Field of the Invention
[0001] This invention relates to a gaming machine, and particularly to a gaming machine
of the type for individual play that typically is known as a 'slot machine', 'fruit
machine', 'poker machine', or the like. The invention particularly relates to a gaming
machine of the type having mechanical spinning reels (typically 3 to 5 in number)
that, in the play of a game, are set spinning by the player and after a predetermined
period of time come to a halt, with the result of the play depending upon the displayed
combination of the indicia on each reel along horizontal and/or diagonal 'win lines'.
Background of the Invention
[0002] Mechanical spinning reel gaming machines are well known, and are commonly referred
to within the industry as 'stepper' machines because of being implemented by use of
electrical stepper motors. Mechanical reel gaming machines are operable by player-activated
pushbutton controls an/or a mechanical arm.
[0003] Gaming machines that utilise a video monitor to graphically represent the spinning
reels also are well known. Such gaming machines similarly incorporate pushbutton controls,
although more recently provide for touch screen control by means of controls bonded
to the outer surface of the video monitor. There are difficult technical problems
associated with bonding touch screen controllers to curved video monitor screens,
requiring the use of packing materials at the edge margins and sophisticated data
processing techniques to ensure a regular array of touchable screen 'points' and linearity
between such points.
[0004] Even though video gaming machines utilise more technologically advanced component
parts, there still is a significant demand amongst players of gaming machines for
the older-style spinning reel machine.
[0005] The present invention broadly provides a mechanical spinning reel gaming machine
that incorporates touch screen controls.
Summary of the Invention
[0006] Therefore, in one broad form, the invention discloses a gaming machine comprising
one or more mechanical spinning game reels, a flat transparent panel located in front
of the reels and through which the reels can be viewed, touch screen circuitry bonded
to the flat panel, and control means for receiving signals from the touch screen circuitry
and controlling the play of a game, including spinning of the reels.
[0007] In one preferred form, the touch screen circuitry can be bonded to the exterior surface
of the panel. Alternatively, the touch screen circuitry can be applied to the interior
surface of the panel. The gaming machine can be mounted in a cabinet or housing, with
the panel forming a component part of the exterior surface of the cabinet or housing.
[0008] In a particularly preferred form, a graphical transfer also can be attached to the
panel. The transfer most preferably will be attached to the interior suface of the
panel.
[0009] The invention further discloses a gaming machine assembly comprising a flat transparent
panel and touch screen circuitry applied to a surface of the panel.
[0010] A particular advantage of the invention arises for the gaming machine manufacturer,
in that there is great flexibility in the configuration of mechanical spinning reel
machines that was not otherwise easily achievable. Furthermore, there are significant
commercial advantages for the manufacturer given that it is believed there will be
great player acceptability of gaming machines embodying the invention. It is also
believed that there will be savings in the manufacturing unit cost of such a gaming
machine because the cost of implementation of the touch screen circuitry will be less
than the cabinet work, circuitry and components of the conventional pushbutton controls
that are replaced.
Brief Description of the Drawings
[0011] An embodiment of the invention now will be described with reference to the accompanying
drawings, in which:
Fig. 1 is a front view of a conventional mechanical spinning reel gaming machine;
Fig. 2 is a schematic block diagram of a gaming machine embodying the present invention;
Fig. 3 is a cross-sectional view of the screen of the gaming machine of Fig. 2;
Fig. 4 is a front view of the touch screen of Fig. 3;
Figs. 5 and 6 show the mechanical arrangement of the touch screen circuitry applied
to the flat screen of the gaming machine; and
Figs. 7a to 7b are component schematic block diagrams of the touch screen controller
unit.
Description of Preferred Embodiments and Best Mode
[0012] Fig. 1 shows a conventional (prior art) mechanical spinning reel gaming machine 10
that includes a housing (or cabinet) 12, a control panel 14, and a front flat screen
16, usually fabricated from glass or a transparent plastics material, and behind which
(ie. inside the cabinet) is located the mechanical spinning reel assembly 18. The
operation of the gaming machine 10 is by an electronic controller (not shown) located
within the cabinet 12 and having connection with the control panel 14 and the spining
reel assembly 18.
[0013] As is well known, the play of the gaming machine 10 occurs by the player typically
selecting the number of units to be wagered by means of one(s) the pushbuttons 20,
and possibly also the number of "win lines" to be activated, followed by activation
of the "play" pushbutton. The controller then causes the individual reels 22 to be
set into spinning motion and to stop at predetermined times, with the outcome of that
player of the game being represented by the indicia appearing along the win line(s).
[0014] Referring now to Figs. 2-4, a gaming machine 30 embodying the invention will now
be described. As with a conventional mechanical spinning reel gaming machine, the
present gaming machine 30 has a flat front screen 16. As particularly shown in Fig,
3, the flat screen 16 has bonded to it touch screen circuitry 34, in this case conveniently
being to the side of the glass 16 external of the cabinet 12. The configuration and
bonding process will presently be described.
[0015] The rear side of the flat screen 16 has attached to it an adhesive graphic transfer
36. The location of a graphical display 38 behind the transfer 36 can be best seen
in Fig. 3. As particularly shown in Fig. 4, a player of the gaming machine 30 is presented
with a view through the flat screen 16 of the transfer 36 displaying indicia/icons
that are co-located with particular 'touch points' of the touch screen assembly 34
that correspond with the illustrated function (for example "collect", "reserve", etc).
Two lower window portions 40,42 of the graphical transfer 36 allow the graphical display
38 to be viewed, by which information concerning available credits and other game
functions, instructions or advertising (for example) can be presented to the player.
Five upper windows 44-52 allow each of the spinning reels 18 to be viewed by the player.
[0016] Therefore, in play of the gaming machine 30, a player presses the screen 32 at a
'touch point' in the region of the desired displayed indicia/icons to effect the respective
machine operation, that action being signalled by the touch screen assembly 34 to
a game controller, as presently will be described. The game controller then causes
the reels 18 to spin, stopping the reels after a predetermined time and displaying
or otherwise indicating to the player the result of that play of the game.
[0017] Returning to the schematic block diagram of Fig. 2, the touch screen assembly 34
connects to a touch screen controller unit 60 by an interconnecting cable 62 carrying
analog data. The controller can be such as the present applicant's assembly No. 754-239-00
controller. In turn, the touch screen controller connects with a game microprocessor
assembly 64 on a bus 66 that operates under a proprietary serial protocol, known as
"Netplex". The game microprocessor assembly 64 can be such as the present applicant's
80960 game controller (assembly no. 755-085-00). The game microprocessor assembly
64 has control over the stepper motors and sensor optics 65 for the spinning reel
assemblies and the graphical display 38. Yet further, the microprocessor assembly
64 has connection with I/O board 68 by a cable 70 under control of a proprietary interface
known as "Senet". The I/O board 68 can be such as the present applicant's assembly
No. A33-006-14 I/O board. The I/O board 68 has control over the machine peripheral
equipment, including buttons, lights and electromechanical meters.
[0018] Representative details of the touch screen assembly 34 and touch screen controller
60 are included in US Patent Application Serial No. 08/294,227 (equivalent to Australian
Patent Application No. 24957/95 owned by the parent corporation of the present applicant),
the contents of which are incorporated herein by cross-reference.
[0019] Referring to Figs. 5 and 6, fabrication of the touch screen assembly 36 applied to
the flat screen 16 will be described. In this embodiment, the screen 16 is constructed
of glass and is approximately 500 mm in length, 340 mm in height and 5 mm thick. Four
electrodes 80 are screened onto the glass panel 16 with a silver frit glass mixture.
The electrodes are constructed of a conductive material suitable for the soldering
of attachment wires 90-96 by use of a low temperature solder 82. A representative
length of the top and bottom electrodes is 290 mm, with a separation of 320 mm. The
length of the left side and right side electrodes is 245 mm with a separation of 480
mm.
[0020] A conductive coating of Indium Tin Oxide (ITO) 84 of approximately 700 ohms/sq is
applied over the top of the electrodes 80 by a vacuum deposition process. A protective
hard coat of silicon dioxide 80 then is placed over the ITO layer to protect the ITO
layer 84 from scratching and to provide electrical insulation. The coating preferably
is to a thickness of 20,000 Angstroms.
[0021] For a configuration of the dimensions described, the useable area of the flat screen
16 for touch screen operation is about 25 cm x 40 cm, this being the area between
the electrodes. The touch screen assembly 34 of the dimensions described typically
results in a 5 x 7 array of discrete 'touch points'. Finally, an edge shielding (not
shown) is placed around the perimeter of the glass screen 16 to isolate the touch
screen assembly 34 from surrounding conductive material, and further to reduce the
incidence of leakage currents that might otherwise cause spurious signals that might
be mistaken for a "touch".
[0022] Referring now to Figs. 7a-7f, further details of the touch screen controller unit
60 will be given. The touch screen assembly 34 connects with the touch screen controller
unit 60 by a cable 62 as has previously been described. The cable can be a four conductor
shielded cable, such as the part no. 9534 manufactured by Belden Cable of the United
States.
[0023] As particularly shown in Fig. 7a, the electrodes 80 each are A.C. coupled to a differential
amplifier stage 100 via 10 uF capacitors. The differential amplifier stage consists
of four separate amplifiers. The gain of each amplifier is 2000. The amplifiers amplify
the difference between the 11.0592 kHz signal sent to the 'Screen Drive 0' (described
presently) and the signal returning from the touch screen circuitry 34. The output
of the differential amplifier is A.C. coupled to the four Bessel band pass filters
102-108. The gain of the Bessel band pass filter stage is about 6, and the stage filters
out any signal that is not within the pass band frequency of the filter. The center
of the Bessel band pass filter stage is set to the same frequency as the screen drive
11.0592 kHz.
[0024] As shown in Fig. 7f, a Dallas 80C320 microprocessor crystal 16 is divided down from
22.1184 MHz into two frequencies. One of the frequencies is used to clock the Bessel
band pass filter stage. This frequency is 100 times the center frequency of the Bessel
band pass filter stage, and is 1.10592 MHz. The other frequency is 11.0592 kHz. This
frequency is A.C. coupled to the auto gain control circuitry 110 shown in Fig. 7e
which is controlled by a Dallas 80C320 microprocessor 130. The microprocessor changes
the gain of the auto gain control circuitry 110 so proper screen drive is accomplished.
The output of the auto gain control circuitry 110 is connected to a second order Butterworth
low pass filter 112, that is used to remove some of the higher order harmonics from
the auto gain control circuitry 110. The -3dB point on the low pass filter is set
at approximately 11 kHz. The signal out of the low pass filter 112 is A.C. coupled
to 'Screen Drive 0', and D.C. coupled to the differential amplifier stage 100.
[0025] The four outputs from the Bessel band pass filter stages 102-108 are connected to
a channel multiplexer 120, as shown in Fig. 7c. The microprocessor 130 controls the
output of the channel multiplexer, which is connected to an analog buffer 122. The
analog buffer has a gain of -1, and its output is connected to a analog-to-digital
converter 124.
[0026] As shown in Fig. 7f, the microprocessor 130 is supported by several I.C.s. The system
RAM 132 is an 8k by 8 in which the boot program is stored. The system program is stored
in two different I.C.s. The size of the EPROM is 32k by 8, however only the first
8k by 8 bites are used. The main program and calibration data is stored in the FLASH
memory I.C. 136. The watch dog timer I,C. 138 is used to reset the microprocessor
130 if it fails to execute the instructions properly. The interface 140 of the "NETPLEX"
is isolated, and is the present applicant's 960 NETPLEX Interface. Additional I.C.s
142,144 are used for memory decoding, address latching, and signal conditioning.
[0027] Operation of the gaming machine 30 otherwise proceeds as is conventionally the case.
1. A gaming machine comprising one or more mechanical spinning game reels; a flat transparent
panel located in front of the reels and through which the reels can be viewed; touch
screen circuitry bonded to the flat panel; and control means for receiving signals
from the touch screen circuitry and controlling the play of a game, including spinning
of the reels.
2. A gaming machine as claimed in claim 1, wherein said touch screen circuitry includes
at least one pair of electrodes located at opposed edge margins of said panel, said
electrodes being driven to produce an array of discrete regions on said panel defining
input points.
3. A gaming machine as claimed in claim 2, wherein said touch screen circuity is applied
to the exterior surface of said panel.
4. A gaming machine as claimed in claim 3, further comprising a graphical transfer attached
to the interior surface of said panel, the transfer permitting a view of said reels.
5. A gaming machine as claimed in any one of claims 1 to 4 further comprising a cabinet
housing said reels and said control means, and wherein said panel forms a component
part of the exterior surface of said cabinet.
6. A gaming machine assembly comprising a flat transparent panel and touch screen circuitry
applied to a surface of said panel.
7. A gaming machine assembly as claimed in claim 6, wherein said touch screen circuitry
includes at least one pair of electrodes located at opposed edge margins of said panel,
said electrodes being driven to produce an array of discrete regions on said panel
defining input points.
8. A gaming machine assembly as claimed in claim 7, wherein said touch screen circuitry
is applied to the exterior surface of said panel.