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(11) | EP 1 170 039 A2 |
(12) | EUROPEAN PATENT APPLICATION |
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(54) | A board game |
(57) Board game apparatus comprising a plurality of playing pieces of at least two different
shapes which are used to move a projectile around a playing surface. The shape of
the playing piece determining the movement of the projectile when the projectile is
hit by the playing piece. |
Figure 1 is a perspective view of a board included in the apparatus of the board game of the present invention;
Figure 2 is a perspective view of a projectile included in the apparatus of the board game of the present invention;
Figure 3 shows the projectile of Figure 2 in part cross-section;
Figure 4 is a perspective view of a first playing piece included in the apparatus of the board game of the present invention;
Figure 5 shows the playing piece of Figure 4 in part cross-section;
Figure 6 shows a variant of the playing piece of Figure 4 which has an inclined striking face;
Figure 7 shows the playing piece of Figure 6 in part cross-section;
Figure 8 is a perspective view of a second playing piece included in the apparatus of the board game of the present invention;
Figure 9 shows the playing piece of Figure 8 in part cross-section;
Figure 10 shows a variant of the playing piece of Figure 8 which has an inclined striking face;
Figure 11 shows the playing piece of Figure 10 in part cross-section;
Figure 12 is a perspective view of a third playing piece included in the apparatus of the board game of the present invention;
Figure 13 shows the playing piece of Figure 12 in part cross-section;
Figure 14 shows a variant of the playing piece of Figure 12 which has an inclined striking face;
Figure 15 shows the playing piece of Figure 14 in part cross-section;
Figure 16 is a perspective view of a positioning device included in the apparatus of the board game of the present invention;
A: THE RULES FOR FLICKING AND USING THE PLAYING APPARATUS.
[1.0]: TO FLICK A MAN,
[1.1]: Players must use either first or second finger to strike the intended man from behind in the desired direction.
[1.2]: Your hand or finger must never touch the ball or else a foul is awarded against the offender. See rule M: [1.2].
[1.3]: When flicking your hand or thumb must not be used as a spring or make contact with then pitch.
[1.4]: Each player has a turn to flick, after the other.
[2.0]: USING THE PLAYING APPARATUS,
[2.1]: The playing apparatus is designed to aid players in gauging passing or shooting angles
or to prevent a playing man from flying off the pitch or far out of position, following
a hard shot flick, however its use is not compulsory.
It is shaped like an 'n', so that the players can hold it from the top with their
thumb and index finger both pointing downwards and pressing along the legs of the
playing apparatus which is then pressed against the pitch.
[2.2]: The playing apparatus must be placed directly over the ball, thus the ball must be between the legs of the apparatus.
[2.3]: The ball must never touch the apparatus or else a foul is awarded against the offender. See rule M: [1.2].
B: OTHER RULES.
[1.0]: DURATION.
[1.1]: The game consists of two periods of 45 minutes, with a 10 minutes break between them.
[1.2]: during the half time break, both players and teams must change halves on the pitch.
[1.3]: A stop return clock may be used to control the pace of the game.
[2.0]: SUBSTITUTION,
[2.1]: both players are entitled to a maximum of three substitutions during the game.
[2.2]: substitutions can only be made when the ball is out of play.
[2.3]: the man to be substituted must first be taken off before the substitute in brought on.
[3.0]: SCORING A GOAL.
[3.1]: To score a goal, the playing man flicked or the ball is forced off, must be within the opposing team's shooting area.
C: THE RULES FOR KICK OFF.
[1.0]: Kick off is decided by a coin toss.
[2.0]: before kick off, rules D:[1.1], D: [1.2], D: [1.3] must be obeyed.
[3.0]: the team kicking off is entitled to up to 3 consecutive flicks, using three different team Mates.
[3.1]: FLICK ONE:
A first man is to be flicked into the defending teams half of the centre circle.
[3.2]: FLICK TWO:
Using a second man, the ball is hit towards the first man.
This passed ball may or may not touch the first man but it must not touch the
Second man on the rebound, any defending men or overrun the first man otherwise the
pass is
Retaken.
[3.3]: FLICK THREE:
If the ball rebounds off the first man or not, with him still in possession, then
flick three is taken to try and pass the ball to a third team Mate his own half.
Also if the ball rebounds into free space, then flick three may be taken to try and
regain possession. For information on free space, see rule G: [3.0].
However if on the second flick, the ball rebounds off the first man into possession
for a defending man, then possession is lost by the passing or attacking team. Thus
the third flick is not required as the rules E: , F: and G: are applied.
Or if on the second flick, the ball rebounds off the first man into possession by
a team mate, the third flick is not required as the rules E: , F: and G: are applied.
D: THE RULES OF POSITIONONG.
[1.0]: BEFORE EVERY KICK OFF OR PASS AFTER A GOAL.
[1.1]: All men of both teams must be alone within a grid box in their respective halves of the pitch and both goal keepers must be within their respective 6 yard boxes.
[1.2]: no defending men should be within the centre circle.
[1.3]: the men may be positioned as close as possible to the border lines of the grid boxes but never on.
[2.0]: BEFORE; DIRECT FREE KICKS, CORNER KICKS, GOAL KICKS, THROW INS OR PENALTY KICKS, EXCEPT INDIRECT FREE KICKS.
[2.1]: Both players may physically lift and move their men around the pitch, repositioning them in suitable tactical positions, obeying rules D: [1.3] and D: [2.2].
[2.2]: Only a maximum of two men, one of each team, may be repositioned within any grid box, obeying rule D: [1.3].
[2.3]: In the event of a direct free kick, only the men forming the wall are exempted from rule D: [2.2].
[2.4]: In the event of an indirect free kick,
The ball is to be replaced on the same position the and in the same grid box the offence
was committed.
The attacking man to pass or shoot is then positioned. May use rule D: [2.1].
The attacking team is also entitled to either an assisting flick or an onside flick,
see rules F: [1.1] and F: [1.2] respectively. However this extra flick is not compulsory.
The defending team is then obliged to either a blocking flick or a marking flick,
See rules F: [2.1] and F: [2.2] respectively. However this is only allowed if an extra
attacking flick was made by the attacking team.
The indirect free kick is then played.
[2.5]: In the case of a penalty kick during the game, rules D: [1.3] and D: [2.2] are to be obeyed by all other men but none from whichever team may be positioned beyond the edge of or in the 18 yard box.
[3.0]: IN THE 6 YARD BOX.
[3.1]: The only time other than during free flow, any men of either teams are allowed to be positioned within any of the two grid boxes that make up the 6 yard box, is before a direct free kick or a comer kick. See rules G: for information on free flow.
[3.2]: Players may reposition their men for tactical reasons, using rule D: [2.1] but must also abide by rules D: [1.3] and D: [2.2].
E: THE RULES OF POSSESION.
[1.0]: TO BE IN POSSESION.
[1.1]: To be in possession, i.e. the attacking team, an attacking man and the ball must fully or partly share a grid box.
[1.2]: Unless the ball is in 'free space', only the attacking man in possession must hit the ball to pass or shoot
[2.0]: MAINTAINING OR LOOSING POSSESION.
[2.1]: If as a result of a pass from an attacking team mate, the ball stops in or is sharing a grid box shared by parts or the whole of any two or more men from either teams, without hitting any of them, possession is maintained by the team mate intended for the pass.
[2.2]: Or if the ball rebounds of any men of either teams as a result of a passing flick, priority is given to the team of the last man the ball rebounds off, if it stops in the same grid box. If it rebounds into a different grid box, then rules E: [2.1] and E: [3.1], are appropriately applied.
[3.0]: GAINNING POSSESION.
[3.1]: If the ball is in free space, the attacking team looses possession and the defending team then gets the next flick to try and flick his man or the ball into possession, as in rules E: [1.0] and E: [2.1] or may clear the ball for defensive reason
[3.2]: If in the event of the situation in rule E: [3.1], possession was not gained the other team gets the next flick. Rules E: [3.1] and E: [3.2] are repeated until possession is gained by one of the teams or the ball is played out of touch.
[3.3]: Possession can also be gained, if as a result of an entitled tackling flick, the ball is successfully passed. See rules F: [5.1].
F: THE RULES FOR TACTICAL COORDINATION.
[1.0]: On gaining possession, the attacking team is entitled to any of 5 possible 'extra attacking flick, however this is not compulsory.
[1.1]: THE ASSISTING FLICK.
This is used to attempt to flick one other attacking team mate into a better tactical
position, in an a bid to maintain possession from passing or to rebound the ball in
a different direction.
The assisting man flicked must not hit any defending men or else a foul is awarded
against him. See rule M: [1.3].
If the man flicked was intended for assistance, then he must not hit the ball or else
the defending team is immediately entitled to a tackling flick. See rule F: [5.1].
[1.2]: THE ADJUSTING FLICK
This is used to re-adjust by flicking again the particular man in possession, in an
attempt to line him in a better position to pass or shot.
If the flick was intended for adjustment, then the flicked man must hit the ball before
stopping or else the defending team may immediately take a tackling flick. See rule
F: [5.1].
[1.3]: THE ONSIDE FLICK.
If an attacking man is beyond the last defending man an as a result is going to be
caught offside from the following pass or shot he may be flicked back onside.
[1.4]: THE OFF TRAP FLICK
This is used to flick your last men in field, attempting to set an offside trap
The re-adjusting man flicked must not hit any opposing men or else a foul is awarded
against him. See rule M: [1.3].
[1.5]: THE FLICK ON FLICK.
This is used to flick another team mate into the same grid box as your man in possession,
attempting to set for a shot or shield the ball. The flicked man must not hit the
ball or else the defending team then gets a tackling flick. See rule F: [5.1].
The man flicked on must not hit any opposing men or else a foul is awarded against
him. See rule M: [1.3].
[2.0]: For any of these extra attacking flicks, the defending team thus entitled to any of 2 possible defensive flicks, however this only applies if the extra attacking flick was taken earlier.
[2.1]: THE MARKING FLICK.
This is used to flick one of the defending men into a position in an attempt to hinder
any assisting men
A flick is a marking flick if the flicked man stops in or on any other grid box, other
than that of the attacking man in possession.
The marking man flicked, must not hit any attacking men, or else a foul is awarded
against him. See rule M: [1.3].
[2.2]: THE BLOCKING FLICK.
This is used to flick one of the defending men into a position in an attempt to block
or deflect the ball, when the pass or shot is taken.
A flick is a blocking flick if the flicked man stops in or on the same grid box as
the attacking man in possession.
The blocking man flicked, must not hit the ball or any attacking men, or else a foul
is awarded against him. See rule M: [1.4].
[2.3]: for the defensive flick, the off trap flick does not count.
[3.0]: whether or not the extra attacking flick in F: [1.0] or the defensive flick in F: [2.0] were taken, the attacking team must make either of the following attacking flicks.
[3.1]: THE PASSING FLICK.
To pass, the attacking man in possession must hit the ball towards a team mate in
another grid box.
If the pass is intended for a team mate in contact with the same grid box, then the
passed ball must hit the team mate if there is also a defending man in contact with
the same grid box, otherwise the defending team gets a tackling flick. Also see rule
G: [4.0].
[3.2]: THE SHOOTING FLICK.
Take a hard flick with the attacking man in possession to shoot.
[4.0]: If as a result of a good blocking flick, bad assisting flick, adjusting flick or a necessary onside flick, the attacking team could be forced or obliged to forfeit the passing or shooting flick for one of the following;
[4.1]: THE RE-ADJUSTING FLICK.
This is used to-re-adjust the attacking man in possession for in case of another chance
after the defending team's turn or to try and shield the ball from the defending team
who get the next turn.
The re-adjusting man flicked may hit the ball, but must not hit any defending men
or else a foul is awarded against him. See rule M: [1.3].
[4.2]: THE RE-ASSISTING FLICK.
This is used to re-adjust one of the assisting men of the attacking team to assist
his team mate in possession by trying to shield the ball from the defending team who
get the next turn.
If the man flicked was intended for re-assistance, then he must not hit the ball or
else the defending team is immediately entitled to a tackling flick. See rule F: [5.1].
The re-assisting man flicked, must not hit the ball or any attacking men, or else
a foul is awarded against him. See rule M: [1.4].
[4.3]: THE ONSIDE FLICK.
[4.4]: THE OFF TRAP FLICK.
[5.0]: If the attacking team takes anyone of the flicks in rule F: [4.0], then the defending team is entitled to any of the following flicks.
[5.1]: THE TA CKLING FLICK.
This is used to try and disposes the attacking man or gain possession. The tackling
man flicked must hit the ball or else he does not gain possession
If he hits an attacking man before the ball. a foul is awarded against him. See rule
M: [1.3].
[5.2]: THE OFF TRAP FLICK.
This is used to flick your last men in field, attempting to set an offside trap
The re-adjusting man flicked must not hit any opposing men or else a foul is awarded
against him. See rule M: [1.4].
G: THE RULES FOR FREE FLOW OF GAME.
[1.0]: As long as the ball is inside the playing pitch, the following rules are to be ignored to allow free flow and of the game; D: [2.1], D: [2.2] and D: [3.1].
[2.0]: For fair flow of the game, all rules E: and F: must be obeyed.
[3.0]: FREE SPA CE.
The ball is in free space when it stops in an unoccupied grid box.
[4.0]: CONSECUTIVE PASSING.
When in possession, the extra attacking flicks in rules F: [1.0] may be ignored by
the player whose team is in possession, so that he may attempt immediately, another
pass. If the pass was successful, he may continue this trend until possession is lost.
[5.0]: AD VANTAGE PLAY.
If on taking any of the defensive flicks in rule F: [2.0], the flicked defending man
hits the ball or any attacking men, the advantage is played on provided the attacking
player decrees that his game plan has not been hindered.
H: THE RULES FOR SETTING PIECES FOR SET PIECES.
[1.0]: This rule only applies in the event of either a direct free kick, comer kick or a penalty kick during the game.
[1.1]: The attacking man to take the shot and the ball, must first both be set by the attacking player.
[1.2]: The defending team may then reposition as many as desired defending men into desired tactical positions, obeying rules D: [2.1], D: [2.2], D: [2.3] And D: [2.5]. Only the men forming the wall are exempted from rule D: [2.2].
[1.3]: The attacking team may also then reposition as many as desired attacking men into desired tactical positions, obeying rules D: [2.1], D: [2.2], D: [2.3] And D: [2.5].
[1.4]: The defending team may then set their goalkeeper.
[1.5]: Finally the shot is then taken.
[2.0]: In the event of a penalty shoot out situation,
[2.1]: The attacking man to take the shot and the ball, must first both be set by the attacking player.
[2.2]: The defending team may then set their goalkeeper, any where but behind the leap line in the 6 yard box.
[2.3]: Finally the shot is then taken.
J: THE RULES FOR THROW IN'S.
[1.0]: A throw in is awarded against the team to play the ball over the side line.
[1.1]: The attacking man to take the throw and the ball must be off the pitch, behind the point where the ball was played out.
[1.2]: The rules D: [2.1] and D: [2.2] are obeyed.
[1.3]: The ball is placed on the throwing man, inclined between him and the floor of the pitch.
[1.4]: A foul throw is awarded against the throwing team if on flicking for the throw in, the flicked man comes onto the pitch. In the event of this, the other team acquires the rethrow. The playing apparatus may be used for this flick.
[1.5]: immediately after a throw in flick, before any other flicks by any deserving team, the flicked man must be repositioned just inside the side line, from the point the throw was taken from.
[1.6]: after a throw in, the man who flicked the throw, must not touch the ball again until the ball has touched any other team mates or any opposing men. In the event of this, the other team acquires the re-throw.
[1.7]: The last man to hit or to be hit by the ball before going over the side line, concedes a throw in.
K: THE RULES FOR GOAL KICKS.
[1.0]: FIRST METHOD.
[1.1]: The ball is positioned in the involved 6 or 18 yard box.
[1.2]: The goalie is placed down flat and positioned to take the shot.
[1.3]: The goalie then shots or passes.
[2.0]: SECOND METHOD.
[2.1]: After applying rule K: [1.1], instead of the goalie as in rule K. [1.2], a team mate may be positioned to take the shot.
[2.2]: If the attacking player applied rule K: [2.1], then he does not get a passing or shooting flick until a tackling flick is taken by the opposing team.
[3.0]: THIRD METHOD
[3.1]: The goalie is placed down flat and positioned to take the shot, in the involved 6 or 18 yard box.
[3.2]: The ball is then inclined against the goalie.
[3.3]: A flick is the taken to throw the ball.
L: THE RULES FOR THE GOAL KEEPERS.
[1.0]: The goalie may catch any stationary ball fully or partly in his 6 yard box at any time, as long as it is not a pass back. This involves his player, picking him up and placing him on the ball and then applying any one of the rules under K:.
[2.0]: In the case of a pass back stopping within his 6 or 18 yard boxes, his must be placed down flat in his present position and then flicked.
[3.0]: The goalie may also make tackling, passing or shooting flicks within his 18 yard box and beyond or even be but, his must be placed down flat in his present position and then flicked.
[4.0]: Before any flicks by any player, the other player is obliged to adjust his goalie.
[5.0]: when positioning the goalie, the following rules must be obeyed.
[5.1]: In any of the 6yard boxes, players may position their goalies upright.
[5.2]: In any other part of the pitch, the must be placed flat and flicked or else see rule M: [1.2].
[6.0]: For penalty shots, the goalie must be behind the leap line.
M: THE RULES FOR DISCIPLINE.
[1.0]: FOULS.
[1.1]: Man on ball. This foul is committed when a playing man is on top of the ball.
[1.2]: Hand ball. This foul is committed when the ball hits any player's hand or playing apparatus.
[1.3]: Man before ball. This foul is committed when a flicked man hits an opposing man before the ball.
[1.4]: Charging. This foul is committed when a flicked man hits an opposing man or the ball during a defensive flicks, see rules F: [2.0].
[2.0]: PUNISHMENTS.
[2.1]: Any combination of any 2 of these offences by the same man results in a yellow card award.
[2.2]: Any combination of any 4 of these offences by the same man results in a red card award and that man is sent off.
[2.3]: If any of these offences, committed by any playing man in their own; 6 and 18 yard
box, a penalty kick is conceded.
Shooting area, a direct free kick is conceded.
Midfield, an indirect free kick is conceded.
[2.4]: If any of these offences, committed by any playing man in the opposing team's; 6
and 18 yard box, an indirect free direct free kick is conceded.
Shooting area, an indirect free direct free kick is conceded.
Midfield, an indirect free kick is conceded.