[0001] The present patent relates to a set, kit or game for the composition of figures,
shapes and patterns, of the type comprising multiple pieces which can be associated
in various ways to form various shapes, figures and patterns, which may or need not
represent actual objects.
[0002] The pieces which constitute the novel set consist of polyhedrons of pyramidal or
orthohedral shape or partial sections of such shapes, which when associated in various
positions make it possible for the assembly to define the desired objects or shapes.
Thus, for example, the repeated grouping together of one of the components of the
sets makes it possible to define a cross of pyramids, and another association of shapes
makes it possible to reconstruct a cube, a shape which is not one of those of the
elemental pieces of the set, etc.
[0003] The said pieces of the set may be associated directly inter se, there being an adhesive
material between them, such as a glue or gum, etc., which helps to keep them together
or they may be connected by means of connecting elements which facilitate the formation
of stable shapes which are adapted to resist forces of some extent, and also modifications
of position in space, providing a suitable system for retention of the relative position
established by the player of those component pieces, the combination of which makes
it possible to construct the shapes which are of interest.
[0004] The said connecting means, according to one of the embodiments of this Patent, comprise
magnetic elements; when these are attracted to one another by the proximity of dissimilar
poles, ensure the appropriate connection.
[0005] According to another of the embodiments of this Patent, the connection is achieved
by coupling matching protuberances and orifices provided on the faces of the various
elements.
[0006] The set or game which is the object of the present invention constitutes a teaching
system intended to help with education and the development of a concept of space and
in order to help the learning of geometry which undoubtedly will be of great use in
the education and training of children and young people.
[0007] The cohesive geometrical structure of the game which is the object of this Patent
and particularly its modular properties mean that it is especially suitable for developing
a perception of space. In this sense, the game makes it possible to describe a multitude
of teaching propositions aimed at developing a spatial intuition in full periods
of compulsory education. Along with this, attention must be drawn to its value as
a game and as a building set, which can likewise stimulate the creative process in
children.
[0008] From the purely geometrical point of view, the game provides a means of developing
strategies which make it possible to discover and visualise various both quantitative
and qualitative geometrical relationships between spatial structures. The teaching
value of the game is therefore evident, since it can be applied to: building construction
kits, the combined creation of three-dimensional designs, teaching and development
of studies of shape, colour, harmony and transformation, visual memory exercises,
development of strategies concerning spatial composition and order, development of
solid figures and figures bounded by solids, development of three-dimensional knowledge,
strategies and imagination, study of and experimentation with spatial symmetry, particularly
the binary, ternary and quaternary terms of the cube family, determination of angular
measurements, treatment of empty space/full space equivalence.
[0009] The various pieces of which the game is constituted may be produced from suitable
materials such as wood, plastics, etc., and possibly the pieces of one geometrical
shape may be coloured all in the same colour, to facilitate their identification.
[0010] In order to facilitate the explanation of the invention, drawings are attached to
the present Memorandum and show by way of illustration and implying no limitation
an embodiment of a game set or kit for composing figures, shapes and patterns, according
to the principles set out in the accompanying Claims.
[0011] In the drawings:
Figs. 1 and 2 are perspective views of pieces which form part of the new game, and
Figs. 3 and 4 are groups of dihedral projections of the pieces, indicating their
relative dimensions;
Figs. 5 and 6 show another two pieces which form part of the new game and Figs. 7
and 8 are groups of dihedral projections of the same pieces, indicating their relative
dimensions;
Figs. 9 and 10 show another two pieces of the game described, and Figs. 11 and 12
are groups of dihedral projections of the same pieces indicating their relative dimensions;
Figs. 13 to 16 represent three dihedral projections and one perspective view respectively
of a component having four triangular faces;
Figs. 17 to 20 represent a component similar to the previous one which is a mirrored
opposite thereof;
Figs. 21 to 23 show the association of the components in the preceding figures in
order to obtain a new element having four triangular faces;
Figs. 24, 25 and 26 are dihedral projections of a figure obtained by repeated association
of pieces according to Fig. 2 and which has the shape of a Latin cross when viewed
in plan;
Fig. 27 shows the association of six pieces identical to that shown in Fig. 2, the
juxtaposition of which gives rise to the cube shown in Fig. 28;
Fig 29 shows a possible practical embodiment of the new game, constituted by a box
which houses the pieces disposed in an arrangement which allows them to be grouped
in the minimum of space, while Fig. 30 shows an additional component and Fig. 31 shows
a play board for assembling the pieces, all of which can be included inside the box
which houses and protects the pieces;
Figs.32 and 33 represent a coupling of two components of the new game, achieved by
respective magnetic elements inserted in faces corresponding to the two components;
Figs. 34 and 35 likewise show the magnetic component of each piece, with the particular
feature that in this case one of the magnetic elements is situated on a projection
from one component while the other magnetic element is disposed in a recess in the
other component;
Figs. 36 and 37 show the coupling between two components, one of which has a recess
while the other has a projection, recess and projection being of the same shape and
size;
Figs. 38 and 39 show one of the components of the new game carrying a regularly shaped
recess in which it is possible optionally to fit a matching projection of the same
shape and size;
Figs.40 and 41 show two phases in the operation of joining two components which can
be fitted together, each of which has a recess of precsie shape, into each of which
will be housed one half of a coupling member which, once coupling is completed, will
remain simultaneously housed in the two contacting components.
[0012] Those elements in the drawings which are identified by numbers correspond to the
parts referred to hereinafter.
[0013] The piece 1 shown in Fig. 1 is in the form of an octahedron or a right bipyramid
of square main cross-section, the length of its minor axis being equal to the edge
of the square main section, equivalent to two square pyramids joined at their bases,
which side is equivalent to the height or distance between the vertices which define
the vertical axis of symmetry.
[0014] The piece 2 shown in Fig. 2 consists of a right pyramid with a square base, the height
of which is equivalent to one half of the side of the base, this figure being equivalent
to one half of the preceding, if this is regarded as having been cut through a plane
coincident with the maximum square of its plan according to Fig. 3 and which is the
same, the piece in Fig. 1 being equivalent to two units of the piece in Fig. 2 which
have been joined at their quadrangular bases.
[0015] The piece 3 in Fig. 5 is in practice equivalent to half the piece in Fig. 1, assumed
to have been cut through a vertical plane passing through the axis of symmetry and
through two vertices opposite the quadrangular bottom. In reality, it corresponds
to a right pyramid with a rhombic base, of angles 70° 31' 44" and 109° 28' 16" along
the side of the base √3/2 units and of a height √2/2 units.
[0016] The piece 4 in Fig. 6 is equivalent to one half of the piece in Fig. 2, sectioned
through a vertical plane containing the axis of symmetry and two vertices opposite
the square of the base, corresponding therefore to a right pyramid having as its base
an isosceles triangle of dimensions (1,1, √2) units and having lateral faces formed
by two triangles of dimensions 1, √3/2, √3/2) units and a triangle of dimensions √2,
√3/2, √3/2) units.
[0017] The piece 5 in Figs. 9 and 11 is equivalent to half the piece 3 in Figs. 5 and 7
sectioned through a plane containing the vertical axis of symmetry and one of the
vertices of the horizontal square bottom. In reality, it corresponds to a tetrahedron
formed by two identical triangular faces of dimensions (1, √3/2 and √3/2) units.
[0018] The piece 6 in Figs. 10 and 12 is equivalent to one half of the piece 5 resulting
from ideally cutting the latter through a horizontal plane containing two vertices
of the horizontal bottom of the former and perpendicular to the vertical axis. It
corresponds to a rectangular tetrahedron formed by three faces shaped as right-angled
triangles respectively of dimensions (1, √2/2, √2/2), ( √2/2, √3/2, 1/2) and ( √2/2,
√3/2, 1/2) units and an isosceles triangle of the dimensions (1, √3/2, √3/2) units.
[0019] The pieces 7 and 8 in Figs. 13 to 16 and 17 to 20 respectively correspond to the
cross-section of the piece 6 through a plane passing through half of its face corresponding
to the triangle having sides (1, √3/2, √3/2) and through the opposite edge. They correspond
to respective bodies of four triangular faces each of which forms a right-angle, the
pieces 7 and 8 being mirroed opposites of and symmetrical with each other in respect
of the ideal cutting plane.
[0020] On a basis of the piece one and by successive decomposition into symmetrical modular
sections, it is possible to arrive at the following relational diagram:

[0021] The shapes and sizes of the faces are reflected in the following Table:

[0022] Some elementary knowledge of descriptive geometry and the imagination of the player
will make it possible to construct very different patterns and shapes based on the
repeated or alternating use of the pieces in the game, and the assemblies illustrated
in Figs. 24 to 28 will give some idea of possibilities.
[0023] If the pieces are connected by permanent magnets, these may be housed in the surfaces
of the components as shown in Fig. 32 and 33, or they may be situated on projections
T and in recesses U as shown in Figs. 34 and 35.
[0024] When the connection is made without magnets, projections V are provided which match
recesses X as shown in Figs. 36 and 37.
[0025] According to another embodiment of the invention, the connection between components
is effected by the disposition of recesses X on the faces of all the components, the
pieces being coupled to one another directly or via the auxiliary elements Z which
are shaped to match the shape of the recesses X while being of a height which is twice
that of their depth, the auxiliary elements Y being of a height which is half that
of the elements Z in order to mask the recesses X on the exposed faces of the components,
all as illustrated in Figs. 38 and 41.
[0026] In Figs. 32 and 33, the elements of the new game are connected by the association
of faces of the same shape and size which incorporate permanent magnets; those of
one sign, for example N, are attracted by those which incorporate magnets of the opposite
sign, in this case S, so producing stable connections which can be separated when
required. It makes it possible to move the shapes formed as if they were one-piece
bodies, and they can also be handled without any change in their geometrical shape
so long as one of their parts is not intentionally moved in relation to the others.
In this case, the magnetic elements N and S will remain flush-fitted in the respective
surfaces of the faces in which they are installed. In the case of Figs. 34 and 35,
one of the magnetic elements N is situated on the end face of a projection T which
is in turn housed in a recess U of the same shape and size, made in the surface of
the matching face of the other component.
[0027] In the case of Figs. 36 and 37, coupling between faces is achieved simply by inserting
the nipples V emerging from one of the components into respective recesses X provided
in the other component. Figs. 38 and 39 show the use of a complementary element Y
shaped like a cylinder or a prism according to the shape of the recess X, while Figs.
40 and 41 show the use of a component Z, the height of which is equivalent to twice
the depth of the recesses X in the components to be joined, the said element serving
as a connecting member between the surfaces which are placed one against the other.
[0028] To house the components of the new game, it is advantageous to use a box 9 which
is so dimensioned that it holds the various pieces which, in order to save space,
will be arranged in the most suitable position in which they can be coupled, that
is to say by taking advantage of their shape in order to form figures which occupy
a minimum of space. The container is completed by a lid 10 and it likewise houses
a board or sheet 4 of suitable design to serve as a base on which to form the patterns
or shapes. The said sheet may have on its working surface a temporarily adhesive product
to maintain cohesion of the shapes formed by association of the pieces.
[0029] The box 9 will also contain one or several sheets 12 carrying drawings which will
show how to construct various shapes by using the pieces in the game, serving as an
introduction to users of the game and providing them with inspiration for the construction
of new shapes by their own initiative.
[0030] Any variations which do not affect, alter, change or modify the essence of the game
described will be regarded as falling within the scope of this Patent.
1. A game set or kit for the composition of figures, shapes or patterns of the type
consisting of multiple pieces which can be associated in different ways to form different
shapes and patterns, characterised essentially in that it comprises the association
of multiple units of pieces of different geometrical shapes which have inter se as
common elements respective faces of equivalent shape and dimensions, allowing the
pieces to be coupled by juxtaposition of the said faces in order to form structures
of different configurations, the said pieces consisting of elements in the shape of
pyramids, octahedrons equivalent to two pyramids joined at their bases or partial
sections of such shapes.
2. A game set or kit for the composition of figures, shapes or patterns according
to Claim 1, characterised in that the pyramid-shaped pieces have a square base and
are of a height which is equivalent to half the side of the base, being geometrically
equivalent to the projection of one side of a cube from the geometrical centre thereof.
3. A game set or kit for the composition of figures, shapes or patterns according
to Claim 1, characterised in that the pieces which are of bipyramid shape have a square
base, the length of their minor axis being equal to the edge of the main square section.
4. A game set or kit for the composition of figures, shapes or patterns according
to Claim 1, characterised in that it comprises pieces in the shape of a right pyramid
having a rhombic base, the angles of the base being 70° 31' 44" and 109° 28' 16" on
the side of the base √3/2 units and of a height √2/2 units, equivalent to the cross-section
through a piece of the type described in Claim 3, through a plane containing a quaternary
axis of symmetry.
5. A game set or kit for the composition of figures, shapes or patterns according
to Claim 1, characterised in that it comprises pieces in the shape of a right pyramid
having at the base a right-angled isosceles triangle of dimensions (1, 1, √2) units
and having lateral faces formed by two triangles of dimensions (1, √3/2, √3/2) units
and a triangle of dimensions ( √2, √3/2, √3/2) units, the said figure being equivalent
to a bisection of a piece of the type described in Claim 2 through a diagonal plane
of its face and containing the top vertex.
6. A game set or kit for the composition of figures, shapes or patterns according
to Claim 1, characterised in that it comprises pieces in the shape of a tetrahedron
formed by four identical triangular faces of dimensions (1, √3/2, √3/2) units equivalent
to the bisection of a piece of the type described in Claim 3, through a plane defined
by a lateral vertex and the inner segment of the quaternary axis.
7. A game set or kit for the composition of figures, shapes or patterns according
to Claim 1, characterised in that it comprises pieces in the shape of a right-angled
tetrahedron formed by three faces in the form of right-angled triangles of respective
dimensions (1, √2/2, √2/2), (√2/2, √3/2, 1/2) and ( √2/2, √3/2, 1/2) units and an
isosceles triangle of dimensions (1, √3/2, √3/2) units, defined by a lateral vertex
of a piece of the type described in Claim 5 and the internal segment of its quaternary
axis.
8. A game set or kit for the composition of figures, shapes or patterns according
to Claim 1, characterised in that it comprises two pieces which are mirroed and symmetrical
opposites of each other, obtained by division of the piece described in Claim 7 through
a plane passing through half of one face corresponding to the triangle of sides (1,
√3/2, √3/2) units and its opposite edge.
9. A game set or kit for the composition of figures, shapes or patterns according
to the preceding Claims, characterised in that the pieces which compose the set comprise
on their faces means for their permanent connection to form shapes by juxtaposition
of respective identical faces on two or more components, with mutual retention between
the pieces.
10. A game set or kit for the composition of figures, shapes or patterns according
to Claim 9, characterised in that the said connecting means between the components
of the game consist of permanent magnets which can be associated according to polarities
of opposite sign in order to form shapes by juxtaposition of respective identical
faces on two or more components, with mutual retention between the shapes by the effect
of magnetic attraction between the magnets of opposite polarity.
11. A game set or kit for the composition of figures, shapes or patterns according
to Claims 9 and 10, characterised in that the magnets are housed in the surface of
the faces on the various pieces of which the game is composed.
12. A game set or kit for the composition of figures, shapes or patterns according
to Claims 9 and 10, characterised in that the magnetic elements of one polarity are
inserted in a regularly shaped projection from faces on some components of the game
while the other magnetic elements of opposite polarity are situated in the bottom
of a recess of the same shape provided in the matching faces of the components.
13. A game set or kit for the composition of figures, shapes or patterns according
to Claim 9, characterised in that the means of connection between the components of
the game consist of regular projections and recesses of matching shape provided
in the matching face of another component.
14. A game set or kit for the composition of figures, shapes or patterns according
to Claim 9, characterised in that the means of connection between the components of
the game consist of recesses provided in the faces of the components in which are
housed auxiliary elements of a shape which matches that of the recesses and which
are of a height which is twice that of the depth of each of the recesses mentioned,
there being provided another auxiliary member of half the height of the latter, and
intended to blank off the recesses on the exposed faces of the components.