(19)
(11) EP 0 798 676 B1

(12) EUROPEAN PATENT SPECIFICATION

(45) Mention of the grant of the patent:
13.11.2002 Bulletin 2002/46

(21) Application number: 96104770.1

(22) Date of filing: 26.03.1996
(51) International Patent Classification (IPC)7G07F 17/32

(54)

Method of playing game and gaming device with an additional payout indicator

Spielverfahren und Spielgerät mit Anzeige für Zusatzgewinne

Méthode et machine de jeu avec affichage de gains additionnels


(84) Designated Contracting States:
AT BE DE ES FR GR IT LU MC NL

(43) Date of publication of application:
01.10.1997 Bulletin 1997/40

(73) Proprietor: ANCHOR GAMING
Las Vegas, Nevada 89119 (US)

(72) Inventor:
  • Adams, William R.
    Las Vegas, Nevada 89117 (US)

(74) Representative: Körber, Martin, Dipl.-Phys. et al
Mitscherlich & Partner, Patent- und Rechtsanwälte, Postfach 33 06 09
80066 München
80066 München (DE)


(56) References cited: : 
EP-A- 0 333 338
DE-A- 4 014 477
GB-A- 2 084 371
DE-A- 3 700 861
GB-A- 1 242 298
GB-A- 2 202 984
   
       
    Note: Within nine months from the publication of the mention of the grant of the European patent, any person may give notice to the European Patent Office of opposition to the European patent granted. Notice of opposition shall be filed in a written reasoned statement. It shall not be deemed to have been filed until the opposition fee has been paid. (Art. 99(1) European Patent Convention).


    Description


    [0001] The present invention is directed to novel gaming devices and, more particularly, to gaming devices comprising at least one bonus indicator capable of indicating at least one of a plurality of bonuses.

    BACKGROUND OF THE INVENTION



    [0002] Games of chance have been enjoyed by people for thousands of years and have enjoyed widespread popularity in recent times. Many people enjoy playing a wide variety of games that they have not played before. Playing new games adds to the excitement of this recreational activity particularly when some form of "gaming" is involved. As used herein, the term "gaming" and "gaming devices" are used to indicate that some form of wagering is involved, and that players must make wagers of value, whether actual currency or some equivalent of value, e.g., token or credit.

    [0003] One popular game of chance that has long been enjoyed by many players is the slot machine. Conventionally, a slot machine is configured for a player to input something of value, e.g., a standard denomination of currency or house token or other representation of currency or credit, and then to permit the player to activate the device which causes a plurality of reels to spin and ultimately stop to display a random combination of some form of indicia, for example, numbers or symbols. If this display contains one of a preselected plurality of winning combinations, the machine releases money into a payout chute or onto a credit meter for the player. For example, if a player initially wagered two coins of a national currency and that player won a high payout, that player may receive fifty coins of the same denomination in return.

    [0004] Since it is desirable to offer players games which they have not played before, it would be desirable to provide a player with new games and additional opportunities to receive winning payouts.

    [0005] Those familiar with games involving winning payouts, such as the popular television game show entitled "WHEEL OF FORTUNE" will realize that as players and observers watch a large wheel spin and gradually come to rest, the players experience a heightened feeling of anticipation and excitement as the wheel is slowing down to indicate a possible prize.

    [0006] It would therefore also be desirable to provide a payout indicator which is discernible by a player and/or other observers.

    [0007] German Patent 37 00 861 discloses a coin operated gaming machine with a plurality of rotatable members and a rotatable disk with flashing arrows which alternately illuminate about the disk. The flashing arrows can be stopped by a player utilizing the operation of a stop button. Thus, the outcome provided by the rotating disk and flashing arrows is dependent upon the player's skill.

    [0008] U.K. Patent 2,084,371 discloses a gaming machine wherein a player is displayed one of an ordered series of indicia such as the letters of the alphabet or numbers. The player must then guess whether a subsequent indicia will be higher or lower than the first displayed indicia. If he guesses correctly, he receives a standard value.

    [0009] U.K. Patent 2,202,984 to Rivero discloses a slot machine with three reels. If a player does not win on the basic game, he receives a chance at a consolation prize. The consolation game comprises a lottery with numbered balls removed from a rotating drum.

    [0010] German Patent DE 4,014,477 to Bergmann GmbH discloses a roulette-type gaming machine wherein a single number is selected and displayed by the roulette pan. If a player's number is selected, an additional processor activates a multiplier.

    [0011] The invention is defined in the independent claims. Preferred embodiments of the invention are defined in the dependent claims.

    [0012] According to the present invention, the bonus indicator is connected to a drive mechanism which gradually reduces the rate of spin of the bonus wheel before the bonus wheel stops.

    [0013] The present invention also comprises a method for playing a game of chance.

    BRIEF DESCRIPTION OF THE DRAWINGS



    [0014] 

    FIG. 1 is a perspective view one of a gaming device of one embodiment of the present invention.

    FIG. 2 is another embodiment of a gaming device of the present invention.

    FIG. 3 illustrates an alternative embodiment of the present invention.


    DETAILED DESCRIPTION



    [0015] The various embodiments of the present invention are designed to provide added excitement to a gaming device in order to increase the enjoyment to players and to serve as an added attraction to potential players. One preferred embodiment of the present invention, illustrated in FIG. 1, comprises a primary gaming unit 1 which comprises the rotatable reels 10, each of which comprise a plurality of indicia on the periphery thereof. The illustrated gaming device comprises a mechanical lever 12, coin slot 14, currency validator 16 and a credit card validator 18. In a manner which will be recognized by those skilled in the art, each reel 10 is designed to rotate and then stop in order to visually display at least one, and preferably a number of indicia. If the collection of indicia displayed by the three reels is one of a predetermined plurality of winning indicia sets, then the player can typically be provided with a winning payout either through coin chute 20 which deposits winnings into a coin trough 30 or by increasing the player's credits in a credit window 40.

    [0016] According to one aspect of the present invention, when the reels 10 display a particular indicia set then the player is provided with an opportunity for a bonus. According to this illustrated embodiment of the present invention, a bonus actuator button 50 is placed in an operative state when reels 10 display a bonus indicia set. A player must then depress bonus actuator 50 in order to start bonus indicator 70 spinning. In the illustrated embodiment, bonus indicator 70 is in the form of a rotatable wheel. The wheel may be a carnival-type wheel comprising pegs and a clapper or could take one or more other forms, such as a fanciful wheel typically used in a roulette game as shown in the embodiment of FIG. 2. The facing surface of bonus indicator 70 of FIG. 1 comprises four distinct areas bearing indicia of the bonus payout to the player. In the illustrated embodiment, the bonus indicator has areas indicating bonuses of $25.00, $50.00, $100.00, and $2,000.00. When bonus indicator 70 stops, an indicator (not shown) will indicate the area on the bonus wheel corresponding to the amounts of the bonus to be provided to the player.

    [0017] In a manner which will be appreciated by those skilled in the art, bonus indicator 70 can be operatively linked to a "payout" mechanism which provides a bonus payout to a player through currency chute 20 or by increasing the amount of winnings shown in credit window 40. As stated above, the payout of the bonus indicator can be in addition to a standard payout by the primary gaming unit or can be in place of the payout normally associated with the primary gaming unit.

    [0018] Those familiar with gaming and game shows, will appreciate that players and observers typically experience a heightened level of anticipation and excitement as they observe one or more moving objects approaching a winning position. It is therefore most preferred for the bonus indicator of the present invention to be readily discernible, e.g., clearly visible and/or audible to the player.

    [0019] According to another preferred embodiment of the present invention, a bonus indicator is connected to a electro-mechanical control unit, for example a motor, which gradually decreases the rate of movement of the bonus indicator before the bonus indicator stops. According to this embodiment of the present invention, players can be provided with a realistic sense of a totally mechanical indicator. Those skilled in the art will appreciate that such a control unit can also readily be connected to a random generator which will randomly select the winning payout according to a predetermined frequency of occurrence for each individual bonus payout, and then cause the bonus indicator to stop at the desired area.

    [0020] According to another embodiment of the present invention, when reels 10 display an indicia set which will provide a bonus, the bonus indicator becomes activatable but requires intervention by a house attendant, such as a casino attendant, in order to actuate the bonus indicator. According to this embodiment of the present invention, the casino is provided with greater control over the actuation of the bonus indicator and, if desired, can accompany the actuation of the bonus indicator with great fanfare. It will be appreciated that the amounts of the bonus indicated in the figures are merely for purposes of illustration and, if desired, one of the amounts on the bonus indicator can have a significantly greater value. For example, one of the areas on the bonus indicator may correspond to a new automobile, a luxury vacation or a very large sum of money.

    [0021] While the illustrated embodiment of the present invention in FIG. 1 is generally in the form of a rotatable wheel, other visible, mechanical indicia can be provided, whether controlled totally mechanically, electro-mechanically, or electronically without departing from the scope of the present invention.

    [0022] As shown in FIG. 1, in order to provide additional levels of excitement, indicia of the possible bonuses are preferably visibly displayed within the slot machine. For example, in the illustrated embodiment, a shelf is preferably displayed comprising piles of currency equal to the amounts on the bonus indicator. While actual cash is preferred, the slot machine may also be provided with fake currency or simply indicia of actual currency or the other bonus prizes.

    [0023] A preferred embodiment of the present invention is illustrated in FIG. 2 wherein a gaming device 100 comprises a primary gaming unit in the form a standard three-reel slot machine which displays reels 110. Suitable controls and currency mechanisms including a coin slot 114, bill validator 118, payout shoot 120 are provided. Furthermore, suitable player controls including CHANGE button 132, CASH/CREDIT button 134, BET ONE button 136, SPIN button 138 and BET MAX button 130 are also provided.

    [0024] In addition to these standard controls the control panel of this preferred illustrated embodiment of the present invention comprises a SPIN THE WHEEL button 140 which becomes actuatable when the primary gaming unit, as indicated by reels 110, has randomly selected one of a plurality of predetermined indicia sets. While the primary gaming unit shown in the lower portion of the cabinet of gaming device 100 will typically have the ability to provide a plurality of winning payouts, the SPIN THE WHEEL button 140 can become actuatable when the stopped reels 110 indicate some subset of the primary unit's winning indicia, when any one of the winning reel indicia are displayed, or further in response to one or more other predetermined indicia, or a combination thereof.

    [0025] When the SPIN THE WHEEL button 140 is actuated by a player, bonus wheel 150 is caused to rotate and randomly select and display one of a plurality of different areas. According to the preferred illustrated embodiment, all of the bonus areas indicate an increased winning value for the player. However, it is within the scope of the present invention to provide non-monetary prizes or losing spaces wherein no additional prize is provided and/or wherein the prize normally associated with the indicia shown on the primary gaming unit reels 110 is reduced. In the illustrated embodiment, a pointer 160 advantageously indicates the result of the bonus indicator 150.

    [0026] In addition to the bonus wheel 150, this preferred illustrated embodiment of the present invention also comprises a bonus multiplier 170. The multiplier 170 preferably randomly selects a value by which the bonus indicated by bonus wheel 150 is multiplied. For example, the bonus indicator 170 can have an LED screen which cycles through multipliers of "times one", "times two" and "times three" which will indicate that the bonus is as indicated, doubled, or tripled, respectively. The multiplier 170 can be programmed to select a multiplier either totally randomly or according to some other predetermined frequency of occurrence wherein certain multipliers will occur more frequently than other multipliers. While this illustrated embodiment comprises whole number multipliers, it is also within the scope of the present invention to utilize values other than whole numbers or to include multipliers which will result in a decrease in the value shown by the bonus indicator 150. For example, a multiplier sequence could include a "times zero" value. When bonus wheel indicator 150 is not in use, the multiplier LED window can be set to an attract mode wherein a message is displayed to players or potential players. For example, the LED display could show a message, either in complete form or can be set to sequentially display either words or individual letters, such as "S P I N - T H E - W H E E L".

    [0027] In a manner known in the art, the gaming device comprises a coin slot 214, a currency validator 218, and a coin chute 220. After placing a wager, a player determines the amount of his wager by either pressing the BET ONE button 236 or the BET MAX button 230. After the player has selected the amount of his wager, he depresses the SPIN button 238 which "spins" the reels shown in video display window 210.

    [0028] Each indicia of a displayed reel 210 is designed to indicate rotation and then stop in order to visually display at least one, and preferably a number of indicia. When reels 210 display a particular indicia set or one of a predetermined plurality of indicia sets, then the additional payout mode is activated and video display 250 displaying payout indicator is placed in an operable state. In this illustrated embodiment, the displayed payout indicator 250 displays an indicia of a rotating wheel comprising a plurality of distinct areas bearing indicia of payouts to the player. Payout indicator 250, is caused to selectively indicate one of the plurality of indicia, either automatically, upon intervention of a casino or house attendant, or upon a player depressing SPIN THE WHEEL button 240 in order to start indicator 250 spinning. It will be appreciated that the amounts of the payout indicated in FIG. 2 are merely for purposes of illustration and, if desired, one of the amounts on the bonus indicator can have a greater value, e.g., a new automobile, a luxury vacation or large sum of money which may be collected subsequently, or lesser values, e.g., no payout.

    [0029] The displayed reels 210 and displayed bonus indicator 250 can be operably controlled by suitable controls to slow down as they come to a complete stop, displaying a selected reel indicia and a bonus indicia, respectively.

    [0030] The embodiment of the present invention illustrated in FIG. 2 is considered most preferable since it is believed that players prefer to see actual slot reels and an actual bonus wheel spinning in a gaming device. Other, less preferred embodiments are also possible while providing some of the advantages of the present invention. Specifically, it is feasible to replace the spinning reels with other forms of standard gaming units, for example, a visible indicia of reels or indicia of playing cards, shown for example on a video screen. It is also possible to replace the wheel with some other discernible indicia of a mechanical bonus indicator which is operatively connected to the first standard gaming unit and which either automatically commences or is actuatable in response to the result provided by the standard gaming unit. According to the present invention, both of the standard gaming unit and bonus indicator are controlled to provide random results.

    [0031] From the foregoing description, it will be appreciated that embodiments of the present invention, which are specifically directed to gaming and gaming devices, comprise three different indicators. The most preferred embodiments comprise a primary (standard) gaming unit, an additional payout indicator, preferably in the form of a wheel, and a payout multiplier. While the illustrated payout multiplier of the illustrated embodiments is in the form of an electronically selected value, it is also within the scope of the present invention to have a multiplier which involves some skill on the part of a player. For example, according to an additional preferred embodiment of the present invention, a player will shoot actual projectiles, such as coins, at one or more targets in an effort to increase the value of the multiplier. In any of the embodiments of the present invention utilizing a multiplier, the multiplier can affect the value of a payout from the standard gaming unit, the additional payout indicator, or both the standard gaming unit and the payout indicator.

    [0032] As stated above, the present invention also includes methods of conducting a wagering game of chance comprising the steps of providing a player with an opportunity to place a wager; displaying a randomly selected combination of indicia, said displayed indicia selected from the group consisting of reels, indicia of reels, indicia of playing cards, and combination thereof; generating at least one signal corresponding to at least one select display of said indicia; providing at least one discernible indicia of a mechanical bonus indicator, said bonus indicator indicia indicating at least one of a plurality of possible bonuses, wherein said bonus indicator indicia is in the form of a wheel or reel and is actuatable in response to said signal. A further preferred method comprises the step of displaying at least one value by which a payout may be multiplied.


    Claims

    1. A gaming device (1, 100, 200) comprising:

    a first, standard gaming unit for displaying a randomly selected combination of indicia (10, 110, 210), said displayed indicia selected from reels, indicia of reels, indicia of playing cards or combinations thereof;

    and means for generating at least one signal corresponding to at least one select display of indicia by said first, standard gaming unit; means for providing at least one discernible indicia of a mechanical bonus indicator said discernible indicia indicating at least one of a plurality of possible bonuses, wherein said providing means is operatively connected to said first, standard gaming unit and becomes actuable in response to said signal, characterised in that

    the bonus indicator is a randomly controlled mechanical wheel connected to a drive mechanism which gradually reduces the rate of spin of the wheel before the wheel stops.


     
    2. A gaming device according to claim 1, wherein said first, standard gaming unit comprises indicia of reels.
     
    3. A gaming device according to claim 1, wherein said first, standard gaming unit comprises indicia of playing cards.
     
    4. A gaming device according to any of claims 1 to 3, further comprising means for generating at least one discernible indicia of a payout multiplier (170, 270).
     
    5. A gaming device according to claim 4, wherein said multiplier generating means broadcasts a plurality of values by which a payout may be multiplied.
     
    6. A gaming device according to claim 4 or 5, wherein said multiplier generating means broadcasts at least one message other than a multiplier by which a payout may be multiplied.
     
    7. A gaming device according to any of claims 4 to 6, wherein said multiplier generating means is randomly controlled.
     
    8. A gaming device according to any of claims 4 to 7, wherein said multiplier generating means is controlled, at least in part, by a player's skill.
     
    9. A gaming device according to any of claims 4 to 8, wherein said multiplier generating means comprises a device for shooting projectiles.
     
    10. A gaming device according to claim 9, wherein said projectiles are coins.
     
    11. A gaming device according to claim 1, further comprising means (50, 140, 240) for receiving player input,

    said input receiving means is operatively connected to said providing means for actuating said providing means, and

    wherein said input receiving means receives said signal.


     
    12. A gaming device according to claim 11, further comprising means for generating at least one discernible indicia of a payout multiplier.
     
    13. A gaming device according to claim 12, wherein said multiplier generating means broadcasts a plurality of values by which an additional payout may be multiplied.
     
    14. A gaming device according to claim 12, wherein said multiplier generating means broadcasts at least one message other than a multiplier by which an additional payment may be multiplied.
     
    15. A gaming device according to any of claims 12 to 14, wherein said multiplier generating means is randomly controlled.
     
    16. A gaming device according to any of claims 12 to 15, wherein said multiplier generating means is controlled, at least in part, by a player's skill.
     
    17. A gaming device according to any of claims 1 to 16, wherein said providing means comprises a video screen.
     
    18. A gaming device according to any of claims 1 to 17, wherein said providing means includes an audio speaker.
     
    19. A gaming device according to any preceding claim, wherein said additional payout indicator further comprises indications that a player will receive a reduced payout.
     
    20. A gaming device according to any of claims 1 to 18, wherein said additional payout indicator further comprises indications that a player will not receive a payout.
     
    21. A method of conducting a wagering game of chance comprising the steps of:

    providing a player with an opportunity to place a wager;

    displaying a randomly selected combination of indicia (10, 110, 210), said displayed indicia selected from reels, indicia of reels, indicia of playing cards or combinations thereof; and

    generating at least one signal corresponding to at least one select display of said indicia; providing at least one discernible indicia or a mechanical bonus indicator, said bonus indicator indicia indicating at least one of a plurality of possible bonuses, wherein said bonus indicator indicia is actuable in response to said signal, characterised in that the bonus indicator is

    a randomly controlled mechanical wheel connected to a drive mechanism which gradually reduces the rate of spin of the wheel before the wheel stops.


     
    22. A method of conducting a game of chance according to claim 21, wherein said displaying step comprises displaying a plurality of reels.
     
    23. A method of conducting a game of chance according to claim 21 or 22, wherein said providing step comprises displaying a plurality of bonus indicia on the wheel.
     
    24. A method of conducting a game of chance according to any of claims 21 to 23, further comprising the step of displaying at least one value by which a payout may be multiplied.
     
    25. A method of conducting a game of chance according to any of claims 21 to 23, further comprising the step of displaying a plurality of values by which a payout may be multiplied.
     


    Ansprüche

    1. Spielgerät (1, 100) mit

    - einer ersten, gewöhnlichen Spieleinheit zur Präsentation einer zufällig ausgewählten Kombination von Symbolen (10, 110), bei denen es sich um Symbole auf Walzen, Symbole von Walzen, Symbole von Spielkarten oder Kombinationen aus diesen handeln kann,

    - einer Einrichtung zur Erzeugung mindestens eines Signals, das mindestens einer Präsentation von Symbolen, die von der ersten, gewöhnlichen Spieleinheit ausgewählt wurden, entspricht, und

    - einer Einrichtung zur Wiedergabe mindestens eines wahrnehmbaren Symbols eines mechanischen Bonusanzeigers, wobei dieses wahrnehmbare Symbol mindestens einen von mehreren möglichen Bonussen angibt und diese Wiedergabeeinrichtung mit der ersten, gewöhnlichen Spieleinheit funktional verbunden ist und auf das genannte Signal hin aktivierbar wird,

       dadurch gekennzeichnet,
       dass es sich bei dem Bonusanzeiger um ein zufallsgesteuertes mechanisches Rad handelt, das mit einem Antriebsmechanismus verbunden ist, der die Drehung des Rads allmählich verlangsamt, bevor dieses anhält.
     
    2. Spielgerät nach Anspruch 1, bei dem die erste, gewöhnliche Spieleinheit Symbole von Walzen umfasst.
     
    3. Spielgerät nach Anspruch 1, bei dem die erste, gewöhnliche Spieleinheit Symbole von Spielkarten umfasst.
     
    4. Spielgerät nach einem der Ansprüche 1 bis 3, das weiterhin eine Einrichtung zur Erzeugung mindestens eines wahrnehmbaren Symbols eines Gewinnmultiplikators (170) umfasst.
     
    5. Spielgerät nach Anspruch 4, bei dem die Multiplikatorerzeugungseinrichtung mehrere Werte ausgibt, mit denen ein Gewinn multipliziert werden kann.
     
    6. Spielgerät nach Anspruch 4 oder 5, bei dem die Multiplikatorerzeugungseinrichtung mindestens eine Nachricht ausgibt, die sich von einem Multiplikator, mit dem ein Gewinn multipliziert werden kann, unterscheidet.
     
    7. Spielgerät nach einem der Ansprüche 4 bis 6, bei dem die Multiplikatorerzeugungseinrichtung zufallsgesteuert wird.
     
    8. Spielgerät nach einem der Ansprüche 4 bis 7, bei dem die Multiplikatorerzeugungseinrichtung, zumindest zum Teil, durch die Geschicklichkeit des Spielers gesteuert wird.
     
    9. Spielgerät nach einem der Ansprüche 4 bis 8, bei dem die Multiplikatorerzeugungseinrichtung eine Einrichtung zum Abschießen von Projektilen umfasst.
     
    10. Spielgerät nach Anspruch 9, bei dem es sich bei den Projektilen um Münzen handelt.
     
    11. Spielgerät nach Anspruch 1, das weiterhin eine Einrichtung (50, 140) zum Empfangen einer Eingabe des Spielers umfasst, wobei diese Eingabeempfangseinrichtung mit der Wiedergabeeinrichtung funktional verbunden ist, um die Wiedergabeeinrichtung zu aktivieren, und die Eingabeempfangseinrichtung das genannte Signal empfängt.
     
    12. Spielgerät nach Anspruch 11, das weiterhin eine Einrichtung zur Erzeugung mindestens eines wahrnehmbaren Symbols eines Gewinnmultiplikators umfasst.
     
    13. Spielgerät nach Anspruch 12, bei dem die Multiplikatorerzeugungseinrichtung mehrere Werte ausgibt, mit denen ein Zusatzgewinn multipliziert werden kann.
     
    14. Spielgerät nach Anspruch 12, bei dem die Multiplikatorerzeugungseinrichtung mindestens eine Nachricht ausgibt, die sich von einem Multiplikator, mit dem ein Zusatzgewinn multipliziert werden kann, unterscheidet.
     
    15. Spielgerät nach einem der Ansprüche 12 bis 14, bei dem die Multiplikatorerzeugungseinrichtung zufallsgesteuert wird.
     
    16. Spielgerät nach einem der Ansprüche 12 bis 15, bei dem die Multiplikatorerzeugungseinrichtung, zumindest zum Teil, durch die Geschicklichkeit des Spielers gesteuert wird.
     
    17. Spielgerät nach einem der Ansprüche 1 bis 16, bei dem die Wiedergabeeinrichtung einen Bildschirm umfasst.
     
    18. Spielgerät nach einem der Ansprüche 1 bis 17, bei dem die Wiedergabeeinrichtung einen Lautsprecher umfasst.
     
    19. Spielgerät nach einem der vorhergehenden Ansprüche, bei dem der Zusatzgewinnanzeiger weiterhin Anzeigen dafür umfasst, dass ein Spieler einen geringeren Gewinn erhält.
     
    20. Spielgerät nach einem der vorhergehenden Ansprüche, bei dem der Zusatzgewinnanzeiger weiterhin Anzeigen dafür umfasst, dass ein Spieler keinen Gewinn erhält.
     
    21. Verfahren zum Führen eines Glücksspiels mit den Schritten

    - Anbieten einer Gelegenheit, eine Wette einzugehen,

    - Präsentation einer zufällig ausgewählten Kombination von Symbolen (10, 110), bei denen es sich um Symbole auf Walzen, Symbole von Walzen, Symbole von Spielkarten oder Kombinationen aus diesen handeln kann,

    - Erzeugung mindestens eines Signals, das mindestens einer ausgewählten Präsentation von Symbolen entspricht, und

    - Wiedergabe mindestens eines wahrnehmbaren Symbols eines mechanischen Bonusanzeigers, wobei dieses Bonusanzeigersymbol mindestens einen von mehreren möglichen Bonussen angibt und auf das genannte Signal hin aktivierbar wird,

       dadurch gekennzeichnet,
       dass es sich bei dem Bonusanzeiger um ein zufallsgesteuertes mechanisches Rad handelt, das mit einem Antriebsmechanismus verbunden ist, der die Drehung des Rads allmählich verlangsamt, bevor dieses anhält.
     
    22. Verfahren zum Führen eines Glücksspiels nach Anspruch 21, bei dem der Präsentationsschritt die Präsentation mehrerer Walzen umfasst.
     
    23. Verfahren zum Führen eines Glücksspiels nach Anspruch 21 oder 22, bei dem der Wiedergabeschritt die Präsentation mehrerer Bonussymbole auf dem Rad umfasst.
     
    24. Verfahren zum Führen eines Glücksspiels nach einem der Ansprüche 21 bis 23, das weiterhin den Schritt der Präsentation mindestens eines Werts, mit dem ein Gewinn multipliziert werden kann, umfasst.
     
    25. Verfahren zum Führen eines Glücksspiels nach einem der Ansprüche 21 bis 23, das weiterhin den Schritt der Präsentation mehrerer Werte, mit denen ein Gewinn multipliziert werden kann, umfasst.
     


    Revendications

    1. Dispositif de jeu (1,100,200) comprenant :

    une première unité de jeu standard pour l'affichage d'une combinaison d'indices (10,110,210) sélectionnée de façon aléatoire, lesdits indices affichés étant sélectionnés à partir de rouleaux, indices de rouleaux, indices de cartes à jouer ou combinaisons de ceux-ci;

    et des moyens pour générer au moins un signal correspondant à au moins un affichage sélectionné d'indices par ladite première unité de jeu standard, des moyens de mise à disposition d'au moins un indice visible d'un indicateur mécanique de prime, ledit indice visible indiquant au moins l'une d'une pluralité de primes possibles, dans lequel lesdits moyens de mise à disposition sont raccordés de façon opérante à ladite première unité de jeu standard et deviennent actionnables en réponse audit signal ; caractérisé en ce que

    l'indicateur de prime est une roue mécanique commandée de façon aléatoire, raccordée à un mécanisme d'entraînement qui réduit progressivement la vitesse de rotation de la roue avant que la roue ne s'arrête.


     
    2. Dispositif de jeu selon la revendication 1, caractérisé en ce que ladite première unité de jeu standard comprend des indices de rouleaux.
     
    3. Dispositif de jeu selon la revendication 1, dans lequel ladite première unité de jeu standard comprend des indices de cartes à jouer.
     
    4. Dispositif de jeu selon l'une quelconque des revendications 1 à 3, comprenant de plus des moyens pour générer au moins un indice visible d'un multiplicateur de gain (170,270).
     
    5. Dispositif de jeu selon la revendication 4, dans lequel lesdits moyens de génération de multiplicateur annoncent une pluralité de valeurs par lesquelles un gain peut être multiplié.
     
    6. Dispositif de jeu selon la revendication 4 ou 5, dans lequel lesdits moyens de génération de multiplicateur annoncent au moins un message autre qu'un multiplicateur par lequel un gain peut être multiplié.
     
    7. Dispositif selon l'une quelconque des revendications 4 à 6, dans lequel lesdits moyens de génération de multiplicateur sont commandés de façon aléatoire.
     
    8. Dispositif de jeu selon l'une quelconque des revendications 4 à 7, dans lequel lesdits moyens de génération de multiplicateur sont commandés, au moins en partie, par l'adresse d'un joueur.
     
    9. Dispositif de jeu selon l'une quelconque des revendications 4 à 8, dans lequel lesdits moyens de génération de multiplicateur comprennent un dispositif pour tirer des projectiles.
     
    10. Dispositif de jeu selon la revendication 9, dans lequel lesdits projectiles sont des pièces.
     
    11. Dispositif de jeu selon la revendication 1, comprenant de plus des moyens (50,140,240) pour recevoir des données entrées par le joueur,

    lesdits moyens de réception de données entrées sont raccordés de façon opérante auxdits moyens de mise à disposition pour actionner lesdits moyens de mise à disposition, et

    dans lequel lesdits moyens de réception de données entrées reçoivent ledit signal.


     
    12. Dispositif de jeu selon la revendication 11, comprenant de plus des moyens pour générer au moins un indice visible d'un multiplicateur de gain.
     
    13. Dispositif de jeu selon la revendication 12, dans lequel lesdits moyens de génération de multiplicateur annoncent une pluralité de valeurs par lesquelles un gain supplémentaire peut être multiplié.
     
    14. Dispositif de jeu selon la revendication 12, dans lequel lesdits moyens de génération de multiplicateur annoncent au moins un message autre qu'un multiplicateur par lequel un gain supplémentaire peut être multiplié.
     
    15. Dispositif de jeu selon l'une quelconque des revendications 12 à 14, dans lequel lesdits moyens de génération de multiplicateur sont commandés de façon aléatoire.
     
    16. Dispositif de jeu selon l'une quelconque des revendications 12 à 15, dans lequel lesdits moyens de génération de multiplicateur sont commandés, au moins en partie, par l'adresse d'un joueur.
     
    17. Dispositif de jeu selon l'une quelconque des revendications 1 à 16, dans lequel lesdits moyens de mise à disposition comprennent un écran vidéo.
     
    18. Dispositif de jeu selon l'une quelconque des revendications 1 à 17, dans lequel lesdits moyens de mise à disposition comprennent un haut-parleur audio.
     
    19. Dispositif de jeu selon l'une quelconque des revendications précédentes, dans lequel ledit indicateur de gain additionnel comprend en outre des indications selon lesquelles un joueur recevra un gain réduit.
     
    20. Dispositif de jeu selon l'une quelconque des revendications 1 à 18, dans lequel ledit indicateur de gain additionnel comprend de plus des indications selon lesquelles un joueur ne recevra pas de gain.
     
    21. Procédé de conduite d'un jeu de pari de hasard comprenant les étapes consistant à :

    offrir à un joueur l'occasion de faire un pari;

    afficher une combinaison d'indices (10,110,210) sélectionnée de façon aléatoire, lesdits indices affichés étant sélectionnés à partir de rouleaux, indices de rouleaux, indices de cartes à jouer ou de combinaisons de ceux-ci; et

    générer au moins un signal correspondant à au moins un affichage sélectionné desdits indices;

    mettre à disposition au moins un indice visible d'un indicateur mécanique de prime, ledit indice d'indicateur de prime indiquant au moins l'une d'une pluralité de primes possibles, dans lequel ledit indice d'indicateur de prime peut être actionné en réponse audit signal ; caractérisé en ce que

    l'indicateur de prime est une roue mécanique raccordée à un mécanisme d'entraînement qui réduit progressivement la vitesse de rotation de la roue avant que la roue ne s'arrête.


     
    22. Procédé pour la conduite d'un jeu de hasard selon la revendication 21, dans lequel ladite étape d'affichage comprend l'affichage d'une pluralité de rouleaux.
     
    23. Procédé pour la conduite d'un jeu de hasard selon la revendication 21 ou 22, dans lequel ladite de mise à disposition comprend l'affichage d'une pluralité d'indices de prime sur la roue.
     
    24. Procédé pour la conduite d'un jeu de hasard selon l'une quelconque des revendications 21 à 23, comprenant de plus l'étape consistant à afficher au moins une valeur par laquelle un gain peut être multiplié.
     
    25. Procédé pour la conduite d'un jeu de hasard selon l'une quelconque des revendications 21 à 23, comprenant de plus l'étape consistant à afficher une pluralité de valeurs par lesquelles un gain peut être multiplié.
     




    Drawing