[0001] The present invention relates to amusement apparatus, and particularly, though not
exclusively, to such apparatus in which a prize is automatically dispensed to the
player when certain conditions are met.
[0002] Amusement apparatus such as that to which the present invention relates may operate
purely on chance, or alternatively may depend to a lesser or greater extent on the
skill of the player. The present invention relates to apparatus of a type which requires
a degree of skill.
[0003] According to the present invention there is provided amusement apparatus comprising
at least one strike initiating member adapted for movement into and out of a striking
area, and at least one striker member operable by a player to hit said strike initiating
member when said strike initiating member is within said strike area, the apparatus
also including a prize dispenser and being controlled in such a manner that a prize
is dispensed when the striker member hits the strike initiating member.
[0004] Preferably, the movement of the or each strike initiating member is controlled by
a computer program.
[0005] Preferably, the computer program is adapted to store the number of times the strike
initiating member is hit by the striker member and to alter the movement of the or
each strike initiating member accordingly to make it more difficult for the player
to cause the striker member to hit the strike initiating member.
[0006] Preferably, there are several strike initiating members with a striker member for
each strike initiating member. Alternatively, there may be a single striker member
which is movable under the control of the player to strike any one of the several
strike initiating members. In the case where there is a single striker, it may be
movable along a predetermined path in the form of a straight or curved line, or may
alternatively be rotatable about a vertical axis.
[0007] Preferably, the apparatus also includes means for producing sound effects to accompany
the actions of the striker and strike initiating members.
[0008] Embodiments of the present invention will now be described by way of example only,
with reference to the accompanying drawings in which;
Fig 1 shows one embodiment of amusement apparatus in accordance with the present invention,
Fig 2 shows a second embodiment of amusement apparatus in accordance with the present
invention,
Fig 3 shows a third embodiment of amusement apparatus in accordance with the present
invention,
Fig 4 is a perspective view of amusement apparatus according to the present invention,
incorporating the first embodiment.
[0009] Referring to the drawings, amusement apparatus according to the present invention
takes the form of a "cat and mouse" game. Three strike initiating members are provided
in the form of mice 1, 2 and 3 which run along slots 1a, 2a, 3a. Under the control
of a computer program, the mice are individually moved along the slots 1a, 2a, 3a
so that they appear intermittently from mouseholes 1b, 2b, 3b.
[0010] During the course of the game, one of the mice will move into a strike region where
it may be "hit" by an adjacent cat 4 holding a hammer 5. This is achieved by the player
of the game pressing a strike button 6 on the amusement apparatus at the correct time.
In fact, the hammer does not actually touch the mouse, which may be a soft toy, but
electronic sensors indicate a "hit" when the hammer and mouse coincide. When a "hit"
occurs, a prize is automatically dispensed from the amusement apparatus through aperture
7.
[0011] The computer program is designed on the principles of fruit machine logic, in that
the program stores the number of wins and, if the player is winning easily, the movement
of the mice is adjusted to make it more difficult to win.
[0012] In order to further enhance the appeal of the game, the computer program causes the
mice to poke their heads out of the mouseholes without coming out completely, in order
to initiate a premature response from the player.
[0013] The computer program may also generate sound effects to match the actions of the
cats and mice.
[0014] In the embodiment shown in Fig 1, there are three cats and three mice, but in the
embodiments shown in Figs 2 and 3 there is only a single cat which is movable under
the control of the player along a straight or curved line as shown in Fig 2, or rotatable
(again under the control of the player) about a vertical axis.
[0015] In the embodiments shown in Figs 2 and 3, a joystick may be provided to move the
cat, with a single strike button to operate the hammer. In the embodiment shown in
Figs 1 and 4, three strike buttons are provided, one for each cat.
[0016] The apparatus may be coin-operated, a coin being inserted into the slot 9 to activate
the machine and start the game.
1. Amusement apparatus characterised in that it comprises at least one strike initiating
member (1) adapted for movement into and out of a striking area, and at least one
striker member (la) operable by a player to hit said strike initiating member when
said strike initiating member is within said strike area, the apparatus also including
a prize dispenser (7) and being controlled in such a manner that a prize is dispensed
when the striker member hits the strike initiating member.
2. Amusement apparatus according to Claim 1 further characterised in that movement
of the or each strike initiating member is controlled by a computer program.
3. Amusement apparatus according to Claim 2 further characterised in that the computer
program is adapted to store the number of times the strike initiating member (1) is
hit by the striker member (1a) and to alter the movement of the strike initiating
member accordingly to make it more difficult for the player to cause the striker member
to hit the strike initiating member.
4. Amusement apparatus according to any of the preceding Claims, further characterised
in that there is a single striker member (8) movable under the control of the player.
5. Amusement apparatus according to Claim 4 further characterised in that the single
striker member (8) is movable along a predetermined path.
6. Amusement apparatus according to Claim 4 further characterised in that the single
striker member is rotatable about a vertical axis.
7. Amusement apparatus according to any of the preceding Claims, further characterised
in that the apparatus includes means for producing sound effects to accompany the
actions of the striker and strike initiating members.