[0001] The present invention refers to a structure for a board game, allowing the development
of highly attractive game, with the participation of two competing players.
[0002] The structure of the invention is designed for the development of a game with simple
rules, which can be played by anyone, and which at the same time constitutes a game
allowing each player to apply developmental techniques to achieve, on one hand, the
highest possible score, and on the other, to obstruct or create barriers for the other
player, to prevent the attainment of points.
[0003] The game of the invention comprises a support having an infinity of recesses dimensioned
for housing in each one of them a game piece, the game being based on the placement
by the player of the largest number of game piece alignments, in a preset number,
for example four.
[0004] According to the invention, the structure serving as a base for the development of
the game comprises a regular geometrically shaped body, with a vertical axis of symmetry.
This body is horizontally subdivided into independent levels, which can rotate about
a shaft coinciding with the vertical axis of symmetry, these levels having equal recesses
on the their side surface, in each one of which recesses a game piece of the same
contour can be coupled.
[0005] The geometrically shaped body defining the support for the development of the game
can adopt, for example, a pyramidal, frustoconical, cylindrical, prismatic, shape,
etc., and generally any geometric shape with a vertical axis of symmetry.
[0006] Preferably all the levels will be of equal height, and the recesses will be arranged
in horizontal alignment on the side surface thereof. The side surface of each level
will be of a height slightly exceeding the diameter of the recesses, such that on
each level there is a horizontal alignment of recesses.
[0007] The body forming the support of the game can be extended in the lower portion, under
the lower level, into a base or hollow pedestal which laterally opens to the exterior
through opposing surfaces, through which two extractible drawers are coupled which
are intended for containing the game pieces.
[0008] As indicated, the game is based on achieving the alignment of the preset number of
game pieces, for example four, the greatest amount of times possible, this alignment
being able to run horizontally, vertically or diagonally. Rather than this alignment,
the game can consist of creating a certain geometric drawing by means of the game
pieces. At the same time that each player tries to achieve the greatest possible number
of combinations, he or she must try to prevent the opponent from being able to achieve
such alignments or drawings.
[0009] In order to be able to distinguish the game pieces of either player, these game pieces
will have two different colors, each player choosing one of these colors. Furthermore,
each game piece can include on one of its sides an indication corresponding to the
score obtained by placing this game piece and completing an alignment or the geometric
drawing to be made therewith.
[0010] Each player will place the game pieces such that he or she can achieve the alignment
or geometric drawing sought after. On the other hand, he or she must try to arrange
his or her game pieces such that they block the other player from obtaining an alignment
of consecutive game pieces.
[0011] The game can be played under different rules and introducing different levels of
difficulty, which can further be increased by means of the rotational possibility
of each level, with regard to the adjacent rotations, once certain conditions have
been complied with, the rotational possibility of each level furthermore being variable.
[0012] In order to more easily understand the constitution of the structure of the invention,
as well as the possibilities of the development of play therewith, a more detailed
description of the structure will be made below with the aid of the attached drawings,
in which a non-limiting embodiment is shown.
[0013] In the drawings:
Figure 1 shows a perspective view of a structure for a board game, constituted according
to the invention.
Figure 2 shows a vertical sectional view of the structure of Figure 1.
Figure 3 shows a perspective view of the structure of Figure 1, with the lower level
rotated 90° with regard to the lower base and the adjacent upper level.
[0014] The structure of the invention comprises a regular geometrically shaped support or
body with a vertical axis of symmetry which, in the example shown in the drawings,
adopts a regular quadrangular pyramidal shape. This pyramidal body is horizontally
subdivided into levels indicated with reference numbers 1 to 6, all of them being
of the same height. As can be understood, the number of levels can be different, and
the height can also vary among them.
[0015] Each one of these levels has recesses 7 on their side surface, the number of these
recesses on the surfaces of each level varying, increasing from the upper level 1,
including only one recess, to the lower level 6, including eleven recesses. The side
surface of each level will be of a sufficient height so that a horizontal alignment
of recesses 7 can be arranged on each side.
[0016] The body with the described constitution can be assembled on a lower hollow base
or pedestal 8, open on two of its opposing sides, through which two drawers 9 can
be coupled for placing the game pieces 10 and 11.
[0017] The game pieces 10 and 11 contained in the two drawers, each one of them intended
for a player, can be of different colors. Furthermore, these came pieces can include
an indication or score for the development of the game on one of their sides or surfaces.
[0018] As can be seen in Figure 2, the different levels 1 to 6 are assembled on a shaft
12, with independent rotation ability with regard thereto, this shaft 12 coinciding
with the axis of symmetry of the pyramid. To allow the rotation, each one of the levels
can include a bushing 13 and a washer 14, which will ensure the successive support
of the different levels through these components, such that the rotation of each level
with regard to the adjacent levels can be easily carried out.
[0019] The shaft 12 can be anchored at one of its ends to the upper level or apex 1 and
fixed to the base 8 through a nut 15.
[0020] With this constitution, during the development of the game, any of the levels, for
example the level with reference number 6 in Figure 3, can be rotated a certain angle,
for example 90°, with regard to the base 8 and/or adjacent levels.
[0021] As has already been indicated, the described structure allows the development of
a game in which the aim is to arrange a certain number of game pieces of each player
forming a certain composition, which furthermore can be an impediment, in a certain
path, for the formation of said composition by the opposing player.
[0022] By means of numbering of the different surfaces, the rotational possibility of the
levels, etc., different manners of development and degrees of difficulty in the game
can be introduced.
[0023] Although in the described example the structure is pyramidal shaped, the structure
could adopt any other geometric shape with a vertical axis of symmetry, for example
a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being
horizontally divided into levels, which bear the recesses 7 on their side surfaces
for the placement of the game pieces.
1. A structure for a board game, characterized in that it comprises a regular geometrically shaped body with a vertical axis of symmetry,
which body is horizontally subdivided into independent levels (1 to 6), which are
rotational about a shaft coinciding with the vertical axis of symmetry and have equal
recesses (7) on their side surface, in each one of which recesses a game piece of
an equal contour (10-11) can be coupled.
2. A structure according to claim 1, characterized in that the levels (1 to 6) are of an equal height.
3. A structure according to claim 1, characterized in that said body extends in the lower portion into a hollow base or pedestal (8), which
laterally opens to the exterior through two opposite surfaces, through which two extractible
drawers (9) containing the game pieces (10-11) can be coupled.
4. A structure according to claim 1, characterized in that the body has a regular pyramidal shape.