[0001] This invention relates to an accessory device for toys which include at least one
self-propelled element along a path, such as electric toy car-tracks and respective
toy cars, electric toy trains, and the like.
[0002] The invention is also useful with games which include at least one spatially movable
element, as may be the ball of a soccergame or miniature billiards.
[0003] It is a well recognized fact that toys and games of the above-mentioned kind enjoy
special popularity with youngsters on account of the unique way in which they enable
the self-propelled element to be controlled, in a direct or indirect fashion.
[0004] Such is the case, for instance, with electric toy cartracks wherein a toy car can
be run around a closed loop path at controlled speeds, so that the players can simulate
full-scale car racing situations, albeit on a reduced scale.
[0005] Alive among toy and game manufacturers is a constant interest in new ways of improving
both the presentation and the performance of their articles by the addition of accessories
which can make them ever more suggestive of the real thing.
[0006] Lately, considerable designing effort went into conferring such features on the aforementioned
toys and games as could render their use the more attractive and involving.
[0007] For instance, control means have been developed to peculiar ergonomic patterns, such
as joysticks, handwheels, and the like; additionally, speedometers or lap-counters
have been provided so that the players can find reality better reproduced and simulated
in the toy or game as a whole.
[0008] The prior art is deficient, however, as regards the simulation of characteristic
environmental sounds which would be normally present in the full-scale situation that
the toys or games are meant to imitate.
[0009] The underlying technical problem of this invention is to provide an accessory device
for toys which include at least one self-propelled element, said accessory having
constructional and functional features whereby the toy will emit peculiar sounds corresponding
with those of the real thing.
[0010] The technical problem is solved by an accessory device as indicated being characterized
in that it comprises:
a passage sensor placed in the travel path of said self-propelled element;
an electronic sound and/or noise generator connected after said sensor and operatively
linked thereto; and
a sound emitter connected electrically after the generator and triggered by the
self-propelled element moving close by the sensor.
[0011] In a preferred embodiment, said passage sensor is a photocell whose optical beam
intersects said path. It is understood that the beam may intersect said path either
along a horizontal, or vertical, or oblique direction.
[0012] The features and advantages of the inventive device will become apparent from the
following detailed description of an embodiment thereof, given by way of non-limitative
example with reference to the accompanying drawings.
In the drawings:
[0013]
Figure 1 is a perspective view showing schematically a toy which incorporates the
device of this invention;
Figure 2 is a perspective view of the toy shown in Figure 1 in another condition of
its operation;
Figure 3 is a diagramatic representation of the inventive device;
Figure 4 is a perspective view illustrating a different application of the device
of this invention; and
Figure 5 shows a further embodiment of the device of this invention.
[0014] With reference to the drawing views, generally and schematically shown at 1 is an
accessory device embodying this invention and intended for toys or games which include
at least one self-propelled element 3.
[0015] An example of toys/games of this type is shown in Figure 1 where a section 2 of an
electric car-track is depicted which defines on the whole a closed loop path along
which a toy car 4 can be run in a controllable fashion.
[0016] It should be appreciated, however, that the field of application of the inventive
accessory would also encompass other toys and games including moving elements or parts,
such as electric toy trains, and any scale models or toys which be either powered
by a small electric motor, or spring- or push-operated.
[0017] This device 1 provides for the emission of a peculiar loud signal upon the self-propelled
element 3 moving past a predetermined point in its travel path 11.
[0018] For the purpose, a passage sensor or detector 5 is disposed in the path of the self-propelled
element 3.
[0019] This sensor may be, for example, an optical type, such as a photocell 6 whose optical
beam 8 intersects, or otherwise interferes with, said travel path along a horizontal
direction, as shown, or a vertical or oblique one.
[0020] In quite an equivalent manner, the sensor 5 could be a microswitch or a reed contact
adapted to be intercepted by the self-propelled element 3.
[0021] In a further embodiment, the sensor 5 is a Hall-effect electromagnetic type, and
generates a magnetic field whose flux lines extend at least partway around said path.
[0022] Advantageously, an electronic generator 7 of sound and/or noise is connected after
the sensor 5, and is linked operatively to the sensor.
[0023] The sensor 5 and sound generator 7 are powered from a common electric power supply
10, which may be a DC battery supply or a power supply connected to AC mains.
[0024] A sound emitter 9 is connected electrically after the sound generator 7.
[0025] With this arrangement of the inventive device 1, it would be triggered by the passage
of element 3 close by the sensor 5 and produce a loud modulated sound which can be
made to resemble that from a racing car crossing the finish line, or squeaking brakes,
or a shouting mob, or the hiss of a train, or a syren, or a whistle, etc.
[0026] The device 1 of this invention can also be applied to toys or games wherein the element
3 is propelled by other than motive means of its own, or wherein the element 3 is
to move through a predetermined point in space while not being tied to cyclically
or periodically travel any predetermined path in one and the same closed loop.
[0027] Such is the case, for instance, with games like the aforementioned soccergame, partially
depicted in Figure 3, wherein a ball 12 is shot, using some striker means, toward
a goalpost 13 guarded by the opponent.
[0028] In that application, the sensor 5 of device 1 would be positioned at the location
of said goalpost 13 to enable emission of a loud signal, e.g. the uproar of a mob
upon a goal being scored, that is as the ball 12 shoots through the goalpost.
[0029] The device of this invention solves the technical problem and affords a number of
advantages, outstanding among which is that playing with toys/games that incorporate
it can be more enthralling.
[0030] Another advantage is that the invention allows for the driving in parallel of such
other devices as lap-counters, timers, or score markers.
1. An accessory device (1) for toys which include at least one self-propelled element
(3), such as electric toy car-tracks (2) and respective toy cars, electric toy trains,
and the like, characterized in that it comprises:
a passage sensor (5) placed in the travel path of said self-propelled element;
an electronic sound and/or noise generator (7) connected after said sensor and
operatively linked thereto; and
a sound emitter (9) connected electrically after the generator and triggered by
the self-propelled element (3) moving close by the sensor.
2. A device according to Claim 1, characterized in that said passage sensor is a photocell
whose optical beam intersects said path.
3. A device according to Claim 1, characterized in that said passage sensor is either
a microswitch or a reed contact adapted to be intercepted by the self-propelled element.
4. A device according to Claim 1, characterized in that said passage sensor is a Hall-effect
electromagnetic type and generates a magnetic field whose flux lines extend at least
partway around said path.
5. A device according to Claim 1, characterized in that both the sensor and sound generator
are powered in parallel from a common power supply.
6. An accessory device for toys or games which include at least one spatially movable
element, such as the ball of a soccergame or miniature billiards, characterized in
that it comprises:
a passage sensor placed proximate to a passage point of the spatially movable element;
an electronic sound and/or noise generator connected after said sensor and operatively
linked thereto; and
a sound emitter connected electrically after the generator and triggered by the
spatially movable element moving close by the sensor.
7. A device according to Claim 6, characterized in that said passage sensor is a photocell
whose optical beam extends through said passage point.
8. A device according to Claim 6, characterized in that said passage sensor is either
a microswitch or a reed contact adapted to be intercepted by the spatially movable
element.
9. A device according to Claim 6, characterized in that said passage sensor is a Hall-effect
electromagnetic type and generates a magnetic field whose flux lines extend at least
in part through said passage point.