[0001] In most tennis clubs there is a "rebound wall" either built expressly for the purpose
or forming part of the existing brickwork, that enables the game of tennis to be practiced
without a fellow player having to be present.
[0002] Moreover, teachers recommend the game of wall tennis since it allows the intensity
of play to be greater than in matches, and this is because when two persons are playing,
in addition to the shots played being less freauent, there is a very great amount
of "dead time". However, despite the indisputable advantages of wall tennis, the game
only has a small following because, in the long run, it is boring and is thus not
much liked by the type of player who wants his or her adversary to be an active opponent.
[0003] In the field of tennis, devices are known that allow the game to be practiced by
a person by him or herself, one of these being, for example, the device disclosed
in U.S. Patent No. 3,215,432 that consists of a plurality of sectors that have to
be placed transversely above the area occupied by the net in order to form a similar
plurality of zones which define, when hit, different types of shots; the said zones
being movable to enable the ball that strikes them to be picked out of a rear net.
The said device is, thus, particularly suitable for practicing special shots, such
as the act of serving the ball.
[0004] Another solution is outlined in U.S. Patent No. 2,087,575 and this consists in a
one player game where half a court is equipped, on the ground, with a plurality of
separate sectors that are given different score values depending upon their position,
and these cause, when hit by the ball tossed by the player, the corresponding number
of points to be illuminated on a vertical score board placed at the back of the court.
The number of points is fixed a priori and is in no way variable. Furthermore, this
game has a ball delivery device which sends, at predetermined intervals of time, a
ball towards the player who only has to worry about returning it, not about a rebound
since this does not take place.
[0005] A tennis training and rating apparatus is also known, disclosed in U.S. Patent No.
4,116,437, comprising a plurality of targets that extend horizontally and define a
plurality of zones above the net to which different score values are ascribed, the
said zones being connected to counting means. At the back of the said device, placed
in the region of the net, there is a ball delivery machine which, at predetermined
intervals of time, tosses a ball into the area of the player, and he or she has to
try to hit the target zones as quickly as possible since provision is also made for
a device with which the response-speed is measured, the score being quantified compatibly
with the ball response speed.
[0006] Again in this case, the only thing the player has to worry about is to hit (and send
in the right direction) the balls delivered in succession by the machine, without
bothering about any balls that may rebound. Here again the score value given to the
various target zones is fixed or, at the most, can only be modified as a function
of the response speed.
[0007] The essential object of the invention is to create a device that is able to animate
the known game of wall tennis by rendering "active" the specially prepared background
surface from which rebounds the ball hit in succession by the player.
[0008] Another object of the invention is to create a device in which the various sectors
in the specially prepared ball rebound background surface adopt different score values
after each shot made, the purpose of this being to simulate the game played by or
the position of the opponent, and thus to keep the player amused.
[0009] A farther object of the invention is to create a specially prepared background surface
that is able to return the ball in a suitably dampened way so as to allow the player
to make his or her shots with the same force as when two persons are playing, that
is to say, without there being too fast a come-back as is generally the case with
wall tennis.
[0010] These and other objects too are all attained with the device forming the subject
of the invention, characterized by the fact that it comprises : a specially prepared
background surface constituted by a plurality.of sectors, side by side but separate
one from the other, that define a lower area representing the space occupied by the
net, and an upper area for acknowledging and signalling the shot, each of the said
sectors being constituted by a pair of external panels, the front one of which is
for the rebound of the ball, in between which is sandwiched a base made of material
able to dampen-the shots played, each sector of at least the upper area being provided
with an element for displaying the number of points applicable thereto, connected
to logic means for varying, after each shot has been acknowledged, the score value
ascribed to each sector, and each sector of at least the upper area being provided,
moreover, with a microphone shot sensor able to supply an electrical operating signal
only once a predetermined threshold value defined by the shot against the panel has
been exceeded, the said sensor being connected to the said logic means which, furthermore,
are connected to a display timer.
[0011] Further characteristics and advantages of the device forming the subject of the invention
will now be described in greater detail with reference to one practical form of embodiment,
illustrated purely as an unlimited example on the accompanying drawings, in which
:
- Figure 1 shows, diagrammatically in a perspective view, the device in question in
the utilization position;
- Figure 2 shows, in a block diagram, the sensor and the display elements, and also
the processing means employed in the described device;
- Figure 3 shows, in a diagrammatic view, a section of one of the sectors that constitute
the specially prepared background surface of the device.
[0012] With reference to the above listed figures, shown globally at 1 is one of the fundamental
elements of the device forming the subject of the invention, constituted by a vertical
specially prepared background surface fixable to a rear support wall 2 and composed
of a plurality of sectors 10, 10a ... 10n, of which the height of the bottom row is
such as to define a lower area representing the space occupied by the tennis court
net, while the remaining sectors define areas destined to acknowledge the shot and
to assign the player a number of points that varies according to the position, or
to the major or minor distance from the net, or preferably, as stated below, that
varies without following any set rules.
[0013] Shown diagrammatically at 3 in Figure 1 is half a tennis court.
[0014] Each sector (see Figure 3) is constituted by a front, transparent, panel 6 made of
rigid material that forms the actual surface hit by the ball, and this is placed resting
on an underneath base 5, made for example of polystyrene foam, sandwiched in between
the said panel 6 and a corresponding rear panel 6'. The said panels, preferably joined
one to the other along their outermost edges, as can be seen in Figure 3, and constituting,
as stated, one of the aforementioned sectors, are then hung from the wall using known
means that are not described herein.
[0015] In the base 5 of all the panels, with the exception of those in the lower net area,
there is a housing 7 inside which are accommodated a sensor element 8 for detecting
the impact of the ball against the panel and a display element 9 on which are shown
the number of points applicable to the sector concerned.
[0016] The sensor element 8, in the preferred form of embodiment, is constituted by an electroacoustical
transducer, to wit a microphone, which (see Figure 2) is connected to an amplification
circuit A wired to the supply AL. The output signal from the said amplification circuit
goes into a comparator C where the logic state of the output signal is changed only
once a given threshold value, predetermined to suit the characteristics of the entire
circuit, has been exceeded, and then the signal is sent to the input of logic means
IT.
[0017] The said means, which process the signals coming from the various sectors 10, 10a
... 10n, have their output connected, through a coder F, to the display element 9
of each sector , as well as to an element D that displays the score, to a display
timer T (placed out of preference in the region of the bottom area that constitutes
the net, as can clearly be seen in Figure 1), and to a loudspeaker E which furnishes
an acoustical notification of particular situations arising during the game. The input
of the logic means is connected to the box G into which coins or counters are inserted.
[0018] At the beginning of each game the device is prepared for action by the box G and,
consequently, the timer T starts to count backwards and the display elements 9 are
energized to suit either a pre-established or a random logic.
[0019] Each time a panel is hit, the logic means modify, at this point, preferably not based
on any set rules, the score value of all the panels, with this being shown on the
display element 9, while the number of points is constantly updated on the element
D on which the score is displayed.
[0020] In this way, the specially prepared background surface adopts an active aspect with
the points for the various sectors revised in succession, and the player is compelled,
first of all, to find the panel with the highest number of points and, then, to aim
his or her shot at that particular sector so as to bring the final score as high as
possible. This means that the device in question succeeds in enlivening the game of
wall tennis and that instead of the player finding the game inert and passive, he
or she plays against active "vivacious" panels which, to a certain extent, constitute
a human opponent because of the unforseeable allocation of points for the various
sectors.
[0021] A precise simulation of a game played with a human opponent is also forthcoming due
to the special sandwich conformation of the various sectors which, thanks to the adoption
of a polystyrene foam base, causes the ball to rebound in a controlled or slightly
dampened fashion so as to allow the player to give his or her shots a force comparable
with that in the conventional two player game and, at the same time, to get a suitable
response.
[0022] In one variant to the foregoing, the sectors corresponding to the bottom area that
represents the net can also be rendered active to penalize and give a loss of points
for shots that go into the net.
[0023] The device according to the invention can, in the practical form of embodiment thereof,
differ physically from what has been described above and, in particular, numerous
modifications of a practical nature may be made without in any way deviating from
the framework of protection afforded thereto.
1. Device for playing the game of wall tennis, characterized by the fact that it comprises
: a specially prepared background surface 1 constituted by a plurality of sectors
10, side by side but separate one from the other, that define a lower area representing
the space occupied by the net, and an upper area for acknowledging and signalling
the shot, each of the said sectors being constituted by a pair of external panels
6 and 6', the front one of which is for the rebound of the ball, in between which
is sandwiched a base 5 made of material able to dampen the shots played, each sector
of at least the upper area being provided with an element 9 for displaying the number
of points applicable thereto, connected to logic means MP for varying, after each
shot has been acknowledged, the score value ascribed to each sector, and each sector
of at least the upper area being provided, moreover, with a microphone shot sensor
8 able to supply an electrical operating signal only once a predetermined threshold
value defined by the shot against the panel has been exceeded, the said sensor being
connected to the said logic means which, furthermore, are connected to a display timer
T.
2. Device according to the preceding claim, characterized by the fact that the said
display element 9 is connected to logic means MP for varying, without following any
set rules and after each shot has been acknowledged, the score value ascribed to each
sector.
3. Device according to Claim 1, characterized by the fact that the various sectors
corresponding to the lower area representing the space occupied by the net, are rendered
active and are given a loss of points.