[0001] The present invention relates to amusement apparatuses which may, for example, be
provided in amusement areas, bars, and cafes, and the like.
[0002] According to one aspect of the invention, there is provided an apparatus for playing
a game, comprising means for reading a code from a code carrier, means for comparing
the read code with a predetermined winning code, and means for indicating a win when
the read code and the predetermined code correspond.
[0003] When such an apparatus is provided in bar or the like, the customers are provided
with code carriers with no two such carriers having the same code. When entering the
bar or the like, the customer.presents the code carrier to the apparatus and, if the
code read by the apparatus corresponds to the predetermined winning code, a win is
indicated and a prize awarded to the customer.
[0004] The codes are preferably numbers and each code carrier is preferably an opaque member
defining a plurality of locations, at least some of which are perforated, whereby
the presence or absence of a perforation at each location defines a binary or binary
coded decimal digit of first or second type, respectively. The reading means is preferably
an array of light sources and an array of photo sensitive transducers defining therebetween
an insertion passage for the code carrier, each transducer cooperating with a respective
source to determine the presence or absence of a perforation at a respective location
of the code carrier when inserted in the passage. The code carrier may, for instance,
be generally flat and have the profile or outline of a key.
[0005] The predetermined code may be changed at predetermined intervals and would normally
be changed after a win had been indicated. There may be a plurality of predetermined
codes, the comparing means may be arranged to compare the read code with each predetermined
code, and the indicating means may be arranged to indicate a win when the read code
and any of the predetermined codes correspond. The indicating means is preferably
arranged to indicate a respective prize corresponding to each predetermined code.
[0006] According to a second aspect of the invention, there is provided an automatic raffle
voucher dispensing apparatus, comprising means for issuing a voucher in response to
presentation of a token during a raffle cycle, and first means for randomly or pseudo-randomly
selecting one of the vouchers issued during the cycle at the end of the cycle.
[0007] Such apparatus may be located in a bar or the like and provides a fully automated
raffle facility. This apparatus is preferably combined with apparatus according to
the first aspect of the invention, so that presentation of the code carrier is also
presentation of the token, in effect providing a combined "lucky dip" and raffle system.
[0008] There may be provided second means for randomly or pseudo-randomly selecting one
of a plurality of predetermined prizes before the end of the cycle to be awarded to
the selected voucher. For instance, the prizes may comprise various different sums
of money and the second selecting means chooses one of these to be the prize of the
raffle. In a preferred embodiment, an illuminated display of the various prizes available
is provided and the second means illuminates these cyclically, resting on the one
which is chosen. This adds interest and excitement to the raffle.
[0009] Preferably there is provided means for associating each presented token with the
issued voucher and for preventing further issue of a voucher in response to further
presentation of the token during the cycle.
[0010] This prevents repeated issue of vouchers for any token. Preferably there is provided
means, actuated by selection by the first selecting means, for supplying a prize voucher
upon representation of the token associated with the voucher selected by the first
selecting means. This provides an elegant way of vetting prize claims. Preferably
the supplying means is arranged to supply the prize voucher only upon representation
of the associated token during a predetermined period after selection by the first
selecting means. There is preferably provided means for indicating the time lapsed
or the time remaining during the predetermined period. This also adds an element of
interest and excitement to the raffle draw, since a prize is only issued if the associated
token is represented sufficiently rapidly.
[0011] Preferably there is provided a first memory containing a number defining the time
of the end of each cycle and a second memory containing a table of incremental values
arranged to be applied in sequence at the ends of the cycles to the number in the
first memory for altering the time of the end of each cycle in an apparently random
way. For instance, when the apparatus is disposed in a bar or the like, each cycle
should preferably be completed within the particular period during which the bar is
open. In order to add interest and variety to the game, it is preferable for the cycle
to finish at different times towards the end of each period. The number stored in
the first memory, which may be a non-volatile random access memory, represents the
actual time of the end of the current cycle and this is varied by adding an "increment"
chosen in sequence, at the beginning or end of each cycle, from a table of values
stored in the second memory, which is preferably a read only memory. For instance,
the least significant digits of the number in the first memory may each be incremented,
without carrying, by adding the value in a corresponding cell of a first row of the
table after a first cycle, then the corresponding cell in a second row of the table
after the second cycle, and so on. Thus, the time of the end of each cycle varies
in an apparently random and unpredictable manner but, by varying only the least significant
digits of the number in the first memory, it is ensured that the raffle draw takes
place towards the end of the session of opening hours so as to permit the maximum
participation in the raffle and so as to entice customers to remain in the bar or
the like for a longer period.
[0012] According to a third aspect of the invention, there is provided an apparatus for
playing a game, comprising means for receiving a code carrier, means for determining
the number of different code carriers which have been read during a game cycle, means
for providing a winning number i, and means for indicating a win when the ith different
code carrier is inserted during the game cycle.
[0013] The invention will be further described, by way of example, with reference to the
accompanying drawings, in which:
FIGURE 1 is a front view of an apparatus constituting a preferred embodiment of the
present invention;
FIGURE 2 is a cross section taken on the line II-II in FIGURE 1;
FIGURE 3 illustrates a code carrier or key for use with the apparatus of FIGURE 1:
FIGURE 4 shows lateral and vertical sectional views of a key reader of the apparatus
of FIGURE 1: and
FIGURE 5 is a block circuit diagram of the apparatus of FIGURE 1.
[0014] The apparatus shown in FIGURE 1 comprises a housing 1 in the shape of a large free-standing
console for location in a bar or the like. The apparatus includes a main vertical
front panel 2 and an inclined or sloping front panel 3. The front panel 2 carries
a four digit 7-segment display 4 and a two digit 7-segment display 5. Below these
7-segment displays is located a 5-element display 6 comprising five panels carrying
the legends shown in the drawing and arranged for back illumination by respective
lamps. Below the display 6 is a key insertion slot 7, a voucher printer outlet slot
8, printed and possibly back-lit instructions 9 for using the apparatus, and a pair
of 2-element displays 10 and 11 having the printed legends shown in FIGURE 1 and arranged
for back illumination by respective lamps.
[0015] The sloping panel 3 carries five back-illuminated panels 12 illustrating the prizes
available in the "lucky dip" game to be described hereinafter, and a back-illuminated
single lamp display 13 carrying the legend shown.
[0016] FIGURE 2 is a cross-sectional view showing the interior of the apparatus 1. A key
reader 20 is located behind the key slot 7 and will be described in more detail hereinafter.
A printer 21, for instance of the type used with microcomputers, and an electrically
operated guillotine 22 are located behind the slot 8. The guillotine is fixed to the
front panel 2 whereas the printer 21 is hinged to the front panel by means of a hinge
having a vertical axis.
[0017] In order to supply paper to the printer 21, a paper drive 23 is provided in the apparatus.
Paper is stored in the apparatus in the form of a large roll 24 which is rotated by
a motor 25 in order to unwind the paper 26. The paper from the roll passes over a
fixed guide 27 and between the guide 27 and fixed guide 28. The paper forms a loop
which is weighted by means of a free-hanging rotary weight 29, the other end of the
loop passing between the guide 28 and a fixed guide 30 and thence to the printer 21.
[0018] The motor 25 is controlled by an arrangement comprising light sources 31 and 32,
such as light emitting diodes, and light sensitive elements 33 and 34, such as photo-transistors.
The loop of paper supporting the weight 29 passes between the light sources and the
sensors so that the paper interrupts the light beam from the sources 31 and 32 to
the sensors 33 and 34, respectively, when disposed therebetween. In order to control
the supply of paper, with the weight and paper loop in the position shown in FIGURE
2, i.e. the light beam from the source 31 reaches the sensor 33 but the light beam
from the source 32 is prevented from reaching the sensor 34 by the paper loop, the
paper drive is in a "quiescent" state.
[0019] As the printer 21 prints and draws in paper, the lower level of the paper loop defined
by the weight 29 rises and, when it permits the light beam from the source 32 to reach
the sensor 34, the motor 25 is driven so as to supply paper from the roll 24 until
the loop has reached a length sufficient to cut off the light beams to both the sensors
33 and 34. The motor is then stopped, and this process repeated so as to maintain
a supply of paper for the printer, which would be unable to take the paper directly
from the roll 24 as the motor which it contains is not sufficiently powerful.
[0020] As shown in FIGURE 2, the apparatus further comprises a power supply unit 35 and
electronics 36 in the form of a microprocessor system including various interface
circuits.
[0021] FIGURE 3 shows a code carrier or token for use with the apparatus of FIGURE 1. As
shown in FIGURE 3, this element has an outline or profile similar to a key, and will
therefore be referred to as a key hereinafter. The key 40 is made of an opaque plastics
material and defines a plurality of locations arranged in rows and columns as indicated
by the seven vertical arrows and the four horizontal arrows. At some of these locations,
the key is perforated to provide a through aperture and, in the present embodiment,
this represents a "one" in binary coded decimal. Alternatively, a binary representation
could be adopted. The location therefore defines a seven digit decimal number which,
in the case of the particular key shown in FIGURE 3, is "3596073".
[0022] Thus, there are ten million possible codes or numbers and keys are provided such
that no two keys carry the same number.
[0023] The key has a front or nose section defined by an inclined edge 41 and an apex portion
42. A through aperture 43 is formed in the apex portion 42 and locates the key in
a key reader as described hereinafter.
[0024] FIGURE 4 shows two views of the key reader 20, the upper view showing a vertical
cross section and the lower view showing a lateral cross section of the reader. The
reader comprises an array of four by seven light sources 50, such as light emitting
diodes, and a congruent array of light sensitive elements, such as photo-transistors
51. The arrays face each other to define therebetween a key insertion passage which
extends from the key insertion slot 7 in the front panel 2. Each photo-transistor
51 is arranged to receive light only from the corresponding light source 50 via a
portion of the key insertion passage corresponding to a respective location of the
key 40. Thus, when there is an aperture at the respective location, the light beam
is received by the respective photo-transistor whereas the absence of such an aperture
prevents passage of the light. The reader is actuated only upon full insertion of
the key therein, the position of full insertion being established by a spring-loaded
captive ball-bearing 52 entering the aperture 43, in which condition the edge 41 of
the key 40 actuates a microswitch 53 to enable reading of the code carried by the
key.
[0025] 5 FIGURE 5 is a block circuit diagram of the apparatus of FIGURE 1, with the reference
numerals corresponding to those used in the other FIGURES. Thus, the circuit comprises
a microprocessor and interface, to which are connected the key reader 20, the printer
and guillotine > 21 and 22, the various individual displays 6, 10, 11, and 13, and
the two seven segment displays 4 and 5. FIGURE 5 also indicates diagramatically the
paper drive 23 and power supply unit 35, the paper drive 23 operating essentially
independently of the microprocessor. The microprocessor includes random access memory
RAM and read only memory ROM. The read only memory stores the operating program of
the microprocessor, and hence of the apparatus, and operation of the apparatus will
be described hereinafter, from which a man skilled in the art would readily be able
to perform the necessary programming.
[0026] When power is initially supplied to the apparatus 1, the microprocessor performs
various initialising functions and illuminates the legend "insert key" of the display
j 10 when initialisation has been completed. A number representing the time of the
end of a raffle cycle is stored in the random access memory within the microprocessor
in a non-volatile manner, for instance by providing the random access memory with
a back-up power supply. The microprocessor also contains a real time clock and date
system which controls the raffle cycle time.
[0027] In this condition, the other single-element displays are extinguished, as are the
7-segment displays 4 and 5.
[0028] When a customer inserts a key 40 carrying a unique code in the form of a seven digit
decimal number, the legend "insert key" is extinguished and the legend "please wait"
is illuminated. The microprocessor compares the seven digit decimal number with a
previously stored seven digit number providing the winning combination and, if the
two numbers do not correspond, illuminates the legend "try again tomorrow" on the
display 13. If the numbers do correspond, then the apparatus provides a visual and/or
audible indication of a win, illuminates the legend "take prize voucher" on the display
11, and provides a prize voucher through the slot 8, which is printed by the printer
21 and cut off from the paper roll by the guillotine 22. In the embodiment shown,
there are five prizes and prize-winning combinations, the prizes being illustrated
by the illuminated panels 12.
[0029] The legend "try again tomorrow" or "take prize voucher" is then extinguished, and
the printer 21 prints a raffle voucher which is then separated by the guillotine 22
and supplied through the slot 8. The legend "take raffle voucher" is then illuminated.
The raffle voucher is printed with a number which is stored in a look-up table in
the random access memory of the microprocessor in association with the seven digit
number carried by the key, and the microprocessor prevents the issue of further raffle
vouchers upon re-insertion of the key into the reader 20 until completion of the raffle
cycle by the apparatus, for instance towards the end of the serving period of a bar
in which the apparatus is installed.
[0030] Immediately before the end of the raffle cycle, the microprocessor enters a "raffle
draw" mode by illuminating each of the prize legends shown on the display 6 in FIGURE
1, which represents the value in pounds sterling of possible raffle prizes. Sequential
illumination of these prize values continues until the microprocessor makes a random
or pseudo-random selection of the prize to be awarded for that raffle cycle, at which
time the respective prize legend is illuminated on the display 6 and the other legends
remain extinguished. The microprocessor then selects randomly or pseudo-randomly one
of the raffle voucher numbers which has been issued during the cycle as the winning
number and displays this on the 7-segment display 4. Additional visual and/or audible
indications are provided to indicate that the raffle draw has been made so as to alert
customers to this fact. The microprocessor then commences timing of a period, such
as two minutes, during which a prize claim may be made. In particular, the seven segment
display 5 is incremented upwardly from zero to provide a display of the number of
seconds which have elapsed since the commencement of the prize claim period. When
the display reaches the value "60" corresponding to one minute from the raffle draw,
the microprocessor then decrements the display 5 to show the number of seconds remaining
of the period during which the prize may be claimed. The owner of the key which is
associated with the winning raffle voucher must insert the key into the reader 20
during this period in order to claim a prize. When the key is inserted, the microprocessor
checks that the seven digit code number corresponds to the number of the raffle voucher
selected as the winning voucher and, if the correct key has been inserted, causes
the printer 21 and guillotine 22 to print and issue a prize voucher via the slot 8.
The legend "take prize voucher" of the display 11 is illuminated. The prize voucher
may then be cashed or exchanged, for instance for a beverage or other goods. This
marks completion of the raffle cycle, and a new cycle may be commenced immediately
thereafter or may be commenced at the beginning of the next period during which the
bar is open.
[0031] The apparatus thus provides an automatic "lucky dip" and raffle draw arrangement
which may be used, for instance in bars, to entice customers into the bar and to entice
them to remain until towards the end of the particular period during which the bar
is open. Accordingly, this ass,ists in improving the profitability of the bar and
adds to the enjoyment and entertainment of the customers.
1. An apparatus for playing a game, comprising means (20) for reading a code from
a code carrier (40), means (36) for comparing the read code with a predetermined winning
code, and means (11) for indicating a win when the read code and the predetermined
code correspond.
2. An apparatus accoring to claim 1, in characterised the codes are numbers.
3. An apparatus according to claim 2, characterised in that the code carrier (40)
is an opaque member defining a plurality of locations, at least some of which are
perforated, whereby the presence or absence of a perforation at each location defines
a binary or binary coded decimal digit of first or second type, respectively.
4. An apparatus according to claim 3, characterised in that the reading means (20)
comprises an array of light sources (50) and an array of photosensitive transducers
(51) defining therebetween an insertion passage (7) for the code carrier, each transducer
(51) cooperating with a respective source (50) to determine the presence or absence
of a perforation at a respective location of the code carrier (40) when inserted in
the passage (7).
5. An apparatus according to any one of the preceding claims, characterized in that
the predetermined code is changed at predetermined intervals.
6. An apparatus according to any one of the preceding claims, characterized in that
the predetermined code is changed after a win has been indicated.
7. An apparatus according to any one of the preceding claims, characterized in that
there are a plurality of predetermined codes, the comparing means (36) is arranged
to,-compare the read code with each predetermined code, and the indicating means (11)
is arranged to indicate a win when the read code and any of the predetermined codes
correspond.
8. An apparatus according to claim 7, characterized in that the indicating means (11,
6) is arranged to indicate a respective prize corresponding to each predetermined
code.
9. An automatic raffle voucher dispensing apparatus, comprising means (21) for issuing
a voucher in response to presentation of a token (40) during a raffle cycle, and first
means (36) for randomly or pseudo-randomly selecting one of the vouchers issued during
the cycle at the end of the cycle.
10. An apparatus according to claim 9, characterized by including second means (36)
for randomly or pseudo-randomly selecting one of a plurality of predetermined prizes
before the end of the cycle to be awarded to the selected voucher.
11. An apparatus according to claim 9 or 10, characterized by including means (36)
for associating each presented token (40) with the issued voucher and for preventing
further issue of a voucher in response to further presentation of the token (40) during
the cycle.
12. An apparatus according to claim 11. characterized in that each token (40) carries
a code which is stored in a look-up table of the said means (36), which prevents further
issue of a voucher when a token (40) carrying a code previously stored in the look-up
table is presented during the cycle.
13. An apparatus according to claim 11 or 12, characterized by including means (21),
actuated by selection by the first selecting means (36), for supplying a prize voucher
upon representation of the token (40) associated with the voucher selected by the
first selecting means (36).
14. An apparatus according to claim 13, characterized in that the supplying means
(21) is arranged to supply the prize voucher only upon representation of the associated
token (40) during a predetermined period after selection by the first selecting means
(36).
15. An apparatus according to claim 14, characterized by including means (5) for indicating
the time lapsed or the time remaining during the predetermined period.
16. An apparatus according to any one of claims 9 to 15, characterized by including
a first memory containing a number defining the time of the end of each cycle, and
a second memory containing a table of incremental values arranged to be applied in
sequence at the ends of the cycles to the number in the first memory for altering
the time of the end of each cycle in an apparently random way.
17. An apparatus according to any one of claims 9 to 16, characterized in that there
is provided printing means for printing the vouchers, the printing means comprising
a printer (21) and a paper feed mechanism (23), the paper feed mechanism (23) comprising
means (27, 28, 29, 30) for defining a looped paper path, a rotary weight (29) for
defining a lower turning point of the paper loop and a motor-driven paper store (24,
25) arranged to supply paper (26) to the looped paper path so as to maintain the weighted
turning point between upper and lower predetermined positions, the printer (21) including
means for drawing in paper from the looped paper path.
18. A combination of an apparatus according to any one of claims 1 to 8 and an apparatus
according to any one of claims 9 to 17, in which the code carrier is the token.
19. An apparatus for playing a game, comprising means (50) for receiving a code carrier
(40), means (36) for determining the number of different code carriers which have
been read during a game cycle, means (36) for providing a winning number i. and means
(11) for indicating a win when the ith different code carrier (40) is inserted during
the game cycle.