[0001] This invention relates to player-operable entertainment machines, particularly coin-operated
amusement with prizes (AWP) machines, such as "fruit" or "poker" machines of the kind
having a main display device for displaying a selected combination of symbols at a
win zone. As used herein, the term coin is intended also to cover tokens, charge or
credit cards or any other means of supplying credit or monetary value.
[0002] The main display device of a fruit machine may comprise multiple side-by-side reels
which are rotatable about a common horizontal axis within a housing behind a window
at the win zone. Each reel has symbols at equally spaced positions around its periphery
and the reels can be brought to rest with one or more symbols on each reel displayed
through the window on a win line or win lines.
[0003] If the displayed combination of symbols constitutes a predetermined winning combination
an award may be made available to the player.
[0004] It is well known to provide a supplementary display or 'games feature' which can
be used to enhance the entertainment value of the machine and provide additional or
alternative opportunities for winning.
[0005] In particular, it is known to provide a panel having sections which can be selectively
illuminated to represent movement from location to location within a region, e.g.
a trail so as to simulate the playing of a board game.
[0006] Play is transferred from the main reels to the supplementary feature on a random
or predetermined basis, and then illumination of the panel sections may be effected
by, or in correspondence with, a rotatable subsidiary feature reel, or otherwise,
representing the spin of a reel or roll of a dice or other selection method.
[0007] Awards or award possibilities may be made available to the player in dependence on
the location in the region to which play has progressed. Certain positions in the
supplementary region may offer a 'bonus' feature which can be used by the player to
gain an advantage in the supplementary game. It is well known for secondary games
to present the player with multiple 'bonuses'.
[0008] An object of the present invention is to provide a games feature having enhanced
award possibilities.
[0009] According to the invention there is provided an entertainment machine having a supplementary
game playing display region having one or more game feature areas through which play
can advance to make awards available therefrom and further including award enhancement
means which can be used to enhance the awards made available, herein the said award
enhancement means provides variable award enhancement in correspondence with the award
available.
[0010] With this arrangement, there may be enhanced award possibilities, in the sense of
a wider range of kinds of awards and/or wider range of routes to the attainment of
awards, which can enhance game-playing entertainment. As desired, but not necessarily,
there may be enhancement of award value or frequency.
[0011] Awards available may be of any suitable nature, including monetary pay out, free
moves (e.g. along a path/trail), free games, scored points, 'nudges' or 'holds' in
a reel game or other games features. For example, the awards may offer the player
a predetermined number of 'nudges' in a reel game.
[0012] Accordingly, preferably the award enhancement means may offer extra monetary pay
out, points, moves, nudges, over and above that offered by the basic award.
[0013] For example, if the play has advanced to an 'award' position offering a cash prize,
the award enhancement zone may offer the option of reselecting that award.
[0014] Alternatively, the award may consist of allowing the player to make a selection from
a mystery group of awards. In this case, the award enhancement option may be such
that it allows the player to view the selection more slowly or clearly, giving the
player the opportunity to choose an award selectively.
[0015] Alternatively, or additionally, however the award enhancement means may offer an
additional award which is of a different nature to the basic award already offered.
[0016] The award enhancement means may display a plurality of award enhancement options
from which a selection can be made. Such selection may be made by the player or automatically
or by some other method outside the player's influences.
[0017] Some or all of the possible award enhancement options may be displayed and, depending
on the state of play, i.e. the position in the games area to which play has advanced,
the appropriate award enhancement option indicated as available.
[0018] Awards made available (whether enhanced or otherwise) may be automatically awarded,
or may be credited to the player for future award, or the player may be given the
option of trying to increase the award, e.g. by gambling this with a conventional
"gamble" feature, prior to award of credit.
[0019] Provision may be made for storage or accumulation of awards, enhanced awards and
award enhancements e.g. for subsequent use in the supplementary game in another games
feature of the machine.
[0020] There may be provided player operable control means to allow the player to choose
to obtain an award, or gamble, or other bonus or store the award.
[0021] There may be provision for the award enhancement means to be available successively
such that repeated award enhancement for a single award are made available.
[0022] The award enhancement means may take any suitable form and may comprise a display
region of the machine, e.g. a display region which is separate from, adjacent or incorporated
within the supplementary game-playing region or other display region of the machine.
[0023] Indication of the availability of the award enhancement means may be achieved by
illumination of a/the zone indicating symbol(s) or button which may be located on
the display region.
[0024] The award enhancement means may be selectable by the player so that the player has
the option of using this. Selection may be by one or more player-operable controls,
for example a push-button associated with the award enhancement means.
[0025] Alternatively, the award enhancement means may be automatically available for all
or part of a game.
[0026] The supplementary game-playing region may have a number of sections, which include
award sections, and which play can progress in correspondence with selection of a
number of steps using a random selector such as a main or auxiliary reel or other
suitable apparatus and then play progresses to an award section, and an award may
be made available therefrom.
[0027] The sections may be arranged in any suitable manner e.g. they may be in sequence
so as to form a trail or trails which may be in a closed loop or the like, and around
which play can progress.
[0028] The sections may be selectively illuminated to represent movement from location to
location, e.g. along a trail.
[0029] The award enhancement means may comprise a selection of the game-playing region and
this section may be separate from any trail portion of the region.
[0030] The award enhancement means may be available automatically at the beginning of each
supplementary game i.e. each time play transfers from the main game to the supplementary
game.
[0031] In one embodiment the machine includes means for storing a number of credits in a
player's favour, which credits may be exchanged by a player for an award enhancement.
The machine may allow a player to exchange credits for one or more award enhancements
from a number of available options. Different numbers of credits may be required in
exchange for different award enhancement options.
[0032] The machine preferably includes a display operative to indicate the number of credits
a player has accumulated, and preferably includes a user operable control to enable
selection of award enhancements in return for credits.
[0033] In one arrangement award enhancements are selected as follows. The machine includes
a display capable of showing a number of award enhancements. Wherever a player has
sufficient credits to exchange for a bonus the display indicates which award enhancements
the player may choose from. To exchange credits for an award enhancement a player
presses a button on the machine. The machine then displays the available award enhancements
one after another. The player chooses an award enhancement by pressing the button
when a chosen enhancement is displayed.
[0034] Other arrangements are of course possible.
[0035] Most preferably, the entertainment machine is an 'amusement with prizes' (AWP) machine,
particularly but not exclusively of the fruit machine or poker machine kind using
actual (or simulated) rotatable reels as mentioned above. In this case, the display
region is preferably a supplementary display region for use with a games feature additional
to a main display of the machine.
[0036] The invention will now be described further by way of example only and with reference
to the accompanying drawings in which:-
- Figure 1
- is a diagrammatic perspective view of one form of an entertainment machine according
to the invention;
- Figure 2
- is an enlarged diagrammatic view of part of the display of the machine of Fig. 1;
- Figure 3
- is a block circuit diagram of the machine; and
- Figure 4
- is an enlarged diagrammatic view of an alternative form of part of the display of
the machine of Figure 1.
[0037] Referring to the drawings, Fig. 1 shows a fruit machine having a floor-standing box
shaped housing 1 having a front wall which includes upper and lower glass panels 2,
3, a number of operating buttons 5, 6, a coin slot 7 and a payout opening 8.
[0038] Within the housing 1 there are three axially aligned reels 9 having say 16 symbols
at regularly spaced positions around their peripheries. The reels 9 are axially rotatable
and are drivably connected to respective stepper motors 10. The reels 9 are arranged
behind a window 11 defined by a printed region of the lower glass panel 3. Each reel
9 can be arrested by the respective stepper motor 10 at any one of 16 stopping positions
in which one symbol is in precise registration with a horizontal win line in the centre
of the window 11 and two further symbols are visible above and below the the win line.
[0039] The stepper motors 10 are connected to a microprocessor-based control unit 12. This
unit is also connected to a coin-mechanism 13, a payout mechanism 14 and the buttons
5, 6.
[0040] In use the player inserts coins into the coin mechanism 13 through the slot 7 sufficient
to generate credit for one or more games, and the machine is actuated so that a game
can now be played. The game commences after a start button 5 has been pressed and
the reels 9 spin and then come to rest so as to select a combination of symbols displayed
on the win line. The displayed symbol combination is assessed by the control unit
12 and a win indication is given in the event that the combination is of a predetermined
winning nature.
[0041] The control buttons 6 can be used to perform 'hold' or 'nudge' functions, when made
available to the player, so that the player can seek to influence the outcome of a
game, in conventional manner.
[0042] The upper panel 2 is a transparent glass panel and within this there is a printed
display region 15, which can be back-illuminated with a bank of lamps 16, and which
provides a supplementary games feature.
[0043] As shown, this games feature comprises a wrap around trail 17 comprising a series
of printed sections 18 marked with decoration, information and symbols.
[0044] In the centre of the trail is a printed window behind which an auxiliary feature
reel 20 is rotatable. The reel 20 has around its periphery the numbers 1 to 12 corresponding
to the values which can be selected with two dice. The reel 20 can be rotated with
a stepper motor 21, controlled by the control system 12, and brought to rest with
one of the numbers shown through the window 19.
[0045] Play can progress around the trail 17 by successive back illumination of the section
18 simulating movement through a number of steps corresponding to the number selected
with the feature reel 20.
[0046] A plurality of the trail sections 18 are marked with 'award' symbols each one being
different from another and indicated by appropriate symbols or otherwise.
[0047] Above the trail 17, there is an award enhancement box 24 divided into six sections
25 - 30 marked with respective wording representing award enhancement options (or
bonuses) corresponding respectively with trail section awards to provide appropriate
enhancement of an award available. Thus, if an award is a 'cash' award, the corresponding
bonus is 'add again' which allows the player to process the award position again and
so double the cash award. Alternatively, if the award is a free main reel game, the
bonus may be a 'reel skill' or 'true skill' bonus which enhances the win opportunities
in the reel game awarded by making reel-hold buttons available to the player to increase
their control over the reel game. The award may be a 'mystery' award to be selected
from a plurality of awards displayed only briefly to the player preventing or hindering
informed selection of an award. Thus the corresponding award enhancement option, in
this case, may enable the awards to be displayed for longer so that the player can
choose their award selectively.
[0048] The sections can be back illuminated to show availability and thus enable selection
of the corresponding award enhancement options.
[0049] A press button 31 is located alongside the bonus box and is illuminated when available
for operation.
[0050] Play transfers to the trail 17 in the usual way on a random or predetermined basis
e.g. when predetermined transfer symbols on the main reels 9 are selected on the win
line or otherwise.
[0051] On transfer to the trail 17 the award enhancement or 'bonus' box 24 is activated
and all sections illuminated to show the availability of the bonus feature.
[0052] The player can then operate a press button 33 to cause the feature reel 20 to rotate
and select a number which causes play to progress along the trail 17 to a selected
section 18 at which a symbol on the section 18 is back illuminated.
[0053] In the case where play progresses to an award section this key symbol is illuminated
indicating to the player that an award is available, and also a corresponding bonus
option 25 - 30 from the bonus box 24 and button 30 is illuminated so as to allow enhancement
of the award.
[0054] The machines control unit automatically selects the award enhancement option which
is appropriate to the award.
[0055] The player may then choose to select the award enhancement option by pressing the
button 30. After the award enhancement has been selected, there is a small possibility
(controlled by the machine control unit) of the bonus box being immediately reactivated
to offer a repeat award enhancement to the player.
[0056] The player may be given the opportunity of storing and/or accumulating bonuses for
future use in the game (or other game features of the machine) using appropriate buttons
(not shown). There may be provision for the player to gamble with bonuses using appropriate
buttons (not shown).
[0057] After the award has been collected, play may then continue either along the trail
17 or in the main reel game, providing sufficient credit is available. Of course,
the player may be given the opportunity of storing awards for future use or gambling
awards, using appropriate press-buttons (not shown).
[0058] The availability of the award enhancement box 24 is controlled by the machine control
unit so that while it is always available on entry to the trail game, thereafter it
may be available on a random/pseudo random basis.
[0059] The award enhancement (bonus) box may also be activated by awards offered in other
games features, e.g. the main reel games feature or additional supplementary features.
[0060] As with the above embodiment the award enhancement (or bonus) varies in accordance
with the award offered in each games feature.
[0061] One or more limitations may be imposed on the foregoing by virtue of time, or number
of operations, or game duration or game outcome or otherwise. Thus, successive operations
of the feature reel 20 may be limited in accordance with a predetermined parameter
or may be permitted to continue until a symbol is selected on a section 18 of the
trail 17 which terminates play of the feature game. Accumulated awards or award enhancements
may be maintained throughout successive games or may be reset or cancelled at the
end of a game or at the end of play of the feature game.
[0062] With the arrangement described above, there are enhanced possibilities for attaining
awards in the feature game which provides additional player entertainment.
[0063] In an alternative embodiment of the machine described in relation to Figures 1 to
3 the printed display region 15 is of the form shown in Figure 4. Referring to Figure
4 in which the same reference numerals are used as Figure 3 to identify common elements
the manner in which the display differs from that shown in Figure 3 is by inclusion
of an additional display region 32. This region is divided into a plurality of parts
which may be individually back lit.
[0064] The purpose of the region 32 is to indicate a number of credits stored in a player's
favour. A number of credits may be made available to a player at the start of a game,
alternatively or additionally a player may earn credits during play.
[0065] Accumulated credits may be exchanged for the award enhancements indicated by sections
25 to 30 appearing in region 24 of the display. The number of credits required in
exchange for a particular award enhancement varies with the enhancement. For example
"FEATURE BONUS" and "REEL SKILL" are each available for one credit, "ADD AGAIN" and
"TRUE SKILL" are each available for two credits and "SLOW DOWN" and "SKILL STOP" are
each available for three credits. During play the sections of the display corresponding
to the award enhancement(s) that is/are available to a player are illuminated. For
example if a player has only one credit stored only "FEATURE BONUS" and "REEL SKILL"
will be available and thus illuminated. If three or more credits are stored all the
credits will be available and therefore illuminated.
[0066] To select an available award enhancement a player depresses button
31. The machine then successively illuminates the available award enhancements one by
one. A player may then select an award enhancement by depressing button 31 again when
the desired award enhancement is illuminated.
[0067] It is of course to be understood that the invention is not intended to be restricted
to the details of the above embodiment which are described by way of example only.
1. An entertainment machine having a supplementary game playing display region having
one or more game feature areas through which play can advance to make awards available
therefrom and further including award enhancement means which can be used to enhance
the awards made available, wherein the said award enhancement means provides variable
award enhancement in correspondence with the award available.
2. An entertainment machine as claimed in claim 1, wherein the award enhancement means
is operative to display a plurality of award enhancement options from which a selection
can be made.
3. An entertainment machine as claimed in claim 2, wherein the award enhancement means
comprises a display region of the machine comprising a number of sections each corresponding
to an award enhancement option.
4. An entertainment machine as claimed in claim 3, wherein appropriate award enhancement
options are made available for selection by a player depending upon the state of play
by illumination of the sections of the display region corresponding to the available
options.
5. An entertainment machine as claimed in any of claims 2 to 4, wherein award enhancement
options may be selected by a player.
6. An entertainment machine as claimed in any preceding claim, wherein the award enhancement
means is operative to enhance award value and/or frequency.
7. An entertainment machine as claimed in any preceding claim operative to offer a monetary
award and wherein the award enhancement means is operative to enhance the award by
allowing a player to reselect it.
8. An entertainment machine as claimed in any preceding claim operative to allow a player
to select from a group of awards and wherein the award enhancement means is operative
to allow the player to view the groups of awards more clearly or slowly.
9. An entertainment machine as claimed in any preceding claim, wherein the award enhancement
means is operative to offer an award in addition to an award made available from the
feature game areas.
10. An entertainment machine as claimed in any preceding claim, wherein the award enhancement
means is made available automatically at the beginning of each supplementary game.
11. An entertainment machine as claimed in any preceding claim including means for storing
a number of credits in a player's favour, which credits may be exchanged by the player
for an award enhancement.
12. An entertainment machine as claimed in claim 11 operative to allow a player to exchange
credits for one or more award enhancements, selected from a number of available award
enhancement options.
13. An entertainment machine as claimed in either claim 11 or 12, wherein a different
number of credits is required in exchange for different award enhancement options.
14. An entertainment machine as claimed in any of claims 11 to 13 including a display
operative to indicate the number of credits a player has accumulated.
15. An entertainment machine as claimed in any of claims 11 to 14 including a user operable
control to enable selection of award enhancement options in return for credits.
16. An entertainment machine as claimed in any of claims 11 to 15, including a display
capable of showing a number of award enhancements and arranged so that when a player
has sufficient credits to exchange for an award enhancement option the display indicates
which award enhancement option or options the player may choose from.