[0001] The present invention relates to a game aid for a game of skill wherein a determined
points total has to be obtained in a number of playing turns.
[0002] The invention herein relates more specifically, although not exclusively, to a game
aid for a game of darts. Darts is a game of skill which is played recreationally as
well as competitively to a professional level. The object herein is to throw in each
playing turn throwing means provided for the purpose, the so-called darts or arrows,
from a prescribed minimum distance into a substantially circular game board. The game
board is subdivided into segments each providing a different play result. A playing
turn usually consists of three throws and the total of the thrown zones determines
the play result of the playing turn.
[0003] Darts has a large number of game variants, of which the so-called 301, 501, 701 and
1001 games (abbreviated to x01-game are the most popular in this country and in the
countries around us. In these game variants the players begin with a starting total
of 301, 501, 701 and 1001 points respectively. After each throw the play result scored
is subtracted from the total score until one of the two players finishes at zero.
The first player to achieve this wins the game. A dart in the outer ring of the game
board counts double, while a dart in the inner ring even produces a treble score.
The bull's-eye gives 50 points and the ring around it 25. One difficulty is that it
is necessary to finish exactly on zero and that a final finishing throw, i.e. one
finishing on zero, may only be made by means of a throw in one of the segments which
count double, this also including the bull's-eye. The difference between a beginner,
an advanced player and a professional is to be found not only in terms of skill but
also in the game tactics associated with throwing to finish.
[0004] The present invention has for its object, among others, to provide a game aid which
makes a game of skill, such as for instance darts, more accessible to the first category
of players in particular.
[0005] In order to achieve the intended objective, a game aid of the type stated in the
preamble comprises according to the invention electronic memory means for at least
temporarily storing an obtained play result, input means for entering an obtained
play result, processor means for determining at least one target result for at least
one subsequent playing turn and interface means for at least temporarily generating
the determined at least one target result to a user. The game aid thus provides a
guide to the user, on the basis of which he/she can score an optimal play result without
him/herself having to possess the necessary tactical insight or mental arithmetic
ability. In the case of a game of darts the device will for instance indicate as target
result the maximum obtainable number of points per playing turn, as long as the point
score does not allow a finishing throw. However, as soon as the zero score becomes
possible, the device will only indicate combinations of throws which will actually
result in a zero score. When there are more possibilities the user can make his ideal
choice therefrom. The user is thus spared difficult mental arithmetic work.
[0006] In a preferred embodiment the game aid according to the invention is characterized
in that the processor means are at least temporarily coupled to a knowledge base and
are able, on the basis of a program code loaded into the device for this purpose,
to make a preferred selection from a number of possible target results and to make
this known to the user via the interface means. In such cases not all target results
are herein indicated but only the tactically most sound as found in the knowledge
base. Because in a game of darts the finishing throw in the above indicated x01 variant
must be a double, all mathematical combinations of throws having an odd final throw
are for instance omitted. The user can thus make a well-considered choice more quickly.
[0007] In a particular embodiment the game aid according to the invention is characterized
in that the knowledge base can make use of rules from a set of game rules, insight,
tactics and experience. Not only the rules of the game, but also insight, experience
and tactical considerations can be incorporated in the databank. The throw combinations
from major or minor tournaments of professional players can for instance be stored
as such in the database and can be followed by the game aid. Insight which takes into
account a missed throw but nevertheless provides a favourable continuation can also
be incorporated in the database.
[0008] The game aid according to the invention is more particularly characterized in that
the processor means are coupled to selection means for selecting some of the knowledge
rules in the database and performing the preferred selection on the basis thereof.
The user is herein offered a certain control over the selection process of the device
in respect of the available database. A professional player for instance can thus
be taken as example in the sense that only combinations of play ever produced by this
player in a tournament are taken into consideration by the device and presented as
target result.
[0009] The components of the game aid can be coupled to each other per se in diverse ways
in optionally distributed manner. In a further preferred embodiment the game aid according
to the invention is however characterized in that at least substantially all parts
thereof are accommodated in a palm-sized housing, which is also provided with electric
power supply means. By thus bringing all components together in a palm-sized housing
the device can be easily carried and held by the player on his person during the game.
A pocket size or key-ring size can be envisaged here. In respect of the user interface,
a further embodiment of the game aid according to the invention is herein characterized
in that it comprises a display panel and one or more input keys.
[0010] In a particular embodiment the game aid according to the invention is characterized
in that the processor means are coupled to memory means for storing therein of game
results of historical playing turns and to perform calculations thereon on the basis
of the program code and to make a result thereof known to the user via the user interface.
When the game aid is used the obtained results are always inputted so that the game
aid can determine one or more target results. By storing these historical results
in the memory means statistical or other calculations can be performed thereon to
give the user insight into a progression and/or regression of his play. A further
embodiment of the game aid according to the invention is characterized as such in
that the calculations produce a result from a group of an average scoring result per
historical playing turn, a points total over the historical playing turns and a remaining
points total after the historical playing turns.
[0011] The invention also relates to a program code and knowledge base for use in the above
described game aid, and will now be further elucidated on the basis of a specific
embodiment and an accompanying drawing. In the drawing:
- figure 1
- shows a view of a first embodiment of a game aid as according to the present invention;
- figure 2
- shows a view of a second embodiment of a game aid according to the present invention;
and
- figure 3
- shows a view of a third embodiment of a game aid according to the invention.
The figures are otherwise purely schematic and not drawn to scale. Some dimensions
in particular are (highly) exaggerated for the sake of clarity. Corresponding components
are designated as far as possible in the figures with the same reference numeral.
[0012] The device of figure 1 is intended specifically as game aid in a game of darts and
comprises a palm-sized housing 1 manufactured from a shockproof, impact-proof plastic
in pocket size. In this embodiment the housing has a slightly curved design to enhance
the ergonomics thereof, although numerous other designs and other sizes can be envisaged
within the scope of the invention. The housing 1 accommodates a user interface in
the form of a multiple display panel 2 and a number of keys 31-36 for input of game
data by a user. Further arranged in the housing are an electric power supply (not
further shown) in the form of a number of optionally rechargeable batteries which
provide the correct electronic supply voltage and current to the processor and memory
means also incorporated in the housing. The memory means comprise on the one hand
a non-volatile portion, so-called EPROM memory (erasable programmable read only memory),
in which a program code is stored together with a knowledge base on which the processor
means can draw during operation to determine a target result on the basis thereof.
Depending on the possible further functionality of the device, a size of a few kBytes
to some tens of mBytes can be applied for the non-volatile memory. This memory has
the advantage that the information stored therein is retained even without supply
voltage. In addition, the device contains a volatile memory portion, so-called RAM
(random access memory), with a size of a few mBytes, in which information can be written
and read quickly. In this memory are stored playing results and calculated values
which are rapidly available for subsequent display for instance via a display window
2. In contrast to the non-volatile EPROM, the RAM memory depends on a continuous supply
voltage to retain the information stored therein.
[0013] The image display panel 2 comprises three zones. A first zone 21, the points remaining
window, shows the user's current remaining point score, while in a second zone, the
level window, his/her average playing level is indicated in the form of the average
number of points scored so far per throw during the game. The values in these zones
are continuously adjusted after input of a new throw result. In addition, a target
result is determined by the processor means of the device after each playing turn
and displayed in a third zone 23, the target window, of the panel.
[0014] The keys of the device are combined into a keyboard and comprise on one side value
keys 31, 32, 33, 34 with which a throw result can be entered and on the other side
a clear key 35 to clear an input as desired, as well as an enter key 36 for confirming
and processing an input. The device is intended specifically as assist means in the
game of darts in one of the x01 variants, and the values of the value keys are therefore
adapted hereto. At the start of the game the desired variant is chosen with a selection
key 31 provided for this purpose in combination with entering the relevant value of
x. For a 501 game for instance the key with value 5 is pressed while the user holds
the bull's eye-key 34 pressed in. In the points remaining window 21 the value '501'
now appears, while the game average is set to zero in level window 22. In this variant
of darts the maximum throw amounts to treble twenty, or 60 points, and the ideal target
result is therefore initially always three such throws per turn, designated as '3x20
* 3x20 * 3x20' in target window 23.
[0015] The player enters the obtained throw result each time by pressing the relevant value
keys and confirming the input with confirm key 36. Double 20 is for instance entered
by the double key 32 in combination with the 20-key 31. Treble 16 requires the combination
of the treble key 33 in combination with the 16-key. Single values can be entered
simply by pressing the relevant value key 31. A throw in the bull's eye of the dartboard
scores 50 points and is entered by a key combination of the double key 32 and the
bull's eye key 34, while a throw into the ring around the bull's eye is entered simply
by pressing the bull's eye key and scores 25 points. As a check the input appears
temporarily in the points remaining window until either the confirm key 36 or clear
key 35 is pressed, or an input time limit of 15 seconds is exceeded. An input is confirmed
each time with confirm key 36 and possibly corrected with clear key 35.
[0017] The combinations of throws shown in the table are presented in the target window
23 of display panel 2, so that the player need only make a choice from the indicate
end games instead of racking his brains over all possible mathematical combinations.
The invention thus provides not only the beginner but also the advanced darts player
with a very welcome game aid.
[0018] An alternative second embodiment of the device of figure 1 is shown in figure 2.
In terms of functionality this second embodiment largely corresponds with the first,
although the placing of the different keys is adapted more to the layout of a dartboard.
If in the first embodiment of the device the different value keys were already in
the sequence in which the relevant values appear on the dartboard, in this case the
position of the function keys is also largely in accordance with the position of the
relevant sections on the dartboard. Further added is a rotating wheel 37, a so-called
jog-dial, with which it is possible to browse through the different target results
while rotating.
[0019] A third embodiment of a game aid according to the invention is shown in figure 3.
In this embodiment a link has been made with the functionality of a calculator. The
device therefore has a numeric keyboard 41 which can be used not only to enter play
results, but also to enter variables of arithmetic operations. In addition, the device
provides a number of function keys 42 which are specifically aimed at the function
of calculator. By means of a mode key 39 especially arranged for this purpose, it
is possible to switch between the different functions of the device and to select
the desired game variant x01. Obtained play results are here also confirmed via a
confirm key 36 or, if desired, corrected by means of clear keys 35. A browse key 38
provides the option of browsing through the target result indicated in target window
23 and thus provides the same functionality as the rotating wheel 37 of the second
embodiment described in the previous paragraph.
[0020] Although the invention has been elucidated on the basis of these three examples,
it will be apparent that the invention is by no means limited thereto. On the contrary,
many more variations and embodiments are still possible within the scope of the invention.
More functions can thus be integrated in the same device and combined to create a
wider range of application. Instead of being a tailor-made device, the game aid can
also be fully emulated by software on for instance a portable palm or pocket computer,
a so-called personal digital assistant (PDA), wherein the user interface will consist
of a touch screen on which the different keys are displayed and can be activated by
touch. The invention therefore also relates to the program code and knowledge bank
which enables a PDA or similar device to behave as a game aid according to the invention
as well as to a device loaded with this program code and/or knowledge base. The user
interface can be wholly realized by a combination of voice recognition and artificial
speech, whereby the device can be considerably more compact and, apart from the internal
electronics, only has to provide space for a loudspeaker or similar audio reproduction
means in combination with a microphone or other such audio recording means.
[0021] The device can also be extended with more knowledge banks which are stored in optionally
mutually integrated manner in memory means of the device and offer a greater variation
of end games. In this case the functionality of the device can moreover be increased
with a selection mechanism for specific selection of a determined knowledge base or
set of knowledge bases. The game of for instance a favourite professional player can
thus be imitated. Nor is the utility of the game aid according to the invention limited
to games of darts, but it can be used in all games of skill wherein points are obtained
via separate rounds for the ultimate purpose of accumulating a particular score. All
in all the invention provides a game aid which herein always relieves the player of
mental arithmetic work and supplements tactical knowledge and experience, this in
combination with other functions if desired.
1. Game aid for a game of skill wherein a determined points total has to be obtained
in a number of playing turns, comprising input means for entering an obtained play
result, electronic memory means for at least temporarily storing the obtained play
result, processor means for determining at least one target result for at least one
subsequent playing turn and interface means for at least temporarily generating the
determined at least one target result to a user.
2. Game aid as claimed in claim 1, characterized in that the processor means are at least temporarily coupled to a knowledge base and are
able, on the basis of a program code loaded into the device for this purpose, to make
a preferred selection from a number of possible target results and to make this known
to the user via the interface means.
3. Game aid as claimed in claim 2, characterized in that the knowledge base makes use of rules from a set of game rules, insight, tactics
and experience.
4. Game aid as claimed in claim 2 or 3, characterized in that the processor means are coupled to selection means for selecting some of the knowledge
rules in the database and performing the preferred selection on the basis thereof.
5. Game aid as claimed in one or more of the foregoing claims, characterized in that at least substantially all parts thereof are accommodated in a palm-sized housing,
which is also provided with electric power supply means.
6. Game aid as claimed in one or more of the foregoing claims, characterized in that the user interface comprises a display panel and one or more input keys.
7. Game aid as claimed in one or more of the foregoing claims, characterized in that the processor means are coupled to memory means for storing therein of game results
of historical playing turns and to perform calculations thereon on the basis of the
program code and to make a result thereof known to the user via the user interface.
8. Game aid as claimed in claim 7, characterized in that the calculations produce a result from a group of an average scoring result per historical
playing turn, a points total over the historical playing turns and a remaining points
total after the historical playing turns.
9. Program code for use in the game aid as claimed in one or more of the foregoing claims.
10. Knowledge base for use in the game aid as claimed in one or more of the claims 1-8.