(19)
(11) EP 0 194 092 A3

(12) EUROPEAN PATENT APPLICATION

(88) Date of publication A3:
07.02.1990 Bulletin 1990/06

(43) Date of publication A2:
10.09.1986 Bulletin 1986/37

(21) Application number: 86301351.2

(22) Date of filing: 25.02.1986
(51) International Patent Classification (IPC)4G09G 1/16, G09G 1/28
(84) Designated Contracting States:
DE FR GB NL SE

(30) Priority: 25.02.1985 US 705367
03.06.1985 US 740832

(71) Applicant: COMPUTER GRAPHICS LABORATORIES, INC.
New York New York 10174 (US)

(72) Inventors:
  • Maine, Stephen
    Fort Salonga New York 11768 (US)
  • Harrower, Duncan
    Fordingbridge Hampshire (GB)
  • Mammen, Abraham
    Levittown New York 11756 (US)

(74) Representative: Skone James, Robert Edmund et al
GILL JENNINGS & EVERY Broadgate House 7 Eldon Street
London EC2M 7LH
London EC2M 7LH (GB)


(56) References cited: : 
   
       


    (54) Display system and method


    (57) A graphic display system and method in which a large number of object elements can be stored in a pattern memory and called up for display in real time is described. The system comprises

    A. a pattern memory (A) for storing data representing a plurality of object elements;

    B. a system memory (B) for storing data identifying the plurality of object elements and data comprising instructions defining the nature and location of representations of the object elements or parts thereof;

    C. a third memory (C) for storing instructions as to the identity, nature and location of display of desired ones of the preselected object elements;

    D. a buffer memory (F) for storing data corresponding to the desired representation of at least a portion of the scene;

    E. first data processing means (D) operatively connected between said system memory (B), the pattern memory (A) and the third memory for transferring data therebetween;

    F. second data processing means (E) operatively connected between the third memory (B), the pattern memory (A) and the buffer memory (F) for depositing in the buffer memory data from the pattern memory in response to instructions from the third memory; and

    G. display means for causing the data in the buffer memory (F) to produce a display on the screen corresponding to the desired representation.









    Search report