(19)
(11) EP 1 733 771 B1

(12) EUROPEAN PATENT SPECIFICATION

(45) Mention of the grant of the patent:
29.09.2010 Bulletin 2010/39

(21) Application number: 05253632.3

(22) Date of filing: 13.06.2005
(51) International Patent Classification (IPC): 
A63F 7/06(2006.01)
A63H 15/06(2006.01)

(54)

Magnetic game simulating a team sport

Magnetspiel zum Simulieren einer Manschaftssportart

Jeu magnétique pour simuler un sport d'équipe


(84) Designated Contracting States:
AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU MC NL PL PT RO SE SI SK TR
Designated Extension States:
AL BA HR LV MK YU

(43) Date of publication of application:
20.12.2006 Bulletin 2006/51

(73) Proprietor: Home Focus Development Limited
Road Town, Tortola (VG)

(72) Inventor:
  • Andersen, Janis Ranis Stokholm
    Wan Yu Villias (MO)

(74) Representative: Main, Malcolm Charles et al
Murgitroyd & Company Scotland House 165-169 Scotland Street
Glasgow G5 8PL
Glasgow G5 8PL (GB)


(56) References cited: : 
DE-A1- 3 046 136
FR-A- 2 416 031
NL-A- 7 709 509
DE-A1- 10 249 047
GB-A- 2 196 868
US-A- 3 976 296
   
       
    Note: Within nine months from the publication of the mention of the grant of the European patent, any person may give notice to the European Patent Office of opposition to the European patent granted. Notice of opposition shall be filed in a written reasoned statement. It shall not be deemed to have been filed until the opposition fee has been paid. (Art. 99(1) European Patent Convention).


    Description

    Field of the Invention



    [0001] This invention relates to a toy game, and in particular a toy game comprising a plurality of game pieces which are magnetically attracted or repelled.

    Background



    [0002] Many games attempt to simulate the play of team sports such as football (soccer), American football, hockey and the like. However, it is difficult to cause inanimate game pieces to effectively dribble, pass, shoot or otherwise manipulate the ball or puck during game play. The inability to satisfactorily manipulate the ball or puck when playing a simulated team sports game can reduce the enjoyment of the game as this is the case in the prior art document FR 2416031. What is needed, therefore, is a game which affords a more realistic simulation of a team sport.

    Brief Description of the Figures



    [0003] FIGS. 1A-C are schematics showing an exemplary "player" game piece of the invention.

    [0004] FIG. 2 is a schematic of an exemplary game board of the invention, showing attraction and repulsion zones on a football (soccer) pitch.

    Summary of the Invention



    [0005] The invention provides a game comprising at least two first game pieces which represent players, and at least one second game piece representing a ball or puck, in which the first and second game pieces each comprise at least one magnetic portion. Arranged so that one part of each of the first and second game pieces has a magnetic field of a given polarity. The first and second game pieces are adapted to selectively releasably adhere by magnetic attraction or move apart by magnetic repulsion during play.

    Detailed Description of the Invention



    [0006] The game of the invention comprises a plurality of game pieces representing players designed to simulate any of the various known team sports in which a ball or puck is used during game play ("player game pieces"). Exemplary team sports which can be simulated with the present game include football (sometimes called soccer), American/Canadian or American Collegiate football, ice or field hockey, rugby (including "Australian Rules Football"), lacrosse and basketball. The game of the invention can simulate other team sports.

    [0007] The player game pieces can be provided in any suitable number depending on the team sport to be simulated, but at least two player game pieces should be provided (e.g., one player per side or team). For example, soccer is played with two sides of eleven players - traditionally a goalkeeper, two fullbacks, three halfbacks, and five forwards. In an embodiment of the present game which simulates soccer, two sides of at least eleven player game pieces can be provided for a total of 22 pieces, representing two opposing soccer teams. American football also has two sides of eleven players, and ice hockey has six players a side. Thus, a game of the invention simulating American football would also provide two sets of at least eleven player game pieces (for a total of 22 pieces), and a game of the invention simulating ice hockey would provide two sets of at least six player game pieces (for a total of twelve pieces). Any number of additional player game pieces can be provided in a game of the invention, where the additional pieces can represent extra players for a given team or side. For example, for a game of the invention simulating soccer, each team or side could comprise 12, 13, 14 or more player pieces.

    [0008] A player game piece can be made in any suitable shape, for example in the shape of a stylized human being or animal, or in a fanciful shape. The player game pieces can also be made in the likeness (including a caricature) of an actual sports figure. The player game pieces can also comprise one or more colours, designs or indicia indicating the team or side to which the piece belongs. Such colours, designs or indicia can be those associated with actual sports teams or figures.

    [0009] A player game piece can be any suitable size which allows a person to play the game, which can be readily determined by one skilled in the art. For example, the player game piece can be from about 20mm to about 45mm in height, from about 15mm to about 30 mm in length (i.e., from left to right sides), and from about 10 mm to about 25 mm in depth (i.e., from front to back). An exemplary player game piece can be about 35mm in height, about 27mm in length, and about 21 mm in depth. Greater or lesser values are contemplated for the height, length and breadth of the player pieces.

    [0010] The player game piece can be fabricated from any suitably rigid material, such as heavy gauge paper or cardboard, woods, metals, plastics, rubbers or synthetic resins, as are known in the art, by standard techniques for producing toy game pieces or figures. For example, the player game piece can be fabricated by injection molding from material such as acrylonitrile-butadiene-styrene terpolymer (ABS), or a polycarbonate and acrylonitrile-butadiene-styrene terpolymer blend (PC/ABS).

    [0011] A player game piece can comprise at least one non-magnetic ferrous material portion, which can be placed anywhere on the player game piece. For example, a non-magnetic ferrous material portion can be placed on the surface of or inside the player game piece, or can be arranged so that it extends from the surface to the inside of the player game piece. The placement of the non-magnetic ferrous material portion can be dictated by which team sport is being simulated by the game to which the player game piece belongs; for example, if the game is simulating soccer, than the non-magnetic ferrous material portion can be located in the area of the player game piece corresponding to the feet. The non-magnetic ferrous material portion can also be located in different parts of different player game pieces in the game. For example, the player game piece in a game simulating soccer can have the non-magnetic ferrous material portion located in the area of the player game piece corresponding to the feet for regular defensive or offensive players, or in the areas the player game piece corresponding to the feet and hands for the goalie. The non-magnetic ferrous material portion can be made from any suitable material such as steel (e.g., mild steel) or other iron alloys, as are known in the art.

    [0012] A player game piece of the invention comprises a magnetic portion which may be in addition to a non-magnetic ferrous material portion. The magnetic portion can be placed in the player game piece in the same manner and arrangement as that described above for the non-magnetic ferrous material portion. The magnetic portion can comprise any material that generates or can be induced to generate a magnetic field. For example, the magnetic portion can comprise a ferrite or Neodymium magnet, or an electromagnet. Generally, the magnetic portion is chosen so that the second game piece, as described in more detail below, can become releasably adhered to the player game piece through magnetic attraction. A magnetic portion with a relatively strong magnetic field can be used to prevent the second game piece from being easily dislodged from the player game piece during play. Likewise, a magnetic portion with a relatively weak magnetic field can be used to allow the second game piece to be easily dislodged from the player game piece during play. Choice of a magnetic portion with the appropriate magnetic strength is within the skill in the art.

    [0013] The magnetic portion of a player game piece is arranged so that one part of the player game piece has magnetic field of a given polarity; for example, such that the area of a player game piece corresponding to the feet or hands can have a "North" or "South" polarity. As described in more detail below, the player game piece is then selectively repelled from or attracted to certain areas of a game board having the opposite magnetic polarity, or a second game piece is selectively attracted to or repelled from the player game piece.

    [0014] Generally, a player game piece is designed so that it can freely move over a playing surface. For example, a player game piece can comprise a smooth, optionally rounded bottom or a wheeled base.

    [0015] Some or all of the player game pieces in a game can be self-righting player game pieces. As used herein, a "self-righting player game piece" is a player game piece that has at least one gravity-stable playing position, at least one gravity-unstable playing position. If the self-righting player game piece is put into a gravity-unstable playing position, then the piece will automatically return to a gravity-stable playing position. For example, a self-righting player game piece can comprise a spherical or hemispherical base which is heavier than the combined weights of the other parts of the pieces (such as the head, arms and torso), so that the weight of the base rolls the piece back onto the center of its spherical base surface and into an upright at-rest position when the piece is upset from its upright at-rest position. Thus, the self-righting feature of the self-righting player game piece is provided by limiting the weight of the piece above its base to a value less than the weight of the base. In this manner, a self-righting restorative moment will always be present to align the self-righting player game piece upright and centered on its base.

    [0016] An exemplary self-righting player game piece is shown in FIGS. 1A-1C. The self-righting player game piece is generally designated at reference numeral 100 in both FIG. 1A (showing the front view) and FIG. 1B (showing the right side view). FIG. 1C shows a longitudinal cross section of the self-righting player game piece 100 along line B-B in FIG. 1B. With reference to FIG. 1C, self-righting player game piece 100 is generally constituted by an upper body portion 110, a hemispherical lower body portion 120, and at least one hemispherical weight member 130 housed within the lower body portion 120. Hemispherical weight member 130 can also comprise the non-magnetic ferrous material portion or magnetic portion of the player game piece.

    [0017] The upper body portion 110 is hollow, and the upper body portion 110 and lower body portion 120 share a common wall 140. Self-righting player game piece 100 can be constructed, for example, from two molded plastic parts, wherein one part comprises the upper body and lower body portions of the front half of the pieces, and the other part comprises the upper body and lower body portions of the rear half of the piece. Thus, channels 150 and 160 can be provided in upper body portion 110, which can accommodate fastening means such as screws, bolts, clips or rods to secure both molded plastic parts of the self-righting player game piece 100 together.

    [0018] The present game also comprises a second game piece corresponding to the ball or puck used to play the team sport being simulated. Thus, the second game piece can represent a soccer ball, football, rugby ball, ice hockey puck, lacrosse ball, basketball, etc. Typically, only one second game piece is used during game play, although multiple second game pieces can be provided with a game of the invention.

    [0019] The second game piece can be any suitable shape, but is generally in the shape of the ball or puck which is used to play the team sport that is being simulated. Thus, a second game piece to be used with a game of the invention simulating soccer can be generally spherical, and a second game piece to be used with a game of the invention simulating American football can be generally oblong with slightly pointed ends.

    [0020] A second game piece can also comprise colours, designs or indicia. Such colours, designs or indicia can be fanciful, or can be those associated with the ball or puck which is used to play the team sport that is being simulated. For example, a second game piece to be used with a game of the invention simulating soccer can have the typical black-and-white octagon pattern seen on soccer balls. The second game piece can also comprise colours, designs or indicia that are associated with teams or leagues which play the team sport being simulated in the game.

    [0021] The second game piece can be any size suitable to facilitate game play with the player game pieces. Thus, the second game piece will generally be smaller than the player game pieces. However, the proportional size difference between the second game piece and the player game pieces in the present game is not necessarily equal to the proportionate difference between an actual ball or puck used in the team sport being simulated and a human being. For example, for player game pieces of about 35mm in height, about 27mm in length, and about 21mm in depth, a suitable size for the second game piece can be about 17m to about 18mm.

    [0022] The second game piece can comprise a non-magnetic ferrous material portion and a magnetic portion. The non-magnetic ferrous material portion or a magnetic portion can be located in any part of the second game pieces (e.g., in the front, middle or rear), or can comprise essentially the entire second game piece. For example, the second game piece can comprise a non-magnetic ferrous material or a magnetic material covered with plastic, rubber, resin or other material which is permeable to magnetic fields. Alternatively, the second game piece can comprise a non-magnetic ferrous material portion or a magnetic portion placed on the surface or inside the second game piece, or arranged to extend from the surface to the inside of the second game piece. The magnetic portion of a second game piece is arranged so that one part or surface of the second game piece has magnetic field of a given polarity. During play, the second game piece is then selectively repelled from or attracted to areas of a game board or player game piece that have the opposite magnetic polarity.

    [0023] The game of the invention can be played on any generally planar playing surface, such as a floor, table top, desktop, and the like. The playing surface is preferably smooth enough so that the player and second game pieces can move unimpeded during game play.

    [0024] The game of the invention optionally comprises one or more game boards which are marked or otherwise carry indicia which simulate fields of play for one or more team sports. For example, the game of the invention can comprise game boards which simulate a soccer pitch, an American, Canadian or American Collegiate football field, an ice hockey rink, a field hockey field, a rugby pitch, a basketball court, and the like. It is understood that the markings or indicia which simulate a field of play on a game board can include sideline areas or other areas where players not actively playing or coaches would be located during a game. One skilled in the art is familiar with the relative dimensions and configurations of fields of play for team sports, and can readily adapt such dimensions and configurations into a game board for use with the present invention.

    [0025] In addition to any markings or indicia which indicate the field of play, a game board can also comprise regular markings which indicate spaces or distances through which a player game piece can be moved in a given turn during game play. For example, a game board can comprise a grid of regular squares or hash marks which dictate the extent to which a player game piece can be moved during game play.

    [0026] A game board of the invention can be fabricated from any suitably smooth and rigid material, such as heavy gauge paper or cardboard, woods, metals, plastics, rubbers or synthetic resins, as are known in the art, by standard techniques. A game board can comprise colours, designs or indicia in addition to those which mark the field of play, for example which are associated with a particular team or league that plays the team sport being simulated. A game board can also comprise structures which can be attached to or placed on the game board, representing seats, score boards, goals or goal posts and the like. A game board may be placed on any flat surface, or may be supported by a frame or by legs, during play.

    [0027] A game board of the invention can further comprise one or more magnetic portions which attract or repel the magnetic portions of the player or second game pieces. As above, the magnetic portions can comprise any material that generates or can be induced to generate a magnetic field. For example, the magnetic portion can comprise a ferrite or Neodymium magnet or an electromagnet. Generally, the magnetic portion is chosen so that the player or second game pieces can become releasably adhered or repelled by certain areas of the game board through magnetic attraction during game play. If the magnetic portion of the game board comprises an electromagnet, the electromagnets (and thus the corresponding magnetic fields) can be turned on and off periodically during game play to create transient or shifting attraction or repulsion zones on the game board. The magnetic material comprising the magnetic portion(s) of a game board can be placed on the upper or lower game board surfaces, inside the game board (e.g., in between the upper or lower game board surfaces), or can extend from one surface through the interior of the board and optionally to the other surface. The magnetic portion(s) of a game board can be arranged in any desired pattern.

    [0028] With reference to FIG. 2, an exemplary game board of the invention representing a soccer pitch is generally shown at 200. Magnetic portions generating zones of 210 of "North" polarity and zones 220 of "South" polarity are located along game board 200. These North 210 and South 220 zones will attract or repel magnetic portions of player or second game pieces, depending on the polarity of the magnetic portions of those game pieces.

    [0029] The game of the invention can also comprise other items, such as a foldable housing to contain the playing pieces and game board (if present) when not in use, scorecards or other devices to record game statistics and results, candy or gum, electronic devices (such as for producing light and sound effects or play-by-play announcements during game play), suggested rules of play, a timing device, stickers or the like for decorating the game pieces and/or game board, and promotional items such as contests or lotteries and team or league paraphernalia.

    [0030] The precise rules of play for a game of the invention depend on which team sport is being simulated. The rules of play for a given team sport are well-known, and can be readily adapted to the present game by one skilled in the art. However, certain modes of play can generally be used with any team sport being simulated in a game of the invention.

    [0031] For example, a player game piece can be moved by tapping, pushing or by snapping your finger at the piece. Moving a player game piece close to a second game piece can cause the second game piece to releasably adhere to the player game piece by magnetic attraction. Once the second game piece is releasably adhered to the player game piece, the player game piece can be moved with the second game piece. For example, the second game piece can be "dribbled" or advanced towards a goal or another player game piece while releasably adhered to the player game piece. If the second game piece is dislodged from the player game piece during play, then the secondary game piece can be picked up by another (for example opposing) player game piece. The second game piece can be dislodged from a player game piece by striking that piece with another player game piece. Generally, one would strike the player game piece to which the second game piece is adhered with a part of another player game piece which does not have a non-magnetic ferrous material portion or magnetic portion.

    [0032] The second game piece can be passed or "shot" at a goal by striking the second game piece with a player game piece with enough force so that the second game piece does not releasably adhere to the player game piece, but rather travels away from the player game piece due to the transfer of kinetic energy. Generally, one would strike the second game piece with a part of a player game piece which does not have a non-magnetic ferrous material portion or magnetic portion. The second game piece can also be passed or "shot" at a goal by holding a magnetic portions of the second game piece having one polarity against a magnetic portion of a player game piece that has the opposite polarity, and releasing the second game piece. The magnetic portions of the second and player game pieces will repel each other, causing the second game piece to move away from the player game piece.

    [0033] The second game piece can also be dribbled or controlled by one player game piece by pushing the player game piece toward the second game piece, such that the magnetic portion of the player game piece having one polarity repels the magnetic portion of the second game piece having the opposite polarity.

    [0034] Exemplary rules of play for a game of the invention simulating soccer are given below. It is understood, however, that the present invention is not limited to this or any other particular set of rules of play. For purposes of the following discussion, the player game piece is referred to as a "soccer player piece" or "player," and the second game piece is referred to as a "soccer ball" or "ball."

    [0035] Two sides of eleven players are placed on the field of play. The two individuals playing the game decide beforehand which team shall have initial possession of the soccer ball. The game is begun by moving one of the soccer player pieces from one team toward the soccer ball, so that the ball releasably adheres to that soccer player piece. As long as the soccer ball is adhered to that soccer player piece, that player is considered to be in possession of the ball. The soccer ball can be dribbled, passed or shot on goal by the soccer player piece in possession of the soccer ball, at the discretion of the individual in control of the team in possession of the soccer ball. Techniques for dribbling, passing or shooting the soccer ball are as described above. If the ball falls off or is dislodged from that player, then any player from either team can gain possession of the soccer ball by moving toward it until the soccer ball releasably adheres.

    [0036] The individual in control of the team which is not in possession of the soccer ball can "tackle" the soccer player piece in possession of the ball by moving a defending player so that it strikes the player in possession of the ball. A defending player which successfully strikes the player in possession of the soccer ball then takes possession of the ball, and the team optionally gets an extra turn. If a defending player strikes a player who does not have possession of the soccer ball, the team in possession of the ball gets a "free kick"; i.e., they can shoot the ball at goal from wherever the ball may be at the time of the foul.

    [0037] The game progresses with a series of turns, in which each individual playing the game moves their soccer player pieces. Multiple players can be moved in a given turn. For example, an individual can place all their soccer player pieces in certain defensive patterns and/or move the players accordingly in response to the moves made by their opponent during the previous turn. The game continues until the expiration of a predetermined time period. The team with the most goals at the end of that time period wins the game.

    [0038] Although the present invention has been described in connection with the examples discussed above and the various figures, the present invention should not be limited to any single example, but rather should be construed in scope in accordance with the recitation of the appended claims.


    Claims

    1. A game, comprising:

    at least two first game pieces (100) representing players; and

    at least one second game piece representing a ball or puck,

    wherein the first (100) and second game pieces each comprise at least one magnetic portion arranged so that one part of each of the first (100) and second game pieces has a magnetic field of a given polarity;

    characterised in that the first (100) and second game pieces are adapted to selectively releasably adhere by magnetic attraction or move apart by magnetic repulsion during play.


     
    2. The game according to claim 1, wherein the first game pieces (100) are self-righting game pieces.
     
    3. The game according to claim 1 or 2, wherein the first (100) or second game pieces further comprise colour, design or indicia.
     
    4. The game according to any of claims 1 to 3, further comprising at least one game board.
     
    5. The game according to claim 4, wherein the game board comprises one or more magnetic portions which attract or repel the magnetic portions of the first (100) or second game pieces.
     
    6. The game according to claim 5, wherein the one or more magnetic portions of the at least one game board have a predetermined configuration.
     
    7. The game according to claim 5, wherein the one or more magnetic portions of the at least one game board have a configuration pattern which varies during game play.
     
    8. The game according to any of claims 1 to 7, wherein the game simulates soccer, American football, Canadian football, American Collegiate football, ice hockey, field hockey, rugby, lacrosse or basketball.
     
    9. The game according to any of claims 1 to 8, further comprising a foldable housing for the game, devices to record game statistics and results, candy, gum, electronic devices, suggested rules of play, a timing device, decorative stickers, or promotional items.
     
    10. The game according to any of claims 1 to 9 wherein at least one of the first game pieces (100) comprises an upper body portion (110), a lower body portion (120) and a weight member (130).
     
    11. The game according to claim 10 wherein at least one channel (150, 160) is provided in the upper body portion (110), said channels (150, 160) being suitable for the accommodation of fastening means.
     


    Ansprüche

    1. Ein Spiel, das Folgendes beinhaltet:

    mindestens zwei erste Spielfiguren (100), die Spieler darstellen; und

    mindestens eine zweite Spielfigur, die einen Ball oder Puck darstellt,

    wobei die ersten (100) und zweiten Spielfiguren jeweils mindestens einen magnetischen Abschnitt beinhalten, der eingerichtet ist, so dass ein Teil von jeder der ersten (100) und zweiten Spielfiguren ein Magnetfeld einer gegebenen Polarität aufweist;

    dadurch gekennzeichnet, dass die ersten (100) und zweiten Spielfiguren angepasst sind, um während des Spielens selektiv durch magnetische Anziehung anzuhaften oder sich durch magnetische Abstoßung voneinander weg zu bewegen.


     
    2. Spiel gemäß Anspruch 1, wobei die ersten Spielfiguren (100) sich selbst aufrichtende Spielfiguren sind.
     
    3. Spiel gemäß Anspruch 1 oder 2, wobei die ersten (100) oder zweiten Spielfiguren ferner Farbe, Formgestaltung oder Zeichen beinhalten.
     
    4. Spiel gemäß einem der Ansprüche 1 bis 3, das ferner mindestens ein Spielbrett beinhaltet.
     
    5. Spiel gemäß Anspruch 4, wobei das Spielbrett einen magnetischen Abschnitt oder mehrere magnetische Abschnitte beinhaltet, die die magnetischen Abschnitte der ersten (100) oder zweiten Spielfiguren anziehen oder abstoßen.
     
    6. Spiel gemäß Anspruch 5, wobei der eine magnetische Abschnitt oder die mehreren magnetischen Abschnitte des mindestens einen Spielbretts eine vorbestimmte Konfiguration aufweisen.
     
    7. Spiel gemäß Anspruch 5, wobei der eine magnetische Abschnitt oder die mehreren magnetischen Abschnitte des mindestens einen Spielbretts ein Konfigurationsdesign aufweisen, das während des Spielens des Spiels variiert.
     
    8. Spiel gemäß einem der Ansprüche 1 bis 7, wobei das Spiel Fußball, American Football, Canadian Football, American College Football, Eishockey, Hockey, Rugby, Lacrosse oder Basketball simuliert.
     
    9. Spiel gemäß einem der Ansprüche 1 bis 8, das ferner ein faltbares Gehäuse für das Spiel, Vorrichtungen zur Aufzeichnung von Spielstatistiken und -ergebnissen, Süßwaren, Kaugummi, elektronische Vorrichtungen, Vorschläge für Spielregeln, einen Zeitmesser, dekorative Aufkleber oder Werbeartikel beinhaltet.
     
    10. Spiel gemäß einem der Ansprüche 1 bis 9, wobei mindestens eine der ersten Spielfiguren (100) einen oberen Körperabschnitt (110), einen unteren Körperabschnitt (120) und ein Gewichtelement (130) beinhaltet.
     
    11. Spiel gemäß Anspruch 10, wobei in dem oberen Körperabschnitt (110) mindestens ein Gang (150, 160) bereitgestellt ist, wobei die Gänge (150, 160) zur Aufnahme von Befestigungsmitteln geeignet sind.
     


    Revendications

    1. Un jeu, comprenant :

    au moins deux premières pièces de jeu (100) représentant des joueurs ; et

    au moins une deuxième pièce de jeu représentant un ballon ou un palet,

    où les premières (100) et deuxième pièces de jeu comprennent chacune au moins une portion magnétique arrangée de façon à ce qu'une partie de chaque pièce parmi les premières (100) et deuxième pièces de jeu ait un champ magnétique d'une polarité donnée ;

    caractérisé en ce que les premières (100) et deuxième pièces de jeu sont adaptées pour, de manière sélective, adhérer de façon libérable par attraction magnétique ou se séparer par répulsion magnétique au cours du jeu.


     
    2. Le jeu selon la revendication 1, où les premières pièces de jeu (100) sont des pièces de jeu à redressement automatique.
     
    3. Le jeu selon la revendication 1 ou la revendication 2, où les premières (100) ou deuxième pièces de jeu comprennent de plus couleur, dessin ou indices.
     
    4. Le jeu selon n'importe lesquelles des revendications 1 à 3, comprenant de plus au moins un plateau de jeu.
     
    5. Le jeu selon la revendication 4, où le plateau de jeu comprend une ou plusieurs portions magnétiques qui attirent ou repoussent les portions magnétiques des premières (100) ou deuxième pièces de jeu.
     
    6. Le jeu selon la revendication 5, où cette ou ces portions magnétiques du au moins un plateau de jeu ont une configuration prédéterminée.
     
    7. Le jeu selon la revendication 5, où cette ou ces portions magnétiques du au moins un plateau de jeu ont un modèle de configuration qui varie au cours de la partie de jeu.
     
    8. Le jeu selon n'importe lesquelles des revendications 1 à 7, où le jeu simule le football européen, le football américain, le football canadien, le football américain collégial, le hockey sur glace, le hockey sur le gazon, le rugby, la crosse ou le basket-ball.
     
    9. Le jeu selon n'importe lesquelles des revendications 1 à 8, comprenant de plus un logement repliable pour le jeu, des dispositifs pour enregistrer des statistiques et des résultats de jeu, des confiseries, de la gomme, des dispositifs électroniques, des règles de jeu proposées, un dispositif de chronométrage, des autocollants décoratifs, ou des articles promotionnels.
     
    10. Le jeu selon n'importe lesquelles des revendications 1 à 9 où au moins une des premières pièces de jeu (100) comprend une portion formant corps supérieur (110), une portion formant corps inférieur (120) et un élément formant poids (130).
     
    11. Le jeu selon la revendication 10 où au moins un canal (150, 160) est fourni dans la portion formant corps supérieur (110), lesdits canaux (150, 160) convenant pour accueillir des moyens de fixation.
     




    Drawing











    Cited references

    REFERENCES CITED IN THE DESCRIPTION



    This list of references cited by the applicant is for the reader's convenience only. It does not form part of the European patent document. Even though great care has been taken in compiling the references, errors or omissions cannot be excluded and the EPO disclaims all liability in this regard.

    Patent documents cited in the description