[0001] The present invention relates to improvement of a deck of cards.
[0002] Games using decks of cards have been played from old days. In order to eliminate
the monotony of the games, various improvements have been conducted on cards. For
example, in a deck of cards described in Japanese Patent Application Publication No.
6-91904, a specific substance indication area is formed in a part of a transparent
area of each of the obverse and reverse, and a specific indication substance such
as a character, an animal, or a commodity is indicated definitely in order to increase
the commodity value of the cards.
[0003] Certainly, in this conventional technique, it is attempted to increase the commodity
value of the cards. Since transparent portions are formed, however, there is a problem
that the cost is increased by that amount. There has been desired appearance of such
a deck of cards as to cause the player's will to collect cards and thereby increase
the commodity value without using a special fabrication process.
[0004] In order to solve such problems of the prior technique, the present invention has
been made. An object of the present invention is to provide a deck of cards that causes
the player's will to collect cards without increasing the cost.
[0005] The above described object is achieved by first and second aspects of the present
invention.
[0006] In accordance with a first aspect of the present invention, there is provided a deck
of cards including a plurality of cards, each of said plurality of cards comprising:
first identification information indicated on the card; second identification information
indicated on the card; and a pattern indication portion formed on the card, wherein,
when said deck of cards are classified according to said first identification information,
same basic pattern is indicated on the pattern indication portions of cards belonging
to each of classes obtained by said classification, and wherein, on pattern indication
portions of cards belonging to the same class, patterns obtained by making a change
differing from said second identification information to said second identification
information in said same basic pattern are indicated.
[0007] According to the first aspect of the present invention, on cards of the same class
obtained by classification according to the first identification information, the
same basic pattern is indicated. In addition, even in the same class, different changes
are made in the basic pattern according to the second identification information.
Therefore, the player's will to collect cards can be invoked.
[0008] In the deck of cards, the first identification information may be an identification
alphanumeric letter for cards, the second identification information may be an identification
icon for cards, and the basic pattern may be a character.
[0009] To be more concrete, there is provided a deck of cards, comprising thirteen groups
formed so as to be respectively associated with card identification alphanumeric letters
of thirteen kinds, cards of four kinds belonging to each of said groups, wherein character
indication portions indicating same character preset differently from group to group
are respectively formed on obverses of said cards of four kinds belonging to each
group, and wherein the respective character indication portions of said cards of four
kinds belonging to same group are formed so as to differ in clothes of the character
preset for the group.
[0010] According to the invention, different characters are indicated from group to group
among groups of thirteen kinds ranging from A to K in card identification alphanumeric
letter. In addition, even in the same group, the same character wears clothes of four
kinds for the spade, club, diamond and heart. Without increasing the cost, therefore,
the player's will to collect cards can be invoked.
[0011] In accordance with a second aspect of the present invention, there is provided a
deck of cards including a plurality of cards, each of said plurality of cards comprising:
first identification information indicated on the card; second identification information
indicated on the card; and a pattern indication portion formed on the card, wherein,
when said deck of cards are classified according to said second identification information,
same basic pattern is indicated on the pattern indication portions of cards belonging
to each of classes obtained by said classification, and wherein said pattern indication
portions are formed so that the pattern will show a certain series of motions as far
as a final card or a card in middle, by turning over cards belonging to same class
in order of the first identification information.
[0012] According to the second aspect of the present invention, the pattern shows a certain
series of motions as far as a final card or a card in middle, by turning over cards
belonging to a certain class obtained by classification using the second identification
information, in order of the first identification information. Therefore, the player's
will to collect cards can be further invoked.
[0013] In the deck of cards, the first identification information may be an identification
alphanumeric letter for cards, the second identification information may be an identification
icon for cards, and the basic pattern may be a character.
[0014] More concretely, there is provided a deck of cards, comprising four groups formed
so as to be respectively associated with card identification icons of four kinds,
cards of thirteen kinds belonging to each of said groups, wherein character indication
portions indicating same character are respectively formed on obverses of said cards
of thirteen kinds belonging to each group, and wherein said pattern indication portions
are formed so that the character will perform a certain series of actions as far as
a final card or a card in middle, by turning over cards of the thirteen kinds in order
of card identification alphanumeric letters.
[0015] According to the invention, a character performs a certain series of motions as far
as a final card or a card in middle, by turning over cards of thirteen kinds ranging
from A to K belonging to a certain class obtained by classifying cards into four kinds:
spade, club, diamond and heart, in the order of the first identification information.
Therefore, the player's will to collect cards can be further invoked.
[0016] The deck of cards may be formed so that in card identification icon groups of the
four kinds, the same character in different clothes will perform different series
of actions.
[0017] In the Drawings;
FIG. 1A is a configuration diagram showing an obverse of a card which is an embodiment
of the present invention;
FIG. 1B is a configuration diagram showing an obverse of a card which is an embodiment
of the present invention;
FIG. 2 is an explanatory diagram of a deck of cards of a first embodiment of the present
invention; and
FIG. 3 is an explanatory diagram of a deck of cards of a second embodiment of the
present invention.
[0018] Hereafter, embodiments of the present invention will be described by referring to
the drawing.
(Outline of trading type cards)
[0019] This deck of cards is such a deck of cards made of plastic that characters of thirteen
kinds appearing in a certain comic strip are indicated in the center of cards. By
flipping and turning over the cards, indicated characters move as in a turning-over
comic strip. A large variety of characters are indicated. Even if the character is
the same, pauses and clothes thereof may vary. By selecting fifty-two cards from hundreds
of kinds, a deck of cards can be formed.
[0020] For example, in the case where thirteen kinds of characters and ten kinds differing
in pause and clothes per character are manufactured and sold, there are a total of
one hundred thirty kinds of cards. From among character cards of one hundred kinds
or more, arbitrary cards are selected and formed so as to function as playing cards.
These cards form a "set". In the same way, eight arbitrary cards are selected and
packed as "pack". It is possible to collect cards by buying packs. And as for cards
having complete characters, each of the characters performs a series of actions by
arranging cards suitably and flicking them.
(Concrete example)
[0021] FIG. 1 is a configuration diagram of a card 10 included in a deck of cards of an
embodiment of the present invention. Two jokers, which are not illustrated, are added
to this deck of cards and sold.
[0022] As shown in FIG. 1A, a character indication portion 14 for indicating a character
is formed in the center portion of an obverse 11 of the card 10. Furthermore, a card
identification alphanumeric letter 16, which indicates one of alphanumeric letters
of thirteen kinds ranging from A to K, and a card identification icon 17, which indicates
one of four kinds: spade, club, diamond and heart, are formed on the left top portion
and the right bottom portion of the obverse 11 point-symmetrically. Furthermore, as
shown in FIG. 1B, a common pattern indication portion 15 for indicating a picture
which is common to a total of fifty-four (= 13 × 4 + 2 jokers) cards is formed on
a reverse 12 of the card 10. In the example of FIG. 1, a card 10 having "A" as the
card identification alphanumeric letter 16 and "spade" as the card identification
icon 17 is shown.
(First Embodiment)
[0023] FIG. 2 is an explanatory diagram of a deck of cards of a first embodiment of the
present invention. For convenience of description, jokers are not illustrated. Fifty-two
cards of a deck are grouped according to 13 card identification alphanumeric letters.
As a result, cards 10 of four kinds (spade, club, diamond and heart) belong to each
of groups of 13 kinds. On obverses of cards of four kinds belonging to each group,
character indication portions 14 for indicating the same character are formed. Characters
indicated on the character indication portions 14 differ from group to group. In addition,
character indication portions 14 of cards of four kinds belonging to the same group
are formed so as to differ in clothes of the character set for that group, respectively.
[0024] For example, on cards 10a, 10b, 10c and 10d that belong to a group having "A" as
the card identification alphanumeric letter, a character "Hikari Hinoshita" is indicated
on the character indication portions 14 thereof. In addition, on the card 10a, which
is a spade, clothes are a summer uniform although the character is the same. In addition,
on the card 10b, which is a club, clothes are a winter uniform although the character
is the same. On the card 10c, which is a diamond, clothes are private clothes although
the character is the same. On the card 10d, which is a heart, clothes are a swimming
suit although the character is the same.
[0025] In the same way, on four cards belonging to a group having "2" as the card identification
alphanumeric letter, a character "Kotoko Minazuki" is indicated on the character indication
portion 14. In addition, the clothes are changed as a summer uniform, a winter uniform,
private clothes, and a swimming suit respectively for its spade, club, diamond heart.
By the way, in the case where the character is a student, the uniform becomes a school
uniform. On the other hand, in the case where the character is engaged in an occupation
(including part-time jobs) that requires a uniform, however, that uniform becomes
the uniform.
[0026] According to this embodiment, therefore, different characters are indicated from
group to group among groups of thirteen kinds having A to K as the card identification
alphanumeric letter. In addition, even if the group is the same, the same character
wears clothes of four kinds respectively for the spade, club, diamond and heart. Without
increasing the cost, therefore, the player's will to collect cards can be caused.
(Second Embodiment)
[0027] FIG. 3 is an explanatory diagram showing a deck of cards of a second embodiment of
the present invention. For convenience of description, jokers are not illustrated.
Fifty-two cards of a deck are grouped according to the card identification icons of
four kinds: spade, club, diamond and heart. On obverses of cards of thirteen kinds
ranging A to K belonging to each group, character indication portions 14 for indicating
the same character are formed. Characters indicated on the character indication portions
14 differ from group to group. In addition, character indication portions 14 are formed
so that the character will perform a certain series of actions as far as the final
card or a card in the middle by turning over the cards of thirteen kinds in the order
of the card identification alphanumeric letter ranging from A to K.
[0028] The second embodiment will now be described by taking, for example, the character
"Hikari Hinoshita" as an example. Thirteen spade cards ranging from A to K having
the character "Hikari Hinoshita" on the character indication portion 14 are piled
up, and the cards are turned over to exhibit the obverse 11 in the order of the card
identification alphanumeric letter ranging from A to K. As a result, the character
"Hikari Hinoshita" in a summer uniform will perform a certain series of actions as
far as the final card or a card in the middle. Since it is similar to the so-called
turning-over comic strip, it is described as turning-over animation in FIG. 3. In
the same way, if thirteen club cards ranging from A to K having the character "Hikari
Hinoshita" in a winter uniform on the character indication portion 14 are piled up,
and the cards are turned over in the order of the card identification alphanumeric
letter ranging from A to K, then the character "Hikari Hinoshita" in a winter uniform
will perform a certain series of actions as far as the final card or a card in the
middle. As for each of diamond and heart cards as well, a similar series of actions
can be seen.
[0029] In this embodiment, therefore, a character performs a certain series of actions as
far as the final card or a card in the middle, by turning over cards of thirteen kinds
ranging from A to K that belong to a certain class among four classes: spade, club,
diamond and heart, so as to exhibit the obverse 11 in the order of the card identification
alphanumeric letter. Therefore, the player's will to collect cards can be further
invoked. By the way, as shown in FIG. 3, cards may be formed so that the same character
"Hikari Hinoshita" in different clothes will perform different series of actions from
group to group among card identification icon groups of four kinds (spade, club, diamond
and heart) in order to enhance the pleasure.
[0030] If all cards having character indication portions 14 formed so as to perform a series
of actions as shown in FIG. 3 are not sold at one time, but sold at separate times,
then the will to collect cards is further improved. Taking spades in FIG. 3 as an
example, only a card 10 can be acquired in a first starter kit as spade cards of "Hikari
Hinoshita". And cards are sold by stages successively as the first-stage booster,
the second-stage booster, and so on.
[0031] For example, in the first-stage booster, twelve cards shaded in FIG. 3 are sold.
In the second-stage booster, the following twelve cards are sold. In each of the following
stage boosters, the following twelve cards are sold in the same way. By purchasing
cards successively sold by stages, therefore, cards for performing a series of actions
are becoming complete. In the example shown in FIG. 3, it becomes possible to see
a series of actions as far as the final card by completing cards as far as the fourth-stage
booster. In such a stage that cards as far as the fourth-stage booster are not complete,
a series of action operations in cards as far as that stage can be seen.
[0032] By the way, if cards sold in each stage are not cards for each of the characters
shown in FIG. 2, but cards for a series of actions corresponding to each of three
to four characters among all characters, then the interest in the contents of boosters
is further invoked.
[0033] While FIG. 3 has been described by taking the character "Hikari Hinoshita" as an
example, a similar configuration is possible for other characters as well.
[0034] Heretofore, embodiments of the present invention have been described. Without departing
from the spirit of the present invention, various modifications and changes can be
made on the embodiments of the present invention. For example, there can be mentioned
various modifications and changes, such as suitably changing the positions of indication
and the number of indications of the card identification alphanumeric letter 16 and
the card identification icon 17, suitably changing the size and disposition position
of the character indication portion 14, and changing the kinds of clothes into, for
example, bathrobes or kimonos (Japanese clothes).
[0035] As heretofore described, the present invention brings about an effect that the player's
will to collect cards is caused without increasing the cost.
1. A deck of cards including a plurality of cards,
characterized in that each of said plurality of cards (10) comprises:
first identification information (16) indicated on the card;
second identification information (17) indicated on the card; and
a pattern indication portion (14) formed on the card,
wherein, when said deck of cards are classified according to said first identification
information, same basic pattern is indicated on the pattern indication portions of
cards belonging to each of classes obtained by said classification, and
wherein, on pattern indication portions of cards belonging to the same class, patterns
obtained by making a change differing from said second identification to said second
identification in said same basic pattern are indicated.
2. The deck of cards according to claim 1, wherein
said first identification information is an identification alphanumeric letter (16)
for cards,
said second identification information is an identification icon (17) for cards, and
said basic pattern is a character.
3. A deck of cards, comprising thirteen groups formed so as to be respectively associated
with card identification alphanumeric letters of thirteen kinds, cards of four kinds
belonging to each of said groups,
characterized in that character indication portions (14) indicating same character preset differently from
group to group are respectively formed on obverses (11) of said cards (10) of four
kinds belonging to each group, and
that the respective character indication portions of said cards of four kinds belonging
to same group are formed so as to differ in clothes of the character preset for the
group.
4. A deck of cards including a plurality of cards,
characterized in that each of said plurality of cards (10) comprises:
first identification information (16) indicated on the card;
second identification information (17) indicated on the card; and
a pattern indication portion (14) formed on the card,
wherein, when said deck of cards are classified according to said second identification
information, same basic pattern is indicated on the pattern indication portions of
cards belonging to each of classes obtained by said classification, and
wherein said pattern indication portions are formed so that the pattern will show
a certain series of motions as far as a final card or a card in middle, by turning
over cards belonging to same class in order of the first identification information.
5. The deck of cards according to claim 4, wherein
said first identification information is an identification alphanumeric letter (16)
for cards,
said second identification information is an identification icon (17) for cards, and
said basic pattern is a character.
6. A deck of cards, comprising four groups formed so as to be respectively associated
with card identification icons (17) of four kinds, cards of thirteen kinds belonging
to each of said groups,
characterized in that character indication portions (14) indicating same character are respectively formed
on obverses (11) of said cards (10) of thirteen kinds belonging to each group, and
that said pattern indication portions are formed so that the character will perform
a certain series of actions as far as a final card or a card in middle, by turning
over cards of the thirteen kinds in order of card identification alphanumeric letters
(16).
7. The deck of cards according to claim 6, wherein, in card identification icon groups
of the four kinds, the same character in different clothes performs different series
of actions.