[0001] This invention relates to player-operable entertainment machines, particularly coin-operated
entertainment machines, which may be amusement with prizes (AWP) machines, such as
"fruit" or "poker" machines, of the kind having a main display device operable in
play of a main game for displaying a selected combination of symbols at a win zone.
As used herein the term coin is intended also to cover tokens, charge or credit cards
or any other means of supplying credit or monetary value.
[0002] The main display device of a fruit machine may comprise multiple side-by-side reels,
say three or four reels, which are rotatable about a common horizontal axis within
a housing behind a window at the win zone. Each reel has symbols at equally spaced
positions around its periphery and the reels can be brought to rest with one symbol
on each reel displayed through the window on a win line.
[0003] If the displayed combination of symbols constitutes a predetermined winning combination
an award may be made available to the player.
[0004] Usually, there is the possibility, on occasions, to hold one or more reels against
rotation, or to nudge one or more reels after rotation through one or more steps,
whereby a player can seek to influence selection of the symbols displayed on the win
line.
[0005] It is also well known to provide a supplementary display or 'feature game' which
can be used to enhance the entertainment value of the machine and provide additional
or alternative opportunities for winning.
[0006] In particular, it is known to provide a panel having sections which can be selectively
illuminated to represent movement from location to location along a trail, particularly
along a wraparound trail, which may simulate the playing of a board game.
[0007] Play is transferred from the main reels to the trail of the feature game on a random
or predetermined basis and illumination of the panel sections may then be effected
by, or in correspondence with, a rotatable subsidiary feature reel, or otherwise,
representing the spin of a reel or roll of a dice or other selection.
[0008] Awards or award possibilities may be made available to the player in dependence on
the location on the trail to which play has progressed.
[0009] These awards may take the. form of play features or bonuses which can be used by
the player, such as holds or nudges. However, in order to attain these awards play
must first transfer to the feature game which typically happens in only a small number
of main games whereby entertainment value to the player may be limited.
[0010] It is also known to make play features or bonuses available during play of a main
game on an occasional , unpredictable basis i.e. not related to any event apparent
to the player. However, there may be little or no player anticipation whereby entertainment
value to the player may be limited with this feature also.
[0011] An object of the present invention is to provide enhanced possibilities for player
entertainment associated with the making available of player awards.
[0012] According to one aspect of the invention therefore there is provided an entertainment
machine having a main display device for use in playing main games involving the selection
and display of symbols, and at least one supplementary play feature involving the
selection and display of indications at least some of which correspond to awards in
the form of player features or bonuses, characterised in that the supplementary play
feature is initiated for at least some main games to effect automatic selection and
display of at least one said indication.
[0013] With this arrangement enhanced opportunities for player entertainment arise in so
far as the player can obtain awards in at least some main games with a feature involving
selection and display of indications but without requiring transfer to, and play of,
a feature game.
[0014] Initiation of the supplementary play feature may occur on all occasions when a main
game is available. Alternatively the play feature may be initiated on only some such
occasions as determined on a predictable, random or pseudo random basis, e.g. on every
third occasion.
[0015] Initiation of the play feature is preferably effected by or in correspondence with
the occurrence of the associated main game and preferably occurs during the main game,
particularly such that the play feature terminates i.e. displays the selected indication,
substantially simultaneously with termination of the main game i.e. when the selected
symbols are displayed. However, initiation of the play feature may also occur at a
different time relative to the main game e.g. after completion of the main game.
[0016] Most preferably initiation of the play feature occurs automatically i.e. under control
of the machine, although it may also be possible to provide for operation of a player
control to initiate, or accept availability of the feature.
[0017] With regard to the awards, these may take any suitable form but preferably consist
of one or more of:
i. nudges: whereby the player is awarded one or more nudge steps enabling the player
to change one or more selected symbols by movement stepwise through a series of such
symbols;
ii. holds: whereby the player is awarded the ability to hold one or more symbols against
subsequent change;
iii. automatic steps: whereby one or more symbols are automatically changed to give
a new symbol combination e.g. by movement through one or a predetermined number of
steps through a series of such symbols, or by movement to a predetermined symbol,
for example such as to give a guaranteed win.
iv. free play: whereby the player is awarded one or more free games.
v. feature transfer: whereby play transfers to a feature, such as a supplementary
feature game, or a skill feature whereby the player is given the opportunity of operating
a control, such as a press-button, to arrest progression up and/or down a ladder or
around a track or otherwise to seek to obtain an award or an enhanced award by arresting
progression at a desired position.
[0018] Other awards or bonuses are also possible.
[0019] With regard to the said selection and display of indications, this preferably is
achieved with a supplementary display device which operates to effect progression
from position to position along a track having multiple positions therealong which
respectively correspond to the said indications. Conveniently the positions may be
provided on a light transmitting panel, said progression being effected by successive
back illumination of the positions, and the selection of one said indication being
effected by arresting the progression such that only the position corresponding to
the said one indication is back-illuminated.
[0020] All indications may correspond to awards or if desired only some may correspond to
awards.
[0021] Preferably the track is in the form of a closed loop so that progression occurs around
the loop along a predetermined succession of the said positions. Other arrangements
are however possible and progression may follow a random or pseudo random course from
position to position.
[0022] The track may be of the form of a single elongate path or trail having the said positions
end to end whereby progression can occur only along the path. Alternatively the positions
may be arranged with a branching trail, or in a grid or matrix or other arrangement
so as to connect, and permit progression, along a range of paths.
[0023] In a particularly preferred embodiment there is a single elongate path which is a
closed loop and this may extend around the main display device.
[0024] Thus and in accordance with a second aspect of the present invention there is provided
an entertainment machine having a main display device for use in playing main games
involving the selection and display of symbols, and at least one supplementary play
feature involving the selection and display of indications at least some of which
correspond to awards in the form of player features or bonuses, characterised in that
the supplementary play feature is initiated for at least some main games, and a supplementary
display device is provided which operates to effect progression from position to position
along a track having multiple said positions therealong which respectively correspond
to the said indications, said track being in the form of a path extending at least
partially around the said main display device.
[0025] This second aspect of the invention may incorporate any or all of the features of
the first aspect of the invention and in particular the track preferably extends wholly,
in a closed loop, around the main display device.
[0026] Most preferably the entertainment machine is an 'amusement with prizes' (AWP) machine
particularly of the fruit machine or poker machine kind using actual (or simulated)
rotatable reels as mentioned above.
[0027] The invention will now be described further by way of example only and with reference
to the accompanying drawings in which:-
- Figure 1
- is a diagrammatic perspective view of one form of an entertainment machine according
to the invention;
- Figure 2
- is a block circuit diagram of the machine; and
- Figure 3
- is a detailed view to a larger scale of a supplementary display device of the machine.
[0028] Referring to the drawings, Figure 1 shows a fruit machine having a floor-standing
box shaped housing 1 having a front wall which includes upper and lower glass panels
2, 3, a number of operating buttons 5, 6, 24, 25, a coin slot 7 and a payout opening
8.
[0029] Within the housing 1 there are three axially aligned reels 9 having say 20 symbols
at regularly spaced positions around their peripheries. The reels 9 are axially rotatable
and are drivably connected to respective steppers motors 10. The reels 9 are arranged
behind a window 11 defined by a printed region of the lower glass panel 3. Each reel
9 can be arrested by the respective stepper motor 10 in any of 20 stopping positions
in which one symbol is in precise registration with a horizontal win line in the centre
of the window 11 and two further symbols are visible above and below the win line.
[0030] The stepper motors 10 are connected to a microprocessor-based control unit 12. This
unit is also connected to a coin-mechanism 13, a payout mechanism 14 and the buttons
5, 6, 24, 25.
[0031] In use, the player inserts coins into the coin mechanism 13 through the slot 7 sufficient
to generate credit for one or more games. The amount of credit is shown on an LED
or LCD display 22 and the machine is actuated so that a main game can now be played.
The main game commences after a start button 5 has been pressed and the reels 9 spin
and then come to rest so as to select a combination of symbols displayed on the win
line.
[0032] The displayed symbol combination is assessed by the control unit 12 and a win indication
is given in the event that the combination is of a predetermined winning nature.
[0033] The control buttons 6 can be used to perform 'hold' or 'nudge' functions, when made
available to the player, so that the player can seek to influence the outcome of a
game, in conventional manner.
[0034] The upper panel 2 is a transparent glass panel and within this there is a printed
display region 15, which can be back-illuminated with a bank of lamps 16, and which
provides a conventional supplementary feature game.
[0035] As shown, this feature game comprises a wraparound trail 17 comprising a series of
printed sections marked with decoration, information and symbols.
[0036] The lower panel 3 has a closed-loop track 19 around the window 11 defined by a series
of end to end positions 20 (i.e. printed sections) marked with indications as shown
in more detail in Figure 3.
[0037] These positions 20 can be selectively back-illuminated with a bank of lamps 16a.
The positions can be back-illuminated successively one at a time to effect progression
repeatedly around the track, and the progression can be arrested to leave the last-illuminated
position selected by constant back-illumination thereof.
[0038] In use, on each occasion when a main game is played, or on some other regular or
irregular occasional basis linked to the playing of main games, e.g. on every third
main game, the bank of lamps 16a is actuated to effect progression around the track
19.
[0039] This progression may occur during the spinning of the reels 9 and may terminate,
to cause one of the positions 20 to be selected, when the reels 9 stop. Thus, the
progression may start simultaneously with the initiation of reel spinning and may
stop simultaneously with the last to stop of the reels 9.
[0040] During this period, the progression may continue for a number of complete circuits
around the track. Most preferably the speed of progression is slow enough to enable
the player to see individually back-illuminated sections but fast enough to enable
a number of circuits to be completed. It is however possible to utilise slower or
faster speeds.
[0041] The back-illumination may be of variable intensity such that a lower intensity, subdued
light level is used during progression, and the selected position 20 is then back-illuminated
with a constant higher light intensity.
[0042] The indications on the positions 20 correspond to bonus awards. When one such position
has been selected the corresponding bonus award is implemented.
[0043] As shown in Figure 3, these bonus awards consist of the following:
i. Nudges: the player is awarded a specified number of nudges. The player can then
use controls 6 to step the reels 9. As the nudges are consumed, back-illumination
jumps correspondingly from higher to lower nudge positions 20.
ii. Skill Nudges: panels corresponding to different numbers of nudges are rapidly
illuminated successively as higher and lower numbers. The player can press control
24 to arrest the illumination and select a number of nudges. The nudge positions 20
may be used as the panels, or a separate ladder 23 may be used.
iii. Free Spin: the LCD display 22 is incremented to give a free game.
iv. Reel Steppa: all reels 9 automatically step together. The player can hold any
reel with buttons 6 before pressing the start button 5 to cause the remaining reels
to step. The stepping may continue until a win is automatically obtained or for a
predetermined number of steps or until stopped by the player.
v. Super Hold: the reels 9 automatically step up or down by one position.
vi. Win Spin: the reels 9 automatically move to a guaranteed win.
vii. Start Feature: Play transfers to the feature game 15, and the reels 9 may move
to positions at which feature game entry symbols are displayed. A special 'super'
feature may also be initiated.
viii. Skill Stop: back-illumination continues or re-starts around the track 19 and
the player can use the control 25 to stop the progression.
ix. Symbols (cherry, Red 7, etc): if the selected symbol matches two like symbols
selected on two of the reels 9, the third reel 9 is automatically spun to complete
a winning combination of three such symbols. This may be confined to the usual central
win line or to other combinations of win lines where each reel displays three symbols
in the window 11 (e.g. such as to complete a feature game entry).
[0044] Other bonuses are also possible.
[0045] With this arrangement, the player is provided with enhanced entertainment value.
Bonus awards can be made available in a particularly interesting manner, without requiring
transfer to the feature game.
[0046] It is of course to be understood that the invention is not intended to be restricted
to the details of the above embodiment which are described by way of example only.
1. An entertainment machine having a main display device for use in playing main games
involving the selection and display of symbols, and at least one supplementary play
feature involving the selection and display of indications at least some of which
correspond to awards in the form of player features or bonuses, characterised in that the supplementary play feature is initiated for at least some main games to effect
automatic selection and display of at least one said indication.
2. A machine according to claim 1 characterised in that initiation of the supplementary play feature occurs only on some occasions when a
main game is available.
3. A machine according to claim 2 characterised in that initiation of the supplementary play feature is effected in correspondence with the
occurrence of the associated main game.
4. A machine according to claim 3 characterised in that the supplementary play feature terminates to display the selected indication (20)
substantially simultaneously with termination of the main game to display the selected
symbols.
5. A machine according to any one of claims 1 to 4 characterised in that the said awards- consist of one or more of: nudges whereby the player can change
one or more selected symbols by movement stepwise through a series of such symbols;
holds whereby the player can hold one or more symbols against subsequent change; automatic
steps whereby one or more symbols are automatically changed to give a new symbol combination;
free play whereby the player is awarded one or more free games; feature transfer whereby
play transfers to a feature.
6. A machine according to any one of claims 1 to 5 characterised by the provision of a supplementary display device which operates to effect progression
from position to position along a track (19) having multiple positions (20) therealong
which correspond to the said indications.
7. A machine according to claim 6 characterised in that the positions (20) are provided on a light transmitting panel (3) which positions
can be back illuminated.
8. An entertainment machine having a main display device for use in playing main games
involving the selection and display of symbols, and at least one supplementary play
feature involving the selection and display of indications at least some of which
correspond to awards in the form of player features or bonuses, characterised in that the supplementary play feature is initiated for at least some main games, and a supplementary
display device is provided which operates to effect progression from position to position
(20) along a track (19) having multiple said positions (20) therealong which respectively
correspond to the said indications, said track being in the form of a path extending
at least partially around the said main display device (9).
9. A machine according to any one of claims 6 to 8 characterised in that the track (19) comprises a single elongate path which is a closed loop.
10. A machine according to claim 8 or 9 characterised in that the track (19) extends around the main display device (9).
11. A machine according to any one of claims 1 to 10 which is a coin-operated amusement
with prizes machine having actual or simulated rotatable reels (9) as the main display
device.