[0001] This specification relates to push-button switch devices, and to game machines having
push-button switches.
[0002] It is known for a push-button switch device to incorporate a light on or near the
push-button, to indicate (by being off or on) the condition of the switch (e.g. whether
it is in the "off" or "on" position).
[0003] Furthermore a push-button switch device can be adapted in a new way to help monitor
and/or control the electrical and/or electronic system associated with the switch
device.
[0004] In the prior art, FR-A-2542 895 describes a push-button switch for a multiswitch
panel in which the reciprocating push-button contains an LED or LCD display element
viewed through a window in the top of the button. The display element is powered via
sliding contacts at the side of the push-button which engage corresponding contacts
on the adjacent mounting plate.
[0005] One aspect of the present invention as set out in claim 1 provides a push-button
switch assembly comprising
a switch body;
a push-button member mounted reciprocably movably on the switch body;
an electrical switch operable by the movement of the push-button member relative to
the switch body, and
an electronic display element programmable to display any of a plurality of different
characters, and visible on or through the push-button member,
characterised in that the electronic display element is fixed to the switch body.
[0006] The switch body is preferably a housing having a back wall facing a front opening
which is occupied by the push-button member, the push-button member defining a front
wall spaced from the back wall.
[0007] The electronic display element may be visible through a transparency or window of
the front wall of the push-button member. It is fixed to the switch body e.g. to a
back wall as mentioned above. The electric switch may also be advantageously fixed
to or on the body e.g. to a back wall as mentioned above.
[0008] The electronic display element in the present proposal, being capable of displaying
characters and in particular letters and/or numerals, gives flexibility and can therefore
be connected so as to indicate not merely the condition of the switch, or the condition
of the associated system arising from the condition of the switch, but rather a more
generalised status of the associated system. The value of indicating such status at
the push button resides in the capability of potential influence on that status by
use of that push-button.
[0009] Thus, a further aspect herein as set out in claim 6 is an electronic/electric game
machine having an electric/electronic game system and at least one push-button device
of the type described connected to influence operation of the system by its electrical
switch. The electronic display element of the push-button device is connected to a
status signal source of the system, to indicate at the push-button one or more characters
indicative of and variable in dependence on a status of the system.
[0010] In game (amusement) machines push-button switches are widely used for player interaction.
A "fruit machine" (a game machine having a display of relatively movable reels bearing
respective series of symbols), for example, typically has any or all of
(a) a button for initiating play after inserting or winning a game credit;
(b) buttons for "temporarily holding" individual reels of the display, and
(c) buttons for "nudging" (i.e. incrementally advancing) the reels.
[0011] Thus, in a game machine as referred to above the push-button switch can be for use
by a player operating the machine, e.g. for any or all of initiation of, control of,
and interaction during, a game routine provided by the electric/electronic system
of the machine. The status signal source of the machine indicates, either continuously
or from time to time, a status of the machine and/or game routine.
[0012] For example, if the switch is a game-initiator button for starting a play, the display
element might display the number of game credits available. Other uses are e.g. as
"hold" or "nudge" buttons for a reels game in which case the element may display whether
or not a "hold" or some other feature is available at a given button, or a number
of "nudges" available. An alternative use is as a stake-adjusting button for a gambling
game, the current value of the stake being indicated at the display. Where a single
button may have plural functions, e.g. hold and nudge, the display element may show
a character denoting the function currently controlled by and provided at that push
button.
[0013] The status signal source will comprise means for deriving from the system, and outputting
to the display element, the necessary signal information indicative of the status.
By appropriate logic connections, the same display element may receive at different
times signals indicative of more than one type of status parameter.
[0014] The changeable element is preferably an LED or LCD display. The characters shown
may be selected from numbers, letters, or other suitable meaningful symbols. Multi-segment
displays or dot-matrix displays may be suitable, according to the information to be
shown. A seven-segment alpha-numeric format, associated with binary-coded-decimal
logic, is suitable.
[0015] The display element is preferably viewable through a transparency of the push-button
e.g. a transparent cover cap, to protect it.
[0016] In one preferred version, a printed circuit board is comprised in a back wall of
the housing of the device. The display element can be mounted on and connected by
this, as may be also the electric switch (typically a microswitch).
[0017] A light may be provided to illuminate the button member from behind. Such a feature
is already known e.g. in game machines. The button member front may incorporate artwork
and/or colouring, and this may be provided as a transparency which is thereby backlit.
[0018] It is particularly preferred to provide one or more partitions, e.g. by means of
a button insert, by which a space illuminated by a backlight, e.g. a conventional
light bulb, is separated from a space having the display element.
[0019] A backlight, or plural backlights which may be operable independently from one another
e.g. to indicate system status, or to light captions adjacent the display element,
may conveniently be mounted on a printed circuit board as mentioned above.
[0020] A printed circuit board as mentioned above, incorporated in the push-button switch
device, may carry logic circuitry for converting a status signal from the system into
a display signal adapted for the display element.
[0021] An embodiment of the invention is now described with reference to the accompanying
drawings, in which
Figure 1 is a plan view of a push-button switch assembly;
Figure 2 is an enlarged top perspective view of an interior cavity of the assembly
with the push-button member removed;
Figure 3 is a perspective view from beneath showing the switch body;
Figure 4 is an exploded top perspective view showing parts of the push-button member;
Figure 5 is a bottom perspective view showing the assembled push-button member, and
Figure 6 shows a game machine.
[0022] With reference to Figs. 1 to 5, a generally rectangular push-button member 102 is
mounted in a corresponding rectangular front opening of a bezel 101. The bezel 101
is to rest against the front surface of a machine console (not shown), with a rectangular
housing 105 attached to the bezel 101 being recessed down into the console.
[0023] The mounting of the button member 102 is by means of integral rear and front lugs
85,86 (see Figs. 4 and 5); the rear lugs 85 engage in corresponding rear notches 109
in the rear wall 107 of the housing 105 while the front lugs 86 engage in vertically-extended
front slots 110 in the front wall 108 of the housing. The narrow rear slots 109 hold
the rear of the button member 102 to act as a pivot, while the front lugs 86 can ride
up and down in the front slots 110 for the button to reciprocate.
[0024] The housing 105 forms a rectangular cavity of plastics material. Integrally formed
with its underfloor 106 is a screw-threaded tube 113, conventional as such, for securing
the device into a machine housing by conventional means (not shown), also a socket
boss incorporating a multi-pin electrical connection socket 114 (see Fig. 3).
[0025] Within the cavity (Fig. 2) a printed circuit board (PCB) 104 is inserted, trapped
under rear wall lugs 112 at its rear end and screwed down to the underfloor 106 at
its front by screws 116.
[0026] An LED display chip 140 is connected to and fixed on the PCB 104. Here, the chip
140 is a standard seven-segment LED for showing alpha-numeric characters, and is positioned
substantially centrally on the PCB. An electrical microswitch 142 is fixed on and
wired to the PCB to one side of the LED chip 140. The movable armature 143 of the
microswitch projects upwardly, and is urged upwardly by an internal spring (not shown)
of the microswitch. Above and below the LED chip 140, standard illumination bulbs
131,132 are positioned. In this embodiment they are stuck to the PCB by an adhesive
pad and their terminals connect to the PCB electrically. Figs. 4 and 5 show the structure
of the push-button member. A rectangular cover cap 121 of translucent plastics (which
may be coloured) is sized to fit closely into the front opening of the bezel 101.
Its front plate 129 is continuous. A flexible polymeric sheet ("legend plate") 127
fits into the cover cap behind its front surface. In this embodiment, the legend plate
127 is a sheet of coloured plastics, printed to define a central window 128 of unmodified
translucency, flanking regions 125 which are opaque, and top and bottom regions 123
which are colour-modified and bear text captions (here "NUDGE" and "BANK").
[0027] A partition insert 122 snaps into the cover cap 121 to hold the legend plate 127
in position. The insert 122 has side members 122 which engage the cover cap side walls,
and transverse partition walls 82 aligned with the boundaries between the colour-modified
translucent areas 123,124 of the legend plate 122. A switch presser boss 83, with
a rubber cushion disc 84 stuck to its underside (see Fig. 5) is formed integrally
as an inward projection from one of the side members 81. The relationship of these
parts in the assembled push-button 102 can be seen in Fig. 5.
[0028] With the button assembled onto the housing, the lugs 85,86 engage as described previously,
the legend plate window 128 is positioned over the LED chip 140, the colour-modified
translucent regions 123,124 are superimposed over respective ones of the illumination
bulbs 131,132, and the partition walls 82 of the button insert separate the internal
housing space so that the illumination of the bulbs 131,132 does not interfere with
the LED display. The presser boss 83 engages the armature 143 of the microswitch 142,
so that pressing the button member 102 operates the microswitch; the microswitch's
internal spring keeps the button member 102 up unless pressed, i.e. with the lugs
86 at the top of the slots 110.
[0029] The rear surface of the PCB 104 carries logic circuitry, conventional as such, for
providing a binary-coded decimal input into the display element 140.
[0030] The multi-pin logic socket 114 co-operates with a corresponding multi-plug from the
machine processor, to provide separate electric connections for the microswitch 142,
the logic circuitry for the display element 140, and the respective bulbs 131,132.
[0031] It will be appreciated that numeric/alpha numeric displays are not the only possibility;
alternative display elements could provide a graphic effect.
[0032] Fig. 6 shows an amusement machine of the "fruit machine" type, with a cabinet 6 having
a movable reels display 7, credit insertion means 8, actuating button 9 and hold/nudge
buttons 10. The actuating button 9 is constructed in accordance with the invention.
The other mentioned components may be conventional, and their construction need not
be described here. The LEDs of the actuating button 9 are wired to a PCB of the main
machine processor, which among other things stores the number of credits available
to the player. This information is output and displayed numerically through the transparent
top of the push-button, as seen in the Figure.
[0033] The processor of the machine has an error mode. Should the machine malfunction, the
processor self-diagnoses, as far as possible, the nature of the problem and sends
an appropriate error code e.g. "E5" or the like, to be displayed on the button 9.
This is helpful to a person maintaining or repairing the machine. It will be understood
that other information could be displayed (e.g. again through this single push-button)
if the machine is switched, e.g. by service personnel, to other modes of non-play
operation.
[0034] In other embodiments, push-buttons 10 for reel control could also have corresponding
displays e.g. to indicate a number of "nudges" available, or the like.
1. A push-button switch assembly comprising
a switch body (101,105);
a push-button member (102) mounted reciprocably movably on the switch body;
an electrical switch (142) operable by the movement of the push-button member (102)
relative to the switch body, and
an electronic display element (140) programmable to display any of a plurality of
different characters, and visible on or through the push-button member (102), characterised
in that the electronic display element (140) is fixed to the switch body.
2. A push-button switch assembly according to claim 1 in which
the switch body comprises a housing (105) having a back wall (104,106) and a front
opening;
the push-button member (102) is mounted to occupy the front opening of the housing
(105), and has a front wall (121,127) spaced from the back wall of the housing, and
the electronic display element (140) is fixed to the back wall, and is visible through
a transparency (128) of the front wall of the push-button member.
3. A push-button switch assembly according to claim 1 or claim 2 in which the electronic
display element (140) is a multi-segment LED or LCD element.
4. A push-button switch assembly according to any one of the preceding claims, comprising
a back light (131,132) for illuminating the push-button member (102) from behind.
5. A push-button switch assembly according to claim 4 having an internal partition wall
(82) for separating the display element (140) from the illumination of the back light
(131,132).
6. A game machine comprising an electronic/electric game system and at least one push-button
switch assembly (a) according to any one of claims 1 to 5 for influencing the operation
of the game system, the electrical switch (142) of the switch assembly (a) being connected
to influence the operation of the game system and the display element (140) of the
switch assembly being connected to a status signal source of the game system to indicate
a status of the game system.
1. Tastschalter-Anordnung, umfassend:
einen Schalterkörper (101, 105);
ein Tastenelement (102), das so auf dem Schalterkörper montiert ist, daß es hin- und
herbewegt werden kann;
einen elektrischen Schalter (142), der durch die Bewegung des Tastenelements (102)
in bezug auf den Schalterkörper betätigt werden kann, und
ein elektronisches Anzeigeelement (140), das so programmierbar ist, daß es eines einer
Vielzahl verschiedener Lettern anzeigt, und auf dem oder durch das Tastenelement (102)
hindurch sichtbar ist, dadurch gekennzeichnet, daß das elektronische Anzeigeelement
(140) auf dem Schalterkörper befestigt ist.
2. Tastschalter-Anordnung nach Anspruch 1, bei der
der Schalterkörper ein Gehäuse (105) mit einer Rückwand (104, 106) und einer vorderen
Öffnung umfaßt;
das Tastenelement (102) so montiert ist, daß es die vordere Öffnung des Gehäuses (105)
einnimmt, und eine Vorderwand (121, 127) aufweist, die von der Rückwand des Gehäuses
beabstandet ist, und
das elektronische Anzeigenelement (140) an der Rückwand fixiert ist und durch eine
transparente Stelle (128) an der Vorderwand des Tastenelements hindurch sichtbar ist.
3. Tastschalter-Anordnung nach Anspruch 1 oder 2, bei der das elektronische Anzeigenelement
(140) ein Multisegment-LED- oder LCD-Element ist.
4. Tastschalter-Anordnung nach einem der vorangegangenen Ansprüche, umfassend eine Hinterleuchtung
(131, 132), um das Tastenelement von hinten zu beleuchten.
5. Tastschalter-Anordnung nach Anspruch 4, das eine innere Trennwand (82) aufweist, um
das Anzeigeelement (140) von der Beleuchtung der Hinterleuchtung (131, 132) zu trennen.
6. Spielgerät, das ein elektronisches/elektrisches Spielsystem und zumindest eine Tastschalter-Anordnung
(9) nach einem der Ansprüche 1 bis 5 umfaßt, um den Betrieb des Spielsystems zu beeinflussen,
wobei der elektrische Schalter (142) der Schalteranordnung (9) so angeschlossen ist,
daß er den Betrieb des Spielsystems beeinflußt und das Anzeigeelement (140) der Schalteranordnung
an eine Statussignalquelle des Spielsystems angeschlossen ist, um einen Status des
Spielsystems anzuzeigen.
1. Ensemble formant interrupteur à bouton-poussoir comprenant
un corps d'interrupteur (101,105);
un élément bouton-poussoir (102) monté réciproquement de façon mobile sur le corps
d'interrupteur ;
un interrupteur électrique (142) axionnable par le mouvement de l'élément bouton-poussoir
(102) par rapport au corps d'interrupteur et,
un élément d'affichage électronique (140) pouvant être programmé pour afficher n'importe
lequel de plusieurs caractères différents et visible sur l'élément bouton-poussoir
(102) ou à travers celui-ci, caractérisé en ce que l'élément d'affichage électronique
(140) est fixé au corps d'interrupteur.
2. Ensemble formant interrupteur à bouton-poussoir selon la revendication 1 dans lequel
le corps d'interrupteur comprend un boîtier (105) ayant une paroi arrière (104,106)
et une ouverture avant ;
l'élément bouton-poussoir (102) est monté pour occuper l'ouverture avant du boîtier
(105) et comporte une paroi avant (121,127) espacée de la paroi arrière du boîtier,
et
l'élément d'affichage électronique (140) est fixé à la paroi arrière et est visible
à travers une transparence (128) de la paroi avant de l'élément bouton-poussoir.
3. Ensemble formant interrupteur à bouton-poussoir selon la revendication 1 ou la revendication
2 dans lequel l'élément d'affichage électronique (140) est une LED à plusieurs segments
ou un élément LCD.
4. Ensemble formant interrupteur à bouton-poussoir selon l'une quelconque des revendications
précédentes, comprenant une lumière arrière (131,132) pour illuminer l'élément bouton-poussoir
(102) de l'arrière.
5. Ensemble formant interrupteur à bouton-poussoir selon la revendication 4 ayant une
paroi de séparation interne (82) pour séparer l'élément d'affichage (140) de l'illumination
de la lumière arrière (131,132).
6. Machine de jeux comprenant un système de jeux électronique/électrique et au moins
un ensemble formant interrupteur à bouton-poussoir (9) selon l'une quelconque des
revendications 1 à 5 pour influencer le fonctionnement du système de jeux, l'interrupteur
électrique (142) de l'ensemble formant interrupteur (9) étant relié pour influencer
le fonctionnement du système de jeux et l'élément d'affichage (140) de l'ensemble
formant interrupteur étant relié à une source d'un signal d'état du système de jeux
pour indiquer un état du système de jeux.