[0001] The present invention relates to gaming establishments having a plurality of gaming
machines and, in particular, to a communications and data transfer system for such
gaming establishments.
[0002] Gaming machines, such as poker or slot or fruit machines as the devices are termed
in different jurisdictions, are now completely electronic and so the game or games
which each machine is capable of playing is/are stored electronically within the machine.
In addition, the history of the results of the games played is also stored electronically.
[0003] There are many functions which might be termed "low security" which are carried out
by employees of the gaming establishment which require interaction between the employee
and the machine. An example of such an interaction is switching all machines at a
venue, or all machines in a given locality at a venue, to operate a specific game.
For example, if a venue is expecting a lunch time visit by a group of elderly bowlers,
croquet players, or the like, the venue may wish to have the gaming machines offer
games which appeal to elderly players. However, at the same venue on the evening of
the same day, the venue may be hosting an engagement reception at which the guests
will predominantly be young friends of the engaged couple. Thus, under these circumstances,
it is desirable to have the gaming machines offer games which appeal to young adult
players. Clearly, a need therefore exists for such machines to be quickly changed
from the one game to another. There are other functions of a similar nature (to be
described hereafter) which might also be termed "low security" functions.
[0004] This is to be contrasted with other functions requiring interaction between an operator
and the gaming machines. These might for convenience be termed "high security" functions.
One of these functions is the downloading of the data and instructions constituting
the operating software of a game or games. Not only is such data voluminous (typically
approximately 30 - 100 Mb) and the downloading time correspondingly long (e.g. typically
1 - 5 minutes) but the link must be secure against criminal elements who may seek
to tamper with such software.
[0005] Another example of what might be termed "high security" activity is the monitoring
of game results and the provision of data to game licensing authorities upon which
data the taxation liability of the venue can be , or is, calculated. The present invention
is not concerned with such "high security" data transfer.
[0006] The object of the present invention is therefore to provide a communication and data
transfer system for gaming establishments which enables the status of gaming machines
to be monitored and/or various operational control parameters of gaming machines to
be changed, for example by authorised employees of the gaming establishment.
[0007] In accordance with a first aspect of the present invention there is disclosed a communications
and data transfer system for gaming establishments having a plurality of gaming machines
arranged in proximity to each other, said system comprising a hand held portable transponder
adapted to transmit and receive modulated electromagnetic radiation over a limited
range which approximates to only the linear distance occupied by said gaming machines,
said transponder further having a display means and input means, and each of said
gaming machines includes a communication module connected with the electronic controller
of each said gaming machine whereby identification and control signals for a specific
one or ones of said plurality of adjacent gaming machines can be input to, and sent
from, said transponder to the electronic controller of the selected gaming machine(s)
and in reply thereto, status data of said selected gaming machine(s) can be sent to,
or overwritten by, said transponder.
[0008] In accordance with a second aspect of the present invention there is disclosed a
method of outputting or changing status data of a selected one or ones of a plurality
of electronic gaming machines each having an electronic controller with an electromagnetic
communication module connected thereto, said plurality of gaming machines being arranged
in proximity to each other in a gaming establishment, said method comprising the steps
of
(i) bringing within range of said selected gaming machine a hand held portable transponder
adapted to transmit and receive modulated electromagnetic radiation over a limited
range which approximates to only the linear distance occupied by said gaming machines,
(ii) transmitting identification and control signals from said transponder to said
selected gaming machine(s) to both select same and enable the electronic controller
thereof, and
(iii) receiving from said selected gaming machine(s) at said transponder, status data
of said selected gaming machine, and/or
(iv) transmitting from said transponder to said selected gaming machine(s) status
data which is over-written into the electronic controller of said selected gaming
machine(s).
[0009] Preferred embodiments of the present invention will now be described with reference
to the drawings in which:
Fig. 1 is a perspective view of a prior art multigame poker machine,
Fig. 2 is a similar view of the preferred embodiment of a multigame poker machine
of the present invention,
Fig. 3 illustrates the layout of a gaming establishment having a plurality of the
machines of Fig. 2, and
Fig. 4 illustrates the electronic controller and communications module of the machine
of Figs. 2 and 3 communicating with the transponder of Fig. 3.
[0010] As seen in Fig. 1 a prior art gaming machine 1 has a video screen 2 located between
an upper panel 3 and a lower panel 4. The screen 2 displays moving images (typically
of rotating reels each of which carries symbols of various kinds), whilst the panels
3,4 carry artwork of various kinds which is fixed as to the information displayed.
Conventionally, the upper panel 3 displays the name of the game or games offered by
the machine and is intended to attract a player to the machine. The lower panel 4
typically sets out the table of winning combinations and information about the rules
of the game which a player needs to know. Also provided but not illustrated are conventional
items such as a coin receiving slot, bill receptacle, play and reserve buttons, and
the like.
[0011] This is to be contrasted with the gaming machine 11 of the preferred embodiment illustrated
in Fig. 2 which has a substantially conventional (lower) screen 12 and panel 14 but
has an upper screen 13 instead of the upper panel 3. As before, the panel 14 sets
out the table of winning combinations, etc and the conventional coin receiving slot
etc. are not illustrated in Fig. 2.
[0012] The machine 11 is a multigame machine. Stored electronically within the machine 11
are several different games and for each game a different display for the upper screen
13 is stored. Changing the game played on the machine 11 enables the corresponding
display to be viewed on the upper screen 13. Since the screen 13 has replaced the
panel 3, the upper display can be animated, thereby making it both more attractive
and more attention getting. In some jurisdictions, such as New Zealand, the number
of machines 1, 11 which a particular gaming establishment can operate is strictly
limited to machines which are able to offer a plurality of games. Thus multigame machines
are of increased economic worth.
[0013] Clearly it is necessary for a multigame machine to have a mechanism by means of which
one of the stored games within the machine can be selected for operation (or possibly
a sub-range of the stored games). In prior art multigame machines such a mechanism
has been a combination of operator accessible buttons (for example located behind
a lockable flap) and a menu which the operator is able to cause to be displayed on
the screen 2, for example. It is clearly a time consuming activity to unlock the flap,
push the required button or buttons to display the menu, follow the menu instructions
with more button pushing, close and lock the flap, and then repeat the procedure with
the next machine.
[0014] As indicated in Fig. 3, most gaming venues have large numbers of machines generally
arranged in rows or banks on a gaming floor. The dimensions of the gaming floor may
range from tens of metres to hundreds of metres depending upon the size of the establishment.
Fig. 3 illustrates a portion of such a gaming floor. For a small establishment there
may be only the three illustrated rows 16 of machines 11 but for a large establishment
there may be many such rows 16.
[0015] Also illustrated in Fig. 3 is a personal digital assistant (PDA) 17 such as a PALM
PILOT or IPAQ (Registered Trade Marks) or a custom made transponder, or similar, which
as indicated in Fig. 4, is able to communicate with a communications module 18 which
is connected with the electronic controller 19 of the gaming machine 11. The electronic
controller 19 is typically a central processing unit (CPU) of the machine 11.
[0016] The PDA 17 is equipped with a BLUETOOTH (Registered Trade Mark) module which enables
remote communication over a relatively short range (typically 1 - 10 metres for class
II and 10 - 100 metres for Class I). The transmission can be either wireless or infrared
and other similar devices such as BLUEFISH (Registered Trade Mark) disclosed in WO
01/54104 can be used instead. However, the BLUETOOTH device has the advantage of wide
commercial acceptance. Other wireless standards such as 802.11 ETHERNET, ZIG BEE or
similar, can also be used.
[0017] Within the PDA 17 is a store of data including the numbers of various authorised
employees each having an associated PIN number. Thus an employee enters his authorisation
number followed by his PIN number to activate the PDA17. The PDA 17 then communicates
with all machines 11 in range and interrogates them to confirm an active status. A
list of all active machines 11 within range of the PDA17 then appears on the display
screen of the PDA17. The authorised employee is then able to select one or a group
of machines 11 from those listed on the PDA display. Thus each machine is individually
addressable or a group of machines are simultaneously addressable.
[0018] The PDA17 can then be used both to download commands to the addressed machine(s)
11 and to upload status information or upload responses to the commands. Thus a particular
game from a suite of games present in all machines 11 can be selected. This simultaneously
updates all machines to the desired game thereby enabling rapid game changes to suit
a busy venue social program. If desired, the game change-over can be programmed to
operate at a specific time in the future (in conjunction with the CPU clock) or after
a specified time delay.
[0019] In addition, the authorised employee can interrogate the machine, or each machine
in turn, to ascertain various operational parameters such as rate of note rejects,
rate of coin rejects, cash turnover ratio, and the like. This enables the authorised
employee to make various managerial decisions in addition to more routine functions
such as "keying-off' a jackpot on a machine. When this happens the credit value and
security information are uploaded from the electronic controller 19 via the communications
module 18 to the PDA17. Preferably the PDA17 includes a printer which enables the
authorised employee to print a small coupon or ticket which the winning player can
redeem for cash at a change booth. This development overcomes the previous need for
each machine to have a ticket or coupon printer and even the need for a hopper for
prize payments.
[0020] The same arrangements can also be used to download data into a machine 11. Thus a
player wishing to transfer credits from one machine to another merely has to catch
the attention of the authorised employee who then uses the PDA17 to upload the credits
from the first machine 11 and then download the credits to the second machine 11.
[0021] Furthermore, the machines 11 can call for assistance once a fault is detected by
internal surveillance equipment. Thus any PDA17 in range of a given machine 11 can
be advised that, for example, the cash tin is almost full, the hopper is almost empty,
printer paper is low, various lamps and/or buttons have malfunctioned, and the like.
This enables maintenance or preventative maintenance, to be carried out at the earliest
opportunity. As a consequence machine downtime is reduced.
[0022] In connection with maintenance, prior art machines require a significant amount of
time for technicians to manually enter data, such as configuration data, into a machine.
Such data includes game type, percentage return, button panel layout, GMID number,
house number and the like. Instead by use of the PDA17, this data can be quickly downloaded
to a particular machine 11, or a group of such machines 11. Similarly, diagnosis of
any fault in the machine 11 can be speeded up by status data upload, especially in
the case where the machine screen 2,12 has malfunctioned.
[0023] In this connection, it will be appreciated that transfer of a sub-routine stored
in the PDA17 is a much faster method of data input than manual manipulation of the
prior art 3-button up/down menu selection system used by the prior art machines 1
of Fig. 1.
[0024] The PDA17 can also be used to check the integrity of gaming machine software even
whilst a machine 11 is being played. For example, a cyclic redundancy check calculation
of the machine program storage devices can be requested by the PDA17 without either
the need to interrupt a player or the need for connection to any other system.
[0025] It will be appreciated by those skilled in the art that the system is especially
secure since there is no transfer of "high security" data such as critical or game
dependent data to, or from, the machine 11. Thus the integrity of the gaming machine
software cannot be compromised even if the transmission protocols become known. Thus
all software (both operating system and game programs) located in the gaming machine
11, will be as submitted to, and approved by, the game licensing authorities. This
is assisted by the preferred limited transmission range of the BLUETOOTH apparatus
which makes it unlikely that anyone outside the gaming venue would be able to obtain
wireless access to any of the machines 11.
[0026] Furthermore, some large gaming establishments with many gaming machines have monitor
systems which cost hundreds of thousands of dollars. One aspect of such monitor systems
is that they provide a player tracker function. However, the above described communications
system can provide a low cost "entry level" player tracker function for those venues
having a relatively small number of gaming machines. This is achieved by the PDA17
being used to upload game results from the machines 11. This data is then able to
be transferred to a personal computer, or similar, and manipulated at will.
[0027] The foregoing describes only some embodiments of the present invention and modifications,
obvious to those skilled in the art, can be made thereto without departing from the
scope of the present invention.
[0028] The term "comprising" (and its grammatical variations) as used herein is used in
the inclusive sense of "having" or "including" and not in the exclusive sense of "consisting
only of".
1. A communications and data transfer system for gaming establishments having a plurality
of gaming machines arranged in proximity to each other, said system comprising a hand
held portable transponder adapted to transmit and receive modulated electromagnetic
radiation over a limited range which approximates to only the linear distance occupied
by said gaming machines, said transponder further having a display means and input
means, and each of said gaming machines includes a communication module connected
with the electronic controller of each said gaming machine whereby identification
and control signals for a specific one or ones of said plurality of adjacent gaming
machines can be input to, and sent from, said transponder to the electronic controller
of the selected gaming machine(s) and in reply thereto, status data of said selected
gaming machine(s) can be sent to, or overwritten by, said transponder.
2. The system as claimed in claim 1 wherein said transponder comprises a personal digital
assistant.
3. The system as claimed in claim 1 or 2 wherein said transponder can download information
to, and upload information from, a plurality of said gaming machines all located within
said distance.
4. The system as claimed in any one of claims 1-3 wherein each said gaming machine has
stored therein a multiple number of game programs and said control signals select
a predetermined one of said programs to determine which game is able to be played
on said machines.
5. The system as claimed in claim 4 wherein the selection of said game program occurs
at a predetermined time and after transmission of said control signals.
6. The system as claimed in any one of claims 1 - 5 wherein said status data includes
data selected from the group consisting of cash tin status, hopper status, printer
paper status, button malfunction status, lamp status, note reject data, coin reject
data and cash turnover ratio.
7. The system as claimed in any one of claims 1 - 6 wherein said control signals input
configuration data into the or each selected said machine, said configuration data
being selected from the group consisting of game type, percentage return, button panel
layout, GMID number, and home number.
8. A method of outputting or changing status data of a selected one or ones of a plurality
of electronic gaming machines each having an electronic controller with an electromagnetic
communication module connected thereto, said plurality of gaming machines being arranged
in proximity to each other in a gaming establishment, said method comprising the steps
of
(i) bringing within range of said selected gaming machine a hand held portable transponder
adapted to transmit and receive modulated electromagnetic radiation over a limited
range which approximates to only the linear distance occupied by said gaming machines,
(ii) transmitting identification and control signals from said transponder to said
selected gaming machine(s) to both select same and enable the electronic controller
thereof, and
(iii) receiving from said selected gaming machine(s) at said transponder, status data
of said selected gaming machine, and/or
(iv) transmitting from said transponder to said selected gaming machine(s) status
data which is over-written into the electronic controller of said selected gaming
machine(s).