SPECIFICATION
OBJECT OF THE INVENTION
[0001] The present invention relates to a combination device that has been especially designed
for games machines, in particular games machines capable of supplying cash prizes,
and namely machines in which a number of symbols or figures are used to obtain several
combinations, that may be rewarded with a prize.
[0002] The device of the invention is designed for the player to have a greater involvement
in the development of the game.
BACKGROUND OF THE INVENTION
[0003] The aforesaid type of machines are fitted with a number of viewers, generally three
or four, through which pictures, symbols or figures, as aforesaid, can appear in sequence
and in cycles, simulating rotary drums that turn with each move, at the end of which
and once they have come to a stop, the drums show a given combination of what is generally
known as the "winning line", that may receive a prize.
[0004] These simulated drums are started after inserting the relevant coin, on pressing
a button, this being the only involvement of the player, who then holds a passive
stand awaiting the results offered by the machine.
[0005] In an attempt at having the machine be more attractive to the player, in particular
by affording a more active involvement of the player in the development of the game,
many solutions are known which in one way or another the machine is provided with
a "joker", that is generally a viewer as the aforesaid viewers, in which at the end
of each move a given symbol or figure appears, that can under certain circumstances
be transferred to the winning line, to replace one of the existing symbols therein
and modify the combination when such is not rewarded, and obviously in order for there
to be a bigger chance of winning a prize.
[0006] It is also known that this operation can be repeated twice or more, depending on
the options the machine offers the player at each time, so that when the options are
several the player may transfer the figure of the first option or not, whereupon the
complementary drum will "turn" at random or pursuant to a programme to offer a new
figure, that may likewise be transferred or not to any of the viewers on the winning
line, and so on until a prize is won or the machine offered options are all used up.
[0007] The player, however, because the various options are uncontrollable, viz. the symbols
appearing therein are totally beyond his control, can think and not without reason
that in most cases the machine will be offering options or figures with which the
player cannot achieve a winning combination, obeying an operating programme with which
the options will apparently be many but the results scarcely satisfactory.
DESCRIPTION OF THE INVENTION
[0008] The combination device for games machines subject of the invention, based on the
same idea of offering the player an enhanced chance of winning a prize, has been designed
and structured in order to solve the aforesaid problem, so that the player can be
directly involved in making the best of the above-mentioned options having a greater
involvement in the results obtained.
[0009] More specifically and in order to achieve the above, the characteristics of the device
of the invention, taking the classic viewers or simulated drums with which the said
"winning line" is obtained, are concentrated on the fact that the source generating
complementary options has a further three or more viewers, of which only one, in particular
the centre viewer, will be able to have its contents transferred to any one viewer
on the winning line, though these auxiliary viewers will be interrelated so that they
will altogether define a single drum, capable of "turning" to the right or to the
left, so that if such drum turns to the right the figure in the centre viewer will
move to the viewer on the right, the figure on the latter shall disappear, the figure
in the left viewer shall move to the centre viewer and a new figure shall appear in
the left viewer, maintaining a given unchangeable sequence and the said auxiliary
viewers working with two end push-buttons that allow unit displacement of the symbols
or figures in either direction, viz. "turning" of the drum constituted by the three
viewers in either direction, prior to displacement of the figure in the centre viewer
to the winning line, this simulated and complementary drum being able to make as many
unit advancements in either direction as there are options offered by the machine
to the player in each specific move.
DESCRIPTION OF THE DRAWINGS
[0011] In order to provide a fuller description and contribute to the complete understanding
of the characteristics of this invention, a set of drawings is attached to the specification
which, while purely illustrative and not fully comprehensive, shows the following:
[0012] The only figure shows a front elevation view of the screen of a game machines with
cash prizes, namely the sector with the combination device constituting the object
of this invention.
PREFERRED EMBODIMENT OF THE INVENTION
[0013] The figure shows that the combination device subject hereof is applicable to games
machines in which three or more viewers (1) are established, through which a number
of pictures, symbols or figures (2) can appear in cycles and in sequence, as if they
were respective rotary drums, which viewers comprise, in the practical embodiment
shown in the figure and chosen as the preferred embodiment, windows (1) through which
endless strips (3) can be seen, lying on a set of inner rollers, not shown in the
figure, one of which is suitably motorised, so that each window (1) not only shows
the graphics (2) making up the combination or winning line (4), appropriately marked
by the side arrows (5), but the figures lying just before and after the same, in order
thereby to achieve a greater realism for these simulated drums.
[0014] Now then, complementing this conventional structure, the combination device subject
hereof is fitted with three complementary viewers, though this number can be greater
without this affecting the essence of the invention at all, and that in accordance
with the selected practical embodiment altogether comprise a single horizontally elongate
window (6) through which another endless strip (7) can be seen, similar to the aforesaid
strip (3) but peculiar in that the window (6) only shows three figures (2') of which
only the figure in the centre position and that is duly marked with the frame (8)
can be transferred to any of the viewers (1), in particular to the winning line (4)
thereon, in order to modify the combination of such winning line, and in accordance
with the arrows (9) shown in the figure, using respective push-buttons (10).
[0015] This auxiliary and multiple viewer (6) works with two end push-buttons (11-11') that
under certain circumstances allow this simulated drum to be moved manually and step
by step, as explained below.
[0016] With this structure, and as is conventional, when the player inserts the relevant
coin in the machine and pushes the starting button, the simulated drums (3) turn to
show in sequence and through the windows (1) the graphics (2) established thereon,
and at the end of each move the winning line (4) has a given combination that can
be rewarded with a prize.
[0017] If this combination has no prize, under given circumstances the machine allows the
player to substitute any of the figures in the said winning line (4), using the push-buttons
(10), in particular to replace the same with the figure 2' shown within the centre
frame (8) of the auxiliary multiple viewer, wherein the relevant drum (7) shall have
turned at random, or apparently at random. Furthermore, the machine may offer the
player one or several change options, so that if the option is one only, only one
of the buttons (10) may be pushed to transfer the centre figure (2') to the place
the player shall have selected, but if the options the machine offers are several,
the player may use such options to change such centre figure (2') causing the complementary
drum (7) to "turn" to the right or to the left, pushing the respective buttons (11-11')
as many times as the number of machine offered options shall allow until the centre
frame (8) has the most appropriate figure to be transferred to the main line or winning
line (4).
1.- A combination device for games machines with cash prizes, in particular for games
machines of the kind having three or more viewers (1) configuring respective real
or simulated drums, through which a number of symbols or figures (2) can be seen in
cycles and in sequence that shall at the end of each move determine a combination
(4) that can be rewarded with a prize, characterised in that it is also fitted with
a number of complementary viewers (6), the number being at least three, that are duly
associated to the main viewers (1) in the machine and in turn show symbols or figures
(2') that can under certain circumstances change position within this set of complementary
viewers (6) to which end the same work with two end push-buttons (11-11') that allow
the figures (2') to move to the right or to the left, before the centre figure is
finally moved to any of the main viewers (1), all in order that such complementary
viewers (6) configure as a whole a single simulated drum where a given order of the
figures is maintained at all times on the imaginary periphery of the drum.
2.- A combination device for games machines with cash prizes, as in claim 1, characterised
in that the viewers making up the said complementary and simulated drum can be altogether
replaced by a single endless strip (7) carrying the said row of figures (2') and duly
assembled on rollers guiding the same, one of which will be appropriately motorised
and controlled.