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EP 0 373 801 B1 |
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EUROPEAN PATENT SPECIFICATION |
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Mention of the grant of the patent: |
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14.09.1994 Bulletin 1994/37 |
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Date of filing: 01.12.1989 |
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International Patent Classification (IPC)5: G07F 17/34 |
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Gaming and amusement machines
Spiel- und Unterhaltungsautomaten
Machines de jeu et et d'amusement
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Designated Contracting States: |
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DE ES NL |
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Priority: |
13.12.1988 GB 8829036
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Date of publication of application: |
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20.06.1990 Bulletin 1990/25 |
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Proprietor: Bell-Fruit Manufacturing Company Limited |
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Nottingham NG7 2ND (GB) |
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Inventors: |
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- Farrell, Peter
West Bridgeford
Nottingham (GB)
- Melen, Simon Charles
Long Eaton
Nottingham, NG10 3AH (GB)
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Representative: Lawrence, John et al |
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Barker, Brettell & Duncan
138 Hagley Road
Edgbaston Birmingham B16 9PW Birmingham B16 9PW (GB) |
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References cited: :
GB-A- 2 098 779 GB-A- 2 119 145
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GB-A- 2 114 347 GB-A- 2 182 476
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Note: Within nine months from the publication of the mention of the grant of the European
patent, any person may give notice to the European Patent Office of opposition to
the European patent
granted. Notice of opposition shall be filed in a written reasoned statement. It shall
not be deemed to
have been filed until the opposition fee has been paid. (Art. 99(1) European Patent
Convention).
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[0001] This invention relates to gaming or amusement-with-prizes machines according to the
preamble of claim 1.
[0002] Generally there are several different kinds of symbols (usually, but by no means
essentially fruit) and the designated winning combinations are represented by all
three symbols on the 'win' line being identical. A different payout is awarded according
to whether the matching symbols are, for example, plums, or another fruit, for example
cherries. A win may also be awarded when the matching symbols appear on the win line
of only two of the three reels, provided they are the right symbol, for example it
is common to award a win for two cherries on the first and second reels regardless
of what symbol is present on the third reel. It is also known to have special 'Tic-Tac-Toe'
symbols on the reels and to award a prize when the three Tic-Tac-Toe symbols appear
in any position in view of the player. Thus, in a machine with three reels and three
symbol positions for each reel in the field of view of the player, there are 27 possible
ways of achieving a win from the Tic-Tac-Toe symbols.
[0003] GB 2 114 347 discloses a gaming or amusement machine which has a special gamble feature.
At certain points during playing of the machine the gamble feature becomes available
and the player may elect to gamble. This produces a plurality of separate gambles
on a win-line which occur sequentially until the player choses to terminate the feature,
a losing gamble is encountered or a maximum member of gamble operations have occurred.
[0004] GB 2 182 476 discloses a gaming or amusement machine which has a first game of spinning
reels and a player may choose one or more win lines after the reels have stopped spinning.
[0005] GB 2 119 145 discloses a gaming or amusement machine which has a bonus feature of
a slow spin of one or more reels when a "skill stop" fruit appears in a display area
of the machine.
[0006] Fruit machines which have more than one win line are also known. The 'three-liner'
fruit machine, for example, has three horizontal win lines and the 'five-liner' machine
has three horizontal and two diagonal win lines. On such machines, the player can
choose either to play a game with one win line for one coin, token or credit, or to
play a game with, say, three win lines at a cost of three coins, tokens or credits.
[0007] According to the present invention there is provided a gaming or amusement-with-prizes
machine in which at least three reels carrying symbols are adapted to be set in rotation
and then stopped in turn at random intervals and if the resulting combination of symbols
on the reels appearing on a given line in the display is one which has been designated
a winning combination the player receives an award or a credit, whereby following
a normal game on the reels when a winning combination appears on a single win line
a credit or credits are awarded, and means are provided whereby the player can choose
either to collect a prize equivalent to the credit or credits awarded or to use the
credit or credits awarded to play a special feature game or a series of special feature
games on the reels, characterised in that in said special feature game or games there
are a plurality of possible win lines provided by the machine changing to a 'three-liner'
or a 'five-liner' machine during the special feature game or games.
[0008] The fruit machines may, for example, change from a one-liner' machine in a normal
game to a 'three- or five-liner' machine during the special feature game or games,
giving the player an enhanced chance of winning. In a preferred embodiment, however,
the plurality of win lines in the special feature game are of the 'Tic-Tac-Toe' kind
in which identical symbols do not have to be in a straight line for a win to be awarded.
In a three-reel fruit machine, 'Tic-Tac-Toe' win lines give 27 ways of producing a
win for each symbol.
[0009] Prizes or credits awarded in a special feature game may be collected or they may
be used to play further feature games. The player may be given the opportunity to
continue playing special feature games until either a maximum permitted jackpot has
been accumulated or all credits have been lost. Alternatively, there may be a limit
on the number of special feature games which may be played following a win on a normal
game.
[0010] A preferred embodiment of the present invention will now be described, by way of
example only, with reference to the accompanying drawing.
[0011] The display area of a conventional three-reel fruit machine is shown in the drawing
and has a single set of reels 1, 2 and 3, control button 4, 5, 6, 7 and 8, a coin
or token slot 9 and an alphanumeric display 10 for indicating prizes won and credits
available.
[0012] Although three symbol positions on each of the reels 1, 2 and 3 are visible to the
player, during a normal game there is only one win line W operable. When three identical
symbols appear on the win line W at the end of a normal game the prize awarded is
indicated on the alphanumeric display 10. The player then must choose either to collect
his win by pressing the 'collect' button 8 or, by pressing the 'play' button 9, to
use the prize awarded as credits for a special feature game. A greater number of credits
may be needed to play a special feature game than the equivalent value of coins or
tokens needed to play a normal game.
[0013] During a special feature game the machine is arranged to award wins when three identical
symbols appear in any of the nine reel positions visible to the player. Thus there
is an enhanced chance of winning owing to the 27 possible 'Tic-Tac-Toe' winning combinations.
For example, as shown in the drawing, a prize would be awarded for three 'star' symbols
appearing on the reels in the positions illustrated. The prize awarded for three identical
symbols in the special feature game may be the same, or different from, the prize
awarded for those symbols in a normal game.
[0014] Preferably, the player may play as many special feature games as the credits won
from the normal game will allow. Any prizes won from the special feature games may
be accumulated in the alphanumeric display up to a maximum number of credits.
1. A gaming or amusement-with-prizes machine in which at least three reels carrying symbols
are adapted to be set in rotation and then stopped in turn at random intervals and
if the resulting combination of symbols on the reels appearing on a given line in
the display is one which has been designated a winning combination the player receives
an award or a credit, whereby following a normal game on the reels when a winning
combination appears on a single win line (W) a credit or credits are awarded, and
means (8, 9) are provided whereby the player can choose either to collect a prize
equivalent to the credit or credits awarded or to use the credit or credits awarded
to play a special feature game or a series of special feature games on the reels,
characterised in that in said special feature game or games there are a plurality
of possible win lines provided by the machine changing to a 'three-liner' or a 'five-liner'
machine during the special feature game or games.
2. A machine according to claim 1 characterised in that the plurality of win lines in
the special feature game are of the 'Tic-Tac-Toe' kind in which identical symbols
do not have to be in a straight line for a win to be awarded.
3. A machine according to any preceding claim chatacterised in that prizes or credit
awarded in a special feature game may be collected or used to play further special
feature games.
4. A machine according to claim 3 characterised in that the player is given the opportunity
to continue playing special feature games until either a maximum permitted jackpot
has been accumulated or all credits are lost.
5. A machine according to claim 5 characterised in that there is a limit on the number
of special feature games which may be played following a win on a normal game.
1. Ein Spielautomat oder ein Unterhaltungs-Automat mit Preisen, bei welchem zumindest
drei, Symbole tragende Walzen dazu befähigt sind, in Rotation versetzt zu werden und
sodann in der Drehung bei Zufallsintervallen gestoppt werden und, falls die resultierende
Kombination der Symbole an den drei Walzen, welche auf einer gegebenen Linie in der
Anzeige erscheint, eine solche ist, welche eine Gewinnkombination angezeigt hat, der
Spieler einen Preis oder ein Guthaben erhält, wodurch im Anschluß an ein normales
Spiel an den Walzen, wenn eine Gewinnkombination in einer einzigen Gewinnreihe (W)
erscheint, ein Guthaben oder Guthaben zuerkannt werden, und wobei Mittel (8, 9) vorgesehen
sind, wodurch der Spieler auswählen kann, entweder einen dem zuerkannten Guthaben
oder den zuerkannten Guthaben gleichwertigen Preis zu sammeln oder das zuerkannte
Guthaben oder die zuerkannten Guthaben dazu zu verwenden, um ein Sonderspiel oder
eine Reihe von Sonderspielen an den Walzen zu spielen, dadurch gekennzeichnet, daß bei dem genannten Sonderspiel oder bei den genannten Sonderspielen eine Mehrzahl
von möglichen Gewinnreihen durch ein Wechseln des Automaten zu einem "Drei-Reiher"-
oder zu einem "Fünf-Reiher"-Automaten während des Sonderspieles oder während den Sonderspielen
vorgesehen ist.
2. Ein Automat gemäß Anspruch 1, dadurch gekennzeichnet, daß die Mehrzahl von Gewinn-Reihen bei dem Sonderspiel von der "Tic-Tac-Toe"-Art
ist, bei welcher identische Symbole nicht in einer geraden Reihe für einen Gewinn
zu sein haben, welcher zuzuerkennen ist.
3. Ein Automat gemäß einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, daß zuerkannte Preise oder ein zuerkanntes Guthaben in einem Sonderspiel gesammelt
werden können oder dazu benutzt werden können, um weitere Sonderspiele zu spielen.
4. Ein Automat gemäß Anspruch 3, dadurch gekennzeichnet, daß dem Spieler die Gelegenheit gegeben ist, das Spielen von Sonderspielen fortzusetzen,
bis entweder ein maximal zugelassener Jackpot angesammelt worden ist oder sämtliche
Guthaben verloren sind.
5. Ein Automat gemäß Anspruch 5, dadurch gekennzeichnet, daß es eine Begrenzung bei der Anzahl der Sonderspiele gibt, welche im Anschluß
an einen Gewinn bei einem normalen Spiel gespielt werden können.
1. Machine de jeu et de loisirs à gains dans laquelle au moins trois roues portant des
symboles peuvent être mises en rotation, puis arrêtées tour à tour à intervalles aléatoires
et dans laquelle, si la combinaison de symboles obtenue sur les roues et apparaissant
sur une ligne donnée sur le système d'affichage a été désignée comme combinaison gagnante,
le joueur reçoit un prix ou un crédit, dans laquelle également, lorsqu'après un jeu
normal sur les roues, une combinaison gagnante apparaît sur une seule ligne gagnante
(W), un ou des crédits sont attribués, et des moyens sont prévus pour permettre au
joueur de choisir soit d'empocher un prix équivalent au(x) crédit(s) attribués, soit
d'utiliser le ou les crédits attribués pour participer à un jeu spécial ou à une série
de jeux spéciaux sur les roues, caractérisée en ce que, dans le ou les jeux spéciaux,
la machine offre une série de lignes gagnantes possibles en se transformant en machine
"à trois lignes" ou "à cinq lignes" au cours du ou des jeux spéciaux.
2. Machine selon la revendication 1, caractérisée en ce que la série de lignes gagnantes
du jeu spécial sont du type "tic-tac-toe" dans lequel des symboles identiques ne doivent
pas être alignés pour gagner.
3. Machine selon l'une quelconque des revendications précédentes, caractérisée en ce
que les gains ou le crédit attribué(s) au cours d'un jeu spécial peuvent être empochés
ou utilisés pour participer à d'autres jeux spéciaux.
4. Machine selon la revendication 3, caractérisée en ce que le joueur a l'opportunité
de continuer à participer à des jeux spéciaux jusqu'à ce qu'il ait accumulé une cagnotte
autorisée maximum ou qu'il ait perdu tous les crédits.
5. Machine selon la revendication 5, caractérisée en ce qu'il y a une limite au nombre
de jeux spéciaux auxquels un joueur peut participer après avoir gagné à un jeu normal.