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(11) | EP 0 803 859 A3 |
(12) | EUROPEAN PATENT APPLICATION |
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(54) | System and method for optimizing storage requirements for an N-way distribution channel |
(57) In a texture mapping computer graphics system including a texture mapping chip (46)
that stores a plurality of texels (S, T) and multiple frame buffer controller chips
(50A-50E) that process the texels, an interface is provided between the texture mapping
chip (46) and the frame buffer controller chip. The interface includes a texel array
storage unit, coupled between the texture mapping chip (46) and the frame buffer controller
chips (50A-50E), that temporarily stores a limited number of texels, each texel being
destined for a particular frame buffer controller chip. A control unit (110), coupled
to the texel array storage unit (90), controls shifting texels from the texture mapping
chip (46) into locations within the texel array storage unit (90) and transferring
texels from the texel array storage unit (90) into appropriate frame buffer controller
chips (50A-50E). A plurality of address storage units (114A-114E), coupled to the
control unit (90), store addresses of locations within the texel array storage unit
(90) in which texels are stored. Each address storage unit (114A-114E) corresponds
to a different frame buffer controller chip (50A-50E). |