(19)
(11) EP 0 971 326 B1

(12) EUROPEAN PATENT SPECIFICATION

(45) Mention of the grant of the patent:
09.04.2003 Bulletin 2003/15

(21) Application number: 99305486.5

(22) Date of filing: 09.07.1999
(51) International Patent Classification (IPC)7G07F 17/32

(54)

Entertainment machines

Unterhaltungsgeräte

Machines d'amusement


(84) Designated Contracting States:
DE ES NL

(30) Priority: 09.07.1998 GB 9814794

(43) Date of publication of application:
12.01.2000 Bulletin 2000/02

(73) Proprietor: IGT-UK Limited
Lancashire OL7 0QQ (GB)

(72) Inventor:
  • Randall, Dov
    Sunny Bank, Bury BL9 8HU (GB)

(74) Representative: Quest, Barry et al
Wilson, Gunn, M'Caw, 41-51 Royal Exchange, Cross Street
Manchester M2 7BD
Manchester M2 7BD (GB)


(56) References cited: : 
EP-A- 0 449 433
DE-A- 3 638 099
EP-A- 0 798 676
   
       
    Note: Within nine months from the publication of the mention of the grant of the European patent, any person may give notice to the European Patent Office of opposition to the European patent granted. Notice of opposition shall be filed in a written reasoned statement. It shall not be deemed to have been filed until the opposition fee has been paid. (Art. 99(1) European Patent Convention).


    Description


    [0001] This invention relates to player-operable entertainment machines, particularly coin-operated amusement with prizes (AWP) machines, such as "fruit" or "poker" machines of the kind having a main display device for displaying a selected combination of symbols at a win zone. As used herein the term coin is intended also to cover tokens, charge or credit cards or any other means of supplying credit or monetary value.

    [0002] The main display device of a fruit machine may comprise multiple side-by-side reels which are rotatable about a common horizontal axis within a housing behind a window at the win zone. Each reel has symbols at equally spaced positions around its periphery and the reels can be brought to rest with one symbol on each reel displayed through the window on a win line.

    [0003] If the displayed combination of symbols constitutes a predetermined winning combination an award may be made available to the player.

    [0004] It is well known to provide a supplementary display or 'games feature' which can be used to enhance the entertainment value of the machine and provide additional or alternative opportunities for winning.

    [0005] In particular, it is known to provide a panel having sections which can be selectively illuminated to represent movement from location to location along a trail, particularly along a wraparound trail, which may simulate the playing of a board game.

    [0006] Play is transferred from the main reels to the trail of the games features on a random or predetermined basis and illumination of the panel sections may then be effected by, or in correspondence with, a rotatable subsidiary feature reel, or otherwise, representing the spin of a reel or roll of a dice or other selection.

    [0007] Awards or award possibilities may be made available to the player in dependence on the location on the trail to which play has progressed.

    [0008] EP 0 449 433 discloses an entertainment machine. The machine has a display having a reel display comprising a number of reels carrying symbols and a matrix display comprising a grid or matrix, the matrix display being adapted to display a first symbol and a second symbol. The reels carry first and second reel symbols corresponding to the first and second matrix symbols and when a first or second reel symbol is visible at the reel display after a reel spin the corresponding first or second matrix symbol appears in the matrix display in a corresponding position in the matrix. Prizes are awarded for completed lines of symbols in the matrix display. The machine further comprises an award ladder display operative to indicate progressive prizes.

    [0009] An object of the present invention is to provide a games feature having enhanced award possibilities

    [0010] According to the invention there is provided an entertainment machine having a main game-playing display region and a supplementary game-playing display region with a trail and a plurality of award zones for indicating available awards associated with the trail whereby play can transfer from the trail to the award zones, a zone selector being provided for selection of said award zones to make available awards therefrom, whereby one or more awards selectable from the award zones effect or contribute to movement between the award zones.

    [0011] With this arrangement, there may be enhanced award possibilities, in the sense of a wider range of kinds of awards and/or a wider range of routes to the attainment of awards, which can enhance game-playing entertainment. As desired, but not necessarily, there may be enhancement of award value or frequency.

    [0012] The award zones may each have multiple awards associated therewith, for example they may comprise multi-section zones with the sections, or some of them, bearing symbols corresponding to respective awards. Alternatively, the award zones may each comprise digital or other displays capable of operation to indicate different awards.

    [0013] In the case of multiple award zones, the award made available when the zone selector is operated may be selected at random from the range of possible awards. Alternatively provision may be made for selection as between awards of a selected zone on a predetermined or player-implemented basis.

    [0014] Indication of an available award may be achieved by illumination of an award indicating symbol at the zone, particularly by back illumination of a printed light transmitting surface.

    [0015] The zone selector may comprise one or more player-operable controls for example a respective push-button associated with each award zone. There may be a plurality of award zones which are player operable by a plurality of push buttons, which may or may not be linked to individually selectable zones. Other arrangements are also possible, comprising, for example, a single push-button or other player control which can be used to select any of the award zones (e.g. by arresting sequencing from zone to zone), or an automatic arrangement whereby zones are selected outside the influence of the player, or an automatic player control which acts to select an award zone as a best selection or on some other basis without requiring a player decision.

    [0016] Awards made available may be automatically awarded, or may be credited to the player for future award, or the player may be given the option of trying to increase the award, e.g. by gambling this with a conventional 'gamble' feature, prior to award or credit Awards may be of any suitable nature including monetary payout, free games, scored points, extra 'nudges' or 'holds' or other game features.

    [0017] The zone selector may be operable to select any one of the award zones on any occasion.

    [0018] Preferably however, selection is only available in relation to an indicated award zone, such indication being effected in any suitable manner e.g. by illumination of a respective press button associated with the award zone. In this case, provision is preferably made for progression through the award zones, such progression occurring in a random manner or in accordance with a predetermined sequence or in response to selection made with the trail or otherwise.

    [0019] The awards of different award zones may be of different kinds. For example, awards may change by increase in value from zone to zone, or by range of awards or otherwise. Thus, there may be an incentive for the player to seek to move to another zone, rather than obtaining an award already offered on one zone, e.g. in the hope of obtaining a higher value award.

    [0020] Qualification for transfer from the trail to the zones may be subject to attainment of a transfer symbol or symbols such as a 'key' on the trail. This may be cumulative in the multiple symbols or an accumulated symbol value may be necessary to qualify for transfer. Movement from award zone to award zone may be effected from the trail by attaining one or more symbols on the trail. Alternatively or additionally movement between award zones may be achieved by other selection routes.

    [0021] Qualification for transfer from the trail to the award zones may also implement or permit implementation of award selection. Thus, for example, when a key, or a sufficient number of keys, have been attained to qualify for transfer to one of the award zones, at the same time an award may be made available for selection in that award zone.

    [0022] Alternatively and preferably however, attainment of a further indication, such as the attainment of a 'knockout' symbol on the trail, may be required before an award can be obtained. Provision may be made for storage or accumulation of such further indications for subsequent use. The player may then have the option of either operating the selector to select an award from the selected award zone or continuing to play to seek to transfer to another award zone whereby an alternative award or awards may be available.

    [0023] With regard to the trail, this may be of any suitable form and thus may comprise a sequence of sections in a closed loop or the like around which play can progress in correspondence with selection of a number of steps using an auxiliary selector reel or the like.

    [0024] Most preferably the entertainment machine is an 'amusement with prizes' (AWP) machine particularly of the fruit machine or poker machine kind using actual (or simulated) rotatable reels as mentioned above. In this case, the display region is preferably a supplementary display region for use with a games feature additional to a main display of the machine.

    [0025] The invention will now be described further by way of example only and with reference to the accompanying drawings in which:-
    Fig. 1
    is a diagrammatic perspective view of one form of an entertainment machine according to the invention;
    Fig. 2
    is an enlarged diagrammatic view of part of the display of the machine of Fig. 1; and
    Fig. 3
    is a block circuit diagram of the machine.


    [0026] Referring to the drawings, Fig. 1 shows a fruit machine having a floor-standing box shaped housing 1 having a front wall which includes upper and lower glass panels 2, 3, a number of operating buttons 5, 6, a coin slot 7 and a payout opening 8.

    [0027] Within the housing 1 there are three axially aligned reels 9 having say 20 symbols at regularly spaced positions around their peripheries. The reels 9 are axially rotatable and are drivably connected to respective stepper motors 10. The reels 9 are arranged behind a window 11 defined by a printed region of the lower glass panel 3. Each reel 9 can be arrested by the respective stepper motor 10 in any of 20 stopping positions in which one symbol is in precise registration with a horizontal win line in the centre of the window 11 and two further symbols are visible above and below the win line.

    [0028] The stepper motors 10 are connected to a microprocessor-based control unit 12. This unit is also connected to a coin-mechanism 13, a payout mechanism 14 and the buttons 5, 6.

    [0029] In use, the player inserts coins into the coin mechanism 13 through the slot 7 sufficient to generate credit for one or more games, and the machine is actuated so that a game can now be played. The game commences after a start button 5 has been pressed and the reels 9 spin and then come to rest so as to select a combination of symbols displayed on the win line. The displayed symbol combination is assessed by the control unit 12 and a win indication is given in the event that the combination is of a predetermined winning nature.

    [0030] The control buttons 6 can be used to perform 'hold' or 'nudge' functions, when made available to the player, so that the player can seek to influence the outcome of a game, in conventional manner.

    [0031] The upper panel 2 is a transparent glass panel and within this there is a printed display region 15, which can be back-illuminated with a bank of lamps 16, and which provides a supplementary games feature.

    [0032] As shown, this games feature comprises a wraparound trail 17 comprising a series of printed sections 18 marked with decoration, information and symbols.

    [0033] In the centre of the trail there is a printed window behind which an auxiliary feature reel 20 is rotatable. The reel 20 has around its periphery the numbers 1 to 12 corresponding to the values which can be selected with two dice. The reel 20 can be rotated with a stepper motor 21, controlled by the control system 12, and brought to rest with one of the numbers shown through the window 19.

    [0034] Play can progress around the trail 17 by successive back illumination of the sections 18 simulating movement through a number of steps corresponding to the number selected with the feature reel 20.

    [0035] One or more of the trail sections 18 are marked with one or more 'key' symbols. Also one or more of the trail sections 18 are marked with one or more 'knockout' symbols.

    [0036] Above the trail there are five strip-shaped 'box' zones 22-26 with a respective press-button 27-31 alongside each of these. The press-buttons 27-31 are illuminated when selected for operation.

    [0037] Each box zone 22-26 is divided into a number of sections 32 marked with respective symbols representing awards such as 'keys', game features (such as nudges, etc), cash values etc.

    [0038] The sections 32 can be back illuminated for selection of the corresponding awards.

    [0039] The box zones 22-26 are arranged one above the other and the award values increase upwardly. That is, in any one zone the different awards may have comparable values whereas different zones have different average award values.

    [0040] Play transfers to the trail 17 in the usual way on a random or predetermined basis, e.g. when predetermined transfer symbols on the main reels 9 are selected on the win line or otherwise.

    [0041] The player can then operate a press button 33 to cause the feature reel 20 to rotate and select a number which causes play to progress along the trail 17 to a selected section 18 at which a symbol on the section 18 is back illuminated.

    [0042] In the case where a key symbol is illuminated this increments a 'key' counter to produce a displayed number of accumulated keys on a display (not shown). When a predetermined minimum number of keys has been accumulated, by progressing to a section 18 on the trail 17 having that number of keys, or by progressing in successive moves to sections 18 which have in total the required number of keys, play can then transfer to the lowermost of the box zones 22, this being indicated by illumination of the button 27 alongside the lowermost box zone 22.

    [0043] In the case where a 'knockout' symbol is illuminated on the trail 17 this increments a 'knockout' counter to produce a displayed number of accumulated knockout symbols on a display (not shown).

    [0044] When the knockout counter shows at least one knockout symbol and the lowermost button 27 is illuminated the player has the option of pressing this button 27. This causes the knockout counter and the key counter to decrement and one of the sections 32 of the lowermost box 22 is illuminated at random thereby to select the associated award and to make this available to the player.

    [0045] Instead of pressing the illuminated button 27, the player can opt to continue operating the feature reel 20 to move around the trail 17 in the hope of attaining an increased key count sufficient to transfer play to the next highest box zone 23 (and so on) which contains awards of higher average value.

    [0046] In so far as the symbols of the zone sections 32 also include keys, it will be understood that play can transfer to a higher box zone 23 etc. as a consequence of operation of the button of a lower zone causing a zones section key to be selected.

    [0047] One or more limitations may be imposed on the foregoing by virtue of time, or number of operations, or game duration or game outcome or otherwise. Thus, successive operations of the feature reel 20 may be limited in accordance with a predetermined parameter or may be permitted to continue until a symbol is selected on a section 18 of the trail 17 which terminates play of the feature game. Accumulated counts of the knockout or key counter and operability of the buttons 27-31 may be maintained throughout successive games or may be reset or cancelled at the end of a game or at the end of play of the feature game.

    [0048] With the arrangement described above, there are enhanced possibilities for attaining awards in the feature game which provides additional player entertainment.

    [0049] It is of course to be understood that the invention is not intended to be restricted to the details of the above embodiment which are described by way of example only.


    Claims

    1. An entertainment machine having a supplementary game-playing display region (15) with a trail (17) and a plurality of award zones for indicating available awards (22-26) associated with the trail (17) whereby play can transfer from the trail (17) to the award zones (22-26), a zone selector (27-31) being provided for selection of said award zones to make available awards therefrom, whereby one or more awards selectable from the award zones effect or contribute to movement between the award zones.
     
    2. An entertainment machine according to claim 1 in which the award zones (22-26) each have multiple awards associated therewith.
     
    3. An entertainment machine according to claim 2 comprising multi-section award zones (22-26) in which at least some of the sections (32) bear symbols corresponding to respective awards.
     
    4. An entertainment machine according to claim 2 or 3 in which the award made available is selected at random from a range of possible awards.
     
    5. An entertainment machine according to claim 2 or 3 in which the award made available is selected from awards of a selected award zone (22-26) on a predetermined basis.
     
    6. An entertainment machine according to any preceding claim in which illumination of an award indicating symbol at the award zone (22-26) indicates an available award.
     
    7. An entertainment machine according to any preceding claim in which the zone selector comprises one or more player operable buttons (27-31).
     
    8. An entertainment machine according to claims 1-6 incorporating automatic award zone selection.
     
    9. An entertainment machine according to any preceding claim in which award zone selection is only available in relation to an indicated award zone (22-26).
     
    10. An entertainment machine according to claim 9 in which said award zone indication is effected by illumination of a respective press button (27-31) associated with the award zone.
     
    11. An entertainment machine according to claim 8 or 9 in which provision is made for progression through the award zones (22-26).
     
    12. An entertainment machine according to any preceding claim in which qualification for the transfer of play from the trail (17) to the award zones (22-26) is subject to attainment of a transfer symbol or symbols.
     
    13. An entertainment machine according to claims 11-12 in which movement from award zone to award zone (22-26) is effected from the trail (17) by attaining one or more symbols on the trail (17).
     


    Ansprüche

    1. Unterhaltungsautomat, der einen zusätzlichen Spielbildbereich (15) mit einem Umlauf (17) und einer Vielzahl von Gewinnzonen zum Anzeigen verfügbarer Gewinne (22 bis 26) aufweist, die mit dem Umlauf (17) verbunden sind, wobei das Spiel von dem Umlauf (17) auf die Gewinnzonen (22 bis 26) übertragen werden kann, wobei ein Zonenwahlschalter (27 bis 31) zur Auswahl der Gewinnzonen vorgesehen ist, um Gewinne aus diesen verfügbar zu machen, wobei ein oder mehrere Gewinne, die aus den Gewinnzonen ausgewählt werden können, eine Bewegung zwischen den Gewinnzonen bewirken oder dazu beitragen.
     
    2. Unterhaltungsautomat nach Anspruch 1,
    bei dem die Gewinnzonen (22 bis 26) jeweils mit mehrfachen Gewinnen verbunden sind.
     
    3. Unterhaltungsautomat nach Anspruch 2,
    der Gewinnzonen (22 bis 26) mit mehreren Feldern umfaßt, wobei zumindest einige der Felder (32) Symbole tragen, die zugehörigen Gewinnen entsprechen.
     
    4. Unterhaltungsautomat nach Anspruch 2 oder 3,
    bei dem der zur Verfügung gestellte Gewinn durch Zufall aus einer Reihe möglicher Gewinne ausgewählt wird.
     
    5. Unterhaltungsautomat nach Anspruch 2 oder 3,
    bei dem der zur Verfügung gestellte Gewinn auf vorgegebene Weise aus Gewinnen einer ausgewählten Gewinnzone (22 bis 26) ausgewählt wird.
     
    6. Unterhaltungsautomat nach einem vorhergehenden Anspruch,
    bei dem die Beleuchtung eines Gewinnsymbols in der Gewinnzone (22 bis 26) einen verfügbaren Gewinn anzeigt.
     
    7. Unterhaltungsautomat nach einem vorhergehenden Anspruch,
    bei dem der Zonenwahlschalter eine oder mehrere, vom Spieler zu betätigende Tasten (27 bis 31) umfaßt.
     
    8. Unterhaltungsautomat nach den Ansprüche 1 bis 6, der eine automatische Gewinnzonenauswahl enthält.
     
    9. Unterhaltungsautomat nach einem vorhergehenden Anspruch,
    bei dem eine Gewinnzonenauswahl nur in Verbindung mit einer angezeigten Gewinnzone (22 bis 26) zur Verfügung steht.
     
    10. Unterhaltungsautomat nach Anspruch 9,
    bei dem die Gewinnzonenanzeige durch Beleuchten einer entsprechenden, mit der Gewinnzone verbundenen Drucktaste (27 bis 31) erfolgt.
     
    11. Unterhaltungsautomat nach Anspruch 8 oder 9,
    bei dem die Möglichkeit eines Vorrückens innerhalb der Gewinnzonen (22 bis 26) besteht.
     
    12. Unterhaltungsautomat nach einem vorhergehenden Anspruch,
    bei dem die Qualifikation für die Übertragung des Spiels von dem Umlauf (17) auf die Gewinnzonen (22 bis 26) davon abhängt, ob ein oder mehrere Übertragungssymbole erzielt werden.
     
    13. Unterhaltungsautomat nach den Ansprüche 11 bis 12, bei dem die Bewegung von Gewinnzone zu Gewinnzone (22 bis 26) durch den Umlauf (17) bewirkt wird, indem ein oder mehrere Symbole auf dem Umlauf (17) erzielt werden.
     


    Revendications

    1. Machine d'amusement ayant une région d'affichage de jeu supplémentaire (15) avec une piste (17) et une pluralité de zones de récompense pour indiquer les récompenses disponibles (22-26) associés avec la piste (17) moyennant quoi le jeu peut se transférer de la piste (17) aux zones de récompense (22-26), un sélecteur de zone (27-31) étant prévu pour la sélection desdites zones de récompense pour en rendre disponible les récompenses, moyennant quoi une ou plusieurs récompense sélectionnables à partir des zones de récompense réalise ou contribue au mouvement entre les zones de récompense.
     
    2. Machine d'amusement selon la revendication 1 dans laquelle les zones de récompense (22-26) ont chacune de multiples récompenses associées à elles.
     
    3. Machine d'amusement selon la revendication 2 comprenant des zones de récompense multi-sections (22-26) dans lesquelles au moins quelques-unes des sections (32) portent des symboles correspondant à des récompenses respectives.
     
    4. Machine d'amusement selon là revendication 2 ou 3 dans laquelle la récompense rendue disponible est sélectionnée aléatoirement à partir d'un éventail de récompenses possibles.
     
    5. Machine d'amusement selon la revendication 2 ou 3 dans laquelle la récompense rendue disponible est sélectionnée à partir de récompenses d'une zone de récompense sélectionnée (22-26) sur une base prédéterminée.
     
    6. Machine d'amusement selon l'une quelconque des revendications précédentes dans laquelle l'illumination d'un symbole indicateur de récompense dans la zone de récompense (22-26) indique une récompense disponible.
     
    7. Machine d'amusement selon l'une quelconque des revendications précédentes dans laquelle le sélecteur de zone comprend un ou plusieurs boutons pouvant être opérés par le joueur.
     
    8. Machine d'amusement selon les revendications 1-6 comprenant une sélection de zone de récompense automatique.
     
    9. Machine d'amusement selon l'une quelconque des revendications précédentes dans laquelle la sélection de zone de récompense est seulement disponible en relation avec une zone de récompense (22-26) indiquée.
     
    10. Machine d'amusement selon la revendication 9 dans laquelle ladite indication de zone de récompense est effectuée par illumination d'un bouton poussoir (27-31) respectif associé à la zone de récompense.
     
    11. Machine d'amusement selon la revendication 8 ou 9 dans laquelle il est possible de progresser à travers les zones de récompense (22-26).
     
    12. Machine d'amusement selon l'une quelconque des revendications précédentes dans laquelle la condition pour le transfert du jeu de la piste (17) à la zone de récompense (22-26) est sujette à l'obtention d'un symbole ou de symboles de transfert.
     
    13. Machine d'amusement selon les revendications 11-12 dans laquelle le mouvement de zone de récompense en zone de récompense (22-26) est effectué à partir de la piste (17) en obtenant un ou plusieurs symboles sur la piste (17).
     




    Drawing