[0001] THIS INVENTION relates to improvements in or relating to amusement or gaming machines.
[0002] According to the invention, in one aspect, there is provided an amusement or gaming
machine having a display screen on which is formed an image of a symbol array in which
the symbols change during play to form chance combinations, the displayed combination
of symbols at the end of a game determining whether or not the player has won according
to predetermined rules, in which machine symbol-exchanging means operable by the player
are provided to enable the player to exchange the respective positions of at least
two of the symbols in a static condition of the array during the course of a game
in an attempt to obtain an advantage.
[0003] The invention finds particular application in the case of a so-called fruit machine
in which the image formed on the display screen (for example the screen of a cathode
ray tube) consists of a plurality of columns of symbols in side-by-side relationship,
each column having the same number of symbols and simulating the visible periphery
of a reel rotatable about an axis parallel to the display screen. During a game, the
symbols progress down the column and disappear from the bottom of the column, while
simultaneously fresh symbols appear at the top of the column. At the end of the game,
the movement of the symbols is stopped and the combination of symbols appearing in
the resulting static final image determines whether a player has won.
[0004] Accordingly, in another aspect, the invention provides a fruit machine having a display
screen on which is formed an image consisting of a plurality of columns of symbols,
the symbols progressing during play along the column to disappear from one end thereof
while fresh symbols appear at the other end of the column, the displayed combination
of symbols at the end of the game determining whether or not a player has won according
to predetermined rules, in which machine symbol exchanging means operable by the player
are provided to enable the player to exchange the respective positions of at least
two of the symbols in a static condition of the displayed image during the course
of a game in an attempt to obtain an advantage.
[0005] In one embodiment of the invention, the symbol exchanging means comprises means for
enabling the player to exchange the respective positions of first and second columns
of symbols.
[0006] If desired, in a machine having a display of four or more columns of symbols, symbol-exchanging
means may be provided for exchanging the positions of third and fourth symbol columns.
Provision may be made for effecting either one or both exchanges in a given game.
[0007] Preferably, the symbol-exchanging means constitutes an intermittent feature of the
machine which is operative only on games selected, for example, at random. The machine
may be provided with a warning device, such as a flashing light, to indicate that
the symbol-exchanging feature is available.
[0008] The symbol-exchanging means may, for example, be operable by the player in a static
condition of the symbol array at the end of a game in an attempt to achieve a winning
combination of symbols, or a combination of symbols resulting in a further opportunity
to play being available, or a combination of symbols which may be advantageous at
the start of the next game.
[0009] The symbol-exchanging means may alternatively or additionally be operable by the
player in a static condition of the symbol array at the start of a game in an attempt
to achieve a combination of symbols which is more advantageous than the existing combination
of symbols.
[0010] In order that the invention may be readily understood, an embodiment thereof will
now be described, by way of example, with reference to the accompanying drawing, in
which:
FIGURE 1 is a schematic view of the display screen and control panel of a fruit machine
embodying the invention before operation of a reel-exchange control of the machine;
and
FIGURE 2 is a schematic view of the display screen after operation of the reel-exchange
control to exchange the positions of the first and second reels.
[0011] The accompanying drawing schematically illustrates, by way of example, a video fruit
machine having a display screen 5 constituted by the screen of a cathode ray tube.
Electronic circuitry (not shown) of the machine operates in known manner to produce
on the screen 5 an image consisting of four columns 1-4 of symbols, each column having
five symbols locations 6 and representing the visible periphery of a fruit machine
reel rotatable about an axis parallel to the screen. During a game the electronic
circuitry of the machine changes the displayed image in such a way that the symbols
of a column travel down the column to disappear at the bottom of the column and be
replaced by new symbols added to the top of the column, thereby simulating the rotation
of reels in a mechanical fruit machine employing rotatable reels. At the end of a
game the movement of the symbols is stopped and the combination of symbols on a payline
7 in the resulting static final image normally determines whether or not a player
has won.
[0012] However, on selected games, the player is given an opportunity to vary the final
image in an attempt to achieve a winning combination of symbols. To this end, the
machine has a first reel-exchange control 8 for exchanging the respective positions
of the first and second columns 1 and 2 of the image and a second reel-exchange control
9 for exchanging the respective positions of the third and fourth columns 3 and 4
of the image. Pressing the control 8 and 9 when operative results in the image on
the display screen being changed so that the positions of the associated two symbol
columns are exchanged. The availability of the option to exchange reel positions in
a selected game may be determined at random or according to a predetermined sequence
and may be signalled by an indicator 10, such as a flashing light.
[0013] Figure 1 shows an image on the display screen at the end of a game, where a non-winning
combination appears on the payline 7. In the drawing, the letter A is a symbol position
denotes a given symbol and the letter X denotes any other symbol. The rules of play
are such that the presence on the payline of the same symbol in each of columns 2
to 4 represents a winning combination. Thus, although the combination of symbols on
the payline as shown in Figure 1 is a non-winning combination it can be converted
into a winning combination simply by exchanging the positions of the first and second
reels 1 and 2. Accordingly, if the exchange feature is available at the end of the
game represented by Figure 1, the player can simply press the first exchange control
8 to convert the displayed image into that illustrated in Figure 2 so that a winning
combination exists on the payline. Clearly, operation of the second exchange control
9 would not however convert the payline combination into a winning combination.
[0014] Whilst the above described embodiment of the invention is described as employing
a cathode ray tube display, clearly any other form of electronically or optically
scanned imaging screen would be suitable.
[0015] Moreover, while the above embodiment enables two particular combinations of pairs
of symbol columns to be exchanged, it is envisaged that the positions of other combinations
of columns may be exchanged and even that sub-groups or possibly individual symbols
may be exchanged between columns.
[0016] The simple determination of wins from the combination of symbols on a horizontal
payline is described above by way of illustration only. Clearly, the concept of the
present invention is applicable to machines having multiple, diagonal and other forms
of paylines.
[0017] Although the exemplary embodiment of the invention has been described as having a
symbol-exchanging feature which is available at the end of a game and which is used
in an attempt directly to achieve a winning combination of symbols, other possibilities
are of course feasible.
[0018] For example, in the case of a machine having a random "hold" feature whereby individual
columns of symbols may be individually or collectively held at the beginning of a
game, the symbol-exchanging feature provided by the present invention could be used
at the end of a game to obtain a combination of symbols which would be advantageous
should the hold feature be available on the next game.
[0019] Similarly, in a machine with a feature which is enabled by a particular arrangement
of special symbols appearing in the display at the end of a game, the symbol-exchanging
facility may be used in an attempt to achieve the necessary combination of special
symbols and thereby enable the relevant feature game of the machine. One example of
such a further feature game is a "nudge" feature which is enabled by a particular
combination of special "nudge" symbols in the display at the end of a normal game.
[0020] It is contemplated that the symbol-exchanging feature provided by the present invention
may be made available at any desired stage during a game when the symbol displayed
is static. In particular, it is envisaged that the symbol-exchanging feature may be
available at the start of a game to enable an advantageous position for a subsequent
hold feature to be achieved. Moreover, the symbol-exchanging feature may be made available
at different stages during different games.
1. An amusement or gaming machine having a display screen on which is formed an image
of a symbol array in which the symbols change during play to form chance combinations,
the displayed combination of symbols at the end of a game determining whether or not
the player has won according to predetermined rules, in which machine symbol-exchanging
means operable by the player are provided to enable the player to exchange the respective
positions of at least two of the symbols in a static condition of the array during
the course of a game in an attempt to obtain an advantage.
2. A fruit machine having a display screen on which is formed an image consisting
of a plurality of columns of symbols, the symbols progressing during play along the
column to disappear from one end thereof while fresh symbols appear at the other end
of the column, the displayed combination of symbols at the end of the game determining
whether or not a player has won according to predetermined rules, in which machine
symbol exchanging means operable by the player are provided to enable the player to
exchange the respective positions of at least two of the symbols in a static condition
of the displayed image during the course of a game in an attempt to obtain an advantage.
3. A fruit machine according to claim 2, wherein the symbol exchanging means comprises
means for enabling the player to exchange the respective positions of first and second
columns of symbols.
4. A fruit machine according to claim 3 which has a display of four or more columns
of symbols, wherein the symbol-exchanging means comprises means for exchanging the
respective positions of third and fourth symbol columns.
5. A machine according to any preceding claim, wherein the symbol-exchanging means
constitutes an intermittent feature of the machine which is available only for selected
games.
6. A machine according to claim 5 which has a warning device to indicate that the
column-exchanging feature is available.
7. A machine according to any preceding claim, wherein the symbol-exchanging means
is operable by the player in a static condition of the symbol array at the end of
a game.
8. A machine according to any preceding claim, wherein the symbol-exchanging means
is operable by the player in a static condition of the symbol array at the start of
a game.