| (19) |
 |
|
(11) |
EP 0 798 676 B1 |
| (12) |
EUROPEAN PATENT SPECIFICATION |
| (45) |
Mention of the grant of the patent: |
|
13.11.2002 Bulletin 2002/46 |
| (22) |
Date of filing: 26.03.1996 |
|
| (51) |
International Patent Classification (IPC)7: G07F 17/32 |
|
| (54) |
Method of playing game and gaming device with an additional payout indicator
Spielverfahren und Spielgerät mit Anzeige für Zusatzgewinne
Méthode et machine de jeu avec affichage de gains additionnels
|
| (84) |
Designated Contracting States: |
|
AT BE DE ES FR GR IT LU MC NL |
| (43) |
Date of publication of application: |
|
01.10.1997 Bulletin 1997/40 |
| (73) |
Proprietor: ANCHOR GAMING |
|
Las Vegas,
Nevada 89119 (US) |
|
| (72) |
Inventor: |
|
- Adams, William R.
Las Vegas,
Nevada 89117 (US)
|
| (74) |
Representative: Körber, Martin, Dipl.-Phys. et al |
|
Mitscherlich & Partner,
Patent- und Rechtsanwälte,
Postfach 33 06 09 80066 München 80066 München (DE) |
| (56) |
References cited: :
EP-A- 0 333 338 DE-A- 4 014 477 GB-A- 2 084 371
|
DE-A- 3 700 861 GB-A- 1 242 298 GB-A- 2 202 984
|
|
| |
|
|
|
|
| |
|
| Note: Within nine months from the publication of the mention of the grant of the European
patent, any person may give notice to the European Patent Office of opposition to
the European patent
granted. Notice of opposition shall be filed in a written reasoned statement. It shall
not be deemed to
have been filed until the opposition fee has been paid. (Art. 99(1) European Patent
Convention).
|
[0001] The present invention is directed to novel gaming devices and, more particularly,
to gaming devices comprising at least one bonus indicator capable of indicating at
least one of a plurality of bonuses.
BACKGROUND OF THE INVENTION
[0002] Games of chance have been enjoyed by people for thousands of years and have enjoyed
widespread popularity in recent times. Many people enjoy playing a wide variety of
games that they have not played before. Playing new games adds to the excitement of
this recreational activity particularly when some form of "gaming" is involved. As
used herein, the term "gaming" and "gaming devices" are used to indicate that some
form of wagering is involved, and that players must make wagers of value, whether
actual currency or some equivalent of value, e.g., token or credit.
[0003] One popular game of chance that has long been enjoyed by many players is the slot
machine. Conventionally, a slot machine is configured for a player to input something
of value, e.g., a standard denomination of currency or house token or other representation
of currency or credit, and then to permit the player to activate the device which
causes a plurality of reels to spin and ultimately stop to display a random combination
of some form of indicia, for example, numbers or symbols. If this display contains
one of a preselected plurality of winning combinations, the machine releases money
into a payout chute or onto a credit meter for the player. For example, if a player
initially wagered two coins of a national currency and that player won a high payout,
that player may receive fifty coins of the same denomination in return.
[0004] Since it is desirable to offer players games which they have not played before, it
would be desirable to provide a player with new games and additional opportunities
to receive winning payouts.
[0005] Those familiar with games involving winning payouts, such as the popular television
game show entitled "WHEEL OF FORTUNE" will realize that as players and observers watch
a large wheel spin and gradually come to rest, the players experience a heightened
feeling of anticipation and excitement as the wheel is slowing down to indicate a
possible prize.
[0006] It would therefore also be desirable to provide a payout indicator which is discernible
by a player and/or other observers.
[0007] German Patent 37 00 861 discloses a coin operated gaming machine with a plurality
of rotatable members and a rotatable disk with flashing arrows which alternately illuminate
about the disk. The flashing arrows can be stopped by a player utilizing the operation
of a stop button. Thus, the outcome provided by the rotating disk and flashing arrows
is dependent upon the player's skill.
[0008] U.K. Patent 2,084,371 discloses a gaming machine wherein a player is displayed one
of an ordered series of indicia such as the letters of the alphabet or numbers. The
player must then guess whether a subsequent indicia will be higher or lower than the
first displayed indicia. If he guesses correctly, he receives a standard value.
[0009] U.K. Patent 2,202,984 to Rivero discloses a slot machine with three reels. If a player
does not win on the basic game, he receives a chance at a consolation prize. The consolation
game comprises a lottery with numbered balls removed from a rotating drum.
[0010] German Patent DE 4,014,477 to Bergmann GmbH discloses a roulette-type gaming machine
wherein a single number is selected and displayed by the roulette pan. If a player's
number is selected, an additional processor activates a multiplier.
[0011] The invention is defined in the independent claims. Preferred embodiments of the
invention are defined in the dependent claims.
[0012] According to the present invention, the bonus indicator is connected to a drive mechanism
which gradually reduces the rate of spin of the bonus wheel before the bonus wheel
stops.
[0013] The present invention also comprises a method for playing a game of chance.
BRIEF DESCRIPTION OF THE DRAWINGS
[0014]
FIG. 1 is a perspective view one of a gaming device of one embodiment of the present
invention.
FIG. 2 is another embodiment of a gaming device of the present invention.
FIG. 3 illustrates an alternative embodiment of the present invention.
DETAILED DESCRIPTION
[0015] The various embodiments of the present invention are designed to provide added excitement
to a gaming device in order to increase the enjoyment to players and to serve as an
added attraction to potential players. One preferred embodiment of the present invention,
illustrated in FIG. 1, comprises a primary gaming unit 1 which comprises the rotatable
reels 10, each of which comprise a plurality of indicia on the periphery thereof.
The illustrated gaming device comprises a mechanical lever 12, coin slot 14, currency
validator 16 and a credit card validator 18. In a manner which will be recognized
by those skilled in the art, each reel 10 is designed to rotate and then stop in order
to visually display at least one, and preferably a number of indicia. If the collection
of indicia displayed by the three reels is one of a predetermined plurality of winning
indicia sets, then the player can typically be provided with a winning payout either
through coin chute 20 which deposits winnings into a coin trough 30 or by increasing
the player's credits in a credit window 40.
[0016] According to one aspect of the present invention, when the reels 10 display a particular
indicia set then the player is provided with an opportunity for a bonus. According
to this illustrated embodiment of the present invention, a bonus actuator button 50
is placed in an operative state when reels 10 display a bonus indicia set. A player
must then depress bonus actuator 50 in order to start bonus indicator 70 spinning.
In the illustrated embodiment, bonus indicator 70 is in the form of a rotatable wheel.
The wheel may be a carnival-type wheel comprising pegs and a clapper or could take
one or more other forms, such as a fanciful wheel typically used in a roulette game
as shown in the embodiment of FIG. 2. The facing surface of bonus indicator 70 of
FIG. 1 comprises four distinct areas bearing indicia of the bonus payout to the player.
In the illustrated embodiment, the bonus indicator has areas indicating bonuses of
$25.00, $50.00, $100.00, and $2,000.00. When bonus indicator 70 stops, an indicator
(not shown) will indicate the area on the bonus wheel corresponding to the amounts
of the bonus to be provided to the player.
[0017] In a manner which will be appreciated by those skilled in the art, bonus indicator
70 can be operatively linked to a "payout" mechanism which provides a bonus payout
to a player through currency chute 20 or by increasing the amount of winnings shown
in credit window 40. As stated above, the payout of the bonus indicator can be in
addition to a standard payout by the primary gaming unit or can be in place of the
payout normally associated with the primary gaming unit.
[0018] Those familiar with gaming and game shows, will appreciate that players and observers
typically experience a heightened level of anticipation and excitement as they observe
one or more moving objects approaching a winning position. It is therefore most preferred
for the bonus indicator of the present invention to be readily discernible, e.g.,
clearly visible and/or audible to the player.
[0019] According to another preferred embodiment of the present invention, a bonus indicator
is connected to a electro-mechanical control unit, for example a motor, which gradually
decreases the rate of movement of the bonus indicator before the bonus indicator stops.
According to this embodiment of the present invention, players can be provided with
a realistic sense of a totally mechanical indicator. Those skilled in the art will
appreciate that such a control unit can also readily be connected to a random generator
which will randomly select the winning payout according to a predetermined frequency
of occurrence for each individual bonus payout, and then cause the bonus indicator
to stop at the desired area.
[0020] According to another embodiment of the present invention, when reels 10 display an
indicia set which will provide a bonus, the bonus indicator becomes activatable but
requires intervention by a house attendant, such as a casino attendant, in order to
actuate the bonus indicator. According to this embodiment of the present invention,
the casino is provided with greater control over the actuation of the bonus indicator
and, if desired, can accompany the actuation of the bonus indicator with great fanfare.
It will be appreciated that the amounts of the bonus indicated in the figures are
merely for purposes of illustration and, if desired, one of the amounts on the bonus
indicator can have a significantly greater value. For example, one of the areas on
the bonus indicator may correspond to a new automobile, a luxury vacation or a very
large sum of money.
[0021] While the illustrated embodiment of the present invention in FIG. 1 is generally
in the form of a rotatable wheel, other visible, mechanical indicia can be provided,
whether controlled totally mechanically, electro-mechanically, or electronically without
departing from the scope of the present invention.
[0022] As shown in FIG. 1, in order to provide additional levels of excitement, indicia
of the possible bonuses are preferably visibly displayed within the slot machine.
For example, in the illustrated embodiment, a shelf is preferably displayed comprising
piles of currency equal to the amounts on the bonus indicator. While actual cash is
preferred, the slot machine may also be provided with fake currency or simply indicia
of actual currency or the other bonus prizes.
[0023] A preferred embodiment of the present invention is illustrated in FIG. 2 wherein
a gaming device 100 comprises a primary gaming unit in the form a standard three-reel
slot machine which displays reels 110. Suitable controls and currency mechanisms including
a coin slot 114, bill validator 118, payout shoot 120 are provided. Furthermore, suitable
player controls including CHANGE button 132, CASH/CREDIT button 134, BET ONE button
136, SPIN button 138 and BET MAX button 130 are also provided.
[0024] In addition to these standard controls the control panel of this preferred illustrated
embodiment of the present invention comprises a SPIN THE WHEEL button 140 which becomes
actuatable when the primary gaming unit, as indicated by reels 110, has randomly selected
one of a plurality of predetermined indicia sets. While the primary gaming unit shown
in the lower portion of the cabinet of gaming device 100 will typically have the ability
to provide a plurality of winning payouts, the SPIN THE WHEEL button 140 can become
actuatable when the stopped reels 110 indicate some subset of the primary unit's winning
indicia, when any one of the winning reel indicia are displayed, or further in response
to one or more other predetermined indicia, or a combination thereof.
[0025] When the SPIN THE WHEEL button 140 is actuated by a player, bonus wheel 150 is caused
to rotate and randomly select and display one of a plurality of different areas. According
to the preferred illustrated embodiment, all of the bonus areas indicate an increased
winning value for the player. However, it is within the scope of the present invention
to provide non-monetary prizes or losing spaces wherein no additional prize is provided
and/or wherein the prize normally associated with the indicia shown on the primary
gaming unit reels 110 is reduced. In the illustrated embodiment, a pointer 160 advantageously
indicates the result of the bonus indicator 150.
[0026] In addition to the bonus wheel 150, this preferred illustrated embodiment of the
present invention also comprises a bonus multiplier 170. The multiplier 170 preferably
randomly selects a value by which the bonus indicated by bonus wheel 150 is multiplied.
For example, the bonus indicator 170 can have an LED screen which cycles through multipliers
of "times one", "times two" and "times three" which will indicate that the bonus is
as indicated, doubled, or tripled, respectively. The multiplier 170 can be programmed
to select a multiplier either totally randomly or according to some other predetermined
frequency of occurrence wherein certain multipliers will occur more frequently than
other multipliers. While this illustrated embodiment comprises whole number multipliers,
it is also within the scope of the present invention to utilize values other than
whole numbers or to include multipliers which will result in a decrease in the value
shown by the bonus indicator 150. For example, a multiplier sequence could include
a "times zero" value. When bonus wheel indicator 150 is not in use, the multiplier
LED window can be set to an attract mode wherein a message is displayed to players
or potential players. For example, the LED display could show a message, either in
complete form or can be set to sequentially display either words or individual letters,
such as "S P I N - T H E - W H E E L".
[0027] In a manner known in the art, the gaming device comprises a coin slot 214, a currency
validator 218, and a coin chute 220. After placing a wager, a player determines the
amount of his wager by either pressing the BET ONE button 236 or the BET MAX button
230. After the player has selected the amount of his wager, he depresses the SPIN
button 238 which "spins" the reels shown in video display window 210.
[0028] Each indicia of a displayed reel 210 is designed to indicate rotation and then stop
in order to visually display at least one, and preferably a number of indicia. When
reels 210 display a particular indicia set or one of a predetermined plurality of
indicia sets, then the additional payout mode is activated and video display 250 displaying
payout indicator is placed in an operable state. In this illustrated embodiment, the
displayed payout indicator 250 displays an indicia of a rotating wheel comprising
a plurality of distinct areas bearing indicia of payouts to the player. Payout indicator
250, is caused to selectively indicate one of the plurality of indicia, either automatically,
upon intervention of a casino or house attendant, or upon a player depressing SPIN
THE WHEEL button 240 in order to start indicator 250 spinning. It will be appreciated
that the amounts of the payout indicated in FIG. 2 are merely for purposes of illustration
and, if desired, one of the amounts on the bonus indicator can have a greater value,
e.g., a new automobile, a luxury vacation or large sum of money which may be collected
subsequently, or lesser values, e.g., no payout.
[0029] The displayed reels 210 and displayed bonus indicator 250 can be operably controlled
by suitable controls to slow down as they come to a complete stop, displaying a selected
reel indicia and a bonus indicia, respectively.
[0030] The embodiment of the present invention illustrated in FIG. 2 is considered most
preferable since it is believed that players prefer to see actual slot reels and an
actual bonus wheel spinning in a gaming device. Other, less preferred embodiments
are also possible while providing some of the advantages of the present invention.
Specifically, it is feasible to replace the spinning reels with other forms of standard
gaming units, for example, a visible indicia of reels or indicia of playing cards,
shown for example on a video screen. It is also possible to replace the wheel with
some other discernible indicia of a mechanical bonus indicator which is operatively
connected to the first standard gaming unit and which either automatically commences
or is actuatable in response to the result provided by the standard gaming unit. According
to the present invention, both of the standard gaming unit and bonus indicator are
controlled to provide random results.
[0031] From the foregoing description, it will be appreciated that embodiments of the present
invention, which are specifically directed to gaming and gaming devices, comprise
three different indicators. The most preferred embodiments comprise a primary (standard)
gaming unit, an additional payout indicator, preferably in the form of a wheel, and
a payout multiplier. While the illustrated payout multiplier of the illustrated embodiments
is in the form of an electronically selected value, it is also within the scope of
the present invention to have a multiplier which involves some skill on the part of
a player. For example, according to an additional preferred embodiment of the present
invention, a player will shoot actual projectiles, such as coins, at one or more targets
in an effort to increase the value of the multiplier. In any of the embodiments of
the present invention utilizing a multiplier, the multiplier can affect the value
of a payout from the standard gaming unit, the additional payout indicator, or both
the standard gaming unit and the payout indicator.
[0032] As stated above, the present invention also includes methods of conducting a wagering
game of chance comprising the steps of providing a player with an opportunity to place
a wager; displaying a randomly selected combination of indicia, said displayed indicia
selected from the group consisting of reels, indicia of reels, indicia of playing
cards, and combination thereof; generating at least one signal corresponding to at
least one select display of said indicia; providing at least one discernible indicia
of a mechanical bonus indicator, said bonus indicator indicia indicating at least
one of a plurality of possible bonuses, wherein said bonus indicator indicia is in
the form of a wheel or reel and is actuatable in response to said signal. A further
preferred method comprises the step of displaying at least one value by which a payout
may be multiplied.
1. A gaming device (1, 100, 200) comprising:
a first, standard gaming unit for displaying a randomly selected combination of indicia
(10, 110, 210), said displayed indicia selected from reels, indicia of reels, indicia
of playing cards or combinations thereof;
and means for generating at least one signal corresponding to at least one select
display of indicia by said first, standard gaming unit; means for providing at least
one discernible indicia of a mechanical bonus indicator said discernible indicia indicating
at least one of a plurality of possible bonuses, wherein said providing means is operatively
connected to said first, standard gaming unit and becomes actuable in response to
said signal, characterised in that
the bonus indicator is a randomly controlled mechanical wheel connected to a drive
mechanism which gradually reduces the rate of spin of the wheel before the wheel stops.
2. A gaming device according to claim 1, wherein said first, standard gaming unit comprises
indicia of reels.
3. A gaming device according to claim 1, wherein said first, standard gaming unit comprises
indicia of playing cards.
4. A gaming device according to any of claims 1 to 3, further comprising means for generating
at least one discernible indicia of a payout multiplier (170, 270).
5. A gaming device according to claim 4, wherein said multiplier generating means broadcasts
a plurality of values by which a payout may be multiplied.
6. A gaming device according to claim 4 or 5, wherein said multiplier generating means
broadcasts at least one message other than a multiplier by which a payout may be multiplied.
7. A gaming device according to any of claims 4 to 6, wherein said multiplier generating
means is randomly controlled.
8. A gaming device according to any of claims 4 to 7, wherein said multiplier generating
means is controlled, at least in part, by a player's skill.
9. A gaming device according to any of claims 4 to 8, wherein said multiplier generating
means comprises a device for shooting projectiles.
10. A gaming device according to claim 9, wherein said projectiles are coins.
11. A gaming device according to claim 1, further comprising means (50, 140, 240) for
receiving player input,
said input receiving means is operatively connected to said providing means for actuating
said providing means, and
wherein said input receiving means receives said signal.
12. A gaming device according to claim 11, further comprising means for generating at
least one discernible indicia of a payout multiplier.
13. A gaming device according to claim 12, wherein said multiplier generating means broadcasts
a plurality of values by which an additional payout may be multiplied.
14. A gaming device according to claim 12, wherein said multiplier generating means broadcasts
at least one message other than a multiplier by which an additional payment may be
multiplied.
15. A gaming device according to any of claims 12 to 14, wherein said multiplier generating
means is randomly controlled.
16. A gaming device according to any of claims 12 to 15, wherein said multiplier generating
means is controlled, at least in part, by a player's skill.
17. A gaming device according to any of claims 1 to 16, wherein said providing means comprises
a video screen.
18. A gaming device according to any of claims 1 to 17, wherein said providing means includes
an audio speaker.
19. A gaming device according to any preceding claim, wherein said additional payout indicator
further comprises indications that a player will receive a reduced payout.
20. A gaming device according to any of claims 1 to 18, wherein said additional payout
indicator further comprises indications that a player will not receive a payout.
21. A method of conducting a wagering game of chance comprising the steps of:
providing a player with an opportunity to place a wager;
displaying a randomly selected combination of indicia (10, 110, 210), said displayed
indicia selected from reels, indicia of reels, indicia of playing cards or combinations
thereof; and
generating at least one signal corresponding to at least one select display of said
indicia; providing at least one discernible indicia or a mechanical bonus indicator,
said bonus indicator indicia indicating at least one of a plurality of possible bonuses,
wherein said bonus indicator indicia is actuable in response to said signal, characterised in that the bonus indicator is
a randomly controlled mechanical wheel connected to a drive mechanism which gradually
reduces the rate of spin of the wheel before the wheel stops.
22. A method of conducting a game of chance according to claim 21, wherein said displaying
step comprises displaying a plurality of reels.
23. A method of conducting a game of chance according to claim 21 or 22, wherein said
providing step comprises displaying a plurality of bonus indicia on the wheel.
24. A method of conducting a game of chance according to any of claims 21 to 23, further
comprising the step of displaying at least one value by which a payout may be multiplied.
25. A method of conducting a game of chance according to any of claims 21 to 23, further
comprising the step of displaying a plurality of values by which a payout may be multiplied.
1. Spielgerät (1, 100) mit
- einer ersten, gewöhnlichen Spieleinheit zur Präsentation einer zufällig ausgewählten
Kombination von Symbolen (10, 110), bei denen es sich um Symbole auf Walzen, Symbole
von Walzen, Symbole von Spielkarten oder Kombinationen aus diesen handeln kann,
- einer Einrichtung zur Erzeugung mindestens eines Signals, das mindestens einer Präsentation
von Symbolen, die von der ersten, gewöhnlichen Spieleinheit ausgewählt wurden, entspricht,
und
- einer Einrichtung zur Wiedergabe mindestens eines wahrnehmbaren Symbols eines mechanischen
Bonusanzeigers, wobei dieses wahrnehmbare Symbol mindestens einen von mehreren möglichen
Bonussen angibt und diese Wiedergabeeinrichtung mit der ersten, gewöhnlichen Spieleinheit
funktional verbunden ist und auf das genannte Signal hin aktivierbar wird,
dadurch gekennzeichnet,
dass es sich bei dem Bonusanzeiger um ein zufallsgesteuertes mechanisches Rad handelt,
das mit einem Antriebsmechanismus verbunden ist, der die Drehung des Rads allmählich
verlangsamt, bevor dieses anhält.
2. Spielgerät nach Anspruch 1, bei dem die erste, gewöhnliche Spieleinheit Symbole von
Walzen umfasst.
3. Spielgerät nach Anspruch 1, bei dem die erste, gewöhnliche Spieleinheit Symbole von
Spielkarten umfasst.
4. Spielgerät nach einem der Ansprüche 1 bis 3, das weiterhin eine Einrichtung zur Erzeugung
mindestens eines wahrnehmbaren Symbols eines Gewinnmultiplikators (170) umfasst.
5. Spielgerät nach Anspruch 4, bei dem die Multiplikatorerzeugungseinrichtung mehrere
Werte ausgibt, mit denen ein Gewinn multipliziert werden kann.
6. Spielgerät nach Anspruch 4 oder 5, bei dem die Multiplikatorerzeugungseinrichtung
mindestens eine Nachricht ausgibt, die sich von einem Multiplikator, mit dem ein Gewinn
multipliziert werden kann, unterscheidet.
7. Spielgerät nach einem der Ansprüche 4 bis 6, bei dem die Multiplikatorerzeugungseinrichtung
zufallsgesteuert wird.
8. Spielgerät nach einem der Ansprüche 4 bis 7, bei dem die Multiplikatorerzeugungseinrichtung,
zumindest zum Teil, durch die Geschicklichkeit des Spielers gesteuert wird.
9. Spielgerät nach einem der Ansprüche 4 bis 8, bei dem die Multiplikatorerzeugungseinrichtung
eine Einrichtung zum Abschießen von Projektilen umfasst.
10. Spielgerät nach Anspruch 9, bei dem es sich bei den Projektilen um Münzen handelt.
11. Spielgerät nach Anspruch 1, das weiterhin eine Einrichtung (50, 140) zum Empfangen
einer Eingabe des Spielers umfasst, wobei diese Eingabeempfangseinrichtung mit der
Wiedergabeeinrichtung funktional verbunden ist, um die Wiedergabeeinrichtung zu aktivieren,
und die Eingabeempfangseinrichtung das genannte Signal empfängt.
12. Spielgerät nach Anspruch 11, das weiterhin eine Einrichtung zur Erzeugung mindestens
eines wahrnehmbaren Symbols eines Gewinnmultiplikators umfasst.
13. Spielgerät nach Anspruch 12, bei dem die Multiplikatorerzeugungseinrichtung mehrere
Werte ausgibt, mit denen ein Zusatzgewinn multipliziert werden kann.
14. Spielgerät nach Anspruch 12, bei dem die Multiplikatorerzeugungseinrichtung mindestens
eine Nachricht ausgibt, die sich von einem Multiplikator, mit dem ein Zusatzgewinn
multipliziert werden kann, unterscheidet.
15. Spielgerät nach einem der Ansprüche 12 bis 14, bei dem die Multiplikatorerzeugungseinrichtung
zufallsgesteuert wird.
16. Spielgerät nach einem der Ansprüche 12 bis 15, bei dem die Multiplikatorerzeugungseinrichtung,
zumindest zum Teil, durch die Geschicklichkeit des Spielers gesteuert wird.
17. Spielgerät nach einem der Ansprüche 1 bis 16, bei dem die Wiedergabeeinrichtung einen
Bildschirm umfasst.
18. Spielgerät nach einem der Ansprüche 1 bis 17, bei dem die Wiedergabeeinrichtung einen
Lautsprecher umfasst.
19. Spielgerät nach einem der vorhergehenden Ansprüche, bei dem der Zusatzgewinnanzeiger
weiterhin Anzeigen dafür umfasst, dass ein Spieler einen geringeren Gewinn erhält.
20. Spielgerät nach einem der vorhergehenden Ansprüche, bei dem der Zusatzgewinnanzeiger
weiterhin Anzeigen dafür umfasst, dass ein Spieler keinen Gewinn erhält.
21. Verfahren zum Führen eines Glücksspiels mit den Schritten
- Anbieten einer Gelegenheit, eine Wette einzugehen,
- Präsentation einer zufällig ausgewählten Kombination von Symbolen (10, 110), bei
denen es sich um Symbole auf Walzen, Symbole von Walzen, Symbole von Spielkarten oder
Kombinationen aus diesen handeln kann,
- Erzeugung mindestens eines Signals, das mindestens einer ausgewählten Präsentation
von Symbolen entspricht, und
- Wiedergabe mindestens eines wahrnehmbaren Symbols eines mechanischen Bonusanzeigers,
wobei dieses Bonusanzeigersymbol mindestens einen von mehreren möglichen Bonussen
angibt und auf das genannte Signal hin aktivierbar wird,
dadurch gekennzeichnet,
dass es sich bei dem Bonusanzeiger um ein zufallsgesteuertes mechanisches Rad handelt,
das mit einem Antriebsmechanismus verbunden ist, der die Drehung des Rads allmählich
verlangsamt, bevor dieses anhält.
22. Verfahren zum Führen eines Glücksspiels nach Anspruch 21, bei dem der Präsentationsschritt
die Präsentation mehrerer Walzen umfasst.
23. Verfahren zum Führen eines Glücksspiels nach Anspruch 21 oder 22, bei dem der Wiedergabeschritt
die Präsentation mehrerer Bonussymbole auf dem Rad umfasst.
24. Verfahren zum Führen eines Glücksspiels nach einem der Ansprüche 21 bis 23, das weiterhin
den Schritt der Präsentation mindestens eines Werts, mit dem ein Gewinn multipliziert
werden kann, umfasst.
25. Verfahren zum Führen eines Glücksspiels nach einem der Ansprüche 21 bis 23, das weiterhin
den Schritt der Präsentation mehrerer Werte, mit denen ein Gewinn multipliziert werden
kann, umfasst.
1. Dispositif de jeu (1,100,200) comprenant :
une première unité de jeu standard pour l'affichage d'une combinaison d'indices (10,110,210)
sélectionnée de façon aléatoire, lesdits indices affichés étant sélectionnés à partir
de rouleaux, indices de rouleaux, indices de cartes à jouer ou combinaisons de ceux-ci;
et des moyens pour générer au moins un signal correspondant à au moins un affichage
sélectionné d'indices par ladite première unité de jeu standard, des moyens de mise
à disposition d'au moins un indice visible d'un indicateur mécanique de prime, ledit
indice visible indiquant au moins l'une d'une pluralité de primes possibles, dans
lequel lesdits moyens de mise à disposition sont raccordés de façon opérante à ladite
première unité de jeu standard et deviennent actionnables en réponse audit signal
; caractérisé en ce que
l'indicateur de prime est une roue mécanique commandée de façon aléatoire, raccordée
à un mécanisme d'entraînement qui réduit progressivement la vitesse de rotation de
la roue avant que la roue ne s'arrête.
2. Dispositif de jeu selon la revendication 1, caractérisé en ce que ladite première unité de jeu standard comprend des indices de rouleaux.
3. Dispositif de jeu selon la revendication 1, dans lequel ladite première unité de jeu
standard comprend des indices de cartes à jouer.
4. Dispositif de jeu selon l'une quelconque des revendications 1 à 3, comprenant de plus
des moyens pour générer au moins un indice visible d'un multiplicateur de gain (170,270).
5. Dispositif de jeu selon la revendication 4, dans lequel lesdits moyens de génération
de multiplicateur annoncent une pluralité de valeurs par lesquelles un gain peut être
multiplié.
6. Dispositif de jeu selon la revendication 4 ou 5, dans lequel lesdits moyens de génération
de multiplicateur annoncent au moins un message autre qu'un multiplicateur par lequel
un gain peut être multiplié.
7. Dispositif selon l'une quelconque des revendications 4 à 6, dans lequel lesdits moyens
de génération de multiplicateur sont commandés de façon aléatoire.
8. Dispositif de jeu selon l'une quelconque des revendications 4 à 7, dans lequel lesdits
moyens de génération de multiplicateur sont commandés, au moins en partie, par l'adresse
d'un joueur.
9. Dispositif de jeu selon l'une quelconque des revendications 4 à 8, dans lequel lesdits
moyens de génération de multiplicateur comprennent un dispositif pour tirer des projectiles.
10. Dispositif de jeu selon la revendication 9, dans lequel lesdits projectiles sont des
pièces.
11. Dispositif de jeu selon la revendication 1, comprenant de plus des moyens (50,140,240)
pour recevoir des données entrées par le joueur,
lesdits moyens de réception de données entrées sont raccordés de façon opérante auxdits
moyens de mise à disposition pour actionner lesdits moyens de mise à disposition,
et
dans lequel lesdits moyens de réception de données entrées reçoivent ledit signal.
12. Dispositif de jeu selon la revendication 11, comprenant de plus des moyens pour générer
au moins un indice visible d'un multiplicateur de gain.
13. Dispositif de jeu selon la revendication 12, dans lequel lesdits moyens de génération
de multiplicateur annoncent une pluralité de valeurs par lesquelles un gain supplémentaire
peut être multiplié.
14. Dispositif de jeu selon la revendication 12, dans lequel lesdits moyens de génération
de multiplicateur annoncent au moins un message autre qu'un multiplicateur par lequel
un gain supplémentaire peut être multiplié.
15. Dispositif de jeu selon l'une quelconque des revendications 12 à 14, dans lequel lesdits
moyens de génération de multiplicateur sont commandés de façon aléatoire.
16. Dispositif de jeu selon l'une quelconque des revendications 12 à 15, dans lequel lesdits
moyens de génération de multiplicateur sont commandés, au moins en partie, par l'adresse
d'un joueur.
17. Dispositif de jeu selon l'une quelconque des revendications 1 à 16, dans lequel lesdits
moyens de mise à disposition comprennent un écran vidéo.
18. Dispositif de jeu selon l'une quelconque des revendications 1 à 17, dans lequel lesdits
moyens de mise à disposition comprennent un haut-parleur audio.
19. Dispositif de jeu selon l'une quelconque des revendications précédentes, dans lequel
ledit indicateur de gain additionnel comprend en outre des indications selon lesquelles
un joueur recevra un gain réduit.
20. Dispositif de jeu selon l'une quelconque des revendications 1 à 18, dans lequel ledit
indicateur de gain additionnel comprend de plus des indications selon lesquelles un
joueur ne recevra pas de gain.
21. Procédé de conduite d'un jeu de pari de hasard comprenant les étapes consistant à
:
offrir à un joueur l'occasion de faire un pari;
afficher une combinaison d'indices (10,110,210) sélectionnée de façon aléatoire, lesdits
indices affichés étant sélectionnés à partir de rouleaux, indices de rouleaux, indices
de cartes à jouer ou de combinaisons de ceux-ci; et
générer au moins un signal correspondant à au moins un affichage sélectionné desdits
indices;
mettre à disposition au moins un indice visible d'un indicateur mécanique de prime,
ledit indice d'indicateur de prime indiquant au moins l'une d'une pluralité de primes
possibles, dans lequel ledit indice d'indicateur de prime peut être actionné en réponse
audit signal ; caractérisé en ce que
l'indicateur de prime est une roue mécanique raccordée à un mécanisme d'entraînement
qui réduit progressivement la vitesse de rotation de la roue avant que la roue ne
s'arrête.
22. Procédé pour la conduite d'un jeu de hasard selon la revendication 21, dans lequel
ladite étape d'affichage comprend l'affichage d'une pluralité de rouleaux.
23. Procédé pour la conduite d'un jeu de hasard selon la revendication 21 ou 22, dans
lequel ladite de mise à disposition comprend l'affichage d'une pluralité d'indices
de prime sur la roue.
24. Procédé pour la conduite d'un jeu de hasard selon l'une quelconque des revendications
21 à 23, comprenant de plus l'étape consistant à afficher au moins une valeur par
laquelle un gain peut être multiplié.
25. Procédé pour la conduite d'un jeu de hasard selon l'une quelconque des revendications
21 à 23, comprenant de plus l'étape consistant à afficher une pluralité de valeurs
par lesquelles un gain peut être multiplié.

