[0001] This invention relates to a display system, for displaying combinations of selected
symbols for use in playing a game. The invention is particularly although not exclusively
concerned with such display systems forming part of a game-play apparatus including
player-operable coin-operated gaming or amusement machines, and gaming or amusement
systems having player-operable terminals connected to remote servers. As used herein
the expression coin-operated includes operation by coins, tokens, notes, credit or
debit cards, or any other suitable means of providing credit or monetary value.
[0002] Conventional reel-based game-play apparatus, such as fruit machines, have a plurality
of actual or video-simulated side-by-side symbol-bearing reels, say 3, 4 or 5 reels,
which act as symbol selectors. During play of a game, after credit of a predetermined
game-play stake value, the reels are rotated and then brought to rest to display,
through a window or at a play area, on one or more win lines, one or more combinations
of symbols on the peripheries of the reels. The (or each) such combination is evaluated
and an award may be made available in the event that the combination is of a predetermined
winning nature.
[0003] For play interest, and to enable the variety and number of selectable combinations
to be enhanced, it is known to provide multiple win lines. For example, each reel
may display say three consecutive symbols at the window or play area and there may
be multiple straight or angled win lines through different arrangements of the different
displayed symbols of the different reels. Also, it is known, particularly in the context
of a video-simulated reel display to provide multiple sets of reels and this advantageously
can provide a particularly enhanced range of selectable combinations. However, the
problem arises that it can be difficult to display to the player multiple sets of
reels in a clear and non-confusing manner especially if provision is made for wide-ranging
variation or selection possibilities.
[0004] An object of the present invention is to provide a display system, for use in playing
a game, with which multiple sets of symbol selectors can be readily displayed in a
clear and non-confusing manner.
[0005] According to the invention therefore there is provided a display system for use in
playing a game, said system comprising a play area, a display device operable to display
a multi-face body at said area, at least two faces of the body being display faces
having thereat respective sets of symbols selectors, first actuation means to cause
the body to move between predetermined positions whereby, at each such position, a
respective selected one of the display faces is exposed at the play area to a greater
extent than the (or each) other display face, and second actuation means to cause
the selectors of the selected display face to change to cause a selected combination
of symbols to be displayed at the play area.
[0006] With this arrangement by movement of the body to bring the different selector sets
respectively into display position at the play area, clear display of individual sets
can be readily achieved.
[0007] The multi-face body may be a regular or irregular polyhedral three-dimensional body
particularly a cube. Some or all of the faces may be display faces. In the case of
a cube preferably all six faces are display faces.
[0008] The selector sets may be of like or different form, preferably of like form. Within
each set, the individual selectors may be of like or different form, preferably of
like form. Each selector may comprise a predetermined sequence of symbols of two or
more different kinds. The second actuation means may operate to provide a continuous
moving display of the entire sequence with only a predetermined number of consecutive
said symbols, say three symbols, being revealed at the same time. In a particularly
preferred embodiment the selectors are, or represent, rotatable reels with the sequences
of symbols being provided around their peripheries. There may be say 3, 4 or 5 side-by-side
selectors in each set.
[0009] The play area may be defined by an area of a video screen and the multi-face body
and the sets of selectors may be video representations.
[0010] The display apparatus may have a supplementary display region alongside the play
area on which representation of one or more of the display faces of the body, other
than the selected display face, are shown. The player can therefore see display faces
which otherwise would be at least partially hidden. Preferably all of the other faces
are shown. Thus with a cube-shaped body with six display faces, one such face may
be shown at the play area and the other five at the supplementary display region.
Alternatively, all six faces may be shown at the supplementary display region.
[0011] The multi-face body may be shown in reduced proportion in the play area whilst it
is moving and, when movement ceases, the selected display face may expand to occupy
a larger part of the play area.
[0012] Operation of the first and/or second actuation means may be automatic and/or under
player control. Preferably both means are at least optionally under player control
such that the player has to operate one or more controls, such as push-buttons, touch
screen controls, or the like, in order to initiate operation of the means and/or to
influence the selection operation of the means. In this way provision may be made
for the player to apply judgement and skill or at least personal choice in the selection
processes. For example, the player may be able to effect selection of a desired display
face.
[0013] The arrangement may be such that, in play of one game, only one display face is selected
and utilised for selection of symbol combinations. Alternatively, the arrangement
may be such that multiple display faces are successively selected and utilised for
selection of symbol combinations. The player may have the option of deciding how many
and which display faces are to be utilised in a game.
[0014] The selectors of the (or each) display face selected for utilisation may change as
aforesaid after selection of the display face. Alternatively the selectors of one
or more selected faces may be held against changing, or may change before selection
of the respective face. Thus, the arrangement may be such that, when selecting a display
face, the player achieves a symbol combination already known to the player, or a surprise
combination.
[0015] The display device described above is preferably incorporated in game-play apparatus
as described above. The display device may be operable, as described above, in playing
the sole, or main game of the apparatus. Alternatively, the display device may be
operable for playing a subsidiary game, such as a feature game or bonus game which
is made available in dependence on the outcome of a different main game or which is
made available as a consequence of some bonus event or otherwise.
[0016] Further gaming or award possibilities may arise for playing subsidiary games such
as bonus games or providing new awards, etc. Said further gaming or award possibilities
may arise from interactions or combinations of symbols on the display faces of the
multi-face body.
[0017] Operation of the display device may be dependent on actuation of the apparatus with
a predetermined game-play stake. This may entitle the player to selection of all,
or a predetermined number of display faces for utilisation. Alternatively, the number
of selectable display faces may be determined by the stake value selected by the player.
[0018] The (or each) symbol combination selected with the (or each) symbol set may be evaluated,
by evaluation means, and utilised to determine an award which may then be made available
to the player with award means.
[0019] All awards may be a monetary value paid or credited to the player. Alternatively
or additionally there may be other kinds of awards, such as transfer to a bonus or
feature game which may have enhanced possibilities for attaining monetary awards.
[0020] The game play may also take place via the internet, mobile telephone, handheld console,
or any other device. In this embodiment, the play area is provided by the video screen
area of the said device.
[0021] The invention will now be described further by way of example only and with reference
to the accompanying drawings in which:-
- Figure 1
- is a diagrammatic representation of one form of an entertainment machine incorporating
a display system according to the invention;
- Figure 2
- is a diagrammatic block circuit diagram of the machine of Figure 1;
- Figures 3 & 4
- are detailed views of displays of the machine of Figures 1 and 2.
[0022] As shown in Figure 1, the entertainment machine has a floor-standing, wall-mounted,
or table-top box shaped cabinet 1 having an upper front glass panel 2 which is screen-printed
to define a central window area 3 through which a screen 4 of a VDU 5 is exposed.
[0023] Above or below the panel 2 at a convenient location there is located a coin or note
slot 6 for introduction of coins, tokens or notes, and below the panel 2 there is
a pay-out opening 7.
[0024] As shown in Figure 2, within the cabinet 1 there is mounted the VDU 5, a receiving
mechanism 8 for coins, tokens or notes connected to the slot 6, a pay-out or award
device 9 connected to the outlet 7, and a processor unit 10 with an evaluator 10a
to which these parts are connected.
[0025] Beneath the panel 2 there are player-operable push buttons 11 which are also connected
to the processor unit 10. It is also possible to use touch-screen controls.
[0026] As shown in Figures 3 and 4, the VDU screen 4 shows a central rectangular play area
12, a supplementary display region 13 above the play area 12 divided into five side-by-side
small rectangular areas 14, a series of numbers 15 at each short side of the rectangular
play area 12, and various indicators 16, 17 beneath the play area 12. Some of the
indicators 16 relate to functions, such as 'Start', 'Gamble', 'Help', 'Exit' and these
may relate to corresponding press buttons 11, or may be touch screen areas. Other
indicators 17 provide digital or alphanumeric displays recording e.g. game-play credit
and winnings.
[0027] As shown in Figure 3, the play area 12 can provide a display simulating five side-by-side
fruit machine reels 18, that is, reels having symbols 19 at equally spaced positions
around their peripheries and which can each rotate and then come to rest to display
three consecutive symbols 19, in a vertical column one above the other at the play
area 12 with the symbols of the different reels 18 aligned in three horizontal rows.
[0028] In accordance with conventional practice, the machine includes an evaluator 10a which
evaluates combinations of the symbols 19 displayed at the play area 12 along one or
more win lines, as indicated by the numbers 15. Any one or more of the three rows
of horizontally aligned symbols 19, and various diagonal, stepped, zig zag or other
angular paths across the five columns of symbols 19 may be win lines. The award device
9 of the machine is associated with the evaluator 10a whereby an award can be made
available when an evaluated symbol combination is of a predetermined winning nature.
[0029] The five small rectangular areas 14 display five simulated symbol-bearing reels 18
in like manner to the main play area 12. The reels 18 of these smaller displays may
have the same peripheral symbol sequences as those of the respective reels 18 of the
main play area 12, or different symbol sequences may be used.
[0030] After insertion of coins, tokens or notes into the slot 6 to an amount at least equal
to a predetermined game-play stake value, the machine can be operated to play a game.
Credit is shown on the credits indicator 17.
[0031] The player may now have the option of playing a conventional game using the reels
18 shown at the main play area 12 with multiple win lines. In that case, after pressing
the start button 16 the reels 18 rotate and then come to rest and winnings are indicated
on the winnings indicator 17 in the event that a winning combination is attained on
any of the win lines. By operating a gamble button 16 a gamble feature can be implemented
whereby the player seeks to increase the value of a win. By operating an exit button
16 the player can obtain a payout of accumulated winnings or transfer this to credit
for use in playing further games.
[0032] Alternatively or additionally the player can play a multiple selection game. This
may be available automatically for all games, or it may be available at the option
of the player e.g. by utilising a higher stake value or by substituting the multiple
selection game for the multiple win line game described above, or it may become available
on an occasional e.g. random basis or as a bonus game triggered by a bonus event.
[0033] The multiple selection game involves selection of symbols 19 with the set of reels
18 initially shown at the play area 12 as described above, followed by similar selection
of symbols 19 with the set of reels 18 on one or more of the smaller displays at the
areas 14. The or each of the smaller displays in use is enlarged and transferred to
the main play area 12 to appear in like manner to the initial reel display at such
area.
[0034] Where all smaller reel displays from all areas 14 are used they may transfer automatically
in turn to the play area 12. Where only one or some of the displays are used they
may be automatically selected from the five available displays on any predictable
or random basis or they may be selected by the player by operating a control e.g.
by touching the areas 14 with the smaller displays on the video screen.
[0035] Transfer of a selected smaller display to the main play area 12 occurs as shown in
Figure 4. The six reel displays, namely the initial display at the play area 12 and
the five smaller displays at the areas 14 are represented on respective faces 21 of
a three-dimensional cube 20. As shown in Figure 4 the initial display is highlighted
or shown more brightly on the respective cube face 21 whereas the other faces 21 are
shown in shadow. When one of the other displays on one of the other faces 21 is selected
that face becomes highlighted and all other faces are then in shadow. The cube 20
rotates about a pivot point in the centre of the cube in any predictable or random
manner until the selected face 21 is face-on to the play area 12. This face 21 then
expands to occupy the entire play area 12.
[0036] As shown, the cube faces 21 have representations of the reels 19 and also the adjoining
side and bottom displays, namely the numbers 15 and the indicators 16, 17. Also, at
the top there is shown a decorative strip rather than the supplementary display region
13.
[0037] The arrangement may be such that, after expanding to occupy the play area 12, the
reels 19 may then rotate and come to rest for symbol selection purposes. Alternatively
the reels 19 may rotate and come to rest during or prior to the transfer to the play
area 12 e.g. during rotation of the cube 20.
[0038] After transfer of one reel display to the play area 12, in the case where a further
reel display is subsequently to be transferred, the displayed supplementary display
region 13 may first reappear on the video screen, possibility modified by order or
by number of areas 14 to allow for reel displays already transferred. In each case,
for each transfer, this is done using the rotating cube display as described above.
[0039] The player may be shown a starting position i.e. a pre-rotation position for each
reel display prior to transfer. It is also possible to use an arrangement in which
the reel displays are concealed prior to transfer, or the reel displays are fixed
and do not change by rotation of the reels.
[0040] After selection of symbols with all sets of reels which are available for utilisation
in the game, all selected symbol combinations are evaluated and any winnings are accumulated
from all combinations and are shown on the winnings indicator 17 for pay out to the
player or for transfer to credit for use in funding further games.
[0041] In this way, where for example all six reel displays are used in a game, the player
has at least six possibilities for winning. In the case where each reel display is
evaluated along multiple win lines, the possibilities for winning will be a multiple
of six. The overall odds may be the same as would be the case with a single reel display
as a consequence of a requirement for an increased game-play stake value and/or as
a consequence of reduced likelihood of winning for each reel display e.g. by reduction
in number of win lines used for evaluation.
[0042] With the above described embodiment the movable cube 20 provides an interesting and
clear means for representing transfer of six different reel displays to the play area
12. This permits enhanced variety with minimal confusion.
[0043] It is of course to be understood that the invention is not intended to be restricted
to the details of the above embodiment, which are described by way of example only.
[0044] Thus for example, a movable body other than a rotatable cube 20 may be used. Any
suitable regular or irregular body movable in any suitable manner may be used.
[0045] Further, although Figure 4 shows rotation of the cube about a diagonal axis it is
to be understood that rotation may take place on any one or more axes. Thus the cube
may rotate about a vertical axis and/or a horizontal axis. Rotation may be of a predetermined
consistent nature e.g. always about a predetermined axis or axes, or it may be of
an irregular or random tumbling nature, or otherwise.
1. A display system for use in playing a game, said system comprising a play area, a
display device operable to display a multi-face body at said area, at least two faces
of the body being display faces having thereat respective sets of symbols selectors,
first actuation means to cause the body to move between predetermined positions whereby,
at each such position, a respective selected one of the display faces is exposed at
the play area to a greater extent than the (or each) other display face, and second
actuation means to cause the selectors of the selected display face to change to cause
a selected combination of symbols to be displayed at the play area.
2. A display system as claimed in claim 1 or claim 2 wherein all of the faces are display
faces.
3. A display system as claimed in any preceding claim wherein the selector sets are of
like or different form and/or within each set, the individual selectors are of like
or different form.
4. A display system as claimed in any preceding claim wherein each selector comprises
a predetermined sequence of symbols of two or more different kinds.
5. A display system as claimed in any preceding claim wherein the second actuation means
operates to provide a continuous moving display of the entire sequence with only a
predetermined number of consecutive said symbols being revealed at the same time.
6. A display system as claimed in any preceding claim wherein the selectors are, or represent,
rotatable reels with the sequences of symbols being provided around their peripheries.
7. A display system as claimed in any preceding claim wherein the display apparatus has
a supplementary display region alongside the play area on which representation of
one or more of the display faces of the body, other than the selected display face,
are shown.
8. A display system as claimed in any preceding claim wherein the multi-face body is
shown in reduced proportion in the play area whilst it is moving and, when movement
ceases, the selected display face expands to occupy a larger part of the play area.
9. A display system as claimed in any preceding claim wherein operation of the first
and/or second actuation means is automatic and/or under player control.
10. A display system as claimed in claim 9 wherein both means are at least optionally
under player control such that the player has to operate one or more controls, such
as push-buttons, touch screen controls, or the like, in order to initiate operation
of the means and/or to influence the selection operation of the means.
11. A display system as claimed in any preceding claim wherein in play of one game, only
one display face is selected and utilised for selection of symbol combinations or
wherein multiple display faces are successively selected and utilised for selection
of symbol combinations.
12. A display system as claimed in any preceding claim wherein the selectors of the (or
each) display face selected for utilisation: change as aforesaid after selection of
the display face, selected faces are held against changing, or change before selection
of the respective face.
13. A display system as claimed in any preceding claim wherein when selecting a display
face, the player achieves a symbol combination already known to the player, or a surprise
combination.
14. A display system as claimed in any preceding claim wherein the display device is incorporated
in game-play apparatus and is operable for playing the sole, or main game of the apparatus
and/or is operable for playing a subsidiary game, such as a feature game or bonus
game which is made available in dependence on the outcome of a different main game
or which is made available as a consequence of some bonus event.
15. A display system as claimed in claim 14 wherein operation of the display device is
dependent on actuation of the apparatus with a predetermined game-play stake.
16. A display system as claimed in claim 15 wherein the number of selectable display faces
is be determined by the stake value selected by the player.
17. A display system as claimed in claim 15 or claim 16 wherein the (or each) symbol combination
selected with the (or each) symbol set is evaluated, by evaluation means, and utilised
to determine an award which is then be made available to the player with award means
and wherein the award is a monetary value paid or credited to the player or is a transfer
to a bonus or feature game.
18. A display system as claimed in any preceding claim wherein the display screen is incorporated
in an internet connected terminal, a mobile telephone or a handheld console.