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(11) | EP 0 278 150 A3 |
(12) | EUROPEAN PATENT APPLICATION |
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(54) | Golf game and course simulating apparatus and method |
(57) An electronic golf game has a simulated ball assembly (26,27) in which the ball rotates
in a plane slightly inclined with respect to the horizontal plane. Adjacent the ball
(26) is a row of phototransistors (39,40) which senses the shadow of a golf club which
interrupts an overhead light as it approaches the ball (26) for a hit. The row of
phototransistors (39,40) is sampled approximately every 6 microseconds until the
ball is hit, and the samples are stored in DMA buffer. The stored sampled representation
is analyzed to determine club movement parameters for swing analysis and for computing
the trajectory and lay of a hypothetical real golf ball. The closest stored video
frame of the golf hole fairway is then retrieved and displayed on a video monitor
screen (24) to the player, who then takes another shot from the presumed new location
of the hypothetical ball. |