(19)
(11)EP 3 621 023 A1

(12)EUROPEAN PATENT APPLICATION

(43)Date of publication:
11.03.2020 Bulletin 2020/11

(21)Application number: 19160127.7

(22)Date of filing:  28.02.2019
(51)International Patent Classification (IPC): 
G06Q 50/26(2012.01)
(84)Designated Contracting States:
AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR
Designated Extension States:
BA ME
Designated Validation States:
KH MA MD TN

(30)Priority: 07.09.2018 IN 201811033795

(71)Applicant: Sharma, Anuj
New Delhi 110002 (IN)

(72)Inventor:
  • Sharma, Anuj
    New Delhi 110002 (IN)

(74)Representative: Potter Clarkson 
The Belgrave Centre Talbot Street
Nottingham NG1 5GG
Nottingham NG1 5GG (GB)

  


(54)THE GENESIS PROJECT


(57) A method and system providing complete global defence mobility, operation and execution of any kind, anywhere, at any place by an authorised user, the system comprising live hologram projections "Digital Assets" of all on field "Physical Assets"; each hologram of a physical asset having infinite data points as required; and the system creating live "Digital Twins" of all available physical assets including humans in real world complete with monitoring, visualisation, communication, operations and execution capabilities incorporating Artificial Intelligence Powered Descriptive, Predictive, Prescriptive and Cognitive (Fully Autonomous) Analytics and operative capabilities for Global Defence World.




Description

FIELD OF INVENTION



[0001] The Genesis Project is an Augmented Reality-Mixed Reality and Software platform for Battlefield Command and Control, Security-Law Enforcement operations and Defense Management incorporating all types of Land, Sea, Air and Space Forces and its assets with Artificial Intelligence (Ai) Powered Descriptive, Predictive, prescriptive and Cognitive (Fully autonomous) Analytics and operative capabilities for Global Defense World.

STATEMENT OF INVENTION



[0002] The GENESIS PROJECT for the first time in the history of mankind provides:
  1. I. Live Hologram projections "Digital Assets" of all on field "Physical Assets" including humans
  2. II. Data Infused Holograms with Artificial Intelligence (AI) Powered Descriptive, Predictive, prescriptive and Cognitive (Fully autonomous) Analytics and operative capabilities for Global Defense World. Each Hologram of a Physical asset has infinite data points as required.
  3. III. GENESIS provides live holographic visualizations of battlefields, conflicts zones and every surface area of the earth including air, sea and space.
  4. IV. Live Battlefield and other areas Visualizations in holographic visualizations with AI Analytics in real time leads to total mission awareness, mission planning, rehearsal, and execution-operations.
  5. V. GENESIS creates Absolute Situational awareness by providing real-time information on the current situation and execution-operational capabilities from GENESIS itself. Genesis can be accessed anytime anywhere and provides complete mobility for entire operations. No Brick and Mortar facilities are required to operate Genesis.
  6. VI. GENESIS provides complete global defense mobility, operation and execution anytime, anywhere, anyplace and by any user authorized to access Genesis. All Function of GENESIS are "Touch" and "Voice Command "Enabled.
  7. VII. GENESIS will be developed in AR (Augmented Reality-MR (Mixed Reality) Holographic screens and projections
  8. VIII. GENESIS will also be developed in software mode available in computers, tablets, mobile phones and smart screens
  9. IX. GENESIS should be operated on a secured -encrypted environment due to its sensitivity and strategic deployment capabilities.
  10. X. Authority levels of GENESIS access per screen and functions can be decided as per user requirements.
  11. XI. GENESIS Holograms can also be held by hand and moved around.

SUMMARY OF INVENTION



[0003] THE GENESIS PROJECT uses Augmented Reality-Mixed Reality to create live "Digital Twins" referred to as Hologram Projections of all available "Physical Assets including humans in real world complete with monitoring, visualization, communication, operations and execution capabilities incorporating Artificial Intelligence (Ai) Powered Descriptive, Predictive, prescriptive and Cognitive (Fully autonomous) Analytics and operative capabilities for Global Defense World.

[0004] Technology Description: The following technologies have been used to create THE GENESIS PROJECT: HoloLens AR-MR Glasses, META 2 AR-MR Glasses, Any AR-MR Glasses, Magic Leap MR Glasses, Unity 3D, Vuforia, Maya 3D, Microsoft.Net Platform, Azure Cloud Platform, HTML 5, CSS 3, JavaScript, Angular, jQuery, IOTtech, AI/Machine Learning, Python.

OBJECT OF INVENTION



[0005] The GENESIS PROJECT for the first time in the history of mankind provides:
  1. I. Live Hologram projections "Digital Assets" of all on field "Physical Assets" including humans
  2. II. Data Infused Holograms with Artificial Intelligence (Ai) Powered Descriptive, Predictive, prescriptive and Cognitive (Fully autonomous) Analytics and operative capabilities for Global Defense World. Each Hologram of a Physical asset has infinite data points as required.
  3. III. GENESIS provides live holographic visualizations of battlefields, conflicts zones and every surface area of the earth including air, sea and space.
  4. IV. Live Battlefield and other areas Visualizations in holographic visualizations with Ai Analytics in real time leads to total mission awareness, mission planning, rehearsal, and execution-operations.
  5. V. GENESIS creates Absolute Situational awareness by providing real-time information on the current situation and execution-operational capabilities from GENESIS itself. Genesis can be accessed anytime anywhere and provides complete mobility for entire operations. No Brick and Mortar facilities are required to operate Genesis.
  6. VI. GENESIS provides complete global defense mobility, operation and execution anytime, anywhere, anyplace and by any user authorized to access Genesis. All Function of GENESIS are "Touch" and "Voice Command "Enabled.
  7. VII. GENESIS will be developed in AR (Augmented Reality-MR (Mixed Reality) Holographic screens and projections
  8. VIII. GENESIS will also be developed in software mode available in computers, tablets, mobile phones and smart screens
  9. IX. GENESIS should be operated on a secured -encrypted environment due to its sensitivity and strategic deployment capabilities.
  10. X. Authority levels of GENESIS access per screen and functions can be decided as per user requirements.
  11. XI. GENESIS Holograms can also be held by hand and moved around.

SCOPE OF INVENTION



[0006] The scope of THE GENESIS PROJECT is to provide a single Global platform for all types of defense, security and law enforcement agencies, institutions powered with Artificial Intelligence operational and analytics and real time monitoring through live "Digital Twins" referred to as Hologram Projections of all available "Physical Assets" including humans.

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT (IN ANY)



[0007] THE GENESIS PROJECT is NOT a government, or third party sponsored research and development.

A BRIEF DESCRIPTION OF ACCOMPANYING DRAWINGS



[0008] The foregoing detailed description of embodiments is better understood when read in conjunction with the appended drawing. For the purpose of illustrating the disclosure, there is shown in the present document example constructions of the disclosure; however, the disclosure is not limited to the specific methods disclosed in the document and the drawings.

[0009] The detailed description is described with reference to the accompanying figure. In the figure, the leftmost digit(s) of a reference number identifies the figure in which the reference number first appears. The same numbers are used throughout the drawings to refer like features and components.

[0010] Figure 1 to Figure 32 provide a description of the capabilities and functionalities of The GENESIS PROJECT and its applications as follows:

Figure 1: shows the options available to the user for starting the Genesis Project.

Figure 2: depicts the command options available to the user.

Figure 3: refers to army command and joint forces of various nations.

Figure 4: refers to hologramic Augmented Reality - Mixed Reality screen.

Figure 5: refers to the hologramic views of the boundaries of selected countries.

Figure 6A: depicts the macro view of hologram air projection of selected sector of a country.

Figure 6B: depicts the macro view of hologram ground projection of selected sector of a country with user using smart glasses with Augmented Reality - Mixed Reality technology.

Figure 7: shows the availability of the types of assets of every country.

Figure 8A: depicts the example of screen that opens when user clicks on hologram of "Live Digital Asset" of a soldier's hologram.

Figure 8B: is a detailed screen of soldier hologram.

Figure 9: is an illustrative example of how to create a "Digital Twin" of a "Physical Asset" being a soldier as an example in this figure.

Figure 10A: depicts another example of screen that opens when user clicks on hologram of another "Live Digital Asset"

Figure 10B: is a detailed screen of hologram of 10A.

Figure 11: depicts an example of a mechanical part of the assets in the hologram as made in genesis.

Figure 12: states that figure 10.A, Figure 10.B, Figure 11 needs to be made for all assets in GENESIS.

Figure 13: is an example of a "Digital Asset" of a Telecommunication Truck clicked by user from figure 7.

Figure 14: is an example of a "Digital Asset" of a Forward Operating Base or Operating Base.

Figure 15: is an example of "Digital Asset" of an Ammunition Depot.

Figure 16: shows an example of a "Digital Asset" of a Medical Facility or a Hospital.

Figure 17: shows an example of a "Digital Asset" of an Army Canteen.

Figure 18: shows the screen that opens when user clicks on the "DEPARTMENTS" in figure 16. The screen as shown in figure 18 opens in Augmented Reality- Mixed Reality depicting WARD DETAILS.

Figure 19: is an example of a "Digital Asset" of an engineering support building in Army.

Figure 20: represents the "Digital Assets" of INTERNATIONAL BORDER.

Figure 21: is an example of a "Helicopter" / "Airplane".

Figure 22: is an example of a "Drone" / "Unmanned Aerial Vehicle".

Figure 23: depicts a sample of GENESIS AI selection.

Figure 24: is an example of GENISIS AI screen for a single "Digital Asset", being a soldier in this case.

Figure 25: depicts an example of a "Digital Asset" of a hologram of "Rocket" / "Missile".

Figure 26: depicts the 26.1.1 REFERS TO HOLOGRAM OF THE ROBOT in GENESIS.

Figure 27: depicts 27.1.1 REFERS TO HOLOGRAMIC IMAGE OF SWARM ROBOTS

Figure 28: shows AR-MR platform and its applicability on different modes such as Mobile phones, smart phones, tablets and computers in an encrypted secured environment.

Figure 29: depicts a hologram of "Goods Vehicle/Truck" in GENESIS.

Figure 30: depicts the hologram of a live 30.1 HOLOGRAM OF ROTATING EARTH which the user can access in genesis by clicking on button in GENESIS CENTRAL COMMAND.

Figure 31 : shows the screens that open upon clicking the hologram of a " Orbiting Digital Asset" around figure 30.

Figure 32 : depicts the screens for UAV / drones same as figure 22.


LEGENDS OF DRAWINGS


Legend for Figure 1:



[0011] 

1.1 GLASSES WITH MIXED REALITY- AUGMENTED REALITY

1.2 USER (HUMAN/ALIEN/ROBOT)

1.3 HOLOGRAM IN AR-MR BOX

1.4 HOLOHRAMIC TEXT IN MR-AR

1.5 CLICKABLE BUTTON OR "VOICE COMMAND ACTIVATED". CLICKING TAES YOU TO FIGURE 2


Legend for Figure 2:



[0012] 

2 REFERS TO FIGURE 2 IN THE DOCUMENT

2.1 REFERS TO GENESIS CENTRAL COMMAND

2.2 REFERS TO GENESIS AI -ARTIFICIAL INTELLIGENCE

2.3 REFERS TO HOLOGRAMIC AR-MR SCREEN BOX

2.4 REFERS TO VARIOUS CLICKABLE BUTTONS IN GENESIS CENTRAL COMMAND

2.5 REFERS TO VARIOUS CLICKABLE BUTTONS IN GENESIS AI-ARTIFICAL COMMAND

UAV: Unmanned Arial Vehicles/Drones

Ai: Artificial Intelligence


Legend for Figure 3:



[0013] 

2 REFERS TO FIGURE 2 IN THE DOCUMENT

3.1 REFERS TO ARMY COMMAND OF VARIOUS NATIONS

3.1.1 CLICKABLE BUTTONS FOR COUNTRIES

3.2 REFERS TO JOINT FORCES OF NATIONS

3.2.1 CLICKABLE BUTTONS OF JOINT FORCES OF NATIONS

3.3 REFERS TO HOLOGRAMIC AR-MR SCREEN


Legend for Figure 4:



[0014] 

3 REFERS TO FIGURE 3 IN THE DOCUMENT

4.1 REFERS TO HOLOGRAMIC AR-MR SCREEN

4.2 REFERS TO HOLOGRAM MAP


Legend for Figure 5:



[0015] 

4 REFERS TO FIGURE 4 OF THE DOCUMENT

5.1 EXTERNAL SECTOR CONSISTING OF MARITIME BOUNDARY

5.2 INTERNATIONAL BORDER IN HOLOGRAM

5.3 ALL INTERNAL SECTORS

5.4 HOLOGRAM CLICKABLE BACK BAUTTON

5.5 GENESIS CENTRAL COMMAND BUTTON

5.5.1 TAKES TO FIGURE 2

5.6 HOLOGRAM ALPHABETS AND NUMBER IN AR AND MR

5.7 HOLOGRAM IMAGE OF 100 KM EXTERNAL AREA FROM INTERNATIONAL BORDER

5.8 ALL EXTERNAL SECTORS

5.8 REFERS TO HOLOGRAM MAP OF SELECTED COUNTRY


Legend for Figure 6.A



[0016] 

6.A.1 SATELLITE IMAGE

6.A.2 E1+I1 LIVE SATELLITE IMAGE

6.A.3 INTERNAL SECTOR (I1)

6.A.4 INTERNATIONAL BORDER

6.A.5 EXTERNAL SECTOR (E1)

6.A.6 BACK BUTTON

6.A.7 GENESIS CENTRAL COMMAND BUTTON

6.A.8 TAKES TO FIGURE 2

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND

6.A.10 BUTTON WHICH COMBINS ALL ASSETS

6.A.11 REFERS TO HOLOGRAM BOX


Legend for Figure 6.B:



[0017] 

6.A.3 INTERNAL SECTOR (I1)

6.A.5 EXTERNAL SECTOR (E1)

6.B.1 USER

6.B.2 SMART GLASSES WITH AR-MR TECHNOLOGY

6.B.3 HOLOGRAM PROJECTION ON GROUND


Legend for Figure 7:



[0018] 6.A.3 INTERNAL SECTOR (I1)
6.A.4 INTERNATIONAL BORDER (LOC ALSO KNOWN AS LINE OF ACTUAL CONTROL)
6.A.5 EXTERNAL SECTOR (E1)
6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING EXAMPLES OF ARMY ASSETS SUCH AS:
6.A.9.1 FORWARD OPERATING BASE HOLOGRAM 6.A.9.6 ARTILERY MACHINE HOLOGRAM
6.A.9.2 AND 6.A.9.3 SOLDIERS HOLOGRAM 6.A.9.7 TANK HOLOGRAM
6.A.9.4 ROCKET LAUNCHER HOLOGRAM 6.A.9.8 HOLOGRAM AR-MR SCREEN
6.A.9.5 MISSILE LAUNCHER HOLOGRAM  
NOTE: EVERY SINGLE ASSETS HOLOGRAM IS ALSO CLICKABLE. ALL AND EVERY TYPE OF ASSETS OF EVERY COUNTRY AND ALL TYPES OF ITS DEFENSE FORCES, LAW ENFORESEMENT FORCES AND ANY OTHER FORCES IS AVAILABE IN GENESIS AS A DIGITAL ASSET. EACH AND ALL DIGITAL ASSETS ARE REPRESENTED WITH A SPECIFIC HOLOGRAM OF THAT ASSET IN GENESIS.
SOME OTHER EXAMPLES OF ASSETS OF ARMY IN GENESIS ARE (but not limited to):
1 SOLDIERS (BATTLION DIVISION WISE) 15 DRONES -UAVS
2 MISSILES (DIFFERENT TYPES) 16 SWAMP BOATS
3 TANKS (ALL TYPES) 17 HELICOPTERS
4 ROCKET LAUNCHER (TYPES) 18 AIRCRAFTS
5 FORWARD OPERATING BASES 19 TANK DESTROYERS
6 AMMUNITION (ALL TYPES) 20 ARMOURED AMBULANCES
7 ARTILLERY GUNS (ALL TYPES) 21 MEDICS
8 ARM JEEPS, CARS, TRUCKS AND BIKES 22 MEDICAL FACILITES AND SUPPLIES
9 MOBILE MISSILE UNITS 23 AIR DEFENSE MOBILE UNITS
10 ENGINEERING SUPPORT VEHICLES 24 AIR DEFENSE MISSILES
11 MINE LAYING VEHICLES 25 COMBAT VEHICLES (ARMOURED CARRIERS)
12 MINE CLEARING VEHICLES 26 ROBOT SOLDIERS
13 HOVERCRAFTS 27 ORDINANCES
14 UNMANNED ROBOTS 28 FOOD

Legend for Figure 8.A


6.A REFERS TO FIGURE 6.A IN THE DOCUMENT



[0019] 

6.A.3 REFERS TO INTERNAL SECTOR (I1)

6.A.4 REFERS TO INTERNATIONAL BORDERS

6.A.5 REFERS TO EXTERNAL SECTOR (E1)

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS.

8.A.1 HOLOGRAM OF SOLDIERS

8.A.1.1 MEDIC TO SHOW MEDICAL SIGN ON ITS HOLOGRAM

8.A.1.2 SPECIAL FORCES SOLDIERS TO SHOW SKULL SIGN ON ITS HOLOGRAM

8.A.2 HOLOGRAM BOX SCREEN


Legend for Figure 8.B:



[0020] 

8.A REFERS TO FIGURE 8.A IN THE DOCUMENT

8.B.1 REFERS TO ACTUAL PHOTO OF THE SOLDIER

8.B.2 REFERS TO WHATSAPP/TEXT MESSAGE

8.B.2.1 REFERS TO TEXT SCREEN

8.B.3 PHONE

8.B.3.1 PHONE DIALPAD

8.B.4 SKYPE

8.B.4.1 SKYPE VIDEO FEED

8.B.5 TRANSLATION

8.B.5.1 DIFFERENT LANGUAGE OPTIONS

8.B.5.1.1 AI CONVERTS ALL FIELDS TO SELECTED LANGUAGE IN GENESIS SCREENS

8.B.6 EMAIL

8.B.7 GOOGLE ICON

8.B.7.1 GOOGLE SEARCH

8.B.8 SPEAKER

8.B.9 MUTE

8.B.10 RECORDS

8.B.10.1 DETTAILS OF SERVICE RECORDS

8.B.10.1.1 SCANS OF ALL SERVICE RECORDS OPEN

8.B.11 KEY SPECIFICATION OF SOLDIERS

8.B.12 VITALS OF SOLDIER

8.B.12.1 HEART BEAT

8.B.12.2 BODY TEMPERATURE

8.B.12.3 BLOOD PRESSURE

8.B.12.4 BODY POSTURE

8.B.12.5 FATIGUE RATE

8.B.12.6 DISTANCE WALKED

8.B.12.7 BODY OXYGEN

8.B.12.8 SWEAT/BODY WATER

8.B.12.9 STRESS LEVEL

8.B.12.9.1 HOURLY HEART RATE

8.B.12.9.2 WEEKLY HEART RATE

8.B.12.9.3 MONTHLY HEART RATE

8.B.13 NORMAL CAMERA

8.B.14 NIGHT VISION

8.B.15 THERMAL VISION

8.B.16 AI BASED VIDEO FEED. AI CAN DETECT FACE+ARM+ AMMUNATION

8.B.17 GPS COORDINATES

8.B.18 RANKING OFFICER DETAILS

8.B.18.1 NAME AND PHOTO

8.B.18.2 CALL

8.B.18.3 SKYPE

8.B.18.4 WHATSAPP

8.B.18.5 HOLOGRAM OF RANKING SOLDIER

8.B.18.5.1 SHOWS SOLDIER AS RED AND GREEN BASED ON E1/I1

8.B.19 DUTY ROSTER

8.B.19.1 DAILY/MONTHL/YEARWISE DUTY SCHEDULE/ROSTER

8.B.19.1.1 ATTENDANCE RECORDS

8.B.19.1.2 LEAVE RECORDS

8.B.19.1.3 DIGITAL SCANS OF ALL RECORDS

8.B.20 AMMUNITION OF SOLDIERS

8.B.20.1 DETAILS OF ARM

8.B.20.1.1 DETAILS

8.B.20.1.1.1 SERIAL NUMBER

8.B.20.1.1.1.1 SCOPE VIDEO FEED

8.B.20.1.1.2 MANUFACTURER

8.B.20.1.1.2.1 GUN TEMPERATURE

8.B.20.1.1.3 SPECIFICATIONS

8.B.20.1.1.3.1 GUN LOCATOR GPS+MAP

8.B.20.1.1.4 SERVICE HISTORY

8.B.20.1.14.1 DIGITAL SERVICE MAINTAINCE RECRODS

8.B.20.2 BULLETS ISSUED

8.B.20.3 USED

8.B.20.4 BALANCE

8.B.20.5 AMMUNITION STOCK

10 REFERS TO FIGURE 10 IN THE DOCUMENT


Legend for Figure 9



[0021] 

9.1 BULLET PROOF HELMER

9.2 HELMET MOUNTED SMART GLASS CONNECTED TO GENESIS PROJECT

9.3 NIGHT VISION CAMERA

9.4 THERMAL VISION CAMERA

9.5 NORMAL VIDEO CAMERA

9.6 WIRELESS EAR BUDS

9.7 GPS LOCATOR

9.8 MIKE TO SPEAK

9.9 BODY PATCH CONNECTED TO 8.B.12 VITALS OF SOLDIER

9.10 PHONE + TEXT DIAL PAD

9.11 SMART WATCH

9.12 DIGITAL TWIN OF A RIFLE

9.12.1 SCOPE SENSOR FOR VIDEO FEED

9.12.2 BULLET

9.12.3 BULLET MAGAZINE SENSOR

9.12.4 GPS LOCATOR

9.12.5 GUN TEMPERATURE SENSOR

9.12.6 BULLET WITH BULLET SENSOR


Legend for Figure 10.A:



[0022] 

6.A REFERS TO FIGURE 6.A IN THE DOCUMENT

6.A.3 REFERS TO INTERNAL SECTOR (I1)

6.A.4 REFERS TO INTERNATIONAL BORDERS

6.A.5 REFERS TO EXTERNAL SECTOR (E1)

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS.

10.A.1 HOLOGRAM BOX

10.A.1.1 HOLOGRAM OF TANK ONE

10.A.1.2 HOLOGRAM OF TANK TWO


Legend for Figure 10.B



[0023] 
10.A REFERS TO FIGURE 10.A IN THE DOCUMENT 8B REFERS TO SCREEN 8B IN THE DOCUMENT
10.B.1 REFERS TO ACTUAL PHOTO OF THE TANK 8.B.13 NORMAL CAMERA
10.B.2 DETAILS OF THE TANK 8.B.14 NIGHT VISION
10.B.2.1 BASE 8.B.15 THERMAL VISION
10.B.2.2 DIVISIONS 10.B.4 TANK SENSOR FEEDS
10.B.2.3 MAKE 10.B.4.1 DISTANCE
10.B.2.4 RANGE 10.B.4.2 ALTITUDE
10.B.2.5 TYPE 10.B.4.3 TANK SENSORS
10.B.2.6 ARTILLERY BARREL 10.B.4.4 WIND
10.B.2.7 YEAR OF PRODUCTION 10.B.4.5 TEMPERATURE
8.B.17 GPS COORDINATES 10.B.4.5.1 TEMPERATURE SCREENS
8.B.2 REFERS TO WHATSAPP/TEXT MESSAGE 10.B.4.6 FUEL
8.B.3 PHONE 10.B.4.6.1 GAUGE FOR CURRENT FUEL
8.B.4 SKYPE 10.B.4.6.2 RATE OF FUEL CONSUMPTION
8.B.5 TRANSLATION 10.B.4.7 SPEED
8.B.6 EMAIL 10.B.4.7.1 SPEED SCREENS
8.B.7 GOOGLE ICON 10.B.4.8 HUMIDITY
8.B.8 SPEAKER 10.B.4.8.1 HUMIDITY SCREENS
8.B.9 MUTE 10.B.4.9 AIR
10.B.3 TANK CREW 10.B.4.10 WATER
10.B.4.11 POWER  
10.B.5 MANUALS  
10.B.5.1 OPERATIONS MANUAL  
10.B.5.1.1 DIGITAL SCANS OF MANUAL FOR TANK  
SYSTEMS  
   
10.B.5.2 MAINTAINENCE MANUAL 10.B.7.1 ENGINE
10.B.5.2.1 DIGITAL BLUE PRINT OF TANK 10.B.7.2 BARREL
10.B.5.3 SERVICE/MAITAINENCE RECORDS 10.B.7.3 WHEEL
10.B.5.3.1 SCREEN FOR RECORDS 10.B.7.4 OTHER
10.B.5.4 EMERGENCY MANUAL 11 REFERS TO FIGURE 11 IN THE DOCUMENT
10.B.5.4.1 SCREEN FOR MANUAL. 10.B.8 RADAR FEED
10.B.6 TANK GUN DETAILS 13& 14 REFER TO FIGURE 13& 14 IN THE DOCUMENT
10.B.6.1 TANK GUN 1 10.B.9 LIDAR FEED
 • A LOAD  
 • B FIRE 10.B.10 SELF DESTRUCT BUTTON
 • T TARGET 27 REFERS TO FIGURE 27
10.B.6.2 TANK GUN 2 10.B.11 AUTONOMOUS DRIVE
 • A LOAD 10.B.11.1 VIDEO FEED
 • B FIRE  
 • T TARGET 10.B.11.1.1 START BUTTON
10.B.6.3 TANK GUN 3 10.B.11.1.2 OTHER SCREENS
 • A LOAD 10.B.11.1.2.1 CONTROL SCREEN
 • B FIRE  
 • T TARGET 10.B.11.1.2.2 DESTINATION INPUT
10.B.6.3.T.1 LOAD TARGET SCREEN 10.B.11.1.2.3 MAP LOCATOR
8 REFERS TO AMMUNATION SECTION OF FIGURE 8 10.B.11.1.3 ARRIVAL
10.B.7 MECHANICAL COMPONENTS 10.B.11.1.3.1 CURRENT LOCATION
10.B.11.1.3.2 ESTIMATE TIME OF TRAVEL & ARRIVAL

Legend for Figure 11:



[0024] 

10.B REFERS TO FIGURE 10.B IN THE DOCUMENT

11.1 REFERS TO 3D HOLOGRAMIC IMAGE OF ENGINE (EACH PART CAN BE CLICKED)

11.1.1 ENGINE PISTON

11.1.1.1 STATUS OF SENSORS*

11.1.1.1.1 SCREENS OF SENSORS

11.1.1.2 DETAILS OF ENGINE PARTS

11.1.1.2.1 MAKE

11.1.1.2.2 YEAR

11.1.1.2.3 MANUFACTURER

11.1.1.2.4 SERIAL NUMBER

11.1.1.3 SERVICE/MANUFACTURING DETAILS

11.1.1.3.1 MANUALS (10B REFERS TO SECTION 10B#,#REFERS TO 10.B.5)

11.1.1.4 COMMUNICATION ENGINE MANUFACTURER (8 REFERS TO FIGURE 8, * REFERS TO 10.B.4)

11.1.1.5 AI BASED ANALYTICS OF ENGINE PART PERFORMANCE

11.1.1.5.1 SCREEN FOR PARAMETERS TO BE MEASURED FOR ENGINE PARTS

11.1.1.5.1.1 GRAPHS/VISUAL/DIAGRAMS OF AI ANALYTICS

11.1.2 ENGINE CHAMBER

11.1.3 ALL ENGINE PARTS/SECTIONS

11.1.4 OTHER PARTS


Legend for Figure 12



[0025] Figure 12 states that figure 10.A, Figure 10.B, Figure 11 need to be made for all assets in GENESIS.

Legend for Figure 13



[0026] 

7 REFERS TO FIGURE 7 IN THE DOCUMENT

8 REFERS TO FIGURE 8 (8.A and 8.B) IN THE DOCUMENT

10 REFERS TO FIGURE 10 (10.A and 10.B) IN THE DOCUMENT

11 REFERS TO FIGURE 11 IN THE DOCUMENT

13.1 RADAR FEED

13.1.1 RADAR SCREEN OPENS UP

13.2 CLICKABLE BUTTON FOR ASSETS BEING TRACKED BY SELECTED TRUCK

13.3 ALL LINKED ASSETS ARE SHOWN THROUGH THE BUTTON


Legend for Figure 14:



[0027] 

6.A REFERS TO FIGURE 6.A IN THE DOCUMENT

6.A.3 REFERS TO INTERNAL SECTOR (I1)

6.A.4 REFERS TO INTERNATIONAL BORDERS

6.A.5 REFERS TO EXTERNAL SECTOR (E1)

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS.

8 REFERS TO FIGURE 8

10 REFERS TO FIGURE 10

14.1 REFERS TO HOLOGRAM OF OPERATING BASE

14.1.1 REFERS TO HOLOGRAM BOX

14.1.1.1 SOLDIERS

14.1.1.1.1 LIST OF ALL SOLDIERS IN THE CAMP

14.1.1.2 SENSORS

10 REFERS TO SENSORS MENTIONED IN 10.B.4

14.1.1.2.1 AI ANALYTICS FOR ALL THE SENSOR GENERATED DATA

14.1.1.3 AMMUNATION DEPOT

15 REFERS TO FIGURE 15 IN THE DOCUMENT

14.1.1.4 MEDICAL FACILITIES IN THE CAMP

16 REFERS TO FIGURE 16 IN THE DOCUMENT

14.1.1.5 CANTEEN FACILITY IN THE CAMP

17 REFERS TO FIGURE 17 IN THE DOCUMENT

14.1.1.6 ENGINEERING SUPPORT FACILITY

19 REFERS TO FIGURE 19 IN THE DOCUMENT

14.1.1.7 GPS COORDINATES OF THE CAMP

8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION IN FIGURE 8

8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION IN FIGURE 8

8.B.18 REFERS RANKING OFFICER DETAILS IN FIGURE 8


Legend for Figure 15:



[0028] 
15.1 AMMUNATION FACILITY PHOTO 15.4.3 INCHARGE
15.2 HOLOGRAM OF BOX 8 REFERS TO FIGURE 8 IN DOCUMENT
15.3 DETAILS OF GPS COORDINATES 15.4.4 DELIVERY SCHEDULE
10.B.3 REFERS TO CREW DETAILS UNDER FIGURE 10 15.4.4.1 DELIVERY DETAILS
8.B.13 TO 8.B.15 REFERS TO VIDEO FEED UNDER FIGURRE 8 15.4.4.1.1 DAY,
15.4.4.1.2 MONTH
8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION FROM FIGURE 8 15.4.4.1.3 YEAR
15.4.4.1.4 SCREEN FOR DETAIL OF AMMUNATION
10.B.4 REFERS TO SENSORS IN SECTION 10 15.4.4.1.4.1 BUTTON TO CHECK RECORDS
8.B.20 REFERS TO AMMUNATION OF SOLDIERS 15.4.4.1.4.1.1 DIGITAL RECORDS/SCANS FOR EACH DELIVERY
10.B.6 REFERS TO TANK GUN DETAILS
15.4 ISSUING AND DELIVERY SCHEDULE OF AMMUNATION 15.4.4.1.4.2 BUTTON FOR AI BASED ANALYTICS
15.4.4.1.4.2.1 AI BASED ANALYTICS FOR EACH PARAMETER
15.4.1 TYPE OF AMMUNATION
8 REFERS TO FIGURE 8 IN DOCUMENT 15.4.5 OPTION TO ADD ADDITIONAL FIELD ON SCREENS
15.4.2 ISSUED TO
15.4.2.1 BALANCE AMMUNATION LEFT IN STOCK AT DEPOT
8 REFERS TO FIGURE 8 IN THE DOCUMENT (SPECIFICALLY TO 8.B.20)
10& 11 REFERS TO FIGURE 10& 11 IN THE DOCUMENT

Legend for Figure 16



[0029] 
16.1 REFERS TO PHOTO OF FACILITY 16.3.1.1 CLAIMS ERP DATA
16.2 REFERS TO DETAILS OF GPS COORDINATES 16.3.2 PATIENT FILES
10.B.3 REFERS TO TANK CREW SECTION OF FIGURE 10B IN THE DOCUMENT 16.3.2.1 LINKS OT MEDICAL RECORD IN FIGURE 18
10.B.4 REFERS TO SENSORS SECTION OF FIGURE 10B IN THE DOCUMENT 16.3.3 FINANCIAL RECORDS
8.B.2 TO 8.B.9 REFERS TO COMMUNICATION 16.3.3.1 FINANCIAL ERP
SECTION OF FIGURE 8B IN THE DOCUMENT 16.3.3.1.1 DIGITAL SCANS OF ALL FINANCIAL RECORDS
8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION OF FIGURE 8B IN THE DOCUMENT 16.3.4 DEPARTMENT RECORD
8 REFERS TO FIGURE 8B IN DOCUMENT 16.3.4.1 WARD REPORTS
15.4 REFERS TO ISSUING AND DELIVERY 16.3.4.1.1 DIGITAL SCANS
SCHEDULE OF AMMUNITION (BUT MODELLED FOR HOSPITAL ITEMS) 16.3.5 PROCUREMENT RECORDS
16.2 HOSPITAL OCCUPANCY 16.3.5.1 PROCUREMENT ERP
16.2.1 CLICKABLE BUTTONS 16.3.6 HOSPITAL BLUEPRINT
  16 3.6.1 DIGITAL DRAWINGS
16.2.1.1 & 16.2.1.2 REFERS DEPARTMENTS  
16.2.1.3 DEPARTMENTS  
16.2.1.3.1 CLICKABLE BUTTON  
16.2.1.3.2 WARDS OF THAT DEPARTMENT  
18 REFERS TO FIGURE 18 OF THE DOCUMENT  
16.3 HOSPITAL RECORDS  
16.3.1 CLAIMS  

FIGURE 17:



[0030] 

17.1 ACTUAL PHOTO OF THE CANTEEN

17.2 GPS COORDINATES OF THE CANTEEN

17.3 HOLOGRAM IMAGE BOX

10.B.3 REFERS TO TANK CREW SECTION OF FIGURE 10B IN THE DOCUMENT (MODELLED FOR CANTEEN)

10.B.4 REFERS TO SENSORS SECTION OF FIGURE 10B IN THE DOCUMENT

8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION OF FIGURE 8B IN THE DOCUMENT

8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION OF FIGURE 8B IN THE DOCUMENT

8.B.20 REFERS TO FIGURE AMMUNITION SECTION IN FIGURE 8B IN THE DOCUMENT

15.4 REFERS TO ISSUING AND DELIVERY SCHEDULE OF AMMINATION (MODELLED FOR CANTEEN)

17.4 CANTEEN MENU

17.4.1 DAILY MENU

17.4.1.1 MENU DETAILS AND CREW DETAILS

10 REFERS TO FIGURE 10.B.3 IN THE DOCUMENT

17.4.1.1.1 GIVES AI ANALYTICS ON MENU

17.4.2 WEEKLY MENU

17.4.3 MONTHLY MENU

8.B.19 REFERS TO DUTY ROSTER FROM FIGURE 8B IN THE DOCUMENT

17.5 CANTEEN BLUEPRINT

17.5.1 SEATING AREA PLAN OF THE CANTEEN

17.6 FOOD WASTAGE DETAILS

17.6.1 GIVES DETAILED REPORT ON WASTAGE

17.6.1.1 AI ANALYTICS ON WASTAGE

17.7 FOOD CONSUMPTION REPORT

17.7.1 DETAILED REPORT ON FOOD CONSUMPTION

17.7.1.1 AI ANALYTICS BASED REPORT ON FOOD CONSUMPTION


Legend for Figure 18



[0031] 
16.2.1.3 REFERS TO DEPARTMENTS UNDER HOSPITAL OCCUPANCY 18.4.1.4.1 MEDICAL RECORDS TABEL
18.1 WARD DETAILS 18.4.1.4.1.1 ILLNESS DETAILS
  18.4.1.4.1.1.1 SCAN AND RECORD OF ILLNESS
18.2 WARD BLUE PRINT 18.4.1.4.1.2 RECORDS
18.2.1 DIGITAL LAYOUT OF THE WARD 18.4.1.4.1.1.2.1 SCANS OF ALL RECORDS
18.3 WARD ROSTER 18.4.1.4.1.3 TREATMENT
18.3.1 DETAILS OF PEOPLE ON DUTY 18.4.1.4.1.4 SCAN OF ALL TREATMENTS
8.3.19 REFERS TO DUTY ROSTER IN FIGURE 8B (MODELLED FOR HOSPITAL) 18.4.1.4.1.4 ANALYTICS
18.4 WARD OCCUPANCY 18.4.14.1.4.1 AI BASED PRESCRIPTIVE, DESCRITPTIVE AND REDICTIVE ANALYTICS
18.4.1 PATIENT DETAILS 18.4.1.5 FAMILY RECORDS
18.4.1.1 PATIENT NAME 18.4.1.5.1 MEDICAL RECODS OF EACH MEMBER
18.4.1.1.1 FIGURE OPENS FOR EACH PATIENT 18.4.1.5.1.1 SCAN OF MEDICAL RECORDS OF MEMBER 1
18.4.1.2 ATTENDING MEDICAL STAFF
8.B.19 REFERS TO DUTY ROSTER IN FIGURE 8B (MODELLED FRO HOSPITAL) 18.4.1.5.1.2 SCAN OF MEDICAL RECORDS OF MEMBER 2
18.4.1.3 VITAL DETAILS  
8.B.12 VITAL DETAILS TAKEN FROM 8B  
18.4.1.4 MEDICAL RECORD  

Legend for Figure 19:



[0032] 
14.1.1.6 REFRS TO ENGINEERING SUPPORT FACILITY IN FIGURE 14 10.B.3 REFERS TO TANK CREW SECTION 10B OF THIS DOCUMENT
19.1 ACTUAL PHOTOS OF LOCATION MODELLED FOR THIS SECTION
19.2 DETAILS OF GPS COORDINATES 19.4.1.3 MANUALS
19.3 HOLOGRAMIC IMAGE OF THE BOX 10.B.5 REFERS TO MANUALS SECTION OF FIGURE 10B OF THIS DOCUMENT
10.B.3 REFERS TO TANK CREW SECTION OF FIGURE 10B IN THE DOCUMENT (MODELLED FOR ENGINEERING SUPPORT BUILDING) 19.4.1.4 MECHANICAL COMPONENTS
10.B.4 REFERS TO SENSORS SECTION OF FIGURE 10.B.7 REFERS TO SECTION MANUAL SECTION OF FIGURE 10B OF THIS DOCUMENT (MODELLED
10B IN THE DOCUMENT FOR ENGINEERING)
8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION OF FIGURE 8B IN THE DOCUMENT 19.4.1.5 CURRENT STATUS
8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION OF FIGURE 8B IN THE DOCUMENT 19.4.1.5.1 STATUS OF TASKS (IN DIAGRAMS AND GRAPHS)
8.B.20 REFERS TO FIGURE AMMUNITION SECTION IN FIGURE 8B IN THE DOCUMENT (MODELLED FOR ENGINEERING SUPPORT BUILDING) 19.5 (16.3) REFERS TO ENGINEERING SUPPORT RECORDS MODELLED ON HOSPITAL RECORDS BUT FOR ENGINEERING
15.4 REFERS TO ISSUING AND DELIVERY SCHEDULE OF AMMUNITION (MODELLED FOR CANTEEN) 19.5.1 FINANCIALS
19.5.2 DEPOT RECORDS
19.5.3 BLUE PRINTS
19.4 CURRENT TASKS 19.5.4 PROCUREMENT RECORDS
19.4.1 CURRENT TASK WINDOW  
19.4.1.1 TASKS  
19.4.1.1.1 DIGITAL SCANS OF TASK ORDER  
19.4.1.1.2 TASK HISTORY  
19.4.1.2 CREW  

Legend for Figure 20:



[0033] 
6.A.4 REFERS TO INTERNATIONAL BORDERS 20.1.5 MOTION SENSORS
6.A.5 REFERS TO EXTERNAL SECTOR (E1) 20.1.5.1 MOTION SENSOR TRACKING SCREEN
6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS. 20.1.5.2 GPS COORDINATES
20.1.6 LIGHTS
20.1.6.1 LIGHT CONTROLS
20.1 REFERS TO HOLOGRAMIC IMAGE OF AREA 20.1.6.1.1 ON
20.1.1 GUARD TOWERS HOLOGRAM 20.1.6.1.2 OFF
15 REFERS TO FIGURE 15 OF THE DOCUMENT MODELLED FOR THIS SECTION 10.B.4 REFERS TO SENSORS SECTION OF THE DOCUMENT MODELLED FOR THIS SECTION
20.1.2 VIDEO 20.1.6.1.3 GPS COORDINATES
8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION OF FIGURE 8 MODELLED FOR THIS SECTION  
20.1.2.1 GPS COORDINATES  
20.1.3 SENSORS  
10.B.4 REFERS TO SENSOR SECTION IN FIGURE 10B MODELLED FOR THIS SECTION  
20.1.3.1 GPS COORDINATES  
20.1.4 BARBED WIRES WITH MOTION SENSORS AND ELECTRIFICATION  

Legend for Figure 21:


6.A.4 REFERS TO INTERNATIONAL BORDERS



[0034] 

6.A.5 REFERS TO EXTERNAL SECTOR (E1)

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS.

21.1 REFERS TO HOLOGRAMIC IMAGE OF ASSETS

21.1.1 HOLOGRAMIC IMAGE OF HELICOPTER (ASSET)

21.1.2 HOLOGRAMIC IMAGE OF AIRPLANE (ASSET)

21.1.2.1 HOLOGRAMIC IMAGE OF SELECTED ASSET.

10 REFERS TO FIGURE 10B IN DOCUMENT MODELLED TO SHOW THE SELECTED ASSET IN THIS SECTION


Legend for Figure 22:


6.A.4 REFERS TO INTERNATIONAL BORDERS



[0035] 

6.A.5 REFERS TO EXTERNAL SECTOR (E1)

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS.

22.1 HOLOGRAMIC IMAGE OF ASSETS

22.1.1 REFERS TO UAV/DRONES

10 REFERS TO FIGURE 10B IN THE DOCUMENT MODIFIED FOR THIS SECTION

22.1.1.1 REFERS TO LIDAR

22.1.1.1.1 REFERS TO GPS COORDINATES

22.1.1.1.2 LIDAR FEED

22.1.1.3 AI ANALYTICS

22.1.1.3.1 AI BASED ANALYTICS

22.1.1.1.4 MAP AREA COVERED BY LIDAR

22.1.1.2 SAME AS LIDAR ABOVE BUT FOR SONAR


Legend for Figure 23:



[0036] 

2 REFERS TO FIGURE 2 IN THE DOCUMENT. THIS IS A SAMPLE OF GENESIS AI SELECTION. USER SELECTS "ARMY AI" BUTTON IN THIS CASE

23.1 ALL ASSETS OF ARMY ARE LISTED

23.1.1 BUTTONS TO CLICK ON VARIOUS FOR GOING INTO DETAILED AI BASED ANALYTICS

24 REFERS TO FIGURE 24 OF THE DOCUMENT

23.2 HOLOGRAMIC IMAGE


Legend for Figure 24:



[0037] 

23 REFERS TO FIGURE 23 IN THE DOCUMENT

24.1 REFERS TO DESCRIPTIVE AI & ANAYTICS OPERATIONS

24.1.1 GIVES DETAILED INFORMATION ON NO. OF SOLDIERS BY AGE, SKILLS, CAPABILTIES ETC AND CAN BE MODIFIED

24.1.1.1 OPENS A NEW SCREEN FOR SELECTED PARAMETER

24.1.2 DETAILS BY FATALITIES

24.1.2.1 OPENS UP SCREEN WITH ANALYTICS

24.1.3 CUSTOMISABLE BUTTON FOR REQUIRED PARAMETERS

24.1.4 MISSILE LAUNCH COVERAGE

24.2 PREDICTIVE AI ANALYTICS & OPERATIONS

24.2.1 BUTTONS FOR FATALITY PREDICTION, SOLDIER DISCHARGE PREDICTION ETC.

24.2.1.1 OPENS UP NEW SCREEN FOR SELECTED OPTION

24.2.2 CUSTOMISABLE BUTTON FOR VARIOUS REQUIRED PARAMETERS

24.2.3 NUCLEAR LAUNCH PREDICTION

24.2.4 LIVE WAR SCENARIO PREDICTIONS

24.2.4.1 OPENS SCREENS FOR SELECTION

24.3 PRESCRIPTIVE AI ANALTYICS & OPERATIONS

24.3.1 BUTTONS FOR INFILTRATE PRESCRIPTIVE, WAR SCENARIO PRESCRIPTIVE ETC.

24.3.1.1 OPENS SCREEN FOR SELECTION

24.3.2 BUTTONS FOR ALL POSSIBLE REQUIRED PARAMETERS

24.3.3 MISSILE TARGET ALLOCATION

24.4 AI COGNITIVE ANALYTICS & OPERATIONS (WARNING: AUTONOMY GIVEN TO AI)

24.4.1 NUCLEAR LAUNCH (AI CONTROLLED)

24.4.1.1 SCREEN OPENS UP

24.4.2 CUSTOMISABLE BUTTON FOR ALL REQUIRED PARAMETERS

24.5 HOLOGRAMIC IMAGE


Legend for Figure 25:



[0038] 

25.1 HOLOGRAM OF ROCKET/MISSILE

25.1.1 ACTUAL PHOTO

25.1.2 DETAILS OF THE ROCKET/MISSILE

25.1.3 GPS COORDINATES

8.B.13 TO 8.B.15 REFERS TO VIDEO FEED UNDER FIGURE 8

25.1.4 PAYLOAD DETAILS

8.B.20.5 REFERS TO AMMUNITION STOCK SECTION OF FIGURE 8B

10.B.4 REFERS TO SENSOR SECTION IN FIGURE 10B

13.1 REFERS TO RADAR FEED SECTION IN FIGURE 13

10.B.5 REFERS TO MANUAL SECTION OF FIGURE 10B OF THE DOCUMENT (MODELLED FOR THIS SECTION)

10.B.6 REFERS TO FIGURE 10B (MODELLED FOR THIS SECTION)

10.B.7 REFERS TO MECHANICAL COMPONENTS IN FIGURE 10B OF THIS DOCUMENT (MODELLED FOR THIS SECTION)

25.1.5 SELF DESTRUCT BUTTON

27 REFERS TO FIGURE 27 OF THE DIAGRAM

25.1.6 MISSILE TRAJACTORY

30 REFERS TO FIGURE 30 OF THE DIAGRAM


Legend for Figure 26:



[0039] 

6.A.3 INTERNAL SECTOR (I1)

6.A.4 REFERS TO INTERNATIONAL BORDERS

6.A.5 REFERS TO EXTERNAL SECTOR (E1)

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS.

26.1 HOLOGRAMIC IMAGE OF THE ASSET

26.1.1 REFERS TO HOLOGRAM OF THE ROBOT

8 REFERS TO FIGURE 8B OF THE DOCUMENT

26.1.1.1 NIGHT VISION CAMERA

26.1.1.2 THERMAL VISION CAMERA

26.1.1.3 NORMAL VIDEO

26.1.1.4 CAMERA

26.1.1.5 SPEAKER

26.1.1.6 STEEL/TITANIUM OR AN ALLOY BULLET PROOF ARMOUR

26.1.1.7 SENSORS

26.1.18 WHEELS CAN COME OUT AS REQUIRED


Legend for Figure 27:



[0040] 

6.A.3 INTERNAL SECTOR (I1)

6.A.4 REFERS TO INTERNATIONAL BORDERS

6.A.5 REFERS TO EXTERNAL SECTOR (E1)

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS.

27.1 REFERS TO HOLOGRAMIC IMAGE

27.1.1 REFERS TO HOLOGRAMIC IMAGE OF SWARM ROBOTS

10B REFERS TO IMAGE 10B IN DOCUMENT (MODELLED FOR THIS SECTION LEAVING OUT CREW SECTION)

13.1 REFERS TO RADAR FEED FROM FIGURE 13 OF THE DOCUMENT

27.1.1.1 REFERS TO SELF DESTRUCT BUTTON

27.1.1.1.1 NO

27.1.1.1.2 YES


Legend for Figure 28:



[0041] Figure 28: shows AR-MR platform and its applicability on different modes such as Mobile phones, smart phones, tablets and computers in an encrypted secured environment.

Legend for Figure 29:



[0042] 

6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND. IN THIS CASE SHOWING ARMY ASSETS. IN THIS CASE VEHICLE IS SELECTED

10B& 11 REFERS TO FIGURE 10B AND 11 FROM THE DOCUMENT

15.4 REFERS TO ISSUING AND DELIVERY SCHEDULE OF AMMUNATION IN THE DOCUMENT (MODELLED FOR THIS SECTION)

29.1 REFERS TO AUTHORIZATION RECORDS

29.1.1 AUTHORIZATION RECORDS OPEN

29.2 REFERS TO ALL CUSTOM RECORDS

29.2.1 CUSTOM RECORDS RELATED TO TRUCK

29.2.1.1 CUSTOM RECORDS SCREEN OPEN UP

29.3 CARGO DETAILS

29.3.1 CARGO LIST OPENS

29.3.1.1 CARGO DETAILS

29.3.1.1.1 CARGO DETAILS

29.2.1.1 CUSTOM RECORDS SCREEN OPEN UP

29.3.2 CARGO LOADING/UNLOADING

29.3.2.1 LOADING/UNLOADING PERFORMANCE

29.3.2.1.1 LOADING/TIME METRICS+ AI ANALYTICS

29.3.2.2 LOADING/UNLOADING SCHEDULES

29.3.2.2.1 OPENS UP SCREEN


Legend for Figure 30:



[0043] 

2 REFERS TO FIGURE 2 IN THE DOCUMENT

30.1 HOLOGRAM OF ROTATING EARTH

30.2 HOLOGRAM OF MISSILE TRAJECTORY

30.3 MISSILE HOLOGRAM

25 REFERS FIGURE 25

30.4 HOLOGRAM LINE SHOWING ORBIT OF THE ORBITING ASSET

30.5 HOLOGRAM OF ALL ORBITING SPACE WEAPONS

30.6 HOLOGRAM OF ALL ORBITING SPACE WEAPONS


Legend for Figure 31:



[0044] 

30.6 REFERS TO FIGURE 30 LINKAGE IN THE DOCUMENT

10B&11 REFERS TO FIGURE 10B AND 11 IN THE DOCUMENT

13.1 REFERS RADER FEED FROM FIGURE 13 IN THE DOCUMENT

13.3 TO LINKED ASSETS FEED FROM FIGURE 13 IN THE DOCUMENT

31.1 HISTORICAL VIDEOS/PHOTOS

31.1.1 SPACE ASSET LAUNCH RECORDS

31.1.1.1 VIDEO ARCHIVES

31.1.1.2 PHOTO ARCHIVES


Legend for Figure 32



[0045] 

22 REFERS TO FIGURE 22 IN THE DOCUMENT

10B REFERS TO FIGURE 10B IN THE DOCUMENT

32.1 DETAILS ABOUT THE SOLAR POWER OF DRONE

32.1.1 SHOWING GAUGES

32.1.2 SHOWING BATTERY

32.1.3 RETURN TO CHARGING

32.2 (22.1.1.2) REFERS TO SONAR FEED IN THE DOCUMENT

32.2.1 REFERS TO SONAR SCREENS& FEEDS OPENS UP


DETAILED DESCRIPTION OF THE INVENTION WITH REFERENCE TO DRAWING/EXAMPLES



[0046] Some embodiments of this disclosure, illustrating all its features, will now be discussed in detail. The words "comprising," "having," "containing," and "including," and other forms thereof, are intended to be equivalent in meaning and be open ended in that an item or items following any one of these words is not meant to be an exhaustive listing of such item or items, or meant to be limited to only the listed item or items. Although any methods similar or equivalent to those described herein can be used in the practice or testing of embodiments of the present disclosure, the exemplary, methods are now described.

[0047] Various modifications to the embodiment will be readily apparent to those skilled in the art and the generic principles herein may be applied to other embodiments. However, one of ordinary skill in the art will readily recognize that the present disclosure is not intended to be limited to the embodiments illustrated, but is to be accorded the widest scope consistent with the principles and features described herein.

[0048] As shown in Figure 1, to Start GENESIS, 1.2 USER (HUMAN/ALIEN/ROBOT) can:
  1. A. USER (HUMAN/ALIEN/ROBOT) Wear SMART Glass /Eyewear (1.1) with Augmented Reality (AR) - Mixed Reality (MR) holographic projection capability
    or
  2. B. 1.2 USER (HUMAN/ALIEN/ROBOT) starts device with Augmented Reality (AR) - Mixed Reality (MR) holographic projection capability


[0049] Post Starting GENESIS,1.2 USER (HUMAN/ALIEN/ROBOT) sees HOLOGRAM IN Augmented Reality-Mixed Reality BOX with 1.4 HOLOHRAMIC TEXT IN Augmented Reality -Mixed Reality and 1.5 CLICKABLE BUTTON OR "VOICE COMMAND ACTIVATED". The user can also see the physical environment around him in AR-MR.

[0050] 1.5 CLICKABLE BUTTON OR "VOICE COMMAND ACTIVATED" brings 1.2 USER (HUMAN/ALIEN/ROBOT) to 2.3 REFERS TO HOLOGRAMIC AR-MR SCREEN BOX which comprises of 2.1 REFERS TO GENESIS CENTRAL COMMAND and 2.2 REFERS TO GENESIS AI -ARTIFICIAL INTELLIGENCE as shown in figure 2. Each of the Parameters (shown as boxes) in 2.4 REFERS TO VARIOUS CLICKABLE BUTTONS IN CENTRAL COMMAND AND 2.5 REFERS TO GENESIS AI-ARTIFICAL COMMAND

[0051] As an example, 1.2 USER (HUMAN/ALIEN/ROBOT) selects "Army Command" parameter from figure 2. This opens screen of figure 3. Same happens when 1.2 USER (HUMAN/ALIEN/ROBOT) selects any parameter box as shown in 2.4 REFERS TO VARIOUS CLICKABLE BUTTONS IN CENTRAL COMMAND AND 2.5 REFERS TO GENESIS AI-ARTIFICAL COMMAND. In Screen of figure 3, 3.1 REFERS TO ARMY COMMAND OF VARIOUS NATIONS with options to select 3.1.1 CLICKABLE BUTTONS FOR COUNTRIES. In Screen of figure 3, 3.2 REFERS TO JOINT FORCES OF NATIONS with options to select 3.2.1 CLICKABLE BUTTONS OF JOINT FORCES OF NATIONS. The entire figure 3 screen is 3.3 REFERS TO HOLOGRAMIC AR-MR SCREEN

[0052] As an example, User selects country "India" in figure 3. This opens screen of figure 4 as a holographic map of the selected country as shown in 4.2 REFERS TO HOLOGRAM MAP. The entire figure 3 screen is 4.1 REFERS TO HOLOGRAMIC AR-MR SCREEN. The detailed description of figure 4 is shown in figure 5.

[0053] In figure 5, the entire selected country's map is shown as 5.8 REFERS TO HOLOGRAM MAP OF SELECTED COUNTRY is broken by GENESIS into sectors; 5.3 ALL INTERNAL SECTORS, 5.8 ALL EXTERNAL SECTORS, 5.1 EXTERNAL SECTOR CONSISITING OF MARITIME BOUNDARY. 5.8 REFERS TO HOLOGRAM MAP OF SELECTED COUNTRY also shows 5.2 INTERNATIONAL BORDER IN HOLOGRAM, 5.7 HOLOGRAM IMAGE OF 100 KM EXTERNAL AREA FROM INTERNATIONAL BORDER and 5.1 EXTERNAL SECTOR CONSISITING OF MARITIME BOUNDARY. The .2 USER (HUMAN/ALIEN/ROBOT) also has the option buttons of 5.4 HOLOGRAM CLICKABLE BACK BUTTON to go to previous screen of GENESIS, 5.5 GENESIS CENTRAL COMMAND BUTTON which leads to 5.5.1 TAKES TO FIGURE 2. All the Alphabets and Numbers in all screens of GENESIS are also as 5.6 HOLOGRAM ALPHABETS AND NUMBER IN AR AND MR. User can click on any Internal sectors or boundaries on the hologram and it opens to figure 6.A (Air View- Hologram projected in Air) or 6.B(Hologram Projected on Ground). All countries of the world are to be made in GENESIS like this.

[0054] Figure 6.A depicts the macro view of hologram Air projection (6.A.11 REFERS TO HOLOGRAM BOX) of selected sector of a country; 6.A.3 INTERNAL SECTOR (I1), 6.A.4 INTERNATIONAL BORDER and 6.A.5 EXTERNAL SECTOR (E1). User also has the option to go to earlier screens of Genesis by using the 6.A.6 BACK BUTTON or to go to Genesis Central Command using button 6.A.7 GENESIS CENTRAL COMMAND BUTTON which takes him to figure 2. The user has all the Buttons to select any "Live Digital Asset" connected to GENESIS as shown in 6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND and can also combine all the assets by using 6.A.10 BUTTON WHICH COMBINS ALL ASSETS. The User can also view previous Satellite Images of any chosen sector using 6.A.1 SATELLITE IMAGE or live satellite images of any chosen sector using 6.A.2 E1+I1 LIVE SATELLITE IMAGE. The Figure 6.B depicts the macro view of hologram Ground projection (6.B.3 HOLOGRAM PROJECTION ON GROUND) of selected sector of a country with user (6.B.1 USER) using 6.B.2 SMART GLASSES WITH AR-MR TECHNOLOGY.

[0055] As an example, when User clicks on "Army Asset Button" (6.A.9 BUTTONS TO SHOW ALL LIVE ASSETS IN E1+I1 CLASSIFIED AS ARMY, NAVY, AIR FORCE, SPECIAL FORCES, NUCLEAR ETC. AS PER GENESIS CENTRAL COMMAND), Figure 7 opens up showing all Live Digital Assets in Hologram Projections such as 6.A.9.1 FORWARD OPERATING BASE HOLOGRAM , 6.A.9.2 AND 6.A.9.3 SOLDIERS HOLOGRAM (based on Types of Divisions, Speciality of Solders etc , for example: paratrooper, Special Forces etc.), 6.A.9.4 ROCKET LAUNCHER HOLOGRAM, 6.A.9.5 MISSILE LAUNCHER HOLOGRAM, 6.A.9.6 ARTILERY MACHINE HOLOGRAM , 6.A.9.7 TANK HOLOGRAM. NOTE: EVERY SINGLE ASSETS HOLOGRAM IS ALSO CLICKABLE. ALL AND EVERY TYPE OF ASSETS OF EVERY COUNTRY AND ALL TYPES OF ITS DEFENSE FORCES, LAW ENFORCEMENT FORCES AND ANY OTHER FORCES IS AVAILABE IN GENESIS AS A DIGITAL ASSET. EACH AND ALL DIGITAL ASSETS ARE REPRESENTED WITH A SPECIFIC HOLOGRAM OF THAT ASSET IN GENESIS. OTHER EXAMPLES OF ASSETS OF ARMY IN GENESIS ARE (but not limited to): SOLDIERS (BATTALION DIVISION WISE), MISSILES (DIFFERENT TYPES), TANKS (ALL TYPES), ROCKET LAUNCHER (TYPES, FORWARD OPERATING BASES, AMMUNITION (ALL TYPES), ARTILLERY GUNS (ALL TYPES, ARM JEEPS, CARS, TRUCKS AND BIKES, MOBILE MISSILE UNITS, ENGINEERING SUPPORT VEHICLES, MINE LAYING VEHICLES, MINE CLEARING VEHICLES, HOVERCRAFTS, UNMANNED ROBOTS, DRONES -UAVS, SWAMP BOATS, HELICOPTERS, AIRCRAFTS, TANK DESTROYERS, ARMOURED AMBULANCES, MEDICS, MEDICAL FACILITES AND SUPPLIES, AIR DEFENSE MOBILE UNITS, AIR DEFENSE MISSILES, COMBAT VEHICLES (ARMOURED CARRIERS), ROBOT SOLDIER, ORDINANCES, FOOD etc.
Figure 8.A depicts the example of screen that opens when user clicks on Hologram of "Live Digital Asset" of a 6.A.9.3 SOLDIERS HOLOGRAM (based on Types of Divisions, Speciality of Solders etc, for example: paratrooper, Special Forces etc.) in GENESIS. For Example, Different types of Soldiers holograms are depicted as 8.A.1 HOLOGRAM OF SOLDIERS, 8.A.1.1 MEDIC TO SHOW MEDICAL SIGN ON ITS HOLOGRAM, 8.A.1.2 SPECIAL FORCES SOLDIERS TO SHOW SKULL SIGN ON ITS HOLOGRAM.

[0056] Figure 8.B is the detailed screen of 6.A.9.3 SOLDIER HOLOGRAM. 8.B.1 REFERS TO ACTUAL PHOTO OF THE SOLDIER and all SOLDIER DETAILS mentioned (Name, Age, Rank, Battalion/Division, ID no etc.). The communication section of the holographic screen has various modes of communication with the soldier like 8.B.2 REFERS TO WHATSAPP/TEXT MESSAGE which opens to further 8.B.2.1 REFERS TO TEXT SCREEN, 8.B.3 PHONE which opens to further 8.B.3.1 PHONE DIALPAD, 8.B.4 SKYPE which opens to further 8.B.4.1 SKYPE VIDEO FEED, 8.B.5 TRANSLATION which opens to further 8.B.5.1 DIFFERENT LANGUAGE OPTIONS which upon selection of language in 8.B.5.1.1 AI CONVERTS ALL FIELDS TO SELECTED LANGUAGE IN GENESIS SCREENS , 8.B.6 EMAIL , 8.B.7 GOOGLE ICON which opens to further screens of 8.B.7.1 GOOGLE SEARCH, 8.B.8 SPEAKER and a button for 8.B.9 MUTE for the volume of call/speaker. The records section 8.B.10 RECORDS opens to further screens of 8.B.10.1 DETAILS OF SERVICE RECORDS which further open to 8.B.10.1.1 SCANS OF ALL SERVICE RECORDS OPEN. The key specifications/skills of soldier are also listed in 8.B.11 KEY SPECIFICATION OF SOLDIER such as paratrooper, sniper, medic, etc. upon clicking the 8.B.12 VITALS OF SOLDIER, further screens open showing various body vitals such as 8.B.12.1 HEART BEAT, 8.B.12.2 BODY TEMPERATURE, 8.B.12.3 BLOOD PRESSURE , 8.B.12.4 BODY POSTURE, 8.B.12.5 FATIGUE RATE, 8.B.12.6 DISTANCE WALKED, 8.B.12.7 BODY OXYGEN, 8.B.12.8 SWEAT/BODY WATER, 8.B.12.9 STRESS LEVEL, 8.B.12.9.1. More vitals can be added as needed. Each Vital screen further opens into Ai-Analytics screens such as HOURLY HEART RATE, 8.B.12.9.2 WEEKLY HEART RATE, 8.B.12.9.3 MONTHLY HEART RATE. Clicking on SENSORS takes you to figure 10. Clicking on types of Video feeds such as 8.B.13 NORMAL CAMERA, 8.B.14 NIGHT VISION, 8.B.15 THERMAL VISION takes you to 8.B.16 AI BASED VIDEO FEED. AI CAN DETECT FACE+ARM+ AMMUNATION. Figure 8.B also shows live 8.B.17 GPS COORDINATES of the SOLDIER. There are also details available on screen of 8.B.18 RANKING OFFICER DETAILS of the SOLDIER and the details of Ranking officer such as 8.B.18.1 NAME AND PHOTO and communication screens of 8.B.18.2 CALL, 8.B.18.3 SKYPE, 8.B.18.4 WHATSAPP to contact the ranking officer. Upon clicking the button 8.B.18.5 HOLOGRAM OF RANKING SOLDIER, the hologram of the ranking officer becomes 8.B.18.5.1 SHOWS SOLDIER AS RED AND GREEN BASED ON E1/I1 so that it is easy to locate the ranking officer. Figure 8.B also has option to click 8.B.19 DUTY ROSTER which further opens to screens of 8.B.19.1 DAILY/MONTHL/YEARWISE DUTY SCHEDULE/ROSTER, 8.B.19.1.1 ATTENDANCE RECORDS, 8.B.19.1.2 LEAVE RECORDS and 8.B.19.1.3 DIGITAL SCANS OF ALL RECORDS. Figure 8.B also has option to click 8.B.20 AMMUNITION OF SOLDIERS which shows 8.B.20.2 BULLETS ISSUED, 8.B.20.3 USED, 8.B.20.4 BALANCE, 8.B.20.5 AMMUNITION STOCK. It also shows 8.B.20.1 DETAILS OF ARM which further opens to 8.B.20.1.1 DETAILS, Photo of Arm, 8.B.20.1.1.1 SERIAL NUMBER. For Example, in case of a gun, it opens all details of a gun such as 8.B.20.1.1.1.1 SCOPE VIDEO FEED, 8.B.20.1.1.2 MANUFACTURER, 8.B.20.1.1.2.1 GUN TEMPERATURE, 8.B.20.1.1.3 SPECIFICATIONS, 8.B.20.1.1.3.1 GUN LOCATOR GPS+MAP, 8.B.20.1.1.4 SERVICE HISTORY, 8.B.20.1.14.1 DIGITAL SERVICE MAINTAINCE RECORDS.

[0057] Figure 9 is an illustrative example of how to create a "Digital Twin" of a "Physical Asset" which is Soldier as an example in this figure. All Assets need to be made in digital twins and connected to GENESIS. The Soldier is wearing 9.1 BULLET PROOF HELMET, 9.2 HELMET MOUNTED SMART GLASS CONNECTED TO GENESIS PROJECT, 9.3 NIGHT VISION CAMERA, 9.4 THERMAL VISION CAMERA, 9.5 NORMAL VIDEO CAMERA, 9.6 WIRELESS EAR BUDS, 9.7 GPS LOCATOR, 9.8 MIKE TO SPEAK 9.9 BODY PATCH CONNECTED TO 8.B.12 VITALS OF SOLDIER of Figure 8.B, 9.10 PHONE + TEXT DIAL PAD, 9.11 SMART WATCH. An example of a "Digital Twin"9.12 DIGITAL TWIN OF A RIFLE depicts 9.12.1 SCOPE SENSOR FOR VIDEO FEED, 9.12.2 BULLET, 9.12.3 BULLET MAGAZINE SENSOR to calculate ammunition stock of the rifle(how many bullets fired and how many left in the magazine of the rifle), 9.12.4 GPS LOCATOR, 9.12.5 GUN TEMPERATURE SENSOR, 9.12.6 BULLET WITH BULLET SENSOR (each bullet also has a sensor fitted inside to capture various parameters such as speed, trajectory, line of sight, etc.)

[0058] Figure 10.A depicts the example of screen (10.A.1 HOLOGRAM BOX AR-MR SCREEN) that opens when user clicks on Hologram of "Live Digital Asset" of a 10.A.1.1 HOLOGRAM OF TANK ONE or 10.A.1.2 HOLOGRAM OF TANK TWO in GENESIS. For Example, Different types of Tank holograms are depicted as based on Types of Tanks.
Figure 10.B is the detailed screen of 10.A.1.1 HOLOGRAM OF TANK ONE or 10.A.1.2 HOLOGRAM OF TANK TWO. The screen depicts 10.B.1 REFERS TO ACTUAL PHOTO OF THE TANK, 10.B.2 DETAILS OF THE TANK (for example 10.B.2.1 BASE, 10.B.2.2 DIVISIONS, 10.B.2.3 MAKE, 10.B.2.4 RANGE, 10.B.2.5 TYPE, 10.B.2.6 ARTILERY BARREL, 10.B.2.7 YEAR OF PRODUCTION and other details as required). Figure 10.B also shows 8.B.17 GPS COORDINATES (as shown in figure 8.B) of the digital asset, which is Tank in this case. The Screen of Figure 10.B also shows various modes of communication similar to figure 8.B such as 8.B.2 REFERS TO WHATSAPP/TEXT MESSAGE, 8.B.3 PHONE, 8.B.4 SKYPE, 8.B.5 TRANSLATION, 8.B.6 EMAIL, 8.B.7 GOOGLE ICON, 8.B.8 SPEAKER, 8.B.9 MUTE. On selecting any Tank crew of this digital asset, 10.B.3 TANK CREW, the screen of each tank crew opens like figure 8.B. User can click and select Video feeds to view and further screens open for 8.B.13 NORMAL CAMERA, 8.B.14 NIGHT VISION ,8. B.15 THERMAL VISION as figure 8.B. User can select and view various types of sensors like 10.B.4 TANK SENSOR FEEDS, 10.B.4.1 DISTANCE, 10.B.4.2 ALTITUDE, 10.B.4.3 TANK SENSORS, 10.B.4.4 WIND, 10.B.4.5 TEMPERATURE, 10.B.4.5.1 TEMPERATURE SCREENS, 10.B.4.6 FUEL, 10.B.4.6.1 GAUGE FOR CURRENT FUEL, 10.B.4.6.2 RATE OF FUEL CONSUMPTION, 10.B.4.7 SPEED, 10.B.4.7.1 SPEED SCREENS, 10.B.4.8 HUMIDITY, 10.B.4.8.1 HUMIDITY SCREENS, 10.B.4.9 AIR, 10.B.4.10 WATER, 10.B.4.11 POWER and further screens of each sensor open. User can also view different types of 10.B.5 MANUALS by selecting 10.B.5.1 OPERATIONS MANUAL, 10.B.5.2 MAINTAINENCE MANUAL, 10.B.5.2.1 DIGITAL BLUE PRINT OF TANK, 10.B.5.3 SERVICE/MAITAINENCE RECORDS, 10.B.5.4 EMERGENCY MANUAL which opens further screens for 10.B.5.1.1 DIGITAL SCANS OF MANUAL FOR TANK SYSTEMS, 10.B.5.3.1 SCREEN FOR RECORDS, 10.B.5.4.1 SCREEN FOR MANUAL etc. User and click and see details of different types of guns and weapons installed on the asset by 10.B.6 TANK GUN DETAILS. User can also operate weapons on the digital asset, for example 10.B.6.1 TANK GUN 1 with options to A LOAD, B FIRE, T TARGET or 10.B.6.2 TANK GUN 2 with options to A LOAD, B FIRE, T TARGET or 10.B.6.3 TANK GUN 3 with options to A LOAD, B FIRE, T TARGET. On clicking on T TARGET, further screens open for 10.B.6.3.T.1 LOAD TARGET SCREEN. User can also monitor Ammunition of the Tank (8 REFERS TO AMMUNITION SECTION OF FIGURE 8). The User can also select any mechanical components of the digital asset by clicking on 10.B.7 MECHANICAL COMPONENTS and this opens further selection buttons for all mechanical parts of digital asset. For example, 10.B.7.1 ENGINE, 10.B.7.2 BARREL, 10.B.7.3 WHEEL or any other parts 10.B.7.4 OTHER which is further illustrated in figure 11. User can also click on 10.B.8 RADAR FEED and 10.B.9 LIDAR FEED to open further screens of that feed. The user also has option to self-destruct the digital asset in physical world using 10.B.10 SELF DESTRUCT BUTTON in GENESIS. The user can also use the Self-Drive button in Genesis; 10.B.11 AUTONOMOUS DRIVE to let Ai (Artificial Intelligence) drive the digital asset. Further screens for self-drive open such as 10.B.11.1 VIDEO FEED, 10.B.11.1.1 START BUTTON, 10.B.11.1.2 OTHER SCREENS, 10.B.11.1.2.1 CONTROL SCREEN, 10.B.11.1.2.2 DESTINATION INPUT, 10.B.11.1.2.3 MAP LOCATOR, 10.B.11.1.3 ARRIVAL, 10.B.11.1.3.1 CURRENT LOCATION, 10.B.11.1.3.2 ESTIMATE TIME OF TRAVEL & ARRIVAL etc.

[0059] Figure 11 depicts an example of a mechanical part of 11.1 REFERS TO 3D HOLOGRAMIC IMAGE OF ENGINE (EACH PART CAN BE CLICKED) in this case the Engine. Similarly, all mechanical parts of all Assets in GENESIS need to be made. Clicking on any mechanical part of the asset in the hologram will open the holographic projection of the selected mechanical part. 11.1 REFERS TO 3D HOLOGRAMIC IMAGE OF ENGINE (EACH PART CAN BE CLICKED). Each part opens into its further screens such as 11.1.1 ENGINE PISTON, 11.1.2 ENGINE CHAMBER, 11.1.3 ALL ENGINE PARTS/SECTIONS, 11.1.4 OTHER PARTS. The screens of each part that open for example are 11.1.1.1 STATUS OF SENSORS*(* REFERS TO 10.B.4) which further opens 11.1.1.1.1 SCREENS OF SENSORS, 11.1.1.2 DETAILS OF ENGINE PARTS which further opens to more screens of 11.1.1.2.1 MAKE, 11.1.1.2.2 YEAR, 11.1.1.2.3 MANUFACTURER, 11.1.1.2.4 SERIAL NUMBER. Similarly screen of 11.1.1.3 SERVICE/MANUFACTURING DETAILS opens further to 11.1.1.3.1 MANUALS# (# REFERS TO 10.B.5). User can also click on 11.1.1.4 COMMUNICATION ENGINE MANUFACTURER* (* REFERS TO 10.B.4) to contact the manufacturer of that selected part. User can also select 11.1.1.5 AI BASED ANALYTICS OF ENGINE PART PERFORMANCE which opens further screens of 11.1.1.5.1 SCREEN FOR PARAMETERS TO BE MEASURED FOR ENGINE PARTS and 11.1.1.5.1.1 GRAPHS/VISUAL/DIAGRAMS OF AI ANALYTICS. This has to be developed for every part/component.

[0060] Figure 12 states that figure 10.A, Figure 10.B, Figure 11 needs to be made for all assets in GENESIS.

[0061] Figure 13 is an example of a "Digital Asset" of a Telecommunication Truck clicked by user from FIGURE 7. The screens of Figure 13 are combining FIGURE 8 (8.A and 8.B), 10 REFERS TO FIGURE 10 (10.A and 10.B) and 11 REFERS TO FIGURE 11. User can also click on 13.1 RADAR FEED which opens further screens, examples are 13.1.1 RADAR SCREEN OPENS UP. User also has option to click on 13.2 CLICKABLE BUTTONS FOR ALL ASSETS BEING TRACKED BY SELECTED TRUCK which leads to further screens of 13.3 ALL LINKED ASSETS ARE SHOWN THROUGH THE BUTTON.

[0062] Figure 14 is an example of a "Digital Asset" of a Forward Operating Base or Operating Base (14.1 REFERS TO HOLOGRAM OF OPERATING BASE). When user clicks on 14.1.1.1 SOLDIERS, it opens further screens for example 14.1.1.1.1 LIST OF ALL SOLDIERS IN THE CAMP which further opens figure 8.A and figure 8.B. When user clicks on 14.1.1.2 SENSORS and it opens further screens of SENSORS MENTIONED IN 10.B.4 which has further screens of 14.1.1.2.1 AI ANALYTICS FOR ALL THE SENSOR GENERATED DATA. When user click on 14.1.1.3 AMMUNATION DEPOT, it goes to figure 15. When user click on 14.1.1.4 MEDICAL FACILITIES IN THE CAMP, it goes to figure 16. When User clicks on 14.1.1.5 CANTEEN FACILITY IN THE CAMP, it goes to figure 17. When user clicks on 14.1.1.6 ENGINEERING SUPPORT FACILITY, it goes to figure 19. The Screen also depicts live 14.1.1.7 GPS COORDINATES OF THE CAMP. User can also communicate with operating base using communication section (8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION IN FIGURE 8. User can see Video feed of operating base using video feed section 8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION IN FIGURE 8. User can also contact and view ranking offer of the base by clicking on option (8.B.18 REFERS RANKING OFFICER DETAILS IN FIGURE 8).

[0063] Figure 15 is an example of a "Digital Asset" of an Ammunition Depot. When user clicks on the Holographic projection of an Ammunition depot in GENESIS, the AR-MR Hologram screen opens depicting 15.1 AMMUNATION FACILITY PHOTO, live details of 15.3 DETAILS OF GPS COORDINATES, details of all Crew (soldiers and staff working at the Ammunition Depot): 10.B.3 REFERS TO CREW DETAILS UNDER FIGURE 10. The screen also depicts 8.B.13 TO 8.B.15 REFERS TO VIDEO FEED UNDER FIGURE 8, 8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION FROM FIGURE 8, 10.B.4 REFERS TO SENSORS IN SECTION 10, 8.B.20 REFERS TO AMMUNATION OF SOLDIERS, 10.B.6 REFERS TO TANK GUN DETAILS (details of all Guns installed at Ammunition depot). The Screen also depicts 15.4 ISSUING AND DELIVERY SCHEDULE OF AMMUNITION which opens further screens; for example 15.4.1 TYPE OF AMMUNATION (REFERS TO FIGURE 8), 15.4.2 ISSUED TO which opens further screens of 15.4.2.1 BALANCE AMMUNATION LEFT IN STOCK AT DEPOT, Soldier to which Ammunition is issued to (REFERS to FIGURE 8, 8.B.20 AMMUNITION OF SOLDIERS, 15.4.3 INCHARGE SOLDIER (REFERS TO FIGURE 8 IN DOCUMENT), 15.4.4 DELIVERY SCHEDULE which opens to further screens of 15.4.4.1 DELIVERY DETAILS comprising of more screens of delivery details for 15.4.4.1.1 DAY, 15.4.4.1.2 MONTH,15.4.4.1.3 YEAR, 15.4.4.1.4 SCREEN FOR DETAIL OF AMMUNITION which opens to further screens of 15.4.4.1.4.1 BUTTON TO CHECK RECORDS which opens to screen of 15.4.4.1.4.1.1 DIGITAL RECORDS/SCANS FOR EACH DELIVERY and 15.4.4.1.4.2 BUTTON FOR AI BASED ANALYTICS which opens to further screens of 15.4.4.1.4.2.1 AI BASED ANALYTICS FOR EACH PARAMETER. The Screen also depicts 15.4.5 OPTION TO ADD ADDITIONAL FIELD ON SCREENS.

[0064] Figure 16 shows an example of a "Digital Asset" of a Medical Facility or a Hospital. When user clicks on Holographic projection of Hospital in GENESIS, the Holographic screen appears depicting 16.1 REFERS TO PHOTO OF FACILITY, live 16.2 REFERS TO DETAILS OF GPS COORDINATES. The screen also shows all personnel working in the digital asset (10.B.3 REFERS TO TANK CREW SECTION OF FIGURE 10B IN THE DOCUMENT). The screen also depicts all sensor feeds (10.B.4 REFERS TO SENSORS SECTION OF FIGURE 10B IN THE DOCUMENT). User can also communicate with the Hospital using communication buttons (8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION OF FIGURE 8B IN THE DOCUMENT) which opens further screens. User can also view the Video feeds of entire hospital (8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION OF FIGURE 8B IN THE DOCUMENT) which opens further screens. User can also click and see all items and deliveries of hospital (15.4 REFERS TO ISSUING AND DELIVERY SCHEDULE OF AMMUNITION (BUT MODELLED FOR HOSPITAL ITEMS) which opens further screens in AR-MR and also see Hospital Sock (REFER To 8B). User can also click and see 16.2 HOSPITAL OCCUPANCY which opens further screens 16.2.1 CLICKABLE BUTTONS opening into all departments of hospital (16.2.1.1 & 16.2.1.2 REFERS DEPARTMENTS). As an example, a department 16.2.1.3 DEPARTMENTS open into further screens 16.2.1.3.1 CLICKABLE BUTTON which opens into further screens of wards of that department 16.2.1.3.2 WARDS OF THAT DEPARTMENT which further opens to FIGURE 18 OF THE DOCUMENT. User can also click on 16.3 HOSPITAL RECORDS which opens further screens of 16.3.1 CLAIMS which further opens to screens of 16.3.1.1 CLAIMS ERP DATA, 16.3.2 PATIENT FILES which further opens to 16.3.2.1 LINKS OT MEDICAL RECORD IN FIGURE 18, 16.3.3 FINANCIAL RECORDS which further opens to screens of 16.3.3.1 FINANCIAL ERP and 16.3.3.1.1 DIGITAL SCANS OF ALL FINANCIAL RECORDS, 16.3.4 DEPARTMENT RECORD which further opens to screens of 16.3.4.1 WARD REPORTS and its scans 16.3.4.1.1 DIGITAL SCANS, 16.3.5 PROCUREMENT RECORDS which further opens to screens of 16.3.5.1 PROCUREMENT ERP, 16.3.6 HOSPITAL BLUEPRINT which further opens to screens of 16 3.6.1 DIGITAL DRAWINGS.

[0065] Figure 17 shows an example of a "Digital Asset" of an Army Canteen. When user clicks on Holographic projection of canteen in GENESIS, the Holographic screen appears depicting 17.1 ACTUAL PHOTO OF THE CANTEEN, Live 17.2 GPS COORDINATES OF THE CANTEEN. The screen also shows all personnel working in the digital asset 10.B.3 REFERS TO TANK CREW SECTION OF FIGURE 10B IN THE DOCUMENT (MODELLED FOR CANTEEN). The screen also depicts all sensor feeds (10.B.4 REFERS TO SENSORS SECTION OF FIGURE 10B IN THE DOCUMENT). User can also communicate with the canteen using communication buttons (8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION OF FIGURE 8B IN THE DOCUMENT) which opens further screens. User can also view the Video feeds of entire canteen (8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION OF FIGURE 8B IN THE DOCUMENT) which opens further screens. User can also click and see all items and deliveries of canteen (15.4 REFERS TO ISSUING AND DELIVERY SCHEDULE OF AMMUNITION (MODELLED FOR CANTEEN) which opens further screens in AR-MR and see canteen Sock (8.B.20 REFERS TO FIGURE AMMUNITION SECTION IN FIGURE 8B IN THE DOCUMENT). User can also click on 17.4 CANTEEN MENU which opens to further screens of 17.4.1 DAILY MENU which is further clickable to 17.4.1.1 MENU DETAILS AND CREW DETAILS and 17.4.1.1.1 GIVES AI ANALYTICS ON MENU, 17.4.2 WEEKLY MENU which opens to further screens and 17.4.3 MONTHLY MENU which opens to further screens. User can also view duty roster of canteen 8.B.19 REFERS TO DUTY ROSTER FROM FIGURE 8B IN THE DOCUMENT. User can also click on 17.5 CANTEEN BLUEPRINT which opens further screens of 17.5.1 SEATING AREA PLAN OF THE CANTEEN. User can also click on 17.6 FOOD WASTAGE DETAILS which opens further screens of 17.6.1 GIVES DETAILED REPORT ON WASTAGE and 17.6.1.1 AI ANALYTICS ON WASTAGE. User can also click on 17.7 FOOD CONSUMPTION REPORT which opens further screens of 17.7.1 DETAILED REPORT ON FOOD CONSUMPTION and 17.7.1.1 AI ANALYTICS BASED REPORT ON FOOD CONSUMPTION.

[0066] When user clicks 16.2.1.3 DEPARTMENTS in Figure 16, Figure 18 opens with screen in Augmented Reality -Mixed Realty depicting 18.1 WARD DETAILS, 18.2 WARD BLUE PRINT which further opens to screens of 18.2.1 DIGITAL LAYOUT OF THE WARD, 18.3 WARD ROSTER which further opens to screens of 18.3.1 DETAILS OF PEOPLE ON DUTY. User can also click to know duty rosters (8.3.19 REFERS TO DUTY ROSTER IN FIGURE 8B (MODELLED FOR HOSPITAL). User can also click to open screen of 18.4 WARD OCCUPANCY which opens further screens of 18.4.1 PATIENT DETAILS which further opens screens of 18.4.1.1 PATIENT NAME leading to 18.4.1.1.1 FIGURE OPENS FOR EACH PATIENT, 18.4.1.2 ATTENDING MEDICAL STAFF. User can also click to open screens of 18.4.1.3 VITAL DETAILS(8.B.12 VITAL DETAILS TAKEN FROM 8B), 18.4.1.4 MEDICAL RECORD which opens into further screens of 18.4.1.4.1 MEDICAL RECORDS TABLE which opens further to 18.4.1.4.1.1 ILLNESS DETAILS leading to 18.4.1.4.1.1.1 SCAN AND RECORD OF ILLNESS, 18.4.1.4.1.2 RECORDS which opens into further screens of 18.4.1.4.1.1.2.1 SCANS OF ALL RECORDS , 18.4.1.4.1.3 TREATMENT which opens into further screens of 18.4.1.4.1.4 SCAN OF ALL TREATMENTS and 18.4.1.4.1.4 ANALYTICS. Analytics further opens into screens of 18.4.14.1.4.1 AI BASED PRESCRIPTIVE, DESCRITPTIVE AND REDICTIVE ANALYTICS. User can also click to open screens of 18.4.1.5 FAMILY RECORDS which opens further screens of 18.4.1.5.1 MEDICAL RECODS OF EACH MEMBER leading to screens of 18.4.1.5.1.1 SCAN OF MEDICAL RECORDS OF MEMBER 1, 18.4.1.5.1.2 SCAN OF MEDICAL RECORDS OF MEMBER 2 and more records of members.

[0067] Figure 19 is an example of a "Digital Asset" of an Engineering Support Building in Army. When user clicks on Holographic projection of an Engineering Building in GENESIS, the Holographic screen appears depicting 19.1 ACTUAL PHOTOS OF LOCATION, 19.2 DETAILS OF GPS COORDINATES, all personnel working in the building which can be individually clicked (10.B.3 REFERS TO TANK CREW SECTION OF FIGURE 10B IN THE DOCUMENT (MODELLED FOR ENGINEERING SUPPORT BUILDING. The screen also depicts all sensor feeds (10.B.4 REFERS TO SENSORS SECTION OF FIGURE 10B IN THE DOCUMENT). User can also communicate with the Engineering facility using communication buttons (8.B.2 TO 8.B.9 REFERS TO COMMUNICATION SECTION OF FIGURE 8B IN THE DOCUMENT) which opens further screens. User can also view the Video feeds of entire engineering facility (8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION OF FIGURE 8B IN THE DOCUMENT). User and click to see Engineering stock (8.B.20 REFERS TO FIGURE AMMUNITION SECTION IN FIGURE 8B IN THE DOCUMENT (MODELLED FOR ENGINEERING SUPPORT BUILDING) and see all items and deliveries (15.4 REFERS TO ISSUING AND DELIVERY SCHEDULE OF AMMUNITION (MODELLED FOR CANTEEN). User can click to see current ongoing Engineering - Maintenance tasks in the facility using 19.4 CURRENT TASKS which opens further screens of 19.4.1 CURRENT TASK WINDOW leading to more screens of 19.4.1.1 TASKS which further opens 19.4.1.1.1 DIGITAL SCANS OF TASK ORDER and 19.4.1.1.2 TASK HISTORY, Personnel allocated to each task using 19.4.1.2 CREW (10.B.3 REFERS TO TANK CREW SECTION 10B OF THIS DOCUMENT MODELLED FOR ENGINEERING). User can also click to open screens of 19.4.1.3 MANUALS (10.B.5 REFERS TO MANUALS SECTION OF FIGURE 10B OF THIS DOCUMENT), 19.4.1.4 MECHANICAL COMPONENTS (10.B.7 REFERS TO SECTION MANUAL SECTION OF FIGURE 10B OF THIS DOCUMENT MODELLED FOR ENGINEERING), 19.4.1.5 CURRENT STATUS which opens to further screens of 19.4.1.5.1 STATUS OF TASKS (IN DIAGRAMS AND GRAPHS). User can also click to see 19.5 ((16.3) REFERS TO ENGINEERING SUPPORT RECORDS MODELLED ON HOSPITAL RECORDS BUT FOR ENGINEERING) which opens to further screens of 19.5.1 FINANCIALS, 19.5.2 DEPOT RECORDS, 19.5.3 BLUE PRINTS, 19.5.4 PROCUREMENT RECORDS which further opens to more screens.

[0068] Figure 20 represents the "Digital Asset" of INTERNATIONAL BORDER (Also known as LINE OF ACTUAL CONTROL-LOC). User can click on holographic projections of AR-MR such as 20.1.1 GUARD TOWERS HOLOGRAM (15 REFERS TO FIGURE 15 OF THE DOCUMENT MODELLED FOR THIS SECTION) which opens further screens of 20.1.2 VIDEO (8.B.13 TO 8.B.15 REFERS TO VIDEO FEED SECTION OF FIGURE 8 MODELLED FOR THIS SECTION) leading to live 20.1.2.1 GPS COORDINATES. User can also click 20.1.3 SENSORS (10.B.4 REFERS TO SENSOR SECTION IN FIGURE 10B MODELLED FOR THIS SECTION) leading in to live 20.1.3.1 GPS COORDINATES. User can click 20.1.4 BARBED WIRES WITH MOTION SENSORS AND ELECTRIFICATION. User can also click on 20.1.5 MOTION SENSORS which opens further screens of 20.1.5.1 MOTION SENSOR TRACKING SCREEN and live 20.1.5.2 GPS COORDINATES. User can also click on 20.1.6 LIGHTS which opens further screens of 20.1.6.1 LIGHT CONTROLS, 20.1.6.1.1 ON, 20.1.6.1.2 OFF, sensor feed (10.B.4 REFERS TO SENSORS SECTION OF THE DOCUMENT MODELLED FOR THIS SECTION) and live 20.1.6.1.3 GPS COORDINATES.

[0069] Figure 21 is an example of a "Helicopter" /" Airplane". When user clicks on holograms of 21.1.1 HOLOGRAMIC IMAGE OF HELICOPTER (ASSET) or 21.1.2 HOLOGRAMIC IMAGE OF AIRPLANE (ASSET) it opens a big holographic screen 21.1.2.1 HOLOGRAMIC IMAGE OF SELECTED ASSET and all screens open like FIGURE 10B IN DOCUMENT MODELLED TO SHOW THE SELECTED ASSET IN THIS SECTION.

[0070] Figure 22 Figure 21 is an example of a "Drone" /" Unmanned Aerial Vehicle". When user clicks on holograms of 22.1.1 REFERS TO UAV/DRONES and it opens further screens related to FIGURE 10B IN THE DOCUMENT MODIFIED FOR THIS SECTION. User can also click on 22.1.1.1 REFERS TO LIDAR and leads to further screens of live 22.1.1.1.1 REFERS TO GPS COORDINATES, 22.1.1.1.2 LIDAR FEED, 22.1.1.3 AI ANALYTICS which opens to further screens of 22.1.1.3.1 AI BASED ANALYTICS and 22.1.1.1.4 MAP AREA COVERED BY LIDAR. User can also click on 22.1.1.2 SAME AS LIDAR ABOVE BUT FOR SONAR to open further screens.

[0071] Figure 23 depicts A SAMPLE OF GENESIS AI SELECTION. USER SELECTS "ARMY AI" BUTTON IN THIS CASE. This opens AR-MR Screen. 23.1 ALL ASSETS OF ARMY ARE LISTED. User can click on 23.1.1 BUTTONS TO CLICK ON VARIOUS FOR GOING INTO DETAILED AI BASED ANALYTICS. All other Selection boxes under GENESIS AI will also be made like figure 23 and 24.

[0072] Figure 24 is an example of GENESIS AI screen for a Single "Digital Asset", which is a soldier in this case. The AR-MR hologram screen opens with options of 24.1 REFERS TO DESCRIPTIVE AI & ANAYTICS OPERATIONS, 24.2 PREDICTIVE AI ANALYTICS & OPERATIONS and 24.3 PRESCRIPTIVE AI ANALTYICS & OPERATIONS. The screen of 24.1 REFERS TO DESCRIPTIVE AI & ANAYTICS OPERATIONS further opens to screens of 24.1.1 GIVES DETAILED INFORMATION ON NO. OF SOLDIERS BY AGE, SKILLS, CAPABILTIES ETC AND CAN BE MODIFIED which further opens to 24.1.1.1 OPENS A NEW SCREEN FOR SELECTED PARAMETER. The screen of 24.1 REFERS TO DESCRIPTIVE AI & ANAYTICS OPERATIONS further opens to screens of 24.1.2 DETAILS BY FATALITIES which further opens to screens of 24.1.2.1 OPENS UP SCREEN WITH ANALYTICS. The screen of 24.1 REFERS TO DESCRIPTIVE AI & ANAYTICS OPERATIONS further opens to screens of 24.1.3 CUSTOMISABLE BUTTON FOR REQUIRED PARAMETERS. The screen of 24.1 REFERS TO DESCRIPTIVE AI & ANAYTICS OPERATIONS further opens to screens of 24.1.4 MISSILE LAUNCH COVERAGE which opens to further screens. The screen of 24.2 PREDICTIVE AI ANALYTICS & OPERATIONS further opens to screens of 24.2.1 BUTTONS FOR FATALITY PREDICTION, SOLDIER DISCHARGE PREDICTION ETC. which opens to further screens of 24.2.1.1 OPENS UP NEW SCREEN FOR SELECTED OPTION. The screen of 24.2 PREDICTIVE AI ANALYTICS & OPERATIONS further opens to screens of 24.2.2 CUSTOMISABLE BUTTON FOR VARIOUS REQUIRED PARAMETERS. The screen of 24.2 PREDICTIVE AI ANALYTICS & OPERATIONS further opens to screens of 24.2.3 NUCLEAR LAUNCH PREDICTION, 24.2.4 LIVE WAR SCENARIO PREDICTIONS which further opens to screens of 24.2.4.1 OPENS SCREENS FOR SELECTION. The screen of 24.3 PRESCRIPTIVE AI ANALTYICS & OPERATIONS further opens to screens of 24.3.1 BUTTONS FOR INFILTRATE PRESCRIPTIVE, WAR SCENARIO PRESCRIPTIVE ETC. and 24.3.1.1 OPENS SCREEN FOR SELECTION. The screen of 24.3 PRESCRIPTIVE AI ANALTYICS & OPERATIONS further opens to screens of 24.3.2 BUTTONS FOR ALL POSSIBLE REQUIRED PARAMETERS, 24.3.3 MISSILE TARGET ALLOCATION. The screen of 24.4 AI COGNITIVE ANALYTICS & OPERATIONS (WARNING: AUTONOMY GIVEN TO AI) further opens to screens of 24.4.1 NUCLEAR LAUNCH (AI CONTROLLED) which further opens to 24.4.1.1 SCREEN OPENS UP. The screen of 24.4 AI COGNITIVE ANALYTICS & OPERATIONS (WARNING: AUTONOMY GIVEN TO AI) further opens to screens of 24.4.2 CUSTOMISABLE BUTTON FOR ALL REQUIRED PARAMETERS.
NOTE: THE GENESIS AI is an ecosystem where Artificial Intelligence (Ai) operates various functions of GENESIS. Every function and parameter of GENESIS has an Ai inbuilt into it with levels of complexity of Ai. Figure 24 has to be made for all Clickable boxes of GENESIS AI.

[0073] Figure 25 depicts an example of a "Digital Asset" of a 25.1 HOLOGRAM OF ROCKET/MISSILE. User clicks on the hologram and screens open for 25.1.1 ACTUAL PHOTO, 25.1.2 DETAILS OF THE ROCKET/MISSILE, live 25.1.3 GPS COORDINATES, User can click and see screens of video feeds on Missile/Rocket (8.B.13 TO 8.B.15 REFERS TO VIDEO FEED UNDER FIGURE 8). User clicks, and screens open for 25.1.4 PAYLOAD DETAILS (8.B.20.5 REFERS TO AMMUNITION STOCK SECTION OF FIGURE 8B). User clicks, and screens open for sensor feeds on Missile/Rocket (10.B.4 REFERS TO SENSOR SECTION IN FIGURE 10B). User clicks, and screens open for Radar Feed (13.1 REFERS TO RADAR FEED SECTION IN FIGURE 13. User clicks and can view all manuals of the digital asset (10.B.5 REFERS TO MANUAL SECTION OF FIGURE 10B OF THE DOCUMENT (MODELLED FOR THIS SECTION). User and also click and use target and firing options on Digital Asset (10.B.6 REFERS TO FIGURE 10B (MODELLED FOR THIS SECTION). User can also click to open screens for 10.B.7 REFERS TO MECHANICAL COMPONENTS IN FIGURE 10B OF THIS DOCUMENT (MODELLED FOR THIS SECTION). User can also click 25.1.5 SELF DESTRUCT BUTTON and 25.1.6 MISSILE TRAJACTORY
Figure 26 depicts the 26.1.1 REFERS TO HOLOGRAM OF THE ROBOT in GENESIS. User can click and see video feeds like 26.1.1.1 NIGHT VISION CAMERA, 26.1.1.2 THERMAL VISION CAMERA, 26.1.1.3 NORMAL VIDEO, 26.1.1.4 CAMERA, 26.1.1.5 SPEAKER, 26.1.1.6 STEEL/TITANIUM OR AN ALLOY BULLET PROOF ARMOUR, 26.1.1.7 SENSORS and can also click26.1.18 WHEELS CAN COME OUT AS REQUIRED. Complete Screen 8.A and 8.B also opens. The same must be created for unmanned robotic vehicles.

[0074] Figure 27 depicts 27.1.1 REFERS TO HOLOGRAMIC IMAGE OF SWARM ROBOTS (Swarm bots means a group of drones or mini-drones for attack or surveillance or operations, also known as Nano-Bots). User clicks on hologram of swarm bots and for each swarm bot, user can open screens. Screens comprise of 10B REFERS TO IMAGE 10B IN DOCUMENT (MODELLED FOR THIS SECTION LEAVING OUT CREW SECTION), 13.1 REFERS TO RADAR FEED FROM FIGURE 13 OF THE DOCUMENT, 27.1.1.1 REFERS TO SELF DESTRUCT BUTTON with options to click 27.1.1.1.1 NO and 27.1.1.1.2 YES

[0075] Figure 28: shows AR-MR platform and its applicability on different modes such as Mobile phones, smart phones, tablets and computers in an encrypted secured environment.

[0076] Figure 29 depicts a hologram of a "Goods Vehicle/Truck" in Genesis. When user click on hologram, screens open of FIGURE 10B AND 11 FROM THE DOCUMENT. User can also click and check the issuing and delivery schedule (15.4 REFERS TO ISSUING AND DELIVERY SCHEDULE OF AMMUNITION IN THE DOCUMENT (MODELLED FOR THIS SECTION)). User clicks, and more screens open for 29.1 REFERS TO AUTHORIZATION RECORDS which leads to further screens of 29.1.1 AUTHORIZATION RECORDS OPEN. User clicks, and more screens open for 29.2 REFERS TO ALL CUSTOM RECORDS which leads to more screens of 29.2.1 CUSTOM RECORDS RELATED TO TRUCK and 29.2.1.1 CUSTOM RECORDS SCREEN OPEN UP. User clicks, and screens open for 29.3 CARGO DETAILS which further opens to 29.3.1 CARGO LIST OPENS leading to more screens like 29.3.1.1 CARGO DETAILS and 29.3.1.1.1 CARGO DETAILS. User can also open screens of 29.2.1.1 CUSTOM RECORDS SCREEN OPEN UP, 29.3.2 CARGO LOADING/UNLOADING which opens further screens of 29.3.2.1 LOADING/UNLOADING PERFORMANCE, 29.3.2.1.1 LOADING/TIME METRICS+ AI ANALYTICS, 29.3.2.2 LOADING/UNLOADING SCHEDULES, 29.3.2.2.1 OPENS UP SCREEN

[0077] Figure 30 depicts the hologram of a live 30.1 HOLOGRAM OF ROTATING EARTH which the user can access in GENESIS by Clicking on button in GENESIS CENTRAL COMMAND.A 3-D Hologram of Earth appears in AR-MR. The hologram also shows live 30.2 HOLOGRAM OF MISSILE TRAJECTORY and 30.3 MISSILE HOLOGRAM, 30.4 HOLOGRAM LINE SHOWING ORBIT OF THE ORBITING ASSET, 30.5 HOLOGRAM OF ALL ORBITING SPACE WEAPONS, 30.6 HOLOGRAM OF ALL ORBITING SPACE WEAPONS. THE GENESIS CENTRAL COMMAND ALSO HAS AN OPTION TO SHOW ALL ASSETS CONNECTED TO GENESIS in live ON THIS 3D HOLOGRAM.

[0078] Figure 31 shows the screens that open upon clicking the hologram of a "Orbiting Digital Asset" around figure 30. 30.6 REFERS TO FIGURE 30 LINKAGE IN THE DOCUMENT. The screens also open into FIGURE 10B AND 11 IN THE DOCUMENT for this asset. User can also view radar feed screens by clicking (13.1 REFERS RADER FEED FROM FIGURE 13 IN THE DOCUMENT). User can also view all assets being tracked by orbiting asset by clicking and opening screens of 13.3 TO LINKED ASSETS FEED FROM FIGURE 13 IN THE DOCUMENT. User can click and open screens for 31.1 HISTORICAL VIDEOS/PHOTOS which opens into further screens 31.1.1 SPACE ASSET LAUNCH RECORDS, 31.1.1.1 VIDEO ARCHIEVS, 31.1.1.2 PHOTO ARCHIVES.

[0079] Figure 32 depicts the screens for UAV/Drones same as figure 22.


Claims

1. A system providing complete global defence mobility, operation and execution of any kind, anywhere, at any place by an authorised user, the system comprising live hologram projections "Digital Assets" of all on field "Physical Assets" ;
each hologram of a physical asset having infinite data points as required;
and the system creating live "Digital Twins" of all available physical assets including humans in real world complete with monitoring, visualisation, communication, operations and execution capabilities incorporating Artificial Intelligence Powered Descriptive, Predictive, Prescriptive and Cognitive (Fully Autonomous) Analytics and operative capabilities for Global Defence World.
 
2. A system as claimed in claim 1 providing live holographic visualisations of battle fields, conflict zones and every surface area of the earth including air, sea and space.
 
3. A system as claimed in claim 2 wherein the live holographic visualisation of battle fields and other areas visualisations with Artificial Intelligence Analytics in real time leads to total mission awareness, mission planning, rehearsal and execution- operations.
 
4. A system as claimed in claim 1 wherein the system itself creates Absolute Situational awareness by providing real-time information on the current situation and execution-operational capabilities.
 
5. A system as claimed in claim 1 wherein all the functions of the system are "Touch" enabled and "Voice Command" enabled.
 
6. A method of executing the system as claimed in claim 1 wherein a user starts the system by wearing SMART glass / eye wear with Augmented Reality- Mixed Reality holographic projection capability; post starting the system the user sees hologram in AR-MR box with holographic text in MR-AR and clickable button or voice command activated which brings user to REFERS TO HOLOGRAMIC AR-MR STREAM BOX and also enables the user to see the physical environment around him in AR-MR.
 
7. A method as claimed in claim 6 wherein REFERS TO HOLOGRAMIC AR-MR SCREEN BOX comprises of REFERS TO GENESIS CENTRAL COMMAND and REFERS TO GENESIS AI-ARTIFICIAL INTELLIGENCE.
 
8. Optionally a method of executing the system as claimed in claim 1 wherein a user starts the system with Augmented Reality-Mixed Reality holographic projection capability.
 
9. A system as claimed in claim 1 wherein the "Physical Assets" including Helicopter, airplanes, UAV and Drones are accessible on the click of a button.
 
10. A system as claimed in claim 1 wherein the "Digital Asset" are accessible on the click of a button.
 




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