[0001] The present invention relates to an educational game device with sliding tiles to
arrange in predetermined sequences.
[0002] Game devices of the type specified are known.
[0003] However, known game devices have the drawback of requiring a fairly anodyne intellectual
effort which is therefore often unsatisfying. Furthermore, being of simplified structure,
they do not permit of graduation of the level of difficulty.
[0004] Furthermore, such known game devices are not suitable for visually handicapped or
illiterate players.
[0005] The object of the present invention is to provide an educational game device with
sliding tiles to arrange in predetermined sequences, that is designed to stimulate
and develop, in the form of an "intelligent game" the user's perceptive insight, logic
and sense of geometry, by exchanging the positions of sliding tiles.
[0006] Another object is to provide a game device as specified, that will allow the level
of difficulty of the game to be graduated to suit the ability of the player.
[0007] A further object is to provide a game device as indicated, that is also suitable
for visually disabled or illiterate players.
[0008] With a view to these objects, the present invention provides an educational game
device with sliding tiles to arrange in predetermined sequences, whose essential features
form the subject of the characterizing part of Claim 1.
[0009] Other advantageous features appear in the dependent claims.
[0010] The aforesaid claims are to be understood as reproduced here in their entirety.
[0011] The invention is described in detail below with reference to the accompanying drawings,
which are provided purely by way of example, in which:
- Fig. 1 is a plan view of the game device according to the invention in the initial
condition of the game;
- Fig. 2 is a view similar to that of Fig. 1 but illustrating the final condition of
the game;
- Fig. 3 is a plan view of a support or board for the game device according to Figures
1, 2;
- Fig. 4 is a sectional view on the plane marked IV-IV in Fig. 3;
- Fig. 5 is a view similar to that of Fig. 1, but in which the game device is provided
with moveable peg means which increase the difficulty of the game;
- Fig. 6 is a side view in the direction of the arrow marked VI in Fig. 5;
- Figures 7 and 8 are partial views in section through the game device according to
Fig. 5, illustrating two different positions of play of a moveable peg;
- Fig. 9 is a view in partial cross section through the device of Fig. 5, illustrating
two sliding game tiles and their respective slideways in the support or board; and
- Fig. 10 is a view in partial cross section through the device of Fig. 5, illustrating
a sliding game block and a slideway for it in the support or board.
[0012] In the drawings, 10 (Figs. 1, 2) denotes the whole of the educational game device
according to the present invention.
[0013] The said device 10 comprises a quadrilateral support or board 11 (Figs. 3, 4) made
of e.g. plastic, on one of whose faces are two mutually adjacent and communicating
recessed tracks with rectangular perimeters, namely a principal track 12 and an auxiliary
track 13.
[0014] The track 12, of greater area, comprises a network of longitudinal 12.1 and transverse
12.2 straight perpendicular intersecting slideways (slots) (Fig. 3). In the example
illustrated, the track 12 comprises four longitudinal ways 12.1 and six transverse
ways 12.2.
[0015] The auxiliary track 13 of smaller area, on the other hand, comprises a single straight
slideway 13.1 that is parallel to the said longitudinal ways 12.1 and lies between
two transverse ways 12.2, with which this way 13.1 communicates at its ends. In the
example illustrated, the way 13.1 communicates with the second and penultimate of
the six transverse ways 12.2.
[0016] Guided in the said network of ways 12.1, 12.2 are twenty-four quadrilateral sliding
game tiles 14, made of e.g. plastic, which occupy the entire area of the track 12,
being arranged when at rest in four rows and in six columns. In this arrangement,
each tile 14 is at its own intersection between a longitudinal way 12.1 and a transverse
way 12.2.
[0017] In particular, each tile 14 includes a foot with a frustoconical end 14.1 (Fig. 9)
engaged with play in a corresponding slideway, 12.1, 12.2, and a flat head 14.2 (of
square base in accordance with the example illustrated) which is juxtaposed with play
against the head 14.2 of another tile or against an edge of the track 12.
[0018] An opening 13.2 (Fig. 3) in the way 13.1 allows insertion of the foot 14.1 of each
tile, which is then slid, beyond the way 13.1, around the network of ways 12.1, 12.2.
[0019] A block 15 (Figs. 1, 2) is then inserted, once again through the opening 13.2, into
the slideway 13.1 via its foot part 15.1 with the frustoconical end (Fig. 10). The
said block 15, which may be made e.g. of plastic, comprises a flat head 15.2 (of rectangular
base in accordance with the example illustrated), that occupies part of the track
13, but leaves in this track an unoccupied space 15.3 of variable position and corresponding
approximately to the dimensions of the head 14.2 of one tile 14.
[0020] By means of this arrangement, the block 15 is able to slide along the track 13 in
the longitudinal direction only, between two extreme positions, one against the right-hand
end of the track, in which the unoccupied space 15.3 is on its left (Fig. 2) and the
other against the left-hand end of the same track, in which the unoccupied space 15.3
is on its right (Fig. 1). In each of the said two positions to which the block 15
can be slid, one tile 14 of the row of tiles adjacent to the track 13 (specifically
the tile belonging to the second column or to the fifth column) is next to the unoccupied
space 15.3, which this tile can occupy by sliding in a direction perpendicular to
that of the block 15. This opens up an unoccupied space between the tiles 14 which,
by making moves in perpendicular directions, can be rearranged relative to each other
within the track 12.
[0021] As illustrated in Fig. 1, the basic face visible from the outside of the head 14.2
of each tile 14 is coloured, so that at the beginning of the game the said tiles form,
for example, in the corners of the track 12, a geometrical arrangement of four identical
right-angled triangles having mirror symmetry and having the same colour, and in the
centre of the track a rhombus whose sides coincide with the hypotenuses of the four
right-angled triangles.
[0022] The object of the game is, according to the example illustrated, by moving the tiles
14 and the block 15, to exchange the colour of the rhombus with that of the right-angled
triangles inscribed within said track 12, so as to obtain the game configuration illustrated
in Fig. 2.
[0023] It will be observed that the dissimilar chromatic configuration of the visible face
of the heads 14.2 of the tiles 14 enables the device to be used by illiterate persons
also.
[0024] In addition, in order to render the device 10 useable by the visually disabled also,
the visible basic face of the head 14.2 of each tile 14 may include knurling, depressions
or reliefs, either instead of or in addition to the chromatic configuration.
[0025] In the bottom wall of the support 11 are four holes 16.1 and one hole 16.2. The axes
of the holes 16.1 are each aligned with the vertices of the perimeter of the track
12, while the axis of the hole 16.2 is aligned with the intersection of the diagonals
of the perimeter of this said track.
[0026] Each hole 16.1, 16.2 houses a respective moveable peg 17.1, 17.2 (Fig. 6) that can
be placed in two different positions with respect to the support 11, one being a working
position (Fig. 7) and the other a rest position (Fig. 8), corresponding to the peg
being pushed in or pulled out manually, respectively.
[0027] Eight modified tiles denoted 14' have in their head 14.2' a cutout 14.3 of essentially
cylindrical surface.
[0028] In its rest position, each peg 17.1, 17.2 does not emerge into the track 12 and therefore
does not interfere with the movement of the tiles 14.
[0029] However, in their working position the pegs 17.1 emerge into their respective corners
of the track 12, preventing the head 14.2 of an ordinary tile 14 from occupying a
position corresponding to these corners. The corner positions can instead be occupied
only by four modified tiles 14' correctly oriented in such a way that the head of
each with the cutout 14.3 is juxtaposed correctly against a respective peg 17.1.
[0030] Similarly the peg 17.2 in its working position emerges in the centre of the track
12, preventing four ordinary tiles 14 from occupying the central position of the track.
The centre of the said track 12 can instead be occupied only by four modified tiles
14', correctly oriented in such a way that their heads with the cutouts 14.3 are juxtaposed
correctly around the said peg 17.2.
[0031] The working position of play of the pegs 17.1 raises the difficulty of the game (difficulty
level 2) compared with their rest condition (difficulty level 1). The difficulty of
the game is even greater (difficulty level 3) if the central peg 17.2 is in the working
position, while the pegs 17.1 are in the rest position.
[0032] It goes without saying that the four pegs 17.1 or the peg 17.2 can be made fixed.
In this case the difficulty level of the game device cannot be modified.
[0033] To ensure the correct play position of the pegs 17.1, 17.2, the latter have a head
which, in the working position, is juxtaposed against the board 11, while a spring
ring 17.4 is mounted on the body of the peg, thus increasing the friction against
the wall of the corresponding housing hole.
1. Educational game device with sliding tiles to arrange in predetermined sequences,
comprising a support or board (11), characterized in that it comprises, in the said
support (11), two mutually adjacent and communicating tracks (12, 13), a principal
track (12) having greater area and an auxiliary track (13) of smaller area, and in
that at the beginning and end of the game the principal track (12) is completely occupied
by a plurality of tiles (14) positioned side by side in an arrangement of rows and
columns, each tile (14) being able to slide in perpendicular directions, while the
auxiliary track (13) is occupied only partly by a block (15) that is able to slide
in only one direction parallel to one direction of sliding of the said tiles (14)
between two positions of play, in each of which the said block (15) leaves in the
said auxiliary track (13) an unoccupied space (15.3) of variable position and of dimensions
approximately corresponding to the dimensions of one tile (14), so that in each of
the said two positions of play of the block (15) a respective tile (14) in the row
of tiles adjacent to the auxiliary track (13) is next to the said unoccupied space
(15.3), which this tile can be made to occupy by sliding it in a direction perpendicular
to that of the said block (15), thereby opening up in the principal track (12) a corresponding
unoccupied space between the tiles (14), which - during the game - can be rearranged
relative to each other in the principal track (12) by movements in perpendicular directions.
2. Game device according to Claim 1, characterized in that the said principal track (12)
comprises a network of longitudinal (12.1) and transverse (12.2) straight perpendicular
intersecting slideways, while the said auxiliary track (13) comprises a single straight
slideway (13.1) that is parallel to the said longitudinal ways (12.1) and lies between
two transverse ways (12.2), with which this way (13.1) communicates at its ends.
3. Game device according to Claim 2, characterized in that at the beginning and end of
the game each tile (14) is arranged in the principal track (12) at its own intersection
between a longitudinal way (12.1) and a transverse way (12.2).
4. Game device according to Claim 1, characterized in that the said principal track (12)
is basically quadrilateral and the said tiles (14) have one face visible from the
outside that is at least partly coloured, so that at the beginning of the game the
said adjacent tiles form, in the corners of the track (12), a geometrical arrangement
of four identical right-angled triangles having mirror symmetry and having the same
colour, and in the centre of the track a rhombus whose sides coincide with the hypotenuses
of the four right-angled triangles (Fig. 1), while the object of the game is, by moving
the said tiles (14) and the said block (15), to exchange the colour of the rhombus
with that of the right-angled triangles inscribed within said track (12) (Fig. 2).
5. Game device according to Claim 1 or 4, characterized in that the said tiles (14) each
comprise an external face having a surface that is at least partly irregular, for
example knurled or provided with depressions and/or reliefs, so that the game device
can also be used by the visually disabled.
6. Game device according to one or more of the preceding claims, characterized in that
it comprises at least one peg (17.1, 17.2) that prevents any of the said tiles (14)
from correctly occupying the position corresponding to it in the said track (12),
and in that it comprises at least one modified tile (14') (cutout 14.3) so that it
can be placed against said peg and correctly occupy the position corresponding to
that peg in the principal track (12).
7. Game device according to Claim 6, characterized in that it comprises at least one
moveable peg (17.1, 17.2) that can be moved between two different positions with respect
to the said principal track (12), a rest position and a working position, in which
working position it prevents any of the said tiles (14) from correctly occupying the
position corresponding to the said peg in the said track (12), and in that it comprises
at least one modified tile (14') (cutout 14.3) so that it can be placed against said
peg and correctly occupy the position corresponding to that peg in the principal track
(12).
8. Game device according to Claim 7, in which the said principal track (12) is basically
quadrilateral, characterized in that it comprises five moveable pegs (17.1, 17.2)
arranged respectively in the four corners and in the centre of the said principal
track (12), and eight modified tiles (14'), so that the difficulty of the game can
be increased, from the rest situation of the said pegs (difficulty level 1), by bringing
into the working position the pegs (17.1) that are in the corners of the said track
(12) (difficulty level 2), or still further increased by placing the central peg (17.2)
in the working position (difficulty level 3), while the pegs (17.1) that are in the
corners of the said principal track (12) are at rest.