(19)
(11)EP 1 772 829 A3

(12)EUROPEAN PATENT APPLICATION

(88)Date of publication A3:
05.07.2017 Bulletin 2017/27

(43)Date of publication A2:
11.04.2007 Bulletin 2007/15

(21)Application number: 06020879.0

(22)Date of filing:  04.10.2006
(51)International Patent Classification (IPC): 
G06T 15/70(0000.00)
A63F 13/10(0000.00)
(84)Designated Contracting States:
AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC NL PL PT RO SE SI SK TR
Designated Extension States:
AL BA HR MK RS

(30)Priority: 04.10.2005 JP 2005291801

(71)Applicants:
  • Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.)
    Tokyo 151-8544 (JP)
  • Nintendo Co., Ltd.
    Kyoto 601-8501 (JP)

(72)Inventor:
  • Azuma, Shin
    Chayamachi Kita-ku Osaka 530-0013 (JP)

(74)Representative: Grünecker Patent- und Rechtsanwälte PartG mbB 
Leopoldstraße 4
80802 München
80802 München (DE)

  


(54)Method of generating an image of a moving object using prestored motion data


(57) A first display displays a game image which is generated by perspective transformation of a virtual three-dimensional space. A second display is provided under a touch panel to display an image of a two-dimensional plane excluding a height direction with a player character always placed in a center position. Multiple specific coordinate positions are set at predetermined positions on the touch panel, and plural pieces of motion data are prestored in association with the respective specific coordinate positions. When a player touches the touch panel, specific coordinate positions whose associated motion data is to be blended are selected according to the coordinates of the touched position. Motion data associated with selected specific coordinate positions are blended by blend ratios according to the distances from the touched position to the respective specific coordinate positions, thereby generating motion data for causing a character to take a motion.













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