BACKGROUND OF THE INVENTION
Field of the Invention
[0001] This invention relates to lottery and Keno-type games, herein referred to collectively
as lottery games. The invention is applicable in a variety of different areas of gaming,
such as dedicated user-operable stand-alone machines, on-line systems in which each
user operates his own terminal, and public systems comprising geographically-distributed
terminals each of which can be used by members of the public.
Description of the Prior Art
[0002] The operators of lottery games have attempted in the past to increase the attraction
of the games to prospective players using a variety of different techniques. However,
a difficulty faced by the operators is that player-interest tends to be transient
and quickly fades. Whenever the result of a lottery game is made known, the losing
players quickly become discouraged.
[0003] It would be desirable to provide an improved lottery game in which the interest of
the players is maintained, and even enhanced, over a relatively long period, even
for players with losing results.
SUMMARY OF THE INVENTION
[0004] Aspects of the present invention are set out in the accompanying claims.
[0005] According to a further aspect of the invention, a lottery game systems comprises
main lottery games which are collected into groups. The individual games within each
group are played sequentially, and if desired in a manner which is known
per se. Thus. for example, for a particular game each player may select a group of symbols,
such as numbers, from a larger set. A game result is then obtained by randomly selecting
symbols, and the results of the game for a player will depend upon how many of the
symbols he has selected match the randomly-selected symbols.
[0006] According to this further aspect of the invention, however, players also take part
in one (or preferably more) bonus games. Each bonus game involves the comparison between
(a) a random bonus game set formed by choosing symbols from the various results for
the group of main games, and (b) a player's bonus game set, which is formed by symbols
chosen from the various sets selected by the player for the main games. Thus, for
example, a player will win a bonus game if his bonus game set (consisting of one symbol
from each of the sets he chose for the respective main games) matches the random bonus
game set (consisting of one of the symbols from each of the result sets for the different
main games).
[0007] As a result of this arrangement, even though a player may lose a main game, his interest
is nevertheless maintained because he knows that he may, when the group of main games
has been completed, win a bonus game. The fact that the main games are played progressively
extends the period of interest and suspense. Also, any favourite numbers he has selected
for a particular main game may represent losing numbers for that game, but winning
numbers for the bonus game, so that enhanced enjoyment is provided by avoiding the
disillusionment accompanying the recognition that favourite numbers have been unsuccessful.
[0008] In order to compile the random bonus game set, it is necessary to choose particular
symbols in different randomly-selected main game results. Preferably, only one symbol
is selected from each main game result. In order to facilitate understanding of the
game, and to avoid suspicions of improper symbol selection, preferably the bonus game
set consists of symbols chosen in a systematic way from each of the random main game
sets. In accordance with a further aspect of the invention, the symbols within each
main game result set form a sequence, and a bonus game set is made up of symbols from
the main game result sets which are in corresponding positions in the sequences. Thus,
if the symbols are numeric, the symbols within each main game result set could be
arranged in numerical order, and the bonus game set could be formed from a combination
of the lowest numbers of the respective main game sets. Alternatively, the symbols
within each main game result set could be considered to be in the order in which they
were randomly selected, and a bonus game set could be formed by combining the first-selected
symbol from each of the main game result sets. (In the latter case, each main game
preferably involves indicating to the players the order in which the symbols are randomly
selected.)
[0009] Preferably, the symbols forming a player's bonus game set are selected in a corresponding
manner. That is, each of the player-selected main game sets comprises symbols in a
sequence, and a bonus game set for the player comprises symbols from his different
main game sets which are located at corresponding positions within the sequences.
However, this is not essential; the player could choose specific symbols within his
different main game sets to form a bonus game set.
[0010] Preferably, each group of main games corresponds to multiple bonus games. Thus, each
bonus game set may comprise a single symbol from each main game set, so that the number
of bonus games may be equal to the number of symbols within each main game set.
[0011] The number of symbols within each bonus game set may also correspond to the number
of main games within the main game group. This also however is not essential: some
main games within a particular group may not contribute towards the bonus games, and/or
other main games may contribute more than one symbol to a particular bonus game set.
[0012] It will be appreciated from the foregoing that the number of symbols within a bonus
game set may not be equal to the number of symbols within a main game set. Accordingly,
the requirements for winning a main game, and the amounts won, may differ from those
for a bonus game. For example, more or fewer matching symbols may be required for
the minimum win.
[0013] Certain of the randomly-selected symbols may be treated as "wild card" symbols for
the purpose of the bonus games. That is, any symbol of a player's set may, for the
purpose of the bonus game, be regarded as matching a wild card symbol. Preferably,
the choice of which symbols are to be regarded as wild card symbols is not made (or
is not announced to the player) until after the main game group has been completed.
In this way, as the main games are progressively completed, the player's interest
can be maintained even if he finds that his bonus game sets contain relatively few
matching symbols.
[0014] The present invention comprises a complete system for playing a lottery game, including
means allowing a player to select his symbols, means for presenting to the player
the randomly-selected symbols and means for computing whether the player has won a
main game or a bonus game. The invention also extends to elements of such a system
which are specifically arranged to enable or facilitate the operation of the system,
such as the computing means which computes the main game and bonus game wins, entry
means for accepting player-selections and for representing those selections in a manner
that facilitates the viewing of the player's main game sets and bonus game sets, presenting
means for displaying the randomly-selected symbols in a manner permitting the main
game result sets and random bonus game sets to be readily perceived, etc.
BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Arrangements embodying the invention will now be described by way of example with
reference to the accompanying drawings, in which:
Figure 1 shows a gaming machine in accordance with the invention;
Figure 2 illustrates by way of an example a display provided by the machine of Figure
1;
Figure 3 is a schematic illustration of an on-line gaming system in accordance with
the invention;
Figure 4 is a schematic illustration of a public-terminal lottery system in accordance
with the invention;
Figure 5 shows an example of a ticket dispensed by a terminal of the system of Figure
4; and
Figure 6 represents a display broadcast to players of the system of Figure 4.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0016] Referring to Figure 1, a gaming machine 2 is arranged to receive coins and tokens
through slots 12 and 14, and to deliver coins or tokens to a tray 18 if a player wins
a prize. Provision may be made for payment or prizes to be in other forms than cash
or tokens, for example by use of a credit or debit card.
[0017] The machine 2 also has two video screens, 20, 30 which in this embodiment are both
screens of cathode ray tube monitors. As will be described, these provide displays
of various game features, including simulated symbol-carrying reels. Other types of
electrically alterable display screens can be used, such as LCD or projection displays,
and indeed at least some of the game features could be embodied in electro-mechanical
arrangements.
[0018] The machine 2 also has various push-buttons 28 allowing the player to initiate various
operations and make various selections in order to play a game. Figure 1 shows these
as physical push-buttons operating electrical switches, but some or all could alternatively
be replaced by display areas of the screens 20, 30, the player being able to provide
instructions to the machine by selecting these display areas, which can be achieved
either by movement of a cursor or, preferably, by physically touching the display
areas, for which purpose the screens 20, 30 are preferably touch screens.
[0019] Gaming machines having touch-responsive video screens by means of which players can
play games, are very well known in the art, and anyone skilled in the art will be
easily capable of designing and constructing the necessary hardware. Furthermore,
the software techniques required to produce the necessary displays and to operate
the games are well known to those skilled in the art, and the necessary modifications
required in order to provide the displays and games described below will be clear.
Also, other means may be provided for player operation, such as voice actuation.
[0020] Referring to Figure 2, this schematically illustrates an example of the displays
that can be provided by the screens 20, 30. This includes two main display areas 200,
300, which illustrate the displays provided by the screens 20, 30 respectively. For
the purposes of Figure 2, it is assumed that the physical switches 28 of Figure 1
are replaced by display screen areas.
[0021] The main area 300 includes an input area 302 in which are displayed a number of simulated
push-buttons by means which the player can instruct the operation of the machine.
For example, the area allows the player to select the number of games to be played,
the amount of stake placed on each game, whether any winnings are to be collected
or are to remain available as stakes for succeeding games, whether he wishes the machine
automatically to select symbols for his use (so that the player does not need to select
them manually), etc.
[0022] A summary indication area 304 includes sub-areas displaying information concerning
the consequences of the instructions received from the player and the results of games
played by the player, such as the amount of credit owed to the player, the number
of games selected, the amount of stake bet on each game, the total amount which is
being bet and the total amount which has been paid out to the player.
[0023] A symbol selection area 306 allows the player individually and sequentially to select
symbols for forming player-selected sets for use in the games.
[0024] The main area 200 comprises a player selection region 202 and a machine selection
region 204. These regions respectively display player-selected and machine-selected
symbols relating to a group of main games (a group in this embodiment consisting of
five main games). Within each region, the symbols are displayed in an array, with
the symbols for each main game forming a respect column. There are five symbols for
each main game, and the symbols are displayed from bottom to top in the order in which
in they are selected. The sets of main game symbols are arranged from left to right
in the order in which the main games are played.
[0025] Each set of symbols formed by a respective row of the array constitutes a bonus game
set for the player (within the region 202) or for the machine (within the region 204),
as will be explained below.
[0026] A single main game can be played as follows.
[0027] In an initial state of the machine, the regions 202 and 204 are empty of displayed
symbols. The player operates a simulated button within the region 302 to indicate
that he wants to play a first main game and to select the amount of stake to be placed
on the game. He then uses the region 306 to select five symbols in succession (the
symbols in this embodiment being numerical). As he selects each symbol, a corresponding
symbol is added to the region 202 within the left-most column corresponding to the
main game, starting at the bottom and progressing upwardly. Each time a particular
symbol has been selected, the indicia corresponding to that symbol within the region
306 changes state (e.g. is illuminated at a lower intensity), to indicate that the
symbol cannot be selected again within that main game. In other words, it is ensured
that all the player-selected symbols for a particular main game are different, by
using a "without replacement" selection scheme. (The states of the indicia are reset
at the beginning of each main game, so that the player can select the same symbols
as were selected in a preceding game, although again within a single game the selected
symbols must be unique.)
[0028] After he has selected his five symbols, the player then uses the region 302 to initiate
the machine symbol selection operation. The machine then selects five symbols at random,
using a without replacement selection operation, each selected symbol then being shown
in turn, starting from the bottom, within the left-most column of region 204 corresponding
to the first main game. (Preferably, each time a symbol is selected by a player or
by the machine, the area 200 shows that symbol as a simulated ball dropping on to
the top of the respective column.)
[0029] The machine computes a win on the basis of comparing the player-selected symbols
represented in the left column of region 202 with the machine-selected symbols represented
in the left column of region 204. The machine will then award a win in dependence
upon the number of matching symbols, as in a standard lottery or Keno game. The amount
won will be dependent upon the number of matching symbols. An indication in area 206,
region 202, above the column, shows the amount which could be won (or the amount by
which the stake is multiplied to form the winnings) if all five symbols match.
[0030] This operation can be repeated in order to play successive main games, using respective
different columns within the regions 202 and 204.
[0031] If a player elects to play all five main games within a group, he is automatically
awarded five free bonus games. In this case, immediately after the fifth game has
been played, the machine indicates the results of the bonus games by comparing player-selected
bonus game sets with machine-selected bonus game sets.
[0032] Thus, for example, a player's bonus game set formed by the five lowermost symbols
in the columns of region 202 are compared with the corresponding row of symbols in
the region 204, and a win is awarded in dependence on whether there are matching symbols
in the two sets. The amount of the award will depend upon the number of matching symbols
and the total amount of stake placed on the five main games. Similarly, wins can result
from other player-selected bonus sets formed by the remaining rows in the region 202,
which are compared with the corresponding rows in the region 204. The amount which
could be won if all five symbols within each bonus game set are found to match is
represented by displays at the ends of the respective lines within an area 208.
[0033] It will be noted that within each bonus game set, either a player-selected set or
a machine-selected set, the same symbol may occur more than once. This influences
the odds of a given number of symbol-matches occurring.
[0034] Preferably, a certain number of the machine-selected symbols are considered as wild
card symbols for the purpose of calculating bonus game wins. Thus, a wild card symbol,
irrespective of its actual value, will be deemed as matching any single player-selected
symbol. In this way, the odds of winning the game can be influenced so as to make
the game more attractive to the player. Furthermore, as the main games are progressively
played, a symbol which the player had previously regarded as a losing symbol for bonus
game purposes could contribute to a winning bonus game set.
[0035] The selection of symbols to be treated as wild card symbols can be achieved in a
variety of different ways. For example, a number could be selected at random, and
any symbols corresponding to that number can be treated as wild cards. In the illustrated
preferred embodiment, however, a symbol is treated as a wild card if there is a subsequent
symbol of the same value within the same bonus game set.
[0036] It will be noted that the symbols within each bonus game set are dependent not only
upon the symbols selected by the player for the main games, but also the order in
which those symbols were selected, thus adding to the interest of the game.
[0037] Figure 3 shows an on-line gaming system for playing the game described with reference
to Figure 2. A game server 400 can be accessed via the internet schematically illustrated
at 402 by multiple user terminals 404. Each user terminal 404 comprises user-entry
means 406 (preferably including a keyboard and a mouse), a processing means 408 and
a display 410. The processing means 408 includes user game software schematically
illustrated at 412, which communicates with server software 414.
[0038] The server software 414 comprises a random number generator 416, machine symbol selection
means 418 responsive to the generated random numbers for randomly selecting symbols
and for transmitting data representing symbols to the user game software 412, player
symbol selection receiving means 420 for receiving from the user game software 412
data representing the symbols selected by the player, and win calculation means 422
for comparing the machine symbols with the player-selected symbols, for calculating
any winnings and for transmitting these to the user game software 412.
[0039] The user game software 412 responds to operation of the user entry means 406 and
data received from the server software 414 for (a) transmitting player symbol selection
data to the server software 414, and (b) determining the contents of an image to be
displayed on the display 410, which contents may correspond to the display areas 200
and 300 of Figure 2.
[0040] The present invention extends to server software 414 and to a server programmed with
such software, and also to user game software 412, and a terminal programmed with
such software.
[0041] The system need not be an on-line system. It could form what is known as a Central
Gaming Server arrangement, with the terminals (which may or may not be on a single
site) possibly coupled directly to the server.
[0042] Referring to Figure 4, this shows a public-terminal lottery system which can play
a game similar to that described with reference to Figure 2. The system comprises
terminals 500 coupled by a communication system generally indicated at 502 to a lottery
computer 504.
[0043] Each terminal 500 is arranged to accept stakes from players (using either cash-receiving
means 520 or credit-card reading means 522). Each terminal also has entry-means permitting
a user to enter a selection of symbols. This may take the form of a keyboard which
permits the user to enter his symbol selections sequentially (as in the on-line system
of Figure 3). In the preferred embodiment, however, a player selects symbols by marking
a play slip carrying indicia representing the symbols, and then feeds the play slip
into a slip reading means 540 which is capable of reading the markings. It will be
noted that in this arrangement, there is no way in which the player can indicate the
sequence in which he has made his symbol selections.
[0044] The terminal 500 then issues a lottery ticket, via ticket issuing means 542. A ticket
is shown by way of example in Figure 5. The ticket displays the player's selected
numbers in a rectangular array, with the symbols for each main game being arranged
in a respective one of the column 560. In this embodiment, the symbols within each
column are arranged in numerical order, rather than in the order in which they were
selected.
[0045] The lottery terminal 500 thus presents to the player a representation of his symbol
selections arranged in such a manner that he can readily perceive the main game sets
(which are arranged in vertical columns 560) and the bonus game sets (which are in
horizontal rows 562).
[0046] Machine-readable indicia, such as shown at 570, containing information representing
the selected symbols, are also printed on the ticket.
[0047] Referring again to Figure 4, a random number generates 506 is used for random selection
of symbols. The random number generator 506 could form part of the computer 504, or
could be a separate device, such as a physical ball selector. Data representing the
selected symbols is provided to the computer 504; this can be achieved in a number
of different ways, such as automatically and electronically, or by manually entering
the data.
[0048] The lottery computer 504 compares the symbol selections made by multiple players
and communicated to the computer 504 via the communications link 502 with the randomly-selected
symbols, and determines which players have won, and the amounts won by the players
(which in this case will depend upon the total amount staked by the players).
[0049] Data representing the symbols randomly selected by the random number generator 506
is also transferred to a presentation means 508, either directly from the random number
generator 506 or from the lottery computer 504. The means of transfer may again be
automatic and electronic or manual. The presentation means is arranged to cause the
production of a display as will be described below which facilitates the recognition
of the randomly-selected symbols forming the main game sets and those forming the
bonus game sets. The presentation means 508 can take a variety of forms (and may indeed
form part of the lottery computer 504). However, in the preferred embodiment, the
presentation means 508 comprises software responsive to the randomly-selected symbols
for constructing data representing a display image of a predetermined format, in which
the randomly-selected symbols are displayed in an array. The image could then be publicly
shown, for example through a television broadcast network.
[0050] The lottery game rules, and the requirements for winning, correspond to those described
with reference to Figure 2. In this case, each main game is played on a different
day, and each main game group comprises seven main games. Whenever each main game
is played, the corresponding randomly-selected numbers are displayed to the public
using the presentation means 508. After a full week's games, the presentation means
508 may produce an image such as that shown by way of example in Figure 6. It will
be noted that this is similar to the display in the region 204 of Figure 2. The randomly
selected symbols are arranged in columns 620 corresponding to the respective main
games. The jackpot winnings (the amount to be shared by players which have a full
set of matching symbols) for each main game are shown at the top of the respective
column in a region 622. If the jackpot is not won, it is "rolled over" and added to
the jackpot for the following day.
[0051] The jackpot winnings for the bonus games are shown at the right of the respective
lines containing the bonus game symbols, in a region 624. Each set of main game symbols
comprises six symbols, so that at the end of the week six bonus games are completed
simultaneously. If the jackpot for a particular bonus game is not won in that week,
then the amount is rolled over and added to the corresponding jackpot for the following
week.
[0052] Wild card symbols can be selected as in the embodiment of Figure 2. Again, numbers
within each main game set are selected without-replacement, but bonus game sets can
contain the same symbol more than once.
[0053] The lottery computer 504 sends data regarding the results of the games to the terminals
500. The data preferably comprises the randomly-selected numbers, and the sequences
in which they were selected. Each terminal can read, using slip reading means 540
or a separate reader, the machine-readable indicia 570 on tickets inserted by players.
Each terminal is also operable to determine whether any ticket carries symbols corresponding
to a win on any of the main games or bonus games. The terminal can then provide a
display, or issue cash or a voucher, in dependence on the results of this determination.
[0054] In this embodiment, therefore, each terminal 500 and the lottery computer 504 can
independently compute (based on information representing the player- and randomly-selected
symbols, and the sequences in which they were selected) the player bonus game sets
and the random bonus game sets. Each can also compare player bonus game sets with
random bonus game sets to determine whether there are bonus game wins. However, this
is not necessary. In some arrangements, the server may not need to compute bonus game
wins. In other arrangements, the terminals may obtain from the server information
identifying winning tickets, rather than perform the computations themselves.
[0055] Another advantage of the lottery game described with reference to Figures 4 to 6
is the ability of the lottery operator to sell scratch cards throughout the week in
which the main games are played for the purpose of gambling upon the bonus games.
[0056] In all the arrangements described above, it is advantageous for the symbols within
each main game set (both the player-selected set and the randomly-selected set), to
be arrangeable in a known sequence, so that there is no ambiguity with regard to the
members of the different bonus game sets. As indicated above, the sequence could correspond
to the order in which the symbols are selected. Alternatively, if the symbols themselves
are selected from a larger set which have an accepted sequence, for example if they
are numeric or alphabetic or representative of playing cards, they can be arranged
in this sequence.
[0057] Reference herein to random selection are intended to cover also pseudo-random, i.e.
deterministic, selection in a manner that is generally difficult to predict, as well
as non-deterministic, e.g. chaotic, selection.
[0058] The player-selected symbols and the randomly-selected symbols are preferably displayed
in arrays as described above, although it is to be noted that the main games and bonus
games could be arranged in lines and columns, respectively, rather than columns and
rows, as described above.
[0059] The invention can be embodied in any form other than those described herein, even
in arrangements whose primary purpose is not game-playing, such as mobile phones or
palmtop computers.
1. A lottery game system for enabling the playing of main games and bonus games, the
system comprising:
enabling means for enabling a player to select a plurality of main game sets of symbols,
each set comprising a sequence of symbols used in a respective main game;
presenting means for causing randomly-selected symbols to be displayed in an array,
the symbols of the array being arranged in main game sets each corresponding to a
respective main game, and the symbols within each set being arranged in a predetermined
sequence; and
calculating means, the calculating means being operable to calculate a main game win
for a player by comparing the player-selected main game set for that game with the
randomly-selected main game set for that game;
wherein the calculating means is also operable to calculate a bonus game win for
a player by comparing a bonus symbol set formed by the symbols at a predetermined
position in the sequences of the player-selected main game sets with a random bonus
game set formed by the symbols at a predetermined position in the sequences of the
randomly-selected main sets.
2. A system as claimed in claim 1, wherein each randomly-selected main game set comprises
N symbols, and wherein the calculating means is operable to calculate wins for N bonus
games, each bonus game involving a respective random bonus game set comprising the
symbols at a respective predetermined position in the sequences of the randomly-selected
main game sets.
3. A system as claimed in claim 1 or claim 2, in combination with a random symbol selection
means for randomly selecting the symbols to be displayed, the random selection means
being arranged to select each main-game set using a "without replacement" procedure
from a predetermined larger set, whereby the possibility of duplicate symbols within
a main game set is avoided, while duplicate symbols may appear within bonus game sets.
4. A system as claimed in any preceding claim, wherein, within each randomly-selected
main game set, the symbols are displayed in a sequence corresponding to the order
in which they were selected.
5. A system as claimed in any one of claims 1 to 3, wherein the symbols within each randomly-selected
main game set are alpha-numerical, and are arranged within each set in alpha-numerical
order.
6. A system as claimed in any preceding claim, including means for selecting symbols
to be treated by the calculating means as wild card symbols for the purpose of calculating
bonus game wins.
7. Gaming apparatus incorporating a lottery game system as claimed in any preceding claim,
the apparatus comprising:
a user interface comprising input means operable by the user for sequentially selecting
symbols to form main game sets, each main game set comprising symbols selected from
a predetermined larger set, and display means for displaying player-selected symbols
and randomly-selected symbols; and
processing means for selecting said randomly-selected symbols, said processing means
further incorporating said calculating means for calculating the main game and bonus
game wins by comparing the player-selected symbols with the randomly-selected symbols.
8. A stand-alone gaming machine comprising gaming apparatus as claimed in claim 7, and
a housing supporting the user interface and the processing means.
9. A multi-terminal gaming system comprising gaming apparatus as claimed in claim 7,
the multi-terminal system comprising a server formed by said processing means, and
a plurality of user terminals each comprising a respective user interface.
10. An on-line gaming system comprising a multi-terminal gaming system according to claim
9, in which the terminals are remotely located with respect to each other.
11. Computer apparatus programmed to operate as a server for a multi-terminal system as
claimed in claim 9.
12. Computer apparatus programmed to operate as a terminal for a multi-terminal system
as claimed in claim 9.
13. A system as claimed in any one of claims 1 to 6, comprising:
multiple geographically-distributed ticket terminals each forming a respective enabling
means and each operable to issue a ticket which displays player-selected symbols in
an array such that the symbols of each main game set are displayed in a predetermined
sequence. with the symbols at corresponding positions within the sequences of the
main game sets being aligned; and
processing means incorporating the calculating means and operable to receive from
the terminals data representative of player-selected symbols.
14. A ticket terminal suitable for use with a lottery game system according to claim 13.
15. A ticket terminal as claimed in claim 14, having means for reading a previously-issued
ticket, and for determining in response thereto whether the symbols chosen for that
ticket correspond to a bonus game win.
16. A ticket terminal as claimed in claim 15, wherein the terminal is operable to receive
data representing the randomly-selected symbols and the sequence in which they were
selected to calculate a random bonus game set.
17. A ticket terminal as claimed in any one of claims 14 to 16, wherein the symbols are
alpha-numeric, and wherein the terminal is operable to issue a ticket in which the
symbols within each main game set are arranged in alpha-numerical order.
18. A ticket terminal as claimed in any one of claims 14 to 16, comprising user-operable
input means permitting a user to select symbols sequentially, the terminal being operable
to issue a ticket in which the symbols within each main game set are arranged according
to the order of selection.
19. Computer apparatus for a system as claimed in claim 13, the computer apparatus comprising
said processing means.