[0001] The present invention relates to a visual display system for displaying moving objects
on a monitor in real time, which will be coordinated with a game device that moves
individual simulated objects that are competing on a fixed playing area so that the
monitor appears to be imaging the actual competition.
[0002] Various arcade games have existed wherein simulated models of objects, such as race
horses, will traverse a track during a race. Observers can participate in the race
at individual stations by selecting a specific horse and in some case by participating
in a game activity that can be directly related to the advancement of the simulated
horse across the track. Generally, the degree of freedom of movement of the horse
models is somewhat limited and the ability to simulate the real live action in real
time through an accompanying display is not available. Accordingly, the field of arcade
games is still seeking to improve a visual simulation of a real life event, for example,
a horse race.
[0003] The present invention provides an arcade game wherein simulated models of participants
in the event can traverse a track or playing field. The individual models can be autonomously
driven and can move, both laterally and longitudinally, across the field. A positional
sensing system can monitor the position of each of the individual models, for example,
in a sequential manner, and the individual models can receive control signals via
a wireless link. An image formation system can form and display on a monitor computer
images of the running objects from a variety of angles, based on the running object's
positional data, received from the positional sensing system. The image formation
means can provide a visual display with a correspondence to the actual position of
the models on the playing field.
[0004] The improved arcade game can provide simulated objects, such as riders and horses,
moving across a support surface, such as a simulated race track.
[0005] A display screen is mounted adjacent the race track. The individual simulated objects
are moved across the support surface by a motor driven carrier member positioned underneath
the support surface and connected to the simulated object by a force field through
the support surface. An array or grid of embedded wires can monitor the position of
the simulated objects on the support surface and provide positional signals when oscillator
coils mounted on the simulated objects are activated.
[0006] An image forming system can generate simulated images, on the display screen, of
the simulated objects in the same positional relationship they occupy on the support
surface in response to the positional signals including an image parameter memory,
a character image memory, a character image setting circuit for providing positions
of the simulated images from the image parameters and character image memories and
a background image generating circuit for providing a background image whereby the
displayed images will change in correlation with the position of the simulated images
on the support surface.
[0007] The objects and features of the present invention, which are believed to be novel,
are set forth with particularity in the appended claims. The present invention, both
as to its organization and manner of operation, together with further objects and
advantages, may best be understood by reference to the following description, taken
in connection with the accompanying drawings.
Fig. 1 is a perspective view of a visual display of an arcade game device;
Fig. 2 is a partial elevated view of a model of the racing horse and its drive system
relative to a track;
Fig. 3 is a schematic block diagram disclosing the control system relative to a positional
sensing plate;
Fig. 4 is a schematic block diagram of the video display system;
Fig. 5 is a schematic block diagram of the routine of the control system of the present
invention; and
Fig. 6a, Fig. 6b, and Fig. 6c are illustrative views of the computer generated image
that can be projected on the monitor.
[0008] The following description is provided to enable any person skilled in the art to
make and use the invention and sets forth the best modes contemplated by the inventor
of carrying out his invention. Various modifications, however, will remain readily
apparent to those skilled in the art, since the generic principles of the present
invention have been defined herein specifically to provide a simulated visual display
system for an arcade game.
[0009] The present applicant has submitted a Japanese application No. HE12-49862 to the
Japanese Patent Office disclosing an arcade game wherein running objects are displayed
on a television screen. In this application, a moving object photographing device,
such as a video camera, can track and photograph moving objects, such as simulated
race horses, according to various positions when the moving objects are sensed. A
number of video cameras are situated in a variety of positions around a circular track
and can photograph the horse models as they traverse the track. These photograph frames
or images are then displayed on a monitor to give a sensation of viewing a live broadcast.
[0010] In such an arrangement, wherein the horse models and the rider models are tracked
and photographed, the angle for each camera is fixed and accordingly the images displayed
on the monitor are limited. Thus, the horses and riders, which can be visually perceived
as only simulated models, are displayed on a monitor in a manner in which they significantly
differ from the movement of real life counterparts. As can be appreciated, since the
imperfections of the model horses are displayed, the ability to create a real life
simulation is missing and the potential excitement that can occur from a real life
broadcast is missing.
[0011] The present invention has the ability of offering a video synchronizing device wherein
it is possible to display on a monitor video images that are produced through a computer
imaging system based on the measured positional data of the moving objects, such as
model horses and riders. The present invention is disclosed in the preferred embodiment
in the form of a race track, although it can be readily appreciated that a car race
and other sporting activities can be utilized. Individual simulated models that participate
in the race have their position determined throughout the running of the race and
an image formation system can form and display on a monitor the composite computer
images from a variety of angles, based on this positional data. Since this positional
data corresponds to the actual positions of the simulated models on the track, it
is therefore possible to display on the monitor images which are synchronized with
the running objects. In addition, since computer images are utilized, it is possible
to produce video images of characters that can closely resemble real horses and real
riders, participating in actual simulated movements associated with running a race.
There is no limitation to the actual configurations of the simulated models. Additionally,
since the computer images can be displayed at a variety of angles, it is possible
to produce video images throughout the development of an intensely competitive race
that will actually resemble the running of horses at various positions on the track,
including the ability to disclose a photo finish at the end of the race.
[0012] Referring to Fig. 1, a preferred embodiment of the present invention in the form
of a horse racing arcade game as a competitive game device 1 is disclosed. A circular
track 3 is positioned on the upper surface of an oblong mount or housing 2 to simulate
a real horse race track. A number of operator satellite positions 4 are situated in
front, rear, and side standing positions of the housing member 2. An individual monitor
5, operational panel 6, and coin slot 7 can be situated at each operator satellite.
After an appropriate coin is inserted, the operational panel can be used by the operator
to select, for example, a desired horse, in either a solo or multiple style. The horse's
name, number, size, betting odds, etc., can be displayed on the monitor 5 and can
prompt interface controls with the operator.
[0013] At one end of a housing member 2, a large display screen 11 is supported on a supporting
wall 10 so that it occupies a standing position on a curve of the track 3 and faces
the track 3 and the respective satellite operator positions. Speakers 12 can be installed
on each side of the supporting wall 10 to provide audio sounds that can simulate the
actual sounds of a race track. A pair of supporting posts or beams 13 are positioned
at the other end to support a canopy or dome 14 which extends between the post 13
at one end of a curved track 3 and the supporting wall 10 at the other end. The dome
14 can further support a lighting system (not shown) which can provide appropriate
lighting or illumination for the track 3 beneath it. In the illustrated embodiment,
six simulated model racing horses 20, on which simulated riders 21 are seated, can
be positioned to run on the track 3.
[0014] Referring to Fig. 2, an example of the model horses 20 and rider 21 are disclosed.
These model horses 20 can imitate the movement of actual horses by a mechanical cammed
movement of their front legs 20a and rear legs 20b in a forward and backward movement
according to the rotation of the rear wheels 25. Each of the individual model horses
20 are independently supported on trucks or frames 23 by support beams 22. The trucks
23 each have one front wheel 24 and a pair of rear wheels 25 on a respective left
and right side of the truck. The front wheel 24 has a vertical supporting axis and
is supported to allow a smooth variation of its movement direction from a cantilevered
support member 26 which is supported to be freely rotated on the truck 23. As can
be seen from Fig. 2, the truck 23 is designed to move on a support surface 30 that
can resemble an actual race track. This support surface can consist of an aluminum
sheet with an electrostatically flocked surface to form a top layer. A magnet 27 is
fastened to the bottom of each of the trucks 23 at a slight distance offset from the
surface of the track 3 and positioned between the left and right rear wheels 25.
[0015] The track 3 has a layered structure which includes the upper support surface 30 with
an underlying acrylic reinforcing sheet 31 to form a middle layer and a power supply
sheet 32 to form the bottom layer. This view is shown schematically in Fig. 2 and
actually forms a laminate structure over the entire track. A hollow space exists below
the power supply sheet 32 and separate running lanes 33 can be situated on the bottom
of the empty space to face the track 3. The running lanes 33 actually consist of an
acrylic sheet or material 35 stretched over a thick positional sensing plate 34 to
be described subsequently. Mounted on the sensing plate 34 are a corresponding carrier
40 for each of the aforementioned horses 20. Each of the carriers 40 consists of a
right motor 44 and a left motor 45 that can drive the left and right rear wheels 42
independently. These motors are held in place by a motor drive substrate 46 on one
side and an oscillator substrate 48 and CPU substrate 49 can be mounted on the other
side. A base 43 supports the front wheel 41 and the rear wheels 42. Mounted above
the motors 44 and 45 are a pair of plate members 50 and 51, one upper and one lower,
with a linking mechanism or member 52 positioned therebetween. The upper plate member
50 can be pushed upward by the linking member 52. On top of the plate member 50 is
situated a front roller 53 and rear rollers 54 which are mounted to be easily movable
in a horizontal direction. A collector unit 58 is positioned in the center and a magnet
55 is positioned between the left and right rear rollers 54.
[0016] A number of collector rings or brushes 59 are situated on the collector unit 58 to
protrude upward. The aforementioned members situated atop of the plate member 50 are
pushed upward through the linking member 52 in a scissor-like movement. As a result,
the rollers 53 and 54 are thereby brought into contact with a power supply sheet 32
above, which forms the bottom layer of the track 3. The carrier 40 is designed to
move smoothly between the track 3 and the running lane 33. In addition, the carrier
40 is designed so that the relative positions of the collector unit 58 and the power
sheet 32 are maintained in the described positional relationship in order to provide
power to the carrier 40. As a result, the tips of the collector rings 59, which protrude
upward from a collector unit 58, maintain contact with the power supply sheet 32 via
the spring 60, thereby making it possible for the power supply to be received from
the power supply sheet 32 with a suitable pressing force. A truck 23, supporting the
model horse and rider 21, is correspondingly positioned above a carrier 40, with the
carrier 40 comprising the drive mechanism below the track 3. The magnet 55 on the
carrier 40 will correspond to the magnet 27 on the model horse 20 and the magnetic
attractive force between the respective magnets will cause the model horse 20 to follow
the movement of its corresponding carrier 40. The carrier 40 not only receives power
via the power supply sheet 32 and the collector unit 58, but in addition, it receives
control signals from a light receiver 47 and from these control signals, information
can be decoded to drive and control the right motor 44 and the left motor 45, so that
the carrier 40 can be subjectively controlled.
[0017] As can be further seen in Fig. 2, a pair of oscillator coils 56 and 57 are fastened
to the bottom of the base 43 of the carrier 40. These oscillator coils can be relatively
exited to enable a determination of the position of a specific carrier 40 on the positional
sensing sheet 34. The use of two separate oscillator coils 56 and 57 on each carrier
unit 40 enables a determination of both position and the individual direction of each
carrier unit, e.g., moving to the left or right relative to a principal direction
along the track 3. The determined position of the carrier 40 is also used to enable
the formation of images in the video system 80 which will be described subsequently.
A microcomputer can be programmed to determine how the race will proceed and to execute
the main control functions for the entire system. It can provide individual carrier
control signals to each of the respective carriers. These control signals can be transmitted
in a wireless manner, for example, through ultraviolet light or infrared light, to
a light receiver 47 on each of the carriers 40. The carrier can then decode its own
control signals to appropriately drive the right motor 44 and the left motor 45.
[0018] The manner in which the carrier 40 interacts with a positional sensing sheet can
be explained with reference to Fig. 3. Fig. 3 is a schematic figure which illustrates
the positional sensing plate 34 and its relationship to a schematic block diagram
of the control system of the main race horse game device 1. A series of wires 36 are
placed on the positional sensing plate 34 in both the lengthwise and widthwise directions.
As shown by the arrows in Fig. 3, an X-axis direction and a Y-axis direction are arbitrarily
set forth and a number of wires aligned in the Y-axis direction are arrayed to cross
over the wires aligned in the X-axis direction to provide a grid array. These wires
can be appropriately insulated. The wires aligned in the Y-axis direction are connected
to an X-decoder 61 and the wires aligned in the X-axis direction are connected to
a Y-decoder 62. Any signals sensed by these two coordinate axis decoders 61 and 62
can be appropriately amplified by amplifiers 63 and 64, and then their output signals
can be input to an X-coordinate counter 65 and a Y-coordinate counter 66, respectively.
[0019] In operation, the X-coordinate counter 65 sequentially short-circuits the wires which
are arrayed in the X-direction via the X-decoder 61, according to a specific predetermined
count value. As the X-coordinated counter 65 senses the aforementioned electromagnetic
force produced by the coils 56 and 57 on a specific carrier 40, its count value was
output to a microcomputer operator 70 when it short-circuits a wire through which
an induction current, generated by the coils, will flow. In the same manner, the Y-coordinated
counter 66 also outputs its count value to the computer operator 70 when it reaches
a wire through which an induction current flows, i.e. establishing the location of
an individual carrier 40. As can be appreciated, the individual carriers can be programmed
to activate their oscillators to produce positional signals in a coordinated manner
so that it is possible to determine which carrier 40 is located at a particular position
across the track 3. Additionally, the computer operator circuit 70 can further determine
the drive controls to the right motor 44 and the left motor 45 for each carrier, based
on the specific race performance to be achieved and on the carrier position 40, as
determined from positional data attained from the X-coordinate counter 65 and the
Y-coordinate counter 66. The obtained control signals and drive oscillating control
signals for the front coil 56 and the rear coil 57 can be output to an instructional
parallel serial converter 61, converted to serial signals, and then emitted as ultraviolet
light signals by a light transducer or transmitting unit 62.
[0020] The ultraviolet light control signals are received by the light receiver 47 for a
specific carrier 40, and then they can be converted back to parallel signals by a
serial-parallel instructional converter 73. The resulting motor drive control signals
are then input to a right motor control unit 74 and a left motor control unit 75,
thereby controlling the motor driving operations for moving the carrier 40. In addition,
the oscillating control signals can be input to a front oscillator circuit 76 and
a rear oscillator circuit 77, thereby oscillating the front coil 56 and rear coil
57 to produce an electromagnetic force to generate a current in the grid array wires
of the positional sensing sheet 34. As can be appreciated, this control procedure
can be sequentially utilized to address each of the individual carrier with appropriate
control signals to effectuate the positioning and movement of the individual carriers
as the race progresses.
[0021] Besides driving the individual model horses 20, the X- and Y-coordinates for each
of the carriers 40 are output from the computer current to a video system 80 where
image processing can be carried out based on these X- and Y-coordinates.
[0022] Referring to Fig. 4, a schematic block diagram is provide which illustrates the structural
operation of the video system 80. A microprocessor, MPU, system 83 can process the
input data to carry out an image processing function in correlation with a RAM 85
and a control program stored in the ROM 84. The video system 80 comprises the following
basic components, a positional data memory 87, which stores the positional data on
each of the individual carriers 40, a character image setting circuit 88, which is
capable of forming character images for each of the respective horses and riders;
a background image generating circuit 89, which generates background images; a timing
circuit 91, which forms the XY addresses corresponding to the vertical-horizontal
synchronous signals; a priority circuit 92, which can selectively output the images
of the aforementioned character image setting circuit 88 and the background generating
circuit 89 according to predetermined priorities; a color expansion circuit 93, which
can convert the colors of the image data output from the aforementioned priority circuit
92 into a wider or more expanded variety of colors and a projector 9, which can project
the images onto a screen 11.
[0023] The character image setting circuit 88 further comprises an image data parameter
memory 94, which can memorize and store the image data parameters, such as the positional
information on the display screen 11, the size of the character, the colors of the
character, the direction of the character, etc. These image data parameters can be
set according to a game program and also based on a positional data from the aforementioned
carriers 40. Additionally, the character image setting circuit 88 further includes
a character image memory 95, which consists of a ROM which serves as a parameter memory
for the various image data and a control circuit 96, which compares the aforementioned
image data parameters to the X- and Y-addresses corresponding to the vertical-horizontal
synchronous signals, sets the display position on the screen and outputs the corresponding
image data from the character image 95. In the preferred embodiment, the character
image setting circuit 88 can handle the production of character images for the video
images of the race horses and the riders, based on a program algorithm that can generate
particular images of the model horses 20 taking into consideration the present and
past positions of the respective model horses 20 during the development of the race.
The character image memory 95 stores image data, each consisting of between 100 and
several hundred counter terms, depending on the particular demands of images for the
particular arcade game system. The background image generating circuit 89 is capable
of generating an appropriate background image, from a program algorithm, and comprises
a character generator 97, which can output an 8 x 8 bit planar image element and a
scroll circuit 98, which is capable of operating upon this array bit to expand these
image elements. Character generator circuits are known in the computer animation field
and do not per se constitute the present invention.
[0024] The character image setting circuit 88 and the background image generating circuit
89 are capable of forming images which will change as the model horses 20 move, based
on the positional data from each of the individual carriers 40. These circuits will
continuously form images of the moving model horses 20 from a variety of different
angles. Each of these circuits is connected to the MPU 83 through an address bus AB,
and a data bus DB. The data transmission is accordingly carried out under instructions
from the addresses placed on the address bus. Since these images are computed from
a computer, they can be very realistic and not limited to the modeling configuration
of the individual model horses 20. The images can be projected on the screen 11, as
shown in Figs. 6a through 6c. In this control system, the positional sensing circuit,
the movement control circuit, and the video system can all function independently
of each other, although obviously they are interrelated to coordinate their outputs
to simulate a real racing race horse environment.
[0025] Referring to Fig. 5, a short schematic program routine of the computer circuit 70
is disclosed. The main routine of the computer circuit 70 controls the right motor
44 and the left motor 45 for each of the carriers 40 to thereby enable them to be
moved to a desired position in step 1. The current position of the carrier 40 is sensed,
as shown in step 2, an image is formed based on the positional data sensed in step
2, and this video image is displayed on a screen 11, as shown in step 3. These aforementioned
steps 1, 2, and 3 are carried out repeatedly in real time at a rate of 30 - 60 times
per minute.
[0026] As described above, the model horses 20 will move across the track 3 with their individual
motors 44 and 45 being drive-controlled, and a given type of race will accordingly
develop. The video system 80 can form computer images of both background of the track
and the individual horses that will correspond to the positional data of the individual
model horses 20 on the track. These computer images are combined to be projected on
the screen 11 to provide a video image, which will be positioned in correlation with
the development of the actual race on the track 3. It is possible to form various
video images of the computer images, which can be very similar to camera shots that
could be taken from a variety of angles during a race that is in progress on the track
3. Thus, it is possible to display the race on the track 3 as if it were a live broadcast.
In addition, the video images projected on the screen 11 will be images formed by
a computer and the horse and rider characters and the background can be controlled
to provide very realistic video images. The images can be taken from a variety of
angles, to provide an intense realistic display of the action of the race. As can
he appreciated, it is possible to form any desired type of image, since they are being
derived from a computer and thus subjective game features can be included. As shown
in Fig. 6c, it is even possible to display an image of a photographic finish.
[0027] Even if there exists a difference between an actual position and the position to
which the model horse 20 is to be moved based on the control signals, it is possible
at all times to project images, which are synchronous with the present position of
the model horses 20 on the race track. This is due to the fact that computer images
are formed directly based on the positional data sensed from the carriers 40.
[0028] Those skilled in the art will appreciate that various adaptations and modifications
of the just-described preferred embodiment can be configured without departing from
the scope and spirit of the invention. Therefore, it is to be understood that, within
the scope of the appended claims, the invention may be practiced other than as specifically
described herein.
11. An improved game apparatus comprising:
a plurality of simulated objects movably disposed on a support surface;
means disposed beneath the support surface for moving the individual simulated objects
spacedly connected therewith by a force field across the support surface;
a display screen;
means for monitoring the individual positions of the simulated objects on the support
surface and providing positional signals; and
image formation means for generating simulated images on the display screen correspondingly
to the simulated objects in the same positional relationship they occupy on the support
surface in response to the positional signals, said image formation means including
an image parameter memory and a character image memory.
12. The game apparatus of claim 11 wherein the means for monitoring includes an array
of wires disposed underneath and substantially in parallel to the support surface
and oscillator coils provided on the means for moving the simulated objects each for
inducing a current in the array of wires indicative of the position of the corresponding
simulated object.
13. The game apparatus of claim 11 or 12 wherein the image formation means further includes
a character image setting circuit for providing positions of the simulated images,
a background image generating circuit for providing a background image, and a priority
circuit for selectively outputting images of the simulated images and background images
whereby the displayed images will change in correlation with the positions of the
simulated objects on the support surface.
14. An improved game apparatus comprising:
a plurality of simulated objects movably disposed on a support surface;
a display screen;
means for moving the individual simulated objects including motor driven carrier members
provided correspondingly for the respective simulated objects underneath the support
surface and each connected to the corresponding simulated object by a force field
through the support surface;
means for monitoring the individual positions of the simulated objects on the support
surface and providing positional signals; and
image formation means for generating simulated images on the display screen correspondingly
to the simulated objects in the same positional relationship they occupy on the support
surface in response to the positional signals said image formation means including
an image parameter memory, a character image memory, a character image setting circuit
for providing positions of the simulated images from the image parameters and character
image memories and a background image generating circuit for providing a background
image whereby the displayed images will change in correlation with the positions of
the simulated objects on the support surface.
15. The game apparatus of claim 14 wherein the simulated objects are riders and racing
horses.
16. The game apparatus of claim 14 or 15 wherein the means for monitoring includes oscillator
coils provided respectively on the carrier members.
17. The game apparatus of one of claims 14 -16 further including wireless means for transmitting
signals for activating the oscillator coils and motors on the carrier members.
18. An improved game apparatus having simulated physical objects moving on a support
surface and simultaneously displaying computer generated video images corresponding
to the simulated objects, comprising:
a support surface simulating an environment of a racing game;
a plurality of simulated objects disposed on the support surface to provide individual
players of the racing game;
a display screen mounted for enabling a viewer to watch the play action of the simulated
objects on the support surface and the display screen;
means for providing a play action of the racing game;
means for moving the individual simulated objects including motor driven carrier members
provided correspondingly for the respective simulated objects underneath the support
surface and each connected to the correspondingly simulated object by a force field
through the support surface;
means for monitoring the individual positions of the simulated objects on the support
surface and providing positional signals; and
image formation means for generating simulated images on the display screen correspondingly
to the simulated objects in the same positional relationship they occupy on the support
surface in response to the positional signals, said image formation means including
an image parameter memory, a character image memory, a character image setting circuit
for providing positions of the simulated images from the image parameters and character
image memories and a background image generating circuit for providing a background
image whereby the displayed images will change in correlation with the positions of
the simulated objects on the support surface.
19. An improved game apparatus comprising:
a plurality of simulated objects movably disposed on a support surface;
means disposed beneath the support surface for moving the individual simulated objects
spacedly connected therewith by a force field across the support surface;
a display screen;
means for monitoring the individual positions of the simulated objects on the support
surface and providing positional signals, including an array of wires disposed underneath
and substantially in parallel to the support surface and oscillator coils provided
on the means for moving the simulated objects each for inducing a current in the array
of wires indicative of the position of the corresponding simulated object; and
image formation means for generating simulated images on the display screen correspondingly
to the simulated objects in the same positional relatonship they occupy on the support
surface in response to the positional signals.
20. An improved game apparatus comprising:
a plurality of simulated objects movably disposed on a support surface;
means disposed beneath the support surface for moving the individual simulated objects
spacedly connected therwith by a force field across the support surface, including
a carrier member mounted for self-propulsion beneath the support surface correspondingly
to each of of the individual simulated objects;
a display screen;
means for monitoring the individual positions of the simulated objects on the support
surface and providing positional signals; and image formation means for generating
simulated images on the display screen correspondingly to the simulated objects in
the same positional relationship they occupy on the support surface in response to
the positional signals.
21. The game apparatus of claim 19 or 20 wherein the image formation means further includes
a character image setting circuit for providing positions of the simulated images,
a background image generating circuit for providing a background image, and a priority
circuit for selectively outputting images of the simulated images and background images
whereby the displayed images will change in correlation with the positions of the
simulated objects on the support surface.
22. An improved game apparatus comprising:
a plurality of simulated objects movably disposed on a support surface;
means disposed beneath the support surface for moving the individual simulated objects
spacedly connected therewith by a force field across the support surface;
a display screen;
means for monitoring the individual positions of the simulated objects on the support
surface and providing positional signals; and
image formation means for generating simulated images on the display screen correspondingly
to the simulated objects in the same positional relationship they occupy on the support
surface in response to the positional signals, including a character image setting
circuit for providing positions of the simulated images, a background image generating
circuit for providing a background image, and a priority circuit for selectively outputting
images of the simulated images and background images whereby the displayed images
will change in correlation with the positions of the simulated objects on the support
surface.
23. The game apparatus of claim 22 wherein the means for monitoring includes an array
of wires disposed underneath and substantially in parallel to the support surface
and oscillator coils provided on the means for moving the simulated objects each for
inducing a current in the array of wires indicative of the position of the corresponding
simulated object.
24. The game apparatus of one of claims 11, 12, 19, 22, 23 wherein the means for moving
includes a carrier member mounted for self-propulsion beneath the support surface
correspondingly to each of the individual simulated objects
25. The game apparatus of one of claims 11, 12, 19, 20, 22, 23, 24 further including
means for wireless communications between the image formation means and the each carrier
member.
26. An improved game apparatus comprising:
a simulated three-dimensional object movably disposed on a support surface;
means disposed beneath the support surface for moving the simulated object spacedly
connected therewith by a force field across the support surface;
a display screen positioned adjacent the support surface to enable an observer to
view the three-dimensional object at one location and the display screen at a different
location;
means for monitoring the position of the simulated three-dimensional object on the
support surface and providing positional signal; and
image formation means for generating a simulated image on the display screen representative
of the three-dimensional simulated object in the same positional relatonship it occupies
on the support surface in response to the positional signals.
27. The game apparatus of claim 26 wherein the means for monitoring includes an array
of wires disposed underneath and substantially in parallel to the support surface
and an oscillator coil provided on the means for moving the simulated object for inducing
a current in the array of wires indicative of the position of the object.
28. The game apparatus of one of claims 19, 20 ,22, 23, 25, 26 wherein the image formation
means includes an image parameter memory and a character image memory.
29. The game apparatus of claim 26 or 27 wherein the means for moving includes a carrier
member mounted for self-propulsion beneath the support surface.
30. The game apparatus of one of claims 26, 27, 29 further including means for wireless
communications between the image formation means and the carrier member.
31. The game apparatus of one of claims 26, 27, 29 wherein the image formation means
further includes a character image setting circuit for providing positions of the
simulated image, a background image generating circuit for providing a background
image, and a priority circuit for selectively outputting an image of the simulated
image and background image whereby the displayed images will change in correlation
with the position of the simulated object on the support surface.
32. A game apparatus comprising:
a first circular plate simulating a racing track;
a plurality of model objects disposed individually movably on said circular plate;
a second circular plate disposed underneath and substantially in parallel to said
first circular plate with a space therebetween;
a plurality of carrier members individually movably disposed on said second circular
plate in said space correspondingly to said model objects, each of said carrier members
being spacedly engaged with the corresponding model object by a magnetic force across
said first plate and having self-propulsion means so that the model object moves following
the movement of the carrier member;
means for sensing positions of the individual carrier members and outputting positional
signals;
image generating means for generating signals for displaying various computer-generated
simulated images indicative of the model objects in response to said positional signals;
and
a display means for displaying various video images of racing scenes on a display
in response to the signals from said image generating means.