[0001] The present invention is generally related to a multiple window display system and
more particularly to hardware and software implementations that display multiple data
windows on cathode ray tube (CRT), gas panel, liquid crystal displays (LCD) and other
like displays commonly used in computer and data processing systems. The invention
has its primary application in multi-tasking computer environments wherein each window
displays data from a different one of the tasks.
[0002] Generation of video data for a raster scanned CRT is well understood. Figure 1 shows
a typical implementation. A CRT controller 10 is used to generate memory addresses
for a display refresh buffer 12. A selector 14, interposed between the controller
10 and the buffer 12, is used to provide an alternate source of addressing so that
the contents of the refresh buffer can be modified. Thus, the selector 14 may pass
the refresh address from the controller 10 or an address on the system address bus
to the display refresh buffer 12. By time division multiplexing (TDM) the refresh
buffer bandwidth, interference between refresh and system accesses can be eliminated.
For an alphanumeric character display, the display refresh buffer usually contains
storage for a character code point and associated attributes. The character code point
is used to address the character pel generator 16. Outputs from the character generator
16 are produced in synchronism with the scan line count output from the CRT controller
10. Attribute functions such as reverse video, blink, underscore, and the like are
applied to the character generator outputs by the attribute logic 18, and the resultant
pels are serialised to the video monitor.
[0003] A number of operating system (OS) programs and application programs allow a computer
to carry on multiple tasks simultaneously. For example, a background data processing
task might be carried on with a foreground word processing task. Related to the background
data processing task might be a graphics generation task for producing pie or bar
charts from the data generated in the data processing task. The data in all these
tasks might be merged to produce a single document. The multi-tasking operating may
be performed by a single computer such as one of the more popular micro computers
now on the market, or it may be performed by a micro computer connected to a host
computer. In the latter case, the host computer generally carries out the background
data processing functions, while the micro computer carries out the foreground operations.
By creating a composite display refresh buffer, the system shown in Figure 1 can also
be used to display windows from multiple tasks. Each task is independent of the others
and occupies non-overlapping space in the system memory. User-definable windows for
the tasks resident in system memory can be constructed so as to display, within the
limits imposed by the screen size, data from each of the tasks being processed. Figures
2A and 2B illustrate this concept. From the user perspective, windows can be displayed
as either non-overlapping, as shown in Figure 2A, or layered or overlapping, as shown
in Figure 2B. It will be understood by those skilled in the art, however, that an
overlapping display of the type shown in Figure 2B does not imply lost data in the
system memory. On the contrary, it is necessary to preserve the data for each task
so that as an occulting window is moved about the display screen or even removed from
the display screen, the underlying display data can be viewed by updating the refresh
buffer.
[0004] While the implementation shown in Figure 1 is adequate for a class of use, it can
become performance limited as the number of display windows and tasks is increased
or as the display screen size is increased. As the time required to update the display
refresh buffer significantly increases, system response time increases and therefore
throughput decreases. Slower system response times can result from the following factors:
1. The display refresh buffer must be updated each time a task updates a location
within system memory being windowed to the display screen. Control software, usually
the OS, must monitor and detect the occurrence of this condition;
2. Scrolling data within one or more of the display windows requires the corresponding
locations in the display refresh buffer to be updated. This may be better appreciated
with reference to Figure 3 which shows the case of non-overlapping windows as in Figure
2A. Scrolling is accomplished by moving the viewable window within the system memory.
A corresponding technique is used when scrolling data in overlapping windows as in
Figure 2B; and
3. Whenever window sizes or positions are changed, the display refresh buffer must
be updated with the appropriate locations for the system memory.
[0005] It is therefore an object of the present invention to provide a multiple data window
display on a computer display that does not adversely effect the system response times
as the number of data windows is increased or, in other words, to provide a multiple
data window display that is especially effective for use in multi-tasking environments.
[0006] The foregoing can be attained by providing a multiple window display system including
a repeatedly scanned display device, a screen buffer having display data element locations
mapped directly onto the display areas of the display device and accessing means traversing
the display data element locations in synchronism with the traverse of the display
areas of the display device and a facility for compiling, from, potentially, a plurality
of windows generated independently by individual respective users, an aggregate of
data elements to be displayed, characterised in that the compiling facility is controlled
by a picture matrix having compile control locations mapped directly onto the display
areas of the display device and is directly responsive to the contents of the control
locations to automatically filter the available data elements from the various windows,
display area by display area.
[0007] The term "user" is adopted to span task, processor or operator since to the display
there is no apparent difference between these.
[0008] The above can be achieved by both hardware and software arrangements. With respect
to hardware implementation, plural screen buffers are simultaneously read out in a
cyclic manner, and task selection means couples the output of a single one of the
buffers to video output at any given time. For any given point on the screen, the
data displayed originates from a selected buffer appropriate to the over-all composition
producing a screen picture compiled from more than one of the screen buffers. The
task selection means may be a separate task selection buffer and decoder, in which
case the task selection buffer is synchronously addressed with the screen buffers
and the decoder enables the read out of a single one of the screen buffers for any
point on the display screen. Alternatively, one of the screen buffers may be designated
to perform the operation of the task selection buffer. The display data in the designated
screen buffer is non-transparent in the sense that it cannot, at a location corresponding
to a given screen location, also be used for display data for that screen location,
since that buffer location is loaded with unique selection code used to indicate one
of the other buffers from which the data for that location is to be taken. The absence
of one of these selection codes at the accessed non-transparent buffer location allows
the data at that location to be displayed, as a default condition, at the corresponding
screen location. In this way, it will be apparent how the display is compiled from
data, in part, from the non-transparent buffer and, in part, from the other screen
buffers.
[0009] Software implementation makes extensive use of system memory. The system memory provides
presentation spaces for receiving application data for plural windows of the displayable
area. Each window defines the whole or a subset of a corresponding presentation space.
A window priority matrix mapped to the display screen filters the data from the windows
of the presentation spaces to the screen buffer to designate which of the data will
be shown in corresponding positions of the display screen. In a hybrid version, display
data filtering can be performed both on loading a screen buffer and also on selective
read out of the screen buffers where more than one such is provided
[0010] The present invention will be described further by way of example with reference
to various embodiments of the invention as described hereinafter and illustrated in
some of the accompanying drawing, others of which illustrate the prior art arrangements.
In the drawings:-
Figure 1 is a block diagram of a prior art raster scanned CRT display generator;
Figure 2, in sections A and B, illustrates the relationship of system memory to multiple
window displays for non-overlapping and overlapping windows, respectively, as produced
by the prior art raster scanned CRT display generator of Figure 1;
Figure 3 illustrates the technique for producing scrolling of data in a non-overlapping
window display;
Figure 4 is a block diagram of one hardware embodiment of a raster scanned CRT display
generator according to the present invention;
Figure 5 illustrates the buffer maps and resultant display of a simple case of a two
task display with the screen divided vertically;
Figure 6 is a block diagram of an alternative hardware embodiment of the raster scanned
CRT display generator according to the invention;
Figure 7 is a functional block diagram of one form of software driver for the raster
scanned CRT display generator according to this invention;
Figure 8 is a sketch of a flow chart illustrating the process of updating the windows
of the presentation spaces indicated in Figure 7; and
Figure 9 is a sketch of a flow chart illustrating the process of building the screen
matrix shown in Figure 7.
[0011] The arrangements described, whether prior art or according to the present invention,
are for use with a CRT display. However, CRT displays are but one of many types of
display, including gas panels and liquid crystal displays, to which the present invention
may be applied. Therefore, those skilled in the art will understand that the mention
of CRT displays is by way of example only. It follows therefore that the term refresh
buffer, while having a particular meaning as applied to CRT displays, is fully equivalent
to either a hardware or software screen buffer for storing data to be displayed.
[0012] The problems of slow system response time for multiple display windows in a multi-tasking
environment are overcome by utilising the implementation shown in Figure 4 wherein
the same reference numerals designate the same or similar circuits as in Figure 1.
Each task is given a dedicated refresh buffer which can be directly addressed by the
task. However, those skilled in the art will understand that this does not logically
preclude including these addresses within a system memory map. Thus, there are provided
screen refresh buffers 12
1 to 12
n, one for each task and directly loadable thereby. Each refresh buffer has a corresponding
selector 14
1 to 14
n but the refresh address from the CRT controller 10 is not supplied directly to these
selectors as in the prior art arrangement illustrated in Fig. 1. Instead, the current
refresh address from the CRT controller 10 is supplied to one of the operand inputs
of adders 20
1 to 20
n. The other operand input of each of these adders is supplied by corresponding offset
registers 22
1 to 22
n. An effective refresh address for any one of the refresh buffers is generated by
adding the current address provided by the CRT controller 10 with a value previously
stored in the associated offset address register 22
1 to 22
n. Because a common refresh address is used in the example shown in Figure 4, the width
of the formatted data must be the same for all the refresh buffers. Those skilled
in the art will recognise that by separately addressing each of the refresh buffers
and providing additional hardware to maintain synchronism in the read out of the buffers,
it is possible to have different widths of formatted data in each of the refresh buffers.
This added flexibility is achieved at the expense of greater complexity, and for purposes
of providing a better understanding of the invention, only the simpler case is described.
[0013] For display refresh purposes, all the refresh buffers are accessed in parallel. A
task selection memory 24, having a location for each screen display area so that the
contents of the task selection memory can be referred to as a screen matrix, is also
accessed in parallel, via its selector 26, using the CRT controller produced address,
to enable the output of a single selected refresh buffer. This is accomplished by
means of decoder 28 which responds to the contents, which are essentially codes, read
out of the locations as they are scanned in synchronism with the screen buffers, and,
of course, the display itself, to generate enable outputs 1 to n. These enable outputs
are provided to the corresponding refresh buffers 12
1 to 12
n so that at any given time only one of the refresh buffers is enabled to supply an
output to the character generator 16 and attribute logic 18. This means that the effect
of the task selection memory and its screen matrix contents is to filter the display
requirements of the various tasks by filtering the outputs of the corresponding task
related refresh buffers.The operation may be better appreciated with reference to
Figure 5 which shows the maps of the refresh buffers and task selection memory for
the simple case of the display of two tasks with the screen divided vertically on
a 16 row CRT with 16 characters per row. An 8-bit adder is assumed for this example.
Refresh buffer 1 has numeric character data, while refresh buffer 2 has alpha character
data. The offset register for refresh buffer 1 is loaded with the hexadecimal address
F8'x', and the offset register for refresh buffer 2 is loaded with the hexadecimal
address 10'x'. The task selection memory is mapped to display the data from task 2
in the left half of the screen and the data from task 1 in the right half of the screen.
This produces the resultant CRT display illustrated.
[0014] The main features of this scheme may be summarise as follows:
1. Each task is totally independent of the others.
2. Refresh buffer updates are independently controlled solely by the corresponding
tasks, thereby eliminating the need for separate refresh buffer rewriting each time
any task wishes to create a display change.
3. Scrolling, on a task basis, is simply accomplished by updating the value in the
corresponding address offset register.
4. Multiple window display with multi-layering is achieved through the use of the
selection memory without affecting refresh buffer contents.
5. The system memory bus utilisation is reduced.
[0015] A simplified variation of the system shown in Figure 4 can be implemented as is shown
in Figure 6. The task selection memory 24 is eliminated by designating one of the
refresh buffers to be non-transparent and effectively take the place of the task selection
memory. In the case shown in Fig. 6, refresh buffer 12
1 is so designated. The decoder 28 is retained and a gate 30 is added. Unique filter
codes, loaded into the non-transparent refresh buffer, can then be used as the selection
mechanism for the remaining transparent refresh buffers 12
2 to 12 . The absence of of one of these selection 2 n buffer code points at the currently
accessed location in buffer 12
1, as detected by the decoder 28, causes the gate 30 to pass the data stored in that
location, if any, to the character generator 16. This modification trades off a reduction
in hardware against the performance loss caused by having one of the buffers non-transparent.
[0016] In the implementation illustrated in Figure 7, only two discrete hardware buffers
12
1 and 12
2 are used, though extensive use of defined areas of homogeneous system memory is made
and the filtering function, still determined by a screen matrix (referenced 40 and
maintained in memory) is split between selection of what is loaded into one of the
buffers, relatively speaking a "one-time-function" and which of the two buffers is
to provide the current output to the screen, as in the previous embodiments. The effect
is the same. Though more work is done in manipulating memory, this is offset by the
reduction in the frequency at which it is performed.
[0017] In the specific case illustrated, a micro computer connected to a host computer is
assumed with buffer 12
2 being the micro computer buffer, but it will be understood by those skilled in the
art that the pre-buffer filtering under the control of the screen matrix can be applied
also to a single computer with a single buffer, provided there is sufficient system
memory available. As shown, this implementation employs screen control blocks 32,
window control blocks 34, presentation space control blocks 36, presentation spaces
38, and a screen matrix 40. There may be, for example, ten screen control blocks and
ten sets of window control blocks, one each for each screen layout. A given screen
control block 32 points to a corresponding set of window control blocks 34. Each presentation
space 38 has at least one window per screen layout. The presentation spaces, but not
the windows, are common to all screens. The window control block 34, corresponding
to a given presentation space 38 in that screen layout, defines the origin (upper
left hand corner) of the window in the presentation space, the width and height of
that window in the presentation space and the origin of the window on the display
screen. The screen matrix 40 is a map of the data to be displayed and, in one embodiment,
maps, on a one-to-one basis by character, that which is to be displayed on the CRT
screen, but the mapping could be on a pel or any other basis. All display output from
the several tasks is directed to memory and, specifically, to the presentation spaces
38 rather than to the hardware refresh buffer. In the arrangement illustrated in Fig.7,
a micro computer, such as the IBM (R.T.M.) Personal Computer (PC), is assumed to be
attached to a host computer such as an IBM 3270 computer via a controller such as
an IBM 3274 controller. For this case, the PC hardware buffer 12
2 acts as the PC presentation space. Each presentation space is assigned an identification
tag and has an associated window defined by the operator or an application program
as to size and screen location. When the human operator or application program adjusts
the windows relative to one another, the system builds an image in the screen matrix
40 consisting of the identifying tag aligned in the appropriate locations. The matrix
40 may be created in a reverse order from that appearing on the CRT screen allowing
overlapping windows to be built up by overwriting. Alternatively, by using a compare
function, the matrix 40 can be created by beginning with the uppermost window and
so on, down through the overlay. The choice of the method of creating the matrix 40
is based on desired system performance. The system directs display output to the refresh
buffer by filtering all screen updates through the screen matrix 40, allowing a performance
increment in an overlapped window system by only allowing those characters that actually
need to be changed or displayed on the screen to reach the refresh buffer.Those characters
that are not currently required,do not reach the refresh buffer, will not cause an
unnecessary redraw. The absence of these unnecessary redraws removes the requirement
for continual updates of all windows whenever the contents of one is altered.
[0018] In order to write a character, the IBM 3274 controller, a supervisor application
or the PC writes character code into presentation space 38 at locations designated
by that presentation space's cursor value control block. No other updates are required.
the new character will be displayed or not according to whether it falls within the
window designated by the corresponding window control block 34 and the portion of
that window designated for display by the screen matrix 40. To use the PC buffer 12
2, a window control block is established for the PC the same as any other window control
block 34 including width, height, presentation space origin, and screen origin. The
screen matrix 40 is updated, and data from the window in the PC buffer defined by
the window control block 34 will, to the extent allowed by the screen matrix 40, appear
on the CRT screen. Data within a window may be scrolled by decrementing or incrementing
the X or Y value of the window origin. No other control updates are needed. Only the
corresponding window in the screen buffer is rewritten or, if a PC window, the offset
register is changed. A window can be relocated on the screen by changing the origin
coordinates in the window control block 34 for that window. The screen matrix 40 is
updated, and the entire non-PC screen buffer is rewritten with data for non-PC tasks
and codes (hexadecimal FF) for the PC. To enlarge the visible portion of a presentation
space without scrolling, the window control block 34 for that presentation space 38
is first updated by altering the width and/or height. This adds to the right or bottom
of window only unless there is also a change in the origin of the window. Ordinarily,
there is no change in the origin unless there is an overflow off the presentation
space or screen, in which case, the corresponding origin is altered. Next, the screen
matrix 40 is updated by over-writing window designator codes of the matrix, starting
with the lowest priority window control block. Then, all windows to non-PC refresh
buffer 12 are rewritten with data from the presentation space for the non-PC windows
and the hexadecimal code FF for the PC window.
[0019] Figure 8 illustrates the general shape of the process for window updating. In block
42, the presentation space (PS) row is set to the first PS row needing update; the
screen row is set to the row on the display screen of the PS row; the PS column is
set to the first PS column needing update; the screen column is set to the column
on the screen of the PS column; the number of rows is set to the number of PS rows
to be updated; and the number of columns is set to the number of PS columns to be
updated. Then, the procedure which follows is done for the number of rows to be updated.
For the number of columns to be updated, the matrix 40 is checked to determine if
the screen row and column is within the window to be updated. This is indicated by
the decision block 44. A test is made for the PC, since hardware buffer 12
2 is the presentation space for the PC, and the hexadecimal code FF is used to denote
the PC window. If the decision of block 44 is yes, then the screen row and column
are set to the PS row and column as indicated by block 46, and the screen column and
the PS column are incremented as indicated by block 48; otherwise, the screen column
and PS column are incremented without setting the screen row and column to the PS
row and column. When this process is complete for the number of columns to be updated,
the PS column is updated to the first PS column needing update as indicated by block
50. Then, the PS row is incremented, and the screen row is incremented as indicated
by block 52.
[0020] Figure 9 illustrates the general shape of the process for building the screen matrix
40. First, the window is set to the bottom window as indicated in block 54. Then for
all windows not known to be hidden, the following procedure is performed. In block
56, the column is set to the first window column on the screen, and the row is set
to the first window row on the screen. For the number of window rows, the procedure
indicated within block 58 is followed, and this procedure includes the procedure indicated
within block 60 for the number of window columns. In block 60, the matrix row and
column is set to the window identification as indicated in block 62. Next, the column
is incremented as indicated by block 64. Exiting block 60 but still within block 58,
the column is set to the first window column on the screen as indicated by block 66.
Then, the row is incremented as indicated by block 68. Now exiting block 58, the window
is incremented to the next window as indicated by block 70.
[0021] The function which draws the multiple window display is driven by any one of the
following:
1. A PC cursor register update;
2. A PC text/graphics node register update;
3. A change in the window control block, screen control block, or presentation space
control block; or
4. A change in the presentation space data.
[0022] Application programs may cause the draw function to occur for cases 3 and 4 above
by using the following functional calls:

[0024] Those skilled in the art will realise that the invention has been described by way
of example making reference to but one preferred embodiment while describing or suggesting
alternatives and modifications. Other alternatives and modifications will be apparent
to those skilled in the art. Various hardware and software trade-offs may be made
in the practice of the invention without departing from the scope of the invention
as defined in the appended claims. For example, in the system shown in Figure 7, the
hardware buffer 12
2 could be eliminated by providing a presentation space in system memory for the PC.
Also, while character box display buffers have been assumed in the example described,
the principles of the invention are equally applicable to all points addressable (APA)
buffers for support of graphical displays.
1. A multiple window display system including a repeatedly scanned display device,
a screen buffer (12) having display data element locations mapped directly onto the
display areas of the display device and accessing means traversing the display data
element locations in synchronism with the traverse of the display areas of the display
device and a facility for compiling, from, potentially, a plurality of windows generated
independently by individual respective users, an aggregate of data elements to be
displayed, characterised in that the compiling facility is controlled by a screen
matrix (24,40) having compile control locations mapped directly onto the display areas
of the display device and is directly responsive to the contents of the control locations
to automatically filter the available data elements from the various windows, display
area by display area.
2. A display system as claimed in claim 1 wherein there are plural screen buffers
(121-12n), traversed in synchronism with each other, with the display areas and with the screen
matrix, available for assignment to individual users, the filtering in response to
the picture matrix contents being performed on the outputs from the various buffers
to the display device.
3. A display system as claimed in claim 2 including address generating means (141-14n) for simultaneously supplying addresses to each of said plural screen buffers, the
address generating means including plural offset means (221 22n), one for each buffer, for modifying the addresses supplied to that buffer.
4. A display system as claimed in claim 3 wherein the task selection memory means
is arranged to receive addresses in synchronism with addresses supplied to the plural
screen buffers and further includes decoding means (28) for decoding codes generated
by the task selection memory means in response to such addresses, the decoding means
producing an enable signal for a selected one of the plural screen buffers at any
given time.
5. A display system as claimed in claim 2 or claim 3 wherein the picture matrix is
maintained in one of the buffers (121) and its compile control locations may contain either control codes or display data
elements, but not both in any one location, the compiling facility being arranged
to respond thereto by accepting the picture matrix data element, if stored in the
currently accessed control location, or the data element from the indicated other
buffer, if a control code is stored in the currently accessed control location in
the picture matrix.
6. A display system as claimed in claim 2 or claim 3 including a character generator
and wherein the task selection memory means includes one of the plural screen buffers
(121) which is designated as a non-transparent screen buffer, such non-transparent
screen buffer having stored therein unique code points which are used to select among
the remaining screen buffers, the data in the plural screen buffers being read out
in synchronism with refresh addresses supplied thereto,the task selection memory means
further comprising decoding means connected to the output of the non-transparent screen
buffer for decoding the unique code points and producing an enable signal for a selected
one of the plural screen buffers at any given time in response to the decoding of
the currently accessed code point and gating means connected to the output of the
non-transparent screen buffer and responsive to the decoding means to pass the current
output from the non-transparent screen buffer as a character code to the character
generator when such output is decoded by the decoding means as not being a code point.
7. A display system as claimed in claim 1 including means (32,34) for establishing
user associated presentation spaces (38) in homogeneous storage for receiving display
data from the associated user and means for establishing windows in the respective
presentation spaces, the compiling facility including control means, responsive to
the picture matrix, for controlling the loading of the screen buffer by presentation
space selection thus filtering the data from the various windows into the screen buffer
and hence compiling the picture actually displayed on the display device.
8. A display system as claimed in claim 7 including at least one additional dedicated
screen buffer (122) of immediate access to one user (PC), the picture matrix mapping, in addition to
the data to be loaded into the one screen buffer, which screen buffer is to supply
the current output to the display device, the control means enabling only one of the
screen buffers for read out at any given time.
9. A display system as claimed in claim 8 in which the window control block means
indicate the coordinates and dimensions of each of the windows and means, responsive
to the window control blocks, are provided for creating and adjusting, in response
to changes in the window control block configuration, the screen matrix and thereby
establishing window priority at screen buffer locations.
10. A display system as claimed in claim 8 or claim 9 wherein each additional dedicated
screen buffer stores display data for the associated user and constitutes the presentation
space for that user.