FIELD OF THE INVENTION
[0001] The present invention relates to a gaming machine.
RELATED ART
[0002] A video poker gaming machine, where cards are displayed and dealt to a player such
that the player may play a game, may be known as an example of an amusement gaming
machine. In such a video poker game, one or more cards may be exchanged once by the
player's selection operation after five cards are dealt to the player. Here, if the
player selects cards that the player wishes to keep (not to have exchanged), i.e.,
holding cards, the rest cards that are not to be held are turned with the face down
and new cards for an exchange are displayed (or turned up) upon the player's operation
of pressing a button (see for example, Japanese Published Unexamined Patent Application
No. 2001-70642). The game result is then determined by a winning combination that
is formed within the cards that are held and newly displayed. Thus, such a poker gaming
machine lets the player enjoy the game by exiting the player with the anticipation
of a high winning combination (or a high poker hand).
[0003] However, no special attractions with image displays and sounds are not carried out
from when the player determines the bet quantity to when initially dealt cards are
displayed such that the game proceeds in the same manner whether a very high winning
combination (or a very high ranking of poker hand) such as Royal Flush, Four of A
Kind, etc. or no winning combination is formed. For example, when the bet quantity
is determined and the DEAL switch is pressed, five dealt cards are displayed at once
or are turned up one by one from the left side to the right such that all the dealt
cards to the player are eventually displayed. However, whatever winning combination
if any is formed at a point, the dealt cards are displayed in a predetermined pattern.
Therefore, the player may feel the game is monotonous.
[0004] Also, the initially dealt cards, which are displayed as the player's hands, are determined
by lottery and are displayed one by one in the order of determination. Thus, once
the dealt cards are determined, the order to display the cards has no special meaning
so that the player's anticipation that the forming of some winning combination is
gradually revealed owing to the order of displaying the cards may not be increased
so much.
[0005] For example, suppose "ace of spades," "ace of clovers," "five of hearts," "ace of
hearts," and "ace of diamonds" are extracted and displayed in this order in a video
poker gaming machine. Although a winning combination of Four of A Kind is formed as
the game result, the player's anticipation is not increased so much when the third
card of "five of hearts" is displayed because a higher winning combination is not
formed ever since the second card of "ace of clovers" is displayed. Although Four
of A Kind is formed in the final stage as the fourth and fifth cards are displayed,
the player begins to anticipate the formation of Four of A Kind only after the display
of the fourth card.
[0006] Further, no special attractions with image displays and sounds are not carried out
from when the player determines the bet quantity to when initially dealt cards are
displayed such that the game proceeds in the same manner whether a very high winning
combination (or a very high ranking of poker hand) such as Royal Flush, Four of A
Kind, etc. or no winning combination is formed. For example, when three of the five
initially dealt cards are exchanged, the three cards are turned over and then new
three cards are turned up one by one from the left the right in a certain manner whatever
the final game result is such that the player may feel the game monotonous.
[0007] Also, exchange cards to be newly displayed upon exchange are determined by lottery
and are displayed in the order of the determination. Thus, once the exchange cards
are determined, the order to display the cards has no special meaning so that the
player's anticipation that the forming of some winning combination is gradually revealed
owing to the order of displaying the cards may not be increased so much.
[0008] For example, suppose "ace of spades," "nine of clovers," "ace of clovers," "five
of hearts," and "eight of spades" are dealt and displayed, and the player holds just
the "ace of spades" and "ace of clovers" so as to exchanges the rest cards in a video
poker gaming machine. Then, suppose new cards for the exchange are "five of hearts,"
"ace of hearts," and "ace of diamonds," and these are displayed in this order. Here,
Four of A Kind winning combination is formed as the game result. However, when the
first exchange card of "five of hearts" is displayed, the anticipation of the player
is not heightened since a higher winning combination than the established one before
the exchange is not formed. Although Four of A Kind is formed in the final stage after
exchanging the second and third cards, the player may begin to anticipate the formation
of Four of A Kind after the second card is displayed.
SUMMARY OF THE INVENTION
[0009] In view of the above disadvantage, a first object may be to provide a poker gaming
machine, with which a game is performed in rather not a monotonous way and anticipation
of a player may be increased.
[0010] A second object may be to provide a gaming machine, server, and i program, with which,
in an initial card display or in an exchange of cards, a player can be heightened
in anticipation and thereby letting the player enjoy the game.
[0011] In an aspect of the present invention, there is provided a gaming machine characterized
in that determination of a winning combination is made on cards having been dealt
to a player initially, and that an attraction is carried out based on the determination
while the cards are being dealt. Furthermore, in another aspect of the present invention,
there is provided a gaming machine characterized in that determination of a winning
combination is made on both cards resulting from an exchange and having been held,
and that an attraction is carried out based on the determination while the cards are
being dealt.
[0012] In another aspect of the present invention, there is provided a gaming machine characterized
in that determination of a winning combination is made on cards that are to be displayed
initially, and the order of display of the cards is determined based on the determination
such that successive display of the cards is performed. Furthermore, there is provided
a gaming machine characterized in that determination of a winning combination is made
on both cards resulting from a change and having been held, and the order of display
of the cards is determined based on the determination such that successive display
of the cards is performed.
[0013] In specifically, the following may be provided.
(1) There is provided a gaming machine comprising: extraction means for extracting
at least two cards among a plurality of cards having respective symbols; display means
for displaying the at least two cards extracted by the extraction means; storage means
for storing a plurality of combinations being constituted of the plurality of cards
to a player; determination means for determining whether a combination of the at least
two cards matches any of a plurality of predetermined combinations among the plurality
of combinations stored in the storage means; and time control means for controlling
time before the at least two cards are displayed by the display means on determining
the combination of the at least two cards matches any of the plurality of predetermined
combinations.
The gaming machine according to (1) controls the time until the exchange cards are
displayed to the player in the process of displaying the exchange cards if the combination,
formed by the unexchanged cards, among the cards dealt initially to the player, and
the new cards, resulting from the exchange, is a specific combination. The player
can thus be made to recognize that the combination of the cards after the exchange
is a specific combination by the time until display being changed from that of the
normal state. The anticipation of the player can thus be increased in a game that
tends to be monotonous otherwise.
A "specific combination" refers to a "winning combination," such as "royal flush,"
"four of a kind," etc. in a video poker, or a combination among such "winning combinations"
that is associated with an allocation rate of certain value or greater. "Allocation
rate" refers to the ratio of the number of medals that are acquired with respect to
the number of medals betted by the player.
(2) The gaming machine according to (1) is characterized in that the time control
means delays displaying one of the at least two cards from a beginning of a game.
As stated in (2), the gaming machine according to (1) makes a notification to the
player by delaying the time until completion of the display of cards in the process
of displaying the exchange cards when a combination, formed by the unexchanged cards,
among the cards dealt initially to the player, and the new cards, resulting from the
exchange, is a specific combination. The player can thus be made to recognize that
the combination of the cards after the exchange is a specific combination by the delay
of the time until completion of the display of cards, and the anticipation of the
player can thus be amplified further in a game that otherwise tends to be monotonous
in the rhythm of progress.
Also, for a so-called expert player, who has played the game several times, such a
notification method can be recognized readily. Just the player who is an expert can
thus be made to feel a feeling of superiority.
(3) The gaming machine according to (2) is characterized in that delay time by the
time control means differs according to a type of the combination of the at least
two cards.
As stated in (3), the gaming machine according to (2) makes a notification to the
player by differing the delay time until the completion of the display of cards in
accordance with the combination, formed by the non-exchanged cards, among the cards
dealt initially to the player, and the new cards, resulting from the exchange. The
player is thus enabled to predict the combination of cards after the exchange from
the time required for the delay, and the anticipation of the player can thus be increased
further in a game that tends to be monotonous otherwise.
(4) The gaming machine according to (1) further comprises sound generating means for
emitting sound wherein an attraction with image display and/or sound emission is carried
out when the time control means controls the time.
As stated in (4), the gaming machine according to (1) makes a notification to the
player by means of an attraction arranged from an image display and/or sound generation
during the display process when the combination, formed by the unexchanged cards,
among the cards dealt initially to the player, and the new cards, resulting from the
exchange, is a specific combination. The player is thus enabled to recognize from
the attraction arranged from an image display and/or sound generation that the cards
after exchange are of a specific combination, and the anticipation of the player can
thus be amplified further in a game that tends to be monotonous otherwise.
An "attraction arranged from an image display and/or sound generation" refers, for
example, to movements of displayed characters that differ from those of the normal
state, emissions of light that differs from those of the normal state, the generation
of sounds that differ from those of the normal state, or a combination of the above.
(5) The gaming machine according to any one from (1) to (4) is characterized in that
it is determined by a lottery whether the time control means controls the time..
As stated in (5), the gaming machine according to any one from (1) to (4) determines,
by a lottery, whether or not to make a notification to the player by controlling the
display time in a manner differs from that of the normal state when the combination,
formed by the unexchanged cards, among the cards dealt initially to the player, and
the new cards, resulting from the exchange, is a specific combination. A notification
will thus not be made necessarily even if the cards after exchange are of a specific
combination, and the player can be made to maintain his/her anticipation since the
cards may be of a specific combination even if a notification is not made.
(6) The gaming machine according to any one from (1) to (5) is characterized in that
the display means displays other faces of the at least two cards than faces thereof
on which symbols are depicted.
As stated in (6), when the gaming machine controls the card display time, the gaming
machine may not only control the time of display of the symbol on the surface on which
is depicted the symbol, such as "three of hearts," that indicates the type of the
card, but may also control the time of display of the symbol of the card surface besides
this surface on which the above-mentioned symbol is depicted, that is, the time of
display of the symbol of the back surface. If the combination, formed by the unexchanged
cards, among the cards dealt initially to the player, and the new cards, resulting
from the exchange, is a specific combination, the gaming machine may perform control
of the display time to make a notification concerning a specific combination even
when the cards are displayed with the back surface up.
(7) There is provided a gaming machine for performing a card game by an image, which
comprises: display means for displaying a state of the card game; game control means
for controlling the card game; storage means for storing a plurality of winning combinations
of the card game; winning combination determination means for determining whether
a combination of displayed cards matches a predetermined winning combination among
a plurality of winning combinations of cards by referring to the storage means; and
display order change means for changing an initial display order of cards based on
a result by the winning combination determination means, wherein the game control
means has a function of displaying the cards in a changed initial display order.
As stated in (7), the gaming machine for performing a card game through images performs
the control of the game in which the display of cards is carried out successively,
determines in advance which of the above-mentioned plurality of winning combinations
is formed by the types of the cards that are to be displayed, and changes the order
of display of the cards in the initial card display based on the determination result.
The card display order will thus not depend simply on the order in which the cards
have been determined by a lottery, etc. and an intentional attraction can be carried
out by means of the display order of the cards. A player can thus be made to further
enjoy a card game that tends to be monotonous otherwise.
Here, the "initial card display" refers to a first display in the case where a predetermined
number of cards are displayed as a first display in a card game and thereafter, all
or part of the cards displayed as the first display are exchanged based on selections
by a player and other cards are displayed as a second display. In a case where there
is no exchange of cards in a card game, the display of cards that is performed just
once corresponds to being the "initial card display."
(8) The gaming machine according to (7) is characterized in that the winning combination
determination means determines whether the combination of displayed cards matches
the predetermined winning combination in advance; and wherein the display order change
means changes the initial display order of cards such that cards that constitute the
predetermined winning combination are displayed in a forming order.
As stated in (8), the gaming machine according to (7), in the process of displaying
the cards, performs the display in the order starting from the cards that form the
winning combination that is formed as a result of the display. By thus using the cards
that form the winning combination as factors for determining the display order of
the cards, the display order will not depend simply on the order in which the cards
were determined by lottery but will be closely associated with the winning combination
that is formed. A player can thus be made to further enjoy a card game that tends
to be monotonous otherwise.
(9) The gaming machine according to (7) is characterized in that the winning combination
determination means determines in advance whether the combination of displayed cards
matches the predetermined winning combination in advance; and wherein the display
order change means changes a display order of the cards such that one of the cards
is displayed after the rest cards are displayed.
As stated in (9), the gaming machine according to (7) first displays cards that form
the winning combination, with the exception of one card among these cards, and displays
the one card last. The gaming machine thus makes a player anticipate the forming of
a winning combination from an early stage in the display of cards and yet can maintain
the anticipation until the last card is displayed.
(10) The gaming machine according to (7) is characterized in that the storage means
stores ranks in association with respective winning combinations: wherein the winning
combination determination means determines a winning combination of highest rank to
be formed by assuming one of the cards to be displayed is any possible type of card;
and the display order change means changes an order of redisplay based on a determination
result by the winning combination determination means.
As stated in (10), the gaming machine according to (7) determines the winning combination
of highest rank that will be formed if a target card, which is any one of the above-mentioned
cards that have been displayed, is assumed to be a card of a different type, and changes
the order of redisplay based on the determination result. The display order is thus
determined not on a winning combination that is actually formed but on a hypothetical
winning combination that will be formed if one of the cards is a specific card. The
gaming machine can thus make a player anticipate the forming of a winning combination
of high rank.
(11) The gaming machine according to (10) is characterized in that the display order
change means changes the order of redisplay such that the assumed one card is redisplayed
later than any other cards to be displayed.
As stated in (11), the gaming machine changes the card display order to an order wherein
the card, which is assumed to be a specific card in the case where the winning combination
of highest rank will be formed, is displayed last. The gaming machine can thus make
a player anticipate the forming of a winning combination of high rank until the end
of the card display.
(12) There is provided a server being connected via a communication line to terminal
devices, each of which comprises display means for displaying cards of a card game,
wherein the server controls the terminal devices. The server comprises: game control
means for controlling card display of the cards on the display means; storage means
for storing a plurality of winning combinations of the card game; winning combination
determination means for determining in advance whether a combination of the cards
to be displayed matches any of the plurality of winning combinations in reference
to the storage means; and display order change means for changing a display order
of the cards to be displayed based on a determination result by the winning combination
determination means, wherein the game control means has a function of displaying the
cards successively on the display means based on the display order having been changed
by the display order change means.
As stated in (12), the server, which is connected via the communication line to the
terminal devices, determines in advance, based on the plurality of winning combinations,
which of the above-mentioned plurality of winning combinations is formed by the types
of the cards that are to be displayed and makes the terminal devices display card
images in a manner such that the card display order is changed based on the determination
result obtained in advance. The server can thus provide in a game to be displayed
on terminal devices, a game that can be enjoyed more by the players.
(13) There is provided a program making a computer execute a game comprising the steps
of: controlling the game in which cards are displayed successively; paying out game
media based on a result of displaying the cards; determining in advance whether a
combination of initially-displayed cards forms any of a plurality of winning combinations
stored in a storage unit; and changing a card display order of the initially-displayed
cards based on a determination result obtained in the winning combination determination
step, wherein the initially-displayed cards are to be displayed in a changed card
display order during controlling the game.
As stated in (13), the program makes the computer perform the game control of determining
in advance, based on a plurality of winning combinations, which of the above-mentioned
plurality of winning combinations is formed by the types of cards that are to be displayed
and changing the card display order based on the determination result that is provided
in advance. Here, the storage unit may comprise any types of disks such as a magnetic
disk (e.g., flexible disk and hard disk), an optical disk (e.g., LD, CD, DVD) etc.,
any types of electronic parts such as a memory (e.g., RAM and ROM), an IC, etc., or
a combination thereof. The present invention thus provides in a game that tends to
be monotonous, a game that can be enjoyed more by a player.
(14) There is provided a gaming machine comprising: extraction means for extracting
a predetermined number of cards from a plurality of cards having respective symbols;
display means for displaying symbols of cards extracted by the extraction means; card
exchange means for exchanging at least one of the predetermined number of cards based
on an operation by a player such that cards extracted by the extraction means are
displayed; storage means for storing a plurality of combinations of cards; determination
means for determining whether a combination of cards which initially exist and remain,
and are added in exchange by the card exchange means matches any of the plurality
of combinations of cards stored by the storage means; and time control means for controlling
time before the cards which are added in exchange are displayed to a player if the
determination means determines that the combination of the cards which initially exist
and remain, and are added in exchange by the card exchange means matches a specific
combination among the plurality of combinations stored by the storage means.
The gaming machine according to (14) controls the time until the exchange cards are
displayed to the player in the process of displaying the exchange cards if the combination,
formed by the unexchanged cards, among the cards dealt initially to the player, and
the new cards, resulting from the exchange, is a specific combination. The player
can thus be made to recognize that the combination of the cards after the exchange
is a specific combination by the time until display being changed from that of the
normal state. The anticipation of the player can thus be amplified in a game that
tends to be monotonous otherwise.
A "specific combination" refers to a "winning combination," such as the "royal flush,"
"four of a kind," etc. in video poker, or a combination among such "winning combinations"
that is associated with an allocation rate of certain value or greater. "Allocation
rate" refers to the ratio of the number of medals that are acquired with respect to
the number of medals betted by the player.
(15) The gaming machine according to (14) is characterized in that the time control
means control time to delay displaying to the player the cards which initially exist
and remain, and are added in exchange from the operation by the player.
As stated in (15), the gaming machine according to (14) makes a notification to the
player by delaying the time until completion of the display of cards in the process
of displaying the exchange cards when a combination, formed by the unexchanged cards,
among the cards dealt initially to the player, and the new cards, resulting from the
exchange, is a specific combination. The player can thus be made to recognize that
the combination of the cards after the exchange is a specific combination by the delay
of the time until completion of the display of cards, and the anticipation of the
player can thus be amplified further in a game that otherwise tends to be monotonous
in the rhythm of progress.
Also, for a so-called expert player, who has played the game several times, such a
notification method can be recognized readily. Just the player who is an expert can
thus be made to feel a feeling of superiority.
(16) The gaming machine according to (15) is characterized in that the time to delay
by the control means differs according to the combination of the cards.
As stated in (16), the gaming machine according to (15) makes a notification to the
player by differing the delay time until the completion of the display of cards in
accordance with the combination, formed by the non-exchanged cards, among the cards
dealt initially to the player, and the new cards, resulting from the exchange. The
player is thus enabled to predict the combination of cards after the exchange from
the time required for the delay, and the anticipation of the player can thus be amplified
further in a game that tends to be monotonous otherwise.
(17) The gaming machine according to (14) further comprises sound generating means
for emitting sound wherein an attraction with image display and/or sound emission
is carried out when the time control means controls the time.
As stated in (17), the gaming machine according to (14) makes a notification to the
player by means of an attraction arranged from an image display and/or sound generation
during the display process when the combination, formed by the unexchanged cards,
among the cards dealt initially to the player, and the new cards, resulting from the
exchange, is a specific combination. The player is thus enabled to recognize from
the attraction arranged from an image display and/or sound generation that the cards
after exchange are of a specific combination, and the anticipation of the player can
thus be amplified further in a game that tends to be monotonous otherwise.
An "attraction arranged from an image display and/or sound generation" refers, for
example, to movements of displayed characters that differ from those of the normal
state, emissions of light that differs from those of the normal state, the generation
of sounds that differ from those of the normal state, or a combination of the above.
(18) The gaming machine according to any one from (14) to (17) is characterized in
that it is determined by a lottery that the time control means controls the time.
As stated in (18), the gaming machine according to any of (14) to (17) determines,
by a lottery, whether or not to make a notification to the player by controlling the
display time in a manner differs from that of the normal state when the combination,
formed by the unexchanged cards, among the cards dealt initially to the player, and
the new cards, resulting from the exchange, is a specific combination. A notification
will thus not be made necessarily even if the cards after exchange are of a specific
combination, and the player can be made to maintain his/her anticipation since the
cards may be of a specific combination even if a notification is not made.
(19) The gaming machine according to any one from (14) to (18) is characterized in
that the display means displays other faces of the cards than faces thereof on which
symbols are depicted.
As stated in (19), when the gaming machine controls the card display time, the gaming
machine may not only control the time of display of the symbol on the surface on which
is depicted the symbol, such as the "three of hearts," that indicates the type of
the card, but may also control the time of display of the symbol of the card surface
besides this surface on which the above-mentioned symbol is depicted, that is, the
time of display of the symbol of the back surface. If the combination, formed by the
unexchanged cards, among the cards dealt initially to the player, and the new cards,
resulting from the exchange, is a specific combination, the gaming machine may perform
control of the display time to make a notification concerning a specific combination
even when the cards are displayed with the back surface up.
(20) There is provided a gaming machine comprising: extraction means for extracting
a predetermined number of cards from a plurality of cards having respective symbols;
display means for displaying the predetermined number of cards extracted by the extraction
means; card exchange means for exchanging at least one of the predetermined number
of cards based on an operation by a player such that cards extracted by the extraction
means are displayed; storage means for storing a plurality of combinations of cards;
determination means for determining whether a combination of cards which initially
exist and remain, and are added in exchange by the card exchange means matches any
of the plurality of combinations of cards stored by the storage means; and display
order change means for changing a display order of the cards to be displayed based
on a determination result by the determination means.
As stated in (20), the gaming machine extracts a part of a plurality of cards, in
each of which is drawn any of a plurality of symbols, performs image display of the
extracted cards, exchanges, based on operations of a player, a part or all of the
plurality of cards, with other cards, extracted by the above-mentioned extraction
means, performs successive image display of the above-mentioned other cards, determines
whether or not the new combination mode, formed by the cards besides those that were
exchanged by the above-mentioned card exchanging means and the other cards extracted
by the above-mentioned extraction means, matches any of specific combinations among
the plurality of combination modes, each formed of a plurality of cards and stored
in the above-mentioned storage means, and changes the order in which the other cards
are displayed based on this determination result. Of the displayed cards, the gaming
machine exchanges the cards that have been selected by the player's operations, and
since the order of display of the cards in this card exchange process does not depend
on an order that is simply determined by a lottery, etc. but changes in accordance
with the card combination after the exchange, the player can be made to anticipate
the forming of a winning combination.
(21) The gaming machine according to (20) is characterized in that the determination
means determines whether the combination of cards which initially exist and remain,
and are added in exchange forms any of the plurality of combinations; and wherein
the display order change means changes the display order of the cards added in exchange
such that the winning combination that is determined to be formed by the determination
means is formed as the cards are displayed.
As stated in (21), the gaming machine according to (20), in the process of displaying
the exchange cards, performs the display in the order starting from the cards that
form the winning combination that is formed as a result of the exchange. By thus using
the cards that form the winning combination as factors for determining the display
order of the cards, the display order will not be dependent simply on the order in
which the cards were determined by a lottery but will be closely associated with the
winning combination that is formed. The forming of a winning combination can thus
be notified in the card exchanging process to make the player anticipate the forming
of a winning combination.
(22) The gaming machine according to (20) is characterized in that the determination
means determines whether the combination of cards which initially exist and remain,
and are added in exchange forms any of the plurality of combinations; and wherein
the display order change means changes the display order of the cards such that one
of the cards is displayed after the rest cards are displayed.
As stated in (22), the gaming machine according to (20) first displays the cards that
form the winning combination, with the exception of one card among these cards, and
displays the one card last. The gaming machine thus makes a player anticipate the
forming of a winning combination from an early stage in the process of displaying
the new cards resulting from exchange and yet can maintain the anticipation until
the last exchange card is displayed.
(23) The gaming machine according to (20) is characterized in that the storage means
stores ranks in association with respective winning combinations, wherein the determination
means determines a winning combination of highest rank to be formed by assuming one
of the cards in exchange is any possible type of card; and wherein the display order
change means changes an order of redisplay based on a determination result by the
determination means.
As stated in (23), the gaming machine according to (20) determines the winning combination
of highest rank that will be formed if a target card, which is any one card among
the above-mentioned selected cards or the above-mentioned other cards, is assumed
to be a card of a different type, and changes the order of redisplay based on the
determination result. The display order is thus determined not on the winning combination
that is actually formed but on a hypothetical winning combination that will be formed
if one of the exchange cards is a specific card. The gaming machine can thus make
a player anticipate the forming of a winning combination of high rank.
(24) The gaming machine according to (20) is characterized in that the display order
change means changes the order of redisplay such that the assumed one card is redisplayed
later than any other cards in exchange.
As stated in (24), the gaming machine changes the card display order to an order wherein
the card, which is assumed to be a specific card in the case where the winning combination
of highest rank will be formed, is displayed last. The gaming machine can thus make
a player anticipate the forming of a winning combination of high rank until the end
of the card display.
(25) There is provided a server being connected via a communication line to terminal
devices, each of which comprises display means for displaying extracted cards from
cards having respective symbols, the server controlling the terminal devices. The
server comprises: card exchange means for exchanging at least one of the cards displayed
on the display mean based on an operation by a player such that cards replacing the
at least one of the cards are displayed in an order; storage means for storing a plurality
of winning combinations of a plurality of cards; determination means for determining
in advance whether a combination of the cards which initially exist and remain, and
are added in exchange by the card exchange means matches any of the plurality of winning
combinations in reference to the storage means; and display order change means for
changing a display order of the added cards to be displayed based on a determination
result by the determination means.
As stated in (25), the server, which is connected via the communication line to the
terminal devices, determines in advance, based on the plurality of winning combinations,
which of the above-mentioned plurality of winning combinations is formed by the types
of cards that are to be displayed and makes the terminal devices display card images
in a manner such that the card display order is changed based on the determination
result. The server can thus provide in a game to be displayed on terminal devices,
a game that can be enjoyed more by the players.
(26) There is provided a program making a computer execute a game comprising the steps
of: displaying cards extracted from a plurality of cards having respective symbols;
displaying cards in an order, which replace the at least one of the extracted cards
based on an operation by a player; storing a plurality of winning combinations of
a plurality of cards; determining whether a combination of cards which are initially
extracted and remain, and replace matches a specific winning combination; and changing
a card display order of the replacing cards based on a determination result obtained
in the determination step.
As stated in (26), the program makes the computer perform the game control of determining
in advance, based on a plurality of winning combinations, which of the above-mentioned
plurality of winning combinations is formed by the types of cards that are to be displayed
and changing the card display order based on the determination result that is provided
in advance. The present invention thus provides in a game that tends to be monotonous,
a game that can be enjoyed more by the players.
(27) There is provided a gaming machine comprising: a storage unit which stores a
program running a game and data, the storage unit being installed on the gaming machine;
a processor which reads and executes the program in communication with the storage
unit; and a display device which is controlled by the processor such that the display
device displays progress of the game or a game effect, wherein, as the program runs,
at least two cards among a plurality of cards having respective symbols are extracted
such that it is determined whether a combination of the at least two cards matches
any of a plurality of predetermined combinations among a plurality of combinations
being constituted of the plurality of cards which are stored in the storage unit;
and the at least two cards are displayed on the display device at a display timing
when it is determined that the combination of the at least two cards matches any of
the plurality of predetermined combinations.
Here, the processor may comprise any types of processing unit such as a central processing
unit, a micro processing unit, and so on. The display device may comprise any types
of devices which is capable of displaying or showing at least one of characters, letters,
images, designs, and so on. The display device may comprise a CRT, a LCD, an EL, and
so on. The display means may comprise the display device.
(28) The gaming machine according to (27) is characterized in that the display timing
is controlled such that display of one of the at least two cards is delayed from a
beginning of the game.
(29) The gaming machine according to (27) is characterized in that the display timing
differs according to a type of the combination of the at least two cards.
(30) The gaming machine according to (27) further comprises a speaker emitting sound,
wherein an attraction with image display and/or sound emission is carried out when
the display timing is controlled.
(31) The gaming machine according to any one from (27) to (30) is characterized in
that it is determined by a lottery whether the display timing is controlled.
(32) The gaming machine according to any one from (27) to (31) is characterized in
that the display device displays other faces of the at least two cards than faces
thereof on which symbols are depicted.
(33) There is provided a server being connected via a communication line to terminal
devices, each of which comprises a display device which displays cards of a card game,
the server controlling the terminal devices. The server comprises a processor which
controls card display of the cards on the display device; and a storage unit which
stores a plurality of winning combinations of the card game, wherein it is determined
in advance whether a combination of the cards to be displayed matches any of the plurality
of winning combinations in reference to the storage unit such that a display order
of the cards to be displayed is changed based on a determination result and that the
cards are successively displayed on the display device in the changed display order.
[0014] Further features of the invention, its nature and various advantages will be more
apparent from the accompanying drawings and the following detailed description of
the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0015]
Fig. 1 is a perspective view showing the general appearance of a poker gaming machine
according to an embodiment of the present invention.
Fig. 2 is a block diagram showing a main control circuit of a poker gaming machine
according to an embodiment of the present invention.
Fig. 3 is a schematic view showing an image display of a poker gaming machine according
to an embodiment of the present invention.
Fig. 4 is a schematic view showing an image display of a poker gaming machine according
to an embodiment of the present invention.
Fig. 5 is a schematic view showing an image display of a poker gaming machine according
to an embodiment of the present invention.
Fig. 6 is a schematic view showing an image display of a poker gaming machine according
to an embodiment of the present invention.
Fig. 7 is a diagram showing a flowchart of a control process executed by a poker gaming
machine according to an embodiment of the present invention.
Fig. 8 is a diagram showing a bet process subroutine executed by a poker gaming machine
according to an embodiment of the present invention.
Fig. 9 is a diagram showing a card display process subroutine executed by a poker
gaming machine according to an embodiment of the present invention.
Fig. 10 is a diagram showing a card exchange process subroutine executed by a poker
gaming machine according to an embodiment of the present invention.
Fig. 11 is a diagram showing an example of a card display process executed by a poker
gaming machine according to an embodiment of the present invention.
Fig. 12 is a diagram showing an example of a card display process executed by a poker
gaming machine according to an embodiment of the present invention.
Fig. 13 is a diagram, which follows Fig. 12 and shows the example of a card display
process executed by a poker gaming machine according to an embodiment of the present
invention.
Fig. 14 is a diagram showing a card display process subroutine executed by a poker
gaming machine according to a second embodiment of the present invention.
Fig. 15 is a diagram showing an example of a card display process executed by a poker
gaming machine according to an embodiment of the present invention.
Fig. 16 is a diagram showing a card display process subroutine executed by a poker
gaming machine according to a third embodiment of the present invention.
Fig. 17 is a diagram showing an example of a card display process executed by a poker
gaming machine according to an embodiment of the present invention.
Fig. 18 is a diagram showing a flowchart of a control process executed by a poker
gaming machine according to a fourth embodiment of the present invention.
Fig. 19 is a diagram showing a card exchange process subroutine executed by a poker
gaming machine according to the fourth embodiment of the present invention.
Fig. 20 is a diagram showing a card redisplay process subroutine executed by a poker
gaming machine according to the fourth embodiment of the present invention.
Fig. 21 is a diagram showing an example of a card display process executed by a poker
gaming machine according to an embodiment of the present invention.
Fig. 22 is a diagram, which follows Fig. 21 and shows the example of a card display
process executed by a poker gaming machine according to an embodiment of the present
invention.
Fig. 23 is a diagram showing an example of a card display process executed by a poker
gaming machine according to an embodiment of the present invention.
Fig. 24 is a diagram, which follows Fig. 23 and shows the example of a card display
process executed by a poker gaming machine according to an embodiment of the present
invention.
Fig. 25 is a diagram showing a card redisplay process subroutine executed by a poker
gaming machine according to a fifth embodiment of the present invention.
Fig. 26 is a diagram showing an example of a card redisplay process executed by a
poker gaming machine according to an embodiment of the present invention.
Fig. 27 is a diagram showing a card redisplay process subroutine executed by a poker
gaming machine according to a sixth embodiment of the present invention.
Fig. 28 is a diagram showing an example of a card redisplay process executed by a
poker gaming machine according to an embodiment of the present invention.
Fig. 29 shows a server and poker gaming machines connected via network according to
an embodiment of the present invention.
Fig. 30 is a block diagram showing a server schematically according to an embodiment
of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0016] Embodiments of the present invention will now be described in reference to the drawings.
[Arrangement of a Poker Gaming Machine]
[0017] A general appearance of a gaming machine according to an embodiment of the present
invention is shown in Fig. 1. In gaming machines to be described later according to
preferable embodiments of the present invention, poker gaming machines are employed
as preferred embodiments of the present invention.
[0018] Though coins, medals, tokens, or cards storing game value information, etc. may be
used as game media to be used in gaming machines according to embodiments of the present
invention, the following describes gaming machines using medals, by way of example.
[0019] A display device 32 is disposed on a front face of a poker gaming machine 10. The
display device 32 shows cards to be dealt to a player and an allocation table showing
winning combination allocations in reference to card combinations.
[0020] A display panel 42 is installed at an upper part of the display device 32. The display
panel 42 displays a name of the gaming machine, a gaming method, etc.
[0021] Also, a medal insertion slot 63 is provided near a central part of the front face
of the poker gaming machine 10, and a medal payout opening 61 and a medal receiving
tray 67 are provided at a lower part of the front face. Gaming is enabled by the insertion
of medals into the medal insertion slot 63 by a player. Also, medals are paid out
in accordance with gaming results from the medal payout opening 61 and retained in
the medal receiving tray 67. As described later, a medal detection sensor 31 (see
Fig. 2) is installed onto the gaming machine interior near which the medal insertion
slot 63 is provided, and the insertion of medals into the poker gaming machine 10
by the player is detected by the medal detection sensor 31.
[0022] Also, speakers 46a and 46b are provided above the medal receiving tray 67 and these
speakers 46a and 46b are arranged to generate effect sounds, etc. in accordance with
the progress of a game.
[0023] Various switches that are used for proceeding with the game are disposed below the
display device 32.
[0024] A BET MAX switch 26 and a BET ONE switch 28 are used when the player starts the game.
As the BET ONE switch 28 is pressed, the number of bet medals increases in accordance
with the number of times the BET ONE switch 28 is operated. The BET MAX switch 26
is used to bet five medals, in other words, the maximum number of medals at once.
[0025] A DEAL switch 24 and a CASH OUT switch 22 are disposed at the left side of the BET
MAX switch 26 and five HOLD switches 20 are disposed above the BET MAX switch 26.
The DEAL switch 24 is used for dealing cards to the player such that the player presses
the DEAL switch 24 after performing the operation of insertion of medals so as to
have images of the dealt cards and/or new cards resulting from exchange displayed.
[0026] The CASH OUT switch 22 is used for payout of the medals stored (referred to hereinafter
as "credit") in the poker gaming machine 10, and when the player presses so as to
turn on the CASH OUT switch 22, the medals are paid out in the medal receiving tray
67.
[0027] There are five HOLD switches 20 in all, which are positioned so as to correspond
to respective card images displayed on the display device 32. The HOLD switches 20
are used by the player to select cards that are to remain (not to be exchanged) after
the cards are dealt. When the player presses so as to turn on selected HOLD switches
20 positioned below respective selected cards among the five cards displayed on the
display device 32, the selected cards will remain (not being exchanged).
[Arrangement of the Control Unit of the Poker Gaming Machine]
[0028] Fig. 2 shows a block diagram of a control circuit of the poker gaming machine according
to an embodiment of the present invention.
[0029] A main control circuit 60 is arranged by a central processing unit (referred to hereinafter
as "CPU") 66, a read-only memory (referred to hereinafter as "ROM") 68, a random access
memory (referred to hereinafter as "RAM") 70, a random number generating unit 65,
and interface circuit sets 62 and 72 being connected via an input/output bus 64. The
input/output bus 64 is arranged for the input and output of data signals and address
signal to and from the CPU 66.
[0030] Based on computer programs stored in the ROM 66, the CPU 66 performs reading and
writing of data from and into the respective elements and devices that are connected
to the input/output bus 64 and works together with these elements and devices to perform
various processes. Also, a timer (not shown) to be described below is equipped inside
the CPU 66.
[0031] The above-mentioned medal detection sensor 31 is connected to the interface circuit
set 62 of the main control circuit 60. The detection signal from the medal detection
sensor 31 is converted into a predetermined signal by the interface circuit set 62
and supplied to the input/output bus 64.
[0032] The above-described DEAL switch 24 is also connected to the interface circuit set
62. The DEAL switch 24 issues a pressing operation detection signal, resulting from
the detection of the turning on of this switch by the player's pressing operation,
to the interface circuit set 62 and this signal is supplied to the input/output bus
64.
[0033] Furthermore, the HOLD switch 20, the CASH OUT switch 22, the BET MAX switch 26, and
the BET ONE switch 28 are connected to the interface circuit set 62, and each of these
issues a pressing operation detection signal to the interface circuit set 62 when
turned on by the player's pressing operation. This detection signal is supplied to
the input/output bus 64.
[0034] The speakers 46 (46a and 46b) and a decorative lamp 36 are connected to the interface
circuit set 72, and the interface circuit set 72 supplies drive signals and drive
power to control each of these devices in accordance with the results of computing
processes carried out at the CPU 66.
[0035] The ROM 68 and the RAM 70, which serve as storage means, are also connected to the
input/output bus 64. The ROM 68 stores a control program that controls the flow of
the entirety of the game of the poker gaming machine 10. The ROM 68 also stores initial
data for execution of the control program, a program that controls the blinking operation
pattern of the decorative lamp 36 (see Fig. 2), which is incorporated in the poker
gaming machine 10, a program for display control of the display device 32, etc. The
ROM 68 furthermore stores a lottery table for associating random numbers, sampled
by the random number generating unit 65 to be described later, with the card images
displayed on the display device 32, a winning combination determination table for
determining whether or not the combination mode of the symbols indicated in the plurality
of card images displayed on the display device 32 is a specific combination mode,
etc.
[0036] The RAM 70 stores the values of flags and variables that are used in the above-described
program.
[0037] The random number generating unit 65 for generating random numbers is connected to
the input/output bus 64. When an instruction for generating a random number is issued
from the CPU 66 to the random number generating unit 65, the random number generating
unit 65 generates a random number in a predetermined range and issues a signal indicating
the value of this random number to the input/output bus 64. The CPU 66 performs an
internal lottery process, to be described later, in accordance with this generated
random number. The random number that is issued from the random number generating
unit 65 is stored in the RAM 70.
[0038] Though in the present embodiment, random numbers are sampled by means of the random
number generating unit 65 that is connected via the input/output bus 64 to the CPU
66, the present invention is not limited thereto, and as a means for random number
sampling, arrangements may be made so that an operating program of the CPU 66 executes
random number sampling. In this case, the random number generating unit 65 may be
omitted.
[0039] A display control device 200 is also connected to the interface circuit set 72, and
based on an image display instruction issued from the main control circuit 60, the
display control device 200 issues a drive signal for driving the display device 32
that is connected to the display control device 200.
[0040] Furthermore, a hopper control device 210 is also connected to the interface circuit
set 72. Based on a medal payout instruction issued from the main control circuit 60,
the hopper control device 210 issues a drive signal for driving a hopper 50 that is
connected to the hopper control device 210.
[Image Display Examples]
[0041] As described above, images are displayed on the image display device 32 in accordance
with the drive signals that are issued from the display control device 200 and the
game is thereby made to proceed. Display examples of the images that are displayed
in this game are shown in Figs. 3 to 6.
[0042] Fig. 3 shows a display example at the point at which the game is started and five
cards are dealt. The images of the top surfaces of the five cards are displayed at
a lower part of the display device 32. These become the hand cards that are dealt
first to the player.
[0043] Also, an allocation table is displayed at an upper part of the display device 32.
The allocation table indicates the number of medals that are paid out to the player
based on the number of medals betted by the player and the card symbol combination
being formed in the final stage.
[0044] Furthermore, the number of medals betted by the player, that is, the bet number,
and the number of credited medals in the poker gaming machine 10, that is, the credit
number are displayed below the images of the five cards. In Fig. 3, five medals are
betted by the player in the present game and 30 medals are credited at this point.
[0045] The bet number is determined by the insertion of medals or the turning on by pressing
of a bet switch by the player, and when the DEAL switch 24 is turned on by a pressing
operation, five cards are displayed as shown in Fig. 3.
[0046] Fig. 4 is a display example showing a state in which the player has selected cards
to be held. In Fig. 4, the two cards of "ace of hearts" and "ace of clubs" are held.
This indicates that the player wishes to keep these cards (not to exchange them) and
to exchange the rest three cards.
[0047] When the player decides the cards that are to be kept in hand (not to be exchanged),
the player turns on by pressing HOLD switches, among the five HOLD switches 20, that
correspond to cards to be held. In this process, the characters of "HOLD" are displayed
below the cards to be held to notify the player that these cards have been selected.
[0048] Fig. 5 is a display example showing an intermediate state in the process of card
exchange. Of the five cards, the three cards that were determined not to be held are
faced down for exchange and the back surfaces of the cards are displayed. That is,
the surface (back surface) on the side opposite to the other side showing a symbol
that indicates the card type is displayed on the display device. When the player has
selected the cards to be held and then presses the DEAL switch 24, the exchange of
the rest cards is carried out.
[0049] Fig. 6 is a display example showing the state in which all images of the new cards
after exchange are displayed along with the game result. The combination mode of the
symbols of the cards contains four "aces" and thus a "Four of A Kind" is formed. Since
the bet number for this game is 5, the number of medals won by the player is "125"
in accordance with the allocation table displayed at the upper part. This is notified
by the highlighting of the numerical value at the corresponding location of the allocation
table and the display of "WIN 125" at the center of the lower part of the display
device 32.
[0050] The cards that were faced down in Fig. 5 are thus turned to face up one by one from
the left side and the symbols of the newly dealt cards for the exchange are displayed
in this process. When all cards are faced up, the game result is displayed.
[0051] After the DEAL switch 24 is turned on by a pressing operation in the display state
shown in Fig. 4, the display states shown in Figs. 5 and 6 are displayed within a
series of actions.
[Operation of the Poker Gaming Machine]
[0052] A main flowchart of the control of the poker gaming machine 10 that is executed at
the above-described main control circuit 60 is shown in Fig. 7, and subroutines that
are called from the main flowchart are shown in Figs. 8 to 10.
[0053] In the following, it is assumed that the poker gaming machine 10 has been started
up in advance and put in steady-state operation with the variables used in the above-described
CPU 66 being initialized to predetermined values.
[0054] First, the CPU 66 executes a bet process as shown in Fig. 7 (step S11).
[0055] In this process, the CPU 66 performs a bet process based on and in accordance with
the insertion of coins or the turning on of the BET MAX switch 26 or the BET ONE switch
28 by the player. The details of the bet process is described later. The CPU 66 controls
the time from the start of the game, that is, from that point at which the card lottery
by the bet process is started. A delay process in the card display is carried out
based on this controlled time. After the bet process is completed, the CPU 66 enters
a process of step S12.
[0056] The CPU 66 then executes an internal lottery process and performs the extraction
of cards (step S12).
[0057] In this process, the CPU 66 sends the random number generating instruction to the
random number generating unit 65 and a random number is sampled by the random number
generating unit 65 that has received this signal. The random number that is obtained
by the random number generating unit 65 is recorded in the RAM 70 as the random number
that indicates the lottery result, and the CPU 66 determines the type of the card
that corresponds to this random number by referring to the lottery table stored in
the ROM 68. The data concerning the corresponding card type is then recorded in the
RAM 70.
[0058] In this process, ten cards are extracted from among the cards that can be used in
the game. Contents thereof are the five cards to be dealt at first to the player and
the five cards that may be dealt to the player by card exchange. The five cards that
are first dealt to the player are displayed on the display device 32 in all cases.
Meanwhile, of the five cards that may be dealt to the player by card exchange, only
the number of cards desired by the player are displayed on the display device 32 when
the player desires the exchange of cards. In the present embodiment, though the exchange
cards are determined in advance by a lottery at the same time as the lottery of the
cards to be dealt to the player at first, the present invention is not limited thereto,
and arrangements may be made so that just the number of cards that are to be exchanged
are selected after the number of cards to be exchanged has been determined.
[0059] Also, though the number of cards extracted in this process is ten, the number of
cards extracted is not limited thereto, and, for example, may be ten or more.
[0060] When the internal lottery has ended, the CPU 66 enters a process of step S13.
[0061] The CPU 66 then executes a card display process (step S13).
[0062] In this process, the CPU 66 sends to the display control device 200 the data concerning
the types of the five cards, among the cards determined by the internal lottery in
the above-described step S12, that are to be dealt to the player first and makes these
cards be displayed on the display device 32.
[0063] In the present embodiment, the CPU 66 determines whether or not the symbols of the
five cards that are to be displayed form any of specific winning combinations prior
to the first display of the images of the cards and changes the time of display of
the cards based on this determination result.
[0064] The details of this process is described later. When the card display process is
completed, the CPU 66 enters a process of step S14.
[0065] The CPU 66 then executes a card exchange process (step S14).
[0066] In this process, the CPU 66 makes images of new cards displayed on the display device
32 in accordance with the card exchange operations by the player. The details of this
process will be described later. When the card exchange process is completed, the
CPU 66 enters a process of step S15.
[0067] The CPU 66 then executes a result determining process (step S15).
[0068] In this step, the CPU 66 determines which winning combination is formed in combination
modes of symbols of the five cards that are displayed on the display device after
the card exchange process. This determination is made by referring to the winning
combination determination table stored in the RAM 70. Here, in order to control the
card display time in the first card display of step S13, the CPU 66 has determined
whether or not the symbols of the five cards to be displayed form any of specific
winning combinations before displaying the cards. Even if the card exchange in step
S14 is not performed and if the above determination is made just for the specific
winning combinations for adjusting the card display time, in the result determination
process of the step, it is determined whether or not any winning combinations are
finally formed in combined symbols of the displayed cards. If the determination is
made for all winning combinations (not only for the specific winning combinations),
the above-mentioned determination result before the card display may be utilized without
making another determination in the result determination process of the step.
[0069] The CPU 66 then executes an attraction and payout process (step S16).
[0070] In this process, the CPU 66 performs an attraction and payout process based on the
determination result in the above-described step S15. Specifically, if the determination
which winning combination is formed is made, it is displayed on the display device
32 that some winning combination is formed and the number of medals won by the player
is added to the credit number at the same time. If it is determined that no winning
combination is formed, it is displayed on the display device 32 that no winning combination
is formed. After the end of the attraction and payout, the CPU 66 terminates this
main flowchart.
[Bet Process]
[0071] In the above-described step S11 (Fig. 7), a bet process subroutine (shown in Fig.
8) is called.
[0072] First, the CPU 66 executes a process of determining whether a medal has been inserted,
and then whether a bet switch is turned on (step S21).
[0073] In this process, the CPU 66 determines whether a detection signal from the medal
detection sensor 31, which indicates that a medal is inserted into the medal insertion
slot 63, or another detection signal, which indicates that either the BET MAX switch
26 or the BET ONE switch 28 is turned on, is received. If the CPU 66 determines that
either detection signal is received, a process of step S22 is entered, while if it
is determined that neither signal is received, the present step is repeated.
[0074] The CPU 66 then executes a process of addition to the bet number (step S22).
[0075] In this process, the CPU 66 performs an addition to the credit number based on the
result of the above-described step S21. Specifically, the summation of the number
of times the insertion of a coin has been detected and the number of times the BET
ONE switch 28 has been turned on is recorded as the bet number in the RAM 70. However,
since the maximum value of the summation is "5," the maximum value of "5" is recorded
in the RAM 70 regardless of the number of times the insertion of a coin has been detected
and the number of times the BET ONE switch 28 has been turned on if the BET MAX switch
26 has been turned on. When the addition of the bet number is ended, the CPU 66 enters
a process of step 23.
[0076] The CPU 66 then executes a process of determining whether or not the DEAL switch
24 is turned on (step S23).
[0077] In this process, the CPU 66 determines whether or not it has received the detection
signal, which indicates that the DEAL switch 24 is turned on. If the CPU 66 determines
that it has not received this signal, the present step is repeated while if it is
determined that the detection signal has been received, the present bet process subroutine
is ended.
[Card Display Process]
[0078] A card display process subroutine (shown in Fig. 9) is called in the above-described
step S13 (Fig. 7).
[0079] First, the CPU 66 executes a process of determining a combination of the cards.
[0080] In this process, the CPU 66 refers to the winning combination determination table
stored in the RAM 70 to perform such determination that any winning combination is
formed in the five cards as the game result, which are determined by the internal
lottery in the above-described step S12 and are dealt to the player initially. The
data concerning the winning combination are then stored in the RAM 70. After the combination
determination, the CPU 66 enters a process of step S32.
[0081] The CPU 66 then executes a process of determining whether the obtained winning combination
is "Royal Flush," "Straight Flush," or "Four of A Kind" (step S32).
[0082] In this process, the CPU 66 determines whether the data concerning the winning combination
determined in the above-described step S31 and recorded in the RAM 70 match data of
"Royal Flush," "Straight Flush," or "Four of A Kind." If the CPU 66 determines that
the data concerning the winning combination matches any one of such winning combinations,
a process of step S36 is entered, while if it is determined that the data do not match
any one of the above winning combinations, a process of step S33 is entered.
[0083] The CPU 66 then executes a process of determining whether or not the obtained winning
combination is "Full House," "Flush," or a "Straight" (step S33.
[0084] In this process, the CPU 66 determines whether or not the data concerning the winning
combination determined in the above-described step S31 and recorded in the RAM 70
match "Full House," "Flush," or "Straight." If the CPU 66 determines that the data
concerning the winning combination match any one of the winning combinations, a process
of step S34 is entered, while if it is determined that the data do not match any one
of the above winning combinations, a process of step S35 is entered.
[0085] The CPU 66 then performs a lottery concerning whether or not a delay attraction is
to be performed and then executes a process of determining whether or not the lottery
result indicates that the delay attraction is to be performed (step S34).
[0086] In this process, the CPU 66 first sends the random number generating instruction
to the random number generating unit 65 and, when a random number has been sampled
by the random number generating unit 65 upon receiving of the instruction signal,
determines whether or not the lottery result based on the random number indicates
that the delay attraction is to be performed. For example, one-third of the random
numbers that are generated indicate the result that the delay attraction is to be
performed and the rest two-thirds of the random numbers indicate the result that the
delay attraction is not to be performed. If the CPU 66 determines that the delay attraction
is to be performed, a process of step S36 is entered while if it is determined that
the delay attraction is not to be performed, a process of step S35 is entered.
[0087] The CPU 66 then executes a normal mode card display process (step S35).
[0088] In this process, the CPU 66 performs the display of cards in the normal mode. The
display of cards in the normal mode refers to the performing of the display without
performing a delay attraction in the process of displaying the five cards that are
dealt initially to the player and refers to the display method used in the case where
no specific winning combination is formed in the dealing process and in the case where
it has been determined by lottery that the delay attraction will not be performed
even if a specific winning combination is formed. The CPU 66 supplies the data, which
concern the types of the five cards, among the cards determined by the internal lottery
in the above-described step S12 (Fig. 7) and recorded in the RAM 70, that are dealt
initally to the player, and the card image display instruction to the display control
device 200 via the input/output bus 64 and the interface circuit set 72. The display
control device 200 reads the corresponding image data and records the data in a video
RAM provided inside the display control device 200. Cards are thereby displayed on
the display device 32. When the card display is ended, the CPU 66 ends the card display
process subroutine.
[0089] Meanwhile in step S36, the CPU 66 executes a delayed mode card display process.
[0090] In this process, the CPU 66 performs the display of cards in the delayed mode. The
display of cards in the delayed mode refers to the performing of display while carrying
out the delay attraction in the process of displaying the five cards that are dealt
at first to the player and refers to the display method in the case where a specific
winning combination is formed in the dealing process and it has been determined by
lottery that the delay attraction is to be carried out. The CPU 66 supplies the data,
which concern the types of the five cards, among the cards determined by the internal
lottery in the above-described step S12 and recorded in the RAM 70, that are dealt
initially to the player, the card image display instruction, and a delay attraction
instruction to the display control device 200 via the input/output bus 64 and the
interface circuit set 72. The display control device 200 reads the corresponding image
data and records the data in the video RAM provided inside the display control device
200. The display of the cards is thereby carried out in accompaniment with the delay
attraction on the display device 32.
[0091] As an example of the delay attraction, a delay time of 200ms with respect to the
normal mode is generated in the process of card display, etc. This delay time may
be of any length, and the delay time may be associated in advance with a card combination
so that a different delay time may be generated.
[0092] When the card display is ended, the CPU 66 ends the card display process subroutine.
[0093] Thus, when the cards that are dealt initially to the player are in a specific combination,
the poker gaming machine 10 can make a notification to the player by performing the
processes of steps S31 to S36 as described above and thereby carrying out control
in a manner that differs from that of the normal state in the process of display.
The player can thus be made to recognize that the cards having been dealt initially
are in a specific combination by the control that differs from that of the normal
state in the process of display. The anticipation of the player can thus be increased
in a game that tends to be monotonous otherwise.
[0094] Also, when the cards that are dealt initially to the player are in a specific combination,
the poker gaming machine 10 can make a notification to the player by performing the
process of step S36 and thereby delaying the time until completion of the card display
in the process of display. The player can thus be made to recognize that the cards
having been dealt initially are in a specific combination by the delay of the time
until completion of the card display. The anticipation of the player can thus be increased
even in a game that may tend to be monotonous.
[0095] The notification, which is made in step S36 when the cards having been dealt initially
to the player are in a specific combination, is not limited to the above-described
attraction by delay. By way of example, the notification may be an attraction comprising
image displays and/or sound generation such as a different movement of a displayed
character than the usual, a different emission of light than the usual, a different
emission of sound than the usual, or a combination thereof. The attraction may be
performed by utilizing decorative lamp 36 or speakers 46 may also be carried out.
[Card Exchange Process]
[0096] A card exchange process subroutine (shown in Fig. 10) is called in the above-described
step S14 (Fig. 7).
[0097] First, the CPU 66 executes a process of determining whether or not a HOLD switch
20 has been turned on (step S41).
[0098] In this process, the CPU 66 determines whether or not the detection signal indicating
that any of the five HOLD switches 20 is turned on has been received. If the CPU 66
determines that such detection signal has not been received, a process of step S43
is entered while if it is determined that the detection signal has been received,
a process of step S42 is entered.
[0099] The CPU 66 then executes a process of putting the corresponding card on hold (step
S42).
[0100] In this process, the CPU 66 sets a card having a corresponding HOLD switch 20 turned
on in the above-described step S41 in such a condition that the card will not be exchanged
even after the DEAL switch 24 is turned on and makes the characters of "HOLD" displayed
below an image of the corresponding card on the display device 32 at the same time.
When the holding of the corresponding card is completed, CPU 66 enters a process of
step S43.
[0101] The CPU 66 then executes a process of determining whether the DEAL switch 24 is turned
on (step S43) or not.
[0102] In this process, the CPU 66 determines whether or not the detection signal indicating
that the DEAL switch 24 is turned on has been received. If the CPU 66 determines that
this detection signal has not been received, the process is returned to step S41,
and if it is determined that the detection signal has been received, a process of
step S44 is entered.
[0103] The CPU 66 then executes a process of determining the cards for the exchange (step
S44). In this process, the CPU 66 determines the number of cards not to be held from
among the five cards having been selected by the lottery in the above-described step
S12 as cards that may be dealt to the player for the card exchange, in other words,
the number of cards the player wishes to exchange. With regard to the method for determining
the cards for the exchange, the number of cards to be exchanged may be determined
from among the five cards by a lottery in the present step, or the five cards may
be provided in an order in the process of a lottery selection in the above-described
step S12 (Fig. 7) and the number of cards to be exchanged may be determined according
to the order. There may also be a case where the number of cards that the player wishes
to exchange is five, in other words, the player may wish to exchange all the cards
at hand. When the determination of the cards for the exchange is ended, the CPU 66
enters a process of step S45.
[0104] The CPU 66 then executes a card redisplay process (step S45).
[0105] In this process, the CPU 66 provides data concerning types of the exchange cards
having been determined in the above-described step S44 and a card image display instruction
to the display control device 200 via the input/output bus 64 and the interface circuit
set 72. The display control device 200 reads and store corresponding image data into
the video RAM installed in the display control device 200. The exchange cards are
thereby displayed in the place where respective card images of the non-held cards
among the five cards are displayed on the display device 32. After the end of the
card redisplay, the CPU 66 terminates this card exchange process subroutine. [Examples
of Card Displays with Delay Attractions]
[0106] Figs. 11 to 13 show display examples for comparing the display of cards in the normal
mode in the above-described step S35 (Fig. 9) and the display of cards in the delayed
mode in the above-described step S36. These figures show the change of display with
the elapse of time in regard to only the parts of the image displayed on the display
device 32 that concern the five cards.
[0107] In the delayed mode shown in Fig. 11, all five cards having been dealt are turned
to face up simultaneously after the moving images are paused for a predetermined amount
of time.
[0108] As shown in (1) of Fig. 11, the five cards are displayed with the face down. When
the DEAL switch 24 is turned on in this state of (1), the display process of the dealt
cards is started such that the facing up of the five cards is completed within the
states from (2) to (4) in the normal mode.
[0109] On the other hand, the change of the images is paused or frozen in the states from
(2) to (4) in the delayed mode and thereafter the facing up of the five cards is completed
within the states from (5) to (7).
[0110] In the delayed mode as shown in Figs. 12 and 13, as the plurality of cards are turned
to face up successively one by one, it takes longer that the first card is turned
to face up if compared with the normal mode.
[0111] As shown in (1) of Fig. 12, the five cards are displayed with the face down. When
the DEAL switch 24 is turned on in this state, the display of the dealt cards is started
and the cards are turned to face up one by one from the left card. In the normal mode,
facing up of the first card is completed within the states from (2) to (3).
[0112] In the delayed mode, on the other hand, facing up of the first card is completed
within the states from (2) to (6) and thus the completion of the turning of the card
is delayed if compared to the normal mode. The time required for turning the second
card to face up is substantially the same in either mode.
[0113] These display examples are merely examples according to an embodiment of the present
invention. So, a delay attraction may be carried out for any one from the second to
the last cards to face up in the process of turning the five cards one by one or delay
attractions may be carried out for each card in the process of turning the five cards
one by one, etc.
[0114] In the case where the control of the card display time is performed, the gaming machine
may not only control the time of indication of the symbol on the surface where the
symbol is drawn such as "three of hearts," which indicates a type of card, but the
gaming machine may also control the time of display of the other card surface (i.e.,
the back surface) than the surface on which the above-mentioned symbol is depicted.
In this case, if the combination, formed by the cards that were dealt initially to
the player, is in a specific combination, the gaming machine may control the display
time to make a notification concerning the specific combination even when the cards
are displayed with the face down.
[Second Embodiment]
[0115] A gaming machine according to a second embodiment of the present invention will now
be described. With the gaming machine of the second embodiment, winning combination
determination is made on the cards that are to be displayed initially, and the display
order of the cards is determined and successive display is performed based on the
determination result.
[0116] The gaming machine of the second embodiment differs from the above-described gaming
machine according to the first embodiment only in the contents of the card display
process of step S13 of Fig. 7, and the contents of the other arrangements and processes
are the same. Thus, only the contents of the card display process will be described
for the second embodiment.
[0117] Though description of the processes of steps S11 and S12 of the gaming machine process
and the processes of steps S15 and S16 in Fig. 7 is omitted, the CPU 66, which performs
these processes, is an example of the gaming control means that performs the game
control.
[0118] The card display process of the gaming machine of the second embodiment will now
be described in reference to the flowchart in Fig. 14.
[0119] First, after lottery selection of the cards by the internal lottery process (step
S12 in Fig. 7), the CPU 66 searches for a winning combination in the selected cards
(step S51). The respective winning combinations such as royal flush, straight flush,
etc., are recorded in association with rank data of the respective winning combinations
in the ROM 68. The rank of each winning combination is, for example, the number of
medals that are paid out in accordance with the winning combination when the player
has bet one medal, as indicated in the allocation table displayed on the display device
32 in Fig. 3. For example, the rank of "royal flush" winning combination is 250, the
rank of "straight flush" winning combination is 50, the rank of "four of a kind" winning
combination is 25, and in this case, the greater the numerical value, the higher the
rank. However, the ranks of winning combinations may be ordinal numbers, such as "1,"
"2," and "3," as long as the order of the respective winning combinations is indicated.
The CPU 66 searches for the winning combination recorded in the ROM 68 that exists
in the combination of the cards extracted by the internal lottery. Subsequently, the
CPU 66 determines whether or not forming of any winning combination is found in the
search of step S51 (step S52). If it is determined that some winning combination is
formed in this step, the CPU 66 enters a process of step S53 while if it is determined
that no winning combination is formed, a process of step S54 is entered. The process
by the winning combination determining means is thus carried out in steps S51 and
S52.
[0120] In step S53, a process of changing the card display order is carried out. Normally,
the data of the five cards having been determined as the initial cards to be displayed
by the internal lottery process of step S12 in Fig. 7 are recorded in the order of
determination in the RAM 70 and are displayed successively from the first to the fifth
cards. In the present step, the CPU 66 rewrites the card data having been recorded
in the above-mentioned order so that the cards except one card constituting a winning
combination is displayed and then the excepted card is displayed at the last. In this
process, most of the cards relating to the winning combination are displayed first
and the last one card related to the winning combination is displayed at the last.
[0121] Specifically, with the example shown in Fig. 15, the five cards of "ace of spades,"
"ace of hearts," "four of hearts," "ace of clovers," and "ace of diamonds" are extracted
as the cards to be displayed at first. The data of these cards are recorded in the
RAM 70 in the order in which they have been extracted (in the state of (1) in Fig.
15). By a combination of these extracted five cards, "four of a kind" winning combination
is formed.
[0122] In the step of S53, the CPU 66 rewrites the data of the cards so that all cards except
one card among the cards that form the four-of-a-kind winning combination is displayed
first and the excepted card is displayed at the last. That is, the data of "four of
hearts" and "ace of clovers" are switched in an order and rewritten so that three
cards among the "ace" cards that form the four-of-a-kind winning combination is displayed
first (in the state of (2) in Fig. 15).
[0123] The cards are then displayed in accordance with the display order in step S54. Specifically,
the CPU 66 supplies the image display instruction for the first card to the display
control device 200 via the input/output bus 64 and the interface circuit set 72. The
display control device 200 then reads out the required image data and records the
data in the video RAM installed inside the display control device 200. The card is
thereby displayed on the display device 32. The CPU 66 then performs a time waiting
process for a predetermined time in the range of 0.2 seconds to 2 seconds and then
supplies the image display instruction for the second card to the display control
device 200 and makes the display device 32 display the card. Cards are then displayed
successively with a time waiting interval between the cards.
[0124] By this process of successively displaying the cards, for example as shown in the
states from (3) to (7) in Fig. 15, first, "ace of spades," which is the first card
among the lottery selected cards is displayed. Then after waiting for a predetermined
time, the second ("ace of hearts"), third ("ace of clovers"), fourth ("four of hearts"),
and fifth ("ace of diamonds") cards are displayed and the four-of-a-kind winning combination
is formed at the point at which the five cards are displayed (in the state of (7)
in Fig. 15). Here, at the point at which the third card is displayed, three "aces"
are lined up and thus a three-of-a-kind wining combination is formed. However, two
cards are still in the undisplayed state at this point. The player can thus be made
to anticipate that an even better winning combination may be formed in the two opportunities
where the two undisplayed cards are displayed.
[0125] Then, after waiting for the predetermined time, "four of hearts," which is the fourth
card, is displayed (in the sate of (6) in Fig. 15). Even in this case, the player
can be made to still anticipate that an even better winning combination may be formed
in the last opportunity where the one undisplayed card is displayed.
[0126] Lastly, the fifth "ace of diamonds" is displayed (in the state of (7) in Fig. 15).
As a result of this deal, the four-of-a-kind winning combination is formed and the
player can be made to feel the satisfaction of obtaining an anticipated winning combination.
[0127] After carrying out this process, the CPU 66 terminates the present subroutine.
[0128] The following processes are thus carried out in the card display process in step
S13 in Fig. 7. That is, the five cards of the cards determined by internal lottery,
which have been initially dealt to the player, are displayed on the display device
32. The cards are displayed one by one successively and the order that the cards are
displayed is changed based on the winning combination formed by the cards as a result
of display. Prior to performing the first card display, the CPU 66 determines whether
or not the symbols of the five cards to be displayed form any of the specific winning
combinations and changes the order of display of the cards based on the determination
result.
[0129] Though with the poker gaming machine 10 according to the present embodiment described
above, the display is performed starting from a part of the cards related to the winning
combination, the present invention is not limited thereto, and for example, all the
cards that are directly related to the forming of the winning combination may be displayed
first, as in the order of "ace of spades," "ace of hearts," "ace of diamonds," "ace
of clovers," and "four of hearts," etc. An attraction of another display order that
the player can be made to maintain his/her anticipation may be carried out as well.
An attraction is also possible that some cards irrelevant to the winning combination
are displayed first and the other cards relevant to a winning combination of higher
rank are displayed in displaying the five cards as the display proceeds so that the
player can enjoy watching formation of the winning combination.
[Third Embodiment]
[0130] A gaming machine according to a third embodiment of the present invention will now
be described. With the gaming machine according to the third embodiment, the order
of the displayed cards is determined not based on the winning combination that is
actually formed, but based on a hypothetical winning combination that will be formed
if one of the five cards is a specific card. For example, even when the winning combination
that is actually formed as a result of the displayed cards is "one pair" as shown
in Fig. 17, the cards that form the one pair are not displayed first in the display
process, but the cards forming "royal flush" with addition of one desired card are
displayed first. The player is thereby made to anticipate formation of such a high
ranking winning combination until the end of the display.
[0131] The gaming machine according to the third embodiment differs from the above-described
gaming machine according to the second embodiment only in the contents of the card
display process of step S13 in Fig. 7, and the contents of the other arrangements
and processes are the same. Thus, only the contents of the card display process will
be described for the third embodiment.
[0132] The card display process of the gaming machine according to the third embodiment
will now be described based on the flowchart in Fig. 16. For the third embodiment,
the case where the cards selected by lottery for the first display are "queen of hearts,"
"jack of hearts," "jack of diamonds," "king of hearts," and "ten of hearts" as shown
in the state of (1) in Fig. 17 will be described.
[0133] First, as shown in Fig. 16, the CPU 66 performs a process of determining the winning
combination in the lottery selected cards by a search (step S61). This winning combination
is referred to as the final winning combination since it is secured when the display
of cards as the first display is completed. Based on the combination of the cards,
the CPU 66 searches for a winning combination recorded in the ROM 68. With the present
embodiment, the one-pair winning combination formed with "jack of spades" and "jack
of diamonds" is found to be the final winning combination as the result of the card
display.
[0134] In the subsequent step S62, the CPU 66 searches for the winning combination of the
highest rank that can be obtained if it is assumed that one of the cards among the
lottery selected cards is any possible type of card. This winning combination is a
hypothetical winning combination that will not be formed actually. To be more specific,
the CPU 66 first searches for a winning combination that can be formed with respective
cards while changing "queen of hearts," which is the first card among the lottery
selected cards, to another possible type of card and thereby searches for the winning
combination of the highest rank that can be formed in this case. Next, the CPU 66
searches for a winning combination that can be formed with the respective cards while
changing "jack of hearts," which is the second card among the lottery selected cards,
to another possible type of card and thereby searches for the winning combination
of the highest rank that can be formed in this case. Each of the lottery selected
cards is thus to be the target card one at a time and the winning combination of the
highest rank that can be formed is searched while changing each target card to another
type of card. With the example shown in Fig. 17, the hypothetical winning combination
of the royal flush winning combination is formed as the winning combination of the
highest rank when "jack of diamonds" is the target card and is assumed to be "ace
of spades" instead.
[0135] The CPU 66 then compares the rank of the final winning combination having been obtained
in step S61 with the rank of the hypothetical winning combination having been obtained
in step S52 (step S63). If the rank of the hypothetical winning combination is greater
than the rank of the final winning combination, the CPU 66 enters a process of step
S65. On the other hand, if the rank of the hypothetical winning combination is lower
than or equal to that of the final winning combination, the CPU 66 enters a process
of step S64. The process of the winning combination determining means is thus carried
out in steps S61 and S62.
[0136] In step S64, the CPU 66 carries out a change of display order based on the final
winning combination. For example, if the final winning combination is the one-pair
winning combination formed by "jack of spades" and "jack of diamonds," the display
order becomes that "jack of diamonds" card is displayed first.
[0137] On the other hand, in step S65, the CPU 66 carries out a change of display order
based on the hypothetical winning combination. Specifically, the display order is
changed so that the target card for the case where the hypothetical winning combination
is formed will be displayed a the last. Since the target card with which the hypothetical
winning combination of the royal flush is formed is "jack of diamonds" in the present
example, the display order is changed so that the "jack of diamonds" card will be
displayed at the last (in state of (2) in Fig. 17).
[0138] In the subsequent step S66, the CPU 66 displays the cards in accordance with the
changed display order. Specifically, the CPU 66 supplies the image display instruction
for the first card to the display control device 200 via the input/output bus 64 and
the interface circuit set 72. The display control device 200 then reads out the required
image data and records the data in the video RAM inside the display control device
200. The card is thereby displayed on the display device 32. The CPU 66 then performs
a time waiting process for a predetermined time in the range of 0.2 seconds to 2 seconds
and then supplies the image display instruction for the second card to the display
control device 200 and makes the display device 32 display the card. Cards are then
displayed successively with a time waiting interval between the cards.
[0139] By this process of successively displaying the cards, for example as shown in the
state of (3) in Fig. 17, the first card among the lottery selected cards (i.e., "queen
of hearts") is displayed. The second card ("jack of hearts"), the third card ("ten
of hearts"), and the fourth card ("king of hearts") are then displayed. At this point,
the player can anticipate that if the last card that is undisplayed is "ace of spades,"
the royal flush will be formed. In actuality, "jack of diamonds," which is the last
card not being displayed, is thereafter displayed and just the one-pair winning combination
is formed as the final winning combination.
[0140] By thus changing the order of display of the cards based on a hypothetical winning
combination, the player can be made to anticipate the formation of the winning combination
until the last card is displayed.
[0141] After carrying out this process, the CPU 66 terminates the present routine.
[0142] Though a poker gaming machine is used as an example to describe the gaming machine
according to an embodiment of the present invention, the present invention is not
limited thereto and may also be applied to gaming machines for performing other card
games, Japanese card games, etc.
[0143] Also, as a function of the gaming machine according to an embodiment of the present
invention, an example of changing the order of display of the cards is described such
that the player may anticipate the formation of the winning combination and thereby
enjoying the game more. However, the example can be regarded as a mere example, and
thus besides such a change of display order, attractions with a delay in the time
until the display of the cards occurs in comparison to other cases when a specific
winning combination is formed and with the cards blinking before being displayed are
also possible. Also, the changing of the order of card display of the above-described
example may be combined with an attraction of delaying of the display time.
[0144] Also, though a poker gaming machine installed in a gaming place is described above
as the poker gaming machine 10 according to the embodiment, the present invention
is not limited thereto. An arrangement in which a game is played via a communication
line at terminal devices connected to a server is also possible.
[0145] Here, an object of the present invention can be achieved by using personal computers,
portable telephones, etc. as terminal devices connected to the server, and the same
actions and effects may be obtained by the server sending image data for making images
be displayed on the display devices of the terminals, data indicating such image data,
and audio data, etc. to the terminal devices.
[Fourth Embodiment]
[0146] The gaming machine according to a fourth embodiment of the present invention will
now be described. With the gaming machine according to the fourth embodiment, prior
to the display of the images of new cards, whether or not the symbols of five cards
that are to be displayed as a result of exchange form any of specific winning combinations
is determined and the time of display of the cards is changed based on the determination
result.
[0147] As shown in Fig. 18, the gaming machine according to the fourth embodiment differs
from the gaming machine according to the first embodiment (see step S13 in Fig. 7)
in that the card display process subroutine is not called (see step S73 in Fig. 18).
[0148] Also as shown in Fig. 19, the gaming machine according to the fourth embodiment differs
from the gaming machine according to the first embodiment (see step S45 in Fig. 10)
in that a card redisplay process subroutine is called (see step S85 in Fig. 19). The
contents of the gaming machine process, card exchange process, and card redisplay
process will thus be described for the fourth embodiment.
[Gaming Machine Process]
[0149] First, the gaming machine process is described based on the flowchart in Fig. 18.
Since the processes of steps S71 and S72 with this gaming machine are the same in
content as the processes of steps S11 and S12 with the gaming machine according to
the first embodiment (see Fig. 7), description thereof will be omitted.
[0150] In step S73, the CPU 66 executes the card display process.
[0151] In this process, the CPU 66 supplies the data, concerning the types of the five cards,
among the cards determined by the internal lottery in step S72 and recorded in the
RAM 70, that are to be dealt to the player initially, and the card image display instruction
to the display control device 200 via the input/output bus 64 and the interface circuit
set 72. The display control device 200 reads corresponding image data and records
such data in the video RAM installed inside the display control device 200. The five
cards that are dealt to the player initially are thus displayed on the display device
32.
[0152] After the end of the card display process, the CPU 66 enters a process of step S74.
[0153] The CPU 66 then executes the card exchange process (step S74).
[0154] In this process, the CPU 66 performs exchange of cards in accordance with card exchange
operations by the player and makes the images of the new cards displayed on the display
device 32. Prior to the display of the new cards, the CPU 66 determines whether or
not the symbols of the five cards that are to be displayed as a result of the exchange
form any of the specific winning combinations and changes the display time of the
cards based on the determination result. After the end of the card exchange process,
the CPU 66 enters a process of step S15.
[0155] The CPU 66 then executes a process of determining the results (step S75).
[0156] In this step, the CPU 66 determines which winning combination is formed with the
symbols of the five cards that will be displayed on the display device 32 as a result
of the card exchange process. This determination is made in reference to the winning
combination determination table stored in the RAM 70. Here, in the above-mentioned
card exchange process and prior to the card display for the exchange, the CPU 66 has
already made the determination whether or not the symbols of the five cards to be
displayed after the exchange form a specific winning combination in order to control
the card display time. However, if the above-mentioned determination in the exchange
process is made only in regard to the specific winning combinations that are used
to control the card display time, it is determined which winning combination is formed
with the symbols of the cards that will be displayed as a result of the card exchange
process in the result determination process of the present step.
[0157] If the above-mentioned determination prior to the card display in the card exchange
process is made not only in regard to the specific winning combinations, but in regard
to all winning combinations, new determination does not have to be made in the result
determination process of the present step and the above-mentioned determination result
prior to the card display of the card exchange process may be used as it is.
[0158] If the CPU 66 determines that a winning combination is formed, the number of medals
that the player can acquire is determined. This number is determined by the type of
the winning combination and the bet number and is indicated in the allocation table
displayed on the display device 32. When the result determination is ended, the CPU
66 enters a process of step S76.
[0159] The CPU 66 then executes an attraction and payout process (step S76).
[0160] In this process, the CPU 66 performs an attraction and payout process based on the
determination result in the above-described step S75. Specifically, if the determination
that some winning combination is formed is made, it is displayed on the display device
32 that the winning combination is formed and the number of medals won by the player
is added to the credit number at the same time. If the determination that no winning
combination is formed is made, it is displayed that no winning combination is formed
on the display device 32. After the end of the attraction and payout, the CPU 66 terminates
this main flowchart.
[Card Exchange Process]
[0161] The contents of the card exchange process will now be described based on the flowchart
in Fig. 19. Since the processes from steps S81 to S83 of the processes with this gaming
machine are the same in content as the processes from steps S41 to S43 of the card
exchange process according to the first embodiment (see Fig. 10), description thereof
will be omitted.
[0162] In step S84, the CPU 66 executes the process of determining the exchange cards. In
this process, the CPU 66 determines the number of cards not being held from among
the five cards having been selected by the lottery in step S82 as the cards that may
be dealt to the player by the card exchange, in other words, the number of cards the
player wishes to exchange. With regard to the method of determining these cards, the
number of cards to be exchanged may be determined from among the five cards by lottery
in the present step, or the five cards may be provided with ranks in the process of
lottery selection in the above-described step S12 and the cards corresponding to the
number of cards to be exchanged may be determined, starting with that of higher rank.
There may also be a case where the number of cards that the player wishes to exchange
is five, in other words, the player may wish to exchange all the cards at hand.
[0163] In the present step, the CPU 66 controls the time from the point at which the DEAL
switch 24 is turned on, that is, the point at which the lottery of the cards is started.
The delay process is carried out based on this controlled time. When the determination
of the exchange cards has ended, the CPU 66 enters a process of step S85.
[0164] The CPU 66 then executes a card redisplay process (step S85).
[0165] In this process, the CPU 66 sends the data concerning the types of the exchange cards
having been determined in the above-described step S34 and makes the images of these
exchange cards displayed in place of the not-held cards among the five cards that
are displayed on the display device 32. The details of this process will be described
below. After the end of the card redisplay process, the CPU 66 terminates the card
exchange process subroutine.
[Card Redisplay Process]
[0166] The card redisplay process will now be described based on the flowchart in Fig. 20.
[0167] First, the CPU 66 executes a process of determining the combination of the cards
after exchange (step S91).
[0168] In this process, the CPU 66 refers to the winning combination determination table
recorded in the RAM 70 to make determination of the winning combination that is to
become the game result, with respect to a combination formed with the cards having
been held in the above-described step S82 and the exchange cards having been determined
in the above-described step S84. The data concerning this winning combination are
then recorded in RAM 70. After the end of the combination determination, the CPU 66
enters step S92.
[0169] The CPU 66 then executes a process of determining whether or not the winning combination
having been obtained is "royal flush" or "straight flush" (step S92).
[0170] In this process, the CPU 66 determines whether or not the data, which concern the
winning combination that has been determined in the above-described step S91 and have
been recorded in the RAM 70, indicate "royal flush" or "straight flush." If the CPU
66 determines that the data concerning the winning combination indicate any of these
winning combinations, a process of step S93 is entered while if it is determined that
data do not indicate any of these winning combinations, a process of step S94 is entered.
[0171] The CPU 66 then performs a lottery concerning whether or not a delay attraction is
to be performed and then executes a process of determining whether or not the lottery
result indicates that the delay attraction is to be performed (step S93).
[0172] In this process, the CPU 66 first sends the random number generating instruction
to the random number generating unit 65 and when a random number has been sampled
by the random number generating unit 65 upon receiving of the instruction signal,
determines whether or not the lottery result based on the random number indicates
that the delay attraction is to be performed. For example, one-third of the random
numbers that are generated indicate the result that the delay attraction is to be
performed and the remaining two-thirds of the random numbers indicate the result that
the delay attraction is not to be performed. If the CPU 66 determines that the delay
attraction is to be performed, a process of step S99 is entered while if it is determined
that the delay attraction is not to be performed, a process of step S94 is entered.
[0173] The CPU 66 then executes a process of determining whether or not the winning combination
having been obtained is "four of a kind" (step S94).
[0174] In this process, the CPU 66 determines whether or not the data, which concern the
winning combination that has been determined in the above-described step S91 and have
been recorded in the RAM 70, indicate "four of a kind." If the CPU 66 determines that
the data concerning the winning combination indicate any of these winning combinations,
a process of step S95 is entered while if it is determined that data do not indicate
any of these winning combinations, a process of step S96 is entered.
[0175] The CPU 66 then performs a lottery concerning whether or not a delay attraction is
to be performed and then executes a process of determining whether or not the lottery
result indicates that the delay attraction is to be performed (step S95).
[0176] In this process, the CPU 66 first sends the random number generating instruction
to the random number generating unit 65 and when a random number has been sampled
by the random number generating unit 65 upon receiving of the instruction signal,
determines whether or not the lottery result based on the random number indicates
that the delay attraction is to be performed. For example, one-third of the random
numbers that are generated indicate the result that the delay attraction is to be
performed and the remaining two-thirds of the random numbers indicate the result that
the delay attraction is not to be performed. If the CPU 66 determines that the delay
attraction is to be performed, a process of step S99 is entered while if it is determined
that the delay attraction is not to be performed, a process of step S96 is entered.
[0177] The CPU 66 then executes a process of determining whether or not the winning combination
having been obtained is "three of a kind" (step S96).
[0178] In this process, the CPU 66 determines whether or not the data, which concern the
winning combination that has been determined in the above-described step S91 and have
been recorded in the RAM 70, indicate "three of a kind." If the CPU 66 determines
that the data concerning the winning combination indicate any of these winning combinations,
a process of step S97 is entered while if it is determined that data do not indicate
any of these winning combinations, a process of step S98 is entered.
[0179] The CPU 66 then performs a lottery concerning whether or not a delay attraction is
to be performed and then executes a process of determining whether or not the lottery
result indicates that the delay attraction is to be performed (step S97).
[0180] In this process, the CPU 66 first sends the random number generating instruction
to the random number generating unit 65 and when a random number has been sampled
by the random number generating unit 65 upon receiving of the instruction signal,
determines whether or not the lottery result based on the random number indicates
that the delay attraction is to be performed. For example, one ninety-fifth of the
random numbers that are generated indicate the result that the delay attraction is
to be performed and the remaining ninety four ninety-fifths of the random numbers
indicate the result that the delay attraction is not to be performed. If the CPU 66
determines that the delay attraction is to be performed, a process of step S99 is
entered while if it is determined that the delay attraction is not to be performed,
a process of step S98 is entered.
[0181] The CPU 66 then executes a normal mode card redisplay process (step S98).
[0182] In this process, the CPU 66 performs the redisplay of cards in the normal mode. The
redisplay of cards in the normal mode refers to the performing of the display without
performing a delay attraction in the process of displaying the new cards and refers
to a display method for the case where the winning combination is not a specific winning
combination and the case where, even if the winning combination is the specific winning
combination, it has been determined by lottery that the delay attraction will not
be performed. The CPU 66 supplies the data, which concern the types of the exchange
cards, determined in the above-described step S34 and recorded in the RAM 70, and
the card image display instruction to the display control device 200 via the input/output
bus 64 and the interface circuit set 72. The display control device 200 reads the
corresponding image data and records the data in the video RAM provided inside the
display control device 200. The exchange cards are thereby displayed on the display
device 32. After the card redisplay ends, the CPU 66 terminates the card redisplay
process subroutine.
[0183] Meanwhile in step S99, the CPU 66 executes a delayed mode card redisplay process.
[0184] In this process, the CPU 66 performs the redisplay of cards in the delayed mode.
The redisplay of cards in the delayed mode refers to the performing of display while
carrying out the delay attraction in the process of displaying the new cards and refers
to the display method in the case where the winning combination that is formed is
a specific winning combination and it has been determined by lottery that the delay
attraction is to be carried out. The CPU 66 supplies the data, which concern the types
of the exchange cards, determined in the above-described step S34 and recorded in
the RAM 70, the card image display instruction, and the delay attraction instruction
to the display control device 200 via the input/output bus 64 and the interface circuit
set 72. The display control device 200 reads the corresponding image data and records
the data in the video RAM provided inside the display control device 200. The display
of the exchange cards is thereby carried out in accompaniment with the delay attraction
on the display device 32.
[0185] As an example of the delay attraction, a delay time of 500ms with respect to the
normal mode is generated in the process of card display, etc. This delay time may
be of any length, and the delay time may be associated in advance with the card combination
so that a different delay time is generated.
[0186] After the card redisplay ends, the CPU 66 terminates the card redisplay process subroutine.
[0187] Thus, when the combination, formed by the unexchanged cards, among the cards dealt
initially to the player, and the new cards, resulting from the exchange, comprises
a specific combination, the poker gaming machine 10 can make a notification to the
player by performing the processes of steps S91 to S99 as described above and thereby
carrying out control in a manner that differs from that of the normal state in the
process of displaying the exchange cards. The player can thus be made to recognize
that the combination of the cards after the exchange is a specific combination by
the control that differs from that of the normal state in the process of display.
The anticipation of the player can thus be increased in a game that tends to be monotonous
otherwise.
[0188] Also, when the combination, formed by the unexchanged cards, among the cards dealt
first to the player, and the new cards, resulting from the exchange, is a specific
combination, the poker gaming machine 10 can make a notification to the player by
performing the process of step S99 and thereby delaying the time until completion
of the card display in the process of displaying the exchange cards. The player can
thus be made to recognize that the combination of the cards after the exchange is
a specific combination by the delay of the time until completion of the card display.
The anticipation of the player can thus be increased further in a game that tends
to be monotonous otherwise.
[0189] The notification, which is made in step S99 when the combination, formed by the unexchanged
cards, among the cards dealt initially to the player, and the new cards, resulting
from the exchange, is a specific combination, is not limited to the above-described
attraction by delay, and for example, may be an attraction using image displays and/or
sound generation, such as movements of displayed characters that differ from those
of the normal state, emissions of light that differ from those of the normal state,
emissions of sounds that differs from those of the normal state, or the combination
of such, etc. An attraction using decorative lamp 36 or speakers 46 may also be carried
out.
[Examples of Display of Cards in Delay Attractions]
[0190] Figs. 21 to 24 show display examples in comparison with the redisplay of cards in
the normal mode in the above-described step S98 (Fig. 20) and the redisplay of cards
in the delayed mode in the above-described step S99. These figures show the change
of display with the elapse of time in regard to only the parts of the image displayed
on the display device 32 that concern the five cards.
[0191] In the delayed mode shown in Figs. 21 and 22, the plurality of exchange cards are
turned to face up in succession one by one and, in comparison to the normal mode,
more time is taken for the process of turning the first card to face up.
[0192] In the state of (1) in Fig. 21, two cards are held. When the DEAL switch 24 is turned
on in this state, the exchange of cards is started, and first, the cards having not
been held are faced down as shown in the state of (2). These cards are then turned
to face up one by one, and in the normal mode, the turning of the first card is completed
within the states from (3) to (4).
[0193] On the other hand, in the delayed mode, the turning of the first card is completed
within the states from (3) to (6) and thus the completion of the turning of the card
is delayed if compared to the normal mode. The time required for the turns of the
second card to face up is the same in either mode.
[0194] In the delayed mode shown in Figs. 23 and 24, the plurality of exchange cards are
turned to face up in succession one by one and in the process of turning the last
card to face up, the turn is carried out after stopping the movement of the images
for a predetermined amount of time.
[0195] In the state of (1) in Fig. 23, two cards are held. When the DEAL switch 24 is turned
on in this state, the exchange of cards is started, and first, the cards having not
been held are faced down as shown in the state of (2). The first and second cards
are then turned to face up within the states from (3) to (6).
[0196] Though in the normal mode, the turn of the first card is completed within the state
from (7) in Fig. 23 to (8) in Fig. 24, in the delayed mode, the change of images is
stopped in the states from (6) in Fig. 23 and (7) in Fig. 23 and (8) in Fig. 24, and
thereafter, the third card is turned to face up in the states from (9) to (10). The
completion of the turn of the card is thus delayed in comparison with the normal mode.
[0197] These display examples are merely an example according to an embodiment of the present
invention, and a plurality of the exchange cards may be turned simultaneously or a
delay attraction may be carried out on all cards in the process of turning a plurality
of exchange cards one by one, etc.
[0198] In the case where the gaming machine controls the card display time, the gaming machine
may not only control the time of indication of the symbol of the surface on which
the symbol is depicted, such as "three of hearts," that indicates the type of the
card, but may also control the time of display of the symbol of the card surface besides
this surface on which the above-mentioned symbol is depicted, that is, the time of
display of the symbol of the back surface. In this case, if the combination, formed
by the unexchanged cards, among the cards dealt first to the player, and the new cards,
resulting from the exchange, is a specific combination, the gaming machine may perform
control of the display time to make a notification concerning the specific combination
even when the cards are displayed with the face down.
[Fifth Embodiment]
[0199] A gaming machine according to a fifth embodiment of the present invention will now
be described. With the gaming machine according to the fifth embodiment, prior to
displaying the images of new cards in accordance with card exchange operations of
the player, the CPU 66 determines whether or not the symbols of the five cards that
are to be displayed as a result of the exchange form a specific combination and changes
the order of display of the cards based on the determination result.
[0200] The gaming machine according to the fifth embodiment differs from the above-described
gaming machine according to the fourth embodiment only in the contents of the card
redisplay process of step S85 in Fig. 19, and the contents of the other arrangements
and processes are the same. Thus only the contents of the card redisplay process will
be described for the fifth embodiment.
[0201] Also, though description of the processes of steps S11 and S12 of the gaming machine
process and the processes of steps S15 and S16 in Fig. 7 will be omitted, the CPU
66, which performs these processes, corresponds to being an example of the gaming
control means that performs control of the game. [Card Redisplay Process]
[0202] The card redisplay process will now be described in reference to the flowchart of
Fig. 25.
[0203] First as shown in Fig. 25, the CPU 66 searches whether or not a winning combination
is formed by the held cards and the cards after exchange (step S101). The respective
winning combinations, such as "royal flush," "straight flush," etc., are recorded
along with the data on the ranks of the respective winning combinations in the ROM
68. The rank of each winning combination is, for example, the number of medals that
are paid out in accordance with the winning combination when the player has bet one
medal, as indicated in the allocation table displayed in the display device 32 in
Fig. 3. For example, the rank of the "royal flush" winning combination is 250, the
rank of the "straight flush" winning combination is 50, the rank of the "four of a
kind" winning combination is 25, and in this case, the greater the numerical value,
the higher the rank. However, the ranks of winning combinations may be ordinal numbers,
such as "1," "2," and "3," as long as the order of the respective winning combinations
is indicated. The CPU 66 searches for the winning combination recorded in the ROM
68 that exists in the combination of the exchange cards that are to be displayed anew
as a result of exchange and the held cards. Subsequently, the CPU 66 determines whether
or not the formation of a winning combination is found by the search of step S101
(step S102). If it is determined that the winning combination is formed in this step,
the CPU 66 enters a process of step S103 while if it is determined that the winning
combination is not formed, a process of step S104 is entered. The process by the winning
combination determining means is thus carried out in the steps S101 and S102.
[0204] In step S103, a process of changing the order of display of the exchange cards is
carried out. Normally, the data of the exchange cards having been determined by the
internal lottery process of step S84 (Fig. 19) are recorded in the order of determination
in the RAM 70 and are displayed successively as the first, second, and third exchange
cards. In this step, the CPU 66 rewrites the data of the exchange cards that have
been recorded in the above-mentioned order so that, with the exception of one card,
the cards that form the winning combination will be displayed first and the excepted
card will be displayed last. By this process, most of the cards related to the winning
combination are displayed first and one card related to the winning combination is
displayed at the last.
[0205] Specifically, when for example the cards shown in Fig. 26 have been selected, whereas
in the state of (3) in Fig. 26, "four of hearts" is the first card and "ace of hearts"
is the second card, as a result of the process of step S103, the display order is
switched so that "ace of hearts" becomes the first card and "four of hearts" becomes
the second card.
[0206] The exchange cards are then displayed in accordance with the display order in step
S104. Specifically, the CPU 66 supplies the image display instruction for the first
exchange card to the display control device 200 via the input/output bus 64 and the
interface circuit set 72. The display control device 200 then reads out the desired
image data and records the data in the video RAM installed inside the display control
device 200. The exchange card is thereby displayed on the display device 32. The CPU
66 then performs a time waiting process for a predetermined time in the range of 0.2
seconds to 2 seconds and then supplies the image display instruction for the second
exchange card to the display control device 200 and makes the display device 32 display
the exchange card. The exchange cards are then displayed successively with a time
waiting interval between the cards.
[0207] By this process of successively displaying the exchange cards, for example as shown
in the state of (4) in Fig. 26, the first card, among the three exchange cards that
are faced down at the hand side, is turned to face up and "ace of hearts" is thus
displayed. Three "aces" are thus lined up and thus "three of a kind" is formed. However,
two cards are still faced down and are in the undisplayed state at this point. The
player can thus be made to anticipate that an even better winning combination may
be formed in the two opportunities in which the two undisplayed exchange cards will
be displayed.
[0208] Then after waiting for the predetermined time, "four of hearts," which is the second
exchange card, is displayed (in the state of (5) in Fig. 26). Even in this case, the
player can still be made to anticipate that an even better winning combination may
be formed in the last opportunity in which the one undisplayed exchange card will
be displayed.
[0209] Lastly, "ace of diamonds," which is the third exchange card, is displayed (in the
state of (6) in Fig. 26). The result of this game is "four of a kind," and the player
can thus be made to feel satisfaction upon obtaining an anticipated winning combination.
[0210] After carrying out this process, the CPU 66 terminates the present subroutine.
[0211] Though with the poker gaming machine 10 according to the present embodiment described
above, the display is performed starting from a part of the cards related to the winning
combination, the present invention is not limited thereto, and for example, all of
the cards that are directly related to the forming of the winning combination may
be displayed first, as in the order of "ace of hearts," "ace of diamonds," and "four
of hearts" in the state of (3) in Fig. 26, etc., and attractions of other display
orders by which the player can be made to maintain his/her anticipation may be carried
out. Also, in a case where all five cards are exchanged, an attraction is also possible
wherein the cards that are not relevant to the winning combination are displayed first
and the winning combination of higher rank may be displayed as the display proceeds
so that the player can enjoy the formation of the winning combination.
[Sixth Embodiment]
[0212] A gaming machine according to a sixth embodiment of the present invention will now
be described. With the gaming machine according to the sixth embodiment, the order
of the exchange cards that are displayed in the card exchange process is determined
not based on the winning combination that is actually formed, but based on a hypothetical
winning combination that will be formed if one of the exchange cards is a specific
card. For example, even when, as shown in Fig. 28, the winning combination that is
actually formed as a result of the player exchanging cards is "one pair," the cards
that form "one pair" are not displayed first in the exchange process, but the cards
that will form "royal flush," if one desired card is provided, are displayed first.
The player is thereby made to anticipate the formation of a high ranking winning combination
until the completion of the display.
[0213] The gaming machine according to the sixth embodiment differs from the above-described
gaming machine according to the fourth embodiment only in the contents of the card
redisplay process of step S85 of Fig. 19, and the contents of the other arrangements
and processes are the same. Thus only the contents of the card redisplay process will
be described for the sixth embodiment.
[0214] The card redisplay process of the gaming machine of the sixth embodiment will now
be described in reference to Fig. 28. For the sixth embodiment, the case, wherein
after the cards of "ten of spades," "jack of spades," "queen of spades," "three of
diamonds," and "two of diamonds" are displayed first as shown in the state of (1)
in Fig. 28, "ten of spades," "jack of spades," and "queen of spades" are selected
as the held cards (in the state of (2) in Fig. 28) and "jack of diamonds" and "king
of spades" are selected by lottery as the exchange cards to be exchanged with the
remaining two cards, will be described.
[0215] First the CPU 66 performs a process of searching for the winning combination that
is formed by the combination of the held cards and the exchange cards (step S111).
This winning combination is deemed as the final winning combination as it is finalized
when the card exchange process ends. Based on the combination of the held cards and
the cards after exchange, the CPU 66 searches for a winning combination among the
winning combinations recorded in the ROM 68. With the present embodiment, the one-pair
winning combination, formed with "jack of spades" and "jack of diamonds," is found
to be the final winning combination that is the result of the card exchange.
[0216] In the subsequent step S112, the CPU 66 searches for the winning combination of the
highest rank that can be obtained from the combination of the held cards and the exchange
cards if it is assumed that one of the exchange cards is another type of card. This
winning combination is a hypothetical winning combination that will not be formed
actually. The CPU 66 first searches for the winning combination of the highest rank
that can be formed by the combination of the held cards and the exchange cards if
"jack of diamonds," which is one of the exchange cards, is assumed to be another desirable
card. More specifically, the winning combination that can be formed by the respective
cards is searched while changing "jack of diamonds" to another type of card and the
winning combination of the highest rank is thereby searched. With the present example,
the royal-flush winning combination will be formed if "jack of diamonds" is assumed
to be "ace of spades" instead.
[0217] Next, the CPU 66 searches for the winning combination of the highest rank while changing
the exchange card of "king of spades." With the present example, a two-pair winning
combination of "J's" and "Q's" will be formed if "king of diamonds" is assumed to
be "queen of diamonds" instead. Here, since between the prior royal-flush winning
combination and the present two-pair winning combination, the royal flush winning
combination is of higher rank, the royal-flush winning combination, for the case where
"jack of diamonds" is used as the target card, is found to be the hypothetical winning
combination of highest rank.
[0218] The CPU 66 then compares the rank of the final winning combination having been obtained
in step S51 with the rank of the hypothetical winning combination having been obtained
in step S52 (step S113). If the rank of the hypothetical winning combination is greater
than the rank of the final winning combination, the CPU 66 enters a process of step
S115. On the other hand, if the rank of the hypothetical winning combination is less
than or equal to that of the final winning combination, the CPU 66 enters a process
of step S114.
[0219] In step S114, the CPU 66 carries out a change of display order based on the final
winning combination. For example, if the final winning combination is the one-pair
winning combination formed by "jack of spades" and "jack of diamonds," the display
order becomes that in which the exchange card of "jack of diamonds" is displayed first.
[0220] On the other hand, in step S115, the CPU 66 carries out a change of display order
based on the hypothetical winning combination. Specifically, the display order is
changed so that the target card for the case where the hypothetical winning combination
is formed will be displayed at the last. Since in the present example, the target
card with which the hypothetical winning combination of "royal flush" is formed is
the "jack of diamonds" card, the exchange order is changed so that this "jack of diamonds"
card will be displayed at the last (in the state of (3) in Fig. 28).
[0221] In the subsequent step S116, the CPU 66 displays the exchange cards in accordance
with the changed display order. Specifically, the CPU 66 supplies the image display
instruction for the first exchange card to the display control device 200 via the
input/output bus 64 and the interface circuit set 72. The display control device 200
then reads out the desired image data and records the data in the video RAM inside
the display control device 200. The exchange card is thereby displayed on the display
device 32. The CPU 66 then performs a time waiting process for a predetermined time
in the range of 0.2 seconds to 2 seconds and then supplies the image display instruction
for the second exchange card to the display control device 200 and makes the display
device 32 display the exchange card. The exchange cards are then displayed successively
with the time waiting process carried out in between.
[0222] By this process of successively displaying the exchange cards, for example as shown
in the sate of (5) in Fig. 28, the first of the two exchange cards that are faced
down is turned to face up and "king of spades," is thus displayed. The player can
thus anticipate that if the other exchange card that is undisplayed is "ace of spades,"
the royal flush will be formed. In actuality, "jack of diamonds," which is the other
exchange card that is undisplayed is thereafter displayed and just the one-pair winning
combination is formed as the final winning combination.
[0223] By thus changing the order of display of the exchange cards based on a hypothetical
winning combination, the player can be made to anticipate the forming of the winning
combination until the last exchange card is displayed.
[0224] After carrying out this process, the CPU 66 terminates the present subroutine process.
[0225] Though a poker gaming machine is used as an example to describe an embodiment of
the present invention, the present invention is not limited thereto and may also be
applied to gaming machines for performing other card games, Japanese card games, etc.
[0226] Also, an example of changing the order of display of cards is described as a function
of the gaming machine according to an embodiment of the present invention such that
the player may anticipate the formation of the winning combination and thereby enjoy
the game more. However, this example can be regarded as being a type of attraction,
and thus besides such a change of display order, attractions, for example, wherein
when a specific winning combination is formed, a delay in the time until the display
of the cards occurs in comparison to other cases or the cards blink before they are
displayed, are also possible. Also, the changing of the order of card display of the
above-described example may be combined with an attraction of delaying of the display
time.
[0227] Also, though a poker gaming machine installed in a gaming place is described above
as the poker gaming machine 10 according to the embodiment of the present invention,
the present invention is not limited thereto, and an arrangement in which a game is
played via a communication line 92 and a network N at terminal devices 10A, 10B, 10C
connected to a server 80 is also possible as shown in Figs 29 and 30. Fig. 30 shows
a block diagram of a control circuit of the server 80 according to an embodiment of
the present invention.
[0228] The server 80 comprises a central processing unit (referred to hereinafter as "CPU")
82, a read-only memory (referred to hereinafter as "ROM") 84, a random access memory
(referred to hereinafter as "RAM") 86, and communication interface circuit 90 being
connected via an input/output bus 87. The input/output bus 87 is arranged for the
input and output of data signals and address signal to and from the CPU 82.
[0229] Based on computer programs stored in the ROM 84, the CPU 82 performs reading and
writing of data from and into the respective elements and devices that are connected
to the input/output bus 87 and works together with these elements and devices to perform
various processes. Also, a timer (not shown) to be described below is equipped inside
the CPU 82.
[0230] Here, an object of the present invention may be achieved by using personal computers,
portable telephones, etc. as the terminal devices connected to the server, and the
same actions and effects can be obtained by the server sending image data for making
images be displayed on the display parts of these terminals, data indicating such
image data, and audio data, etc. to the terminal devices.
[0231] With the present invention, a player can be made to recognize that a combination
of the cards that are dealt initially in a game is a specific combination by control
of the display time in the process of displaying the cards. The anticipation of the
player may thus be increased in the game that tends to monotonous otherwise.
[0232] Also with the present invention, the player can be made to anticipate the formation
of a winning combination of high rank in the process of displaying the cards and can
thereby be made to enjoy the game.
[0233] Also with the present invention, the player can be made to recognize that a combination
of the cards after an exchange of cards is a specific combination by control of the
display time in the process of displaying the new cards resulting from the exchange.
The anticipation of the player may thus be increased in the game that tends to monotonous
otherwise.
[0234] Also with the present invention, the player can be made to anticipate the formation
of the winning combination of high rank in the card exchanging process and can thereby
be made to enjoy the game.
1. A gaming machine comprising:
extraction means for extracting at least two cards among a plurality of cards having
respective symbols;
display means for displaying the at least two cards extracted by the extraction means;
storage means for storing a plurality of combinations being constituted of the plurality
of cards;
determination means for determining whether a combination of the at least two cards
matches any of a plurality of predetermined combinations among the plurality of combinations
stored in the storage means; and
time control means for controlling time before the at least two cards are displayed
by the display means on determining the combination of the at least two cards matches
any of the plurality of predetermined combinations.
2. The gaming machine according to claim 1, wherein the time control means delays displaying
one of the at least two cards from a beginning of a game.
3. The gaming machine according to claim 2, wherein delay time by the time control means
differs according to a type of the combination of the at least two cards.
4. The gaming machine according to claim 1, further comprising sound generating means
for emitting sound wherein an attraction with image display and/or sound emission
is carried out when the time control means controls the time.
5. The gaming machine according to any one of claims 1 to 4, wherein it is determined
by a lottery that the time control means controls the time..
6. The gaming machine according to any one of claims 1 to 5, wherein the display means
displays other faces of the at least two cards than faces thereof on which symbols
are depicted.
7. A gaming machine for performing a card game by an image, comprising:
display means for displaying a state of the card game;
game control means for controlling the card game;
storage means for storing a plurality of winning combinations of the card game;
winning combination determination means for determining whether a combination of displayed
cards matches a predetermined winning combination among a plurality of winning combinations
of cards by referring to the storage means; and
display order change means for changing an initial display order of cards based on
a result by the winning combination determination means;
wherein the game control means has a function of displaying the cards in a changed
initial display order.
8. The gaming machine according to claim 7, wherein the winning combination determination
means determines whether the combination of displayed cards matches the predetermined
winning combination in advance; and
wherein the display order change means changes the initial display order of cards
such that cards that constitute the predetermined winning combination are displayed
in a forming order.
9. The gaming machine according to claim 7, wherein the winning combination determination
means determines in advance whether the combination of displayed cards matches the
predetermined winning combination in advance; and
wherein the display order change means changes a display order of the cards such
that one of the cards is displayed after the rest cards are displayed.
10. The gaming machine according to claim 7, wherein the storage means stores ranks in
association with respective winning combinations:
wherein the winning combination determination means determines a winning combination
of highest rank to be formed by assuming one of the cards to be displayed is any possible
type of card; and
the display order change means changes an order of redisplay based on a determination
result by the winning combination determination means.
11. The gaming machine according to claim 10, wherein the display order change means changes
the order of redisplay such that the assumed one card is redisplayed later than any
other cards to be displayed.
12. A server being connected via a communication line to terminal devices, each of which
comprises display means for displaying cards of a card game, the server controlling
the terminal devices, the server comprising:
game control means for controlling card display of the cards on the display means;
storage means for storing a plurality of winning combinations of the card game;
winning combination determination means for determining in advance whether a combination
of the cards to be displayed matches any of the plurality of winning combinations
in reference to the storage means; and
display order change means for changing a display order of the cards to be displayed
based on a determination result by the winning combination determination means;
wherein the game control means has a function of displaying the cards successively
on the display means based on the display order having been changed by the display
order change means.
13. A program making a computer execute a game comprising the steps of:
controlling the game in which cards are displayed successively;
paying out game media based on a result of displaying the cards;
determining in advance whether a combination of initially-displayed cards forms any
of a plurality of winning combinations stored in a storage unit; and
changing a card display order of the initially-displayed cards based on a determination
result obtained in the winning combination determination step;
wherein the initially-displayed cards are to be displayed in a changed card display
order during controlling the game.
14. A gaming machine comprising:
extraction means for extracting a predetermined number of cards from a plurality of
cards having respective symbols;
display means for displaying symbols of cards extracted by the extraction means;
card exchange means for exchanging at least one of the predetermined number of cards
based on an operation by a player such that cards extracted by the extraction means
are displayed;
storage means for storing a plurality of combinations of cards;
determination means for determining whether a combination of cards which initially
exist and remain, and are added in exchange by the card exchange means matches any
of the plurality of combinations of cards stored by the storage means; and
time control means for controlling time before the cards which are added in exchange
are displayed to a player if the determination means determines that the combination
of the cards which initially exist and remain, and are added in exchange by the card
exchange means matches a specific combination among the plurality of combinations
stored by the storage means.
15. The gaming machine according to claim 14, wherein the time control means control time
to delay displaying to the player the cards which initially exist and remain, and
are added in exchange from the operation by the player.
16. The gaming machine according to claim 15, wherein the time to delay by the control
means differs according to the combination of the cards.
17. The gaming machine according to claim 14, further comprising sound generating means
for emitting sound wherein an attraction with image display and/or sound emission
is carried out when the time control means controls the time.
18. The gaming machine according to any one of claims 14 to 17, wherein it is determined
by a lottery that the time control means controls the time.
19. The gaming machine according to any one of claims 14 to 18, wherein the display means
displays other faces of the cards than faces thereof on which symbols are depicted.
20. A gaming machine comprising:
extraction means for extracting a predetermined number of cards from a plurality of
cards having respective symbols;
display means for displaying the predetermined number of cards extracted by the extraction
means;
card exchange means for exchanging at least one of the predetermined number of cards
based on an operation by a player such that cards extracted by the extraction means
are displayed;
storage means for storing a plurality of combinations of cards;
determination means for determining whether a combination of cards which initially
exist and remain, and are added in exchange by the card exchange means matches any
of the plurality of combinations of cards stored by the storage means; and
display order change means for changing a display order of the cards to be displayed
based on a determination result by the determination means.
21. The gaming machine according to claim 20, wherein the determination means determines
whether the combination of cards which initially exist and remain, and are added in
exchange forms any of the plurality of combinations; and
wherein the display order change means changes the display order of the cards added
in exchange such that the winning combination that is determined to be formed by the
determination means is formed as the cards are displayed.
22. The gaming machine according to claim 20, wherein the determination means determines
whether the combination of cards which initially exist and remain, and are added in
exchange forms any of the plurality of combinations; and
wherein the display order change means changes the display order of the cards such
that one of the cards is displayed after the rest cards are. displayed.
23. The gaming machine according to claim 20, wherein the storage means stores ranks in
association with respective winning combinations:
wherein the determination means determines a winning combination of highest rank
to be formed by assuming one of the cards in exchange is any possible type of card;
and
wherein the display order change means changes an order of redisplay based on a
determination result by the determination means.
24. The gaming machine according to claim 20, wherein the display order change means changes
the order of redisplay such that the assumed one card is redisplayed later than any
other cards in exchange.
25. A server being connected via a communication line to terminal devices, each of which
comprises display means for displaying extracted cards from cards having respective
symbols, the server controlling the terminal devices, the server comprising:
card exchange means for exchanging at least one of the cards displayed on the display
mean based on an operation by a player such that cards replacing the at least one
of the cards are displayed in an order;
storage means for storing a plurality of winning combinations of a plurality of cards;
determination means for determining in advance whether a combination of the cards
which initially exist and remain, and are added in exchange by the card exchange means
matches any of the plurality of winning combinations in reference to the storage means;
and
display order change means for changing a display order of the added cards to be displayed
based on a determination result by the determination means.
26. A program making a computer execute a game comprising the steps of:
displaying cards extracted from a plurality of cards having respective symbols;
displaying cards in an order, which replace the at least one of the extracted cards
based on an operation by a player;
storing a plurality of winning combinations of a plurality of cards;
determining whether a combination of cards which are initially extracted and remain,
and replace matches a specific winning combination; and
changing a card display order of the replacing cards based on a determination result
obtained in the determination step.
27. A gaming machine comprising:
a storage unit which stores a program running a game and data, the storage unit being
installed on the gaming machine;
a processor which reads and executes the program in communication with the storage
unit; and
a display device which is controlled by the processor such that the display device
displays progress of the game or a game effect;
wherein, as the program runs,
at least two cards among a plurality of cards having respective symbols are extracted
such that it is determined whether a combination of the at least two cards matches
any of a plurality of predetermined combinations among a plurality of combinations
being constituted of the plurality of cards which are stored in the storage unit;
and
the at least two cards are displayed on the display device at a display timing
when it is determined that the combination of the at least two cards matches any of
the plurality of predetermined combinations.
28. The gaming machine according to claim 27, wherein the display timing is controlled
such that display of one of the at least two cards is delayed from a beginning of
the game.
29. The gaming machine according to claim 27, wherein the display timing differs according
to a type of the combination of the at least two cards.
30. The gaming machine according to claim 27, further comprising:
a speaker emitting sound, wherein an attraction with image display and/or sound emission
is carried out when the display timing is controlled.
31. The gaming machine according to any one of claims 27 to 30, wherein it is determined
by a lottery whether the display timing is controlled.
32. The gaming machine according to any one of claims 27 to 31, wherein the display device
displays other faces of the at least two cards than faces thereof on which symbols
are depicted.
33. A server being connected via a communication line to terminal devices, each of which
comprises a display device which displays cards of a card game, the server controlling
the terminal devices, the server comprising:
a processor which controls card display of the cards on the display device; and
a storage unit which stores a plurality of winning combinations of the card game;
wherein it is determined in advance whether a combination of the cards to be displayed
matches any of the plurality of winning combinations in reference to the storage unit
such that a display order of the cards to be displayed is changed based on a determination
result and that the cards are successively displayed on the display device in the
changed display order.