[0001] The present invention concerns gaming apparatus. The invention is a especially, though
not exclusively, concerned with an improvement to so-called fruit machines. Fruit
machines, also known as slot machines, are well known. However, for the avoidance
of doubt, a fruit machine is hereby defined for the purpose of this specification
as an apparatus which in response to a playing s.take from a player automatically
selects at random and displays a group of two or more indicia from a predetermined
collection of indicia and provides a win response if the selected and displayed group
of indicia corresponds to a predetermined winning combination ; of the indicia. The
win response is usually a predetermined value credit to the player and there may be
a number of different winning combinations providing wins of different value. It is
also known and common for a win response to provide a player with the option of operating
various so-called play features to gamble on or improve the basic win. In most fruit
machines, the indicia are provided as markings around the outer edges of three or
more rotatable reels, typically having a common axis of rotation. The reels are rotated
and stopped at randomly selected angular positions. At the periphery of each reel
is a window exposing at least oneindicium of each reel, and the exposed indicia when
the reels stop constitute the selected group which may or may not be a winning combination.
The windows are usually in a line parallel to the common axis of the reels and they
may expose up to three adjacent indicia on each reel with a so-called win line defined
at the windows identifying the group of indicia which may be a winning combination.
[0002] A number of so-called play features are well known. For example, there is the HOLD
feature whereby one or more of the reels may be prevented from rotating, to hold the
previously selected indicia, during a subsequent playing cycle of the machine. In
another example, following a win, the player is offered the chance of gambling the
win, double or quits. Another popular feature is the so-called Nudge feature described
in British patent No.
[0003] The gaming apparatus of the present invention can conveniently be used as a play
feature in a fruit machine. However, the gaming apparatus may also form a separate
game independent of a fruit machine, or may form part of a different game.
[0004] According to the present invention, there is provided gaming apparatus having indicia
display means to display to a player of the apparatus a selected one of an ordered
series of indicia defined by the apparatus, gamble control means operable by the player
to select either all the indicia of higher order or all those of lower order in the
series relative to the displayed indicium, random selection means operable to make
a fresh selection at random of one of the series of indicia, and win'means to produce
a predetermined win response if the fresh randomly selected indicium is one of the
indicia selected by the player. The ordered series of indicia in the above apparatus
may comprise any series of indicia which fall in a generally known ordered series.
For example, the indicia may be letters of the alphabet where A is the beginning of
the series and Z is the end of the series. Alternatively, the indicia may be a series
of numbers, or they.may be values of playing cards. The gaming apparatus operates
by permitting the player to guess whether the indicium to be selected at random will
be of higher value or lower value in the ordered series than the indicium on display.
If the player guesses correctly, then the apparatus provides a win response.
[0005] It is normally desirable that means are provided to display the fresh randomly selected
indicium after said gamble selection.
[0006] The display means may be arranged to display the fresh randomly selected indicium
as said selected one of the indicia for a further gamble selection by the player.
Then, following an initial gamble-by the player and random selection by the apparatus,
the player may be offered a further chance to gamble starting from the freshly selected
indicium.
[0007] Typically, said win response of the apparatus is a standard value credit to the player.
However, any other win response may also be employed which provides an attraction
to the player.
[0008] The win means may also produce a predetermined lose response if the fresh randomly
selected indicium is one of the indicia not selected by the player, i.e. if the player
guesses wrongly. The lose response may be a standard value debit to the player.
[0009] Normally, the apparatus includes an initiate control operable by the player to initiate
operation of said random selection means. However, the apparatus may alternatively
respond automatically to actuation by the player of said gamble selection means to
initiate operation of said random selection means.
[0010] In one example, the random selection means includes a window in the apparatus, a
rotatable reel behind the window having the indicia marked about an annular or circumferential
surface of the reel whereby one of the indicia markings on the reel can be viewed
through the window as the selected indicium depending on the angular position of the
reel, means to rotate the reel and means to stop rotation of the reel at a randomly
selected angular position to make said random selection of the indicium viewed through
the window. It can be seen that such a preferred embodiment lends itself to incorporation
in a fruit machine of the usual kind.
[0011] Accordingly, the present invention also envisages a fruit machine as hereinbefore
defined incorporating the above-described gaming apparatus and having means activating
the gaming apparatus to make the apparatus available for play by the player of the
fruit machine as a play. feature following_a normal play sequence of the fruit machine.
Conveniently, said activating means is arranged to activate the apparatus only following
a winning play sequence of the fruit machine. Then, if the player obtains a winning
combination on the fruit machine in a normal play sequence, the player may be offered
the chance of operating the gaming apparatus to increase.the value of his win.
[0012] Typically, said activating means is arranged to activate the apparatus at random
in response to a proportion of winning play sequences of the fruit machine. The activating
means may maintain the apparatus activated for repeated further gamble selections
by the player until the fresh randomly selected indicium is .one of the indi.cia not
selected by the player. In this way, the player can repeatedly increment his win until
he makes a wrong guess.
[0013] An example of the present invention is now described with reference to the enclosed
drawing which shows schematically a fruit machine incorporating gaming apparatus embodying
the present invention.
[0014] A typical fruit machine or slot machine has a reel assembly containing the usual
rotatable reels of the machine having the fruit symbols or indicia marked on the outer
edges of the reels. The reel assembly usually comprises the mounting arrangements
for the reels,.the drive arrangement to rotate the reels together with arrangements
to stop the reels as desired and usually subject to control signals from control apparatus
in the machine. The reel assembly also usually contains detector means for detecting
the angular positions of the reels so that at least the positions of the reels after
they are stopped can be detected or determined, so that the symbols on the win line
of the fruit machine can be known to determine whether they are a winning combination.
In some arrangements the reels are rotated by an electric motor, for example, a stepping
motor, and are stopped and started by stopping and starting the motor appropriately.
In other arrangements, the reels are spun and stopped by solenoid and ratchet arrangements.
[0015] In the example of the present invention illustrated in the figure, a reel assembly
for a fruit machine is indicated generally at 10. The details of the reel assembly
lO are not shown in the figure.. The reel assembly may comprise essentially any of
the known types of reel assembly already employed in the fruit machine art.
[0016] The reel assembly 10 has four rotatable reels 11 to 14. Reels 11 to 13 constitute
the usual fruit machine reels having the usual fruit symbols marked on their outer
edges as at 15. The fourth reel 14 constitutes a feature reel of the fruit machine
enabling a play feature to be played on the machine in accordance with this embodiment
of the invention. The reel 14 has indicia marked about its outer edge as at 16. The
indicia 16 are -all members of an ordered series of indicia such that a player of
the machine can immediately recognise whether one indicium of the series is of a higher
or lower order than another indicium in the series. In the illustrated example, the
indicia are simply numbers. It is not essential for the numbers 16 to be arranged
about the reel 14 in numerical order, nor is it essential that each number is different
from every other number on the reel 14. It is only necessary that there are several
different numbers located about the periphery of the reel 14. It is however preferable
that the numbers 16 on the reel form a continuous series without any gaps, for example,
all the numbers from 1 to 13, and also that each number appears on the reel 14 an
equal number of times. This ensures that with random stopping of the reel 14, the
number 16 appearing behind the win line of the machine as will be explained later
is randomly selected from the series.
[0017] Instead of numbers 16 the indicia on the reel 14 could be letters of the alphabet
or playing card values.
[0018] The reel assembly 10 is located in the fruit machine behind a window 17 in a front
panel of the machine so that, in the usual way, at least one indicium..of each of
the reels can be seen through the window when the reels stop. Commonly, the window
17 is made sufficiently big so that three or more adjacent indicia from each reel
can be viewed through the window, in which case a win line l8.is marked on or adjacent
the window to identify the indicia on the stopped reels which are to be considered
for a winning combination. In the present example, the win line 18 also identifies
the number 16 on the reel 14 which is randomly selected by operation of the machine
as will be explained.
[0019] The normal game sequence of the fruit machine in the present example can operate
in any known way in the art. The overall control of operation of the fruit machine
in. the illustrated example is maintained by a micropressor system comprising a micropressor
19 connected in data communication with a random access memory RAM 20 and a read only
memory ROM 21 by means of data buses 22. Data input to the microprocessor system,
for example, from switches operated by a player of the machine, is controlled via
an input/output interface unit 23 also connected to the data bus 22. The interconnection
and design of the microprocessor system comprising the microprocessor 19 RAM 20 ROM
21 and interface unit 23 is simply a matter of design fully within the capability
of the experienced engineer working in this field and forms no part of the present
invention. Furthermore, the detailed programming of the microprocessor system -is
also a matter for the experienced design engineer and programmer.. In a typical standard
game cycle of a fruit machine, the microprocessor responds to input signals indicating
a player has inserted sufficient coins or tokens into the machine to have credit for
a game to enable an initiate button. When the player presses the initiate button on
the fruit machine, the microprocessor responds by sending signals via the interface
unit 23 to the reel assembly 10 along a line 24 to initiate spinning of at least the
reels 11 to 13 of the machine. The reels 11 to 13 may be stopped by autonomous action
of the reel assembly 10 but,more-typically, they are stopped also by specific control
from the microprocessor. Once the reels 11 to 13 are stopped, the angular positions
of the stopped reels are determined and data defining the stop positions supplied
to the microprocessor via the interface unit 23 along a line 25. The microprocessor
19 then identifies the symbols on the reels 11 to 13 appearing at the win line 18,
typically by reference to data in the ROM 21, and further determines whether these
symbols constitute a winning combination again by reference to data in the ROM 21.
If a win is indicated, the microprocessor provides signals again via the interface
unit to operate an appropriate credit or pay-out to the player by a pay-out unit 26.
[0020] In. the present example embodying this-invention, following a win combination of
the stopped reels 11 to 13 as determined by the microprocessor 19, the microprocessor
19 then enables a feature play before initiating the pay-out. This may be indicated
to the player of the machine by a flashing light 27 on the front panel of the machine
controlled by the microprocessor via the interface unit 23. At the same time, the
microprocessor 19 selects one of the numbers 16 of the reel 14 and displays this number
on a display 28 which is controlled by data on a line 29 from the interface unit 23.
Then, on inspecting the number displayed by the display 28, the plaver decides whether
to gamble that a future random selection will produce a number from the series on
the reel 14 either higher or lower than that displayed on the display 28. The fruit
machine will normally have clearly visible instructions on its front panel making
it clear to the player the range of numbers from which the selection will be made.
For example, if the range is from the numbers 1 to 13, and the number displayed on
the display 28 is number 9, then the player might consider it most likely that a future
random selection would produce a number lower than number 9 from the series. The player
would indicate the selection by pressing a button 30 marked-LOWER. If on the other
hand the player considered it more likely the selection would produce a higher number,
he would press a button 31 marked HIGHER. The player's selection is supplied to the
microprocessor 19 along lines 32 and-33 via the interface unit 23. Following selection
by pressing one of the buttons 30 and 31 the player initiates the automatic random
selection by the machine by pressing an INITIATE button 34 which signals to the microprocessor
along a line 35 via the interface unit 23. The microprocessor 19 responds by instructing
the reel assembly 10, along the line 24, to spin the reel 14 and subsequently stop
the reel at a randomly selected angular position.
[0021] The random selection of the machine is then indicated by the number 16 of the reel
14 appearing behind the win line 18.
[0022] The position of the reel 14 after stopping is supplied to the microprocessor 19 along
the lines 25 and the microprocessor 19-determines the number 16 on the win line 18
by comparison with data in ROM 21 and compares this number with the number being displayed
on the display 28. If the comparison agrees with the HIGHER/LOWER selection by the
player, then the microprocessor 19 provides a win response by instructing the credit/debit
pay-out unit 26; via the interface unit 23 to credit the player with a standard value.
[0023] In the present example, the microprocessor 19 is programmed also to maintain the
availability of the play feature following a winning selection by a player so that
the player can subsequently gamble again.. Then, the microprocessor 19 automatically
changes the number displayed on the display 28 so as to correspond with the randomly
selected number from the'reel 14 on the win line 18. Thus, the number in the display
28 is changed automatically following a correct or winning selection by the player.
However, if the player makes a losing selection, the microprocessor 19 responds by
discontinuing the availability. of the play feature. The original value on the display
28 is then left to enable the player to compare it visually with the random selection
on the reel 14.
[0024] There are various modifications of the game feature embodying this invention. It
may be preferred to provide the feature as a "no lose" feature so that when the feature
is offered, the player receives a standard credit following each correct selection,
but following a wrong selection, the feature is simply discontinued and the player
has the option of proceeding with a further normal play sequence of the fruit machine.
In this arrangement, it will normally be desirable to provide a maximum number of
repeated feature plays following successive correct selections by a player to limit
the maximum credit available on a particular sequence. For example, a player may be
able to make correct selections up to a maximum of ten successive times after which
the microprocessor 19 automatically discontinues availability of the feature so that
the game proceeds to a normal cycle.
[0025] In another arrangement, the microprocessor may arrange to provide a debit of a standard
value against a player following a wrong selection by the player.
[0026] Furthermore, it may be desirable to limit the number of times upon which the feature
is made available following a winning combination of the normal fruit machine play
cycle. Thus, the play feature embodying.the present invention is made available only
at random following a proportion of winning combinations.
[0027] The example of this invention described with reference to the accompanying drawing
includes a microprocessor system. However, it should be apparent that other ways of
engineering the present invention are possible and within the ability of the design
engineer. For example, the microprocessor system may be replaced by an electro-mechanical
or electronic logic system designed specifically for the purpose intended.
[0028] In playing the game feature described above, it will be apparent that it is possible
the randomly selected number from the reel 14 may be equal to the number in the display
28. The way in which the microprocessor 19-is arranged to respond to this situation
is for the designer to decide. The microprocessor may treat such an identical selection
as either a win or as a lose. In the "no lose" example described above, it may be
preferable to programme the microprocessor 19 to respond to an identical selection
by discontinuing availability of the feature. However, in other arrangements, the
microprocessor may be programmed to respond to an identical selection with a bonus
win, perhaps at the same time discontinuing further availability.
[0029] The example of the present invention illustrated in the drawing, employs a reel assembly
10 with rotatable reels as common in fruit machines. However, other techniques of
making a random selection of the indicia of the ordered series may be used. For example,
the fruit machine may have a television-type screen on which the normal fruit symbols
are displayed subject to the control of electronic circuitry. Then, the random selection
may take place purely in the circuitry of the machine with the selected indicium being
displayed on the screen.
[0030] Furthermore, although in the present example, an embodiment of the invention has
been described as a play feature of a normal fruit machine, it will be appreciated
that other embodiments of the present invention are possible quite independent from
fruit machines. The principles of the game apparatus of the present invention can
be embodied separately in appropriate apparatus or as additional features in different
game machines.
1. Gaming apparatus having indicia display means to display.to a player of the apparatus
a selected one of an ordered series of indicia defined by the apparatus, gamble control
means operable by the player to select either all the indicia of higher order or all
those of lower order in the series relative to the displayed indicium, random selection
means operable to make a fresh selection at random of one of the series of indicia,
and win means to produce a predetermined win response if the fresh randomly selected
indicium is one of the indicia selected by the player.
2. Gaming apparatus as claimed in claim 1 wherein means are provided to display the
fresh randomly selected indicium after said .gamble selection.
3. Gaming apparatus as claimed in claim 1 or claim 2 wherein said display means is
arranged to display the fresh randomly selected indicium as said selected one of the
indicia for a further gamble selection by the player.
4. Gaming apparatus as claimed in any preceding claim wherein said win response is
a standard value credit to the player.
5. Gaming apparatus as claimed in any preceding claim wherein said win means produces
a predetermined lose response if the fresh randomly selected indicium is one of the
indicia not selected by the player.
6. Gaming apparatus as claimed in claim 5 wherein said lose response is a standard
value debit to the player.
7. Gaming apparatus as claimed in any preceding claim and including an initiate control
operable by the player to initiate operation of said random selection means.
.-8.. Gaming apparatus as claimed in any preceding claim wherein said random selection
means includes a window in the apparatus, a rotatable reel behind the window having
the indicia marked about an annular or circumferential surface of the reel whereby
one of the indicia markings on the reel can be viewed through the window as the selected
indicium depending on the angular position of the reel, means to stop rotation of
the reel at a randomly selected angular position-to make said random selection of
the indicium viewed through the window.
9. A fruit machine, as hereinbefore defined incorporating a gaming apparatus as claimed
in any preceding claim and having means activating the gaming apparatus to make the
apparatus available for play by the player of the fruit machine as a play feature
following a normal play sequence of the fruit machine.
10. A fruit machine as claimed in claim 9 wherein said activating means activates
the apparatus only following a winning play sequence of the fruit machine.
ll. A fruit machine as claimed in claim 10 wherein said activating means is arranged
to activate the apparatus at random in response to a proportion of winning play sequences
of the fruit machine.
12. A fruit machine as claimed in any of claims 9 to 11, as dependent from claim 3,
wherein said activating means maintains the apparatus activated for repeated further
gamble selections by the player until the fresh randomly selected indicium is one
of the indicia not selected by the player.