Field Of The Invention
[0001] The present invention is directed to documents having an enhanced security system
for protecting against fraudulent tampering thereof. The documents are constructed
so that they are readable and analyzable by an optical detector. In a particular embodiment
of the invention, the document is an instant scratch-off lottery ticket having a first
security system printed beneath the scratch-off layer and an optional second security
system printed above the scratch-off layer each system employing layers having different
reflectance values and at least one of the systems having an encoded pattem.
Background Of The Invention
[0002] Instant scratch-off lottery tickets are well known and comprise a significant industry
in the United States and elsewhere. These games have become an important source of
revenue for national, state and local governments throughout the world.
[0003] Scratch-off lottery tickets are generally divided into several categories; those
in the broadest category comprise "instant" lottery games and those of more recent
development which comprise "probability" games.
[0004] Instant lottery games played with instant scratch-off lottery tickets have game data
(i.e. information which determines if a prize has been won) covered by a scratch-off
layer which hides the game data from view. The purchaser of the lottery ticket removes
the entire scratch-off layer to expose all of the game data. If the game data meets
certain criteria to establish a winner, then the purchaser of the ticket wins a set
prize. Since the purchaser of the ticket is permitted to expose all of the game data,
it necessarily follows that not every such lottery ticket has "winning" game data
thereon.
[0005] Probability game type lottery tickets also include a scratch-off layer which hides
game data from view. However, the probability game ticket permits the ticket purchaser
to expose only a portion of the game data according to the rules of the game. Thus,
the purchaser is permitted to remove only a portion of the scratch-off layer. Probability
game tickets therefore can be printed with winning game data on each ticket because
it is the purchaser's selective removal of a portion of the scratch-off layer which
determines if a prize has been won. Thus each ticket is a potential winner which is
decided in major part by the selected portions of the scratch-off layer that are removed
by the purchaser to expose selected portions of the game data.
[0006] Both instant and probability game scratch-off tickets may be read by a ticket validating
machine. Such machines evaluate a ticket to determine if the ticket is a valid ticket
and whether or not it is a winning ticket. Therefore, validating machines must be
accurate. They also must provide a rapid evaluation of the ticket to handle the volume
of tickets typically sold by a retail establishment without undue inconvenience to
the seller and purchaser of the ticket.
[0007] The fraudulent tampering of lottery tickets is a continuing problem for the lottery
industry. Over the years significant efforts have been made to provide lottery tickets
with various means for preventing or at least deterring fraudulent tampering. Fraudulent
tampering schemes involving lottery game tickets are often carried out by persons
authorized to handle the tickets prior to their official sale. Such persons may be
for example, employees of a game ticket manufacturer, employees of a ticket distributer,
convenience or grocery store sales clerks, or store owners. Such people who come into
contact with lottery tickets have been known to employ various techniques to determine
the game data appearing on the ticket. Thus, by engaging in a fraudulent tampering
scheme to observe hidden data, the perpetrator can invade tickets before they are
sold, select the winning tickets and leave behind the losing tickets of an instant
scratch-off lottery ticket type game.
[0008] The problem of fraudulent tampering of lottery tickets is enhanced when a probability
type game is employed. Since every ticket is potentially a winning ticket, the perpetrators
of fraudulent tampering know that successful tampering schemes will necessarily produce
a winning ticket. Thus, the perpetrator will seek to determine which portions of the
scratch-off layer must be removed to provide a winning ticket. Because each ticket
is a potential winning ticket, the perpetrators of such schemes know that invasion
of the scratch-off layer will produce a winning ticket. Therefore, the commercial
success of probability type lottery games is significantly dependent on the development
of anti-tampering measures which at least substantially eliminate fraudulent schemes
for determining the game data beneath the scratch-off layer.
[0009] There is therefore a need in the industry of security documents and especially scratch-off
lottery type games for heightened security against fraudulent detection of game data
beneath a scratch-off layer.
[0010] It would be a further advance in the art to provide a document having the enhanced
security system which is machine readable and can be rapidly read by a validating
machine to instantly determine whether a fraudulent tampering scheme has been perpetuated
on a particular lottery ticket.
[0011] It would be a still further advance in the art to provide a probability game ticket
in which each ticket can be rapidly analyzed to determine if no more than the proper
number of scratch-off areas have been removed, and that each properly removed scratch-off
area has the proper game data.
[0012] It would be a still further advance in the art to provide a process by which a lottery
ticket with the enhanced security system may be rapidly read and analyzed to determine
if it is a valid ticket.
[0013] It would be another advance in the art to provide a method by which such tickets
having an enhanced security system can be produced.
Summary Of The Invention
[0014] The present invention is generally directed to a document with an enhanced security
system in which fraudulent tampering of the document by trying to observe information
beneath a scratch-off layer is at least substantially prevented.
[0015] The document prepared in accordance with the present invention provides the ability
to determine whether a ticket has been tampered with by physical, chemical and other
means. In particular, the document of the present invention can be successfully analyzed
to detect unauthorized penetration or removal of the scratch-off layer to improperly
reveal game data.
[0016] In one aspect of the present invention there is provided a document comprising:
a) a substrate;
b) an encoded game data portion imaged on the substrate, said encoded game data portion
comprising;
1) a base layer comprising ink having a first reflectance value as measured by the
reflectance of a given wavelength of light,
2) a second layer comprising ink having a second reflectance value different than
the first reflectance value as measured by the reflectance of said given wavelength
of light, said base and second layers defining a game data region and a non-game data
region with at least one of said regions having an encoded pattern of symbols associated
therewith; and
c) a scratch-off layer over said encoded game data portion.
[0017] In an optional further aspect of the present invention, the lottery ticket includes
a separate security system printed over the scratch-off layer which has an encoded
pattern of symbols associated therewith.
Brief Description Of The Drawings
[0018] The following drawings in which like reference characters indicate like parts are
illustrative of embodiments of the invention and are not intended to limit the invention
as encompassed by the claims forming part of the Application.
Figure 1 is a schematic view of an embodiment of a scratch-off lottery ticket in accordance
with the present invention;
Figure 2 is a top view of the play area of a lottery ticket of the present invention
with the scratch-off layer removed;
Figure 3A is a schematic view of a subcell within a cell of the play area of a lottery
ticket with an encoded pattern in a first orientation thereon;
Figure 3B is a schematic view similar to Figure 3A with the encoded pattern having
a second different rotational orientation;
Figure 3C is a schematic view of a group of subcells as shown in Figure 3A formed
into a cell;
Figure 4 is a top view of the play area of a lottery ticket shown in Figure 2 with
the scratch-off layer present and an overprinting layer thereon; and
Figure 5 is a top of the play area of the lottery ticket as shown in Figure 4 with
the scratch-off layer removed from one of the cells.
Detailed Description Of The Invention
[0019] The present invention is generally directed to a document, especially a scratch-off
lottery ticket which has an encoded game data portion imaged on the substrate to provide
an effective means for accurately and rapidly detecting fraudulent schemes for improperly
determining the game data located beneath a scratch-off layer. The present invention
provides for automatic determination of the integrity of the scratch-off layer and
recognition of the game data associated encoded pattern by an optical detection system.
[0020] As used herein the term "game data portion" shall mean the area of the document that
contains game data. The game data portion may be divided into two regions, one region
which is the actual symbols or icons used to indicate a prize or play symbol and a
second or background region (i.e. non-game data region), typically surrounding the
game data. The game data portion is covered by a scratch-off layer. The term "encoded
game data portion" shall mean that the game data region, the non-game data region
or both have a series of symbols in the form of a detectable pattern which can be
read and analyzed by a validating machine, typically employing an optical detection
system.
[0021] In a first embodiment of the present invention, an encoded game data portion is printed
on the substrate which includes a base layer comprising ink having a first reflectance
value as measured by the reflectance of a given wavelength of light and a second layer
comprised of an ink having a second reflectance value which is different than the
first reflectance value. The difference in reflectance values can be detected and
analyzed by a validating machine to determine if the ticket is valid or not. The game
data provided by the base layer is overprinted with a second layer in an encoded pattern
which can be detected by a validating machine to determine authenticity.
[0022] Referring to Figure 1, there is shown an embodiment of a scratch-off lottery ticket
in accordance with the present invention. The lottery ticket 2 generally comprises
a substrate 4 which may be made from paper, paperboard, foil laminated to paperboard
or the like. For purposes of the present description, the substrate will be in the
form of a foil laminated paperboard typically made of aluminum. Substrate 4 has a
bottom surface (i.e. made of paper or paperboard) which typically has thereon a bar
code printing layer 6, a printed layer containing rules of the game, etc. designated
by the numeral 8 and other optional layers 10 such as a vamish or related material
used in the scratch-off lottery ticket industry.
[0023] Above the surface of the substrate 4 (i.e. in the case of foil laminated tickets,
the foil side of the ticket) is a printed layer 12 typically comprised of colorful
graphics indicating the theme and/or name of the game. The graphics layer can be printed
on the substrate by such methods as screen printing, flexographic printing, offset
printing, gravure printing, letterpress printing, and the like. Other layers conventionally
employed in scratch-off type lottery tickets such as varnish and lacquer containing
layers may also be used where appropriate as would be apparent to those skilled in
the lottery ticket art.
[0024] Of particular importance to the claimed invention is the area of the ticket known
as the play area designated by the numeral 14. The play area can comprise all or a
portion of the top side of the lottery ticket. With regard to the present invention,
the play area 14 may comprise two regions 16 and 18. Region 16 includes game data,
typically in the form of icons or symbols providing information as to the type of
prize that may be won. The second region 18 includes protective varnishes, one or
more scratch-off layers and one or more layers generally referred to as overprinting
layers. The region 16 as explained in detail hereinafter, contains a first system
for combating fraudulent tampering of the lottery ticket. The second region 18 may
contain an optional second system for combating fraudulent schemes for detecting the
particular game data located beneath the scratch-off layer. The systems for combating
fraudulent tampering are desirably machine readable by an optical detection system
as described hereinafter.
[0025] The first region 16 includes at least one base layer 20 which is printed with an
ink having a first reflectance value as measured by the reflectance of a given wavelength
of light. As used herein the term "reflectance" shall mean the fraction of the total
radiant flux incident upon a surface that is reflected and that varies according to
the wavelength distribution of the incident radiation.
[0026] The preferred given wavelength of light is red light having a range of wavelengths
within the red visible spectrum. Other wavelengths of light (e.g. white light) may
be employed. In a preferred form of the invention, the reflectance value of the base
layer 20 is from about 23 to 43% reflectance. In a preferred form of the invention,
the percentage of reflectance of the base layer 20 is about 33%. This means that 33%
of red light from a source when contacted with the base layer 20 will be reflected
from the surface of the base layer. The light reflected is detectable by a validating
machine.
[0027] The first region 16 further includes a second layer 22. The second layer is comprised
of an ink having a second reflectance value (e.g. from about 0 to 10% reflectance
preferably 0% reflectance) which is different than the first reflectance value of
the base layer 20, based on the same given wavelength of light (e.g. red light). The
difference of the reflectance values between the two layers 20, 22 must be detectable
by a validating machine and preferably by an optical detector system contained therein.
In other words, it is necessary for the validating machine to be able to differentiate
between the base layer and the second layer when the lottery ticket is placed into
operable contact with the optical detecting device, typically contained within the
validating machine.
[0028] The game data in the play area is formed by the base layer 20 and the second layer
22. Because the respective layers have different reflectance values, each layer is
distinguishable from the other layer by the human eye. The game data can therefore
be formed by applying the base layer 20 as a continuous coating and printing the second
layer 22 thereover in a pattern that allows the base layer 20 to be seen as game data
(e.g. a letter or a number). Alternatively, the base layer 20 can be applied only
in the form of the game data and the second layer can be placed around the game data
to provide the necessary contrast. In a further embodiment the second layer 22 can
be printed as the game data over the base layer 20. The cooperation of the two layers
therefore provides the play area with game data in the color of one of the layers
20, 22 which is observable because of the contrast with the other of said layers.
[0029] The play area includes at least one game data associated encoded pattern. The term
"game data associated pattern" means that the play area contains a pattern of symbols
which can be detected by a validating machine and typically by an optical detecting
device contained within the validating machine. If the proper pattern of symbols is
present, the validating machine will view the document as a valid document. If the
pattern of symbols has been altered or removed, the pattern will not be detected by
the validating machine and the document will be viewed as invalid.
[0030] The encoded pattern of symbols can be formed in the play area in the same way the
game data is formed by the manner in which the base layer and second layer are applied
to the substrate. Thus, the encoded pattern can be formed on the game data and/or
the area in proximity to the game data (i.e. the non-game data region). Furthermore,
the pattern of symbols can be formed by the base layer or the second layer or both
as described in detail hereinafter.
[0031] By way of example and hereinafter describing a first embodiment of the invention
Figure 2 shows the play area 14 of a lottery ticket in accordance with the present
invention. The play area 14 is divided into a series of game data containing cells
24 with each cell containing game data 26 in the form of numbers 5 to 10 and letters
J, Q, K and A and a background or non-game data region 28.
[0032] The game data region 26 is provided in one exemplary method of the present invention
by first printing each cell 24 containing game data with a base layer 20 in the form
of an ink having a first reflectance value. An example of an ink useful for the base
layer is one which is ink jet receptive of a desired color such as PMS-375 which is
a reference color known in the printing industry. A second layer 22 of ink selected
from other PMS references is then printed over the base layer 20 in a manner which
forms the game data region 26 and the non-game data region 28 of the cell 24.
[0033] The play area 14 and particularly each cell 24 contains an encoded pattern of symbols
as explained hereinafter which can appear in the game data region 26 and/or the non-game
data region 28. As shown specifically in Figure 2, the identified symbols appear as
"dots" and are identified by numeral 33 present in the game data region 26 and by
numeral 35 in the non-game data region 28.
[0034] The symbols 33 appearing in the game data region 26 are formed by printing the symbols
in the ink forming the second layer 22 on top of the ink forming the base layer 20.
Thus, as shown in Figure 3A the symbols 33 (e.g. dots) appear dark relatively to the
lighter game data. The symbols 35 appearing in the non-game data region 28 are formed
by printing the second layer over the base layer in a discontinuous manner to leave
the pattern of dots in the color of the base layer. Thus, in the non-game data region
28, the dots appear from the base layer as lighter than the overlying, darker second
layer.
[0035] It will be understood that the symbols can be printed on the game data region 26,
the non-game data region 28 or in both regions as specifically shown in Figure 2.
[0036] The symbols 33, 35 (e.g. dots) are arranged in a pattern that can be detected by
a validating machine (i.e. an encoded pattern). The pattern of the symbols 33, 35
is sufficient if it can be detected by the validating machine preferably by an optical
detecting device contained therein so fraudulent manipulation of the base layer 20
or the second layer 22 will affect the pattern causing the validating machine to differentiate
a ticket that has been tampered with and one that has not.
[0037] The pattern of symbols which is selected for the document should be one that is not
readily recognized by casual observance. Patterns of symbols can be developed for
example by dividing each cell 24 of the play area 14 into a plurality of subcells
as shown in Figure 3C. Each subcell as shown in Figures 3A and 3B comprises a grid
of spaces. Some of the spaces will show ink corresponding to the base layer and some
corresponding to the second layer according to the selected pattern of symbols. The
spaces which are filled with one of the inks thereby forming the "dots" can be selected
such that the dots are in a machine readable pattern.
[0038] Referring to Figure 3A, there is shown a subcell 37 containing, for example, twenty-five
spaces 38. As shown specifically in Figure 3A symbols 33, if the subcell 37 is from
the game data region 26, or symbols 35 if the subcell 37 is from the non-game data
region 28, are identified as part of an encoded pattern. As shown specifically in
Figure 3A, three symbols 33, 35 form the encoded pattern from all of the symbols that
may be contained within an individual subcell 37. If this particular arrangement of
three symbols is detected, regardless of the rotational orientation then the validating
machine will accept the ticket as valid.
[0039] The orientation of the symbols 33, 35 as specifically shown in Figure 3A can be rotated
in a plane about an axis perpendicular to the plane of rotation to have the appearance
as shown in Figure 3B (i.e. the pattern of symbols may be rotated and still be read
by the validating machine). Although the untrained eye may view the pattern in Figure
3B as different than that of Figure 3A, nonetheless, the validating machine can interpret
the arrangement of the three symbols in Figure 3B to be the equivalent of the arrangement
of Figure 3A. On the other hand, if the particular arrangement, regardless of orientation,
is not shown, the validating machine will interpret the ticket as an invalid ticket.
[0040] The pattern of symbols described with reference to Figures 3A - 3B is of the type
that is both uniform and complimentary. The pattern is uniform because the same subcell
arrangement of symbols as shown in Figure 3A is employed throughout the cell, differing
only by the orientation of the pattern in a plane about an axis perpendicular to the
plane of orientation as shown for example in Figure 3B. The pattern, as shown best
in Figure 3C, is complimentary because the same pattern exists both in the game data
region 26 and the non-game data region 28.
[0041] It will be understood that other patterns may be employed including patterns which
are uniform but not complimentary, complimentary but not uniform or neither uniform
or complimentary. For example, a pattern of symbols (e.g. dots) may be applied to
only the game data region while a non-game data region has a continuous coating of
the base and/or second layers of ink. The pattern of symbols may be applied to only
the non-game data region leaving the game data region with only, for example, a continuous
coating of the base layer.
[0042] The pattern of symbols within any one region 26, 28 need not be uniform. For example,
the less than all of the subcells within a region may be provided with the pattern
of symbols. Thus, some of the subcells will contain the pattern and some will not
(e.g. those cells that do not contain the pattern may contain a random arrangement
of symbols or may contain a separate and distinct pattern of symbols).
[0043] Referring again to Figure 2, it can be seen that the symbols 33, 35 arranged in the
cells 24 of the game ticket can be employed as an effective anti-tampering system.
If the arrangement of symbols 33, 35 regardless of the pattern selected is disrupted
because of tampering, the validating machine will interpret the ticket as an invalid
ticket and any prize can be refused.
[0044] Thus, the anti-tampering system disclosed with reference to Figures 1-3C enable the
detection of fraudulent schemes to tamper with tickets by first providing two layers
of inks defining the game data having different reflectance values which can be detected
by a validating machine. If the position of the two ink layers (i.e. the base layer
and the second layer) in any one of the cells is altered, the alteration can be detected
by the validating machine and the ticket will be rendered invalid. The second anti-tampering
system also employs the symbols in an encoded pattern arranged in at least some of
the cells. If the encoded pattern such as that shown with reference to Figures 3A-3C
is altered or disrupted, this will be viewed as an invalid ticket by the validating
machine.
[0045] As previously indicated with reference to Figure 1, the lottery ticket of the present
invention includes a scratch-off layer covering the game data. As shown specifically
in Figure 1, the game data portion 16 comprised of the base layer 20 and second layer
22 is typically covered with one or more varnish layers (three layers are shown in
Figure 1) which are designated as layers 40, 42 and 44 in Figure 1. By way of example,
two of the layers can contain a clear varnish material customarily used as a protective
layer for lottery tickets. The upper most layer 44 is preferably an ultraviolet cured
release layer typically made from free radical acrylates which protects the ticket
from fraudulent tampering especially by chemical means. More specifically, the ultraviolet
cured release layer provides a solid, physical barrier against penetration by common
chemicals such as solvents and the like. The ultraviolet cured release layer is also
known to facilitate removal of the scratch-off layer because it provides a smooth
surface upon which the scratch-off layer is applied.
[0046] Again referring to Figure 1, a scratch-off system designated by the numeral 46 provides
an opaque covering for the game data so that the purchaser cannot view the game data
without removing the scratch-off system 46. By way of example, the scratch-off system
46 includes at least one layer of an opaque latex typically a black latex opaque coating
48 and at least one, preferably more than one white opaque latex coating 50. As shown
specifically in Figure 1, three layers of the white opaque coating are shown.
[0047] The black latex opaque coating 48 prevents viewing of the game data while the white
latex opaque coating 50 provides a foundation for the overprinting of various other
layers including ink layers as described in detail hereinafter. In accordance with
a further aspect of the present invention, there is provided an optional second security
system applied above the scratch-off system 46. The second system is comprised of
at least two different ink layers including a base layer with an ink having a third
reflectance value as measured by the reflectance of a given wavelength of light and
a second layer comprising an ink having a fourth reflectance value different than
the third reflectance value. The base layer and/or the second layer may contain an
encoded pattern of symbols.
[0048] The formation of the encoded pattern of symbols can be achieved in the second security
system by printing the second layer over the base layer or by reversing the arrangement
of layers. Thus, the symbols (e.g. dots) may be in the color of the base layer or
the second layer.
[0049] An embodiment of a second security system 60 is shown in Figure 1. The system 60
is comprised of two layers 62 and 64. The base layer or lower layer 62 comprises an
ink having a reflectance value which is preferably different than the reflectance
values of layers 20 and 22 previously described and is different than the reflectance
value of the upper, second layer 64. The reflectance value of the base layer 62 is
preferably from about 90 to 100% reflectance (based on the reflectance of red light)
as previously described in connection with the first security system, most preferably
about 100% reflectance. The base layer 62 is printed over the white latex layers 50
to completely cover the cells 24 of the play area 14 of the ticket as previously described.
[0050] The upper layer 64 is printed in an ink having a different reflectance value than
the underlying layer 62. Preferably, the reflectance value of the layer 64 is lower
than the layer 62 and is from about 57 to 77% reflectance (based on the reflectance
of red light), most preferably about 67% reflectance.
[0051] The second layer 64 is printed over the base layer 62 in a manner such that an encoded
pattern of symbols 66 is provided as shown in Figure 4. There is provided a base layer
62 having overprinted thereon a second layer 64 in which the second layer is imprinted
in a manner that symbols 66 in the color of the first layer appear on the ticket in
an encoded pattern. The symbols 66 can be in any form such as in the form of dots
as shown in Figure 4.
[0052] The pattern of symbols can be formed in the same way as previously described for
the first security system including a uniform pattern, a complimentary pattern, neither
uniform or complimentary or both uniform and complimentary. The symbols 66 are arranged
in a pattern in a manner which enables decoding by a validating machine typically
containing an optical detection system so that if the pattern of the symbols is altered
in one or more cells of the ticket, the validating machine can detect the tampering
and indicate that the ticket is invalid.
[0053] The second anti-tampering system 60 which appears above the scratch-off layer system
46 and therefore is visible to the purchaser of the ticket before the ticket is played
provides at least two measures of security. First, a ticket at the time of the purchase
will have all of the cells of the ticket emitting a first reflectance value corresponding
to one of the layers 62, 64 of the second security system 60 and a second reflectance
value corresponding to the encoded pattern of symbols from the other of said layers
62, 64. If the scratch-off system 46 is penetrated to observe game data therebelow,
the validating machine will detect a change in the reflectance pattern because at
least some of the reflectance from layers 22 and or 20 will be present. The validating
machine will be able to differentiate between the four layers 20, 22, 62 and 64 because
of their respective different reflectance values and if the expected reflectance values
are not present the ticket can be declared invalid. In addition, if the encoded pattern
of symbols 66 appearing in one or more of the cells of the game area is altered or
disrupted, the validating machine will be able to detect this alteration and render
the ticket invalid.
[0054] In a typical probability game ticket, the purchaser is requested to remove the opaque
latex layers in less than all of the cells in the game area. As specifically shown
in Figure 5, and for purposes of illustration only, the opaque latex system remains
intact except for a single cell appearing in the top left hand corner of the game
area. This particular cell has the latex system properly removed to expose game data
in the form of the number "6". If any one of the other cells was scratched contrary
to the rules of the game, that scratch could be detected by the validating machine
because the reflectance values of at least one of the layers 20, 22 would be detected
in that cell when only the layers 62 and 64 should be detected.
[0055] If as shown in Figure 5, there was an attempt to change the game data appearing in
the properly exposed cell, such tampering could be detected by the encoded pattern
of symbols appearing in the first security system as previously described in connection
with Figure 2.
[0056] Accordingly, documents employing a scratch-off layer system and especially lottery
tickets for probability games exhibit enhanced security by the employment of at least
the first security system of the present invention described with reference to Figures
1-3C and especially good results are obtained by the incorporation of both security
systems encompassed by Figures 1-5.
[0057] The detection of the layers 20, 22, 62 and 64 based on different reflectance values
can be accomplished by conventional means through the employment of an optical detection
system including a light source (e.g. for red light from a red LED) which is transmitted
into the path of the lottery ticket within a validating machine. Light rays which
are reflected from the ticket will be detected by an image sensor (e.g. single element
photodetector) which will read portions of the ticket (i.e. pixels) with a typical
definition of 330 dpi (dots per inch). The pattern read will be compared to a stored
pattern for that ticket. The optical detection system will select the desired stored
pattern based on the reading of a bar code appearing typically on the backside of
the ticket.
[0058] The optical detection system typically differentiates reflectance on a scale of 0
to 255, with 0 being black and 255 being white. Thus, 67% reflectance will be indicated
on the above scale as having a value of about 164. 33% reflectance will be indicated
on the above scale as having a value of about 82.
[0059] Some efforts at fraudulently tampering with lottery tickets seek to "repair" the
ticket so that the validating machine is tricked into reading the ticket as a valid
ticket. To address this problem, there is provided in a preferred form of the invention
at least one layer 70 which is invisible to the human eye but sensitive to a detectable
wavelength of light such as near infrared. If attempts are made to replace the scratch-off
layers by any other similar printed layers or photocopies of these scratch-off layers
are placed over the game area (cell). The absence of this near infrared reflectance
layer will be detected by the validating machine. The layer 70 is preferably made
from a near-infrared fluorescent dye and is formulated into a printing varnish to
be applied over at least the scratch-off layer of the ticket.
1. A document comprising:
a) a substrate;
b) an encoded game data portion imaged on the substrate, said encoded game data portion
comprising:
1) a base layer printed with an ink having a first reflectance value as measured by
the reflectance of a given wavelength of light;
2) a second layer comprising an ink having a second reflectance value different than
the first reflectance value as measured by the reflectance of said given wavelength
of light;
wherein the base layer and the second layer together define a game data region and
a non-game data region with at least one of said regions comprising an encoded pattern
of symbols associated therewith; and
c) at least one scratch-off layer over said encoded game data portion.
2. The document of claim 1 wherein the second reflectance value is less than the first
reflectance value.
3. The document of claim 1 wherein the given wavelength of light is a red light.
4. The document of claim 1 wherein the second reflectance value is from about 0 to 10%
reflectance.
5. The lottery ticket of claim 1 wherein the second reflectance value is 0% reflectance.
6. The lottery ticket of claim 1 wherein the first reflectance value is from about 23
to 43% reflectance.
7. The lottery ticket of claim 6 wherein the first reflectance value is about 33% reflectance.
8. The document of claim 1 wherein the encoded pattern of symbols is present in at least
one of the game data region and the non-game data region.
9. The document of claim 8 wherein the encoded pattern of symbols appears in both the
game data region and the non-game data region.
10. The document of claim 8 wherein the encoded pattern of symbols appears in less than
the entire game data region or the non-game data region.
11. The document of claim 8 wherein the encoded pattern of symbols comprises a fixed arrangement
of said symbols in more than one rotational orientation.
12. The lottery ticket of claim 8 wherein the encoded pattern for at least one said regions
is different than the encoded pattern for another of said regions.
13. The lottery ticket of claim 8 wherein the encoded game data portion comprises at least
one cell having a game data region and a non-game data region, each of said game data
and non-game data regions having said base layer printed thereon, said game data region
further comprising said second layer printed thereon in a first encoded pattern of
symbols.
14. The lottery ticket of claim 13 wherein the non-game data regions have said second
layer printed thereon in a manner which leaves a second encoded pattern thereon.
15. The document of claim 14 wherein the non-game data region comprises a second layer
with a non-game data associated encoded pattern of symbols from said base layer present
thereon.
16. The document of claim 1 further comprising at least one additional layer printed over
the at least one scratch-off layer and having a scratch-off layer associated encoded
pattern thereon.
17. The document of claim 16 wherein said additional layer comprises,
3) a third layer printed with an ink having a third reflectance value as measured
by said given wavelength of light;
4) a fourth layer printed with an ink having a fourth reflectance value different
than the third reflectance value, as measured by said given wavelength of light.
18. The document of claim 16 wherein the fourth reflectance value is less than the third
reflectance value.
19. The document of claim 18 wherein the third reflectance value is from about 90 to 100%
reflectance.
20. The document of claim 19 wherein the third reflectance value is 100% reflectance.
21. The document of claim 20 wherein the fourth reflectance value is from about 57 to
77% reflectance.
22. The document of claim 21 wherein the fourth reflectance value is about 67% reflectance.
23. The document of claim 16 wherein the scratch-off layer associated pattern comprises
an encoded pattern of symbols over at least a portion of the scratch-off layer.
24. The document of claim 23 wherein said second encoded pattern of symbols comprises
a fixed arrangement of symbols in more than one rotational orientation.
25. The document of claim 17 wherein the additional layer covers a plurality of cells,
each cell with the second encoded pattern comprising symbols of said fourth layer
printed on the third layer.
26. The document of claim 1 further comprising a layer invisible to the human eye which
has a preselected reflectance value for a given wavelength of light.
27. The document of claim 26 wherein said layer reflects the near infrared spectrum.
28. The document of claim 1 in the form of a lottery ticket.
29. A method of detecting tampering of a document comprising:
a) a substrate;
b) an encoded game data portion imaged on the substrate, said encoded game data portion
comprising:
1. a base layer printed with an ink having a first reflectance value as measured by
the reflectance of a given wavelength of light;
2. a second layer comprising an ink having a second reflectance value different than
the first reflectance value as measured by the reflectance of said given wavelength
of light;
wherein the base layer and the second layer together define a game data region and
a non-game data region with at least one of said regions comprising an encoded pattern
of symbols associated therewith; and
c) at least one scratch-off layer over said encoded game data portion,
said method comprising contacting said document with said given wavelength of light,
detecting a reflectance value of said document obtained from said contacting step
and comparing said reflectance value with a reflectance value from a standard value
for said document.
30. The method of claim 29 comprising detecting the reflectance value of at least one
of said base layer and said second layer.
31. The method of claim 30 comprising detecting the reflectance value of said encoded
pattern of symbols.
32. The method of claim 29 wherein said document further comprises at least one additional
layer printed over the at least one scratch-off layer and having a scratch-off associated
encoded pattern thereon, said method further comprising detecting the reflectance
value of said additional layer and comparing said reflectance value with a reflectance
value obtained from a standard value for said document.
33. The method of claim 29 wherein said document further comprises a layer invisible to
the human eye which has a preselected reflectance value for a given wavelength of
light, said method comprising contacting said document with said give wavelength of
light, detecting the reflectance value of said invisible layer and comparing the reflectance
value with the reflectance value from a standard value for said document.
34. The method of claim 33 comprising contacting the document with a near infrared light
source.
35. A method of producing a tamper resistant document comprising applying to a substrate
an encoded game data portion which comprises:
1. a base layer printed with an ink having a first reflectance value as measured by
the reflectance of a given wavelength of light;
2. a second layer comprising an ink having a second reflectance value different than
the first reflectance value as measured by the reflectance of said given wavelength
of light;
wherein the base layer and the second layer together define a game data region and
a non-game data region with at least one of said regions comprising an encoded pattern
of symbols associated therewith; and
applying at least one scratch-off layer over said encoded game data portion.
36. The method of claim 35 further comprising applying at least one additional layer over
the scratch-off layer having a scratch-off layer associated encoded pattern thereon.
37. The method of claim 36 comprising applying a third layer printed with an ink having
a third reflectance value as measured by said given wavelength of light and applying
a fourth layer printed with an ink having a fourth reflectance value different from
the third reflectance value as measured by said given wavelength of light.
38. The method of claim 35 further comprising applying a layer invisible to the human
eye which has a preselected reflectance value for a given wavelength of light.
39. The method of claim 38 wherein the given wavelength of light is from the near infrared
spectrum.