FIELD OF THE INVENTION
[0001] The present invention relates to water play structures and, in particular, to an
interactive participatory water play system for entertaining and educating small and
intermediate-age children.
BACKGROUND OF THE INVENTION
[0002] The popularity of family-oriented water theme parks and recreational water facilities
has increased dramatically in the last decade. Water parks have proliferated as adults
and children alike, seek the thrill and entertainment of water parks as a healthy
and enjoyable way to cool off in the hot summer months.
[0003] Most water them parks, like their dry counterparts, consist primarily of ride attractions.
The most popular among these are water slides in which participants slide down a wet
trough or tunnel and splash down into a pool of water. As demand for such water attractions
has increased, water parks have continued to evolve ever larger and more complex water
slides to thrill and entertain growing numbers of water play participants. Other popular
ride attractions include surfing wave simulators, log flumes and white-water rafting.
While these water ride attractions are very popular, particularly among older children
and adults, a common complaint is that participants often must spend more time waiting
in line for the various rides than actually riding on them. Also, many of the most
popular water rides are unsuited for small children because of the inherent dangers
of drowning or possible uncontrolled collision with other ride participants.
[0004] As a result, families with small children often have to split their time between
either participating in the more popular rides or looking after the small children.
While most water parks have recreational facilities for entertaining small children,
they are generally limited to small wading pools, miniature water slides, and static
play structures. While these may be moderately entertaining for small children, they
fail to entertain parents or provide the creative stimulation and interactive educational
experience that captivates the imaginations of small and intermediate-age children.
SUMMARY OF THE INVENTION
[0005] Accordingly, it is an object of the present invention to provide an interactive,
participatory water play system that allows children of nearly all ages to play together
and to combine their creative inspiration and imaginations to achieve various desired
water effects. It is a further object of the present invention to provide a play structure
that is entertaining for adults as well as children. It is a further object of the
present invention to provide a single play structure in which the entire family can
participate and interact with one another without having to wait in long lines.
[0006] In accordance with one embodiment of the present invention, an interactive, participatory
water play system is provided for entertaining one or more play participants, The
water play system comprises one or more support structures and one or more conduits
for supplying water to various water play elements mounted in, on, or adjacent to
the support structure. The conduit or conduits may be associated with the support
structure, which may comprise a frame.
[0007] A first interactive participatory water play element is provided comprising a water
forming device and a corresponding control actuator for allowing play participants
to selectively control the water forming device to create a first water effect. A
second participatory water play element receives water from the first water effect
to create a second water effect. By activating the actuator, which may be accomplished
by pulling on one or more ropes and/or by turning one or more valves and/or by moving
one or more handles, play participants are able to control the order and magnitude
of the water effects. Furthermore, play participants can observe and experiment with
various cause-and-effect reactions involving multiple-order water effects. The use
of pull-ropes further enhances this cause-and-effect mystery. This invention embodies
pull-ropes rigged through one or more ship blocks and routed back and forth through
a series of passages, which may include pulleys, so that the effect of each rope is
not readily apparent to the play participants. Some valves, handles and/or pull-ropes
may be configured to cause one or more local effects, while others may be configured
to cause one or more remote effects, thus enhancing the play experience by requiring
the participants to experiment to figure out the effect or effects of each valve,
handle and/or pull-rope.
[0008] In accordance with another embodiment, an exciting new water effect is provided comprising
a vessel such as a trough, giant bucket, cauldron, reservoir or other container for
collecting water discharged from a water forming device. The vessel may be stationary,
may be configured to produce a flow of water when filled to a desired level, and/or
may be balanced and conditionally stable so that it spills over when filled to a desired
level and/or when a play participant pulls on an associated pull-rope. The vessel
may also be configured to create other dramatic visual and sound effects to allow
the play participants to surprise, entertain and amuse themselves along with other
play participants.
[0009] In accordance with yet another embodiment, a multiple-order water effect is provided
for allowing play participants to observe and experiment with various cause-and-effect
reactions involving water. The water effect comprises a first participatory water
play element having an incoming flow of water controlled by one or more play participants
to create a first water effect. A second participatory water play element is provided
for receiving water from the first water effect to create yet a second water effect.
By controlling the first and second water play elements with hand wheels and pull-rope
actuators, play participants can observe and experiment with various multiple-order
cause-and-effect reactions involving water. Additionally, the use of multiple-pull-rope
actuators adds an element of mystery and surprise. The play participants can experiment
with the different ropes to discover what each does. Furthermore, because many of
the ropes are rigged through ship blocks, it may not be readily observable what each
rope will do when pulled on, thus enhancing the surprise element when a participant
discovers what effect each rope will have.
[0010] In accordance with yet another embodiment, a structure conveying a them, such as
resembling a ship complete with a series of ropes and ship blocks, are provided for
children to experiment with and control remote effects by pulling on the various ropes.
For example, one rope may open the water supply valve which allows a reservoir to
be filled with water, the water from the reservoir may then either be selectively
or automatically distributed to a number of other water effects which are then, in
turn, controlled by corresponding pull-ropes. A play participant may pull a rope which
tips and dumps the water contained in the reservoir, pull another rope to actuate
a shower of water, or pull yet another rope which causes the water to spill through
a water-wheel which turns and may control a number of visual or sound effects. It
should be appreciated that the pull-ropes are designed to be the proper length for
small and intermediate-age children to reach them, but no too long so as to pose a
hazard.
[0011] These and other objects and advantages of the present invention will become readily
apparent to those skilled in the art from the following detailed description of the
preferred embodiments having reference to the attached figures.
BRIEF DESCRIPTION OF THE DRAWINGS
[0012] Figure 1 is a plan view of the pull-rope actuated play structure.
[0013] Figure 2 is a side elevational view of the structure showing various water play elements
with their associated pull-rope actuators.
[0014] Figure 3 is a front elevational view of one mast of the structure showing various
water play elements with their corresponding pull-rope actuators.
[0015] Figure 4 is a front elevational view of another mast of the structure showing other
interactive water play elements.
[0016] Figure 5 is a plan view of one mast of the water play structure in the form of a
vessel which spills into a reservoir containing a floating element.
[0017] Figure 6 is a font elevational view of various interactive participatory water play
elements in the form of a rotatable water supply, water-wheel, tipping reservoir,
and multiple-order water troughs.
[0018] Figure 7 is a rear elevational view of the water play structure of Figure 6.
[0019] Figure 8 is a plan view of the water play structure of Figure 6 showing the rotatable
water supply which play participants selectively control to provide water to various
water play elements.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0020] U.S. Patent No. 5,194,048, first disclosed the concept of participatory water play
in which play participants can operate any one of a number of valves to adjust the
amount of water spraying from one or more associated nozzles. Play participants adjust
the various valves and can immediately observe the change in the rate of water flowing
from the various associated nozzles. This allows participants to experiment with and
learn about first order cause-and-effect reactions using a familiar and entertaining
medium, mainly water.
[0021] In addition, U.S. Patent No. 5,820,471 improved and expanded upon that theme of participatory
water play by introducing second, third, and even higher order water effects which
may be created or activated by a particular combination of other water effects. Some
water effects may have immediate results, while others may have delayed or require
a combination of water effects to have a result. Some water effects may be local,
while others may be remote.
[0022] The present invention improves and expands upon the previous inventions by adding
the elements of pull-rope actuators and audible effects in additional to the visual
effects. This improvement not only allows children to control the beginning of the
chain of events, but to also control the intermediate water effects to reach the desired
result. Additionally, play participants can alter the chain of event by having control
of the intermediate water effects.
[0023] The following figures illustrate a couple of possible embodiments of a pull-rope
actuated play structure having features of the present invention. This particular
interactive water play system is provided in the form of a dug-out canoe situated
in a remote island setting made complete by corresponding island living amenities.
The first order water elements are located at or along the canoe's mast which, in
turn, conveys the water to the second and higher-ordered water elements. Of course,
those skilled in the art will readily appreciate that the participatory water play
system of the present invention is not limited to this one preferred embodiment, but
may be implemented in accordance with a wide variety of other possible exciting play
themes. For example, a pirate's ship, submarine, medieval castle, lost temple, or
a fire station, can each provide exciting play themes for participatory water play
systems having benefits and advantages as taught by the present invention.
[0024] Figure 1 illustrates a plan view of one embodiment of the present invention showing
a dugout canoe
20 theme with its various water play elements. The masts of the boat support some of
the water play elements along with their corresponding pull-rope actuators. The pull-rope
actuators are routed through a series of ship blocks
22 which make the effect of pulling the rope not visually apparent. Thus, a play participant
may experiment with each pull-rope to determine its effect. The effect may be to dump
water on the play participant, convey water to the next-ordered water element, or
have some remote effect away from the play participant. In this embodiment, play participants
can operate the manual pump
24 defined by the out-rigger structure of the canoe which pumps water to the top of
the mast. The water is selectively distributed to a vessel, such as a tipping cauldron
28, which tips and dumps its contents when a desired level is reached. The water spills
through a water wheel gear
32 meshed with another wheel gear
36 which controls a drum beater
40 that beats a thundering drum
44.
[0025] Figure 2 is a front elevational view of one embodiment of the present invention showing
a simulated bamboo mast with various water play elements. This embodiment shows a
simulated bamboo pole
120 firmly cemented in the ground by a concrete footer
124. An underground water supply line supplies water to the structure. Play participants
pull on the vessel feed rope
128 which opens the valve on the vessel feed
132. The vessel feed
132 fills the spouting vessel
136, which contains exit spouts to allow the water to exit the spouting vessel and spill
on the play participants below and fill the tipping vessel clam shell
140. The play participants can then pull the clam shell tip pull-rope
144 to dump the contents of the tipping vessel clam shell
140 on unsuspecting play participants below. Additionally, a coconut spouts pull-rope
148 may be pulled to actuate a simulated coconut shower
232.
[0026] Figure 3 is a side elevational view of the water play structure of Figure 2. This
figure adequately represents the relative positioning of the various water play elements.
It will be appreciated that the pull-ropes are routed through pulleys simulating ship's
blocks
152 to further the theme and to allow the proper directional force to be applied to the
corresponding water element to achieve the desired water effect.
[0027] Figure 4 is a front elevational view illustrating another embodiment of the present
invention still carrying the remote island theme. In this embodiment, water is supplied
to the ground-level tub
220. A play participant must manually operate the 1-man pump
224 which sends water up the interior of the simulated bamboo mast
228 and exits the coconut shower
232. As the water exits the coconut shower
232, it fills a tipping vessel
236. A play participant may then selectively pull the tipping vessel pull-rope
240 which dumps the water into an internal float tank
248 hidden by a bamboo curtain
252. As this process is repeated, a floating object, in this case in the form of a rising
tiki
244, rises from behind the bamboo curtain
252 and may trigger sound effects to surprise and entertain the play participants. The
water may be emptied from the internal float tank
248 by operation of another coconut shower pull-rope
256 which actuates the coconut shower
260. As the coconut shower
260 is actuated, the rising tiki
244 disappears behind the bamboo curtain
252 and the process may be repeated.
[0028] Figure 5 is a plan view of the structure of Figure 4 showing another view of the
described structure. It should be appreciated that a play participant, standing at
the base of the bamboo mast, can operate the pump and pull-ropes to remotely raise
the rising tiki head to surprise and entertain play participants located near that
part of the structure.
[0029] Figure 6 is a front elevational view and another embodiment of the present invention.
In this embodiment, a play participant controls the flow of water by means of a flow
control hand wheel
320. The water supply travels up the bamboo mast and exits the rotating pipe fall
324, which may be selectively rotated to supply water to either the water wheel
328 or the tipping vessel, in this case a clam shell
332. As water passes through the water wheel
328, it spills into a tipping trough
336 which automatically tips and dumps the collected water onto the play participants
below. A play participant may turn the pipe fall hand wheel
326, which turns the rotating pipe fall
324 to deliver water to the tipping vessel, in this case the clam shell
332. As the tipping vessel clam shell
332 fills with water, it will automatically tip to spill the water into a bamboo trough
344 which contains an exit pipe
348 to deliver the water to a multi-ordered runnel set
340. The water will spill through the subsequent runnels and eventually onto a waiting
play participant below.
[0030] Figure 7 is a side elevational view of Figure 6 illustrating the structure and sequence
of events triggered by the tipping vessel clam shell
332. It should be appreciated that a play participant operating the hand wheel
320 through a chain of events, can cause water to flow through the system and spill remotely
from the lower-most runneL
[0031] Figure 8 is a plan view of the structure of Figure 6 showing the relative orientation
of the water play elements. Again, it should be appreciated that a play participant,
operating the pipe fall hand wheel can start a sequential chain of events resulting
in a remote spilling of water from either the tipping trough
336 or the lower-most runnel.
[0032] Although this invention has been disclosed in the context of certain exemplary embodiments,
it will be understood by those skilled in the art that the present invention extends
beyond the specifically disclosed embodiments to other alternative embodiments of
the invention. Thus, it is intended that the scope of the present invention herein
disclosed should not be limited by the particular disclosed embodiments described
above, and should be determined only by reference to the following claims.
1. A pull-rope water play structure comprising:
a support structure (228);
a conduit system;
a plurality of water play elements; and
at least one pull-rope actuator (128,144,148,240,256);
characterized in that said conduit system is for supplying water from a pressurized source;
said conduit system is associated with said support structure;
said water play elements are disposed on said support structure;
said water play elements comprise at least one water-forming device;
said at least one pull-rope actuator corresponds to at least one of said water play
elements; and in that
said at least one pull-rope actuator is for allowing play participants to create an
effect;
whereby play participants can observe and experiment with at least one cause-and effect
reaction using said at least one pull-rope and water.
2. The water play structure of claim 1, wherein said effect comprises an audible effect
and/or a visual water effect.
3. The water play structure of claim 1 or claim 2, wherein said structure creates the
appearance of a dug-out canoe (20) having a mast.
4. The water play structure of claim 3, wherein said elements are located along said
mast.
5. The water play structure of claim 3, wherein said pull-rope actuators are located
along said mast.
6. The water play structure of claim 3, wherein said pull-rope actuators comprise a rope
routed through a series of ship blocks (22,152).
7. The water play structure of claim 1 or claim 2, wherein said structure creates the
appearance of any one of;
a pirates ship;
a submarine;
a castle;
a bamboo pole (120);
a temple, or
a fire station.
8. The water play structure of any one of claims 1 to 7, wherein said effect comprises
dumping water on the play participant.
9. The water play structure of claim 8, wherein said water-forming device comprises a
vessel (28,140,236,332,336).
10. The water play structure of claim 9, wherein said vessel (28,140,236,332,336). is
adapted to tip when filled to a desired level.
11. The water play structure of claim 9, wherein said vessel (28,140,236,332,336) is adapted
to produce a flow of water when filled to a desired level.
12. The water play structure of claim 11, wherein said flow of water is through at least
one water wheel (32,328) and said water wheel is adapted to cause an audible effect
(40,44) in response to said flow of water.
13. The water play structure of any of claims 1 to 12, wherein said pressurized source
is a manual pump (24).
14. A water play element comprising;
a buoyant device (244);
said device floating in a container (248);
said device rising as one or more play participants cause the container to be filled
with water;
said device causing an audible effect when said device rises above a pre-determined
level;
said audible effect configured to surprise one or more play participants.