[0001] This invention relates to entertainment machines including both gaming machines and
non-gaming amusement machines of the kind, hereinafter referred to as the kind defined,
which is operable by a player so as to perform a number of operations (particularly
although not necessarily on a random basis) as initiated by the player,.and to perform
further operations determined by the first said operations (involving, for example,
the actuation of a device which gives a win indication in the event that a predetermined
arrangement, such as a predetermined combination or sequence of the first said operations
is achieved).
[0002] In our British Patent Specification No. 1,545,301 there is described an entertainment
machine of the kind which is operable by a player, after actuation of the cachine
by insertion of one or more coins or tokens into 3 coin mechanism of the machine,
so as to perform a number of operations as initiated by the player, and to perform
further operations determined by the first said operation, which machine incorporates
a control system arranged to respond to and effect control of machine operations,
wherein said control system incorporates a processing device, and a plurality of interchangeable
programme devices are provided for individual detachable incorporation in the control
system for feeding different respective programme information to the processing device
corresponding respectively to.adaptation of the machine for the playing of different
games therewith, whereby the machine can be adapted for playing a selected such game
by selection of the pertaining said programme device for said incorporation in the
control system.
[0003] More specifically said British Patent Specification describes such a control system
in which the processing device is in the form of a microprocessor unit (MPU) in the
context of an entertainment machine of the fruit machine type, that is, a machine
having a number of rotatable members such as drums or discs carrying symbols or indicia,
which members are in play set in rotation and subsequently come to rest with a combination
of said indicia displayed to the player, the duration of rotation of each member,
and hence the displayed combination of indicia being determined wholly or largely
on a random basis and a reward mechanism being actuated in the event that said displayed
combination is of a predetermined nature.
[0004] In accordance with the present invention, it has been found advantageous to utilise
a control system of the kind described above in the context of an entertainment machine
of the kind defined, in conjunction with an electronic visual display unit arranged
to produce a visual display representative of performance of the first said machine
operations, said display unit being connected to the said control system and production
of said display being arranged to be controlled by said control system.
[0005] With this arrangement it will be appreciated that the said entertainment machine
advantageously can be constructed with the minimum of mechanical systems. Thus, in
the case where the entertainment machine is a fruit machine, the arrangement may be
such that, in place of the usual rotating discs or drums and associated drive equipment,
the visual display unit may be arranged to produce a visual display simulating the
rotation of discs or drums. Reliability can therefore be improved and also it may
be possible to perform operations and achieve effects which may be impossible or inconvenient
with conventional mechanical systems, for example, it may be possible to provide simulated
discs or drums with many more different stopping positions than the usual 2
0 stopping positions with conventional fruit machines, and it may be possible to have
many more than the usual three or four drums or discs. The use of a visual display
in substitution for a mechanical system may also render more difficult interference
with the machine by dishonest practices.
[0006] Further, the game played with the entertainment machine can be varied in a simple
and convenient manner by changing the operation of the control system, by replacing
or modifying said programme device thereof, and in this respect it will be noted that
such change in operation of the control system can change not only the functioning
of the machine but also the nature of the visual display. Thus, for example, in the
case where the display simulates rotating fruit machine drums, the display may be
changed to vary features such as the number of simulated discs or drums, the number
or kind of simulated indicia on the peripheries of such discs or drums, and the like.
Also, the display may be changed to change the nature of the entertainment machine,
for example, by changing the display from a simulated fruit machine display to a display
appropriate to a simulated ball game of known kind in which a symbol representing
a ball is impelled backwards and forwards by simulated impact with further symbols
which are movable under the control of players. The invention is not of course intended
to be restricted to these games and the encer- tainment machine of the invention may
be capable of use in the playing of any other suitable game or for any other suitable
entertainment and/or educational purpose.
[0007] Further, the arrangement may be such that the visual display unit is arranged to
produce a visual display representative of the aforesaid second machine operations
and/or a visual display providing information, instructions, decorative matter and
the like appropriate to the game to be played. Thus, for example, in the case where
the entertainment machine is a fruit machine the visual display may not only simulate
the rotation of drums or discs but may also give win indications when a winning combination
is obtained, may display information relating to the game such as details of winning
combinations, and may display decorative borders, simulated window frames around the
simulated drums or discs, and the like. In this way it will be appreciated that many
of the unreliable components usually provided in fruit machines such as indicator
lamps can be omitted in so far as their function can be performed by a display on
an appropriate section of the visual display unit. Further, complex and expensive
constructional and artistic work such as is usually provided at the front of a fruit
machine can be minimised or obviated in so far as such work can be provided-and readily
changed by appropriate operation of the visual display unit. It is however to be understood
that all components such.as indicator lamps and all fixed constructional and artistic
work need not of course be omitted.
[0008] Further, the advantages discussed in relation to the machine of the aforesaid British
Patent Specification may also apply in relation to the machine of the present invention
particularly having regard to the facility for standardisation between machines and
the ability to test machines with programmed testing devices. Indeed, in so far as
the machine of the present invention may rely to a greater extent on electronic systems
as opposed to mechanical systems, standardisation to a much greater extent can be
achieved.
[0009] With regard to the visual display unit of the machine of the present invention, this
may take any suitable form but preferably comprises a cathode ray tube particularly
a colour video tube.
[0010] The invention will now be described further by way of example only and with reference
to the accompanying drawings in which:-
Fig. 1 is a diagrammatic perspective view of one form of a machine according to the
present invention; and
Fig. 2 is a circuit diagram of the machine.
[0011] The machine comprises a floor-standing box structure housing 1 containing a colour
video tube 45 (Fig. 2) the front screen 2 of which is exposed through an opening in
a front wall of the housing. A conventional coin mechanism has a slot 3 mounted at
the front of the housing as also are control switches 4, and a pay-out chute 5. Inside
the housing 1 there is a control system, as shown in Fig. 2, which is connected to
the coin mechanism 3, to the switches 4, to the video tube and to other mechanisms
and devices such as indicator lamps, game counters, coin counters, pay-out solenoids
and the like.
[0012] The control system comprises a main sequential processing device, namely a microprocessor
unit MPU with associated auxiliary devices such as a power supply (not shown), clock
device 10, random access memory (RAM) and interface units (PIA). In the usual manner,
the MPU is connected to the RAM and PIA devices via control, data and address buses
11, 12, 13.
[0013] The PIA units are connected to switching triacs 14 which control switching of heavy
duty components such as pay-out solenoids, to switching transistors 15 which control
switching of indicator lamps 16, and to input switches 17 such as coin mechanism and
player control switches.
[0014] The MPU also has connected thereto (via the buses 11
; 12, 13) a programme device in the form of a plug-in module 18 comprising an encased
printed circuit board with memory devices and associated components thereon. The memory
devices comprise ROM/PROM devices. The module has a multi-pin p.c.b. plug 19 which
is detachably engageable with an appropriate socket 20 of the control system.
[0015] The MPU is also connected via a bi-directional three-state buffer device 21 to a
buffered data bus 23 connected to a cathode ray tube controller device (CRTC) which
may be a motorola MC6845 device. The MPU address bus 13 is also connected to an address
bus 24 of the CRTC device. This device has outputs 22 which are connected to the video
tube 45 and are arranged to feed timing signals (line and frame sync) to the video
tube 45 under the control of the MPU.
[0016] The CRTC device also produces, under the control of the MPU, 12-bit display address
outputs via line 26 which are used to produce a display on the video tube screen in
accordance with data stored in a display RAM 25.
[0017] The display RAM 25 typically has a lk X 8-bit storage capacity and each location
within the RAM represents an area on the video tube screen, and each such area has
a unique 8-bit character or symbol code. Each such code being read from the display
RAM is held in an 8-bit character latch 27. The 8-bit code (on a character address
bus 29) together with a 4-bit row address (on a row address bus 30 from the CRTC device)
are used to address a number of PROM character/symbol generators 28, which like the
above-mentioned ROM/PROM devices may be in the form of a separate plug-in module incorporated
in or separate to the ROM/PROM module 18.
[0018] In response to such address, a single one of the character PROMs 28 produces an 8-bit
output at line 31 appropriate to the production on the screen of a displayed alphanumeric
character, such display being a two-colour display, background and foreground. Also,
two combined symbol PROMs 28 produce an 8-bit output at line 32 appropriate to the
production on the screen of a displayed fruit symbol (a cherry, orange or the like),
such display being a two-colour display with black and white. In this respect it will
be seen that outputs of the PROMs 28 are connected via dot multiplexers 33 (giving
1-bit outputs) to red, green and blue colour channels 34, 35, 36 of the video tube.
The dot multiplexers 33 are also connected via a 3-bit dot address line 42 to an 8MH
dot rate clock 43 via a divider 44. A lMH
2 output of the divider is also connected to a character rate clock input of the CRTC.
[0019] In this way, the foreground and background may be in any of eight colours (the various
combinations of red, green, and blue) giving 64 colour combinations. The combination
selected is determined by a 6-bit code fed to a colour modifier ROM device 37 from
a 6-bit colour modifier latch 38 which is set by 64 of the 256 character codes of
the display RAM. Once this latch has been set it determines all the following character
colours until the next colour modifier code is detected-and-latched. Colour modifier
codes cause the appropriate background colour to be displayed on the video tube at
the pertaining location.
[0020] It will be noted that the CRTC device and the display RAM are under the control of
the MPU via the three-state data buffer 21 and an address multiplexer 39. Many of
the parameters of the CRTC are under SOFTWARE control, such as size and number of
characters displayed on the screen.
[0021] With the arrangement described above, in use the video tube produces a visual display
comprising a side-by-side arrangement of sets of fruit symbols 6, an arrangement of
alphanumeric characters and symbols at fixed positions 7 on the video screen providing
information for example concerning the value of coins to be inserted, the awards which
can be obtained with various winning combinations, and if desired other information
or decorative matter or border lines for example defining a "window" around the fruit
symbols 6 and the like. There may also be appropriate information and/or instructions
on the screen adjacent the control switches 4; and there may be portions of the screen
on which information or instructions or the like is displayed on an occasional basis
for example information indicating that a "hold" facility is available in respect
of one or more sets of fruit symbols, information indicating that a win has been achieved,
and the like.
[0022] When appropriate switches 3, 4 are operated by a player the side-by-side sets of
fruit symbols 6 change rapidly, simulating rotation of conventional fruit machine
discs or drums, for random periods of time and a randomly selected fixed display of
such symbols is then produced. Change of each set of symbols is achieved by cycling
a predetermined sequence of symbols and the stopping of this cycling after a random
period of time is achieved in any suitable manner analogous to the random stopping
of the rotation of conventional fruit machine drums. When all sets of symbols have
stopped changing, assessment is made as to whether or not the displayed symbols represent
a predetermined winning combination and then appropriate action is initiated with
regard to the production of win indications, the actuating of pay-out mechanisms and
the like.
[0023] It will be noted that the display and the nature of the game can be changed by changing
the plug-in module or modules. If desired, and as shown in dotted lines, a further
plug-in module 40 or section of the ROM/PROM and/ or character/symbol PROM module
or modules may be provided for expanding the display RAM 25.
[0024] Such change of modules may be utilised to give changes in the details of the game,
for example, by changing the awards, or the winning combinations, or even the number
of sets of symbols, but without departing from the general fruit machine format. Additionally,
if desired, the change of modules may change the format of the machine to the extent
that the machine can be used for playing a conventional video game such as a bat and
ball type video game. In this case there may be provision for feeding linear inputs
from player controls via a converter 41 to the MPU via one PIA thereof. If desired
there may be a plurality of programme modules appropriate to different games and there
may be a selector switch whereby an appropriate module.can be selected by a player
to give a desired game. There may also be a test module which is plugged in or selected
with a selector switch to enable the machine to be tested automatically in like manner
to that described in the aforementioned British Patent Specification.
[0025] With the arrangement described above it will be appre- - ciated that a plurality
of machines can be used for playing different games yet a considerable degree of standardisation
between machines can be achieved. Thus, the same housing, video tube, control switches
can be used irrespective of the game to be played. Only the plug-in module need differ.
[0026] It is of course to be understood that the invention is not intended to be restricted
to the details of the above embodiment which are-described by way of example only.
Also, it is to be understood that all features of the machine described in the aforesaid
British Patent Specification may be incorporated in the machine of the present invention
as appropriate.
1. An entertainment machine which can be operated by a player, after actuation of
the machine by insertion of one or more coins or tokens into a coin mechanism of the
machine, to initiate performance of first machine operations represented by a visual
display of a moving or changing nature terminating at random in a fixed visual display,
said machine being arranged to perform further operations resulting in a win indication
in the event that said fixed display is of a predetermined nature, and said machine
incorporating a control system arranged to respond to and effect control of said machine
operations, the control system incorporating a processing device and a programme device
incorporated in the control system for feeding programme information to the processing
device, said programme device being adapted to be changed for changing the nature
of said programme information so that the machine can be adapted for the playing of
different games therewith,
characterised in that
the machine has an electronic visual display unit (45) having a front screen (2) arranged
to produce said visual displays thereon, and said visual display unit (45) is connected
to the said control system so that production of said displays thereon is arranged
to be controlled by the ccntrol system in accordance with the programme information
provided by the programme device (18) selected for incorporation in the system.
2. A- machine according to claim 1,
characterised in that
the moving or changing visual display on the visual display unit (45) is arranged
to simulate the rotation of discs or drums of a fruit machine and the fixed visual
display is arranged to simulate such discs or drums when stopped.
3. A machine according to claim 1 or 2,
characterised in that
the control system is also arranged to control the production on the visual display
unit (45) of a visual display representative of the said win indication and/or of
other information and/or instructions and/or decorative matter appropriate to the
game to be played.
4. A machine according to any one of claims 1 to 3,
characterised in that
the electronic visual display unit (45) is a colour cathode ray tube and operation
of same is controlled by said control system in accordance with information in binary
form stored in said programme devices (18).