BACKGROUND OF THE INVENTION
[0001] The present invention relates to improvements in strategy-type games. More particularly,
the invention is directed to a tossable, tri-dimensional strategy-type game as well
as to a tossable, tri-dimensional playing surface for use in playing such a game.
[0002] Tri-dimensional strategy-type games are known in the art. U.S. Patent Nos 3,359,003,
4,129,303, 4,225,137 and 4,456,258, for instance, disclose examples of tri-dimensional
strategy-type game playing surfaces on which releasably attachable playing pieces
may be selectively positioned and held in position. Such tri-dimensional playing surfaces
are generally divided into a plurality of playing regions or positions adapted to
receive playing pieces thereon. However, since these playing surfaces must be mounted
or placed on a support while the game is in progress, the enjoyability of games played
on them is considerably decreased by having the playing surface fixed in one place
during the game, thus forcing the players to remain at or return to that place in
order to make their moves or study the playing position. This generally limits the
locale of play to a table or some other stable and usually flat surface, and the players
usually remain seated throughout most of the game. In other words, the players not
only have to remain in close proximity to one another during the course of play but
also to occupy set positions in relation to the playing surface. The overall result
is that the players must adapt to the locale of the game rather than the game adapting
to the players. Moving the game to the players instead of the players to the game
risks dislodging playing pieces or even causing injury to a player, particularly if
the playing surface with attached playing pieces is heavy or has projections or sharp
corners or edges.
[0003] Releasably attachable playing pieces are essential to most games played on tri-dimensional
playing surfaces. These playing pieces are generally rigid, relatively heavy and project
from the playing surface. The more rigid a piece and the farther it projects from
the playing surface the more likely it is to become snagged and detached during movement
of the game. Also, the heavier and more projecting the playing pieces and the heavier
the combined playing surface and attached pieces, the more likely the pieces are to
detach through sudden accelerations or decelerations, such as in throwing, catching
or dropping the game. Heavy and/or sharp playing pieces and/or playing surfaces further
contribute to the possibility of player injury.
SUMMARY OF THE INVENTION
[0004] It is therefore an object of the present invention to overcome the above drawbacks
and to provide a tossable, tri-dimensional strategy-type game enabling players to
interact on a common tri-dimensional playing surface without the players being forced
to remain in close proximity to one another while the game is in progress.
[0005] In accordance with one aspect of the invention, there is thus provided a tossable,
tri-dimensional strategy-type game comprising a tri-dimensional body adapted to
be tossed and caught during play, the body including a playing surface enclosing the
body with the playing surface being divided into distinct areas defining a regular
pattern of at least first and second visually distinguishable surface areas. A plurality
of flexible playing pieces are associated with at least the first surface areas, the
playing pieces each having attachment means for being releasably attached to selected
surface areas with sufficient strength to be retained on the selected surface areas
during tossing while enabling the playing pieces to be manually detached from the
selected surface areas.
[0006] The present invention also provides, in another aspect thereof, a tossable, tri-dimensional
strategy-type game playing surface which encloses a tri-dimensional body adapted to
be tossed and caught during play, the playing surface being divided into distinct
areas defining a regular pattern of at least first and second visually distinguishable
surface areas such that the first surface areas each have a constant predetermined
number of playing paths to adjacent first surface areas.
[0007] By the expression "visually distinguishable surface areas" as used herein is meant
areas which are readily discernable as different to the unaided eye whether through
color, texture, shape, dimension, contour or elevation above or depression below the
surrounding surfaces, or through merely being outlined.
[0008] The expression "playing path", on the other hand, can be defined as visually discernable
interconnections between playing regions, whether the regions are in actual contact
or connected with one another, or are spaced from one another by a distance still
maintaining an obvious relationship between adjacent playing regions.
[0009] While the allowable movement of pieces in a game is ultimately defined by the rules
for that game, for reasons of practicality and playability these rules are best dependant
on recognizable features of the playing surface. Considering, for example, an ordinary
red and black checkerboard on which many games can be played, these games all make
use of the clearly defined pattern on the board. Playing paths are defined in relation
to this pattern as obvious interconnections between regions. On a checkerboard there
are two obvious kinds of playing paths: those across the corners of the squares and
those across the sides. Different games for this board, such as chess and checkers,
use these paths in different ways.
[0010] If the squares of the checker pattern were replaced by small circles, the pattern
of playing positions would still be apparent and the games could still be played.
If each circle were randomly shifted a small distance, the pattern of playing paths
would still be apparent. Progressively larger shifts would make the paths less and
less discernable until finally chess and checkers could no longer be played on the
surface.
[0011] The tri-dimensional strategy-type game playing surface according to the invention
is characterised by an ideal range of complexity, that is, games can be played on
it that are complex enough to repeatedly challenge players and yet not so complex
as to be incomprehensible.
[0012] Since a game is rendered much more complex when being played on a tri-dimensional
playing surface, the provision of first surface areas or playing regions each having
a constant predetermined number of playing paths to adjacent first surface areas reduces
the complexity of the game to an enjoyable yet challenging level. Preferably, such
a predetermined number of playing paths is at least three.
[0013] Although it is a feature of the invention to provide a tossable, tri-dimensional
strategy-type game playing surface enabling players to sit wherever they choose or
to move about, bounded only by the distance that the game can be tossed, such a playing
surface need not necessarily be tossed to render the game enjoyable. The playing surface,
for example, if enclosing a spherical or toroidal body, can be rolled on a flat surface
between players rather than being tossed.
[0014] Accordingly, the present invention provides in a further aspect thereof a tri-dimensional
strategy-type game playing surface enclosing a tri-dimensional body and being divided
into distinct areas defining a regular pattern of at least first and second visually
distinguishable surface areas such that the first surface areas each have a constant
predetermined number of playing paths to adjacent first surface areas.
[0015] In a preferred embodiment of the strategy-type game according to the invention,
the playing pieces each have first attachment means cooperable with second attachment
means on at least the first surface areas for releasably attaching the playing pieces
to selected surface areas, the first and second attachment means being such as to
enable the playing pieces to be peeled off the selected surface areas. Preferably,
the first and second attachment means comprise pile fasteners. The first and second
attachment means can also comprise a plurality of closely spaced first and second
attachment elements provided respectively on the playing pieces and on at least the
first surface areas, the first and second attachment elements adhering to one another
through magnetic force.
[0016] As already mentioned, releasably attachable playing pieces are essential to most
tri-dimensional playing surfaces. When the playing surface is tossable, the attaching
strength of the pieces must be sufficient to withstand not only the force of gravity,
but also the rigors of tossing, catching and being dropped. Peeling a flexible piece
requires far less force for a given attaching strength than prying or pulling a rigid
piece from the same surface since a player only must disengage a fraction of the holding
surface at one time. Peelable pieces can therefore have a much higher attaching strength
and still be detached by a human hand without applying undue force.
[0017] Particularly preferred embodiments are constructed of a spherical or toroidal body
that is expanded inside a surface of pile fastener. This construction produces light-weight
tri-dimensional playing surfaces of a high degree of uniformity to which pile fastener
playing pieces can be releasably attached. Spherical or toroidal bodies also have
no potentially sharp edges and corners which could injure players during tossing and
catching.
[0018] In order to facilitate peeling off of the playing pieces from the surface areas on
which they are attached, the playing pieces advantageously each have an attachment
portion provided with the first attachment means and a tab portion contiguous to the
attachment portion. Oval ring-shaped playing pieces are particularly preferred since
they have an extremely good attaching strength to weight ratio and also provide a
convenient shape for human fingers to grasp. Oval rings also allow for the inclusion
of non-attaching tabs at opposite ends to assist in detaching without unduly reducing
the length of the attachment portion. Such a construction produces easily detachable,
light weight, low profile playing pieces that remain reliably attached even when the
playing surface is tossed, caught, dropped or even bounced from player to player.
[0019] According to another preferred embodiment, the playing pieces each have two sides
facing opposite directions and are each provided on one side with the first attachment
means and on the other side with the second attachment means, that is, the same attachment
means as provided on the playing surface, whereby a plurality of playing pieces can
be releasably attached one on top of another to provide a flexible stack of playing
pieces releasably attached to a selected surface area. This increases the variety
of games that can be played on the playing surface. Having playing pieces that can
be stacked during play can also be used to solve the problem of storing playing pieces
that are not yet in play or that have been removed from play during the game. When
relatively thin and light weight playing pieces are used, a stack of a given number
of such pieces can be provided which is relatively short and light, thus reducing
the detaching force experienced by the playing pieces when the playing surface is
tossed, caught or dropped. Stacks that lie close to the playing surface are also advantageous
since they reduce the possibility of playing pieces snagging and being dislodged as
the game is tossed and caught.
[0020] According to a further preferred embodiment, the pattern defined by the surface
areas is a checkerboard-like pattern and the playing pieces are associated with only
the first surface areas. Preferably, the first surface areas have a polygonal configuration
defining a plurality of vertices with each vertex of any given first surface area
contacting the vertex of an adjacent first surface area to thereby define the aforementioned
playing paths. Polygonal regions joined at their vertices provide a simple way of
making playing paths easily discernable.
[0021] The tri-dimensional strategy-type game according to the invention, which can be tossed
between players, enables the players to move about freely or to occupy comfortable
seats and toss the game back and forth while playing. This eliminates the stress of
uncomfortable seating and physical immobility that strategy games usually impose
upon the players, thus allowing full enjoyment of the game.
BRIEF DESCRIPTION OF THE DRAWINGS
[0022] Further features and advantages of the invention will become more readily apparent
from the following description of preferred embodiments as illustrated by way of examples
in the accompanying drawings, in which:
Fig. 1 is a first view of a tossable, tri-dimensional strategy-type game playing surface
with playing pieces thereon, according to a first preferred embodiment of the invention;
Fig. 2 is a view similar to that of Fig. 1, illustrating a second preferred embodiment
according to the invention;
Fig. 3 is another front view illustrating a tossable, tri-dimensional strategy-type
game playing surface according to a third preferred embodiment of the invention;
Fig. 4 is a view similar to that of Fig. 3, illustrating a fourth preferred embodiment
according to the invention;
Fig. 5A is a top view illustrating a tossable, tri-dimensional strategy-type game
playing surface according a fifth preferred embodiment of the invention;
Fig. 5B is an end view of the playing surface illustrated in Fig. 5A;
Fig. 6A is another top view illustrating a tossable, tri-dimensional strategy-type
game playing surface with playing pieces thereon, according to a sixth preferred embodiment
of the invention;
Fig. 6B is a perspective view of the strategy-type game illustrated in Fig. 6A;
Fig. 7 is a perspective view of a tossable, tri-dimensional strategy-type game playing
surface according to a seventh preferred embodiment of the invention;
Fig. 8 is a front view of a tossable, tri-dimensional strategy-type game playing surface
according to a eight preferred embodiment of the invention;
Fig. 9 is a bottom view of a playing piece for use in a tossable, tri-dimensional
strategy-type game according to the invention;
Fig. 10 is a view similar to that of Fig. 9, illustrating a playing piece according
to a different embodiment;
Fig. 11 is a fragmentary sectional view of a tossable, tri-dimensional strategy-type
game playing surface with a playing piece thereon, showing how the playing piece can
be peeled off;
Fig. 12 is another fragmentary sectional view illustrating how a magnetic-type playing
piece can be releasably attached to a tossable, tri-dimensional strategy-type game
playing surface according to the invention; and
Fig. 13 is a fragmentary front view illustrating the embodiment represented in Fig.
12.
DESCRIPTION OF PREFERRED EMBODIMENTS
[0023] Referring first to Fig. 1, there is shown a tossable, tri-dimensional strategy-type
game comprising a tri-dimensional playing surface 100 of spherical configuration
and a plurality of flexible, oval ring-shaped playing pieces 102 selectively positionable
thereon. The playing surface 100 encloses a spherical body 104 made of resilient material,
such as an inflated plastic ball, and is divided into a plurality of square surface
areas 106 defining playing regions adapted to receive playing pieces 102 thereon,
the surface across 108,108′ defined between the square playing regions 106 constituting
non-playing regions, that is, regions on which playing pieces 102 are not positioned.
As shown, each square playing region 106 has two neighboring square non-playing regions
108 (only one shown) and two neighboring triangular non-playing regions 108′, the
playing and non-playing regions 106 and 108,108′ defining a checkerboard pattern.
[0024] Each corner of any given square playing region 106 contacts the corner of an adjacent
square playing region 106 to thereby define a playing path between such regions. Since
each playing region 106 has four adjacent playing regions, the number of playing paths
from any given playing region to adjacent playing regions is thus equal to the number
of adjacent playing regions.
[0025] The playing pieces 102 are each provided with hook fasteners 110 engageable with
loop fasteners 112 provided on each playing region 106 so as to be releasably retained
on selected playing regions 106 when positioned thereon. In order to increase the
variety of games that can be played on the surface 100, each playing piece 102 is
further provided on its top with loop fasteners 112 such as to enable a plurality
of playing pieces 102 to be releasably attached one on top of another to provide a
flexible stack of playing pieces releasably attached to a selected playing region
106. The hook and loop fasteners 110,112 which are utilized as cooperable attachment
means are available under the trade mark VELCRO.
[0026] In the embodiment illustrated in Fig. 2, the playing surface 200 which also encloses
a spherical body 204 has twenty-four square playing regions 206 provided with loop
fasteners 112, instead of twelve as in Fig. 1. As shown, each square playing region
206 has one neighboring square non-playing region 208, one neighboring triangular
non-playing region 208′ and two neighboring rhombic or diamond-shaped non-playing
regions 208˝. The playing regions 206 also each have a number of adjacent playing
regions which is the same as the number of playing paths thereto, namely four.
[0027] The tri-dimensional playing surface 300 illustrated in Fig. 3 also encloses a spherical
body 304, but comprises thirty square playing regions 306 provided with loop fasteners
112. Each square playing region 306 has two neighboring pentagonal non-playing regions
308 and two neighboring triangular non-playing regions 308′. As in the embodiments
of Fig. 1 and 2, each playing region 306 has the same number of adjacent playing regions
as the number of playing paths thereto, namely four.
[0028] The tri-dimensional playing surface 400 illustrated in Fig. 4, which encloses a spherical
body 404, comprises sixty square playing regions 406 provided with loop fasteners
112. As shown, each square playing region 406 has one neighboring pentagonal non-playing
region 408, one neighboring triangular non-playing region 408′ and two neighboring
rhombic non-playing regions 408˝. Each playing region 406 also has the same number
of adjacent playing regions as the number of playing paths thereto, namely four.
[0029] Turning to the embodiment illustrated in Figs 5A and 5B, there is shown a tri-dimensional
playing surface 500 of oblong configuration enclosing an oblong body 504 and comprising
sixty square playing regions 506,506′,506˝ provided with loop fasteners 112. The square
playing regions 506 in the central portion of the playing surface 500 each have four
neighboring rhombic non-playing regions 508 whereas the square playing regions 506′
at the end portions each have two neighboring triangular non-playing regions 508′
and two neighboring pentagonal non-playing regions 508˝. On the other hand, the square
playing regions 506˝ in the transition portions each have two neighboring rhombic
non-playing regions 508, one neighboring triangular non-playing region 508′ and one
neighboring pentagonal non-playing region 508˝. The playing regions 506,506′ and 506˝
also each have the same number of adjacent playing regions as the number of playing
paths thereto, i.e. four.
[0030] In the embodiment illustrated in Figs 6A and 6B, the tri-dimensional playing surface
600 is in the form of a pillow and comprises thirty-two square playing regions 606,606′
provided with loop fasteners 112. Square pieces of fabric material are used as playing
pieces 602. The playing pieces 602 are each provided on their bottom, in a central
portion, with hook fasteners (not shown) engageable with the loop fasteners 112 on
the playing regions 606. Each playing piece 602 is also provided on its top, in a
central portion, with loop fasteners 112 so as to enable a plurality of playing pieces
602 to be stacked one on top of another while being releasably attached to one another.
As shown, each square playing region 606 has four neighboring square non-playing regions
608, except at the corners of the playing surface. Each playing region 606 also has
four adjacent playing regions and the same number of playing paths thereto. On the
other hand, the playing regions 606′ at the corners of the playing surface each have
three adjacent playing regions, namely two playing regions 606 and one playing region
606′, but has four playing paths to those regions, i.e., one playing path to each
playing region 606 and two separate playing paths to the playing region 606′.
[0031] The embodiment illustrated in Fig. 7 is essentially the same as that shown in Fig.
1, in that the tri-dimensional playing surface 700 has a spherical configuration and
comprises twelve playing regions 706 provided with loop fasteners 112. However, instead
of having a spherical supporting body as in Fig. 1, a plurality of supporting circular
ribs 704 are provided. In this case, the non-playing regions defined between the playing
regions 706 are thus voids.
[0032] The tri-dimensional playing surface 800 illustrated in Fig. 8, which encloses a spherical
body 804, comprises twelve pentagonal playing regions 806 provided with loop fasteners
112. Each pentagonal playing region 806 has five neighboring triangular non-playing
regions 808. Each playing region 806 also has five adjacent playing regions and the
same number of playing paths thereto.
[0033] Figs 9 and 10 illustrate modified forms of playing pieces. In Fig. 9, the oval ring-shaped
playing piece 102′ is similar to the playing piece 102 illustrated in Figs 1 and 2,
in that it comprises back-to-back hook and loop fasteners 110,112. However, it has
been modified by the provision at opposite ends of two tab portions 114 which are
free of hook fasteners 110 to facilitate peeling off. The playing piece 116 illustrated
in Fig. 10 which has an egg shape also comprises back-to-back hook and loop fasteners
and a tab portion 118 which is free of hook fasteners 110. As shown in Fig. 11, the
playing piece 102′ can be easily peeled off the playing region 106 provided with loop
fasteners 112 by grasping with one's fingers either tab portion 114 of the playing
piece 102′ and pulling in a direction away from the playing surface.
[0034] It is also possible to use magnetic-type playing pieces as illustrated in Figs 12
and 13. As shown, the tri-dimensional playing surface 900 which encloses a spherical
body 904 comprises a plurality of spaced-apart square playing regions 906 each defined
by a plurality of small magnetic disks 910 adhered to the body 904 and arranged in
close spaced relationship to one another. The playing piece 902 which is made of fabric
material is also provided in a central portion thereof with a plurality of similar
magnetic disks 910. Thus, the playing piece 902 can be releasably attached to the
playing region 906 by means of the disks 910 adhering to one another through magnetic
force.
[0035] Even though the playing pieces 102,102′, 116, 602 and 902 are attached firmly enough
to withstand the rigors of tossing and catching, their flexibility allow them to
be easily peeled off by the players.
1. A tossable, tri-dimensional strategy-type game comprising:
- a tri-dimensional body adapted to be tossed and caught during play, said body including
a playing surface enclosing said body with said playing surface being divided into
distinct areas defining a regular pattern of at least first and second visually distinguishable
surface areas; and
- a plurality of flexible playing pieces associated with at least said first surface
areas, said playing pieces each having attachment means for being releasably attached
to selected surface areas with sufficient strength to be retained on said selected
surface areas during tossing while enabling said playing pieces to be manually detached
from said selected surface areas.
2. A strategy-type game as claimed in claim 1, wherein said body has a substantially
spherical configuration.
3. A strategy-type game as claimed in claim 1, wherein said playing pieces each have
first attachment means cooperable with second attachment means on at least said first
surface areas for releasably attaching said playing pieces to selected surface areas,
and wherein said first and second attachment means are such as to enable said playing
pieces to be peeled off said selected surface areas.
4. A strategy-type game as claimed in claim 3, wherein said first and second attachment
means comprise pile fasteners.
5. A strategy-type game as claimed in claim 3, wherein said first and second attachment
means comprise a plurality of closely spaced first and second attachment elements
provided respectively on said playing pieces and on at least said first surface areas
said first and second attachment elements adhering to one another through magnetic
force.
6. A strategy-type game as claimed in claim 3, wherein said playing pieces each have
an attachment portion provided with said first attachment means and a tab portion
contiguous to said attachment portion, said tab portion serving to facilitate peeling
off of said playing pieces from said selected surface areas.
7. A strategy-type game as claimed in claim 3, wherein said playing pieces each have
two sides facing opposite directions and are each provided on one side with said first
attachment means and on the other side with said second attachment means, whereby
a plurality of playing pieces can be releasably attached one on top of another to
provide a flexible stack of playing pieces releasably attached to a selected surface
area.
8. A strategy-type game as claimed in claim 1, wherein said pattern is a checkerboard-like
pattern and wherein said playing pieces are associated with only said first surface
areas and each have first attachment means cooperable with second attachment means
on said first surface areas for releasably attaching said playing pieces to selected
first surface areas.
9. A strategy-type game as claimed in claim 8, wherein said first surface areas each
have a constant predetermined number of playing paths to adjacent first surface areas,
and wherein said first surface areas have a polygonal configuration defining a plurality
of vertices with each vertex of any given first surface area contacting the vertex
of an adjacent first surface area to thereby define said playing paths.
10. A tossable, tri-dimensional strategy-type game playing surface, said playing
surface enclosing a tri-dimensional body adapted to be tossed and caught during play
with said playing surface being divided into distinct areas defining a regular pattern
of at least first and second visually distinguishable surface areas such that said
first surface areas each have a constant predetermined number of playing paths to
adjacent first surface areas.
11. A tri-dimensional strategy-type game playing surface, said playing surface enclosing
a tri-dimensional body and being divided into distinct areas defining a regular pattern
of at least first and second visually distinguishable surface areas such that said
first surface areas each have a constant predetermined number of playing paths to
adjacent first surface areas.
12. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said
body has a substantially spherical configuration.
13. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said
predetermined number of playing paths is at least three.
14. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said
predetermined number of playing paths is equal to four.
15. A strategy-type game playing surface as claimed in claim 10, wherein said first
surface areas have a polygonal configuration defining a plurality of vertices with
each vertex of any given first surface area contacting the vertex of an adjacent first
surface area to thereby define said playing paths.
16. A strategy-type game playing surface as claimed in claim 11, wherein said first
surface areas have a polygonal configuration defining a plurality of vertices with
each vertex of any given first surface area contacting the vertex of an adjacent first
surface area to thereby define said playing paths.
17. A strategy-type game playing surface as claimed in claims 15 or 16, wherein said
first surface areas have a square configuration.
18. A strategy-type game playing surface as claimed in claims 15 or 16, wherein said
first surface areas have a square configuration.
19. A strategy-type game playing surface as claimed in claims 15 or 16, wherein said
first surface areas have a pentagonal configuration.
20. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said
first surface areas each have a constant predetermined number of adjacent first surface
areas and wherein said predetermined number of playing paths is equal to said predetermined
number of adjacent first surface areas.
21. A strategy-type game playing surface as claimed in claims 10 or 11, wherein at
least one of said first surface areas has fewer adjacent first surface areas than
playing paths to said adjacent first surface areas.
22. A strategy-type game playing surface as claimed in claims 10 or 11, wherein said
first surface areas are identical in configuration relative to one another.