Field of the Invention
[0001] The present invention relates to apparatus for playing a board game and, more particularly,
to a board game which simulates snooker or pool.
Background to the Invention
[0002] Snooker and pool are very popular games which are widely enjoyed by television viewers
and by those participants who can access a table in a public house or other public
forum or who can afford to have a table in their own home. Notwithstanding the cost
of the equipment, however, the space which a snooker or pool table occupies is prohibitive
to many acquiring the apparatus for their own homes.
[0003] It is a general objective of the present invention to provide a board game which
simulates snooker or pool but which does not require the expensive and voluminous
equipment for those games.
Summary of the Invention
[0004] According to the present invention there is provided apparatus for playing a game
which simulates snooker or pool, which apparatus comprises: a board or table marked
to simulate a snooker or pool table; hand held flicking means which may comprise a
tiddly wink; and a plurality of tiddly winks, and a set of rules which dictate game
play, said rules dictating that suitably coloured tiddly winks respectively represent
black or coloured snooker or pool balls which are flicked, during game play by said
flicking means to jump and thereby be displaced into a simulated snooker or pool table
pocket on said board or table.
[0005] For those who are unfamiliar with the term, a tiddly-wink is a disc that is used
or usable in the popular long-standing English game of tiddly-winks. In the game one
disc is used to flick another by transiently compressing the edge of the second disc
against a surface causing the second disc to rebound jumping up and away from its
rest place. The disc (see Figure 2) is commonly formed of a slightly resiliently flexible
plastics material and with at least one face cambered to assist the flicking action.
[0006] The game of the present invention combines the fun of playing with tiddly-winks,
causing them to jump from one location to another, with the environment of a snooker
or pool game, greatly enhancing user enjoyment and enabling a game which would otherwise
be played with more than a dozen balls to be played with a corresponding number of
playing pieces, namely tiddly-winks, on a relatively compact surface. With playing
pieces other than tiddly-winks such a compact game is not readily achievable.
[0007] Suitably the pockets are demarcated by printed lines marked upon the board at positions
on the periphery of the board which simulate the respective positions of the pockets
of a snooker or pool table. Alternatively or additionally, receptacle means such as,
for example, egg cups may be provided at the locations on the board which represent
the positions of the pockets.
[0008] Preferably the flicking means is used directly to flick one of the coloured or black
ball representing tiddly-winks without intermediary of a cue ball-representing tiddly-wink.
[0009] The rules which dictate game play may alternatively dictate that firstly a tiddly
wink which simulates the cue ball is flicked to land upon one of said coloured/black
ball-representing tiddly winks and that then the latter tiddly winks are flicked to
attempt to land them in a respective said pocket.
[0010] The order of landing upon or flicking respective coloured or black ball representing
tiddly winks is suitably the same as is dictated by the normal rules for playing of
snooker or pool.
[0011] Similarly, the rules for game play are effectively the same as those for snooker
or pool in that scoring is achieved by flicking the ball-denoting tiddly wink into
a pocket and if the player misses, the turn passes to the other participant in the
game.
Brief Description of the Drawings
[0012] A preferred embodiment of the present invention will now be more particularly described,
by way of example, with reference to the accompanying drawings, wherein:
Figure 1 is a plan view of a board layout suitable for playing the game and illustrating
the positions of the tiddly-winks corresponding to the balls of the game; and
Figure 2 is a side elevation view of a tiddly-wink.
Description of the Preferred Embodiment
[0013] Referring to Figure 1, around the periphery of the board there is a margin 2 which
if a tiddly-wink is flicked to land therein or therebeyond constitutes flicking of
the tiddly-wink out of play and as with genuine snooker or pool is equivalent to hitting
the ball from the table.
[0014] The pockets 1 around the periphery of the board within the margin are located at
the ends and intermediate region in relative positions just as they are in the genuine
table. They do not, however, comprise holes with nets. Instead, they may simply comprise
holes or may comprise line marked zones to represent holes or may comprise receptacles
such as for example egg cups placed at the respective positions.
[0015] Any tiddly wink landing outside on a line or outside of the playing area is placed
back in the triangle or on the correct colour spots marked on the board.
[0016] The score of the game may be kept by using a score board or clip board.
[0017] The initial positions of the tiddly winks representing the balls are marked upon
the board in the conventional positions, viz (for snooker): a triangle of red ball-indicating
tiddly winks 3 with pink 4 and black 5 ball-indicating tiddly winks respectively forward
and behind the triangle of reds 3. The blue ball-indicating tiddly wink 6 being positioned
forward of the pink 4 and the yellow 7, brown 8 and green 9 representing tiddly winks
being positioned along the line at the opposing end of the board.
[0018] Following the rules of the game, firstly it is decided who will initiate game play
by, for example, tossing a coin or dice. The opening player then selects any red tiddly-wink
3 in the triangle and flicks it from the triangle using his or her flicking means,
which is normally an over-sized tiddly-wink.
[0019] The object is to flick the red tiddly-wink in one jump into one of the pockets 1.
If the opening player fails to flick the tiddly-wink in that single move into the
pocket 1 the turn moves on to the other player. If the red tiddly-wink 3 not only
misses falling into a pocket 1 but also goes out of play (i.e off the playing surface)
the other player/opponent can replace the red tiddly-wink 3 on its starting position
within the triangle.
[0020] Scoring in the game is suitably evaluated on the following basis: potting of a red
tiddly-wink scores one point, a yellow tiddly-wink two points, a green tiddly-wink
three points, a brown tiddly-wink four points, a blue tiddly-wink five points, pink
tiddly-wink six points and black tiddly-wink seven points. Conversely, when the player
flicks one of the tiddly-winks out of play the following range of penalty points are
awarded against him: four points for a red, yellow, green or brown and five, six and
seven points, respectively, for blue, pink or black.
[0021] Provided that the player succeeds in landing the flicked tiddly-wink into a pocket
1 he can then proceed to continue flicking successively the ball-representing tiddly-winks
until he misses. Once the player misses the turn automatically moves to the other
player.
[0022] In the instance that a red tiddly-wink goes out of play the opponent can have it
replaced on any of the available spots within the triangle that they choose to their
advantage. The remaining colours 4-9 are to be replaced on their respective spots
on the board.
[0023] Accidentally touching or moving of tiddly-winks other than the appropriate selected
tiddly-wink will lead to an award of penalty points.
[0024] The winner of the game is the one who, upon completion of the game, attains the highest
overall score once penalty points have been deducted.
[0025] In the pool variant of the game, as with conventional pool, each player attempts
to pot, i.e jump a tiddly-wink into a pocket, the tiddly-wink of his chosen colour
and if he succeeds first is obliged to play that colour until the end of that game
whilst the other player must play the alternative colour.
[0026] The game is concluded when the player who pots all of their colour of tiddly-winks
first has finally potted the black tiddly-wink.
[0027] Penalty points are awarded against a player if his/her tiddly-wink goes out of play.
In this case the penalty is that the opponent has two shots instead. If a player accidentally
knocks the black tiddly-wink into a pocket then the game is won by the opponent automatically.
[0028] If a player knocks his opponent's tiddly-wink into a pocket a two shot penalty is
awarded to the opponent.
[0029] Where one tiddly-wink lands on another it may be replaced on a spot in the triangle
without penalty.
[0030] In an alternative embodiment of the invention the board is a table which may, for
example, be a miniaturised snooker or pool table or may be a table that doubles as
a general purpose table as well as being a snooker or pool table for the purposes
of the invention. The pockets may comprise recesses, apertures or any other receptacle
means in or on the board or table.
1. Apparatus for playing a game which simulates snooker or pool, which apparatus comprises:
a board or table marked or configured to simulate a snooker or pool table; hand-held
flicking means which may comprise a tiddlywink; and a plurality of tiddlywinks, and
a set of rules which dictate game play, said rules dictating that suitably coloured
or otherwise identified tiddlywinks respectively represent black or coloured snooker
or pool balls which are flicked, during game play by said flicking means to jump and
thereby be displaced into that part of the board or table simulating the pocket of
the snooker or pool table.
2. Apparatus as claimed in Claim 1 or Claim 2, wherein the apparatus is apparatus for
playing a board game and comprises a board marked to simulate a snooker or pool table.
3. Apparatus as claimed in Claim 1, wherein the playing surface of the board or table
is marked with the starting positions for each tiddlywink representing a respective
black or coloured snooker or pool ball.
4. Apparatus as claimed in claim 1, 2 or 3, wherein the rules dictate that when a black
or coloured snooker or pool ball - representing tiddly wink is flicked out of play
by a player it is replaced on its starting position for the benefit of the player's
opponent.
5. Apparatus as claimed in Claim 1, 2, 3 or 4 wherein the rules dictate that the coloured
or black ball-representing tiddlywinks are flicked directly by the flicking means
to attempt to jump them into a respective said pocket.
6. Apparatus as claimed in any preceding Claim 4, wherein the order of flicking respective
coloured or black ball-representing tiddlywinks is the same as is dictated by the
normal rules for playing of snooker or pool.
7. Apparatus as claimed in any preceding Claim 1, wherein scoring is achieved by flicking
the ball-denoting tiddlywink into a pocket and if the player misses the turn passes
to the other participant(s) in the game.
8. Apparatus as claimed in any preceding Claim, wherein the tiddlywinks are numbered
or otherwise marked to alter the manner in which scoring is calculated.