[0001] This invention relates to gaming or amusement-with-prizes machines of the kind generally
known as 'fruit machines', in which three, or sometimes more, reels carrying symbols
are set in rotation and then stop in turn at random intervals and if the resulting
combination of symbols on the three (or more) reels appearing on a given line in the
display, the 'win line', is one which has been designated a winning combination, the
player receives an award or a credit. Instead of actual reels, it is known to use
other forms of display which simulate rotating reels to a greater or lesser degree,
for example the Panascope, or a video screen on which images of the symbols appear.
Such machines will hereinafter be referred to as of the kind set forth.
[0002] Many special features are provided nowadays in fruit machines, indeed they have to
some extent taken over from the basic game, in that most of the bigger wins are obtained
by the features rather than by the initial result when the reels first come to a halt.
In a so called 'ladder' or 'trail' feature, steps in the ladder or trail may be illuminated
as a result of certain symbols, e.g. symbols bearing superimposed numbers, appearing
on the win line. When the 'ladder or 'trail' is completed, a jackpot prize or another
'jackpot feature' which may result in a jackpot prize may be awarded.
[0003] On certain occasions after a non-winning game, determined for example at random or
when a particular symbol such as a "?" appears on the win line, a so called 'skill
stop' or 'pseudo skill stop' feature may be provided to assist completion of a ladder
or trail. In a 'skill stop' or 'pseudo skill stop' feature steps in the 'ladder' or
'trail' are illuminated either sequentially along the 'ladder' or 'trail' or for a
brief period of time at random positions in the 'ladder' or 'trail' and the player
attempts to stop the feature by pressing a button at the instant when the end step
of the 'ladder' or 'trail' is illuminated.
[0004] Amongst the many special features which are provided nowadays in fruit machines,
one which has proved popular is the so-called 'nudge' feature, by which the player
is sometimes given the opportunity at the end of a game which did not result in a
win, to advance one or more of the reels by a single step, or sometimes more than
one step, to bring a fresh symbol onto the win line and thereby change what was a
losing combination into a winning one. This feature may be offered apparently at random
after a non-winning game, or a number of 'nudges' determined in one of a variety of
ways may be awarded as a 'jackpot feature' after completion of a 'ladder' or trail'.
[0005] Another well known special feature provided nowadays in some fruit machines is the
so-called 'hold and match' feature in which the player is given the opportunity to
hold one of the symbols on the win line and the machine causes another reel or the
other reels to re-spin automatically to bring onto the win line at least one other
symbol which matches the held symbol.
[0006] The aim of the invention is to provide a still further and particularly attractive
special feature on these lines.
[0007] According to the present invention there is provided a gaming or amusement-with-prizes
machine of the kind set forth which has, in addition to the normal reel-spinning mechanism
(or its equivalent), means for rotating (or for simulating the rotation of) at least
one of the reels at a slower speed than the speed of rotation in a normal game and
manually-operable control means for halting the or each reel when it is rotating at
the slower speed.
[0008] The means for rotating one or more of the reels at a slower speed than normal may
conveniently comprise, in a conventional fruit machine, a variable speed stepper motor.
[0009] It is already known to use variable speed stepper motors in fruit machines to allow
minor adjustment of the speed of rotation of the reels in a normal game. Hitherto,
however, we are not aware of a fruit machine in which a reel (or its equivalent) is
rotated at a speed slow enough for the player to be able to distinguish the individual
symbols on a reel when it is rotating and in which the player has the opportunity
to stop the reel when a particular symbol is on the win line.
[0010] The means for rotating the reels at a slower speed than normal may be used in a variety
of novel special features which may be awarded either at random or on completion of
a so-called 'ladder' or 'trail'.
[0011] In one type of special feature which uses the means for rotating the reels at a slower
speed, all of the reels are rotated at the same slow speed and a single manually-operable
control is provided which is used by the player to halt all of the reels at the same
time. In such a feature the player has to decide which line of symbols across the
reels will give him the best win and he then attempts to stop the reels when the appropriate
line of symbols is passing the win line. In variations on this feature the reels may
be rotated at slightly different speeds, and/or separate control means for halting
each reel individually may be provided in order to increase the number of different
possible combinations or symbols available to the player.
[0012] In another type of special feature utilising the present invention, at least one
of the reels is rotated at normal speed and is arranged to come to a halt at a random
position, at least one other reel is rotated at a slower speed than normal and the
player attempts to operate the control means to halt that other reel in such a position
that on completion of the feature at least two of the symbols which are on the win
line match and therefore form part of a winning combination. One such feature of this
type may be applied to a three-reel fruit machine in which the first reel is rotated
at normal speed and comes to halt at a random position, the second reel is rotated
at a very slow speed so that it is relatively easy for the player to use the control
means to stop the second reel with a symbol on the win line which matches the symbol
of the first reel which is on the win line, and then the third reel is rotated at
a speed slower than normal, but faster than the speed at which the second reel is
rotated so that it is more difficult for the player to stop the third reel with a
matching symbol on the win line. In such a feature it is relatively easy for a player
to obtain a 'pair-win' of two matching symbols but more difficult to obtain a 'prial
win' of three matching symbols.
[0013] Some examples of fruit machines incorporating the invention will now be described
by way of example with reference to the accompany drawing which illustrates, purely
diagrammatically, the upper part of the front of such a machine.
[0014] The machine in the example has three reels, A, B and C. These may be actual reels,
or they could be represented by the equivalent Panascope display or formed by images
of reels on a video screen. During a normal game, initiated (after insertion of a
coin or token, or if there is a credit in the machine) by pressing a start button
S, the three reels are all rotated at a given relatively fast speed and stop at random,
or in sequence. If one of a certain number of combinations of symbols appears on the
win line (shown at W) then an award is made. If not, then the player may or may not
be given a step on a 'trail' T illustrated above the reels. There may also be the
usual 'nudge' and/or 'hold' features, controlled by buttons which are not shown.
[0015] In a first version of the machine according to the invention there is an arrangement
so that, after a non-winning game, all three reels are rotated at speeds substantially
slower that that during the game and the player is given the chance to halt them all
simultaneously by the use of a button D. They are rotating so slowly that he can actually
see the individual symbols as they approach the win-line, and he can therefore use
his skill to bring them to a halt in a position such as to produce a win. If the reels
are anyway driven by stepper motors it is a relatively easy matter to arrange that
for this feature the motors are fed with signals which produce the appropriate lower
speed. They are preferably only rotated at the slow speed for a limited time, so the
player has to make up his mind quickly.
[0016] In an alternative version, after a non-winning game, the reel A is re-spun at the
normal speed used in a game, and then comes to a halt in a random position, and the
reel B is spun at the substantially lower speed and halted by the use of the button
D with the aim of stopping it at a position which, in combination with the symbol
on the win-line on reel A, will produce a winning combination. In a further development
of this, the reel C is also rotated at a slower speed than normal, and is under the
control of a second button E. Whilst the reel B rotates really slowly, making it relatively
easy for the user to bring a potentially winning symbol onto the 'win' line, the speed
of the reel C is significantly higher (though still lower than the normal speed) and
so although it is easy for the player to obtain a 'pair win', it will be much harder
for him to obtain on the win-line, a combination of three symbols producing a win,
a so-called 'prial win'.
[0017] It will be understood that many variations and permutations are possible within the
basic invention; for example the invention could be applied
mutatis mutandi to a four-reel machine, and the speed of rotation when the feature in question is
available may be varied according to circumstances, for example so that the chance
of the player being able to achieve a win by halting the slowly-spinning reels may
occasionally at random be made easier than at other times, for example if there has
been no win in a predetermined number of preceding games. The important thing is that
the rotation of the reels, or of at least one of the reels, is at a speed significantly
lower than that in a 'normal' game, which preceded the feature, and the player is
given a significant chance of achieving a win by his skill.
1. A gaming or amusement-with-prizes machine of the kind set forth in which, in addition
to the normal reel-spinning mechanism (or its equivalent) there are means for rotating
(or simulating the rotation of) at least one of the reels at a slower speed than the
normal speed of rotation in a normal game and manually-operable control means (D)
for halting the or each reel when it is rotating at the slower speed.
2. A machine according to claim 1 in which all the reels (A,B,C) in the machine are
capable of being driven simultaneously at the said slower speed, and the manual control
means (D) act to halt all the reels.
3. A machine according to claim 1 in which at least one of the reels (A) is rotated
at the said 'normal' speed and stopped at random while at least one other reel (B)
is rotated at the said slower speed and is halted by the manual control means (D).
4. A machine according to claim 1 or claim 3 in which at least one reel is rotated
at one slower speed and halted by one manually-operable control means (D), and at
least one other reel is rotated at a different slower speed and halted by a second
manually-operable control means (E).