[0001] This invention relates to player-operable entertainment machines, particularly coin-operated
amusement with prizes (AWP) machines, such as "fruit" or "poker" machines, of the
kind having a main display device operable in play of a main game for displaying a
selected combination of symbols at a win zone. As used herein the term coin is intended
also to cover tokens, charge or credit cards or any other means of supplying credit
or monetary value.
[0002] The main display device of a fruit machine may comprise multiple side-by-side reels
which are rotatable about a common horizontal axis within a housing behind a window
at the win zone. Each reel has symbols at equally spaced positions around its periphery
and the reels can be brought to rest with one symbol on each reel displayed through
the window on a win line.
[0003] If the displayed combination of symbols constitutes a predetermined winning combination
an award may be made available to the player.
[0004] It is well known to provide a supplementary display or 'feature game' which can be
used to enhance the entertainment value of the machine and provide additional or alternative
opportunities for winning.
[0005] In particular, it is known to provide a panel having sections which can be selectively
illuminated to represent movement from location to location along a trail, particularly
along a wraparound trail, which may simulate the playing of a board game.
[0006] Play is transferred from the main reels to the trail of the feature game on a random
or predetermined basis and illumination of the panel sections may then be effected
by, or in correspondence with, a rotatable subsidiary feature reel, or otherwise,
representing the spin of a reel or roll of a dice or other selection.
[0007] Awards or award possibilities may be made available to the player in dependence on
the location on the trail to which play has progressed.
[0008] Other supplementary play features, which provide the player with a different or supplementary
winning opportunity, or the possibility of increasing the value of an attained award,
are also well known. In particular it is known to provide a gamble feature whereby
for example the player operates a control to arrest movement up and down a 'ladder'
as indicated by illumination of successive steps, so that an increased or decreased
award is attained depending on the step finally selected. Also known is to provide
the player with one or more free spins of the reels, thus providing the possibility
of obtaining additional awards.
[0009] These known supplementary play features are provided in association with the main
game and therefore have a limited involvement in the provision of player entertainment.
[0010] In
GB 2349494 this problem was addressed by a gaming machine provided with a player control for
selecting operation of a supplementary play feature in place of an available main
game. This provides a significant level of improvement in player entertainment by
enabling the main game to be bypassed. In some instances, being able to pass directly
to a supplementary game feature may cause difficulties in compliance with local gaming
laws, with implementation of the supplementary game feature or, in consequence of
either of these, difficulties in providing an attractive wager for a player.
[0011] An object of the present invention is to provide enhanced possibilities for player
entertainment derived from supplementary play features that at least partly alleviates
or overcomes the above problems.
[0012] According to the invention therefore there is provided an entertainment machine having:
a main display device for use in playing main game, and at least one supplementary
play feature; a player control for selecting operation of the (or at least one) supplementary
play feature in place of an available main game; and a credit monitoring means for
determining the credit level established for play
characterised in that the player control is operable in response to the established credit level such that
the (or at least one) supplementary play feature available for selection varies in
response to the established credit level.
[0013] With this arrangement enhanced opportunities for player entertainment arise in so
far as the player can choose to implement a supplementary play feature at the start
of a game as an alternative to the usual procedure of playing a main game followed
by a supplementary play feature as and when made available. Furthermore, the supplementary
play feature made available may be varied in nature or operation to ensure compliance
with local requirement and/or ease of implementation and thus an attractive wager
for a player.
[0014] The operation of the player control may vary by varying the value of the (or at least
one) supplementary play feature or by varying the (or at least one) supplementary
play feature available for selection. The value variation may occur in any one or
more of: the permitted start value, permitted stake value, permitted plays, permitted
award value or permitted award multipliers.
[0015] The gaming machine may further comprise indicator means for indicating to a player
the possible variations of supplementary play feature value and/or supplementary play
features available. The indicator means may comprise a visual display unit such as
an LCD, LED display or similar. The indicator means may additional or alternatively
comprise audio output means.
[0016] Most preferably the machine is a coin-operated machine and a predetermined level
of credit value has to be established for play of a main game. There may be the possibility
of accumulating credit by multiple coin insertions and/or by transfer from credit
value awards. Operation of the player control of the present invention may act to
decrement such accumulated credit value, the control being available for operation
whenever the established credit value meets a predetermined condition.
[0017] Where the supplementary play feature operates on a start value, such as the gamble
feature which acts to increase or decrease a start value, this value may be equal
to the above mentioned game-playing unit of credit value, or it may be calculated
on some other basis. Provision may be made for player selection of the start value
e.g. by multiple operation of the player control to effect multiple transfer of existing
established units of credit value e.g. to the start stake of the gamble feature. The
indicator means may provide indications of the credit value required to obtain a particular
value of supplementary play feature or may provide indications of the permitted start
value of the supplementary play feature.
[0018] In different embodiments the predetermined condition for the established credit value
may be that the credit value is above a predetermined level, below a predetermined
level, within a predetermined range or equal to a predetermined value. This provides
for the machine to require a minimum credit value to initiate the operation of the
player control if so desired and also provides for the machine to prevent operation
of the supplementary play feature with a start value that could result in an award
outside the legally permitted maximum in a particular location or for a particular
type of machine. If the potential award value for a given start value that could result
in an award outside the legally permitted maximum in a particular location or for
a particular type of machine, selection of the supplementary play feature with such
a start value may result in a change of machine mode such that such awards may be
won. This functionality may only be enabled if it is legally permitted. For instance,
a player may be able to play the main game for a stake of say £1 (here the machine
may be classified as a B3 game for UK legal purposes) and may wish to play the supplementary
feature for a stake of say £30 (here the machine may be classified as a B2 game for
UK legal purposes). Assuming the machine is sited in a suitable location, the machine
may change mode between B2 compliant mode and B3 compliant mode as required.
[0019] The indicator means may be operable to indicate to a player the predetermined maximum
or minimum credit value, the predetermined value range or the predetermined value.
The indicator means may further be operable in particular embodiments to indicate
that a change of operation mode is possible and/or has occurred.
[0020] The supplementary play feature implemented by the player control may be a feature
game, a gamble feature, additional plays or any other suitable supplementary feature
or combination of features. There may be multiple supplementary play features. Where
there are multiple supplementary play features the arrangement may be such that the
player control implements one of these as selected on a predetermined basis or on
a random or pseudo random basis or at the choice of the player. In some embodiments
where there are multiple supplementary play features some or all of these features
may be only available via the main game or via selection using the player control.
[0021] A winning outcome of the supplementary play feature may result in an award to the
player in the usual way e.g. by payout or transfer to accumulated credit value which
can be used for further game play.
[0022] Most preferably the entertainment machine is an 'amusement with prizes' (AWP) machine
particularly of the fruit machine or poker machine kind using actual (or simulated)
rotatable reels as mentioned above. The supplementary play feature may be provided
using electromechanical means or a simulated video display.
[0023] The invention will now be described further by way of example only and with reference
to the accompanying drawings in which:-
Figure 1 is a diagrammatic perspective view of one form of an entertainment machine
according to the invention;
Figure 2 is a block circuit diagram of the machine; and
Figure 3 is a schematic illustration of an alternative embodiment of the machine.
[0024] Referring to the drawings, Figure 1 shows a fruit machine having a floor-standing
box shaped housing 1 having a front wall which includes upper and lower glass panels
2, 3, a number of operating buttons 5, 6, 24, 25, a coin slot 7 and a payout opening
8.
[0025] Within the housing 1 there are three axially aligned reels 9 having say 20 symbols
at regularly spaced positions around their peripheries. The reels 9 are axially rotatable
and are driveably connected to respective stepper motors 10. The reels 9 are arranged
behind a window 11 defined by a printed region of the lower glass panel 3. Each reel
9 can be arrested by the respective stepper motor 10 in any of 20 stopping positions
in which one symbol is in precise registration with a horizontal win line in the centre
of the window 11 and two further symbols are visible above and below the win line.
[0026] The stepper motors 10 are connected to a microprocessor-based control unit 12. This
unit is also connected to a coin-mechanism 13, a pay-out mechanism 14 and the buttons
5, 6, 24, 25.
[0027] In use, the player inserts coins into the coin mechanism 13 through the slot 7 sufficient
to generate credit for one or more games. The credit establised by inserting coins
is determined by a credit monitoring means 12a, which is further operable to determine
the credit level after play of one or more games or the recipt of one or more awards.
The amount of credit is shown on an LED or LCD display 22 and the machine is actuated
so that a main game can now be played. The main game commences after a start button
5 has been pressed and the reels 9 spin and then come to rest so as to select a combination
of symbols displayed on the win line. The displayed symbol combination is assessed
by the control unit 12 and a win indication is given in the event that the combination
is of a predetermined winning nature.
[0028] The control buttons 6 can be used to perform 'hold' or 'nudge' functions, when made
available to the player, so that the player can seek to influence the outcome of a
game, in conventional manner.
[0029] The upper panel 2 is a transparent glass panel and within this there is a printed
display region 15, which can be back-illuminated with a bank of lamps 16, and which
provides a conventional supplementary feature game.
[0030] As shown, this feature game comprises a wraparound trail 17 comprising a series of
printed sections marked with decoration, information and symbols. Of course it is
possible that alternative feature games may be provided, in particular multiple different
feature games may be provided if a video screen is provided.
[0031] In the centre of the trail there is a printed window behind which an auxiliary feature
reel 20 is rotatable. The reel 20 has around its periphery the numbers 1 to 12 corresponding
to the values which can be selected with two dice. The reel 20 can be rotated with
a stepper motor 21, controlled by the control system 12, and brought to rest with
one of the numbers shown through the window 19.
[0032] Play can progress around the trail 17 by successive back illumination of the sections
simulating movement through a number of steps corresponding to the number selected
with the feature reel 20.
[0033] Play transfers to the trail 17 from the main game in the usual way on a random or
predetermined basis, e.g. when predetermined transfer symbols on the main reels 9
are selected on the win line or otherwise.
[0034] The player can then operate the start button 5 or another feature button to cause
the feature reel 20 to rotate and select a number which causes play to progress along
the trail 17 to a selected section at which a symbol on the section is back illuminated.
[0035] In the event that the main game results in a winning combination of symbols on the
win line 11, and/or the feature game results in selection of a winning section or
sections of the trail 17, an award may be made available to the player and on a random
or pseudo random basis the player may be given an opportunity of gambling the award.
[0036] As shown there is a gamble ladder 23 having steps corresponding to successively increasing
values starting with zero or a low value. The steps are rapidly back illuminated (with
lamps 16a) in sequence when the gamble feature is actuated and a gamble button 24
can then be pressed to arrest the sequential illumination on one of the steps. The
gambled award is then increased (or decreased) to the value corresponding to the illuminated
step.
[0037] Also possible, either directly from the main game or from either the trail or the
bonus ladder, is the award of one or more free spins of reels 9. As in normal game
operation, the free spins may each result in an award being made available to the
player or transfer to feature game or gamble feature. The number of free spins awarded
may be indicated on digital display 22.
[0038] There is a further button 25 on the front of the machine which can be used as a selector
button.
[0039] Whenever the machine has been provided with sufficient credit, as monitored by the
credit monitoring means 12a and as thereby shown on the digital display 22, the player
has the option to operate the selector button 25 as an alternative to starting a main
game, as described above, by pressing the start button 5.
[0040] When the selector button 25 is pressed, instead of starting a main game, play transfers
directly to the feature game or to the gamble feature or provides one or more free
spins. The arrangement may be such that the machine operating system determines whether
it is the feature game or the gamble feature to which play transfers or whether one
or more free spins are provided. Alternatively the player may be able to choose e.g.
by pressing the button 25 an appropriate number of times, or otherwise, to make a
selection.
[0041] If play transfers directly to the feature game, the player can then play the feature
game in the usual way and possibly obtain an award. In particular, the player may
play the feature game with a stake equal to the amount of credit required to transfer
directly to the feature game.
[0042] If play transfers directly to the gamble feature, the player can gamble an amount
equal to the credit value required to play a main game, or any other appropriate amount,
and possibly obtain an increased value of credit. In particular, the player may play
the gamble feature with a stake equal to the amount of credit required to transfer
directly to the gamble feature.
[0043] If one or more free spins are provided, the free spins may each result in an award
being made available to the player or transfer to feature game or gamble feature.
The player may be required to provide a particular credit value to obtain the free
spins.
[0044] In some cases, for instance with direct transfer to the feature game or the gamble
feature, gambling using the credit value required to transfer to directly to the feature
game or gamble feature could result in awards larger than permitted by local legislation
or by the machine category. In such circumstances, the selector button 25 will not
enable direct transfer. Alternatively, the selector button 25 will enable direct transfer
but will also change the machine operation mode. This might for instance cause the
machine to operate as a UK category B2 machine rather than a B3 machine.
[0045] The value of the feature game, gamble feature or free spins may vary with the amount
of credit value required to enable the transfer. For instance, with the award of free
spins, the player may be offered the opportunity of obtaining, say, 2 free spins for
a first credit value, 5 free spins for a second larger credit value and 10 free spins
for a third still larger credit value. In a further alternative, the player may be
offered the opportunity to obtain, say, 2 free spins and a x2 multiplier on all win
values for a first value and 2 free spins and a x5 multiplier on all win values for
a second larger credit value. In further embodiments it may be possible to provide
a range of options including different numbers of free spins and different award multiplier
values.
[0046] The functionality described above may alternatively be implemented in a machine 101
having simulated features provided on one or more display areas 102, 103 as is illustrated
in figure 3a. In this example the machine 101 is provided with a main game based on
simulated reels 109 on the lower display area 103, the upper display area 102 being
reserved for game information and for implementing a feature game. The display areas
102, 103 are touch sensitive and provide simulated control buttons 105 for playing
the main game and a credit display 122. As in the embodiment of figures 1 and 2, the
machine 101 provides a selector button 125 which operates to transfer play to the
feature game, gamble feature or as shown to allow a player to obtain free spins. The
button 125 is operable to display the credit value required to obtain the free spins.
Of course, should the button be operable to provide an alternative transfer such as
the feature game or gamble feature, this and the credit value required could be displayed
thereon.
[0047] In order to prevent accidental selection or, if a choice of different transfers or
different values of transfers is possible, following actuation of the selection button
125 one or more additional selection buttons 125a may be provided. The additional
selection buttons 125a are shown in figure 3b.
[0048] With the arrangements described above, the player is provided with increased opportunities,
and hence enhanced entertainment, since the player has the option of playing a main
game followed possibly by the feature game and/or gamble, or of playing the feature
game and/or the gamble instead of the main game and the still further possibility
of selecting an appropriate value feature game or gamble when either playing in sequence
or when transferring.
[0049] It is of course to be understood that the invention is not intended to be restricted
to the details of the above embodiment which are described by way of example only.
1. An entertainment machine having: a main display device for use in playing a main game,
and at least one supplementary play feature; a player control for selecting operation
of the (or at least one) supplementary play feature in place of an available main
game; and a credit monitoring means for determining the credit level established for
play characterised in that the player control is operable in response to the established credit level such that
the (or at least one) supplementary play feature available for selection varies in
response to the established credit level.
2. An entertainment machine as claimed in claim 1 wherein the player control is operable
to vary any one or more of: the permitted start value, permitted stake value, permitted
plays, permitted award value or permitted award multipliers of the (or at least one)
supplementary play feature.
3. An entertainment machine as claimed in any preceding claim wherein the player control
is operable to vary the (or at least one) supplementary play feature available for
selection.
4. An entertainment machine as claimed in any preceding claim wherein the entertainment
machine further comprises indicator means for indicating to a player the possible
variations of supplementary play feature value and/or supplementary play features
available.
5. An entertainment machine as claimed in claim 4 wherein the indicator means comprises
a visual display unit, being an LCD or LED display.
6. An entertainment machine as claimed in claim 4 or claim 5 wherein the indicator means
comprises audio output means.
7. An entertainment machine as claimed in any preceding claim wherein the entertainment
machine is a coin-operated machine and a predetermined level of credit value has to
be established for play of a main game and wherein there is the possibility of accumulating
credit by multiple coin insertions and/or by transfer from credit value awards.
8. An entertainment machine as claimed in claim 7 wherein operation of the player control
acts to decrement such accumulated credit value, the control being available for operation
whenever the established credit value meets a predetermined condition.
9. An entertainment machine as claimed in any preceding claim wherein the supplementary
play feature implemented by the player control is a feature game, a gamble feature,
or an additional play.
10. An entertainment machine as claimed in any preceding claim wherein the supplementary
play feature is a gamble feature which acts to increase or decrease a start value
and wherein the start value is either: equal to the predetermined level of credit
value; or can be selected by the player.
11. An entertainment machine as claimed in claim 10 wherein the start value is selected
by multiple operation of the player control to effect multiple transfer of existing
established units of credit value to the start value of the supplementary play feature.
12. An entertainment machine as claimed in any preceding claim when dependent either directly
or indirectly upon claim 4 wherein the indicator means provides an indication of the
permitted start values of the supplementary play feature.
13. An entertainment machine as claimed in any preceding claim when dependent either directly
or indirectly upon claim 8 wherein the predetermined condition for the established
credit value is that the credit value is above a first predetermined level, below
a second predetermined level, within a predetermined range, equal to a predetermined
value or is chosen so that the wagers are legally permitted.
14. An entertainment machine as claimed in claim 13 when dependent either directly or
indirectly upon claim 4 wherein the indicator means is operable to indicate to a player
the predetermined maximum or minimum credit value, the predetermined value range or
the predetermined value.
15. An entertainment machine as claimed in any preceding claim wherein the entertainment
machine is operable in two or more operation modes and wherein the entertainment machine
is operable in a first operation mode during play of the main game and a second operation
mode during play of the supplementary play feature.
16. An entertainment machine as claimed in claim 1 when dependent either directly or indirectly
upon claim 4 wherein the indicator means is further operable to indicate that a change
of operation mode is possible and/or has occurred when play switches/is about to switch
between the main game and the supplementary play feature.
17. An entertainment machine as claimed in any preceding claim wherein there are multiple
supplementary play features and wherein the player control implements one of the multiple
supplementary play features as selected on a predetermined basis; on a random or pseudo
random basis; or at the choice of the player.
18. An entertainment machine as claimed in claim 17 wherein some or all of the supplementary
play features are only available via the main game or via selection using the player
control.
19. An entertainment machine as claimed in any preceding claim wherein a winning outcome
of the supplementary play feature results in an award to the player by payout or transfer
to accumulated credit value.
20. An entertainment machine as claimed in any preceding claim wherein the entertainment
machine is an 'amusement with prizes' (AWP) machine of the fruit machine or poker
machine kind using actual (or simulated) rotatable reels.
21. An entertainment machine as claimed in claim 20 wherein the supplementary play feature
is provided using electromechanical means or a simulated video display.