Background of the Invention
[0001] The present invention relates to a method of providing pixel information for a hard
copy graphics presentation, and particularly to such a method requiring a minimum
bit map memory space and operating in conjunction with a hard copy device to avoid
delay in providing raster information.
[0002] In graphics display devices the information relative to objects for display may be
received as a series of high level commands, each indicating the type of graphics
object to be displayed and its position. Thus, such command may indicate a line is
to be drawn including the origin of the line and its length in x and y coordinates.
The graphics device then typically "pixelates" this information or "draws" elemental
or dot portions of the line for entry into a pixel bit map memory. The pixel bit map
memory is scanned or read out to provide an eventual display, using an ink jet copier
or the like.
[0003] Conventionally, all of the commands would be received for the drawing of various
objects, and all of these objects would be pixelated and "laid in" to a large bit
map memory before the copier starts its operation. This involves a considerable delay
in loading the bit map memory before hard copy print out can begin.
[0004] Although it is possible to portray a portion or strip of the display, thereby requiring
a much smaller memory space for the bit map, nevertheless the whole bit map is ordinarily
calculated or written before the presentation of each strip in order to be responsive
to the graphics commands received. Thus, the bit map may be determined again and again,
but only successive strips of the bit map would actually be "laid in" to the bit map
memory. This involves considerable computing capability to provide the repeated bit
map information.
Summary of the Invention
[0005] In accordance with the present invention in a particular embodiment thereof, the
commands from a processor or the like, which describe graphics objects to be written
in a display, are placed in a display list, and the display list is divided into band
sublists corresponding to narrow strips or bands of a display. After the determination
of the bands into which certain graphics objects are initially located, the printing
or display of the information may begin. Many graphics objects would, of course, extend
across a number of bands and for that reason it has been heretofore thought necessary
or desirable to pixelate the entire display before execution. In the method according
to the present invention, the graphics objects are pixelated within a band until it
is determined that a particular object crosses from such band to a next band. For
crossing objects, a separate crossing list is formed, linking objects into a further
band, and this crossing list is merged with the band sublist of such further band
whereby the crossing objects, and objects beginning in the further band, can be later
pixelated.
[0006] In the above manner, graphics may be input on a fairly high level basis and pixelated
piecemeal for strip output allowing the use of a much smaller bit map memory than
heretofore required, and allowing the initiation of a printing operation prior to
the pixelation of the total display.
[0007] It is accordingly an object of the present invention to provide an improved method
of supplying raster information for a graphics display, which method is responsive
to high level graphics commands, but which employs a relatively small graphics bit
map memory space.
[0008] It is a further object of the present invention to provide an improved method of
supplying raster information for a graphics display wherein a hard copy printer or
the like may begin operation before the total input of graphics commands for the display
has been pixelated or inserted in bit map memory.
[0009] The subject matter of the present invention is particularly pointed out and distinctly
claimed in the concluding portion of this specification. However, both the organization
and method of operation, together with further advantages and objects thereof, may
best be understood by reference to the following description taken in connection with
accompanying drawings wherein like reference characters in general refer to like elements.
Drawings
[0010]
Fig. 1A is a schematic view of a graphics image as produced by a multiplicity of pixels,
Fig. 1B is a block diagram of processor operated printer apparatus for using the method
according to the present invention,
Fig. 1C is an illustration of a graphics display list,
Fig. 1D is a further view of the aforementioned display list in conjunction with an
array of band sublist headers,
Fig. 1E is an illustration of the aforementioned list as further provided with an
array of band current pointers,
Fig. 1F illustrates the aforementioned list in conjunction with crossing headers and
pointers for crossing lists,
Fig. 1G is an illustrative drawing for further explaining the operation of the display
list,
Fig. 1H is a further depiction of the aforementioned display list as responsive to
the graphics illustrated in Fig. 1G,
Fig. 11 illustrates an input graphics command, and
Figs. 1J through 12 comprise flow charts illustrating the procedure according to the
present invention.
Detailed Description
[0011] Referring to the drawings and particularly to Fig. lA , a graphics display is illustrated
which is composed of a multiplicity of dots or "pixels" ,2, disposed in rows such
as row 3. The rows are "drawn" or imprinted by a means indicated at 4 which may correspond
to the electron beam in a cathode-ray-tube, but which in the case of a hard copy printer
may correspond to an ink jet or a plurality of ink jets for imprinting individual
dots or pixels. The number of pixels is actually substantially greater than in the
illustration, typically numbering 4,000 pixels for the long dimension of the display
by 2,000 pixels for the narrower dimension, and the pixels may be imprinted in various
colors or combinations of colors.
[0012] Such a display is typically computer generated, i.e. is formed in response to a plurality
of high level commands which specify the graphics object or objects to be printed.
For example referring to Fig. 11, one such command is shown which comprises the designation
for a straight line on the display. The numbers Xl and Y1 indicate the origin of the
line, while Delta X and Delta Y indicate the x and y length components of the line,
as further depicted by line 125 in Fig. 11. Other information in the command suitably
comprises the type of graphics object, e.g. line, panel, character, rectangle, or
the like. The link field will be hereinafter more fully described. The style field
may indicate whether the line is dashed or not, the width field specifies the thickness
of the line, and the color pattern field identifies the color of the line. The specific
software for drawing a line or similar object on a screen or copier in response to
a command is well known to those skilled in the art.
[0013] Fig. 1B illustrates a graphics system to which the present invention pertains and
includes a processor 5 coupled by an address bus and a data bus, 9a and 9b respectively,
to processor memory 6. The processor in a specific instance was a type 68000. Further
included is a bit map memory comprising a first portion 7a and a second portion 7b
that are utilized alternatively to cause ink jet printer 8 to write strips or bands
of the display, for example the bands as illustrated in Fig. 1G. According to the
method of the present invention, band or strip pixel information is alternately written
into bit map memory portions 7a and 7b. While one section of the bit map memory is
read out into the ink jet printer apparatus, the other section is receiving pixel
information from the processor.
[0014] The processor operates in two passes. First, all the graphics commands are received
and listed. The list is subdivided into band sublists which correspond to tne bands
or strips of the display. Then in a second pass, rather than pixelate the entire picture
at once (which would require an enormous memory map), pixelation occurs for just one
strip or band at a time. In the specific example, a strip comprised thirty-two lines
such as pixel line 3 in Fig. lA, out of a total of about 2,000 lines.
[0015] Each band sublist of the overall display list contains the graphic objects (commands
similar to that shown in Fig. 11) which begin in a particular band. For example if
a line begins in band 10 and continues to band 15, then it is contained only in the
band 10 sublist. For the determination of which sublist into which a given graphics
object is to be inserted, the lowest X value of the object is determined and the object
is sorted into the sublist corresponding thereto.
[0016] In the second pass, the pixelation is driven by a band sublist. The graphics objects
are fetched from the list one at a time, and pixelated into the bit map memory. For
example, a draw line routine may be employed which would require the end point and
the length of the line. The line is clipped if it extends beyond the current band,
and for this purpose, the starting and ending values for the given band are also fetched.
[0017] It is noted, during the second pass, when the information for an object indicates
coordinates beyond the edge of the current band, a separate crossing sublist is established
to contain the object command. This crossing list is merged with the band list for
an ensuing band. Thus the line information is added to the next band at the proper
location for continuing the line when the next band or strip is placed in bit map
memory. Of course, during execution of the next band, only the object coordinates
occurring in the next band (within its starting and ending values) are actually pixelated.
[0018] A display list is illustrated schematically in Fig. 1C. The sequential ordering implies
precedence, with objects being "drawn over" other objects which preceed them in the
sequential list. The display list contains plural sublists, for example the band sublists
for the separate bands to be pixelated and imprinted as hereinbefore mentioned. Each
graphics object command in the list has a link field, in addition to the other graphics
fields, wherein this link field enables the particular graphics object to be linked
into a sublist. The end of display list pointer points to the last graphics object
in the display list. At the time the graphics object in inserted into the display
list (during the first pass), it is also linked into one of the band lists, and exactly
one band list, namely the list corresponding to the band where the particular graphics
object starts.
[0019] In particular, the device coordinate space is divided into n bands. An array of band
headers 128 in Fig. 1D starts each of the sublists, i.e. an individual header may
point to a particular graphics object which is linked with further graphics objects
to form a list. For example, band sublist header 3 in Fig. 1D points to graphics object
130 which designates, in its link field, the graphics object 132. In turn, graphics
object 132 is linked to objects 134, 136, and 138 in order. As can be seen, band sublist
header 1 similarly starts a second sublist.
[0020] Referring to Fig. IE, the display list 140 is further provided with "current" pointers
142 for the band sublists. A current pointer exists for each of the band sublists
and these pointers are here shown pointing to the end of each sublist. Ordinarily,
the header will start each band sublist, and the current band pointer will move along,
pointing to the "next" object.
[0021] In addition to the headers and pointers hereinbefore described, crossing headers
and pointers are employed for managing the crossover of a graphic from one band to
another. (See Fig. 1F.) These headers and pointers pertain to crossing sublists, namely
a cross-out sublist and a cross-in sublist. These crossing sublists are designated
relative to the band that is being considered at a given time. Thus, a cross-out sublist
indicates graphics objects that are going on to the next band, and a cross-in sublist
indicates graphics objects coming from a previous band. A graphics object may be deleted
from a band sublist and inserted into either of these crossing sublists, with a given
graphics object residing at one time in only one sublist.
[0022] During scan conversion or pixelation, if an object is encountered that crosses into
the next band, the object is placed in the cross-out list and this cross-out list
will be formed as a chain of all items that extend into the next band. Thus the commands
for crossing objects will be linked together as the cross-out list. A crossing list,
like the band sublists, is wholly contained in the display list and operation thereof
is hereinafter more fully described in connection with the actual procedure.
[0023] A simplified example of the listing operation will be given with respect to Figs.
IG and 1H. Referring to Fig. 1G, illustrating the overall organization of the graphics
display to be presented, such graphics display is divided, for purposes of illustration,
into nine bands which are numbered 0 to 8 along the "X" axis, i.e. the shorter axis
of the display. The display is provided to the printer, piecemeal, as each of the
bands are first entered into one of the pixel bit map memory sections 7a, 7b and then
output to the printer. The X direction of the display is actually about 2,000 pixels
and the Y direction of the display is actually about 4,000 pixels in a specific example,
and the display is divided into bands of thirty-two scan lines each. The illustration
of the display in Fig. 1G is divided into nine bands merely for ease of illustration.
Four graphics objects are to be placed in the display of Fig. 1G, a straight line
144, a straight line 146, a rectangle or area 148, and a character 150.
[0024] Referring now to Fig. 1H, the input commands for these objects have been listed in
display list 152. Band header array 154 contains one entry or pointer for each of
the bands. The header for band 0 is NIL since no graphics object exists in band 0.
The header for band 1, on the other hand, points to graphics object 144. The link
field of graphics object 144 is NIL because no other graphics object starts in band
1. The band header for band 2 is NIL inasmuch as no graphics object starts in band
2. The band header for band 3 points to graphics object 146 in the display list since
this graphics object starts in band 3, while the link field for object 146 points
to graphics object 148 on the display list, thereby forming a band sublist including
graphics objects 146 and 148. The band header for band 6 will point to graphics object
150. Thus, a header pointer points to the start of each band sublist.
[0025] If a line, for example line 144, doesn't terminate in band 1 during pixelation, it
is linked into a crossing list which means a cross-out pointer is set to point to
graphics object 144. A crossing list now contains one item, i.e. graphics object 144.
Now going on to band 2, band 2 is indicated as empty so far as its band sublist is
concerned, but a merge is done with the graphics object that crossed in, i.e. line
144. If other objects were contained in the band sublist for band 2, they would be
merged in and pixelated into the bit map.
[0026] For band 3, the band sublist includes two items, line 146 and rectangle 148, and
the crossing list also includes one item, i.e. line 144. Therefore these three items
are pixelated into the bit map for band 3. As we exit band 3, two items are added
to the crossing list, namely line 146 and rectangle 148.
[0027] As we proceed out of band 4, it is seen that line 144 no longer crosses. Therefore
the crossing list is modified to contain only the two objects, that is line 146 and
rectangle 148, while the line 144 falls away.
[0028] At any one time, one object is in one list only. As we pixelate, the object may be
broken out of one list, i.e. the band sublist, and placed into another list, i.e.
the crossing list, but it will only occur in one list at a time.
[0029] There is an implicit precedence in the order that commands are received from the.
processor regarding printing of one item "on top of" another. The crossing list and
the band sublist will point at two different places in the display list, and so both
pointers are followed, always doing whatever occurs first physically in the display
list. The display list, being a sequential list, dictates the precedence. The crossing
list and the band list together describe the objects that are actually active (that
is the object or objects in the particular band).
[0030] Reference will now be made to the flow charts of Figs. 1J through 12 describing operation
of the present system. In addition to the previous definitions, the following variables
have the following meanings in the flow charts:
Next-object = a pointer to the object currently being pixelated.
Next-primitive = a pointer to the next object in the current band sublist during pixelation.
(This is similar to the current band list pointers as described in connection with
Fig. lE.)
[0031] Bandnum = the number of the current band.
[0032] Referring to Fig. 1J, illustrating the first pass of the process, the program starts
at 10 and initializes empty lists in block 11, i.e. for setting the lists to an empty
condition (further described in connection with Fig. 3). Thereafter, decision block
12 is entered and if the input (e.g. from a host processor) has ended, the program
proceeds to the second pass of the program (Fig.2). Otherwise the next graphics object
is written into a display list in block 13 (further described in Fig. 4). In block
14 the particular graphics object is linked into a band sublist (Fig. 5). After block
14, the end of display 'list pointer in Fig. 1C is advanced to the next byte after
the object just added to indicate where available memory is. This corresponds to the
end of the display list. The procedure continues receiving input information and placing
the information into memory.
[0033] Referring more particularly to Fig. 3, pertaining to initialization for emptying
the lists for initial set up, the procedure is entered at 30, and in block 31 the
end of display list pointer (as illustrated in Fig. 1C) is set to the first byte of
the display list. In block 32 the header (128 in Fig. 1D) is set to NIL for each band,
and in block 33 the current band pointer (142 in Fig lE) is set to the band header
for each band. Return is then made to the program of Fig. 1. As further input is received,
the object is written into the display list as illustrated in.Fig. 4. After entering
the procedure at 40 in Fig. 4, the type field for the graphics object is written,
then the link field, color field, endpoint field, and the Delta X and Delta Y fields
in blocks 42 through 45.
[0034] The program of Fig. 5 is then entered at 50 to link the object into a band sublist.
In block 51 the "leftmost" coordinate of the graphics object (the lowest X coordinate
thereof) is determined. (For example, see Fig 1G.) In block 52 the "bandnum" (band
number) is set equal to the lowest value of X from block 51 divided by the number
of scan lines per band, thirty-two in the present example. This results in the selection
of the particular band in which this object starts.
[0035] In block 53 the link field of the object pointed to by the current band pointer is
set to point to the end of display list pointer. In other words, the link of the last
object in this band is set to point to the new object, i.e. the pointer is set to
the object that is about to be added. In block 54, the current band pointer is set
to point to the end of display list or the location where another object will be added.
The procedure of Fig. 1J is continued until all of the graphics objects have been
added to the display list.
[0036] Referring to Fig. 2, the second pass, which is called scan conversion or pixelation,
is entered at 20. The band sublists are reset to the front of the list in block 21.
(Reference Fig. 6.) This involves the setting of various pointers such as next primitive,
cross-in and cross-out as further described in connection with Fig. 6. In the following
block, 22, a value is assigned to the next object pointer as further described in
Fig. 8. In decision block 23, if the next object pointer is equal to NIL, block 28
is entered and bandnum, or the number of current band, is advanced by one. If the
band number is greater that the total number of bands, the routine is completed. If
it is not, the next band sublist is started as indicated in block 26 and further explained
in connection with FIg. 7. Returning to block 23 if the next object pointer is other
than NIL, the object is pixelated so far as it is within the band, and this is further
described in connection with Fig. 12. After block 24, a test is made as to whether
the object crosses into the next band and if it doesn't, return is made to block 21.
If it does, a link is provided into a cross-out list as further described in connection
with Fig. 11.
1
[0037] Now returning to Fig. 6, representing general resetting for the start of pixelation,
the procedure is entered at 60 and in block 61 the next primitive, which corresponds
to the current pointer employed during the first pass, is set to point to the object
pointed to by the first band list header, thereby requiring the next primitive pointer
to point to the top of the band sublist. In block 62, bandnum is set equal to the
first of the bands, for starting, and in block 63 the cross-in header is set to NIL.
Likewise in block 64 the current cross-in pointer is set to point to the cross-in
header. Further in blocks 65 and 66, the cross-out header is set to NIL and the current
cross-out pointer is set to point to the cross-out header. The procedure of Fig. 6
merely initializes the three lists, the band sublist, the cross-in list, and the cross-out
list.
[0038] Referring to Fig. 7, the next band sublist is started, assuming there was not a further
object in the present band. In block 71, the next primitive is set to point to the
object pointed to by the header for the band list for the current bandnum. In block
72 the cross-out list is terminated by setting the link field of the object pointed
to by current cross-out to NIL. Thus the end of the cross-out list is marked. In block
73 a cross-in header is set to the cross-out header for transferring from cross-out
to cross-in for the next band. In block 74 the current cross-in pointer is set to
point to the cross-in header for starting a list. In block 75 the cross-out header
is set to NIL. Then the current cross-out is set to point to the cross-out header
in block 76. By the procedure of Fig. 7 the cross-out list has been transferred to
the cross-in list, and a new empty cross-out list is started. Also next primitive
points to the band sublist for the next band.
[0039] Referring now to Fig. 8, describing the merging of two lists, the band list and the
cross-in list, and the determination of which object to pixelate next, first it is
determined in decision block 81 whether the next primitive is NIL. If it is, it is
determined in block 86 whether the current cross-in is NIL. If both are true, the
next object pointer is set to NIL in block 87. However, if the next primitive is not
NIL, decision block 82 is entered and the determination is made whether the current
cross-in is NIL. If the current cross-in is NIL, indicating no extensions of objects
from the previous band, the program proceeds on to select from the band list in block
84. If the current cross-in is not NIL, as determined in block 86, the program proceeds
to block 85 to select from the cross-list as further described in Fig. 10. Also, if
the current cross-in is not NIL at the output of block 82, block 83 is entered where
it is determined whether the address of the next primitive is less than the address
of the current cross-in. This determination enables the "writing over" of one graphics
object on another, and specifically enables the most recently received graphics object
to write over a previous graphics object. If the output from block 83 is yes, the
band list is selected in Fig. 9, and if it is not, selection is made from the cross-list
of Fig. 10. Next object is set to point to the graphics object to be pixelated.
[0040] Referring to Fig. 9, block 91, the pointer, next object, i.e. the pointer to the
object currently being pixelated, is set to next primitive, the pointer to the next
object in the current band sublist. In the following block, 92, the next primitive
is set to the link field of the object pointed to by next primitive. In other words,
advance is made down the list by one, i.e. the next primitive pointer is advanced
by one and next object is set to next primitive. A value has been given to next object
determining what will be pixelated next.
[0041] The procedure of Fig. 10 is very similar to that of Fig. 9 but concerns the cross-in
list. In block 101, next object is set to the current cross-in pointer and in block
102 the current cross-in pointer is set to the link field of the object pointed to
by current cross-in. In Fig. 10 advance is thereby made to the next object down and
determination for an object to be pixelated has been made.
[0042] Referring now to Fig. 12 pertaining to the pixelation of an object within the band,
for X values within the current band (block 121) DDA is used to color pixels in the
bit map. The object can then be drawn. The pixels may be executed in colors via the
words that are coded into the pixel bit map memory in a well understood manner, and
DDA or a digital differential analyzer may be used to maintain the average positioning
of pixels around the desired line or object to be drawn. The current . value of DDA
is retained in the object field between bands. However, neither the use of DDA to
prevent line errors, or pixelation in a manner to achieve color, is necessary for
the operation of the present invention. For instance, pixelation can occur directly
in black and white. For X values that are not within the band, i.e. when the end of
the band is reached, an end of band indication is given by block 121 and return is
made to block 25 in Fig. 2.
[0043] Now referring to Fig. 11, if a crossing was made into the next band as indicated
by block 25 in Fig. 2, a link is provided into the cross-out list. In block 111 the
link field of the object pointed to by the current-cross out is set to point to next
object. In block 112 the current cross-out is set to point to next object. The object
is thereby linked to the end of the cross-out list and the pointer is advanced.
[0044] Considering further the operation of crossing an object from one band to another,
when pixelation proceeds to the end of a band, the pixelation of this particular object
is discontinued inasmuch as there is no memory space beyond the band edge. However,
the object is taken from the band list and added to the end of the cross-out list.
Current cross-out which will be pointing to the previous object in the cross-out list
will be advanced so that it points to the new object reaching the band edge. The link
field of the previous object in the list will be made to point to the new object thereby
adding the new object to the cross-out list. It will be understood the cross-out header
points to the first item in the cross-out list and does not advance. If there is only
one object in the list, the cross-out header and the cross-out pointer will point
to the same object. When the next band is to be pixelated, the cross-in header is
made equal to the previous cross-out header and the previous cross-out header is made
NIL. The current cross-in pointer will point to the top of the list. The current cross-in
pointer will then be used to traverse the cross-in list for pixelation (for crossing
objects), in the same manner as the cross-out pointer was used to build the list.
[0045] It will be observed that the crossing list concept is utilized without requiring
more than the storage space for five additional items, i.e. the cross-out header and
pointer, the cross-in header and pointer, and the next primitive pointer. The lists
for crossing, like the band lists, are an integral part of the display list itself.
[0046] There follows a listing of the program hereinbefore illustrated in Figs. 1J through
12 and described in connection therewith.
[0047] While a preferred embodiment of the present invention has been shown and described,
it will be apparent to those skilled in the art that many changes and and modifications
may be made without departing from the invention in its broader aspects. The appended
claims are therefore intended to cover all such changes and modifications as fall
within the true spirit and scope of the invention.
1. The method of providing information for a graphics display in response to identification
of graphics to be portrayed, comprising the steps of:
receiving identification of said graphics,
dividing the graphics identification into groups related to regions of the display,
transforming the identification sequential by groups, into information for writing
to the respective regions of said display,
and transferring graphics identification from one group to another group as they relate
to graphics extending beyond a currently written region of said display into another
region whereby to continue the writing of the transferred identification in the last
mentioned region.
2. The method according to claim 1 wherein said information for writing to said display
is written sequentially and alternately to plural memory regions from which raster
information is sequentially and alternately provided to said display.
3. The method of providing information for a graphics display, in response to identification
of graphics to be portrayed, comprising the steps of:
receiving the identification of said graphics,
dividing the graphics identification into groups corresponding to regions of said
display in which they are to be portrayed,
and forming said display sequentially by regions in response to separate groups of
graphics identification,
including linking identification for graphics extending between regions whereby the
last mentioned identification can be used sequentially first for display in one region
and then in another region according to the extension of said graphics.
4. The method of providing raster information for a graphics display, in response
to identification of one or more graphics to be portrayed, comprising the steps of:
forming a plurality of successive images each corresponding to a band of said display,
receiving the identification of said graphics and dividing said identification of
said graphics into sublists, each corresponding to a band of said display within which
one or more graphics is to be portrayed,
entering each of said graphics in the form of pixel identifying data into memory for
display insofar as the graphics are contained in a sublist for a given band,
repeating the last step for a subsequent band,
forming a linking list for graphics extending into a band subsequent to the given
band,
and merging said linking list with a further sublist of graphics corresponding to
the subsequent band for entry into said memory substantially concurrently with pixel
identifying data for graphics in the sublist for the subsequent band.
5. The method according to claim 4 wherein said forming of a plurality of successive
images occurs substantially concurrently with forming of linking lists and merging
linking lists with further sublists for entry into memory.
6. The method of providing information for a graphics display, in response to identification
of graphics to be portrayed, comprising the steps of:
receiving the identification of said graphics,
forming said graphics identification into a display list,
dividing said display list into sublists corresponding to separate bands of said display,
according to the portion of the display where graphics are to be initially portrayed,
entering the graphics from a sublist for a first band into a first portion of bit
map memory,
forming a linking list for graphics, the portrayal of which would extend from said
first band of said display into a second and adjacent band,
merging said linking list with the sublist for said second band,
and entering the merged graphics from said linking list and the sublist for the second
band into a second portion of bit map memory,
wherein the first and second portions of bit map memory are alternately read out for
providing said display.
7. The method according to claim 6 wherein said graphics for said second band are
entered into said second portion of bit map memory while said first portion of bit
map memory is read out for display.
8. The method of providing information for a graphics display, in response to identification
of graphics to be portrayed, comprising the steps of:
receiving the identification of said graphics,
forming said graphics identification into a display list,
dividing said display list into sublists corresponding to separate bands of said display
according to the portion of the display where graphics are to be displayed,
entering the graphics identification from a sublist for a first band into a first
portion of bit map memory,
and then entering the graphics identification from a subsequent sublist into a second
portion of bit map memory,
wherein the first and second portions of bit map memory are alternately read out for
providing said display.
9. The method according to claim 8 wherein said graphics identification for said subsequent
band are entered into said second portion of memory while said first portion of memory
is read out for display.