Background of the Invention
Field of the invention:
[0001] This invention relates generally to television systems and in particular to apparatus
and methods for controlling educational and amusement use of a television.
Description of the Related Art:
[0002] Television watching and television game playing have become a major past-time for
young children. The amount of time spent on these activities has become alarmingly
high, and many educators and parents identify this habit as one of the most detrimental
and threatening to a youngster's education. On the other hand, these activities are
often condoned by parents, who use the television as a baby-sitter. Peer pressure
also makes it difficult to control television and television game activities. Thus,
there is a need for a device which will inject into television and television game
activities an educational element.
[0003] U.S. Patent 5,035,625 (Munson) discloses a computer game teaching method and system
in which educational information is presented to a student while playing a computer
game. By interrupting game playing, the teaching program selects a question from a
selected tutorial module and displays the selected question to the student. The student's
responses are then tabulated. If the student answers questions correctly, then the
scoring algorithm for the game is modified to permit the student to achieve higher
scores in the game.
[0004] U.S. Patent 5,009,603 (Fong) discloses another system which employs a standard television
receiver in an educational application. A microprocessor cooperates with a digital
memory, a video generator, a sound generator, and a voice synthesizer to generate
a display of a pictorial representation upon the television receiver. A child's correct
response is compared to the correct response stored in the digital memory and if the
response is correct, the pictorial representation associated with a particular question
becomes animated to provide an indication to the child of the correctness of the child's
response.
[0005] U.S. Patent RE 32,282 (Baer) discloses the use of a standard television receiver
for educational purposes. Questions are displayed and answers by the user are recorded.
A coupling apparatus is provided by which a user can manually switch from using a
television receiver for educational purposes to playing games or watching broadcast
programs and vice-versa. The manual switch avoids the necessity of destroying a permanent
connection such as a soldered connection.
[0006] A short coming of Baer is that the user is free to either spend time watching television
or playing games on the television or switching to the educational material. In Munson
the educational material only allows the user to obtain a greater score while playing
games on the television. While this is some motivation to use a television for educational
material rather than amusement material, the primary affect is to motivate the user
to play more TV games. Also, if the user in Munson wants to watch a normal television
broadcast program, the user is free to do so. The user is also free to watch normal
television broadcast programs in the disclosed Fong system.
[0007] To curb television watching and television game playing or at least to control the
time spent on these activities, apparatus and methods are needed for controlling the
educational and amusement use of a television.
Summary of the Invention
[0008] It is an objective of the invention to provide a switch which will be automatically
switched between an amusement input and an educational input to control the user of
a television.
[0009] It is another objective of the invention to measure the amusement use of a television
and to switch the television to a educational input when the amusement use exceeds
a predetermined threshold. It is another objective of this invention to reward a user
who obtains a good score while answering questions displayed on a television, with
the use of the television for amusement purposes for a period of time.
[0010] It is another objective of the invention to provide apparatus for allowing parents
to control the subject matter of the educational material, the number of questions
to be answered correctly to obtain a good score, and the time of amusement use allowed
after the requisite number of questions have been answered correctly. It is another
objective of the invention to provide a system which can access educational material
from a removable memory media or can receive educational material downloaded via a
television video transmission and stored. It is another objective of the invention
to allow game material to be downloaded via a video transmission. Another objective
of the invention is to allow a parent to determine how many times a game may be played
before the amusement use of a television will be interrupted and the television switched
to an educational use.
[0011] It is another objective of the invention to allow a parent to prepurchase a certain
dollar value of prizes for a child whereby when the child scores a win, he or she
may choose a prize and communicate with a central station via a telephone line to
obtain the prize.
[0012] In accordance with the invention, apparatus and methods are provided for controlling
educational and amusement use of a television. The apparatus includes a switch for
switching an output between an amusement input and an educational input. The output
is coupled to a television input. A measuring device measures the amusement input
when it is switched to the output. A controller device controls switching of the educational
input to the output when the measuring device measures a predetermined value for the
amusement input and the controller keeps score of a user's responses to the educational
material displayed on the television and controls switching of the amusement input
to the output when the user attains a predetermined score. In a specific embodiment
the measuring device includes a timer for measuring the time the amusement input is
switched to the output and the controller switches the educational input to the output
when the timer measures a predetermined time. In another specific embodiment the measuring
device includes a counter for measuring the number of times a game on the amusement
input is played when the amusement input is switched to the television and the controller
switches the educational input to the output when the counter measures the game being
played a predetermined number of times. A memory for storing educational material
is coupled to the educational input and the controller. The apparatus can include
a tuner and a decoder for decoding educational material contained in a television
signal. The decoder can include a vertical blanking interval decoder.
[0013] Other objects and many of the attendant features of this invention will be more readily
appreciated as the same becomes better understood by reference to the following detailed
descriptions and considered in connection with the accompanying drawings in which
like reference symbols designate like parts throughout the figures.
Brief Description of the Drawings
[0014]
FIG. 1 is a system including an educational device for controlling the educational
and amusement use of a television according to the present invention;
FIG. 2 is a block diagram of the educational device of FIG. 1 for controlling the
educational and amusement use of a television according to the present invention;
FIG. 3 is a memory map of a memory containing educational material, help material,
and amusement material according to the present invention;
FIG. 4 is a schematic diagram illustrating an interlaced raster scanning pattern of
a conventional television;
FIG. 5 is a functional block diagram of a television video and data transmission system;
FIG. 6 is a timing diagram showing the vertical blanking interval (VBI) lines of field
1 and field 2 of a interlaced raster scanning pattern of a conventional television;
FIG. 7 is a timing diagram of the standard data format (1X) for transmitting data
in the VBI;
FIG. 8 is a timing diagram of the accelerated data format (2X) for transmitting data
in the VBI.
FIGS. 9a-9m are representative television screen images displayed on a television
by the educational device according to the present invention;
FIGS. 10a-10c are flow diagrams illustrating the operation of the educational device
according to the present invention;
FIG. 11 is a flow diagram showing the interaction of a user with a station according
to the present invention;
FIG. 12 is a flow diagram showing a method of interrogating the educational device
for scores in order to determine adjustments to the educational device according to
the present invention.
Detailed Description
[0015] Referring to the drawings and more particularly to FIG. 1, a system 200 is shown
for controlling the educational and amusement use of a television 204. An educational
device 202 is coupled between the television 204 and sources of amusement, which can
include a VCR 206 a satellite receiver 210, a game set 212 and a conventional television
antenna. The amusement input can also be via cable and a cable converter box 208 which
can be connected directly to educational device 202 via line 214 or the VCR 206. A
remote controller 220 can send signals via transmitter 222 to the television, the
educational device, the VCR, the cable converter, and the satellite receiver, which
have receivers 205, 203, 207, 209 and 211, respectively. The transmitters and receivers
can operate via infrared or RF signals.
[0016] Generally a parent 230 (user 1) will initialize and set up the educational device
202 in order to control the educational and amusement use of television 204 by a child
232 (user 2). In order to prevent the child 232 from bypassing educational device
202, the cable 216 between the educational device 202 and the television 204 is attached
via locking connectors 214 and 218.
[0017] A telephone 224, which communicates with a station, is also part of the system and
can be used by the parent 230 and the child 232 in order to communicate with the station.
As will be explained the parent 230 can communicate certain setup information to the
station and the child 232 may claim prizes from a station if the parent has previously
ordered the prizes. The interaction of the parent 230 and the child 232 with the station
will be more apparent in the following description.
[0018] A block diagram of educational device 202 is shown in FIG. 2. A switch 300 controls
the output of the educational device 302 which is connected to the television through
locking connector 214 and cable 216. The input to the witch is line 304 on which educational
material is sent to the television and line 306 on which amusement material is sent
to the television. One manner of providing educational material is to sell prerecorded
educational subjects 307 to the parent 230. As shown the subjects might include English
literature, music, art, arithmetic and other subjects. The parent 230 selects a particular
subject such as English literature 309 and loads this removable memory media into
removable media player 308. The witch 300 and the removable media player are controlled
by controller 320, which can be a microcomputer.
[0019] The amusement input line 306 to switch 300 is the output of multiplexer 312 which
has inputs 240, 242, 246 and 248 from the antenna, VCR/cable box, satellite receiver,
and game set, respectively. Since many of the inputs to multiplexer 312 are various
sources of television programming, the output of multiplexer 312 can be sent to the
VCR 206 for recording, as indicated for output 244. The output of multiplexer 312
is also sent to controller 320, which can measure the time that the amusement input
is switched to the television through switch 300 by using timers 322 that are coupled
to controller 320.
[0020] Another way of obtaining educational material is to download the educational material
in a television signal via the antenna, the cable box, or the satellite receiver.
The signal is selected by tuner 340 which tunes to the proper channel and then the
embedded educational material is extracted from the television signal by VBI decoder
342. The tuner 340 is controlled by controller 320. Other material such as games can
be also sent along with the educational material and embedded in the video signal.
Once the vertical blanking interval decoder 342 extracts the embedded material, it
is sent by controller 320 to either memory 310 or to the removable media player 308.
The latter destination is applicable if the removable media player can also function
as a recorder. The vertical blanking interval decoder and its relationship to a video
signal is further explained below. Once the educational material and other material
such as games are stored in memory 310 or on removable media player 308, then the
educational material can be accessed under the control of the controller 320 and sent
on educational input 304 to switch 300.
[0021] Rather than have a removable media player and possibly a recorder as part of educational
device 202, it is also possible for the educational device 202 to control the VCR
206 to provide the functions of the removable media player 308. The educational device
202 already receives an input 242 from the VCR and has an output 244 to the VCR 206,
which can be used for recording. By providing the educational device 202 with an IR
transmitter 360 which could also function as an RF transmitter, the VCR 206 can be
controlled by the controller 320 in the same manner as the controller controls removable
media player 308. When the VCR 206 is accessed for educational material, then the
educational material is sent through multiplexer 312 and through gate 305, which is
controlled by controller 320, so that the educational material may be presented to
switch 300 on educational input 304.
[0022] As shown in FIG. 2 the educational device 202 also includes a keypad 326 and a display
328 which are used for control and monitoring purposes. The remote controller 220
contains number keys 350, an up key 352 and a down key 354. Also an enter key 356
is provided on the remote controller.
[0023] As is further explained below the educational device controls the educational and
amusement use of the television by measuring the amusement input when it is switched
to the output of the educational device. When the amusement input is switched to the
output of the educational device, then the measurement of the amusement input can
take two forms. In one form the measurement is the amount of time the amusement input
is switched to the output. In another form the measurement is the number of times
a game on the amusement input is played. The time that the amusement input is switched
to the output can be measured using timers 322. The number of times a game on the
amusement input is played can be measured using counters 324. After a user such as
the child 232 uses the television for a predetermined time or plays a game a predetermined
number of times, the switch 300 is switched under control of controller 320 to the
educational input. Educational materials are accessed from memory 310, removable media
player 308, or VCR 206 and applied to the educational input and through switch 300
to the television 204. The controller 320 keeps score of a user's responses to educational
material displayed on the television. When the user such as the child 232 attains
a predetermined score on the educational material displayed on the television, then
the controller 320 switches switch 300 to the amusement input 306.
[0024] In one manner of operating the educational device a game program is downloaded with
the educational material and is embedded in a video signal transmitted via cable,
satellite or over the air. As discussed above the educational material is extracted
by vertical blanking interval decoder 342 and stored, for example, in memory 310.
[0025] FIG. 3 shows the information that can be stored in memory 310, including educational
material 370, help material 372 and amusement material 374. The help material is,
in actuality, a subset of the educational material 370. The educational material 370
has questions concerning the selected subject and the help material contains a tutorial
on the subject. If a child does not know the answer to a question, then the child
can access the help material in order to further the child's understanding of the
subject. The amusement material can contain games.
[0026] Educational material and amusement material that is obtained from a transmitted video
signal, is generally paid for via a pay-per-view or pay-for-play system, in which
the user, in this case the parent 230, calls a station and pays for the educational
material and the amusement material that will be transmitted. In one embodiment of
the educational device, the amusement material that is obtained via the pay-for-play
system and stored in a memory such as memory 310, is erased after the game has been
played a pre-determined number of times. This effectively limits the number of times
the educational material and amusement material that is downloaded with a video signal
can be used which ensures the station of repeat business and continued revenue.
[0027] The following description describes the manner in which educational material and
amusement material can be embedded in a video signal at a station and decoded at a
receiver.
[0028] Video images in a cathode ray tube (CRT) type-video device, e.g. television, are
generated by scanning a beam along a predefined pattern of lines across a screen.
Each time all the lines an scanned, a frame is said to have been produced. In one
implementation, such as used in the United States, a frame is scanned 30 times per
second. Each television frame comprises 525 lines which are divided into two separate
fields, referred to as field 1 ("odd field") and field 2 ("even field"), of 262.5
lines each. Accordingly, these even and odd fields are transmitted alternately at
60 Hz. The lines of the even and odd fields are interleaved to produce the full 525
line frame once every 1/30 of a second in a process known as interlacing. Another
standard in the world uses 625 lines of information and interlace 312 and 313 lines
at 50 fields per second. In the 525 line standard used in the United States, approximately
480 lines are displayed on the television screen.
[0029] FIG. 4 is a schematic diagram illustrating the interlaced scanning pattern 100 on
a screen of a conventional television receiver. A video display scans the beam from
the top left hand corner and scans across the screen (line 22, field 1 in FIG. 4).
After it finishes scanning the first line, the beam returns to the left hand side
during a period known as a horizontal blanking interval and repeats scanning along
another line which is parallel to but lower than the previous line (line 23, field
1 in FIG. 4). The scanning continues along the lines until the beam reaches the center
of the bottom part of the screen (line 263, field 1) to complete field 1, which is
comprised of lines 102.
[0030] From the bottom center of the screen, the beam returns to the top where it starts
scanning from substantially the center of the screen along the lines 104 for field
2 which interlace the lines of field 1. This is not an instantaneous bottom to top
jump but actually requires the length of time to scan 21 horizontal lines. These lines
106 are lines 1 through 21 of field 2. The second half of line 21 field two (line
284 as shown in FIG. 4) is displayed. Then lines 285 to 525 of field 2 are scanned
to complete field 2. When the beam reaches the bottom, right hand corner of the screen,
the picture frame is formed. Then the beam retraces to the top and the vertical blanking
interval lines 108 are numbered 1 through 21 of field 1. In the NTSC protocol widely
used in North America, each field contains 262.5 horizontal lines and a pair of fields
constitute a single 525 line video frame and creates one video picture at one instant
in time on the video display.
[0031] During the time in which the beam returns from the bottom to the top of the screen
between the fields, it carries no video or picture signals because it does not produce
any picture element on the screen. This time interval is generally known as the vertical
blanking interval (VBI). Its duration is typically 21 times the time duration that
it takes the beam to scan across the screen. In other words, the duration of the VBI
is equal to the time for the beam to scan 21 lines and is divided into 21 lines. In
interlaced scanning, the VBI is identified by the field with which it is associated.
Apparatus and methods using the NTSC standard with 21 lines in each VBI are well known
in the art and therefore are not discussed in detail herein.
[0032] Because no image is produced on the display during the vertical blanking interval,
no picture information therefore needs to be carried by the broadcast signals. Thus,
the VBI is used for conveying auxiliary information from a television network or station
to an audience. For example, closed captioned data associated with the television
program are transmitted as encoded composite data signals in VBI line 21, field 1
of the standard NTSC video signal, as shown in FIG. 6.
[0033] Lines 1 through 9 of the VBI of each field are used for vertical synchronization
and post equalizing pulses. Thus, lines 10 through 21 are available for auxiliary
information.
[0034] FIG. 5 is a functional block diagram of a data transmission system. As used herein,
the terms "broadcast" and "transmit" are used interchangeably for the transmission
of signals over cable or fiber optics, to or from satellites, over the air, and the
like. A network head end 10001 transmits a composite television signal containing
inserted information in a portion thereof, typically the vertical blanking interval
(described above in conjunction with FIG. 4), to a satellite 10002 which rebroadcasts
the same to a local affiliate 10003. The affiliate 10003 may further insert data into
the vertical blanking interval of the received television signal and transmit the
same to a local cable head end 10004. The cable head end 10004 receives television
signals from a plurality of sources (including satellites) and may further insert
data into the vertical blanking interval of any of the television signals. The signals
from the plurality of sources are combined into a composite television signal, amplified,
and provided over a cable to a plurality of receivers 10005. In addition, the receivers
10005 may receive signals directly from the local affiliate 10003 by air, which may
include the use of a satellite 10002, or by cable.
[0035] More specifically, the network head end has a video tape recorder (VTR) 10006 for
providing a program signal to an inserter 10007. A controller 10008 also at the head
end controls the scheduling of loading tapes from a cart (a machine with a plurality
of video tape cassettes which are moved by a robotic arm from a storage location and
inserted into a video tape recorder and vice versa). Furthermore, the controller 10008
controls the lighting of stages during live broadcasts, such as news broadcasts. The
controller 10008 is typically a microprocessor based system. A traffic computer 10009
controls the exact timing of playing individual segments of video tapes and inserting
commercials therebetween as well as switching between different programs. Some network
head ends have both a traffic computer 10009 and a controller 10008. The controller
10008 provides data and commands to the inserter 10007. The traffic computer 10009
provides data and commands to the controller if present. Otherwise, the traffic computer
10009 provides these signals directly to the inserter 10007. The inserter 10007 inserts
data into the vertical blanking interval of the composite television signal, as will
be described below, and provides the television signal to a transmitter 10010 which
in turn provides the television signal on a microwave carrier to a satellite dish
10011 for transmission to the satellite 10002.
[0036] The satellite 10002 retransmits the received signal, which is received by a satellite
dish 10012 at the affiliate 10003. The dish provides the signal to a station inserter
10013 at the local affiliate 10003. The affiliate may also insert data into the composite
television signal as will be described below. The television signal is then provided
to a transmitter 10014 and then to a transmitting antenna 10015.
[0037] A local cable operator 10004 has a plurality of satellite 10016 dishes and antennas
10017 for receiving signals from a plurality of networks 10001 and affiliates 10003.
The received signal from each of the dishes 10016 and antennas 10017 is provided to
a respective input of a multi-channel inserter 10018, which can input data into the
vertical blanking interval of a received signal. The multi-channel output from the
inserter 10018 is amplified in an amplifier 10019 and provided over a cable 10020
to receivers 10005. Alternately the receivers 10005 could receive broadcast information
via antennas or satellite receivers.
[0038] Data inserted in the VBI can be recovered at each receiver 10005, which can include
an educational device 202, by the VBI decoder 342 that scans VBI lines 10-21 of both
fields 1 and 2. In addition it is possible to decode VBI data in the first few visible
lines in each video frame, for example, lines 22-24. Lines 1 through 9 are typically
used for vertical synchronization and equalization and, thus, are not used to transmit
data. Closed captioning and text mode data are generally transmitted on VBI line 21,
field 1 of the standard NTSC video signal, at a rate of 2 bytes for each VBI line
21, field 1, as shown by closed caption data 112 in FIG. 6. The text mode fields fill
the entire screen with text. The default mode is an open ended mode in which the page
is first filled up and then scrolled up. The individual recipient of such data has
no control over the data. Extended data services (EDS) data can be transmitted on
VBI line 21, field 2, as shown by EDS data 116 in FIG. 6, at a rate of 2 bytes per
VBI line 21, field 2.
[0039] Under mandatory FCC requirements effective July 1993, color televisions having a
size 13" and greater must provide a closed caption decoder. Caption data decoding
is further described in the following specifications, which are hereby incorporated
by reference herein: Title 47, Code of Federal Regulations, Part 15 as amended by
GEN. Docket No. 91-1; FCC 91-119; "CLOSED CAPTION DECODER REQUIREMENTS FOR THE TELEVISION
RECEIVERS"; Title 47, C.F.R., Part 73.682(a)(22), Caption Transmission format; Title
47, C.F.R. Part 73.699, figure 6; "TELEVISION SYNCHRONIZING WAVE FORM"; Title 47,
C.F.R., Part 73.699, figure 17A; "LINE 21, FIELD 1 DATA SIGNAL FORMAT"; and PBS Engineering
Report No. E-7709-C, "TELEVISION CAPTIONING FOR THE DEAF: SIGNAL AND DISPLAY SPECIFICATIONS".
[0040] Under the extended data services (EDS) proposed in the
Recommended Practice for Line 21 Data Service, Electronics Industries Association, EIA-608 (drafts October 12, 1992 and June 17,
1993) (hereinafter referred to as "EIA-608" standard", the subject matter of which
is incorporated by reference, additional data is provided in line 21, field 2 of the
vertical blanking interval. This requirement includes two closed captioning fields,
two text mode fields and the extended data services. The extended data includes, among
other information, program name, program length, length into show, channel number,
network affiliation, station call letters, UCT (universal coordinated time) time,
time zone, and daylight savings time usage. Upstream at the network, the network inserts
the program name, the length of the show, the length into the show, the network affiliation,
and the UCT time. Downstream at the affiliate, the affiliate inserts the channel number,
the time zone, the daylight savings time usage and program names. The network inserts
the data that does not differ for different affiliates.
[0041] It is possible for the inserter to insert data other than closed captioning data
and EDS data into the television signal. The station inserted data can include data
such as educational material and amusement material including games, which can be
inserted into either or both fields in any VBI line between 10 and 20. For example
the data can be inserted into line 20 of field 2, as shown by data 114 in FIG. 6.
The data my be inserted into the VBI at the closed caption rate (1X format) or at
two times the closed caption rate (2X format), which is further explained below.
[0042] The data may be manually entered from a local terminal 10021, which can be used to
pre-build, recall, or edit messages. The terminal 10021 typically includes a computer.
In addition, a modem 10022 may be used to provide data to the inserter 10007. The
output of the inserter 10007 is a composite television signal with the data inserted.
[0043] The timing of video signals in NTSC format is well known in the art. As described
above, the vertical blanking interval is the time between the flyback from the bottom
of the screen to the top of the screen. Although no video signal is displayed, the
horizontal synchronization pulses are still provided during the VBI. The standard
data transmission rate is defined in the EIA-608 standard.
[0044] As shown in FIG. 7, the horizontal synchronization pulse 120 is followed by color
burst signals 122. For closed caption and EDS data, a clock run-in cycle 124 follows
the color burst which in turn is followed by a frame code 126. The clock run-in is
"10101010101." The frame code is "01000011." Two data bytes 128 and 130 are transmitted
in each VBI line. Each byte is 8 bits including a parity bit. This format is referred
to as the standard data rate format (or 1X format). Each byte in the VBI line is arranged
with the least significant byte first. The last bit is used as parity for error checking.
Each byte of the transmitted data is parity checked upon receipt. The 1X format is
the format used to transmit closed captions in VBI line 21 field 1, as shown by closed
caption data 112 in FIG. 6. It is also the format used to transmit EDS data in VBI
line 21 field 2, as shown by EDS data 116 in FIG. 6.
[0045] An accelerated data format (2X format) as shown in FIG. 8 uses a bit rate twice that
of the 1X format to thereby provide 4 bytes per VBI line. The clock run-in 144 is
the bit sequence "10101010.". The frame code 146 is "10011101101." Four data bytes
148, 150, 152 and 154 are transmitted each VBI line. The 2X format can be used to
transmit educational material and amusement material, as shown by data 114 in FIG.
6.
[0046] Now the operation of the system for controlling the educational and amusement use
of a television will be described. The operation of the educational device will be
described by relating the television screen shown in FIG. 9a-9n to the flow diagram
of FIGS. 10, 11 and 12. Referring now to FIG. 10a and to step 600 in which the educational
device displays a screen to allow a user to enable or disable the educational device
or change a user ID code, step 600 gives a user who knows the user ID code, which
is most likely the parent 230, the opportunity to disable the educational device or
change the user ID code. FIG. 9a shows a representative initial display screen. By
operating the remote controller 220 and the up/down buttons 352 and 354 and the enter
button 356, the user can position a cursor 402 next to the desired operation. For
example, if the user wishes to enable the educational device then the cursor 402 is
put next to entry 1 and the user inputs a user code followed by two asterisks and
then pushes the enter key on the remote control. To disable the educational device,
the user places the cursor next to the second entry on the screen and enters an ID
code followed by the enter key. If the parent needs to change the identification code
to prevent the child 232 from obtaining the ID code, then the parent 230 would enter
the old ID code followed by an asterisk followed by a new ID code and then press the
enter key. Note that the user must always enter an ID code to enable or disable or
change the code in the educational device as shown in step 602 of FIG. 10a.
[0047] If in step 604 of FIG. 10a it is determined that the educational device is not enabled,
then the amusement devices including the TV inputs and a game set will operate normally
as shown in step 606.
[0048] If the educational device is enabled, then the next step is for the user to select
the educational device mode in step 607. FIG. 9b shows that the educational device
can be put in a 1) mode of playing the selected educational media subject, 2) receiving
and storing a pay-for-play educational subject, 3) playing a selected stored pay-for-play
educational subject, or 4) retrieving data. First, modes 1 and 3 for playing educational
material are described. If removable media are used, the user selects one of the subjects
from the library 307 and inserts it into the removable media player 308. If pay-for-play
educational subjects have been stored in memory 310, then a screen such as FIG. 9c
can inform the user of the subjects that are stored and the user can select the desired
subject. In step 608 the user selects the particular subject to play. This can be
done as shown in FIG. 9c by selecting a particular subject such as English literature.
[0049] In step 610 the user can select a threshold for the score of correctly answered questions
required for the user to cause the educational device to enable the TV to be used
for amusement. An example screen that could be displayed to a user is shown in FIG.
9d. As illustrated, the user has selected that the threshold be set at 20 correctly
answered questions as shown by the position of the cursor 432 and screen 430.
[0050] The next steps are for the user to either select a time that the TV can be used for
amusement or selecting the number of times that a game can be played in steps 614
and 616, respectively. FIG. 9e shows a screen that can be displayed to the user to
select the time of television viewing or game playing before the educational device
will switch the television back to educational material. FIG. 9f is a screen that
can be displayed to a user to enable the user to select the number of times a game
can be played before the educational device will switch the television use back to
educational material.
[0051] In step 617 the user can select a threshold for scores that would allow a user such
as a child to select a prize. The parent can select the prize values and also enter
a user prize code, which is also given to a station which the child can call to claim
his/her prize. FIG. 9g shows a screen that can be displayed to allow the parent to
select the threshold of correct answers that are required in order for a prize to
be won. In this case the parent 230 has selected the second entry on the screen which
is 50 correct answers as indicated by the position of cursor 462. The screen shown
in FIG. 9h can be displayed to the user to enable the user to select a value for the
prizes that will be displayed to a child.
[0052] Once the educational device has been initialized, then in step 618 the educational
material is presented to the educational input of switch 300 and displayed on the
television. The educational material consists of questions that are responded to by
the user, who in this case would be most likely a child. The user responds to the
questions in step 620 and the educational device keeps score of the correct answers
to the questions. Example screens for educational material questions are shown in
FIG. 9i and 9j. The user positions the cursor by using the remote control or the keypad
on the educational device. Each question has multiple choices and one choice is HELP.
For example, choice 5 in both FIG. 9i and 9j is HELP. If the user selects HELP, as
shown in steps 622, then a help screen will be displayed. For example, a help lesson
corresponding to the questions of FIG. 9i and FIG. 9j is shown in FIG. 9k, which in
this case is a brief biography of William Shakespeare.
[0053] In step 624 the number of correct answers and the number of incorrect answers are
tabulated by controller 320. If the number of correct answers or the score crosses
a threshold which has been set by the parent, then the television is enabled for amusement
for the time or the number of times a game can be played, as selected by the parent,
as shown in step 626.
[0054] If the score of the correct answers crosses the threshold step for prizes, then the
prizes and the user price code and possibly a screen identifier which identifies the
screen to a station, are displayed to a user. FIG. 9l is an example screen that would
be used to show prizes to a user. The screen 510 displays the prizes such as marbles,
baseball cards, a comic book or pogs. The screen also displays a telephone number
which is the telephone number of the station that the user can call to claim a prize
and instructions to the user. The instructions indicate to the user to give the station
the prize selection which could be, for instance, a comic book, the screen number
which in this case is 52, and the user prize code which in this case is shown as 142.
The screen number is used by the station in order to identify the screen that has
been displayed to the user. The user prize code 142 is used by the station to identify
the user that has paid for the prizes. The user prize code for example will identify
the user's name, address, telephone number, and possibly a credit card number, which
can be used to charge the value of the prize. In FIG. 10b, step 630 corresponds to
the user telephoning the station with the prize selection, screen number and user
prize code. In step 631 of FIG. 10b the user prize code is used to identify and charge
the user (parent) and the prize is sent to the user which is normally a child.
[0055] FIG. 10c shows step 632, which applies to downloaded pay-per-play educational/amusement
material. If the game that is included in the amusement material is played a number
of times that is set by the station, then the game is erased from memory. As indicated
above, this ensures that the station will have a continuing source of revenue from
the users.
[0056] FIG. 11 is a flow diagram illustrating the interaction of a user with the station
to order pay-per-play educational/amusement material and to order prizes. In step
640 the user telephones a station. As shown in FIG. 5, the station has a incoming
telephone line 10032 which is connected to a telephone 10034. A representative 10036
can answer the phone and then insert the information given by the caller into a computer
10038 which can then communicate with controller 10008 at the network head end. Alternately,
the user may communicate directly with the controller via telephone touchtones, which
are decoded by decoder 10040. It is also possible that the user calls a local station,
in which case the user would call telephone 10054 and a representative 10056 would
enter the data into computer 10058 which would communicate with multi-channel inserter
10018. Alternately touchtones can be sent directly to decoder 10060.
[0057] When the user calls in step 640 the user can order a pay-per-play educational/amusement
material download and/or prizes and the user can also select a user prize code. If
the user has bought subjects on removable media such as that shown as English literature
309 in FIG. 1, then the user can play that removable media on removable media player
308. However, the purchased subjects could contain prize screens and instructions
to call a station in the same manner as the pay-per-play educational/amusement material
that is downloaded. So a parent may call a station only to order prizes and to set
up a user prize code, which as discussed above identifies the user to the station.
In step 642 the station stores the user prize code and corresponding information for
the user. The corresponding information may include the user's name, address, telephone
number, and a credit card number. In step 644, the station transmits the educational/amusement
material via data embedded in a video signal. The transmission can be via a broadcast
or via cable and is only transmitted if the user has ordered pay-per-play educational/amusement
material from the station. Then, in step 646 the educational device decodes and stores
the educational material in memory for later use by the user.
[0058] FIG. 12 is a flow diagram for interrogating the educational device and changing parameters
in response to scores and other information stored in the education device. In step
650 the user interrogates the educational device to determine such things as the scores
of users of the educational device and parameters such as the total amusement time
and the total educational use of the television. The user does this by selecting the
retrieve data mode in the educational device which is selection 4 in screen 410 of
FIG. 9b. An example screen that indicates the scores and the educational amusement
times is shown in screen 530 of FIG. 9m. In this case the screen shows that the number
of questions answered correctly is 180 and the number of questions answered incorrectly
is 20 for a total of 200 questions and a percent correct answers of 90%. The educational
time is shown as 60 minutes and the amusement time is shown as 30 minutes. The educational
time and the amusement time can be kept track of by timers 322 in FIG. 2.
[0059] The described embodiments of the invention are only considered to be preferred and
illustrative of the inventive concept, the scope of the invention is not to be restricted
to such embodiments. Various and numerous other arrangements may be devised by one
skilled in the art without departing from the spirit and scope of this invention.
[0060] It is therefore intended by the appended claims to cover any and all such applications,
modifications and embodiments within the scope of the present invention.
1. A method for controlling educational and amusement use of a consumer electronic device
having a screen comprising the steps of:
displaying educational material on the screen, the educational material containing
at least one question;
scoring a first user's responses to questions in the educational material;
a second user entering a prize code identifier and establishing the prize code identifier
at a station, the prize code identifier having the purpose of identifying the second
user;
the second user entering a threshold for awarding a prize to the first user if a score
is determined to equal or exceed the threshold; and
displaying the prize code identifier to the first user on the screen when the score
is determined to equal or exceed the threshold.
2. The method of claim 1 further comprising the steps of:
communicating the displayed prize code identifier to the station; and
awarding to the first user a prize corresponding to the displayed and communicated
prize code identifier.
3. The method of claim 2 wherein the step of communicating the displayed prize code identifier
to the station comprises the step of displaying a telephone number of the station
on the screen.
4. The method of claim 1 wherein the step of displaying the prize code identifier to
the first user on the screen comprises the step of displaying the prizes to the first
user on the screen to allow the first user to select a prize, when the score equals
or exceeds the threshold.
5. The method of claim 1 further comprising the steps of:
transmitting a video signal containing the educational material encoded into the video
signal.
6. The method of claim 5 further comprising the steps of:
decoding the educational material from the video signal; and
storing the educational material.
7. The method of claim 1 further comprising the steps of:
transmitting a video signal containing amusement material encoded into the video signal.
8. The method of claim 7 further comprising the steps of:
decoding the amusement material from the video signal; and
storing the amusement material.
9. An apparatus for controlling educational and amusement use of a consumer electronic
device having a screen comprising:
means for displaying educational material on the screen, the educational material
containing at least one question;
means for scoring a first user's responses to questions in the educational material;
means for a second user to enter a prize code identifier, the prize code identifier
having the purpose of identifying the second user;
means for the second user to enter a threshold for awarding a prize to the first user,
if a score is determined to equal or exceed the threshold; and
means for displaying the prize code identifier to the first user on the screen when
the score is determined to equal or exceed the threshold.
10. The apparatus of claim 9 further comprising means for displaying a telephone number
on the screen for claiming the prize.
11. The apparatus of claim 10 wherein the means for displaying the prize code identifier
to the first user on the screen comprises means for displaying prizes to the first
user on the screen to allow the first user to select a prize, when the score equals
or exceeds the threshold.
12. The apparatus of claim 9 further comprising:
means for decoding the educational material from a received video signal; and
means for storing the educational material.
13. The apparatus of claim 12 wherein the means for decoding the educational material
from a received video signal comprises a vertical blanking interval decoder.
14. The apparatus of claim 9 further comprising:
means for decoding the amusement material from a received video signal; and
means for storing the amusement material.
15. The apparatus of claim 14 wherein the means for decoding the amusement material from
a received video signal comprises a vertical blanking interval decoder.
16. The apparatus of claim 9 wherein the consumer electronic device is a television.