Technical field
[0001] The given invention relates to the organization and running of gaming processes,
in particular to methods and systems for organizing lottery games and sporting totalizators.
Prior art
[0002] The analogue of the present invention is the well known method of playing the lottery
as implemented in the game of "Sportloto", and comprising the distribution of special
numbered tickets bearing an information datablock, their drawing by a random law at
a previously established time, and the determination and issue of a monetary prize
or prize in kind (Russian Federation Patent No. 2023307, Cl. B G07C 15/00).
[0003] It must be said that the negative qualities of the analogue include an inadequate
involvement in the game, and also the absence of gaming factors which raise or develop
the intellectual qualities of the participants in the game. The shortcomings mentioned
are due to the fact that the role of a player and his participation in the gaming
process when composing the winning combinations of figures does not require the application
of his intellectual abilities, general knowledge or operational thinking. The fact
that when determining winnings no account is taken of such sporting criteria as speed
and the operational nature of decision making also lowers the gaming entertainment
and the attractiveness of the gaming process of the lottery. The deficiencies of this
lottery must also be said to include the impossibility for a participant to withdraw
from it with minimum losses when the draw goes unfavourably.
[0004] Other known types of lotteries (the bingo lottery run in the USA and England, and
having an annual turnover in the USA alone of 2 million dollars, the "National", France
and others), comprising sporting pools and forecasts, are also based on guessing some
arbitrarily selected numbers, that is to say all that is required of a person is to
buy a ticket and then to follow carefully the course of a draw or to fill up a coupon
received (as in the case of various sporting forecasts and totalizators), although
it is clear that from the point of view of reducing some of the deficiencies mentioned
above, which are connected with the lack of need to apply intellectual abilities in
filling in cards, sporting forecasts are the more favourable type of lottery.
[0005] The deficiency of sporting totalizators or forecasts is their primitiveness, since
virtually all stakes are generally bet on some team or sportsman winning (losing),
that is to say on the result of a contest. Thus, for example, in England the most
widespread variant of the football totalizator is the requirement to indicate the
results of three separate football matches (Taylor, F. Professionaly: Futbol protiv
futbola [Professionals: football against football]/translated from English - Moscow:
Fizkultura i sport, 1985, page 57). Even in such an intellectual game as chess, a
monetary stake on the result of a chess match is the most widespread type of totalizator
(64-Shakhmatnoe obozrenie [64-Chess Review], No. 9, 1995, page 25). In this case,
the fans act as extras, since the inherently direct nature of a sporting contest cannot
influence the variant of the outcome of the contest indicated in the stake. A common
deficiency of the considered methods of organizing events is the need for a large
outlay bound up with the preparation, despatch and processing of a large quantity
of cards (coupons, forms) used in lotteries and sporting totalizators. Confirmation
of the large number of tickets intended for processing is to be seen, firstly, in
an analysis by American experts which was conducted with the aim of establishing the
specific weight of the sporting totalizator in the general structure of the gaming
business in the USA and showed that each year average Americans spend more than 10,000,000,000
dollars on stakes in sporting totalizators and, secondly, in the data relating to
other countries, from which it follows that, for example, more than 60,000,000,000
tickets are distributed every year in Japan on the official sporting totalizator (Wykes,
Alan. Entsiklopediya azartnykh igr [Dictionary of games of chance]. Translation from
English - Moscow: Tovarishchestvo "Efrat" 1994, - pages 60,149). However, no account
has been taken here of amounts spent on racecourse totalizators. The abovementioned
large outlays are bound up not only with processing and sending cards, but also with
precautionary measures adopted because of possible tricks in results or any other
type of fraud. The reason for this is that the winnings of a participant in a lottery
or sporting totalizator can reach several tens of millions of dollars. Some idea of
the volumes of the abovementioned expenditure can be gained from the example of the
substantial complex of defensive measures developed by the organizers of one British
football pools company (Wykes, Alan Entsiklopediya azartnykh igr [Encyclopedia of
games of chance]. Translation from English - Moscow: Tovarishchestvo "Efrat" 1994,
- page 184). The number of employees of said company is 10,000, the majority of whom
are involved in checking coupons. Moreover, several thousand postal workers are involved
in circulating the pools, and in theory they are able to insert a coupon with the
correct results into an envelope after the announcement of the score of this or that
football match. General precautionary measures include the following actions: spot
checks of employees; four different coded stamps recorded on each coupon received;
changing the stamp codes at randomly selected time intervals; personal supervision
of all postal assignments and collections by a specially engaged guard drawn from
a large number of former policemen; inspection and sealing of all windows and doors
in every one of the numerous departments of the company where checking is performed
immediately after the arrival of the results of the next football match; a stop on
all telephone calls in rooms where coupons are checked after the start of the match,
and mandatory monitoring of this by the security service; secret checking of the employees
of the security service themselves by an independent secret monitoring service of
the company, and also a complete ban on any means of radio and telecommunications
in company buildings. Moreover, all the coupons are kept in sealed bags in special
safeguarded rooms. Every coupon which arrives after the stipulated deadlines is subjected
to careful checking and investigation irrespective of whether its owner later requests
payment of a prize or not. Special observation is set up for those pools participants
who have been lucky in winning a prize two or more times in a row. All genuine winning
coupons are carefully checked. A general check is conducted in the case when the winner
is a newcomer participating for the first time in the pools, or if he has suddenly
changed his traditional playing system which he had adhered to earlier, and also if
he despatched the coupon later than usual. All coupons and envelopes in which they
were sent in the course of a current run are entered in a card-index and kept in a
special file. Coupons belonging to especially successful players are subjected to
a detailed analysis with the aim of revealing any deviations and special features.
Special and numerous precautions against any attempted fraud are an inherent feature
of practically any large lottery.
[0006] In other known methods and arrangements for eliminating some of the deficiencies
enumerated
1 it is proposed to use a telephone communication line, transmitting by it, for example,
hypothetical chess moves. Thus in the invention described in International Application
PCT (WO) 93/05483, Cl. 5 G07C 15/00 (example of prior art), to exclude cards from
the lottery its participant may win by dialling one telephone number indicated in
a special list. At the end points, the lottery participants are instructed by voice
in order to obtain the requisite numerical data, for example telephone number, age,
insurance policy number, or driving licence. Moreover, the serial number of the player
and the date and time of the calls are recorded. All these data enter the data collecting
centre and are used in subsequent processing. Identifying data on the players are
confirmed by various methods with the aid of means for preliminary data processing.
Players can be distributed in different categories according to set rules and sequence.
According to one set of playing rules, the winner can be selected by defining the
number of the random winning sequence or the winning number received from the random
number generator. In another variant, the identifying data are received at the last
moment for the purpose of determining the owner of the grand prize by using different
methods of data processing with the aid of an appropriate computer.
[0007] The deficiency of this and also of other analogous inventions is the limitation on
the number of participants of one or other event because of the low transmitting capacity
of the telephone communication channel. Moreover, a participant in a sporting event
experiences great inconvenience bound up with the need for simultaneously transmitting
the hypothetical data on the telephone network (for example, chess moves) and carefully
following the course of the contest, which is situated where it is being conducted.
Disclosure of the invention
[0008] The object of the present invention is to create a method for organizing various
events bound up with the running of lotteries or sporting totalizators which is such
that its practical implementation does not require, firstly, the application of various
special tickets nor, secondly, of communication channels used as means for transmitting
hypothetical data to the data collecting centre.
[0009] According to the invention, the essence of the achievement of the object set consists
in that each or several participants use, at least, a storage device having a timing
unit, an internal memory and a data input/output device; timing data arriving from
the timing unit are stored in the internal memory at the moment when the participant
issues the hypothetical data, which are also stored in the internal memory by the
participant using the data input device, and for the purpose of the abovementioned
comparison with actual data use is made only of that portion of the hypothetical data
issued via the output device from the storage device which was input into its internal
memory up to the given moment of appearance of the actual data.
[0010] Moreover, it is possible by means of the given method to determine the time for recording
data in the internal memory of the storage device by calculating the algebraic sum
of the current time for reading data from the internal memory, data with the sign
minus the value of the time of the timing unit which it has at the moment of reading
said data, and data of the timing unit which were recorded in the internal memory
at the moment of data recording. In the case of using the system for running a lottery,
sporting totalizator and also other events connected with the participants of said
events guessing actual data, the system comprises a source of actual data and, at
least, one data collecting centre comprising means for preliminary data processing
and connected to a computer intended for processing the results of data proposed by
the participants, said system is characterized in that the participants have storage
devices, each of which contains an internal memory and also a timer connected thereto,
both of which are connected to a control unit and to one or several data input/output
devices, the data collecting centre having means for outputting data from the internal
memory of the storage devices.
[0011] Moreover, the system can be fitted with one or several actual data sensors and a
timer, which are connected to the central storage device connected to the means for
preliminary data processing.
[0012] The advantage of the considered method for running a lottery and of the system for
implementing it is the exclusion of the necessity to make use in one gaming event
or another of cards or coupons and also of other analogous means. The other advantage
of the given invention is the complete independence of the participants of the gaming
events from those means of communication which are used to transmit hypothetical data
into the data collecting centre. Other features and advantages of the invention will
be clear from the detailed description, and also from patent Claims 3-15.
Brief description of the figures of the drawings
[0013] The invention is explained below by describing variants of its implementation which
although specific do not limit the invention, and by means of the appended drawings,
in which:
Figure 1 shows a general diagram of the system for running lotteries and sporting
totalizators;
Figure 2 shows a functional diagram of the portable storage device;
Figure 3 shows one of the variants of the external appearance of the portable storage
device; and
Figure 4 shows a block diagram of the algorithm for running a lottery or sporting
totalizator.
The best variants for implementing the invention
[0014] In the description of the considered variant of the implementation of the method
being applied for to run lotteries, which is shown in the figures, use is made for
clarity of a concrete, narrow nomenclature. However, the invention is not limited
by the terms adopted, and it must be remembered that each such term covers all equivalent
elements operating in a similar way and used to accomplish the same tasks, which include
organizing lotteries, a totalizator, in particular a sporting one, and also other
events connected with guessing events and organizing various competitions, quizzes
etc. It must also be noted that the concept of "user" will be understood below as
a participant or group of participants who have one individual storage device in the
process of playing in the lottery or on the totalizator.
[0015] In Figure 1, the numeral 1 denotes an actual data source which is a totality of actions
or events, the result of the i-th event or action being determined at the moment in
time T(i). The moments of the beginning and end of the i-th event or action will be
denoted correspondingly by T1(i) and T2(i). An event may be understood as, for example,
events such as running a lottery with the use of a lototron, a chess tournament, a
chess match, football game, basketball game, and also a contest in a type of sport
which can be transmitted via the communication channels 2, for example via television
or radio communication channels. Here and below, the term "communication channel"
is always understood as the totality of technical means and physical media intended
for transmitting data (signals) from a transmitter to a receiver (user). The fundamental
technical means included in the composition of a communication channel are: actual
data sensors, transmitters, receivers, signal amplifiers, coding and decoding devices,
modulators and demodulators, commutators, filters, interfaces etc. The technical means
and physical media ensuring propagation of the signals from the transmitter to the
receiver form a communication line in their totality. The transmission medium can
be compound and include segments of different types, for example, wire and optical-fibre
lines between which an appropriate transformer must be arranged in this case. In the
transmitter, the message (data) from the actual information source 1 is transformed
into the digital or analogue signals which are then fed to the input to the communication
line; upon receiving the signal at the output of the communication line, the receiver
reproduces the transmitted message. Depending on the nature of the signals, a distinction
is made between electric communication lines (wire and radio), sound (acoustic) and
light (optical communication) (Elektronika: Entsiklopedicheskii slovar/Gl.red. V.
G. Kolesnikov, M.: Sov. Entsiklopediya, 1991, s.189) [Electronics: Encyclopedic dictionary]/Ch.
ed. V. G. Kolesnikov, Moscow:] [Sov. Encyclopedia], 1991, page 189). The representation
of the actual information can be transmitted to the user 3 directly from the source
1 or via representation devices included in the communication channel 2. The representation
devices are devices of visual and acoustic (television sets) or only acoustic (radio
receivers) representation of actual data. The presence of several communication channels
2 is explained by the possibility of transmitting data from the source 1 along several
television and radio channels. At t(i), each user 3 can record the data he proposes
in the storage device 4, which will be designated as a PSD (portable storage device)
in order to emphasize that it is not one of the many functional elements, but is designed
in the form of a finished portable construction. One of the fundamental conditions
for the hypothetical data to be admitted to the draw is for one of the following inequalities
to be satisfied: t(i)<T(i), t(i)<T1(i), t(i)<T2(i). The selection of one or other
of the inequalities is determined by the rules established by the organizers of the
event, and is a function of the moment of appearance of the actual data. The dotted
lines 5 mark the connections which are used after the conclusion of any gaming event
to connect the PSD 4 to the comparison devices (CD) 7, via the communication channels
5, for which computers may be used. The dotted lines 8 mark the connections which
are used to connect the PSD 4 to CD 7 directly that is to say without the use of any
communication channels. The aim of connecting the PSD 4 to CD 7 is to compare the
actual data kept in the data collecting centre 9 with the hypothetical data kept in
the PSD 4. The data collecting centre 9 and CD 7 are connected via communication channels
10. The comparison device 7 is included in the terminals 11, each of which is a subscriber's
(user's) point intended for processing and outputting the results of data comparison
arriving in it from the PSD 4 and data collecting centre 9. The composition of each
terminal 11 includes a CD 7, for which a microcomputer can be used, and output devices
12, for which it is possible to use printers, cash dispensers, adaptors for a communication
line etc. The data collecting centre 9 comprises a precision timer 13 whose output
can be connected to an exact time signal former and a central storage device (CSD)
14 at whose input a signal arrives from one or several actual data sensors 15. The
output of the exact time signal former (not shown in the drawing) can be connected
to a code specifier (not shown in the drawing) (for example, to a numerical code specifier)
and to the transformer of the code into the signal fed to the input of the communication
channels 2. The requisite data kept in the CSD 14 can be sent with the aid of preliminary
data processing means 16 to the input of the calculator 17, for which a computer can
be used. It may be noted that one of the terminals 11 can be arranged inside the data
collecting centre 9. All the elements included in the system described are known or
standard ones. Thus, a transmitting television camera can be used for the actual data
sensor 15, a video recorder for CSD 14, and a human operator for the preliminary data
processing means 16. The standard design of the other elements is given in the text.
Moreover, as mentioned above, the actual data sensor 15 can be a component part of
one or several communication channels 2.
[0016] Figure 2 represents a functional diagram of the portable storage device. The functional
diagram of the PSD 4 is constructed on the basis of the functional diagram of a standard
microcomputer. The number of portable storage devices 4 must be not less than the
number of users participating in the lottery or sporting totalizator. A secondary
element included in the PSD can be a decoding element 18. The decoding element 18
comprises a receiver 19 of the signal connected to the decoder 20, which is connected
to the internal memory 23 via a controller 21 and an inner tyre 22. The internal memory
23, for its part, is connected via the inner tyre 22 to one or several independent
timing units 25 inside which corresponding controllers are contained. Moreover, the
internal memory 23 is connected to one or several data input devices 27 via a controller
26, and to one or several data output devices 29 via a controller 28. Moreover, the
internal memory is connected to a mains adaptor, containing, in particular, a transceiver
24 and connecting block to the communication line 30, and to a LCD display 32 via
a controller 31. All the elements included in the PSD 4 are fed from the internal
source 33. All the elements interact with the internal memory 23 by means of a processor
34. All the elements presented here can be constructed using known diagrams, or it
is possible to use as these elements standard units (monocrystalline microcomputers,
LSI watch circuits etc.), applicable in communication systems and in computer technology.
Moreover, the PSD can comprise additional units linked, in particular, to a change
in external influences (external radiation, mechanical acceleration). Type PIC microcontrollers,
which have a low power consumption, can be used in the simplest variant of the PSD.
All the PIC have built-in ROM (0.5-4 K) and Smm (32-256 bytes). Moreover, the PIC
are fitted with timers (from 1 to 3 pieces), a built-in resetting system, a watchdog
timer and an internal clock-pulse generator which can be started from the quartz resonator.
In more complicated variants of the PSD, use may be made of additional independent
microcomputers intended for fulfilling additional auxiliary functions: inputting data
into the PSD from the user's voice, receiving and processing data arriving from the
data collecting centre 9, issuing variants of hypothetical data etc. Other variants
of the PSD can be specialized, for example, intended only for participation in chess
totalizators.
[0017] Figure 3 represents one of the variants of the external appearance of the PSD, on
the front panel of which there are arranged a panel 35 of the liquid-crystal display
32, an alphanumeric or only numerical keyboard 36 of non-fixed pushbutton switches,
and a keyboard 37 of functional keys each of which, when pressed, inputs an appropriate
command. The event code and action code are input respectively by pressing on the
keys 38 and 39. Short-lived pressing on the key 40 cancels an input command or deletes
data recorded in the memory block 23 of the portable storage device 4. The keys 41
and 42 are intended for inputting data having a double-alternative character when
the hypothetical result, specified by the user, of some event or action is linked
only to two possibilities of their outcome "yes" or "no". Pressing on the key 43 records
data in the internal memory 23 which have been composed by the user using the switch
relating to the keyboard 36. The keys 44 and 45 are connected to pushbutton switches,
one of which is used to correct the timing unit 25, while the other is used to switch
off the power source 33 from the electronic circuit servicing the part of the internal
memory in which data entered by the user are kept. Of course, depending on structural
features, complexity and also on purpose (only for chess tournaments, only for running
lotteries, and multifunctional designation), there may be different keys in different
types of PSD and, moreover, a combined function regime can be provided which permits
the use of each key to carry out two or even three operations.
[0018] Figure 4 represents a block diagram of the algorithm for running a lottery or a sporting
totalizator. Let us give some names to the numerical designations which are not fully
indicated in Figure 5. Numeral 47 designates the action "pressure on key 44 at the
moment of transmitting the signal s(t)", numeral 48 designates the condition "will
the readings of the timing unit 25 be corrected?", numeral 49 designates the action
"setting of the event code", numeral 50 designates the action "setting of the action
code", numeral 51 designates the action "inputting and storing of the hypothetical
data", numeral 52 designates the action "automatic storage of the data arriving from
the timing unit 25", numeral 53 denotes the condition "will the set codes be changed?"
and numeral 54 designates the condition "will these be a continuation?". If, while
lotteries are running, it is required to set only the event code or only the action
code, the presented block diagram of the algorithm is simplified by excluding action
49 or action 50 from it.
[0019] The system for running lotteries and sporting totalizators is operated in accordance
with the block diagram of the algorithm represented in Figure 4, and is based on the
totality of the following two fundamental ideas. The first of these ideas is bound
up with the fact that the hypothetical result of one or other event (result of running
the lottery, the next move in the chess game, result of the football match), which
was marked earlier on a special card or communicated by phone (telegraph, computer
net, etc.) can be recorded in the memory of the individual storage device. The second
idea consists in that, with the aim of checking that only hypothetical data have been
recorded, it is sufficient automatically to store in the memory of the storage device
the time of recording said data. The result of this is not only to exclude any dependence
of the user on the communication means at the time of running one or the other event,
but, as will be shown below, also to bring the observation process, for example after
one or other sporting contest, to a qualitatively new level requiring some intellectual
effort from the fans. The given algorithm is realized in practice with the aid of
special software which is kept, firstly, in the permanent storage device, located
in the internal memory 23 of the PSD 4 and, secondly, in the permanent storage devices
of the computers 7, 17, which are included in the system under consideration. Let
us suppose that after pressing on key 45, that is to say after supplying the feed
voltage (action 46) to the elements of a PSD 4, which service the internal memory
23 and timing unit 25, there is no need for a correction of its readings ("NO" in
condition 48) which is connected with bringing them into a unique correspondence with
a given error with the readings of the timer 13. A possible refusal to correct the
timing unit 25 can be, for example, in the case when, after the last correction of
said block, an insufficiently large time period has passed. Other cases of refusal
of a correction will be considered below. The further functioning of the system depends
on the nature of the event, the data source of which is denoted by numeral 1, and
also the nature of the user's 3 participation in it. If the user is a participant
of the lottery or sporting totalizator without desiring to predict the actions of,
for example, sportsmen in the course of the game itself, as a result of the termination
of one or several actions included in some event the hypothetical data are recorded
in the memory of the PSD before it starts. The term event can be understood as running
a lottery, chess match or game, a heavyweight boxing match, a tennis match, basketball
game, game of roulette etc. In this case, some actions could be cited which are going
to exist in these events: dropping the winning number out of the lototron, moves in
the chess game, efforts of the boxer to prolong the bout after he has missed a knockout
blow, drawing of the next ball (tennis, basketball, football, water polo etc.) penalty
ball throw. The requisite data on all events and actions which participate in the
lottery or totalizator are stored in the memory of the computer 17, after which they
arrive in the memory of the CD 7. A preliminary selection of the requisite data is
carried out with the aid of the preliminary data processing means 16, the functions
of which, as was mentioned above, can be fulfilled by a human operator selecting data
participating in the draw from the CSD 14, which is constructed, for example, in the
form of a video recorder at whose input data arrives, firstly, about the event from
the source 1 with the aid of one or several actual data sensors 15 or via one of the
communication channels 2 and, secondly, from the timer 13. The exchange of data between
the computer 17 and terminals 11 is effected via the communication channels 10 which,
in particular, contain specialized adaptors: universal synchronous-asynchronous transceivers
(USART). If, after the termination of the event, the user won a large prize, he evidently
must present the PSD at one of the points where the terminal 11 is arranged where,
after direct connection marked by the dotted line 8 in Figure 1, firstly, the appropriate
data are read from the memory of the PSD to the memory of the CD 7, secondly, said
data are compared with those data which have arrived in the memory of the CD 7 from
the data collecting centre 9 and, thirdly, the sum of the winnings is calculated in
accordance with the result of this comparison and also with the conditions and rules
set out by the organizers of the event. The winnings may be handed over to the user
in cash or transferred without cash to his account or card through one of the data
output devices 12. In the case of small winnings, the reading of the appropriate data
from the memory of the PSD to the memory of the CD 7 can be performed via one of the
communication channels 5. To identify the user in the data collecting centre 9 or
where the terminal 11 is arranged in the permanent internal memory of a PSD, it is
possible to keep a corresponding code. Connecting the PSD to the communication channel
8 is also expedient in the case when there is a prize draw intended to attract viewers
to the event being run. The following indices can be taken into account in the abovementioned
data comparison: the level of coincidence between the hypothetical and actual data,
the difference T1(i)-t(i), the difference T2(i)-t(i), and the difference T(i)-t(i).
Some variants in the concrete use of said indices when calculating the amount of the
winnings will be considered below. As already mentioned, the communication channels
8, 10 serve to connect the interface devices included in the PSD to the terminals
11 or to other interface devices included in said terminals. It may be noted that
the basic type of said channels which are used in teleprocessing systems is the separate
(dedicated) telephone channel. At the same time, it is usual to envisage the possibility
of using switched telephone channels, telegraph channels and, in certain cases, broadband
channels with a higher transmission speed. A range of methods is possible for organizing
the connection between terminals (subscriber points), the data collecting centre 9
and the PSD 4. The following basic types of systems can be named among them: those
with direct connections (radial systems), those with multipoint communication lines,
those with concentrators (multiplexers), those with packet-type or normal radio communication,
and those with local networks. Of course, in real computer networks it is possible
to use different combinations of the systems indicated, depending on the needs arising.
It is, of course, also possible to transmit data, for example, recorded on a magnetic
carrier, by post or by courier to the point where the terminal 11 is arranged. It
is very convenient for the user to be able to make a preliminary check of the results
of the draw on their home PC, which in this case is used as the CD 7. Data, and also
software required for such checking can be received through communication channels
6, for which it is possible to use the internet, for example. Recording the hypothetical
result of the termination of the selected i-th event in the memory of the PSD is performed
after storing the event code in said memory, and this is done by pressing on the key
38 "input code". The process of recording in the memory consists in sequentially composing
appropriate signs (figures or letters) with the aid of keys included in the keyboard
36, and subsequently pressing on the key 43, in which process all the abovementioned
data are represented on panel 35. The numerical (alphanumeric, letter) codes of all
the events are set up, as a rule, once and not changed subsequently. An example which
can be given is the possible numerical codes which can correspond to certain events
(basketball - 01, football - 02, boxing - 03, chess match - 04, chess game - 05, "sport-loto"
lottery 06, "policy" game - 07), and also certain actions included in said events
(free throw in basketball - 01.1, throw of the ball from the three-point zone in basketball
- 01.2, an eleven-metre penalty kick in football - 02.1, selection of the hypothetical
move in a chess game - 05.1, guessing the result of a chess game in a chess match
- 04.2). At the same time as the hypothetical data composed by the user 3 are recorded,
the current time value, which has been established by the timing unit 25, is also
recorded in the internal memory 23; in this case, the term current time is understood
as only one point (date and current time or the start of time reading after recording
in the memory of the PSD of the corresponding data) which point lies on the time axis.
In other variants of the PSD, when the hypothetical data are first input the timing
unit 25 is switched on and operates, in this case, as a timer. The possibility of
simultaneous recording in the internal memory 23 of the hypothetical data and the
current time value, and also of carrying out other actions connected, for example,
to inputting and outputting said data from the PSD is ensured with the aid of appropriate
software and a standard microprocessor structure which can be implemented on a monocrystalline
microcomputer constructed in accordance with KNOP - a technology which is of low power
consumption (10-100 µW). A typical microcomputer comprises the following, connected
by the common internal bus 22: the processor 34, the internal memory 23, the controllers
21, 24, 26, 28, 31 and the bus adaptor, which contains at least the transceiver 24
and the interface block with the communication line 30. A continuation of the internal
bus is the external bus, to which it is possible in our case to connect input devices
(interfaces of the communication line) of one of the communication channels 6 or a
controller included in the microcomputer 7. The PSD contains a decoding element 18
as one of the input devices. The following may be used, for example, as output devices
29: contactless (optical, ultrasonic, acoustic, electromagnetic) radiators, a magnetic
storage device on microcassette. The controllers are intended for interfacing corresponding
devices 25, 20, 32, 29, 27 with the internal bus 22 of the microcomputer. The adaptor
of the buses fulfils the function of electric and, possibly, logical interfacing.
It should be noted that in the example given above the user can refuse the correction
of the timing unit 25, since after the acquisition of the PSD by the user, or after
his last correction, the readings of the timing unit may not be very significantly
lead the readings of the timer 13. Thus, in order for the hypothetical data (action
51) to participate in the next draw of the i-th event, it is sufficient to record
them not later than the time value T(i)-g, where g is the maximum error accumulated
in the PSD after its last correction. Note that for the purpose of practical implementation
of the possibility presented (participation in the game without correction of the
PSD) the timing unit 25 must be set in such a way that the relative error of the time
reading is only positive under any condition. In other words, at any moment of time
(except for the moment of the correction itself) the timing unit 25 must be ahead
of the actual time fixed by the timer 13. Let us examine below the general functioning
of the system on the basis of some concrete examples. We may take as first example,
as mentioned above, the most widespread variant of the football totalizator, where
it is necessary to guess the results of three separate football matches. To participate
in said totalizator, the user must make a stake by any known method and at any time
prior to the start of the first of the three matches. Similarly, at any time prior
to the start of the first of these matches or prior to the start of any of said matches,
if permitted by the rules, the user 3 records in the memory of the PSD the code of
said variant of the totalizator and the hypothetical score of each match. All the
data (code, results of the matches) are indicated on the panel 35. In the case where
the user is participating in the lottery, it is necessary to record in the memory
of the PSD the lottery code and the desired quantity of variants of the numbers participating
in said lottery. The presence of the elements 15, 14, 16, 13, 17, 7, 12, 10 is not
obligatory for the variants under consideration, since after conclusion of the series
of football matches or of the lottery the comparison, and also the calculation of
the amount of winnings can be carried out manually (of course, after reading in the
data collecting centre 9 or in the place of the arrangement of the terminal 11 from
the memory of the PSD the hypothetical data and the time coordinate of its recording)
on the basis of the currently existing technology. As has already been mentioned,
data from the internal memory of the PSD can be read both by contact methods and by
contactless ones. Let us further examine one of the variants of the construction of
the PSD directly during the course of some event, using the example of games of basketball,
chess, football, and also boxing. If, before the start of running said event a sufficiently
long time has elapsed after the last correction of the PSD, it is desirable (though
not obligatory) to run it again ("YES" in condition 48), since the presence of an
error in the time measurement can falsify the value t(i), and thus the parameters
taken into account when determining the extent of the winnings. Note that depending
on the complexity of the timing unit 25, the frequency of the required correction
can be within the limits of several weeks up to several months. Given an average relative
error equal to 1/6 × 10, the process of correcting the PSD for relatively slow types
of sport (classic and active chess, figure skating) can be carried once a month. A
correction itself is carried out directly using a contact or contactless method by
transmitting to the timing unit 25 a special correcting signal intended to bring the
readings of the timing unit 25 into unique correspondence with the readings of the
timer 13 or with the current value of exact or world time. In the case of using a
contact method, the correcting signal arrives via one of the input devices 27, which
is constructed in the simplest case in the form of a connector. In the case of a contactless
method, an input signal arrives at the input to the decoding element 18 and is used
to derive a correcting signal by amplification, preliminary processing and decoding.
Amplification and preliminary processing are performed in the receiver 19, and decoding
in the decoder 20. The type of receiver 19 and decoder 20 is selected as a function
of the type of input signal (radio signal, optical and acoustic ones) and its type
of modulation. Let us consider below several variants of conducting the correction
process. The first variant is related to the PSD correction carried out in the place
specially set aside therefor. In the case of the use of this variant, it is expedient
or even necessary to transmit together with the correcting signal a certain non-repeating
code which, after storage in the PSD, will serve to ensure the truth of the correcting
signal. If the correction is carried out in an arbitrary place using acoustic, telephone
or radio signals of exact time, in the case of subsequent reading with the aim of
excluding deliberate attempts to reduce the readings read by the timing unit 25, it
is desirable to check the truth of such a correction. One of the possible methods
of such checking consists in separately determining and comparing the relative errors
of the timing unit 25 relating to two time periods. The first period falls within
its two last corrections, and the second between the last correction and the moment
of the abovementioned reading. If the signal of exact time is true, and not a preliminary
recording, for example on a tape recorder, the values of the relative errors will
be equal, to the given accuracy. To increase the trustworthiness of such checking,
it is necessary to have several identical independent timing units 25, the value of
the time reading of each of which is recorded and kept in the corresponding memory
area of the PSD. In this case, a conclusion on the trustworthiness or falsity of the
exact time signal used is reached on the basis of the criterion of achieving a given
number of such timing units 25 which passed the abovementioned checking. The other
variants of correction can comprise the following operations: joint transmission of
the correcting signal and code, which is repeated twice (once prior to the start of
the event, and a second time prior to its conclusion), joint transmission of the correcting
signal and code. Note also the method of storing the time t(i) which in no way requires
correction of the readings of the timing unit 25. The essence of this method consists
in the fact that the time coordinate which is fixed by the PSD at the moment of recording
the hypothetical data is "attached" at the moment they are read. In other words, after
data are recorded in the memory of the PSD, one or several timing units 25 start to
function as timers, each of which separates two events. One of these events is the
moment of storing the data (after pressing on the key 43, 41 or 42), while the other
is the moment they are read (after pressing, for example, on the corresponding key
located on the PSD or CD 7). If the exact time at the moment of reading the hypothetical
data from the memory of the PSD and the values of the timing unit 25 at the moment
at which said data was stored is designated as t0, the exact time of inputting the
hypothetical data relating to the i-th event or action will be determined by the difference
t0-t1(i), where t1(i) is the time period accumulated by the timing unit and relating
to the i-th event or action. The possibility of influencing the unit 25 by various
factors which destabilize its functioning in order to reduce the magnitude of t1(i)
must be considered as a deficiency of said method. To reduce or completely exclude
the said deficiency, it is expedient to use one of the units 25 as an electronic clock.
Moreover, it is desirable to install inside the PSD special sensors which fix in its
memory various deviations from given parameters characterizing the external conditions
of use, which may be taken to include ambient temperature, acceleration, the PSD under
test, and external radiation fluxes of various natures. A complete refusal of a correction
can also occur in the case of the use of one or several units 25 used as a timing
device (date and current time of day) or as a time accumulator. The exact time of
recording the data relating to the i-th event (event code, code of the action included
in said event, hypothetical data) will then be determined in the form of an algebraic
difference t0-t3+t2(i), where t2(i) is the reading of the unit 25 at the moment of
recording relating to the i-th event, and t3 is the reading of the unit 25 at the
moment of reading the data from the memory of the PSD. Evidently, the circuit of the
PSD which does not require correction of the time of the timing unit 25 must be without
the decoding element 18. In the case of the use of several timing units 25 functioning,
for example, as clocks, t2(i) and t3 can he taken to be the average time calculated
inside the PSD. Thus, if the user has a confirmation of the stake payment which was
effected prior to the start of running the selected event (the confirmation of payment
must also include data on the code of the event or action), and it is necessary to
correct the time ("YES" in condition 48), before it is started the key 43 is pressed
and held (action 47) up to the moment the correcting signal is terminated. During
the running of the lottery or sporting competition, the user employs the key 39 to
set one or several action codes which, firstly, can be in the given event and, secondly,
are paid for or for guessing which the prize has been announced. Initialization of
said codes, for example in the form of their blinking, can be performed ("YES" in
condition 53) at any moment by pressing on the corresponding key of the PSD. Until
the key 43 is pressed, the composed codes can be corrected or deleted by pressing
the key 40. All the hypothetical data input by the user into the memory of the PSD
relates only to the initialized code. Keys 41, 42 are used in the event that after
the conclusion of one or another action the result is of a double-alternative nature
or, in the extreme case, a triple-alternative nature. After pressing on the keys 41,
42, the data is quickly recorded in the memory of the PSD. This is explained by the
fact that the user has only seconds for taking decisions on the possible results of
certain actions of a double-alternative nature. Thus, if prior to the taking of an
11-metre penalty kick in football or a free throw in basketball the key 41 (42) was
pressed, and after the taking of the penalty or free throw a "goal" (miss), or a drop
into the basket (miss), said hypothetical results kept in the memory of the PSD are
considered as having been guessed. Of course, the probability of guessing rises significantly
if the user seated in front of the television screen or in the stadium will take into
account the personality of the sportsman, and also his physical and moral condition
before each free throw or penalty kick. Let us propose below that before the basketball
game (or football match) each of 500,000 people has put up a monetary stake in the
amount of 10 to 100 US dollars for a simple guess of the results of free throws (penalty
kicks from the game) which will be designated in the course of the entire game; in
this case, for a 100% guess the sum is allotted to the extent of 10% of the sum allotted
for prize payments and equal, for example, to 1,200,000 dollars. Then, if 20 free
throws were made during play and three people guessed their results, each of them
will receive 40,000 dollars. The remaining money is distributed in accordance with
rules established earlier among those users who exhibited worse results. The payment
of winnings is performed after the expiry of a certain time period in the course of
which it is necessary to transmit data from the internal memory of the PSD along the
communication channel 6 to the data collecting centre 9 or to the terminal 11. It
is most expedient to use the following technology for quick checking of the results
of the totalizator. The entire game is recorded on a video recorder which, in the
given case, fulfils the function of the CSD 14. At the same time, a numerical representation
of the current time initiated by the timer 13 is recorded on said video recorder.
The entire video data on the game arise at the input to the video recorder from the
actual data sensors 15 or from other means included in the composition of the communication
channel 2 (televison set, tuner). During preliminary data processing, which is carried
out by a human operator 16, he is viewing the game and visually allotting all those
moments T(i) after which the ball was thrown (in some cases it is possible to allot
those moments T(i) after which the result of a free throw is definitive). Each time
the abovementioned moment is allotted, the video recorder is put on hold, after which
the human operator reads the value of the current time from the monitor screen and
inputs it into the computer 17. All these input values of the moments T(i) will be
accumulated in the computer 17 under a separate file relating to the corresponding
event code also recorded in the computer memory which can also carry out functions
of the CD 7. The comparison of the hypothetical data recorded in the internal memory
of the PSD 4 and the determination of the size of the winnings do not exhibit any
special features, being completely determined by the corresponding software and also
by the conditions and rules set up by the organizers of the totalizator. In certain
cases, during viewing of the sporting contest television companies can envisage the
transmission of a special signal (acoustic or visual) during which the hypothetical
result can be recorded in the memory of the PSD. In conclusion, using the example
of a chess game let us describe the interaction of the user with the PSD, which is
characteristic of any events during the running of which numerical data forecasting
the results of some actions are also being recorded. In the chess totalizator, the
operations of inputting data and storing it are connected, principally, with guessing
moves. It is possible to name an infinite number of variants with the aid of which
it is possible to organize a totalizator or to distribute free prizes, for example
from companies and firms placing their advertisement during the chess game. People
who play and support the game can make stakes on guessing the largest number of moves
in their uninterrupted series etc. From the point of view of the authors of the given
invention, the most interesting is a stake on the speed of guessing, for example,
29 moves by white and 32 moves by black. In this variant, it is necessary as quickly
as possible to record in the memory of the PSD the 29th move by white and the 32nd
by black, it being desirable for the number of moves to be communicated to the television
audience or the viewers at the playing venue after the game has begun. This is achieved
by the exclusion of preliminary agreement between the chess players or with any user.
Particular interest in this variant of the totalizator stems from the fact that even
a person who has only recently become acquainted with the game of chess can receive
a large monetary prize in it. Indeed, as the chess position progresses to the 29th
move for white and to the 32nd move for black on the one hand there is an increased
probability of its being guessed while, on the other hand, there is a decrease in
the probability of receiving large winnings. However, the probability of guessing
increases, basically only for experienced chess players, that is to say over the relatively
long time period up to the performance of the 29th move the probability of guessing
it is approximately equal for all the participants of the chess totalizator. The hypothetical
chess move (action 51) is input by pressing on the appropriate keys of the keyboard
36 and, if the numerical representation of the chess move indicated on the panel 36
has been composed without errors, it is recorded in the memory of the PSD by pressing
on key 43. Of course, the data on the time of recording said move will also be stored
automatically in said memory. After termination of one or another event it is desirable
to use key 45 to switch off (action 54) all the elements servicing the internal memory
23 and the timing unit 25.
[0020] The advantage of the invention considered is that during the running of a lottery
its participants are excluded from any dependence on the means of communication. Moreover,
the use of the given system will bring the process of observation, for example of
one or another sporting contest, to a qualitatively new level connected principally
to the fact that the fan playing the totalizator becomes not simply a passive observer
of the sporting competition, but in a certain sense, a co-participant in it, because
he gains the possibility of guessing the action of the sportsmen on the basis of his
understanding of one or another type of sport (moves in a chess game, the result of
a free throw in basketball, the result of an 11-metre penalty strike in football,
the result of a knockout blow in boxing up to the moment when the referee counts up
to 10 etc.) directly during the sporting competition itself, as well as the judgments
which the judges award them (assessments of the judges in figure skating, gymnastics,
boxing etc.). There is also the possibility of play related to guessing the technical
results exhibited by the sportsmen: time (race, bobsleigh), length (long jump). One
further advantage of the given invention is its unlimited possibilities and means
with the aid of which many hundreds of millions of people can additionally be attracted
to television screens, radio receivers and computers connected to telecommunication
networks, and also to stadia and sports grounds. In addition to the advantages mentioned,
the given invention has a whole range of advantages connected with the very large
economies on paper and ink, and also on means necessary for preparing various coupons,
cards and other similar forms used to run lotteries and totalizators. In this case,
the environment is not polluted and there is a substantial reduction in expenditure
on means connected, firstly, with processing said forms and, secondly, with ensuring
the security measures considered on page 2 [pages 3 and 4 in the translation]. The
following may be mentioned among the other advantages: the possibility for the user
to exit from any event ahead of time, the possibility of organizing the totalizator
between two and more users (given that at least one of them has a personal computer
fulfilling the function of the CD 7), minimum expenditure on means for processing
the hypothetical data, and the complete exclusion of falsification of the data recorded
in the memory of the PSD. The low expenditure on means required for processing the
hypothetical data is the result of its small volume, since in the case where the hypothetical
and actual data do not correspond the user does not present his PSD in the data processing
centre. The complete exclusion of the possibility of falsifying the hypothetical data
is bound up with the fact that they are recorded not on paper but in the memory of
the PSD which, firstly, is not demountable and, secondly, is equipped with sensors
for various external influences, which can be used to change the hypothetical data.
Moreover, it may be mentioned that even in the case of the absence of such sensors
in the event of any external influence used with the aim of changing the hypothetical
data, the programme controlling, in particular, the output of the hypothetical data
from the PSD is also destroyed. The indirect advantages of the invention may be said
to include the expected increase in the volume of sales of computer technology, and
also of software for the running of chess totalizators. Thus, the invention presented
opens up a new era in the relationships between the mass media and people, transforming
the latter from passive observers of one or another event into active participants
in it.
Industrial Applicability
[0021] The invention can be applied to events connected with running every kind of lottery
and sporting totalizator. The invention can be used to popularize chess, since virtually
any person who has a PSD can participate in a chess totalizator or tournament. The
invention can be used by advertising agencies and companies to attract people to look
at a repeated advertisement, since while it is being shown it is possible every time
to ask the simplest questions, such as those related to a manufactured product, which
require operational answers. The invention can be used for organizing the mass production
of PSDs in that sector of industry which manufactures integrated electronic circuits
produced using KNOP technology, for example series KV1013 LSI microprocessors manufactured
in Russia, or series PIC 160XX microcontrollers from MicroChip. We can give possible
general (commercial) names of the PSD under which it can be produced and marketed:
loter, toter, Lototer, Lottoter, toloter, totloter, chessloter, chesstoter.
1. Method for running lotteries, in which a participant (3) issues hypothetical data
which is compared with actual data which can appear as a result of the termination
of activities connected with the running of a lottery or some other event, for example
a sporting one, the size of a win being calculated from the result of comparing said
data, characterized in that each or several participants (3) use, at least, a storage
device (4) having a timing unit (25), an internal memory (23) and data input/output
devices (27), (29); timing data arriving from the timing unit (25) at the moment of
storage (51) in said memory for hypothetical data issued by the participant (3) by
using the data input device (27) are stored (52) in the internal memory (23), and
for the purpose of the abovementioned comparison with actual data use is made only
of that portion of the hypothetical data issued via the output device (29) from the
storage device (4) which was input into its internal memory (23) up to the given moment
of appearance of the actual data.
2. Method for running lotteries according to Claim 1, characterized in that the time
for recording data (52) in the internal memory (23) is determined by calculating the
algebraic sum of the current time for reading data from the internal memory (23),
data with the sign minus the value of the time of the timing unit' (25) which it has
at the moment of reading said data, and data of the timing unit (25) which were recorded
in the internal memory (23) at the moment of data recording (52).
3. Method for running lotteries according to Claims 1 and 2, characterized in that when
calculating the total winnings after partial or complete correspondence between the
abovementioned data, the time between the appearance of the actual and hypothetical
data is determined and taken into account.
4. Method for running lotteries according to Claims 1-3, characterized in that the timing
unit (25) is set in such a way that its readings are always ahead of the actual time
value.
5. Method for running lotteries according to Claims 1-4, characterized in that the timing
unit (25) is zeroed or corrected (47) by having a signal receiver (19) receive a correcting
signal transmitted before the start of running the lottery or some other event.
6. Method for running lotteries according to Claim 5, characterized in that there is
recorded (47) and stored in the internal memory (23) an appropriate code which is
extracted from the correcting signal received by the storage device (4).
7. Method for running lotteries according to Claims 1-6, characterized in that before
the participant (3) issues the hypothetical data a code for the abovementioned event
or an activity connected with said event is recorded (49), (50) in the internal memory
(23) by the participant (3) using the data input device (27).
8. Method for running lotteries according to Claims 1, 2, characterized in that an audio
or video signal is transmitted via communication channels (2), in the course of which
signal the participant (3) can record hypothetical data in the internal memory (23).
9. Method for running lotteries according to Claims 1, 2, 3, characterized in that an
original monetary amount which the participant (3) can use for playing is recorded
in the internal memory (23) by using the data input device (27) to record in the internal
memory (23) a requisite amount not exceeding the original monetary amount.
10. System for running lotteries, a sporting totalizator and also other events connected
with conjectures about actual data on the part of participants (3) in said events,
comprising a source of actual data (1), for example the lototron known per se, and,
at least, one data collection centre (9) comprising means for preliminary data processing
(16) which are connected to a computer (17) intended for processing the results of
data conjectured by participants (3), characterized in that the participants (3) have
storage devices (4) each of which comprises an internal memory (23) and also a timing
unit (25) connected thereto, these being connected to a control unit (34) and to one
or more data input/output devices (27), (29), the data collecting centre (9) having
means for outputting data from the internal memory (23) of the storage devices (4).
11. System for running lotteries according to Claim 10, characterized in that the storage
device (4) has a number of independent timing units (25).
12. System for running lotteries according to Claims 10, 11, characterized in that the
data output device (29) of the storage device (4) is designed in the form of a block
which permits data to be output from the internal memory (23) in a contactless fashion.
13. System for running lotteries according to Claims 10, 11, characterized in that the
timing unit (25) is designed in such a way that, for any time interval, the difference
between the time value accumulated by said unit in the course of said interval and
its actual duration is positive.
14. System for running lotteries according to Claims 10-13, characterized in that the
storage device (4) is designed in the form of an integral structure.
15. System for running lotteries according to Claim 10, characterized in that it comprises
at least one actual data sensor (15) and one timer (13) which are connected to a central
storage device (14) which is, in its turn, connected to means for preliminary data
processing (16).
Amended claims under Art. 19.1 PCT
1. Method for running lotteries, in which a participant (3) issues hypothetical data
which is compared with actual data which can appear at a certain moment in time as
a result of the termination of activities connected with the running of a lottery
or some other event, for example a sporting one, the size of a win being calculated
from the result of comparing said data, characterized in that the moment in time when
the actual data appears is stored, and each or several participants (3) use a storage
device (4) having, at least, a timing unit (25), an internal memory (23) and data
input/output devices (27), (29); data arriving from the timing unit (25) at the moment
of storage (51) in said memory for hypothetical data issued by the participant (3)
by using the data input device (27) are stored (52) in the internal memory (23), and
for the purpose of the abovementioned comparison with actual data use is made only
of that portion of the hypothetical data issued via the output device (29) from the
storage device (4) which was input into its internal memory (23) up to the given moment
of appearance of the actual data it being the case that the moment in time when the
hypothetical data are stored in said memory is calculated after reading the current
data arriving from the timing unit (25) via the output device (29)
2. Method for running lotteries according to Claim 1, characterized in that the time
for recording data (52) in the internal memory (23) is determined by calculating the
algebraic sum of the current time for reading data from the internal memory (23),
data with the sign minus the value of the time of the timing unit (25) which it has
at the moment of reading said data, and data of the timing unit (25) which were recorded
in the internal memory (23) at the moment of data recording (52).
3. Method for running lotteries according to Claims 1 and 2, characterized in that when
calculating the total winnings after partial or complete correspondence between the
abovementioned data, the time between the appearance of the actual and hypothetical
data is determined and taken into account.
4. Method for running lotteries according to Claims 1-3, characterized in that the user
(3) records (49), (50) the code of the abovementioned event, or action connected with
said event in the internal memory (23) by acting on the data input device (27).
5. Method for running lotteries according to Claim 4, characterized in that the abovementioned
code is stored automatically in the internal memory after it is allocated from the
signal received by the storage device (4).
6. Method for running lotteries as claimed in Claims 1-5, characterized in that a monetary
sum is stored in advance in the internal memory (23).
7. Method for running lotteries according to Claim 6, characterized in that a monetary
sum by the magnitude of which the monetary sum stored in advance in the internal memory
is reduced is stored in the internal memory (23) by the participant (3) using the
data input device (27).
8. Method for running lotteries according to Claims 6-7, characterized in that the monetary
sum is stored in the internal memory (23) by reading said sum, using the data input
device (27), from data located on the bank credit card.
9. Method for running lotteries according to Claims 1-8, characterized in that an audio
or video signal is transmitted via communication channels (2), in the course of which
signal the participant (3) can record hypothetical data in the internal memory (23).
10. System for running lotteries, a sporting totalizator and also other events connected
with conjectures about actual data on the part of participants (3) in said events,
comprising a source of actual data (1), for example the lototron known per se, and,
at least, one data collection centre (9) comprising means for preliminary data processing
(16) which are connected to a computer (17) intended for processing the results of
data conjectured by participants (3), characterized in that the participants (3) have
storage devices (4) each of which comprises an internal memory (23) and also a timing
unit (25) connected thereto, these being connected to a control unit (34) and to one
or more data input/output devices (27), (29), the data collecting centre (9) having
means for outputting data from the internal memory (23) of the storage devices (4)
and from the timing unit (25).
11. System for running lotteries according to Claim 10, characterized in that the storage
device (4) has a number of independent timing units (25).
12. System for running lotteries according to Claims 10, 11, characterized in that the
data output device (29) of the storage device (4) is designed in the form of a block
which permits data to be output from the internal memory (23) in a contactless fashion.
13. System for running lotteries according to Claim 9, characterized in that it comprises
at least one actual data sensor (15) and one timer (13) which are connected to a central
storage device (14) which is, in its turn, connected to means for preliminary data
processing (16).
14. System for running lotteries according to Claims 10-13, characterized in that the
data collecting centre (9) is connected to one or several terminals (11), each of
which has, at least, means for outputting data from the storage devices (4).
15. System for running lotteries according to Claims 10-14, characterized in that the
storage device (4) is designed in the form of an integral structure.