[0001] The present application claims priority in U.S. Provisional Patent Application Serial
Number 60/153,745, filed Sept. 13, 1999, incorporated herein by reference.
[0002] The present invention relates to a gaming system organizer terminal, such as a slot
machine, electronic card game terminal and the like, including a biometric facility
and, in particular, a gaming system or terminal and biometric facility identifying,
or verifying identity of, a player or wagerer.
BACKGROUND INFORMATION
[0003] The majority of gaming terminals including casino gaming terminals such as mechanical
or electronic slot machines, keno machines, poker, blackjack or other card playing
machines, and the like operate on a coin, cash or token basis, i.e., accept wagers
in the form of government-issued coins, casino-minted tokens, and/or standard cash.
Although some gaming devices or systems permit wagers based on standard credit or
debit cards, there has been some reluctance in the gaming industry to wide-spread
adoption of such devices, both on the part of casinos (and other gaming operators)
and on the part of players. It is believed that at least some part of the reluctance
arises from a perception that widespread adoption of credit or debit cards for gaming
could lead to unauthorized usage of such cards, such as use of stolen or lost cards.
If it was possible to implement a system which could prevent, reduce or detect unauthorized
card usage, a number of benefits could be realized. The entertainment value of a gaming
device to a player would be enhanced because there would be reduced need for a player
to obtain, transport, control and use relatively bulky and/or cumbersome coins, or
cash. Game operators could potentially benefit by developing gaming terminals or systems
which had little or no need for cash or coin handling, thus simplifying or eliminating
items such as the design, fabrication, installation, and maintenance of coin or cash
handling devices, resupplying devices with coins or cash, developing and maintaining
appropriate security procedures and systems for handling relatively large amounts
of coins and cash and the like.
[0004] In many current gaming terminals, a relatively large portion of the volume, mass
and cost of a gaming terminal is attributed to coin or cash handling devices. If the
need for such devices is reduced or eliminated, a resultant reduction in volume, size
and cost of gaming terminals can not only be of immediate benefit in context of current
casinos and other gaming systems but also provides an opportunity to develop additional
gaming markets. Accordingly, it would be useful to provide a gaming terminal and system
which can facilitate the development of and/or use of gaming terminals while reducing
or eliminating the need for coin or cash handling devices, such as to facilitate a
card-based or other cashless gaming terminal.
[0005] In non-gaming contexts a number of systems have been proposed for implementing machine-measurement
of human features or characteristics. For example, biometric measurement devices are
available for use in connection with automatic teller machines and for use with personal
computers. Such biometric systems include retinal, iris, or fingerprint scans, voice
print or voice recognition systems, facial recognition systems and the like. In a
typical biometric system, reference biometric data for known individuals is stored
in a central computer or other central data repository. When it is desired to identify
or verify identity of a person, appropriate biometric data for such individual is
measured and such measurements are compared to the previously-stored data in the central
repository. Although such systems are useful in many contexts, they are believed to
be less than ideal for use in the gaming industry for a number of reasons. It is believed
that many gaming industry patrons (as well as many members of the general public)
are reluctant to use a system which requires personal information such as fingerprint,
retinal scan, iris scan or other biometric information, to be stored in a central
location, effectively out of the individual's possession and control. Accordingly,
it would be useful to provide a system for biometric identification or identity verification
(authentication) which permits a user to effectively maintain possession and control
of his or her biometric information.
[0006] Systems which store reference biometric data in a central computer or other central
repository necessarily require access to such reference data in performing a verification
or authentication or identification. In the context of the gaming industry, where
players typically wish to have freedom to move from terminal to terminal, or game
to game, with relative ease, previous approaches would require each terminal to have
the facility for remote access to the central data repository. Providing remote access
in a system that potentially has thousands of gaming terminals would involve a computer
network or other remote access system with a relatively high (and accordingly expensive)
bandwidth and, even with relatively advanced communication systems, it was believed
such a system would involve substantial delay for a player each time the player moves
from one terminal to another. It is believed that, while individuals might tolerate
a degree of delay in certain non-gaming biometric verification or identification procedures,
it is likely there would be relatively low tolerance for delay in the gaming industry.
Accordingly, it would be useful to provide a (preferably lightweight, portable and
low cost) biometric identification or authentication system in which cost of bandwidth
and delay associated with the central storage of biometric data on a computer or similar
system can be reduced or eliminated.
SUMMARY OF THE INVENTION
[0007] The present invention involves a recognition of certain problems and deficiencies
in previous approaches, including as described herein. According to one aspect, reference
biometric information, rather than being stored in a central repository, is stored
in a small portable biometric data storage device ("BDSD") which the player can readily
retain in his or her possession and under his or her control. In one aspect, the portable
BDSD also stores debit, credit or other financial information and thus can operate
as a credit card or debit card. The BDSD preferably is substantially in a standard
format such as in a "smart card" format, PCMCIA format or the like. In this manner,
when a player wishes to employ the BDSD for placing a wager or other gaming purposes,
appropriately configured gaming terminals can obtain (measure) biometric data of the
person attempting to use the BDSD and can compare such data with the previously-stored
biometric data of the authorized user of the BDSD. In this way it is possible to use
the safeguards afforded by biometric systems while allowing players to retain possession
and control of the biometric data and avoiding costs and delays associated with central
or remote storage of biometric reference data.
[0008] According to one aspect of the invention, a practical cashless gaming terminal is
provided which includes biometric identification or verification. According to this
aspect of the invention, a gaming terminal is provided in the absence of some or all
components of typical coin handling or cash handling apparatus and systems. As used
herein, coin handling, BDSD handling an currency handling equipment refers to equipment
for physically moving and/or recognizing physical coins, physical BDSDs or physical
paper currency.
BRIEF DESCRIPTION OF THE DRAWINGS
[0009]
Fig. 1 is a schematic perspective view of components of a gaming system according
to one embodiment of the present invention;
Fig. 2 is a flow chart depicting a process involving biometric identification or verification
according to one embodiment of the present invention;
Fig. 3 is a perspective view of a cashless gaming terminal of the type which may be
used in accordance with an embodiment of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0010] In one embodiment, as illustrated in Fig. 1, a user wishing to engage in gaming using
the systems described herein would initiate or request a issuance or validation of
a smart card or other BDSD. Although a number of registration procedures can be used,
including those described below, in one scenario provided as an example, a user would
request or initiate registration, e.g., from a registration desk 112 for example at
a customer service counter or location in a casino, hotel or other location. In some
configurations registration is performed by a hotel and may be accomplished substantially
simultaneously with, or as part of a hotel registration procedure, e.g., such that
all guests are issued a gaming smart card or other BDSD. e.g., having a small complimentary
balance, augmentable on the casino floor, to introduce or encourage use of a smart
card or BDSD.
[0011] When a prospective player approaches a registration desk 112 and requests a BDSD
212. if the prospective player has not already established an account, account establishment
will be initiated 214. The registration entity will perform a number of steps including,
in the depicted embodiment, acquiring biometric reference data 218 and, in at least
some embodiments, obtaining personal and/or financial information 220 relative to
the prospective player. The personal and financial information can include information
such as name, address, social security or tax identification number, local hotel or
other address, credit card or bank account information and the like. In some embodiments,
the smart card or other BDSD will be used to store information indicative of a current
balance available to the prospective player for wagering. In these embodiments, the
player may provide funds directly to the registration entity in the form a check,
account charge and/or cash payment, whereupon the appropriate balance will be recorded
on the smart card or other BDSD.
[0012] The type of biometric reference data acquired 218 will depend on the system being
used. Examples include storing the results of a fingerprint scan, retinal scan, iris
scan, voice print, earfold scan, facial scan and the like. In the embodiment depicted
in Fig. 1, a finger or thumb print scan window 114 is provided at the registration
site 112. A number of thumb print or fingerprint scan devices can be used including
those sold under the trade name "Uru" available from Digital Persona .
[0013] The reference biometric data thus-obtained may be stored and/or processed in a number
of fashions including compressing and/or encrypting the data, as will be clear to
those of skill in the art after understanding the present disclosure. Typically, a
computer, such as an IBM-type personal computer, work station, laptop, and the like,
can be used for this purpose. The preferably encrypted or otherwise processed biometric
reference data is then stored on the smart card or other BDSD 222. A smart card device,
typically having a profile about the size of a typical credit card (although generally
somewhat thicker), typically includes a data storage device such as flash memory,
electronically erasable programmable read only memory (EEPROM) or similar small and
lightweight storage device, typically coupled to a microprocessor and/or application
specific integrated circuit (ASIC). A number of devices can be used for data input
and output including well-known pin and socket arrangements, inductive, infrared,
radio or other wireless communication systems and the like. Other types of BDSDs capable
of storing biometric data can also be used such as cards or other devices with magnetic
surfaces or strips, PCMCIA devices, and the like. A number of types of information,
in addition to biometric reference information, can be stored on the BDSD, if desired,
including, for example, account balance information, name, identity number or frequent
player number or other personal identifier numbers, hotel identification and/or room
number. The smart card or BDSD can also be used for storing user preference information
such as indications of types of games, drinks, entertainment and the like preferred,
food, smoking/nonsmoking preferences, preferred machine denominations and the like.
When the desired information has been stored on the BDSD, the BDSD is issued 224,
e.g., by a BDSD recording or generation device 116.
[0014] Thereafter, when the player wishes to access a gaming terminal 226, the player may
insert 228 the BDSD 119 in a gaming terminal 122, e.g., using a slot or other opening
124 provided for the purpose. The gaming terminal 122 may be configured to be used
only in connection with a BDSD 119 or may be configured for use either with the BDSD
or with other conventional gaming systems such as coin systems, cash systems and the
like. Although it is possible to configure a system in which some or all of the biometric
data acquired during the registration process 218 is stored centrally such as in a
casino, computer, bank computer and the like, in at least one embodiment, at least
some, and preferably substantially all of the biometric information acquired from
measuring the prospective player during the registration process is stored only on
the BDSD and thus is possessed by, and under the control of, the individual or individuals
to whom the biometric data relates.
[0015] In response to receipt of the BDSD 118, the gaming terminal 122 will perform a number
of steps 230. In response to receipt of the BDSD 118, the gaming terminal 122 actuates
an authorization system or subroutine 232. In this configuration, the gaming terminal
122 includes not only a smart card reader (or other device for reading the biometric
reference data from the BDSD), but also includes electronic data processing capabilities
such as including one or more microprocessors. The gaming terminal 122 also includes
a device for obtaining biometric data from players, of a type similar to at least
some of the biometric data stored on the BDSD 118. In the embodiment illustrated in
Fig. 1, since the biometric data stored is (or includes) finger or thumb scan information
114, the gaming terminal 122 also includes a finger or thumb print scan device 126.
Accordingly, the player is prompted to place his or her finger or thumb on the scanner
126 for appropriate biometric measurements (in this case a finger or thumb scan) in
order to allow the terminal 122 to acquire the appropriate biometric data to 34. The
data measured at the terminal 122 is then compared 236 to (decrypted) reference data
from the BDSD 118. If there is a match, 238, the terminal 122 microprocessor outputs
an authorization allowing the player to access his or her account and/or use the debit
card balance 242. If there is no match, the microprocessor 122 may output a notification
244, e.g., to casino personnel to investigate possible use of a lost or stolen BDSD,
or may prompt the user to repeat the finger or thumb scan or other biometric measurement
step and/or to insert a different BDSD. Preferably the microprocessor is configured
such that the match need not be exact, i.e., such that the measured and received biometric
data is considered to match if the received and measured biometric data are within
a predetermined tolerance of one another, as will be understood by those of skill
in the art.
[0016] In one embodiment, all of the players' wagers are charged to, and all of the players'
prizes or winnings are credited to, the players' account and/or debit card balance.
Accordingly, such a system permits effective and efficient gaming in a cashless system,
i.e., without the use of coins, tokens, currency or other cash.
[0017] By eliminating the need for coin handlers, currency handlers and the like, it is
possible to provide effective gaming terminals which are relatively small, lightweight
and low cost. Fig. 3 depicts a gaming terminal which can be implemented according
to an embodiment of the present invention having a width 312 of about 20 inches or
less, preferably about 12 inches or less, a depth 314 of about 6 inches or less, preferably
about 4 inches or less and a height 316 of about 24 inches or less, preferably about
20 inches or less, including a BDSD slot 318 and finger or thumb print scanner or
other biometric measurement device 322. The gaming device may include a video display
such as an LCD display, CRT display or the like which may be a touch screen device,
although other input/output devices or controls can also be provided, along with other
items common in the industry, if desired, such as speakers or other audio output devices,
lights, reels or other moving parts, signage, instructions, displays, attract components,
etc. The gaming terminal illustrated in Fig. 3, however, does not include coin handling
(coin receipt and/or coin payout and handling, currency handling or other cash handling
components) and accordingly is a cashless gaming terminal. The cashless gaming terminal,
according to the present invention (which includes biometric measurement components,
may, optionally include a BDSD reader or receiving unit), is sufficiently small, lightweight
and/or with sufficiently low power consumption that it can be employed in numerous
fashions previously infeasible for the larger and heavier gaming terminals which include
coin handling and/or cash handling. In one embodiment, a cashless gaming terminal
has a mass of less than about 5 lbs, preferably less than about 2 pounds (less than
about 1 kg). The small size of the cashless gaming terminal and the fact that there
is no need to access the gaming terminals for adding or removing coins, currency and
the like, allows a relatively large number to be positioned in a given floor space
or footprint (compared to traditional gaming terminals which include coin handling
and/or currency handling) and/or allow gaming terminals to be positioned in locations
not normally used for gaming terminals in current usages such as being hung or mounted
directly on a wall or similar vertical surface such as in restaurant, cafes, hotel
guest room walls, aircraft or automobile seat backs, theater seat backs or sporting
arena seat backs or similar locations. In one embodiment, it is preferred to use the
BDSD as the sole means for physical output of winnings or account information and,
in this way it is possible to provide a gaming terminal which also does not include
a printer.
[0018] Even though the present invention can make it feasible to provide a relatively small
gaming terminal, it is possible to implement embodiments of the present invention
in which standard-sized gaming terminals are used. For example there may be regulations
or standards which affect the size or positioning of gaming terminals. Even in such
situations, however, the ability to eliminate, e.g. coin handlers or to otherwise
reduce or eliminate the need for certain gaming terminal components can contribute
to an advantageous reduction in the cost and/or weight of a gaming terminal.
[0019] In light of the above description, a number of advantages of the present invention
can be seen. The present invention provides an easy to use and highly secure system
for implementing gaming without the need for coins, tokens or currency. The present
invention affords the security and accuracy associated with biometric identification
or authentication systems in a context of a gaming environment. The present invention
provides the security and accuracy associated with biometric systems while allowing
individuals to retain possession and control of the biometric data. The present invention
reduces the amount of storage necessary to implement a biometric identification or
verification system by distributing the biometric data in a plurality of storage devices
which are carried by users. The present invention avoids cost and delays associated
with remote access of a central database since at least some, and preferably all,
of the biometric-based identification or verification is performed at each individual
gaming terminal, substantially without the need to access a central system. The present
invention makes cashless gaming terminals feasible by providing a practical system
which addresses concerns of both players and casinos. The present invention provides
a practical cashless gaming system which is relatively small, lightweight, energy
efficient and low cost and makes it practical to provide gaming terminals having substantially
all non-cash functions of a traditional casino gaming terminal, but in locations previously
substantially unavailable or unused for gaming terminals (e.g. because of size, weight
or power constraints). The present invention can achieve a relatively small, lightweight
and inexpensive, practical gaming terminal or system, e.g., for use in new or emerging
gaming markets such as hotel in-room gaming, small-footprint casino gaming, transportation-based
gaming such as automobile or aircraft (e.g., seat back) gaming terminals, cruise ship
or other shipboard gaming terminals of a relatively compact and/or lightweight nature,
wall-mounted and/or thin-profile gaming terminals, wireless (e.g., satellite, radio
or infrared-based) gaming terminals and/or multi-terminal gaming systems, practical
gaming systems for implementation on small or portable computing devices such as laptop
computers, personal digital assistance (PDAs) palm-top computers or computing devices,
Internet appliances or Internet-coupled computers, including in-home computers, television-based
systems (interactive television and/or "Web TV") television cable systems (interactive
cable, Internet cable and the like) and similar systems.
[0020] A number of variations and modifications of the present invention can be used. It
is possible to use some features of the invention without using others. For example,
it is possible to use a gaming terminal having a biometric measurement device without
using biometric data storage devices inserted into the gaming terminals. It is possible
to provide gaming terminals which implement biometric identification or verification
but which are not cashless.
[0021] Although features of the present invention have been described in the context of,
and with regard to, a particular usefulness in, the gaming industry, there is no theoretical
reason why some or all features of the present invention can not be used in other
context such as the banking industry, purchase of goods or services, e.g., at retail
locations, through the Internet or other electronic commerce channels and the like.
Although the present invention has been described in the context of a system which
stores at least some biometric data on a portable card or other BDSD, it is also possible
to provide gaming terminals which can measure and/or use biometric data without comparing
to reference data stored on a card or other BDSD (such as by comparing measured data
to data stored in a central computer or other central repository). For example, in
one embodiment a cashless gaming terminal can be used by any individual who has previously
registered appropriate biometric data, e.g., with a casino or other registry, and
without using or inserting a card, such that a player can merely approach a terminal,
be measured for biometric data and be permitted to place wagers after the biometric
data is verified, e.g., by comparing to a centralized data base. The biometric system
described above can be used substantially as the sole identification or verification
system or can be combined with other systems. For example, it is possible to configure
a system such that a player is permitted to place wagers only after the system has
both authenticated biometric data and authenticated a player-input personal identification
number (PIN), password or similar code. It is possible to use the biometric identification
system only under certain conditions, such as when the total wagers for a player or
given time period or at given terminal is less than a threshold amount, greater than
a threshold amount or the like. It is possible to combine two or more different authentication
systems or identification systems which have different levels of trust or security,
different costs or time delays and the like. For example, a system could be configured
such that for a relatively low amount of total wagers, a low-security verification
of a fingerprint scan versus data stored on a player's credit or debit card is used
but, if a player wishes to make wagers greater than a threshold, a more rigorous identification
system, such as comparison of retina scans, iris scan, a comparison of or detailed
fingerprint scan information and the like is performed, possibly using processing
capabilities and/or data at a central location (and possibly involving greater delay).
Although, in at least one embodiment described above, the initial reference biometric
data is stored onto the user's card or other BDSD during a separate registration process,
it is also possible to provide for automatic registration such as registration at
gaming terminals. For example, a system can be provided in which, if a user uses a
smart card or other appropriate BDSD which has no biometric data, the user's biometric
data will be measured and appropriate data stored (preferably in encrypted form) on
the card, the first time the user attempts to use a (appropriately configured) gaming
terminal. Thereafter, any subsequent use of the card will involve the recognition
that the card has biometric data stored thereon. In some cases, it may be desirable
to provide for two or more persons to access a given account or use a given BDSD.
In one embodiment, the BDSD stores biometric data from two or more different authorized
account holders or BDSD-users. In some cases, it may be desirable to provide the same
(or similar) biometric data for a given person, on two or more different cards or
other BDSDs, e.g., so that a user may, if desired, play on two or more different gaming
terminals at one time or so that two or more persons, both authorized may play at
two or more different terminals at the same time.
[0022] Although examples have been described herein involving biometric data representing
a single characteristic, such as a fingerprint, it is possible to implement systems
according to the present invention in which two or more different biometric data sets
are used such as using both fingerprint and voice print information, retina scan and
iris scan information and the like. Although the invention has been described in connection
with an embodiment involving issuance of a BDSD by a casino, the present invention
can also be implemented using numerous other types of registration or issuing identities.
For example, smart cards, credit cards, debit cards or similar BDSD which may be used
in connection with the present invention can be issued by financial institutions such
as banks, credit card companies, tourism bureaus, airlines, ocean liner companies
and the like. In some systems, it may be desirable to provide different BDSDs for
use in different casinos, or groups of casinos while in other systems it may be desirable
to provide smart card or other BDSD which can be used in substantially any casino,
e.g., in a given city or geographic location, or at substantially any location. Cashless
gaming terminals according to the present invention can be stand-alone (i.e., not
coupled to other gaming terminals) or can be part of a network of gaming terminals
such as a coupled to a casino cluster controller and/or for implementation of a multi-terminal
prize system such as a progressive prize system. Although examples have described
configurations in which biometric data is stored electronically, it is also possible
to use other machine-readable methods of storing biometric data such as digital optical
storage and the like. Although embodiments described above have provided numerous
components, including biometric scanning components or BDSD receivers or readers positioned
internally to, or formed as part of, the gaming terminal, it is also possible to provide
these or other components in separate and discrete locations or housings, e.g., communicating
with the gaming terminal by cables or wireless communication links.
[0023] Any of a number of registration procedures can be used in connection with embodiments
of the present invention, as will be understood by those of skill in the art after
understanding the present disclosure. As illustrative examples, in one scenario, a
user may pre-register using a process similar to player tracking registration, but
also including biometric (e.g. fingerprint) registration. If desired, pre-registration
can include establishing a credit or debit account, e.g. for use in connection with
cashless gaming terminals. In a second scenario, registration can occur directly at
gaming terminal locations. It is anticipated this option may be attractive to players
who which to have the convenience of using a debit card, but only for his or her day
winnings. In this scenario, a gaming terminal may be configured with a bill validator,
a smart card reader and a biometric sensor. In response to receipt of currency, using
the bill acceptor, the device will dispense a (programmable) smartcard. The player
will be prompted to insert the smart card in a card reader and will prompt the player
to place a finger on a fingerprint sensor (or otherwise provide biometric data). It
will register and verify the fingerprint data, then program (preferably in encrypted
form) the fingerprint data and will credit an amount on the smart card and will send
this data, via the casino or other network to a central computer system. When the
player leaves, the player can go to a casino cashier or kiosk for cashing out any
remaining credit left on the card. During registration, gaming and cash-out transactions,
the casino's central system performs debiting and crediting on the player's account
and at least the balance is stored on the player's smart card. If a card is lost or
stolen, a casino cashier can verify identity of a player by his or her fingerprint
and then access the player's account. In another scenario, a smartcard is not needed.
All transactions are maintained on the casino computer system, with biometric sensors
being used for authentication. In this scenario, the casino (or other) computer system
must be operational for the transactions to occur (as opposed to a system using a
smart card, in which the card can be used to provide the media for the transaction).
Those of skill in the art will understand how to modify e.g. the scenario depicted
in Fig. 2 in order to implement such other registration scenarios.
[0024] The present invention, in various embodiments, includes components, methods, processes,
systems and/or apparatus substantially as depicted and described herein, including
various embodiments, subcombinations, and subsets thereof. Those of skill in the art
will understand how to make and use the present invention after understanding the
present disclosure. The present invention, in various embodiments, includes providing
devices and processes in the absence of items not depicted and/or described herein
or in various embodiments hereof, including in the absence of such items as may have
been used in previous devices or processes, e.g. for improving performance, achieving
ease and\or reducing cost of implementation. The present invention includes items
which are novel, and terminology adapted from previous and/or analogous technologies,
for convenience in describing novel items or processes, do not necessarily retain
all aspects of conventional usage of such terminology.
[0025] The foregoing discussion of the invention has been presented for purposes of illustration
and description. The foregoing is not intended to limit the invention to the form
or forms disclosed herein. Although the description of the invention has included
description of one or more embodiments and certain variations and modifications, other
variations and modifications are within the scope of the invention, e.g. as may be
within the skill and knowledge of those in the art, after understanding the present
disclosure. It is intended to obtain rights which include alternative embodiments
to the extent permitted, including alternate, interchangeable and/or equivalent structures,
functions, ranges or steps to those claimed, whether or not such alternate, interchangeable
and/or equivalent structures, functions, ranges or steps are disclosed herein, and
without intending to publicly dedicate any patentable subject matter.
1. A gaming apparatus comprising:
a portable biometric data storage device storing first biometric data for at least
a first user;
a gaming terminal, configured for playing at least first game;
a reader, coupled to the gaming terminal which receives said first biometric data
stored on said biometric data storage device;
a biometric measurement device for measuring biometric data of a user to provide measured
biometric data; and
a comparator for comparing said measured biometric data to said first biometric data
and outputting at least a first notification if there is an absence of match.
2. Apparatus as claimed in Claim 1, wherein:
said iometric data storage device is provided in a card having a thickness less
than about 0.05 inches.
3. Apparatus as claimed in Claim 2, wherein:
said card includes a microprocessor.
4. Apparatus as claimed in Claim 2, wherein:
said card is a debit card.
5. Apparatus as claimed in Claim 2, wherein:
said card further stores the current account balance for an account established
for said first user.
6. Apparatus as claimed in Claim 1, wherein:
said biometric measurement device is selected from among:
a thumb print scanner;
a fingerprint scanner;
a retina scanner;
a iris scanner;
an ear scanner;
a voice data sensor;
a facial scanner; or
an infrared scanner.
7. A gaming terminal comprising:
at least a first control device which initiates or controls playing of a game;
at least a first output device which outputs results of game play;
a biometric measurement device which obtains biometric measured information relating
to a prospective game player;
a microprocessor which compares said measured biometric information to stored biometric
information;
said microprocessor configured to charge wagers, in connection with said game, against
a pre-established account only if said measured biometric information sufficiently
closely matches said stored biometric information; and
wherein said gaming terminal is provided in the absence of coin handling, token handling
or currency handling equipment.
8. A gaming method comprising:
storing first biometric data for at least a first user in a portable biometric data
storage device;
a gaming terminal;
coupling a reader to a gaming terminal, configured for playing at least first game,
wherein said reader receives said first biometric data stored on said biometric data
storage device;
measuring biometric data of a user to provide measured biometric data; and
comparing said measured biometric data to said first biometric data and outputting
at least a first notification if there is an absence of match.
9. A method as claimed in Claim 8, wherein:
said step of storing includes storing in a card having a thickness less than about
0.05 inches.
10. A method as claimed in Claim 9, wherein:
said card includes a microprocessor.
11. A method as claimed in Claim 9, wherein:
said card is a debit card.
12. A method as claimed in Claim 8, further comprising
storing, on said biometric data storage device, the current account balance for
an account established for said first user.
13. A method as claimed in Claim 8, wherein:
said step of measuring includes a step selected from among:
scanning a thumb print;
scanning a fingerprint;
scanning a retina;
scanning an iris;
scanning an ear;
sensing voice data; or
scanning a face.
14. A gaming method comprising:
initiating or controlling playing of a game using at least a first control device;
outputting results of game play using at least a first output device;
obtaining biometric measured information relating to a prospective game player using
a biometric measurement device ;
comparing said measured biometric information to stored biometric information;
charging wagers, in connection with said game, against a pre-established account only
if said measured biometric information sufficiently closely matches said stored biometric
information; and
wherein said gaming terminal is provided in the absence of coin handling, token handling
or currency handling equipment.
15. A gaming apparatus comprising:
portable means for storing first biometric data for at least a first user;
gaming terminal means for playing at least first game;
reader means for receiving said first biometric data stored on said portable means
for storing;
means for measuring biometric data of a user to provide measured biometric data; and
means for comparing said measured biometric data to said first biometric data and
outputting at least a first notification if there is an absence of match.
16. Apparatus as claimed in Claim 15, wherein:
said means for storing is provided in a card having a thickness less than about
1/4 inch.
17. Apparatus as claimed in Claim 15, wherein:
said means for storing includes a microprocessor.
18. Apparatus as claimed in Claim 15, wherein:
said means for storing further stores the current account balance for an account
established for said first user.
19. Apparatus as claimed in Claim 15, wherein:
said means for measuring is selected from among:
a thumb print scanner means;
a fingerprint scanner means;
a retina scanner means;
a iris scanner means;
an ear scanner means;
a voice data sensor means; or
a facial scanner means.
20. A gaming terminal comprising:
means for initiating or controlling playing of a game;
means for outputting results of game play;
means for obtaining biometric measured information relating to a prospective game
player;
means for comparing said measured biometric information to stored biometric information;
means for charging wagers, in connection with said game, against a pre-established
account only if said measured biometric information sufficiently closely matches said
stored biometric information; and
wherein said gaming terminal is provided in the absence of coin handling, token handling
or currency handling equipment.