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EP 0 216 400 B1 |
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EUROPEAN PATENT SPECIFICATION |
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Mention of the grant of the patent: |
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05.04.1989 Bulletin 1989/14 |
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Date of filing: 18.07.1986 |
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International Patent Classification (IPC)4: A63F 3/00 |
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Game board
Spielbrett
Jeu de table
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Designated Contracting States: |
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AT BE CH DE FR GB IT LI LU NL SE |
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Priority: |
10.09.1985 US 774529
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Date of publication of application: |
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01.04.1987 Bulletin 1987/14 |
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Proprietor: Sypal, Bohumil B. |
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Toronto
Ontario M6H 2Y2 (CA) |
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Inventor: |
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- Sypal, Bohumil B.
Toronto
Ontario M6H 2Y2 (CA)
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Representative: Donné, Eddy |
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M.F.J.Bockstael
Arenbergstraat 13 2000 Anvers 2000 Anvers (BE) |
| (56) |
References cited: :
FR-A- 2 539 316 GB-A- 1 604 561
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GB-A- 1 519 591 GB-A- 2 051 588
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| Note: Within nine months from the publication of the mention of the grant of the European
patent, any person may give notice to the European Patent Office of opposition to
the European patent
granted. Notice of opposition shall be filed in a written reasoned statement. It shall
not be deemed to
have been filed until the opposition fee has been paid. (Art. 99(1) European Patent
Convention).
|
[0001] This application relates to a board game apparatus and more particularly to a game
for two or more players which employs chance, skill, education and creation.
[0002] Board games combining chance and skill are well-known and numerous. Many involve
the use of dice and/or cards to move tokens from a start to a finish point on a board
through a series of adjacent spaces, which may be peripherally positioned about the
edges of the board or otherwise arranged on the game board. Examples of such prior
art board games include those described and illustrated in CA-A 1 044 268 issued December
12, 1978 of Magi- era and CA-A 1 164, 205 issued March 27, 1984 of Sisak. Neither
of these prior patents remotely contemplates the apparatus of the present invention.
[0003] Further, GB-A 2 051 588 discloses a game board apparatus combining a game board having
a central token movement area of adjacent vertically and horizontally aligned rows
of spaces, which spaces may be in any form and/or shape, as desired, with a plurality
of spaced groupings of spaces forming pairings of token start and token finish areas,
the token start or the token finish areas being located on the periphery of the central
token movement area; a plurality of similar game tokens, distinctive for individual
players, for movement between pairs of start and finish areas through the central
token movement area and random numerical selection apparatus for determining the distance
of movement of a player's tokens on the board for each player's turn during play.
[0004] The random numerical selection apparatus may be, for example, die, cards bearing
numerical indications, or a spinner having a pointer which is rotatable over a disc
having segments numerically marked, to randomly point to one of such segments when
rotated by a player. The chance taking apparatus may be cards with appropriate directions
marked thereon. When cards are used for either numerical selection or chance taking,
questions may be associated with these cards, the correct answer to which question
must be given by a player drawing such a card to enable use of that card.
[0005] It is an object of the present invention to provide a game of chance, skill, education
and creation which will provide fun as well as challenge for players of all ages.
It is a further object of the present invention to provide a basic game format which
may be readily modified for different themes or to provide an entirely new game(s).
[0006] According to the present invention there is provided a game board apparatus as disclosed
in the cited GB-A 2 051 588, but characterised by game reward units associated with
predetermined spaces in the central token movement area, and by chance taking apparatus
associated with pre-determined other spaces located anywhere in the central token
movement area of the board, for determining the movement of the tokens of the players
or the disposition of game reward units.
[0007] The collection of game reward units by the players provides a central element of
motivation to the game which, besides adding to the interest created thereby, facilitates
adaption of the game to a variety of themes, as will be described in more detail hereinafter.
[0008] These and other objects and advantages of the invention will become apparent upon
reading the following detailed description and upon referring to the drawings in which:
figures 1 a, 1 b, 1 c and 1 d are plan views of alterna- five board formats for use
in the apparatus according to the present invention;
figures 2a, 2b, 2c, and 2d are respectively perspective (figure 2a) and plan (figures
2b, 2c and 2d) views of alternative forms of random numerical selection apparatus
for determining the distance of movement of a player's tokens on the board during
play, in accordance with the present invention;
figures 3a and 3b are plan, schematic views of alternative forms of chance taking
cards for use in the apparatus according to the present invention;
figure 4 is a schematic view illustrating tokens and game reward units for use in
accordance with the present invention; and
figures 5, 5a 6 and 7 are respectively plan views of detachable specially designated
spaces and obstacles which may be used to modify the game board as required by the
players.
[0009] While the invention will be described in conjunction with exemple embodiments, it
will be understood that it is not intended to limit the invention to such embodiments.
On the contrary, it is intended to cover all alternatives, modifications and equivalents
as may be included within the spirit and scope of the invention as defined by the
appended claims.
[0010] In the following description, similar features in the drawings have been given similar
reference numerals.
[0011] Turning to the drawings, as can be seen in figures 1 a, 1 b, 1 c and 1 d, the game
board 2 according to the present invention may have a wide number of various and distinctive
lay-outs. Each however has a central token movement area 4 (which could have various
numbers, as designed), made up of adjacent vertically and horizontally aligned rows
of spaces 6 which spaces may be in any form and/or shape, as desired.
[0012] Additionally, a plurality of groupings of spaces 8 are provided on the periphery
of the central token movement area 4 as token start areas, and groupings of spaces
10, either on the periphery of central token movement area 4 or somewhere within as
token finish areas. Token start spaces 8 and token finish spaces 10 are paired, so
that tokens starting from a particular group of spaces 8 must finish at a predetermined
related grouping of token finish spaces 10. The token start spaces 8 and the token
finish spaces 10 on the periphery may be reversed, if desired.
[0013] A plurality of game tokens 12, representing individual players, are provided, as
illustrated in figure 4, for movement in the spaces 6 between corresponding pairs
of groups of start and finish spaces 8 and 10, through the central token movement
area 4. Each player will have a plurality of similar, distinctive tokens 12, differing
from those of the other players, to be used in the playing of the game. It will of
course be understood that one of the aims of the game is for each player to manoeuvre
his or her pawns across the board, from that player's token start spaces 8, to that
player's corresponding token finish spaces 10.
[0014] To determine the distance of movement of a player's tokens 12 on board 2, for each
player's turn during playing of the game, random numerical selection apparatus such
as a die 14 (figure 2a), a spinner 16 having a pointer 18 which, when spun, randomly
points to one of the number-bearing segments 20 on base 22 on which pointer 18 is
supported (figure 2b), or a deck containing variously numbered cards 24 (figures 2c
and 2d) may be alternatively used. Numbered cards 24 may bear simple numerical references
(figure 2c) or, as illustrated in figure 2d, may additionally be provided with a question
for the player to answer in space 26 (a question not being illustrated in the drawing).
In this case, of course the answer to the question is provided with the in an appropriate
conventional fashion, and failure of the player to answer the question would prevent
use of that card for that player's turn.
[0015] The game apparatus is also provided with game reward units 28 (figure 4), which units
are associated in a conventional way, for example by colour coding, with predetermined
spaces 30 on the central token movement area 4 of the board. These spaces 30 may be
of any shape, in any location and as many in numbers as required or desired regardless
of the shape of the playing board. These spaces 30 could take up part of or a full
area of the gameboard (size of area(s) as desired) and could provide different designs
or checkerboard pattern, as desired. It is preferred that a plurality of units 30
be similarly coded (by colour or otherwise) and have corresponding game reward units.
By devising the rules of play of the game so that a player must direct his tokens
through a predetermined number of differently coded spaces 30, thereby collecting
corresponding game reward units associated with these spaces, in moving the tokens
from start spaces 8 to finish spaces 10, an added dimension of the game is created.
This aspect of the game lends itself readily to different themes for the game, such
as, for example:
(a) Medieval Era: Each grouping of coloured spaces 30 could represent a castle defended
by a knight. The token 12 could then represent a team of warriors dispatched by the
Emperor to bring a hostage (coloured or specially coded game reward unit 28) from
each castle.
(b) Early Canadian/American Era: Each coloured or coded grouping of spaces 30 could
represent an Indian tribe. The tokens 12 could then represent em- issaries (courreurs-de-bois)
sent to visit each tribal chief and return with a signed Peace Treaty (coloured or
specially coded game reward unit 28).
(c) Space Theme: Each coloured or coded grouping of spaces 30 could represent a star
in a galaxy. The tokens 12 could then represent a fleet of space- ships dispatched
to bring back a rare precious mineral (coloured or specially marked game unit 28)
found only on that particular star.
[0016] To further enhance particularly the chance taking aspect of the game, chance taking
apparatus, preferably in the form of cards 32 (figures 3a and 3b) associated with
predetermined spaces 33 in the central token movement area 4 (preferably different
from spaces 30) are provided for determining movement of the tokens 12 of the players
or disposition of game reward units 28. These cards 32 might simply have directions
for example concerning movement of tokens of the player drawing the card or those
of the other players, or obtaining or loss of game reward units (figure 3a) or, additionally,
have a question the answer to which the player drawing the card must give correctly
in order to be able to use the card, the question being placed in a portion 34 of
the card (figure 3b).
[0017] On such chance taking cards 32, instructions such as the following might be used:
(1) "Keep - You may move any of your tokens to any unoccupied space (33) coded with
the colour (as desired), and draw one chance taking card."
(2) "Use Now - Take an additional turn."
(3) "Keep - Keep this card until you have acquired all coloured or specially coded,
marked and/or designed game reward units 28 and then use it to move any of your tokens
to your finish spaces (10)."
(4) "Use Now - This card entitles you to move any of your tokens any number of spaces
up to and including 3. Move in a straight line only (ie. horizontally, vertically
or diagonally across)."
(5) "Keep - you may move any of your tokens to any unoccupied space (33) anywhere
in the token movement area 4 and collect 1 (more) game reward unit (28)."
(6) "Use Now - Return any of your tokens to one of your start spaces (8)."
(7) "Use Now - Give one of your game reward units (28) to each of your opponents."
[0018] Turning to figure 1 a, for example spaces 33 might be coded with a symbol (e.g. "O")
as illustrated. Obstacles to impede direct movement of tokens in central area 4 may
be provided by a particular indication such as shown by reference numeral 35, which
impediments may be of any form and/or shape and in any location of the central token
movement area 4.
[0019] Appropriate spaces for chance taking cards or random numerical selection cards, if
used, may be provided as illustrated at 36 (figure 1 a).
[0020] In the standard form of playing the game according to the present invention, both
random numerical selection cards and chance taking cards are used. The players may
have their own coloured or specially coded, marked and/or designed tokens to be placed
on each player's own token start spaces 8. Each player in turn would draw a random
numerical selection card 24 to determine the movement of that player's token 12. If
a token falls on a chance taking space 33, then that player would draw a chance taking
card 32 and move his and/or his opponent's tokens or receive or give up game reward
units as called for on the card. If the numerical selection cards and chance taking
cards are the type provided with questions 26, 34, then the player would be expected
to answer the question correctly or forfeit the use of such card. The passage of a
player's token through a space 30 would entitle that player to a correspondingly coded
game reward unit 28. Of course, any number of variations on these basic rules could
be effected on this basic game board apparatus and any appropriate manner of selecting
the winner of the game could be set-up.
[0021] The movement of the player's token(s) may be made in a straight line going forwards,
backwards, horizontally, vertically or diagonally across the game board as a player
desires and/or as the rules require.
[0022] In one adaptation of the game in accordance with the present invention, as illustrated
in figures 5 and 5a, reusable space elements 40 may be provided which are releasably
securable to the board so that the players may change the game board as they wish,
prior to commencement of play. Space elements 40 may be made of magnetic material
or have a magnetic backing where the board is made of an appropriate magnet-attractive
material. Alternatively, they may have a backing of reusable self-adhesive or be securable
in any other appropriate manner. These space elements 40 are, for example, intended
to take place of or be in addition to spaces 30 (figures 1a to 1d) permanently positioned
on the board. As well obstacle means 42 illustrated in figure 6, and reward/bonus
spaces 44 illustrated in figure 7, which are similarly releasably securable to the
board, may be provided to change the game board as desired by the players, taking
the place of or, in addition to, the permanently positioned obstacle means 35 of figures
1a to 1d and the permanently positioned reward/bonus spaces 33 in figures 1a to 1d,
respectively. Again obstacle means 42 and reward/bonus spaces 44 may be secured to
the board by appropriate magnetic or adhesive means, or in any other appropriate fashion.
[0023] Thus it is apparent that there has been provided in accordance with the invention
a game board apparatus that fully satisfies the objects, aims and advantages set forth
above. While the invention has been described in conjunction with specific embodiments
thereof, it is evident that many alternatives, modification and variations will be
apparent to one skilled in the art in light of the foregoing description. For example,
the game is readily adaptable to a soft- ware/computer format. Accordingly, it is
intended to embrace all such alternatives, modifications and variations as fall within
the spirit and broad scope of the invention.
1. A game board (2) apparatus combining a game board having a central token movement
area (4) of adjacent vertically and horizontally aligned rows of spaces (6), which
spaces may be in any form and/or shape, as desired, with a plurality of spaced groupings
of spaces forming pairings of token start (8) and token finish areas (10), the token
start or the token finish areas being located on the periphery of the central token
movement area; a plurality of similar game tokens (12), distinctive for individual
players, for movement between pairs of start and finish areas through the central
token movement area and random numerical selection apparatus (14; 22; 24) for determining
the distance of movement of a player's tokens on the board for each players's turn
during play; characterized by game reward units (28) associated with predetermined
spaces (30) in the central token movement area (4); and by chance taking apparatus
associated with predetermined other spaces (33) located anywhere in the central token
movement area (4) of the board (2), for determining the movement of the tokens (12)
of the players or the disposition of game reward units (28).
2. A game board apparatus according to claim 1, characterized in that the game reward
units (28) are different groups of distinctive units, each group associated with one
or more of said associated predetermined spaces (30) on the central token movement
area (4).
3. A game board apparatus according to claim 1, characterized in that the random numerical
selection apparatus comprises a die (14).
4. A game board apparatus according to claim 1, characterized in that the random numerical
selection apparatus comprises a plurality of cards (24), each card (24) representing
a numerical value.
5. A game board apparatus according to claim 1, characterized in that the random numerical
selection apparatus comprises a spinner device (16) having a pointer (18) rotatable
over a disc (22) with segments (20) numerically marked, to point to one of such segments
(20) when rotated by a player.
6. A game board apparatus according to claim 1, characterized in that the random numerical
selection apparatus comprises a plurality of cards (24), each card (24) representing
a numerical value, at least some of which cards (24) are associated with questions
(26), the correct answer to which question (26) must be given by a player drawing
such a card (24) to permit use of that card (24) for movement of a token (12) of that
player.
7. A game board apparatus according to claim 1, characterized in that the chance taking
apparatus comprises a plurality of cards (32) dictating movement of a token (12) or
tokens (12) of the player drawing that card (32) or of the tokens (12) of other players,
or disposition of game reward units (28).
8. A game board apparatus according to claim 1, characterized in that the chance taking
apparatus comprises a plurality of cards (32) dictating movement of a token (12) or
tokens (12) of the player drawing that card (32) or of the tokens (12) of other players,
or the disposition of game reward units (28), at least some of which cards (32) are
associated with questions (34), the correct answer to which question (34) must be
given by a player drawing such card (32) to permit the movement of the tokens (12)
or the disposition of game reward units (28) dictated by such card (32).
9. A game board apparatus according to claim 1, characterized in that obstacle means
(35) are provided anywhere in the central token movement area (4) to impede direct
movement of tokens (12) through the spaces in that area.
10. A game board apparatus according to claim 1, characterized in that the game board
(2) has a pre- determined number of differently coded, coloured spaces (30), located
in the central token movement area (4), which spaces (3) are in a predetermined form
and shape and are intended to collect game reward units (28).
11. A game board apparatus according to claim 1, characterized in that the token finish
areas (10) are located either on the periphery of or anywhere inside the central token
movement area (4).
12. A game board apparatus according to claim 1, characterized in that some or all
of said predetermined spaces (30, 33, 40, 44) in the central token movement area (4)
which are associated with the game reward units (28) or the chance taking apparatus
are releasably securable to the playing surface at different locations selected by
the individual players prior to commencement of play.
13. A game board apparatus according to claim 12, characterized in that the releasably
securable pre- determined spaces (30, 33, 40, 44) have a reusable self-adhesive backing.
14. A game board apparatus according to claim 12, characterized in that the releasably
securable predetermined spaces (30, 33, 40, 44) are made of magnetic material or have
a magnetic backing, and the game board is made of a magnet-attracting material.
15. A game board apparatus according to claim 14, characterized in that it is further
provided with obstacle means (35, 42) releasably securable to the playing surface
at different locations selected by the individual players prior to commencement of
play, the obstacle means (35, 42) to impede direct movement of tokens (12) through
spaces in the central token movement area (4), the releasably securable predetermined
spaces (30, 33, 40, 44) and the obstacle means (35, 42) being of magnetic material
or having a magnetic backing, and the game board being made of a magnet-attracting
material.
16. A game board apparatus according to claim 14, characterized in that it is further
provided with obstacle means (35, 42) releasably securable to the playing surface
at different locations selected by the individual players prior to commencement of
play, the obstacle means (35, 42) to impede direct movement of tokens (12) through
spaces in the central token movement area (4), the releasably securable predetermined
spaces (30, 33, 40, 44) and the obstacle means (35, 42) having a reusable self-adhesive
backing.
1. Spielbrettapparat (2), der ein Spielbrett mit zentralem Markenbewegungsgebiet (4)
aus anliegenden, senkrecht und waagerecht ausgerichteten Reihen von Feldern (6) aufweist,
wobei die Form und/oder die Abmassungen dieser Felder beliebig sein können, mit einer
Mehrzahl mit Zwischenräumen angeordneten Gruppierungen von Feldern, welche Markenbeginnbereiche
(8) und Markenendbereiche (10) bilden, wobei diese Markenbeginnbereiche oder Markenendbereiche
am Umfang des zentralen Markenbewegungsgebietes lokalisiert sind; eine Mehrzahl ähnlicher,
für einzelne Spieler unterscheidbarer Spielmarken (12) zum Bewegen zwischen Paaren
von Markenendbereichen und Markenbeginnbereichen durch den zentralen Markenbewegungsgebiet
und Zufallszahlgeneratoren (14, 22, 24) zum Bestimmen des Bewegungsabstandes der Marken
eines Spielers auf dem Brett für jede Reihe der Spieler während des Spiels, gekennzeichnet
durch den im zentralen Markenbewegungsgebiet (4) vorbestimmten Feldern (30) zugeordnete
Spielbelohnungseinheiten (28) und durch irgendwo im zentralen Markenbewegungsgebiet
(4) des Bretts (2), vorbestimmten anderen Feldern (33) zugeordnete Zufallswahlapparate
zum Bestimmen der Bewegung der Spielermarken (12) oder der Anordnung von Spielbelohnungseinheiten
(28).
2. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß die Spielbelohnungseinheiten
(28) verschiedene Gruppen von unterscheidbaren Einheiten sind, wobei jede Gruppe einem
oder mehreren Feldern dieser zugeordneten vorbestimmten Felder (30) im zentralen Markenbewegungsgebiet
(4) zugeordnet ist.
3. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß der Zufallszahlgenerator
einen Würfel (14) enthält.
4. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß der Zufallszahlgenerator
eine Mehrzahl von Karten (24) enthält, wobei jede Karte (24) einen Zahlenwert darstellt.
5. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß der Zufallszahlgenerator
eine Kreiselvorrichtung (16) enthält, die einen, über eine in numerisch gemerkte Segmente
(20) verteilte Scheibe (22) drehbaren Zeiger (18) aufweist, um eines solcher Segmente
(20) anzudeuten, wenn sie von einem Spieler zum Drehen gebracht wird.
6. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß der Zufallszahlgenerator
eine Mehrzahl von Karten (24) enthält, wobei jede Karte (24) einen Zahlenwert darstellt
und mindestens einige dieser Karten (24) mit Fragen (26) assoziiert sind, auf welche
die richtige Antwort von einem, eine solche Karte (24) ziehenden Spieler gegeben werden
soll, um den Gebrauch dieser Karte (24) zum Bewegen einer Marke (12) dieses Spielers
zuzulassen.
7. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß der Glückswahlapparat
eine Mehrzahl von Karten (32) enthält, welche die Bewegung einer oder mehrerer Marken
(12) des diese Karte (32) ziehenden Spielers oder der Marken (12) anderer Spieler,
oder die Anordnung von Spielbelohnungseinheiten (28) auferlegt.
8. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß der Glückswahlapparat
eine Mehrzahl von Karten (32) enthält, welche die Bewegung einer oder mehrerer Marken
(12) des diese Karte (32) ziehenden Spielers oder der Marken (12) anderer Spieler,
oder die Anordnung von Spielbelohnungseinheiten (28) auferlegt, wobei mindestens einige
dieser Karten (32) mit Fragen (34) assoziiert sind, auf welche die richtige Antwort
von einem, eine solche Karte (32) ziehenden Spieler gegeben werden soll, um die Bewegung
der Marken (12) oder die von einer solchen Karte (32) auferlegte Anordnung von Spielbelohnungseinheiten
(28) zuzulassen.
9. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß Hindernisse (35)
irgendwo im zentralen Markenbewegungsgebiet (4) vorgesehen sind, um die direkte Bewegung
von Marken (12) durch die Felder dieses Gebietes zu verhindern.
10. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß es eine vorbestimmte
Anzahl verschiedentlich codierter, gefärbter Felder (30) aufweist, die im zentralen
Markenbewegungsgebiet (4) lokalisiert sind, wobei diese Felder (30) eine vorbestimmte
Form und Abmessung haben und zum Sammeln von Spielbelohnungseinheiten (28) bestimmt
sind.
11. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß die Markenendbereiche
(10) entweder am Umfang oder irgendwo innerhalb des zentralen Markenbewegungsgebietes
(4) gelegen sind.
12. Spielbrettapparat nach Anspruch 1, dadurch gekennzeichnet, daß einige oder alle
vorbestimmten Felder (30, 33, 40, 44) im zentralen Markenbewegungsgebiet (4), die
den Spielbelohnungseinheiten (28) oder den Glückswahlapparaten zugeordnet sind, vor
Spielbeginn auf abnehmbare Weise an verschiedenen, von einzelnen Spielern ausgewählten
Stellen an der Spieloberfläche befestigt sind.
13. Spielbrettapparat nach Anspruch 12, dadurch gekennzeichnet, das die abnehmbar
befestigbaren vorbestimmten Felder (30, 33, 40, 44) eine wiederverwendbare selbstklebende
Rückschicht aufweisen.
14. Spielbrettapparat nach Anspruch 12, dadurch gekennzeichnet, daß die abnehmbar
befestigbaren vorbestimmten Felder (30, 33, 40, 44) aus magnetischem Material hergestellt
sind oder eine magnetische Rückschicht tragen, und das Spielbrett aus einem magnetisch
anziehenden Material hergestellt ist.
15. Spielbrettapparat nach Anspruch 14, dadurch gekennzeichnet, daß er außerdem mit
Hindernissen (35, 42) ausgerüstet ist, welche vor Spielbeginn auf abnehmbare Weise
an verschiedenen, von einzelnen Spielern ausgewählten Stellen an der Spieloberfläche
befestigt sind, wobei diese Hindernisse (35, 42) zum Verhindern der direkten Bewegung
von Marken (12) durch Felder im zentralen Markenbewegungsgebiet (4), die auf abnehmbare
Weise befestigten, vorbestimmten Felder (30, 33, 40, 44) und die Hindernisse (35,
42) aus magnetischem Material hergestellt sind oder eine magnetische Rückschicht tragen,
und das Spielbrett aus einem magnetisch anziehenden Material hergestellt ist.
16. Spielbrettapparat nach Anspruch 14, dadurch gekennzeichnet, daß er außerdem mit
Hindernissen (35, 42) ausgerüstet ist welche vor Spielbeginn auf abnehmbare Weise
an verschiedenen, von einzelnen Spielern ausgewählten Stellen an der Spieloberfläche
befestigt sind, wobei diese Hindernisse (35, 42) zum Verhindern der direkten Bewegung
von Marken (12) durch Felder im zentralen Markenbewegungsgebiet (4), die auf abnehmbare
Weise befestigten, vorbestimmten Felder (30, 33, 40, 44) und die Hindernisse (35,
42) eine wiederverwendbare selbstklebende Rückschicht aufweisen.
1. Appareil à tableau de jeu (2) combinant un tableau de jeu, celui-ci comprenant
une zone centrale (4) dans laquelle se déplacent les jetons, cette zone étant constituée
de rangées d'espaces adjacentes (6), ces espaces étant alignés horizontalement et
verticalement, tandis qu'ils peuvent avoir n'importe quelle forme et/ou configuration
souhaitée, avec plusieurs groupements séparés, ceux-ci étant constitués d'espaces
formant des zones de départ (8) et des zones d'arrivée (10) appariées, pour les jetons,
ces zones de départ et d'arrivée étant situées à la périphérie de la zone centrale
(4) de déplacement des jetons; plusieurs jetons de jeu semblables (12), distincts
pour chaque joueur individuel, en vue d'effectuer des mouvements entre les zones appariées
de départ et d'arrivée, à travers la zone centrale de déplacement des jetons, ainsi
qu'un appareil de sélection numérique aléatoire (14; 22; 24), cet appareil servant
à déterminer la distance de mouvement sur le tableau, d'un des jetons appartenant
à un joueur, pour chaque joueur tour à tour, au cours de la partie; caractérisé en
ce qu'il comprend des unités de jeu de restitution (28) associées à des espaces prédétermines
(30) ménages dans la zone centrale (4) de déplacement des jetons; et en ce qu'il comprend
un appareil de loterie asssocié à d'autres espaces prédéterminés (33), ceux-ci étant
situés n'importe où dans la zone centrale (4) de déplacement des jetons sur le tableau
(2), en vue de déterminer le mouvement des jetons (12) des joueurs ou la disposition
d'unités (28) de récompense d'un jeu.
2. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que les unités
(28) de récompense d'un jeu constituent des groupes différents d'unités distinctes,
chaque groupe étant associé à un des espaces associés prédéterminés (30), ou plus,
ménagés sur la zone centrale (4) de déplacement des jetons.
3. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que l'appareil
de sélection numérique aléatoire comprend un dé (14).
4. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que l'appareil
de sélection numérique aléatoire comprend plusieurs cartes (24), chacune de celles-ci
représentant une valeur numérique.
5. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que l'appareil
de sélection numérique aléatoire est constitué d'un dispositif giratoire (16) comprenant
une aiguille (18) pouvant tourner sur un disque (22), qui comporte des segments (20)
marqués numériquement, en vue d'indiquer un de ces segments (20), lorsqu'un joueur
la fait tourner.
6. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que l'appareil
de sélection numérique aléatoire comprend plusieurs cartes (24), chacune d'elles représentant
une valeur numérique, et en ce qu'au moins certaines de ces cartes (24) sont associées
à des questions (26), dont les réponses correctes doivent être fournies par un joueur
tirant une telle carte (24) et permettant ainsi l'utilisation de cette dernière pour
mettre en mouvement un jeton (12) appartenant à ce joueur.
7. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que l'appareil
de loterie comprend plusieurs cartes (32), celles-ci dictant le mouvement d'un ou
de jeton(s) (12) du joueur qui tire cette carte (32) ou des jetons (12) d'autres joueurs,
ou encore la disposition des unités (28) de récompense d'un jeu.
8. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que l'appareil
de loterie comprend plusieurs cartes (32), celles-ci dictant le mouvement d'un ou
de jeton(s) (12) du joueur qui tire cette carte (32) ou des jetons (12) d'autres joueurs,
ou encore la disposition des unités (28) de récompense d'un jeu, certaines de ces
cartes (32) au moins étant associées à des questions (34), dont la réponse correcte
doit être fournie par un joueur qui tire une de ces cartes, permettant ainsi le mouvement
des jetons (12) ou la disposition des unités (28) de récompense d'un jeu dicté par
une telle carte (32).
9. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce qu'on prévoit
des obstacles (35), positionnés n'importe où dans la zone centrale (4) de déplacement
des jetons, afin d'empêcher le mouvement direct des jetons (12) à travers les espaces
ménagés dans cette zone.
10. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que le tableau
de jeu (2) comporte un nombre prédéterminé d'espaces (30) colorés et codés différemment,
et situés dans la zone centrale (4) de déplacement des jetons, ces espaces (30) ayant
une forme et une configuration prédéterminées et étant destinés à recueillir les unités
(28) de récompense d'un jeu.
11. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce que les
zones d'arrivée (10) des jetons sont situées soit à la péripherie, soit n'importe
où à l'intérieur de la zone centrale (4) de déplacement des jetons.
12. Appareil à tableau de jeu selon la revendication 1, caractérisé en ce qu'une partie
ou la totalité des espaces prédéterminés (30, 33, 40, 44) ménagés dans la zone centrale
(4) de déplacement des jetons et étant associés aux unités (28) de récompense d'un
jeu ou à l'appareil de loterie, peuvent être fixés provisoirement à la surface de
jeu à différents endroits choisis individuellement par les joueurs avant le début
de la partie.
13. Appareil à tableau de jeu selon la revendication 12, caractérisé en ce que les
espaces prédéterminés (30, 33, 40, 44) pouvant être fixés de manière provisoire sont
munis d'un support auto-collant réutilisable.
14. Appareil à tableau de jeu selon la revendication 12, caractérisé en ce que les
espaces prédéterminés (30, 33, 40, 44) pouvant être fixés de manière provisoire sont
fabriqués en matière magnétique ou sont munis d'un support magnétique, tandis que
le tableau de jeu est constitué d'une matière aimantée.
15. Appareil à tableau de jeu selon la revendication 14, caractérisé en ce qu'il est
muni en outre d'obstacles (35, 42), pouvant être fixés provisoirement sur la surface
de jeu à différents endroits choisis individuellement par les joueurs avant le début
de la partie, les obstacles (35, 42); ayant été prévus afin d'empêcher le mouvement
direct des jetons (12) à travers les espaces ménagés dans la zone centrale (4) de
déplacement des jetons, tandis que les espaces prédéterminés (30, 33, 40, 44) pouvant
être fixés provisoirement, ainsi que les obstacles (35, 42) sont fabriqués en matière
magnétique ou sont munis d'un support magnétique, tandis que le tableau de jeu est
aimanté.
16. Appareil à tableau de jeu selon la revendication 14, caractérisé en ce qu'il est,
en outre, muni d'obstacles (35, 42) pouvant être fixés de manière provisoire sur la
surface de jeu à différents endroits choisis individuellement par les joueurs avant
le début de la partie, ces obstacles (35, 42) ayant été prévus afin d'empêcher le
mouvement direct des jetons (12) à travers les espaces ménagés dans la zone centrale
(4) de déplacement des jetons, tandis que les espaces prédéterminés (30, 33, 40, 44)
pouvant être fixés de manière provisoire, ainsi que les obstacles (35, 42) sont munis
d'un support auto-collant réutilisable.