[0001] The invention refers to a new product to be used by a large number of players at
the same time. Said product consists of a prearranged confectionery box having inside
for the joined use a sweet speciality and a disposable game to answer on known data
of masterpieces located in a background-framework which towns, museums, art collections
or public or private areas. The invented product, of special interest for the many
travellers which in continuous move themselves to the places where important masterpieces
are situated, derives its potentiality from the fact to be a joined disposable game
suitable for the necessities of the tourist during the visits to places of art and
in particular during the normal stops to table into the restoring areas of museums
or similar. In particular the product, in detail related to masterpieces of a determined
framework, provides for a prearranged number of players into a confectionery box an
identical number of sweet speciality placed in housings of the frame covering all
the box bottom and where said housings of the sweet speciality are bottomless. Taking
out the sweet speciality, through the bottomless housings, the single reproductions
of the work of art are to be seen onto the underlying thin pasteboard while the corresponding
data about the said work of art are printed in the margin and are hidden from the
frame. Inside the confectionery box there are also an identical number of numbered
cards, one for each housings and about a specific work of art. Handing out to each
player said cards and taking away a sweet from the corresponding housing, the player
comes to uncover underneath the reproduction of the work of art to examine. A list
of answers is given for each question but only one of them is the right one. After
that each player has ticked the boxes in the margin corresponding to the in his opinion
correct answer, the frame is lifted and the right answers are checked on the base
of the data printed on the underlying thin. The player who makes the highest score
is the winner and gets the thin support with the reproductions of all the masterpieces
as a tangible keepsake of his successful competition. It is an outstanding characteristic
of this invented product the use of two combined interacting means forming an unique
item which comes to interest the masterpieces of a particular place during a visit
to the same made by a plurality of visitors. In this case it is possible to image
that said visitors, till the moment in which they are interested in the situation,
are likely to confront one another about the works of arts they have just seen, at
least to speak of said works while they make a stop eating as it happens in parlour
games. To better investigate the patented reasons, special consideration should be
given to the average man's interest for cultural events and art exhibitions, even
if he has no specific educational background. Nowadays,the works of art and everything
related to them, such as details, authors, background are quite a hit. When visiting
a museum or an art exhibition, tourists can either purchase guides on the spot or
get detailed information through free audiovisual aids at their disposal in the museum
or art exhibition facilities. Thus, even inexpert visitors can discourse on art at
the bar or while resting at the restaurant waiting to be served. It is likely that
they want to pass their time pleasantly by putting questions one another on what they
have just seen. If we consider the fact that sweet confectionery is eaten everywhere
in large quantities during free time, a new, product featuring a confectionery box
joined to a disposable game set relating a particular cultural subject or place can
be of great interest to tourists. At present no product on the market features the
characteristics of the invented product. An embodiment of this invented product is
here set forth for purposes of illustration and therefore other forms are possible.
The invented joined product consists of: a) a box 1 to be opened; b) a thin pasteboard
2 placed inside the box on its bottom with reproductions 3 of a certain number of
works of art exhibited on the place or elsewhere, where well-known data 4 about the
said reproductions are given in the margin; c) a frame 5 placed above the said thin
with the reproductions with a fixed number of bottomless housings 6 with a code reference
7, through the said bottomless housings the reproductions 3 of some specific works
of art can be seen while the frame conceals their reference data; d) a certain number
of sweet confectionery 8 each placed inside each housing 6 resting on frame 2; e)
a certain number of cards 9 equal to the number of the reproductions 3 of the works
of art presented for the game and identified with a code reference 10 -the same as
the housing code reference 7- so to pair them off with a direct reference; said cards
9 contain in sequence for each question 11 a series of known data 12 concerning the
works of art in question, so that each player can guess the right answer by ticking
the box 13 in the margin of the card. Inside the box there is an envelope 14 containing
the said cards 9. With a number of players corresponding to the works of art to be
guessed, the confectionery box 1 must be opened and cards 9 distributed among players,
each player will then look into his own housing 6 on the frame 5, then he will take
out the sweet 8, he will examine the reproduction 3 placed on the uncovered bottom,
formed by the thin 2, so to be able to answer the relative questions. By means of
card 9 for each question 11, within a fixed time, the player will try to guess the
right answer by choosing among a series of given data 12 by ticking the corresponding
box 13 in the margin of the card. When all the questions have been answered, the frame
5 will be lifted and the data 4 referring to the art reproduction 3 will be compared
to the relative answers on the boxes ticked by the players. According to the fixed
rules of the game, the player who obtains the highest score wins the thin 2 with the
reproductions 3 of the works of art while the remaining part of the box can be thrown
away. According to an embodiment on cover 15 of the confectionery box 1 and on the
frame 5 a reference 16 is given stating the name of the dealer who distributes the
product on the spot. Thus the product name will be connected with the dealer's name,
or with the museum of art exhibition where the works of art reproduced in the pictures
3 inside the box are placed. For knowing the game a list of rules 17 about the said
game is given on the inside wall of cover 15 of the confectionery box 1. In an embodiment
the thin 2 with all the reproductions is to be hanged on a wall by means of a Picture
hanger 18. According to the preferred embodiment of this invented product a frame
5 is featured with housing 6 and an equal number of cards 9 listing some questions
11, such as "who is the author?", "which is the title?", "which is the dimension?"
"which technique?". Moreover each card will contain a reference 19 addressed to each
player and stating: "chance has chosen chocolate no. x for you", while another reference
20 will report: "while you taste this excellent chocolate, observe carefully the uncovered
picture inside the housing and tick the box near each question as appropriate and
if you realize four points (one for each right question), consider yourself an expert
art connoisseur". The present product is to be realized in various shapes, sizes and
styles according to the product to be placed inside it and to the art reproduction
appearing in the housing let free under the sweet, as well as the number of players
who can vary from a minimum number of two to a larger one. An embodiment features
six players is illustated in an indicative way in the drawings of sheets 1, 2, 3,
4 and 5. In sheet 1 - figure 1 is a perspective comprehensive view of the product
having the series of cards 9 on the foreground and the open box 1 on the background
with confectionery 8 still placed inside housings 6 of the frame 5. In sheet 2 - figure
2 is a partial exploded view of box 1, as well as of thin 2, of frame 5 and of the
series of confectionery 8. In sheet 3 - figure 3 is a partial view of confectionery
8 just taken out of the housing 6 in the frame 5. Figure 4 is view of a card 9. In
sheet 4 - figure 5 is a view of the frame 5 just taken out of the box 1 to allow players
to check their answers on cards 9 with data 4 printed on thin 2. In sheet 5 - figure
6 is a schematic view of the thin 2 with the reproductions 3 to hanged on a wall by
means of a picture hanger 18.