[0001] This application is a continuation-in-part of myco-pending Application Serial No.
774,529 filed September 10, 1985.
[0002] This application relates to a board game apparatus and more particularly to a game
for two or more players which employs chance, skill, education and creation.
[0003] Board games combining chance and skill are well-known and numerous. Many involve
the use of dice and/or cards to move tokens from a start to a finish point on a board
through a series of adjacent spaces, which may be peripherally positioned about the
edges of the board or otherwise arranged on the game board. Examples of such prior
art board games include those described and illustrated in Canadian Patent No. 1,044,268
issued December 12, 1978 of Magiera and Canadian Patent No. 1,164,205 issued March
27, 1984 of Sisak. Neither of these prior patents remotely contemplates the apparatus
of the present invention.
[0004] It is an object of the present invention to provide a game of chance, skill, education
and creation which will provide fun as well as challenge for players of all ages.
It is a further object of the present invention to provide a basic game format which
may be readily modified for different themes or to provide an entirely new game(s).
[0005] According to the present invention there is provided a game board apparatus comprising
a game board which has a central token movement area of adjacent vertically and horizontally
aligned rows of spaces. A plurality of spaced grouping of spaces associated therewith
form pairings of spaced token start and token finish areas. The token start areas
are located on the periphery of the central token movement area. A plurality of game
tokens are provided, individual players having similar tokens which differ from those
of other players. The game tokens are moved during play between pairs of start and
finish areas through the central token movement area. A random numerical selection
apparatus determines the distance of movement of a player's tokens on the board for
each player's turn during play. Also provided are game reward units which are associated
with predetermined spaces in the central token movement area. A chance taking apparatus
is associated with predetermined other spaces in the central token movement area of
the board. The chance taking apparatus determines movement of the tokens of the players
or disposition of game reward units.
[0006] The random numerical selection apparatus may be, for example, die, cards bearing
numerical indications, or a spinner having a pointer which is rotatable over a disc
having segments numerically marked, to randomly point to one of such segments when
rotated by a player. The chance taking apparatus may be cards with appropriate directions
marked thereon. When cards are used for either numerical selection or chance taking,
questions may be associated with these cards, the correct answer to which question
must be given by a player drawing such a card to enable use of that card.
[0007] The collection of game reward units by the players provides a central element of
motivation to the game which, besides adding to the interest created thereby, facilitates
adaption of the game to a variety of themes, as will be described in more detail hereinafter.
[0008] These and other objects and advantages of the invention will become apparent upon
reading the following detailed description and upon referring to the drawings in
which :
figures 1a, 1b, 1c and 1d are plan views of alternative board formats for use in the
apparatus according to the present invention;
figures 2a, 2b, 2c, and 2d are respectively perspective (figure 2a) and plan (figures
2b, 2c and 2d) views of alternative forms of random numerical selection apparatus
for determining the distance of movement of a player's tokens on the board during
play, in accordance with the present invention;
figures 3a and 3b are plan, schematic views of alternative forms of chance taking
cards for use in the apparatus according to the present invention;
figure 4 is a schematic view illustrating tokens and game reward units for use in
accordance with the present invention; and
figures 5, 5a 6 and 7 are respectively plan views of detachable specially designated
spaces and obstacles which may be used to modify the game board as required by the
players.
[0009] While the invention will be described in conjunction with exemple embodiments, it
will be understood that its is not intended to limit the invention to such embodiments.
On the contrary, it is intended to cover all alternatives, modifications and equivalents
as may be included within the spirit and scope of the invention as defined by the
appended claims.
[0010] In the following description, similar features in the drawings have been given similar
reference numerals.
[0011] Turning to the drawings, as can been seen in figures 1a, 1b, 1c and 1d, the game
board 2 according to the present invention may have a wide number of various and
distinctive layouts. Each however has a central token movement area 4 (which could
have various numbers, as designed), made up of adjacent vertically and horizontally
aligned rows of spaces 6 which spaces may be in any form and/or shape, as desired.
[0012] Additionally, a plurality of groupings of spaces 8 are provided on the periphery
of the central token movement area 4 as token start areas, and groupings of spaces
10, either on the periphery of central token movement area 4 or somewhere within as
token finish areas. Token start spaces 8 and token finish spaces 10 are paired, so
that tokens starting from a particular group of spaces 8 must finish at a predetermined
related grouping of token finish spaces 10. The token start spaces 8 and the token
finish spaces 10 on the periphery may be reversed, if desired.
[0013] A plurality of game tokens 12, representing individual players, are provided, as
illustrated in figure 4, for movement in the spaces 6 between corresponding pairs
of groups of start and finish spaces 8 and 10, through the central token movement
area 4. Each player will have a plurality of similar, distinctive tokens 12, differing
from those of the other players, to be used in the playing of the game. It will of
course be understood that one of the aims of the game is for each player to manoeuvre
his or her pawns across the board, from that player's token start spaces 8, to that
player's corresponding token finish spaces 10.
[0014] To determine the distance of movement of a player's tokens 12 on board 2, for each
player's turn during playing of the game, random numerical selection apparatus such
as a die 14 (figure 2a), a spinner 16 having a pointer 18 which, when spun, randomly
points to one of the number-bearing segments 20 on base 22 on which pointer 18 is
supported (figure 2b), or a deck containing variously numbered cards 24 (figures
2c and 2d) may be alternatively used. Numbered cards 24 may bear simple numerical
references (figure 2c) or, as illustrated in figure 2d, may additionally be provided
with a question for the player to answer in space 26 (a question not being illustrated
in the drawing). In this case, of course the answer to the question is provided with
the in an appropriate conventional fashion, and failure of the player to answer the
question would prevent use of that card for that player's turn.
[0015] The game apparatus is also provided with game reward units 28 (figure 4), which units
are associated in a conventional way, for example by colour coding, with predetermined
spaces 30 on the central token movement area 4 of the board. These spaces 30 may be
of any shape, in any location and as many in numbers as required or desired regardless
of the shape of the playing board. These spaces 30 could take up part of or a full
area of the gameboard (size of area(s) as desired) and could provide different desings
or checkerboard pattern, as desired. It is preferred that a plurality of units 30
be similarly coded (by colour or otherwise) and have corresponding game reward units.
By devising the rules of play of the game so that a player must direct his tokens
through a predetermined number of differently coded spaces 30, thereby collecting
corresponding game reward units associated with these spaces, in moving the tokens
from start spaces 8 to finish spaces 10, an added dimension of the game is created.
This aspect of the game lends itself readily to different themes for the game, such
as, for example :
(a) Medieval Era: Each grouping of coloured spaces 30 could represent a castle defended by a knight.
The token 12 could then represent a team of warriors dispatched by the Emperor to
bring a hostage (coloured or specially coded game reward unit 28) from each castle.
(b) Early Canadian/American Era : Each coloured or coded grouping of spaces 30 could represent an Indian tribe. The
tokens 12 could then represent emissaries (courreurs-de-bois) sent to visit each
tribal chief and return with a signed Peace Treaty (coloured or specially coded game
reward unit 28).
(c) Space Theme : Each coloured or coded grouping of spaces 30 could represent a star in a galaxy.
The tokens 12 could then represent a fleet of spaceships dispatched to bring back
a rare precious mineral (coloured or specially marked game unit 28) found only on
that particular star.
[0016] To further enhance particularly the chance taking aspect of the game, chance taking
apparatus, preferably in the form of cards 32 (figures 3a and 3b) associated with
predetermined spaces 33 in the central token movement area 4 (preferably different
from spaces 30) are provided for determining movement of the tokens 12 of the players
or disposition of game reward units 28. These cards 32 might simply have directions
for example concerning movement of tokens of the player drawing the card or those
of the other players, or obtaining or loss of game reward units (figure 3a) or, additionally,
have a question the answer to which the player drawing the card must give correctly
in order to be able to use the card, the question being placed in a portion 34 of
the card (figure 3b).
[0017] On such chance taking cards 32, instructions such as the following might be used
:
(1) "Keep - You may move any of your tokens to any unoccupied space (33) coded with
the colour (as desired), and draw one "chance taking" card."
(2) "Use Now - Take an additional turn."
(3) "Keep - Keep this card until you have acquired all coloured or specially coded,
marked and/or designed game reward units 28 and then use it to move any of your tokens
to your finish spaces (10)."
(4) "Use Now - This card entitles you to move any of your tokens any number of spaces
up to and including 3. Move in a straight line only (ie.horizontally, vertically
or diagonally across)."
(5) "Keep - you may move any of your tokens to any unoccupied space (33) anywhere
in the token movement area 4 and collect 1 (more) game reward unit (28)."
(6) "Use Now - Return any of your tokens to one of your start spaces (8)."
(7) "Use Now - Give one of your game reward units (28) to each of your opponents".
[0018] Turning to figure 1a, for example spaces 33 might be coded with a symbol (e.g. "O")
as illustrated. Obstacles to impede direct movement of tokens in central area 4 may
be provided by a particular indication such as shown by reference numeral 35, which
impediments may be of any form and/or shape and in any location of the central token
movement area 4.
[0019] Appropriate spaces for chance taking cards or random numerical selection cards,
if used, may be provided as illustrated at 36 (figure 1a).
[0020] In the standard form of playing the game according to the present invention, both
random numerical selection cards and chance taking cards are used. The players may
have their own coloured or specially coded, marked and/or designed tokens to be placed
on each player's own token start spaces 8. Each player in turn would draw a random
numerical selection card 24 to determine the movement of that player's token 12.
If a token falls on a chance taking space 33, then that player would draw a chance
taking card 32 and move his and/or his opponent's tokens or receive or give up game
reward units as called for on the card. If the numerical selection cards and chance
taking cards are the type provided with questions 26, 34, then the player would be
expected to answer the question correctly or forfeit the use of such card. The passage
of a player's token through a space 30 would entitle that player to a correspondingly
coded game reward unit 28. Of course, any number of variations on these basic rules
could be effected on this basic game board apparatus and any appropriate manner of
selecting the winner of the game could be set-up.
[0021] The movement of the player's token(s) may be made in a straight line going forwards,
backwards, horizontally, vertically or diagonally across the game board as a player
desires and/or as the rules require.
[0022] In one adaptation of the game in accordance with the present invention, as illustrated
in figures 5 and 5a, reusable space elements 40 may be provided which are releasably
securable to the board so that the players may change the game board as they wish,
prior to commencement of play. Space elements 40 may be made of magnetic material
or have a magnetic backing where the board is made of an appropriate magnet-attractive
material. Alternatively, they may have a backing of reusable self-adhesive or be securable
in any other appropriate manner. These space elements 40 are, for example, intended
to take place of or be in addition to spaces 30 (figures 1a to 1d) permanently positioned
on the board. As well obstacle means 42 illustrated in figure 6, and reward/bonus
spaces 44 illustrated in figure 7, which are similarly releasably securable to the
board, may be provided to change the game board as desired by the players, taking
the place of or, in addition to, the permanently positioned obstacle means 35 of
figures 1a to 1d and the permanently positioned reward/bonus spaces 33 in figures
1a to 1d, respectively. Again obstacle means 42 and reward/bonus spaces 44 may be
secured to the board by appropriate magnetic or adhesive means, or in any other appropriate
fashion.
[0023] Thus it is apparent that there has been provided in accordance with the invention
a game board apparatus that fully satisfies the objects, aims and advantages set forth
above. While the invention has been described in conjunction with specific embodiments
thereof, it is evident that many alternatives, modification and variations will be
apparent to one skilled in the art in light of the foregoing description. For example,
the game is readily adaptable to a software/computer format. Accordingly, it is intended
to embrace all such alternatives, modifications and variations as fall within the
spirit and broad scope of the invention.
1.- A game board apparatus comprising in combination :
(a) a game board having a central token movement area of adjacent vertically and horizontally
aligned rows of spaces, which spaces may be in any form and/or shape, as desired,
with a plurality of spaced groupings of spaces forming pairings of token start and
token finish areas, the token start or the token finish areas being located on the
periphery of the central token movement area;
(b) a plurality of similar game tokens, distinctive for individual players, for movement
between pairs of start and finish areas through the central token movement area;
(c) random numerical selection apparatus for determining the distance of movement
of a player's tokens on the board for each player's turn during play;
(d) game reward units associated with predetermined spaces in the central token movement
area; and
(e) chance taking apparatus associated with predetermined other spaces located anywhere
in the central token movement area of the board, for determining the movement of the
tokens of the players or the disposition of game reward units.
2.- A game board apparatus according to claim 1 wherein the game reward units are
different groups of distinctive units, each group associated with one or more of said
associated predetermined spaces on the central token movement area.
3.- A game board apparatus according to claim 1 wherein the random numerical selection
apparatus comprises a die.
4.- A game board apparatus according to claim 1 wherein the random numerical selection
apparatus comprises a plurality of cards, each card representing a numerical value.
5.- A game board apparatus according to claim 1 wherein the random numerical selection
apparatus comprises a spinner device having a pointer rotatable over a disc with segments
numerically marked, to point to one of such segments when rotated by a player.
6.- A game board apparatus according to claim 1 wherein the random numerical selection
apparatus comprises a plurality of cards, each card representing a numerical value,
at least some of which cards are associated with questions, the correct answer to
which question must be given by a player drawing such a card to permit use of that
card for movement of a token of that player.
7.- A game board apparatus according to claim 1 wherein the chance taking apparatus
comprises a plurality of cards dictating movement of a token or tokens of the player
drawing that card or of the tokens of other players, or disposition of game reward
units.
8.- A game board apparatus according to claim 1 wherein the chance taking apparatus
comprises a plurality of cards dictating movement of a token or tokens of the player
drawing that card or of the tokens of other players, or the disposition of game reward
units, at least some of which cards are associated with questions, the correct answer
to which question must be given by a player drawing such card to permit the movement
of the tokens or the disposition of game reward units dictated by such card.
9.- A game board apparatus according to claim 1 wherein obstacle means are provided
anywhere in the central token movement area to impede direct movement of tokens through
the spaces in that area.
10.- A game board apparatus according to claim 1 wherein the game board has a predetermined
number of differently coded, coloured spaces, located in the central token movement
area, which spaces are in a predetermined form and shape and are intended to collect
game reward units.
11.- A game board apparatus according to claim 1 wherein the token finish areas are
located either on the periphery of or anywhere inside the central token movement area.
12.- A game board apparatus according to claim 1 wherein some or all of said predetermined
spaces in the central token movement area which are associated with the game reward
units or the chance taking apparatus are releasably securable to the playing surface
at different locations selected by the individual players prior to commencement of
play.
13.- A game board apparatus according to claim 12 wherein the releasably securable
predetermined spaces have a reusable self-adhesive backing.
14.- A game board apparatus according to claim 12 wherein the releasably securable
predetermined spaces are made of magnetic material or have a magnetic backing, and
the game board is made of a magnet-atracting material.
15.- A game board apparatus according to claim 14 further provided with obstacle means
releasably securable to the playing surface at different locations selected by the
individual players prior to commencement of play, the obstacle means to impede direct
movement of tokens through spaces in the central token movement area, the releasably
securable predetermined spaces and the obstacle means being of magnetic material
or having a magnetic backing, and the game board being made of a magnet-attracting
material.
16.- A game board apparatus according to claim 14 further provided with obstacle means
releasably securable to the playing surface at different locations selected by the
individual players prior to commencement of play, the obstacle means to impede direct
movement of tokens through spaces in the central token movement area, the releasably
securable predetermined spaces and the obstacle means having a reusable self-adhesive
backing.