[0001] This invention relates to coin- or token-operated entertainment machines and is particularly
although not exclusively concerned with such machines of the kind known as fruit machines.
[0002] It is known to provide a fruit machine with a 'gamble' feature whereby, after attaining
a win but before receiving a pay-out which corresponds to such win, the player has
the option of actuating a gamble device which operates on a random basis and can modify
the pay-out by increasing or cancelling same. This feature advantageously contributes
to the entertainment value of the machine.
[0003] An object of the present invention is to provide an improved gamble device capable
of contributing yet further to the entertainment value of an entertainment machine.
[0004] According to the invention therefore there is provided a coin- or token-operated
entertainment machine comprising a plurality of main display regions, means operable
to produce a display of one or more symbols at each said region, some combinations
of said displayed symbols being winning combinations and others being losing combinations,
a pay-out mechanism operable to give a pay-out following a winning said combination,
the value of the pay-out being different for different said winning combinations,
a gamble device operable after production of a winning combination to change the value
of the pay-out, and an adjustment mechanism operable in correspondence with the gamble
device to change the displayed symbol combination to accord with the changed pay-out
value.
[0005] With this arrangement, further entertainment value can be derived from the fact that
the player can initiate change of the displayed symbol combination at the same time
as he gambles an attained win in the hope of obtaining an increase of pay-out value.
[0006] Moreover, yet further entertainment value can be derived with the machine of the
invention in the case where player-operable hold controls are provided (as is common
with fruit machines), which controls can be operated at the start of a game to hold
existing displayed symbols at one or more of the said display regions against change
during the course of the ensuing game. That is, at the end of one game and following
a win a player may be able to obtain an increased pay-out value by operation of the
gamble device and the resulting corresponding change in the displayed symbol combination
may carry forward to the next game whereby if the hold facility is then made available
the player may be able to hold same or all of the displayed symbols and thereby guarantee
or increase the likelihood of again obtaining the increased pay-out value.
[0007] The gamble device and the adjustment mechanism may become available for operation
on all winning occasions or only on some such occasions on a random or predetermined
basis. When so available preferably operation thereof is only effected when initiated
by a player-operable control such as a press button.
[0008] Most preferably, the machine incorporates a gamble indicator which comprises an arrangement
of indications representative respectively of the different pay-out values obtainable
with the machine and also a lost or nil pay-out representation, the appropriate such
indication being illuminated after operation of the gamble device to indicate the
new pay-out value obtained.
[0009] The gamble device may be operable, preferably in a random manner, to select any of
the pay-out values (including a nil pay-out) obtainable with the machine, or alternatively
to select from a predetermined limited range of such values. In one embodiment the
gamble device is operable to select from two pay-out values respectively above and
below that originally obtained. With this embodiment and where the above-mentioned
gamble indicator is provided, advantageously the arrangement may be such that during
availability of the gamble feature but before operation of the gamble device the selectable
values above and below the originally-obtained value are illuminated with flashing
lights (as for example by alternate illumination thereof).
[0010] The gamble device may be operable once only per game or alternatively successive
operations thereof may be permitted whereby the player can try to attain successive
increases in the pay-out value. In the latter case the gamble device may cease to
be operable when the highest pay-out value is reached or following a decrease in the
pay-out value.
[0011] Most preferably the machine of the invention is a fruit machine and the displayed
symbols (which may be representations of fruit) are selected at random as by the rotation
of reels (usually three or four reels) having such symbols marked around the periphery
thereof, or by the operation of a vdu display simulating such rotation of reels (as
described in our British Patent No. 1,596,363), or by the random illumination of symbols
on areas of a display panel, or otherwise.
[0012] The invention will now be described further by way of example only and with reference
to the accompanying drawings, in which:-
Fig. 1 is a diagrammatic representation of a front panel of one form of an entertainment
machine according to the present invention; and
Fig. 2 is a diagram showing operational components of the machine.
[0013] The machine is a fruit machine having three reels la, lb, lc, which are rotatable
within a housing behind a window 2 in a front panel 3 thereof. Each reel 1 has pictures
of fruit (designated A, B, C) at 20 positions around the periphery of same, and rotation
of each reel is initiated and also arrested by a solenoid device 4 having a pawl engageable
with teeth around the edge of the reel. Actuation of the solenoid 4 causes the pawl
to be withdrawn from engagement with the teeth and to cause the reel 1 to rotate freely,
and deactuation of the solenoid causes the pawl to drop back into engagement with
the teeth to arrest the reel in one of 20 stopping positions thereof in which one
of the pictures of fruit on the periphery of same is in precise registration with
the window 2. Each stopping position is identified by a respective coded arrangement
of holes in a side wall of the reel and the codes are read by a bank of photosensitive
devices 5 which receive light from a light source or sources through the holes.
[0014] In use, the machine is actuated by a player by insertion of one or more coins or
tokens into a coin mechanism 6 and a starter button is pressed to operate a control
unit 8 which causes the three reels 1 to be set in rotation for different random periods
of time. When the reels come to rest, the stopping positions thereof are identified
by the photosensitive devices 5 in conjunction with data processing circuitry 9 and
a win indication is produced which may enable a pay-out mechanism 10 to be actuated
by a pay-out button 13 in the event that the identified stopping positions correspond
to the display of a predetermined winning combination of fruit (say three fruit of
the same kind) through the window 2.
[0015] Coins or tokens paid out are delivered to the player through an outlet 12.
[0016] In accordance with conventional practice, beneath each reel there is provided a respective
hold button 14. At the start of some games, as selected on a random basis, the hold
buttons 14 are made available for operation and when so operated by the player the
or each pertaining reel is held against rotation during the course of the ensuing
game.
[0017] At one side of the front panel 3 there is a gamble indicator 15 with a gamble button
16 beneath same. The indicator comprises a series of marked indications constituting
the different winning pay-out values which can be obtained with the machine (say 20,
40, 80, 160) and also a nil pay-out or lose indication. Whenever a win is obtained
with the machine, the corresponding pay-out value is illuminated with steady light
(by a respective bulb 17) on the indicator 15. At the same time, and as appropriate,
indications above and below such value are alternately illuminated with flashing lights.
The player now has the option of pressing the button 13 to obtain the pay-out corresponding
to his win or of pressing the gamble button 16 whereupon one of the said above and
below indications is selected at random (and is illuminated with steady light) and
the player receives the corresponding new pay-out value (which will be greater or
less than that originally indicated).if he now presses the pay-out button 13. The
arrangement may be such that the above and below indications always constitute respectively
that immediately above and that immediately below the original indication or, alternatively,
that immediately above and the lose indication. In the latter case if the player gambles
unsuccessfully he receives no pay-out. In the former case an unsuccessful gamble may
still result in a pay-out if the original indication is above the lowest actual pay-out
value (i.e. above 20 in the drawing). The arrangement may be such that the player
is only ever allowed one gamble per game. Alternatively, the player may be allowed
successive gambles as long as such gambles are successful and until the highest pay-out
value has been reached.
[0018] The gamble button is arranged also to operate a reel- position adjustment mechanism
18. After selection of a new pay-out value with the gamble button the mechanism 18
initiates adjustment of the positions of the reels 1 such that the displayed combination
of symbols on the winning line changes from the original winning combina- ation to
a new combination corresponding to the new pay-out value. Thus, a winning combination
of three like fruit may change to a winning combination of three other like fruit
where an actual pay-out of greater or less value is obtained; and a winning combination
of three like fruit may change to a losing combination of three different fruit where
the player gambles unsuccessfully.
[0019] Thus, when using the gamble facility the player can derive additional entertainment
value from the corresponding change in the displayed symbols. Moreover, it will be
appreciated that a new symbol combination obtained as a consequence of use of the
gamble button may carry forward to the start of the next game which may be advantageous
to the player if the hold facility then becomes available. That is, in the next game
the player may be provided with the opportunity of holding some or all of the symbols
of a high value winning combination thereby guaranteeing or increasing the likelihood
of a repeated high value pay-out.
[0020] Adjustment of the positions of the reels may be achieved in any suitable manner.
This may involve spinning the reels and then stopping same when the sensors 5 detect
occurrence (or imminence) of reel positions corresponding to the required new symbol
combination. Alternatively, utilising knowledge of the sequence of symbols on the
reels, the reels may be indexed through predetermined numbers of stopping positions.
[0021] It is of course to be understood that the invention is not intended to be restricted
to the details of the above embodiment which are described by way of example only.
[0022] Thus, for example, as an alternative to the use of the solenoids 4 and the code-reading
sensors 5 it is possible to use, for example, respective stepper motors for driving
the respective reels, and a position detection system which responds to and counts
stopping positions from datum points on the reels (defined for example by light sensitive
devices which receive light through holes in the reels).
[0023] Moreover, as an alternative to the use of reels it is possible to use a vdu display
which simulates the rotation of reels and in this case the gamble indicator may be
displayed on a region of the vdu screen.
1. A coin- or token-operated machine comprising a plurality of main display regions,
means operable to produce a display of one or more symbols (A,B,C) at each said region,
some combinations of said displayed symbols being winning combinations and others
being losing combinations, a pay-out mechanism (10) operable to give a pay-out following
a winning said combination, the value of the pay-out being different for different
said winning combinations, and a gamble device (16) operable after production of a
winning combination to change the value of the pay-out,
characterised in that
an adjustment mechanism (18) is provided which is operable in correspondence with
the gamble device (16) to change the displayed symbol combination to accord with the
changed pay-out value.
2. A machine according to claim 1,
characterised in that
player-operable hold controls (14) are provided, which controls can be operated at
the start of a game to hold existing displayed symbols at one or more of the said
display regions against change during the course of the ensuing game.
3. A machine according to claim 1 or 2,
characterised in that
the gamble device (16) and the adjustment mechanism (18) become available for operation
only on some winning occasions.
4. A machine according to any one of claims 1 to 3,
characterised in that
said gamble device (16) and adjustment mechanism (18), when available for operation,
are arranged to operate only when initiated by a player-operable control.
5. A machine according to any one of claims 1 to 4,
characterised in that
there is provided a gamble indicator (15) which comprises an arrangement of indications
representative respectively of the different pay-out values obtainable with the machine
and also a lost or nil pay-out representation, the appropriate such indication being
illuminated after operation of the gamble device to indicate the new pay-out value
obtained.
6. A machine according to any one of claims 1 to 5,
characterised in that
the gamble device (16)is operable to select from two pay-out values respectively above
and below that originally obtained.
7. A machine according to claims 5 and 6,
characterised in that
the arrangement is such that during availability of the gamble feature but before
operation of the gamble device (16) the selectable values above and below the originally-obtained
value are illuminated with flashing lights.
8. A machine according to any one of claims 1 to 7,
characterised in that
it is a fruit machine and the displayed symbols are selected at random by rotation
of reels (la, lb, lc) having such symbols marked around the periphery thereof.
9. A machine according to any one of claims 1 to 7,
characterised in that it is a fruit machine and the displayed symbols are selected
at random by the operation of a vdu display simulating the rotation of reels having
such symbols marked around the periphery thereof.