Field of the Invention
[0001] This invention relates to a toy game, and in particular a toy game comprising a plurality
of game pieces which are magnetically attracted or repelled.
Background
[0002] Many games attempt to simulate the play of team sports such as football (soccer),
American football, hockey and the like. However, it is difficult to cause inanimate
game pieces to effectively dribble, pass, shoot or otherwise manipulate the ball or
puck during game play. The inability to satisfactorily manipulate the ball or puck
when playing a simulated team sports game can reduce the enjoyment of the game as
this is the case in the prior art document
FR 2416031. What is needed, therefore, is a game which affords a more realistic simulation of
a team sport.
Brief Description of the Figures
[0003] FIGS. 1A-C are schematics showing an exemplary "player" game piece of the invention.
[0004] FIG. 2 is a schematic of an exemplary game board of the invention, showing attraction
and repulsion zones on a football (soccer) pitch.
Summary of the Invention
[0005] The invention provides a game comprising at least two first game pieces which represent
players, and at least one second game piece representing a ball or puck, in which
the first and second game pieces each comprise at least one magnetic portion. Arranged
so that one part of each of the first and second game pieces has a magnetic field
of a given polarity. The first and second game pieces are adapted to selectively releasably
adhere by magnetic attraction or move apart by magnetic repulsion during play.
Detailed Description of the Invention
[0006] The game of the invention comprises a plurality of game pieces representing players
designed to simulate any of the various known team sports in which a ball or puck
is used during game play ("player game pieces"). Exemplary team sports which can be
simulated with the present game include football (sometimes called soccer), American/Canadian
or American Collegiate football, ice or field hockey, rugby (including "Australian
Rules Football"), lacrosse and basketball. The game of the invention can simulate
other team sports.
[0007] The player game pieces can be provided in any suitable number depending on the team
sport to be simulated, but at least two player game pieces should be provided (e.g.,
one player per side or team). For example, soccer is played with two sides of eleven
players - traditionally a goalkeeper, two fullbacks, three halfbacks, and five forwards.
In an embodiment of the present game which simulates soccer, two sides of at least
eleven player game pieces can be provided for a total of 22 pieces, representing two
opposing soccer teams. American football also has two sides of eleven players, and
ice hockey has six players a side. Thus, a game of the invention simulating American
football would also provide two sets of at least eleven player game pieces (for a
total of 22 pieces), and a game of the invention simulating ice hockey would provide
two sets of at least six player game pieces (for a total of twelve pieces). Any number
of additional player game pieces can be provided in a game of the invention, where
the additional pieces can represent extra players for a given team or side. For example,
for a game of the invention simulating soccer, each team or side could comprise 12,
13, 14 or more player pieces.
[0008] A player game piece can be made in any suitable shape, for example in the shape of
a stylized human being or animal, or in a fanciful shape. The player game pieces can
also be made in the likeness (including a caricature) of an actual sports figure.
The player game pieces can also comprise one or more colours, designs or indicia indicating
the team or side to which the piece belongs. Such colours, designs or indicia can
be those associated with actual sports teams or figures.
[0009] A player game piece can be any suitable size which allows a person to play the game,
which can be readily determined by one skilled in the art. For example, the player
game piece can be from about 20mm to about 45mm in height, from about 15mm to about
30 mm in length (i.e., from left to right sides), and from about 10 mm to about 25
mm in depth (i.e., from front to back). An exemplary player game piece can be about
35mm in height, about 27mm in length, and about 21 mm in depth. Greater or lesser
values are contemplated for the height, length and breadth of the player pieces.
[0010] The player game piece can be fabricated from any suitably rigid material, such as
heavy gauge paper or cardboard, woods, metals, plastics, rubbers or synthetic resins,
as are known in the art, by standard techniques for producing toy game pieces or figures.
For example, the player game piece can be fabricated by injection molding from material
such as acrylonitrile-butadiene-styrene terpolymer (ABS), or a polycarbonate and acrylonitrile-butadiene-styrene
terpolymer blend (PC/ABS).
[0011] A player game piece can comprise at least one non-magnetic ferrous material portion,
which can be placed anywhere on the player game piece. For example, a non-magnetic
ferrous material portion can be placed on the surface of or inside the player game
piece, or can be arranged so that it extends from the surface to the inside of the
player game piece. The placement of the non-magnetic ferrous material portion can
be dictated by which team sport is being simulated by the game to which the player
game piece belongs; for example, if the game is simulating soccer, than the non-magnetic
ferrous material portion can be located in the area of the player game piece corresponding
to the feet. The non-magnetic ferrous material portion can also be located in different
parts of different player game pieces in the game. For example, the player game piece
in a game simulating soccer can have the non-magnetic ferrous material portion located
in the area of the player game piece corresponding to the feet for regular defensive
or offensive players, or in the areas the player game piece corresponding to the feet
and hands for the goalie. The non-magnetic ferrous material portion can be made from
any suitable material such as steel (
e.g., mild steel) or other iron alloys, as are known in the art.
[0012] A player game piece of the invention comprises a magnetic portion which may be in
addition to a non-magnetic ferrous material portion. The magnetic portion can be placed
in the player game piece in the same manner and arrangement as that described above
for the non-magnetic ferrous material portion. The magnetic portion can comprise any
material that generates or can be induced to generate a magnetic field. For example,
the magnetic portion can comprise a ferrite or Neodymium magnet, or an electromagnet.
Generally, the magnetic portion is chosen so that the second game piece, as described
in more detail below, can become releasably adhered to the player game piece through
magnetic attraction. A magnetic portion with a relatively strong magnetic field can
be used to prevent the second game piece from being easily dislodged from the player
game piece during play. Likewise, a magnetic portion with a relatively weak magnetic
field can be used to allow the second game piece to be easily dislodged from the player
game piece during play. Choice of a magnetic portion with the appropriate magnetic
strength is within the skill in the art.
[0013] The magnetic portion of a player game piece is arranged so that one part of the player
game piece has magnetic field of a given polarity; for example, such that the area
of a player game piece corresponding to the feet or hands can have a "North" or "South"
polarity. As described in more detail below, the player game piece is then selectively
repelled from or attracted to certain areas of a game board having the opposite magnetic
polarity, or a second game piece is selectively attracted to or repelled from the
player game piece.
[0014] Generally, a player game piece is designed so that it can freely move over a playing
surface. For example, a player game piece can comprise a smooth, optionally rounded
bottom or a wheeled base.
[0015] Some or all of the player game pieces in a game can be self-righting player game
pieces. As used herein, a "self-righting player game piece" is a player game piece
that has at least one gravity-stable playing position, at least one gravity-unstable
playing position. If the self-righting player game piece is put into a gravity-unstable
playing position, then the piece will automatically return to a gravity-stable playing
position. For example, a self-righting player game piece can comprise a spherical
or hemispherical base which is heavier than the combined weights of the other parts
of the pieces (such as the head, arms and torso), so that the weight of the base rolls
the piece back onto the center of its spherical base surface and into an upright at-rest
position when the piece is upset from its upright at-rest position. Thus, the self-righting
feature of the self-righting player game piece is provided by limiting the weight
of the piece above its base to a value less than the weight of the base. In this manner,
a self-righting restorative moment will always be present to align the self-righting
player game piece upright and centered on its base.
[0016] An exemplary self-righting player game piece is shown in FIGS. 1A-1C. The self-righting
player game piece is generally designated at reference numeral
100 in both FIG. 1A (showing the front view) and FIG. 1B (showing the right side view).
FIG. 1C shows a longitudinal cross section of the self-righting player game piece
100 along line B-B in FIG. 1B. With reference to FIG. 1C, self-righting player game piece
100 is generally constituted by an upper body portion
110, a hemispherical lower body portion
120, and at least one hemispherical weight member 130 housed within the lower body portion
120. Hemispherical weight member
130 can also comprise the non-magnetic ferrous material portion or magnetic portion of
the player game piece.
[0017] The upper body portion
110 is hollow, and the upper body portion
110 and lower body portion
120 share a common wall
140. Self-righting player game piece
100 can be constructed, for example, from two molded plastic parts, wherein one part
comprises the upper body and lower body portions of the front half of the pieces,
and the other part comprises the upper body and lower body portions of the rear half
of the piece. Thus, channels
150 and
160 can be provided in upper body portion
110, which can accommodate fastening means such as screws, bolts, clips or rods to secure
both molded plastic parts of the self-righting player game piece 100 together.
[0018] The present game also comprises a second game piece corresponding to the ball or
puck used to play the team sport being simulated. Thus, the second game piece can
represent a soccer ball, football, rugby ball, ice hockey puck, lacrosse ball, basketball,
etc. Typically, only one second game piece is used during game play, although multiple
second game pieces can be provided with a game of the invention.
[0019] The second game piece can be any suitable shape, but is generally in the shape of
the ball or puck which is used to play the team sport that is being simulated. Thus,
a second game piece to be used with a game of the invention simulating soccer can
be generally spherical, and a second game piece to be used with a game of the invention
simulating American football can be generally oblong with slightly pointed ends.
[0020] A second game piece can also comprise colours, designs or indicia. Such colours,
designs or indicia can be fanciful, or can be those associated with the ball or puck
which is used to play the team sport that is being simulated. For example, a second
game piece to be used with a game of the invention simulating soccer can have the
typical black-and-white octagon pattern seen on soccer balls. The second game piece
can also comprise colours, designs or indicia that are associated with teams or leagues
which play the team sport being simulated in the game.
[0021] The second game piece can be any size suitable to facilitate game play with the player
game pieces. Thus, the second game piece will generally be smaller than the player
game pieces. However, the proportional size difference between the second game piece
and the player game pieces in the present game is not necessarily equal to the proportionate
difference between an actual ball or puck used in the team sport being simulated and
a human being. For example, for player game pieces of about 35mm in height, about
27mm in length, and about 21mm in depth, a suitable size for the second game piece
can be about 17m to about 18mm.
[0022] The second game piece can comprise a non-magnetic ferrous material portion and a
magnetic portion. The non-magnetic ferrous material portion or a magnetic portion
can be located in any part of the second game pieces (e.g., in the front, middle or
rear), or can comprise essentially the entire second game piece. For example, the
second game piece can comprise a non-magnetic ferrous material or a magnetic material
covered with plastic, rubber, resin or other material which is permeable to magnetic
fields. Alternatively, the second game piece can comprise a non-magnetic ferrous material
portion or a magnetic portion placed on the surface or inside the second game piece,
or arranged to extend from the surface to the inside of the second game piece. The
magnetic portion of a second game piece is arranged so that one part or surface of
the second game piece has magnetic field of a given polarity. During play, the second
game piece is then selectively repelled from or attracted to areas of a game board
or player game piece that have the opposite magnetic polarity.
[0023] The game of the invention can be played on any generally planar playing surface,
such as a floor, table top, desktop, and the like. The playing surface is preferably
smooth enough so that the player and second game pieces can move unimpeded during
game play.
[0024] The game of the invention optionally comprises one or more game boards which are
marked or otherwise carry indicia which simulate fields of play for one or more team
sports. For example, the game of the invention can comprise game boards which simulate
a soccer pitch, an American, Canadian or American Collegiate football field, an ice
hockey rink, a field hockey field, a rugby pitch, a basketball court, and the like.
It is understood that the markings or indicia which simulate a field of play on a
game board can include sideline areas or other areas where players not actively playing
or coaches would be located during a game. One skilled in the art is familiar with
the relative dimensions and configurations of fields of play for team sports, and
can readily adapt such dimensions and configurations into a game board for use with
the present invention.
[0025] In addition to any markings or indicia which indicate the field of play, a game board
can also comprise regular markings which indicate spaces or distances through which
a player game piece can be moved in a given turn during game play. For example, a
game board can comprise a grid of regular squares or hash marks which dictate the
extent to which a player game piece can be moved during game play.
[0026] A game board of the invention can be fabricated from any suitably smooth and rigid
material, such as heavy gauge paper or cardboard, woods, metals, plastics, rubbers
or synthetic resins, as are known in the art, by standard techniques. A game board
can comprise colours, designs or indicia in addition to those which mark the field
of play, for example which are associated with a particular team or league that plays
the team sport being simulated. A game board can also comprise structures which can
be attached to or placed on the game board, representing seats, score boards, goals
or goal posts and the like. A game board may be placed on any flat surface, or may
be supported by a frame or by legs, during play.
[0027] A game board of the invention can further comprise one or more magnetic portions
which attract or repel the magnetic portions of the player or second game pieces.
As above, the magnetic portions can comprise any material that generates or can be
induced to generate a magnetic field. For example, the magnetic portion can comprise
a ferrite or Neodymium magnet or an electromagnet. Generally, the magnetic portion
is chosen so that the player or second game pieces can become releasably adhered or
repelled by certain areas of the game board through magnetic attraction during game
play. If the magnetic portion of the game board comprises an electromagnet, the electromagnets
(and thus the corresponding magnetic fields) can be turned on and off periodically
during game play to create transient or shifting attraction or repulsion zones on
the game board. The magnetic material comprising the magnetic portion(s) of a game
board can be placed on the upper or lower game board surfaces, inside the game board
(e.g., in between the upper or lower game board surfaces), or can extend from one
surface through the interior of the board and optionally to the other surface. The
magnetic portion(s) of a game board can be arranged in any desired pattern.
[0028] With reference to FIG. 2, an exemplary game board of the invention representing a
soccer pitch is generally shown at
200. Magnetic portions generating zones of
210 of "North" polarity and zones
220 of "South" polarity are located along game board
200. These North
210 and South
220 zones will attract or repel magnetic portions of player or second game pieces, depending
on the polarity of the magnetic portions of those game pieces.
[0029] The game of the invention can also comprise other items, such as a foldable housing
to contain the playing pieces and game board (if present) when not in use, scorecards
or other devices to record game statistics and results, candy or gum, electronic devices
(such as for producing light and sound effects or play-by-play announcements during
game play), suggested rules of play, a timing device, stickers or the like for decorating
the game pieces and/or game board, and promotional items such as contests or lotteries
and team or league paraphernalia.
[0030] The precise rules of play for a game of the invention depend on which team sport
is being simulated. The rules of play for a given team sport are well-known, and can
be readily adapted to the present game by one skilled in the art. However, certain
modes of play can generally be used with any team sport being simulated in a game
of the invention.
[0031] For example, a player game piece can be moved by tapping, pushing or by snapping
your finger at the piece. Moving a player game piece close to a second game piece
can cause the second game piece to releasably adhere to the player game piece by magnetic
attraction. Once the second game piece is releasably adhered to the player game piece,
the player game piece can be moved with the second game piece. For example, the second
game piece can be "dribbled" or advanced towards a goal or another player game piece
while releasably adhered to the player game piece. If the second game piece is dislodged
from the player game piece during play, then the secondary game piece can be picked
up by another (for example opposing) player game piece. The second game piece can
be dislodged from a player game piece by striking that piece with another player game
piece. Generally, one would strike the player game piece to which the second game
piece is adhered with a part of another player game piece which does not have a non-magnetic
ferrous material portion or magnetic portion.
[0032] The second game piece can be passed or "shot" at a goal by striking the second game
piece with a player game piece with enough force so that the second game piece does
not releasably adhere to the player game piece, but rather travels away from the player
game piece due to the transfer of kinetic energy. Generally, one would strike the
second game piece with a part of a player game piece which does not have a non-magnetic
ferrous material portion or magnetic portion. The second game piece can also be passed
or "shot" at a goal by holding a magnetic portions of the second game piece having
one polarity against a magnetic portion of a player game piece that has the opposite
polarity, and releasing the second game piece. The magnetic portions of the second
and player game pieces will repel each other, causing the second game piece to move
away from the player game piece.
[0033] The second game piece can also be dribbled or controlled by one player game piece
by pushing the player game piece toward the second game piece, such that the magnetic
portion of the player game piece having one polarity repels the magnetic portion of
the second game piece having the opposite polarity.
[0034] Exemplary rules of play for a game of the invention simulating soccer are given below.
It is understood, however, that the present invention is not limited to this or any
other particular set of rules of play. For purposes of the following discussion, the
player game piece is referred to as a "soccer player piece" or "player," and the second
game piece is referred to as a "soccer ball" or "ball."
[0035] Two sides of eleven players are placed on the field of play. The two individuals
playing the game decide beforehand which team shall have initial possession of the
soccer ball. The game is begun by moving one of the soccer player pieces from one
team toward the soccer ball, so that the ball releasably adheres to that soccer player
piece. As long as the soccer ball is adhered to that soccer player piece, that player
is considered to be in possession of the ball. The soccer ball can be dribbled, passed
or shot on goal by the soccer player piece in possession of the soccer ball, at the
discretion of the individual in control of the team in possession of the soccer ball.
Techniques for dribbling, passing or shooting the soccer ball are as described above.
If the ball falls off or is dislodged from that player, then any player from either
team can gain possession of the soccer ball by moving toward it until the soccer ball
releasably adheres.
[0036] The individual in control of the team which is not in possession of the soccer ball
can "tackle" the soccer player piece in possession of the ball by moving a defending
player so that it strikes the player in possession of the ball. A defending player
which successfully strikes the player in possession of the soccer ball then takes
possession of the ball, and the team optionally gets an extra turn. If a defending
player strikes a player who does not have possession of the soccer ball, the team
in possession of the ball gets a "free kick";
i.e., they can shoot the ball at goal from wherever the ball may be at the time of the
foul.
[0037] The game progresses with a series of turns, in which each individual playing the
game moves their soccer player pieces. Multiple players can be moved in a given turn.
For example, an individual can place all their soccer player pieces in certain defensive
patterns and/or move the players accordingly in response to the moves made by their
opponent during the previous turn. The game continues until the expiration of a predetermined
time period. The team with the most goals at the end of that time period wins the
game.
[0038] Although the present invention has been described in connection with the examples
discussed above and the various figures, the present invention should not be limited
to any single example, but rather should be construed in scope in accordance with
the recitation of the appended claims.
1. A game, comprising:
at least two first game pieces (100) representing players; and
at least one second game piece representing a ball or puck,
wherein the first (100) and second game pieces each comprise at least one magnetic
portion arranged so that one part of each of the first (100) and second game pieces
has a magnetic field of a given polarity;
characterised in that the first (100) and second game pieces are adapted to selectively releasably adhere
by magnetic attraction or move apart by magnetic repulsion during play.
2. The game according to claim 1, wherein the first game pieces (100) are self-righting
game pieces.
3. The game according to claim 1 or 2, wherein the first (100) or second game pieces
further comprise colour, design or indicia.
4. The game according to any of claims 1 to 3, further comprising at least one game board.
5. The game according to claim 4, wherein the game board comprises one or more magnetic
portions which attract or repel the magnetic portions of the first (100) or second
game pieces.
6. The game according to claim 5, wherein the one or more magnetic portions of the at
least one game board have a predetermined configuration.
7. The game according to claim 5, wherein the one or more magnetic portions of the at
least one game board have a configuration pattern which varies during game play.
8. The game according to any of claims 1 to 7, wherein the game simulates soccer, American
football, Canadian football, American Collegiate football, ice hockey, field hockey,
rugby, lacrosse or basketball.
9. The game according to any of claims 1 to 8, further comprising a foldable housing
for the game, devices to record game statistics and results, candy, gum, electronic
devices, suggested rules of play, a timing device, decorative stickers, or promotional
items.
10. The game according to any of claims 1 to 9 wherein at least one of the first game
pieces (100) comprises an upper body portion (110), a lower body portion (120) and
a weight member (130).
11. The game according to claim 10 wherein at least one channel (150, 160) is provided
in the upper body portion (110), said channels (150, 160) being suitable for the accommodation
of fastening means.
1. Ein Spiel, das Folgendes beinhaltet:
mindestens zwei erste Spielfiguren (100), die Spieler darstellen; und
mindestens eine zweite Spielfigur, die einen Ball oder Puck darstellt,
wobei die ersten (100) und zweiten Spielfiguren jeweils mindestens einen magnetischen
Abschnitt beinhalten, der eingerichtet ist, so dass ein Teil von jeder der ersten
(100) und zweiten Spielfiguren ein Magnetfeld einer gegebenen Polarität aufweist;
dadurch gekennzeichnet, dass die ersten (100) und zweiten Spielfiguren angepasst sind, um während des Spielens
selektiv durch magnetische Anziehung anzuhaften oder sich durch magnetische Abstoßung
voneinander weg zu bewegen.
2. Spiel gemäß Anspruch 1, wobei die ersten Spielfiguren (100) sich selbst aufrichtende
Spielfiguren sind.
3. Spiel gemäß Anspruch 1 oder 2, wobei die ersten (100) oder zweiten Spielfiguren ferner
Farbe, Formgestaltung oder Zeichen beinhalten.
4. Spiel gemäß einem der Ansprüche 1 bis 3, das ferner mindestens ein Spielbrett beinhaltet.
5. Spiel gemäß Anspruch 4, wobei das Spielbrett einen magnetischen Abschnitt oder mehrere
magnetische Abschnitte beinhaltet, die die magnetischen Abschnitte der ersten (100)
oder zweiten Spielfiguren anziehen oder abstoßen.
6. Spiel gemäß Anspruch 5, wobei der eine magnetische Abschnitt oder die mehreren magnetischen
Abschnitte des mindestens einen Spielbretts eine vorbestimmte Konfiguration aufweisen.
7. Spiel gemäß Anspruch 5, wobei der eine magnetische Abschnitt oder die mehreren magnetischen
Abschnitte des mindestens einen Spielbretts ein Konfigurationsdesign aufweisen, das
während des Spielens des Spiels variiert.
8. Spiel gemäß einem der Ansprüche 1 bis 7, wobei das Spiel Fußball, American Football,
Canadian Football, American College Football, Eishockey, Hockey, Rugby, Lacrosse oder
Basketball simuliert.
9. Spiel gemäß einem der Ansprüche 1 bis 8, das ferner ein faltbares Gehäuse für das
Spiel, Vorrichtungen zur Aufzeichnung von Spielstatistiken und -ergebnissen, Süßwaren,
Kaugummi, elektronische Vorrichtungen, Vorschläge für Spielregeln, einen Zeitmesser,
dekorative Aufkleber oder Werbeartikel beinhaltet.
10. Spiel gemäß einem der Ansprüche 1 bis 9, wobei mindestens eine der ersten Spielfiguren
(100) einen oberen Körperabschnitt (110), einen unteren Körperabschnitt (120) und
ein Gewichtelement (130) beinhaltet.
11. Spiel gemäß Anspruch 10, wobei in dem oberen Körperabschnitt (110) mindestens ein
Gang (150, 160) bereitgestellt ist, wobei die Gänge (150, 160) zur Aufnahme von Befestigungsmitteln
geeignet sind.
1. Un jeu, comprenant :
au moins deux premières pièces de jeu (100) représentant des joueurs ; et
au moins une deuxième pièce de jeu représentant un ballon ou un palet,
où les premières (100) et deuxième pièces de jeu comprennent chacune au moins une
portion magnétique arrangée de façon à ce qu'une partie de chaque pièce parmi les
premières (100) et deuxième pièces de jeu ait un champ magnétique d'une polarité donnée
;
caractérisé en ce que les premières (100) et deuxième pièces de jeu sont adaptées pour, de manière sélective,
adhérer de façon libérable par attraction magnétique ou se séparer par répulsion magnétique
au cours du jeu.
2. Le jeu selon la revendication 1, où les premières pièces de jeu (100) sont des pièces
de jeu à redressement automatique.
3. Le jeu selon la revendication 1 ou la revendication 2, où les premières (100) ou deuxième
pièces de jeu comprennent de plus couleur, dessin ou indices.
4. Le jeu selon n'importe lesquelles des revendications 1 à 3, comprenant de plus au
moins un plateau de jeu.
5. Le jeu selon la revendication 4, où le plateau de jeu comprend une ou plusieurs portions
magnétiques qui attirent ou repoussent les portions magnétiques des premières (100)
ou deuxième pièces de jeu.
6. Le jeu selon la revendication 5, où cette ou ces portions magnétiques du au moins
un plateau de jeu ont une configuration prédéterminée.
7. Le jeu selon la revendication 5, où cette ou ces portions magnétiques du au moins
un plateau de jeu ont un modèle de configuration qui varie au cours de la partie de
jeu.
8. Le jeu selon n'importe lesquelles des revendications 1 à 7, où le jeu simule le football
européen, le football américain, le football canadien, le football américain collégial,
le hockey sur glace, le hockey sur le gazon, le rugby, la crosse ou le basket-ball.
9. Le jeu selon n'importe lesquelles des revendications 1 à 8, comprenant de plus un
logement repliable pour le jeu, des dispositifs pour enregistrer des statistiques
et des résultats de jeu, des confiseries, de la gomme, des dispositifs électroniques,
des règles de jeu proposées, un dispositif de chronométrage, des autocollants décoratifs,
ou des articles promotionnels.
10. Le jeu selon n'importe lesquelles des revendications 1 à 9 où au moins une des premières
pièces de jeu (100) comprend une portion formant corps supérieur (110), une portion
formant corps inférieur (120) et un élément formant poids (130).
11. Le jeu selon la revendication 10 où au moins un canal (150, 160) est fourni dans la
portion formant corps supérieur (110), lesdits canaux (150, 160) convenant pour accueillir
des moyens de fixation.