[0001] This invention relates to a machine for use in gaming, amusement, education, competition
and the like being of the type operated by a player and the object of which is to
ascertain if the player can reach a particular goal in the play of the machine. The
achievement of that goal may for example result in the winning of a competition, the
collection of a prize, the assessment of a person's ability or any other achievement
which may be selected.
[0002] As the main utilisation of the machines to which the invention relates, as far as
the inventor is concerned, comprises the provision of a prize on the reaching of a
goal, the description which follows herein will be limited to describing the machine
as a gaming machine, but it is to be borne in mind, as will be clearly understood
from the description, that the invention need not apply only to gaming machines.
[0003] In a known gaming machine, play of the machine involves the participation of a number,
say 15 to 20 palyers, each of which sits in front of his or her own table. The table
is arranged as a form of bagatelle and the player rolls a ball across the table with
the object of having the ball drop into holes provided in the table. Depending upon
which hole the ball drops into, so the player achieves a point rating being 1, 2 or
3 points. For each point achieved by a player, a corresponding play component moves
along a track by one step, and quite simply the object of the game is to have the
players compete against each other and the winner being established when his movable
component has moved from a common starting line and is first to a common finishing
line a number of steps, for example 25 to 50, away from the starting line.
[0004] Such games are commonly known as "Derbys" insofar as the movable components are usually
model horses or the like and are arranged in alignment at the starting line at the
start of each game, and each moves along its own track as the points are accumulated
by the respective players. These games are extremely popular at fairgrounds and pleasure
parks, and create considerable exitement amongst the participants, as during the course
of play all of the respective horses advance in steps depending upon the performance
of the players arranging for their playballs to drop through the appropriate holes
in the play table.
[0005] This type of machine has in fact been well known for a large number of years, and
strangely enough there has been virtually no variations in same since its first inception.
[0006] The present invention is a machine of the type described above, with the exception
that one of the model horses or the like (house horse) at the start of play advances
at a predetermined rate and each play can be used as a race against the house horse.
In the typical arrangement at commencement of a game, the house horse starts either
automatically at a pre-set time or as soon as one player rolls a ball into a hole
in the table and the house horse steps forward, the players horse stepping forward
from the starting line by one step for each point scored.
[0007] Thus, one or more players can play against the house horse and each player who beats
the house horse can be "paid out" by an amount proportional to the extent by which
he beats the house horse. Such amount will preferably be in tokens automatically dispensed
to the player.
[0008] It can be seen that this concept is fundamentally different from the machine described
above, because a table and associated standard setting device can be used by one invididual
without requiring any other players. It was a disadvantage of the known machine that
it required a plurality of players in order to commence operation.
[0009] The machine of the present invention does not preclude the simultaneous utilisation
of a plurality of the tables and linking same together so that a plurality of players
can take part and compete against each other and the house horse, or in another arrangement,
against each other only, in which case it would be a simple matter to isolate so as
to render inoperative the house horse in which case the respective players would be
competing against each other only as with the conventional game when the various tables
are interlinked so that as soon as one person's house horse has reached the finishing
line all other horses stop and a bell or other signal sounds in order to indicate
that the game had been won. The machine is capable of being re-set so that each horse
is re-set to the starting line following each game.
[0010] Therefore, at the commencement of the day's operations, the operator of the machine
could if he wished set the machine for individual table play so that individual players
could play against the house horse independently of other players, and if there were
sufficient players then the operator could switch the play to the multiple participant
arrangement described above in which the respective participants are competing against
each other.
[0011] The skill part of the machine preferably will comprise the rolling of balls into
holes or pockets, but it could take any other form or could involve the throwing of
darts, the striking of balls, the utilisation of cues for propelling balls as long
as there is some manual control over components such as balls which have free movement
after being propelled as a result of direct manual effort or by manual effort through
the use of a striking or propelling device.
[0012] An embodiment of the present invention will now be described, by way of example,
with reference to the accompanying diagrammatic drawing, of which the single figure
is a perspective view of a machine according to the invention.
[0013] Referring to the drawing, the basic components of a machine are shown, and these
will be seen to comprise a play table 10 having a plurality of rails or partitions
12 defining horizontal parallel tracks 14 - 34 at one end (the starting end) 36, in
which tracks are arranged movable model horses 38 or the like which are associated
with drive mechanisms enabling the horses to be moved stepwise fashion along the tracks
from the starting end 36 to a finishing end 40.
[0014] The tracks 14 to 34 are arranged at progressively different heights, track 14 being
the highest, and track 34 being the lowest so that the horses 38 and their movement
along the tracks can be observed by players playing the machine in a manner to be
hereinafter described.
[0015] The horse in the first track 14 is the house horse, and this horse proceeds during
play of the game at a predetermined speed between the starting line 36 and the finishing
line 40, and the speed at which the remaining horses move is under the control and
skill of the players and these horses in fact compete against the house horse. Each
horse which reaches the finishing line 40 before the house horse is a "winner" and
the player will receive an appropriate award which is in fact proportional to the
extent by which his horse beats the house horse.
[0016] The play lanes 16 to 34 for the players which are numbered respectively 1 to 10 are
shown adjacent the finishing line 40, and there are ten play tables 42 to 60 arranged
side by side. In front of each play table is a seat 62 so that a player may sit at
the play table during the play of the game. In order to play the game in fact each
player has to propel a ball up the play surface of the table 42 to 60 with the objective
of causing the ball to fall through collecting holes 64 and, depending upon which
hole the ball falls through, so the corresponding horse is propelled along the appropriate
lane towards the finishing line by an appropriate amount. When the ball falls through
a hole 64 it is returned to the front of the play table to a collection pocket 66
from whence the player can retrieve same and once more propel the ball over the table
play surface. Obviously the speed, judgement and dexterity of the player is important
in achieving a win against the house horse.
[0017] The arrangement described has a number of advantages compared to the conventional
machine the first and most important of which is that a single player can play against
the house horse even if the other tables of the machine are not in use. The owner
of the machine therefore does not have to wait until all seats are full before commencing
a game. Additionally, several players can play against the house horse at the same
time, although in such circumstances it may be necessary to provide a means to ensure
that the players are ready to commence play at the same time. This could be achieved
by providing an automatic signalling means such as a bell within a predetermined time
after each player has placed his coin in the coin slot of the table to cause the machine
to become operative, because it is envisaged that the tables will be coin operated
and clearly it will be desirable for there to be a time lag between the insertion
of the first coin to start a game and the commencement of the game to give an opportunity
to other players to insert their coins and join the game.
[0018] This arrangement in fact provides another advantage because in the conventional machine
the tables are not coin operated and an operator has to collect payment from the individual
players. In this connection there is normally a catwalk between the tables 42 to 60
and the lane assembly 10 to enable the operator to collect the money and also to hand
a prize to the winner.
[0019] In the machine described, winnings may be in the form of tokens dispensed automatically
from dispense slots 68 so that the tokens will roll down the tables to the players.
When payment is made upon a player achieving a win, the tokens will be automatically
dispensed and will be in proportion to the extent by which the player has beaten the
house horse, and overall play of the game will be stopped when the house horse 38
reaches the finishing line. As regards those players whose horses have not reached
the finishing line at this instant, they are losers and receive no reward or payment.
After a pre-determined time, when all winners have been paid out all horses will be
returned to the starting line. When a player's horse wins against the house horse,
there will preferably be an indication (such as the illumination of a lamp) of that
win to avoid disputes.
[0020] The tokens which are paid out to the winners can be similar to tokens paid out in
other adjacent machines where, for example the machine illustrated is included in
an arcade which has other pay-out machines therein.
[0021] The machine can be run without an operator, although it will be preferable to have
a mechanic or engineer on hand to deal with any malfunctioning of the machine or customer
disputes. Because there is no catwalk between the tables and the track assembly, the
machine can be made smaller in construction, and can be supported entirely on the
floor.
[0022] The electrical and electromechnical controls for the effective operation of the machine
may be of any convenient conventional or custom made design.
1. A gaming machine comprising a plurality of play stations for individual players,
play means at each station enabling the player to exercise his skill in the play of
the machine, and standard setting means against which each of the players competes,
characterised in that the standard setting means comprises a standard element which
moves along a track at a predetermined speed on starting of the machine from a start
line to a finishing line, and each play station is associated with a track which extends
from said starting line to the finishing line and a play element moves to race the
standard element to the finishing line as a rate determined by the players performance.
2. A gaming machine according to Claim 1, characterised in that the standard element
and player elements are model race horses and jockeys.
3. A gaming machine according to Claim 1 or 2, characterised by adjustment means for
adjusting the speed of the standard element.
4. A gaming machine according to any of Claims 1 - 3, characterised in that the play
stations are coin operated.
5. A gaming machine according to any preceding claim, characterised by coin or token
pay out means at each play station for the paying out to any player who wins against
the standard element.
6. A gaming machine according to Claim 5, characterised in that the pay out means
pays out an amount dependent upon the extent to which the player wins against the
standard element.
7. A gaming machine according to any preceding claim, characterised in that each said
play station comprises a play table having holes therein, and a ball which the player
rolls on the table with the view of having the ball fall through a hole, and the standard
element starts to move the first time a player causes the ball to fall through one
of the holes.
8. A gaming machine according to any one of the preceding claims, characterised in
that there are ten play stations each with a seat for the player to enable ten players
to sit side by side facing ten players tracks and a standard element extending horizontally
between the starting line and finishing line.
9. A gaming machine according to any one of the preceding claims, characterised in
that the standard play element can be selectively immobilized and the machine can
be set in a mode in which the players compete against each other.