FIELD OF THE INVENTION
[0001] The invention refers to an entertainment game, namely telelotto, offering possibilities
for individual participation of any number of players, which may find application
in the entertainment industry in running lotteries, tele- or radio-quiz games and
other kinds of pools "totalizer" type.
STATE OF THE ART
[0002] Lotteries are extremely popular and interesting games, where the players usually
chose a certain group of numbers - a bet, among a larger group of possible numbers,
while at payment of the bet as defined they participate in the distribution of winnings
provided they have guessed a defined number or all of the drawn numbers. As a disadvantage
of the known totalizer may be emphasized the fact that such kinds of games are usually
run at bookmakers', casinos, etc., i.e. the participants have to go to a certain place
and make their stakes there. Such games cannot be treated as team or collective games,
in so far that the participants do not play among themselves against each other, but
with the casino or the bookmakers'. With these games the profit of the organizers
is not fixed. It is practically unlimited and may reach 100% or even more. The profits
depend on the results of the players alone, which is quite often connected with bias
or fraudulent arrangement of data, facts, as well as on various machinations/manipulations.
[0003] A game lotto is also known from Patent
No. 2014108 - C1, RU, based on a lottery principle. Before the start of the game each participant has
to make his/her stakes by registering at that a specific number and/or an additional
numeric and/or letter designation from a payment note, which has real coverage and
the nominal value of which is proportional to the stakes made. In accordance with
a variant of the game played, each participant has to register information on the
mode of playing and a number and/or additional numeric and/or information of a payment
note, the nominal value of which is equal to 10% of the value of the stakes made.
The game is played under rules, which allow the prize of a participant in the pools
to exceed twice the amount of the stakes made.
[0004] Another game with balls is known from patent publication
Nº 94018736-A1-RU, which consists of a body filled in with balls with different marking and which is
provided with a movable bottom part with a possibility to be rotated. Means for chance
choice of the gambling elements - balls have been envisaged, offering also a possibility
for periodical withdrawal of balls from the body through a special opening in the
wall of the body. The means for chance choice include a spiral-shaped guiding element
and a pole-shaped one, whereas the guiding element is coaxially installed on the movable
bottom element in a way making it possible for the chance chosen ball to be pushed
out along the spiral-shaped guiding element.
[0005] A disadvantage of the cited known game is the complicated construction of the device,
as well as the limited possibilities for the achievement of dynamics, high grade of
spectacularity and a wide range of combinations.
[0006] A known game is the "totalizer" based on the principle each participant to have made
his/her stakes before the game is run and to have registered his/her information data.
The wins are determined by consecutive drawings of the lots, while the drawn numbers,
which coincide with the stakes made, determine the winning individual registration
numbers, as well as the amount of the prize won.
[0007] A telecommunication system is known for performing of a lottery game, Patent
No. 5 403 999 - US, which particularly refers to a method of use of public switched network to enter
a lottery and receive an indication of winning, while connected on a lottery call.
A possible embodiment of the method in accordance with the invention supposes implementation
of a lottery game, run in the following manner:
[0008] The potential participant dials a lottery access code while connecting to a toll
switching system, to which a complex of network services is linked. The user phone
number (Automatic Number Identification) is transmitted to the toll switching system,
which contains a network services complex, including announcement system, through
which instructions, as well as advertising messages for lotteries paid by a sponsor
are given to the user. After that a database is used to maintain customer eligibility
data for a lottery and for accumulating billing data. The participant enters his lottery
bet using Dual Tone Multi-Frequency (DTMF) signals keyed by the phone buttons or speech,
after which the charging data is entered and the appropriate sum is retained from
him. Upon this a control processor is activated, which generates a lottery target
random number, which is then compared to the lottery comparison number generated from
the lottery selection. In case of match or near match of the compared numbers, immediately
a record is made on a printing device and the participant is notified for the winning
through a message, whereas additional data such as name and/or address are recorded
by an operator.
[0009] The known method as described above for performing of lottery game by using phone
network has its shortcomings, which may be described as follows: the known lottery
game can be defined in the group of the instant gambling games where the participant
is instantly notified whether he wins or not, thus eliminating the attractiveness
of the game. Such a game lacks the thrill of expectation, which devices back the participants
and makes it unpopular. Another element, which affects the attractiveness of the game,
is certainly the individual moment in the game, because the participant alone receives
an indication of whether he is winning and in this respect there is no possibility
for his success to be known to a large number of people, friends, and relatives. At
the same time the game is performed in such a manner, so that the participant plays
for winning of fixed prize, which represents an additional impairment of the attractiveness
and the appeal, related to winning a bigger or a smaller prize. As far as the technical
provision non of the lottery is concerned, the fact that one and the same system is
used for registering of the bets and determining of the winnings may be noted as a
substantial disadvantage, which considerably lowers the level of confidence in the
game. Besides, some requirements have been introduced, such as the requirement for
a credit card or (ANI)Automatic Number Identification, the requirement for finding
and/or submission of "first part of information", "second part of information", which
complicate the technical implementation of the lottery in practice.
SUMMARY OF THE INVENTION
[0010] Claim 1 discloses the present invention. Preferred embodiments are disclosed in claims
2-4.
[0011] The claim of the invention is to be created an entertainment telelotto game, which
is to be distinguished by a well-developed structure and attractive_of the game making
it possible: to be used a quick, easy and comfortable way of nominating the stakes,
as also the game to be organized in different ways, methods and variants of the play,
so that it can be run in a great number of game combinations and variants. Thus complex
conditions for spectacularity, attractiveness, comfort and chance to win a prize are
created for each participant. Another aim of the invention is to be reduced or to
be done away with the personal interest of the organizers of the game in the profit
from concrete participants, by applying a principle for formation of the prize as
a sum of commission fees. In this case the results from the game have no influence
on the size of the prize received. Thus the profit made by the organizers is fixed
and is always a previously set percentage (%) of the total amount of the stakes made.
[0012] The task is solved with an entertainment game "telelotto", where every participant
connects through a communication device with a toll telephone system and enters registration
data, while by means of computer-electronic system an individual registration number
is generated, which is later compared to a lottery target random number and winnings
are defined.
[0013] In accordance with the invention the bet is formed by the duration of the phone call
of the participant, while the winnings are defined by performing public series of
draws in an electronic media, where during every draw a different part of the registered
bets is played and distributed by using devices for drawing of random numbers
[0014] In accordance to another variant of the game telelotto the participants use telecommunication
means to make their stakes and after listening to a voice greeting input their individual
registration number (IRN), numeric and/or character combination, and registration
data and a computer database registers the correspondence between the IRN and the
identificator of the file containing the voice file containing the data of the participant.
Drawings are made to specify the winners by making use of Drawing Machine for Random
Numbers (DMRN), while "maze / labyrinth" type devices are used to determine the size
of the prize.
[0015] The game "telelotto" characterized also with the fact that at least a part of the
price of the telephone call represents participant's stake.
[0016] The prizes from the third drawing are determined with the help of specialized software
for picking up of a choice number from among the individual numbers of the participants,
who have made their stakes.
[0017] The participant thus chosen is granted the right to play on the "maze/labyrinth"
device and by telecommunication means to give instructions on his moves along the
playing fields in the form of a maze/labyrinth. Upon reaching a spot with an amount
specified on it, the participant wins that amount as a prize. In the maze /labyrinth
device used for determining the prizes from the third drawing there are also playing
fields with a possibility to be rotated. The playing field, from which the game begins,
is marked with arrows pointing at three possible directions for moving ahead, while
the remaining playing fields are marked with one- or with two-direction arrows pointing
at the possible directions for the next moves of the participant. On some end playing
fields an "n" number of indicators with a previously fixed and specified amount of
the prize are situated.
[0018] The advantages of the "telelotto " game in accordance with the invention become obvious
by the highlighted attractiveness and high spectacularity during the determination
of the winnings in the process of all draws. Easier access to the lottery is provided
by the game, for it is enough for the participant to connect to the charging telephone
system and to enter registration data, without the need of credit card or any Automatic
Number Identification availability, while the information for the placed bet is transmitted
directly to the participant. The mentioned attractiveness and spectacularity comes
from the successful combination between the facilitated placing of bet by using of
toll telephone system and using of multimedia for defining of the winning participants.
The carrying out of the game especially its part for making the draws for determination
of the winnings is performed in a TV show, in view of a large audience, where the
winning participant may share his joy from his success with other people.
[0019] The rules for defining of the winnings create conditions for unexpectedness of the
situations, because the possibility exists for a large number of participants to win.
The latter is a result of the fact that the winnings are distributed under a scheme,
which depends on the incomes, that is, from the number of the calls, while there is
no restriction for one participant to call more than once. The game is carried out
under the conditions of spectacularity and attractiveness, which is determined by
the large number of playing combinations and the amount of the possible winnings during
the different draws. Easy access and the arising of unforeseen situations characterize
the game in the course of its running. Spectacularity is typical for the game though
the running of all the drawings due to the great number of play mode combinations.
The rules specified above determine the possibility for each participant to be able
to exert influence on the size of the prize from a given drawing through the personal
stake made, as well as to win more at a time in one cycle by specifying the number
of the stakes. Dynamism, simplicity and justice, goodness and fairness characterize
the game, eliminating in this way any inner restrictions or suppressed moods in the
players. The "Maze/Labyrinth " and the "Radiance of Ra " games, which are run on the
devices described above, may be used also as individual games run in the same consecutive
order or in combination with other games.
BRIEF DESCRIPTION OF THE DRAWINGS
[0020] An example of the running of the entertainment game "telelotto" in compliance with
the invention is given in the enclosed figures, where:
- Fig.1 - Offers a front view at the playing board of the device for determining the
prizes from the third drawing
- Fig.2 - Offers an exemplary scheme of the location of the playing fields as per fig.
1 with indication of one-directional and two-directional arrows for the movement towards
the winning areas
- Fig.3 - Offers a general view at the playing board of a device for determining the
prizes
- Fig.4 - Offers a Call Processing schematic
- Fig.5 - Offers a schematic of 1st Drawing
- Fig.6 - Offers a schematic of 2nd Drawing
- Fig.7 - Offers a schematic of 3rd Drawing
- Fig.8 - Offers a schematic of 4th Drawing
DESCRIPTION OF THE PREFERRED EMBODIMENT
[0021] Herein under in the description will be offered an exemplary running of the game
in compliance with invention, which does not restrict the way it is played if the
consecutive order of the different drawings is changed. At the same time the typical
spectacularity, attractiveness and easiness in making the stakes already mentioned
are entirely preserved.
[0022] The entertainment game "telelotto" includes four different stages - drawings, which
have to be passed. With a view to the increasing number of the participants and the
attractiveness of the game they may be run immediately one after the other or at specified
intervals of time. In accordance with an exemplary running of the game, it begins
after an unspecified number of calls have been made by any communication means, which
are being registered by a communication-computer system. Each participant after submitting
his/her information data concerning the registration and having made his/her stakes
is considered as a regular participant, while the abovementioned computer system generates
on a chance principle (at random) an individual number, for instance, a five-digit
one. In compliance with the invention requirements, the participants use telecommunication
means (fig. 4) to make their stakes and after listening to a voice greeting 104 input
their individual registration number (IRN) 105, numeric and/or character combination,
and registration data 107 and a computer database 106 registers the correspondence
between the IRN and the identificator of the file containing the voice file containing
the data of the participant. This five-digit number offers a possibility for participation
in the distribution of the prizes from the first through the third drawing, which
are run after the time for making the stakes is over. After a specified period of
time a fourth drawing of prizes is run, in which all the regular registered participants
over the specified period of time take part, irrespective of the fact whether they
have taken part or not in the distribution of the prizes in the previous three drawings.
It is suitable the making-of-stakes cycle to be set at 24 hours by daily running of
the firsts, the second and the third drawings and the cycle for the fourth drawing
to be on a weekly basis (i.e. once a week).
[0023] In the first - and the second drawings different parts of the stakes are distributed,
which have been made for the daily cycle of the game only. The first drawing begins
by making use of devices for the drawing of chance numbers (at random), such as drums,
for instance, in which there are balls marked with numbers from 0 through 9 rotated
by compressed air. In this concrete case three drums are used with 10 balls in each.
Three balls are drawn one after the other (one ball from each drum) for the three
different digits (one, ten and hundred digits) in a three-digit number respectively.
Three drums are used for determining the prizes from the first drawing (Fig.5) and
the resulting number 111 is input into a computer-electronic system 112 which visualizes
all of the IRNs for the active game period with last three digits coinciding with
the three-digit number drawn 115. The winners distribute among themselves equal parts
of the payout for the first drawing. All the participants, who have made stakes and
have been given a generated five-digit individual number the last three digits of
which coincide with the three-digit number drawn, distribute among themselves equal
parts of the amount specified as a percentage (%) from the planned prizes. The second
drawing begins by making use of four drums with balls marked with numbers from 0 through
9 rotated by compressed air. Four balls are drawn one after the other (one ball from
each drum) for the four different digits in a four-digit number respectively. Four
drums are used for determining the prizes from the second drawing (Fig.6) and the
resulting number 118 is input into a computer-electronic system 119 which visualizes
all of the IRNs for the active game period with last three digits coinciding with
the three-digit number drawn 122. The winners distribute among themselves equal parts
of the payout for the second drawing. All the participants with valid stakes, the
last four digits of whose individual numbers coincide with the four-digit number drawn,
distribute among themselves equal parts of the amount specified to be distributed
as prizes, which is a percentage (%) from the stakes made for the second drawing.
The third drawing begins by making use of specialized software for picking up of a
number on a "random choice principle" from among the individual numbers of the participants
registered for the daily cycle. The participant thus chosen is granted the right to
take part in the distribution of the prizes from the third drawing with a device called
the "maze / labyrinth". The prizes from the third drawing (Fig. 7) are determined
with the help of specialized software for selection of a random call from the participants,
who have made their stakes 125, with the corresponding voice recording file being
played 127. After checking the validity of the data in the recording 129 a phone connection
is made with the player 130 and he is granted the right to play on the "maze / labyrinth"
device and by telecommunication means to give instructions on his moves along the
playing fields in the form of a maze / labyrinth. Upon reaching a spot with an amount
specified on it, the participant wins that amount as a prize 131. The moderator of
the game contacts that participant by telephone and the latter gives instructions
as to the moves to be made on the maze / labyrinth device. In the maze / labyrinth
device used for determining the prizes from the third drawing there are also playing
fields with a possibility to be rotated. The playing field, from which the game begins,
is marked with arrows pointing at three possible directions for moving ahead, while
the remaining playing fields are marked with one- or with two-direction arrows pointing
at the possible directions for the next moves of the participant. On some end playing
fields an "n" number of indicators with a previously fixed and specified amount of
the prize are situated. The maze/labyrinth is a board with playing fields marked with
signs - numbers, letters or a combination thereof. An exemplary running of the game
displays a board with 54 playing fields on it. Along the sides against respective
peripherally situated playing fields are placed indicators with a previously set prize,
which is a percentage (%) of the total amount collected from the stakes for the day,
for instance 10%, 20%, 30%, 40%, 50% and jackpot (JP). The running of the game always
begins from a playing field specified as "start", which allows the moves to be done
in three directions, respectively "to the left", "to the right" or "downwards". All
the rest of the remaining playing fields are marked with one-directional and two-directional
arrows showing the possible directions a participant may give instructions to be followed.
When a two-directional playing field (i.e. a field with two possible directions) is
opened, the participant chooses and indicates the direction he / she would like to
be taken. When a one-directional playing field is opened, the direction is already
shown and the moderator opens the next playing field himself. The aim is a peripherally
situated playing field to be reached, against which a prize is indicated, which leads
to winning of the sum indicated. The reaching of a prize marks the end of the third
drawing. The difference between the prize won by the participant and the sum distributed
from the daily cycle for prize from the third drawing is added to the amount for the
"jackpot" of the device for the following day. In case no connection can be made with
the participant chosen to be the player at the beginning of the game it may be possible
maximum two other participants to be chosen and contacted by telephone to act as players
on the "maze/labyrinth" device. Once a week the "Radiance of Ra" game is run, during
which the prizes from the fourth drawing are determined. Five drums are used for determining
the prizes from the fourth drawing (Fig.8) and the resulting number 134 is input into
a computer-electronic system 135 which visualizes all of the IRNs for the active game
period with last five digits coinciding with the five-digit number drawn 138 with
the corresponding voice recording files being played 139. After checking the validity
of the data in the recording 141 a phone connection is made with the player 142. The
prizes from the fourth drawing are determined with the help of a "Klondike" device
143. It consists of an inclined board with a flat surface. The playing field is outlined
by barriers situated on it, whereas the barriers in the different lines are displaced
with regard one to another and at the bottom of the board indicators for the collection
of the playing elements - balls and specifying the prize are formed. All the participants
in the cycles during that week may take part in it. For determining the prizes is
used a device from the maze/labyrinth type called "Klondike". The running of the game
begins by using a device for drawing of numbers on a random principle, in the concrete
case - of five drums with balls marked with numbers from 0 through 9. Five balls are
drawn (one from each drum), which make a five-digit number. All the participants that
have made stakes under an individual number coinciding with the five-digit number
thus drawn are granted the right to take part in the distribution of the prizes from
the fourth drawing. The device "Klondike" is used to determine the prizes. It consists
of an inclined board (1) with a limiting framework (2) along its periphery. On the
playing field (3) thus formed there are fixed barriers (4) oriented in lines (5),
barriers (4) from one line are displaced in relation to the barriers (4) from the
previous line. At the bottom end of the playing board (1) there are indicators (6)
in the form of pockets, which specify in advance the amount of the prize. It is preferable
the pockets (6) to be at least 5 in number. In the concrete case they are 9 in number
and in the center is situated the pocket with the greatest prize, while the pockets
(6) at the periphery are for smaller prizes. The "Radiance of Ra" game envisages each
participant to have the right to use 10 contest figures - balls of the same color,
which he/she inserts in the device. The balls, which move chaotically among the barriers
(4) run into pockets, which specify the size of the prize. A new ball is inserted
into the device only when the previous ball has finished its movement. When the number
of participants is more than one, lots are drawn for determining the consecutive order
of the game, i.e. the order in which each of them will insert a new ball.
[0024] A prize - "a super jackpot" or any other, is received by a participant who has managed
to drive in two balls in one pocket, which means the end of his participation. The
remaining participants continue to play until they have used all the balls (10 pieces)
they are allowed to, or until they win. In case any of the participants wins "the
super jackpot", the other participants may get consolation or booby prizes.
[0025] The difference between the sums won and the sum distributed from the prizes from
the weekly cycle of the game is added to the amount for the "super jackpot" of the
device for the following week.
[0026] The two devices described above - "maze/labyrinth" and "Klondike" may be used as
individual games or in combination - in the same or in reverse order.
1. Entertainment game telelotto system comprising:
Telecommunication mean arranged for making stakes by each participant,
mean arranged so that each participant make stakes and enter registration data before
the running of the game starts,
mean arranged for make drawings for the purpose of determining the prizes and arranged
so that for each of the drawings a different part of the registered stakes is used
and distributed,
a computer-digital system for generation an individual registration number in the
form of a numeric and/or a letter combination, and for recording participant's voice,
means arranged for in the case the individual registration number had already been
generated, the participant after having listened to a voice greeting enters his individual
registration number,
"maze-labyrinth" devices arranged for the distribution of the prizes draws,
characterized in that,
the "maze-labyrinth" devices consist of an inclined board (1) with flat surface, the
playing field of which is specified by barriers (2) on its surface oriented in lines,
whereas the barriers (2) forming the different lines are displaced in relation to
one another and at the bottom end of the playing board (1) there are indicators (3)
formed for collection of the balls and for indicating the size of the prize to be
won.
2. Entertainment game "telelotto" system according to claim 1, wherein at least a part
of the price of the telephone call represents participant's stake.
3. Entertainment game "telelotto" system according to claim 1, wherein a participant
is able to exert influence on the size of the prize through the number of stakes which
correspond to the number of calls of said participant.
4. Entertainment game "telelotto" system according to any previous claim, wherein the
"labyrinth"-type games are done with 10 balls per participant and a prize is won by
every participant who has managed to drive in at least two balls into one and the
same indicator.
1. System für ein Telelotto-Unterhaltungsspiel, das folgendes umfasst:
Telekommunikationsmittel, das derart ausgebildet ist, dass jeder Teilnehmer Einsätze
abgeben kann,
Mittel, das derart ausgebildet ist, dass jeder Teilnehmer seine Einsätze abgibt und
Registrierungsdaten eingibt, bevor das Spiel beginnt, Mittel, das derart ausgebildet
ist, dass Ziehungen durchgeführt werden, um die Preise zu bestimmen und das derart
ausgebildet ist, dass bei jeder Ziehung ein anderer Teil der registrierten Einsätze
verwendet und ausgeschüttet wird, ein Computer/ digitales System für das Generieren
einer individuellen Registrierungsnummer in Form einer Zahlen- und/oder Buchstabenkombination
und für das Aufnehmen der Stimme des Teilnehmers, Mittel, die derart ausgebildet sind
dass, für den Fall, dass die individuelle Registrierungsnummer bereits generiert wurde,
der Teilnehmer nach dem Anhören eines Sprachgrußes seine individuelle Registrierungsnummer
eingibt, "Irrgarten-/ Labyrinth"-Vorrichtungen, die für die Verteilung der Gewinnziehungen
ausgebildet sind, dadurch gekennzeichnet, dass die "Irrgarten/ Labyrinth"-Vorrichtungen aus einem geneigten Spielbrett (1) mit ebener
Oberfläche bestehen, dessen Spielfeld durch auf seiner Oberfläche in Linien angeordnete
Begrenzungen (2) definiert ist, während die Begrenzungen (2), welche die verschiedenen
Linien bilden, versetzt angeordnet sind und am unteren Ende des Spielbretts (1) Anzeigeelemente
(3) vorhanden sind, die für das Sammeln der Kugeln und das Anzeigen der Höhe des zu
gewinnenden Preises ausgebildet sind.
2. System für ein "Telelotto"-Unterhaltungsspiel gemäß Anspruch 1, wobei wenigstens ein
Teil des Preises des Telefonanrufs den Einsatz des Teilnehmers ausmacht.
3. System für ein "Telelotto"-Unterhaltungsspiel gemäß Anspruch 1, wobei ein Teilnehmer
in der Lage ist, über die Anzahl der Einsätze, die der Anzahl der Anrufe des Teilnehmers
entspricht, die Höhe des Preises zu beeinflussen.
4. System für ein "Telelotto"-Unterhaltungsspiel gemäß einem der vorhergehenden Ansprüche,
wobei die "Labyrinth"-Spiele mit 10 Kugeln pro Teilnehmer gespielt werden und jeder
Teilnehmer, der es schafft, mindestens zwei Kugeln in dasselbe Anzeigeelement zu bringen,
einen Preis gewinnt.
1. Système de jeu de divertissement de téléloto comprenant:
Moyen de télécommunication destiné à ce que tout participant puisse déposer des mises,
moyen destiné à ce que tout participant dépose sa mise et qu'il entre des données
d'enregistrement avant que le jeu ne commence, moyen adapté pour faire des tirages
pour déterminer les prix et adapté de telle sorte que pour chaque tirage, une autre
part des enjeux enregistrés est utilisée et distribuée, un ordinateur/ système numérique
pour générer un numéro d'enregistrement individuel sous la forme d'une combinaison
de numéros et/ou de lettres, et pour enregistrer la voix du participant, des moyens
destinés à ce que, au cas où le numéro d'enregistrement individuel aurait déjà été
généré, le participant entre son numéro d'enregistrement individuel après avoir été
accueilli par un message parlé, des dispositifs de « labyrinthe/dédale » destinés
à la distribution des tirages, caractérisé en ce que les dispositifs de « dédale/ labyrinthe » se composent d'un tableau incliné (1) avec
une surface plane, dont le terrain de jeu est défini par des barrières (2) arrangées
en lignes sur la surface de celui-là, les barrières (2) formant lesdites lignes étant
arrangées de manière décalée les unes des autres et en ce que des indicateurs (3) sont formés sur l'extrémité inférieure du terrain de jeu (1)
destinés à ramasser les boules et pour indiquer le montant du prix gagné.
2. Système de jeu de divertissement de « téléloto » selon la revendication 1, dans lequel
au moins une part du prix du coup de téléphone est la mise du participant.
3. Système de jeu de divertissement de « téléloto » selon la revendication 1, dans lequel
un participant peut influencer le montant du prix à l'aide du nombre de mises qu'il
dépose, qui correspond au nombre de coups de téléphone dudit participant.
4. Système de jeu de divertissement de « téléloto » selon l'une quelconque des revendications
précédentes, dans lequel on joue les jeux du type « labyrinthe » avec 10 boules par
participant et où tout participant ayant réussi à enfoncer au moins deux boules dans
le même indicateur gagne un prix.