Background of the Invention
1. Technical Field
[0001] The present invention relates generally to the field of activities, and in particular,
to a entrance-exchange structure and associated method in conjunction with an activity
of uncertain outcome.
2. Related Art
[0002] In a game of chance such as at a casino, a player of the game competes with the house.
The game rules are structured such that the player has a chance of winning the game.
The player typically derives satisfaction from the excitement of playing and from
not knowing in advance whether the player will win or lose, and from the possibility
of winning a large amount of money. The player also derives satisfaction from occasionally
winning the game. The game would be enriched for the player, however, if the player
could enjoy other satisfactions or advantages from playing the game.
[0003] Thus, there is a need for a game-of-chance structure and method that provides the
player with new satisfactions or advantages that add to, or replace, the satisfactions
that the player currently enjoys from playing the game of chance.
Summary of the Invention
[0004] The present invention provides an entrance-exchange structure, comprising:
scrip; and
a game of uncertain outcome adapted to be played by at least one player, wherein a
house is adapted to pay a player of the at least one player a takehome in a currency
for a win of the game of uncertain outcome by the player based on betting by the player,
and wherein the currency is selected from the group consisting of cash plus scrip
and scrip.
[0005] The present invention provides a method of executing a entrance-exchange structure,
comprising:
participating in a game of uncertain outcome by a first party selected from the group
consisting of a player and a house, wherein the game of uncertain outcome is being
played by the player, wherein a house is adapted to pay the player a takehome in a
currency for a win of the game of uncertain outcome by the player based on betting
by the player, and wherein the currency is selected from the group consisting of cash
plus scrip and scrip; and
dealing with the scrip by the first party, wherein if the first party is the player
then the dealing by the player comprises receiving from the house the takehome for
the win, and wherein if the first party is the house then the dealing by the house
comprises giving to the player the takehome for the win.
[0006] The present invention provides a virtual currency system, comprising scrip and money,
wherein the money is at least one of cash and cash equivalent,
wherein the scrip is generated wholly or in part by a entrance-exchange structure,
wherein the entrance-exchange structure comprises a game of uncertain outcome adapted
to be played by a player,
wherein a house is adapted to pay the player a takehome in a currency for a win
of the game of uncertain outcome by the player based on betting by the player, and
wherein the currency is selected from the group consisting of cash plus scrip and
scrip.
[0007] The present invention provides an entrance-exchange structure, comprising a scrip-to-items
exchange rate E
S→Ii and a scrip-to-cash exchange rate E
S→Ci, such that i is selected from the group consisting of 1, 2, ..., and N:
wherein N is at least 1;
wherein a game of uncertain outcome is adapted to be played by a player;
wherein a house is adapted to pay the player a takehome in a currency for a win
of the game of uncertain outcome by the player based on betting by the player;
wherein the currency is selected from the group consisting of cash plus scrip and
scrip;
wherein N outside vendors exist;
wherein the player may exchange a portion of the scrip with the outside vendor
V
i at the scrip-to-items exchange rate E
S→Ii for at least one item provided by the outside vendor V
i such that i is selected from the group consisting of 1, 2, ..., and N; and
wherein the outside vendor V
i may exchange a percentage of the portion of the scrip for cash at the scrip-to-cash
exchange rate E
S→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
[0008] The present invention provides a method of executing a entrance-exchange structure,
comprising dealing with a scrip-to-items exchange rate E
S→Ii and dealing with a scrip-to-cash exchange rate E
S→Ci, such that i is selected from the group consisting of 1, 2, ..., and N:
wherein N is at least 1;
wherein a game of uncertain outcome is adapted to be played by a player;
wherein a house is adapted to pay the player a takehome in a currency for a win
of the game of uncertain outcome by the player based on betting by the player;
wherein the currency is selected from the group consisting of cash plus scrip and
scrip;
wherein N outside vendors exist;
wherein dealing with the scrip-to-items exchange rate E
S→Ii comprises permitting, by outside vendor V
i, the player to exchange a portion of the scrip with the outside vendor V
i at the scrip-to-items exchange rate E
S→Ii for at least one item provided by the outside vendor V
i such that i is selected from the group consisting of 1, 2, ..., and N; and
wherein dealing with the scrip-to-cash exchange rate E
S→Ci comprises exchanging a percentage of the portion of scrip from the outside vendor
V
i for cash at the scrip-to-cash exchange rate E
S→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
[0009] The present invention provides an entrance-exchange structure, comprising:
scrip; and
an activity of uncertain outcome adapted for at least one participant, wherein a house
is adapted to pay a participant of the at least one participant a takehome in a currency
for at least one potential outcome of the activity of uncertain outcome, based on
entrance by the participant in relation to the activity, and wherein the currency
is selected from the group consisting of cash plus scrip and scrip.
[0010] The present invention advantageously provides a entrance-exchange structure that
provides the player with new satisfactions or advantages that add to, or replace,
the satisfactions that the player currently enjoys from playing an activity of uncertain
outcome (e.g., a game of uncertain outcome). For example, the entrance-exchange structure
may be configured so that the player is, on the average, able to advantageously convert
a given amount of cash into relevant scrip and then redeem the relevant scrip for
items (e.g., goods, merchandise, real property, different scrip, etc.) from a vendor,
wherein the items have a greater monetary value than does the given amount of cash.
[0011] The entrance-exchange structure of the present invention advantageously enables the
house to be profitable while providing said satisfactions to the player.
[0012] The entrance-exchange structure of the present invention advantageously generates
a virtual currency in the form of the scrip, wherein the virtual currency conveniently
facilitates the redemption of the items from the vendor.
[0013] The activity of uncertain outcome of the present invention may advantageously be
a positive-sum game.
Brief Description of the Drawings
[0014]
FIG. 1 depicts a entrance-exchange structure with a player, a house, and an outside
vendor, in accordance with embodiments of the present invention.
FIG. 2 depicts a entrance-exchange structure with a player and a house such that the
house also functions as a house vendor, in accordance with embodiments of the present
invention.
FIG. 3 is a table illustrating a first example of a positive sum game with an outside
vendor, in accordance with embodiments of the present invention.
FIG. 4 is a table illustrating a second example of a positive sum game with an outside
vendor, in accordance with embodiments of the present invention.
FIG. 5 is a table illustrating a first example of a positive sum game with a house
vendor, in accordance with embodiments of the present invention.
FIG. 6 is a table illustrating a second example of a positive sum game with a house
vendor, in accordance with embodiments of the present invention.
Detailed Description of the Invention
[0015] In a conventional game of uncertain outcome, a player of the game may receive an
expected net payoff of X dollars for each dollar bet, wherein X depends on the "odds"
(e.g., the probability of winning the game). For example, X = 0.95 means that the
player receives an expected net payoff of 95 cents for each dollar bet. Note that
the betting establishment is also called the "house." The words "dollar" and "cent"
are each used herein generically to represent any recognized cash currency such as
the American dollar, American cent, Japanese yen, English pound, etc. Similarly, the
words "cash" stands for any recognized cash currency such as the American dollar,
American cent, Japanese yen, English pound, etc.
[0016] With the present invention, the player receives an
expected net payoff of C dollars of cash and S units of relevant scrip for each dollar bet
such that 0 ≤C ≤ 1 and S>0. "Relevant scrip" is defined herein a scrip that is relevant
to the situation or purpose being described, since as will be explained
infra the present invention describes many different types of scrip (bettable scrip, non-bettable
scrip, conditional scrip, unconditional scrip, etc.), and for the situation described
above, the S units of relevant scrip may comprise some types of scrip but not other
types of scrip. In general unless stated otherwise, the word "scrip" is understood
herein to mean "relevant scrip." The case of C=1 may be relevant when,
inter alia, the house has decided to give the player free relevant scrip and thus executes returning
to the player the same amount of cash that the player actually bets. S embodies a
"virtual currency" that is exchangeable for items (e.g., goods, services, real property,
different scrip, etc.) at various outside vendors, or is exchangeable for items from
the house if the house functions as a house vendor, or both. The term "takehome" denotes
a net amount (e.g., C and S combined) for each dollar bet that the player takes away
after any house commission has been deducted from the payout or separately paid by
the player. Generally, "takehome" is the actual amount of currency received from the
game after subtracting all commissions, fees and payments owed to a player from entering
and playing the game (see
infra for a formal definition of "entering"). For example, if a player bets one dollar
and wins, and if for the dollar bet the cash payout is 90 cents, the house cash commission
is 5 cents, the scrip payout is 20 cents, and the house scrip commission is 1 cent,
then the player actually receives a takehome (after house commissions have been deducted
or paid) of 85 cents in cash and 19 cents in relevant scrip.
[0017] For purposes of clarity, the term "outside vendor" denotes a vendor who is not the
house, the term "house vendor" denotes a vendor who is also the house, and the generic
term "vendor" denotes either an outside vendor or a house vendor. There must be at
least one vendor, which means that a house vendor exists, at least one outside vendor
exists, or both a house vendor and at least one outside vendor exist. Thus if there
are N outside vendors, then the house may be the only vendor such that N=0, the house
may be a vendor along with the N outside vendors such that N≥ 1, or the house may
not be a vendor and the N outside vendors exist such that N≥ 1.
[0018] Examples of goods include,
inter alia, food, liquor, automobiles, appliances, clothing and jewelry. Examples of services
include,
inter alia, entertainment, lodging, travel, spa usage, Internet rights, and telephone usage.
Examples of real property include,
inter alia, a parcel of land, a residential building, and a commercial building. If an outside
vendor exists, then said outside vendor may have a relationship with the house such
that the outside vendor permits the holder of the relevant scrip to use the relevant
scrip to purchase items offered for sale by the outside vendor, provided that the
player is using relevant scrip to purchase items from the vendor. The scrip is "relevant"
for use with a given outside vendor if the scrip may be used to purchase items from
the given vendor. Note that some relevant scrip may be used only at certain vendors
or in accordance with certain conditions, as will be discussed
infra, and is thus not necessarily relevant.
[0019] If a house vendor exists, then the house has agreed to permit the holder of the relevant
scrip to use a relevant portion of the relevant scrip to purchase items from the house.
Note that a player of the game can bet with cash (or cash equivalent such as gaming
tokens, chips, credit card, ATM card, etc.), relevant scrip (e.g., bettable scrip),
etc. The bettable scrip may be absolutely bettable or conditionally bettable. The
conditionally bettable scrip is bettable if a condition is satisfied. The condition
may comprise,
inter alia, a vendor-dependent condition (e.g., the outside vendor must be an outside vendor
A or an outside vendor B), a time-dependent condition (e.g., the bettable scrip is
bettable only between date A and date B such as between December 31, 2001 and April
30, 2002), or a game-dependent condition (e.g., the bettable scrip must have resulted
from winning a roulette game; the bettable scrip can be wagered at only a specific
game such as roulette or a slot machine), etc. Note that the scope of the present
invention also includes relevant scrip that is non-bettable.
[0020] C and S do not represent a takehome in an individual game, since a player of the
game does not necessarily win each game that the player participates in. For each
100 games played, the player will win, on the average, 100P games where P is the probability
of winning each individual game of the 100 games. Note that the 100 games may not
be the same type of game. For example, some of the 100 games may be Black-Jack, other
games may be Craps, and still other games may be Roulette. In the more general case
in which the probability of winning an individual game varies (i.e., P is not constant),
P is an average probability; e.g., P is Σ
i/100 in the preceding example, wherein Σ
i is a summation of P
i from i=1 to i=100, and wherein P
i is the probability of winning game i (i=1, 2, ..., 100). As an example, assume that
P has a constant value of 0.10, and that a player receives a takehome of $8 in cash
and 2.50 in relevant scrip units for each $1 bet in each game that the player actually
wins. If the player starts playing with betting capital of $1000 and bets $100 in
each game, then on the average the player will win 1 out of 10 games played and when
the player wins, the player will receive $800 in cash and 250 units of relevant scrip
as a return on the $100 winning bet. In the 10 games played, on the average the player
will lose $900 in the 9 of the 10 games and will win $800 in cash and 250 units of
relevant scrip in 1 of the 10 games. In this example, C=0.80 and S=0.25 based on the
9 losing games and on the 1 winning game for the cumulative $1000 of money bet in
the 10 games (i.e., C=800/1000 and S=250/1000). The preceding scenario is mathematically
equivalent to a situation in which the player always wins (e.g., in every game played)
and receives a takehome of $0.80 (i.e., 80 cents) in cash and 0.25 unit of relevant
scrip for each dollar bet in each game played. Thus C and S, which are defined as
expected average values that result from given winning probabilities P or P
i, could be mathematically simulated by assuming that the player win in every game
and that C and S is returned to the player for each dollar bet in every game.
[0021] The following example illustrates several aspects of the present invention. Consider
a game of uncertain outcome at a house, wherein the probability of winning and the
takehomes to game players are structured such that C= 0.80 and S=0.25. For simplicity,
assume the mathematical model in which the player wins every game and receives $0.80
in cash and 0.25 units of relevant scrip for each $1 of cash bet. Further assume that
the relevant scrip is not bettable. As explained
supra, this mathematical model is equivalent to the more general case in which the probability
of winning an individual game is less than or equal to 1. Each such game may be viewed
as an iteration of a mathematical sequence, as follows. Assuming that the player starts
betting with $1000 and bets with the available dollars of rebettable currency at each
iteration, the player will bet the $1000 at the first iteration and receive a return
of $800 in cash and 250v of relevant scrip, since 0.80x1000=800 and 0.25x1000=250.
The symbol "v" denotes a unit of virtual currency or, equivalently, a unit of relevant
scrip. At the second iteration, the player bets the $800 of cash and receives a return
of $640 in cash and 200v of relevant scrip, since 0.80x800=640 and 0.25x800=200. At
the third iteration, the player bets the $640 of cash and receive a return of $512
in cash and 160v of relevant scrip, since 0.80x640=512 and 0.25x640=160. The iterations
form a geometrical series which converges to the result of zero dollars of cash and
1250v units of relevant scrip. Generally, if the player starts betting with D dollars
of cash (D = $1000 in the preceding example) and bets in accordance with the geometric
series described
supra, then the player will end up with zero dollars of cash and DxL units of relevant scrip,
wherein L is called a "limiting scrip takehome" and is calculated according to L =
S/(1-C) if C/S is constant. Thus in the preceding example of sequential betting, L
= 1.25 (i.e., 0.25/(1-0.80)) and DxL = 1250v (i.e.,1000 x 1.25). Thus, the preceding
example illustrates that the expected return to the player (i.e., 1250v relevant scrip)
may exceed the initial betting capital of the player (i.e., $1000) depending on the
exchange rate between cash and scrip as will be discussed
infra.
[0022] The limiting scrip takehome in the preceding example assumes that C/S is constant
and that S is completely non-bettable, which represent simplifications that may not
always apply. For example, C and S may vary with the type of game played, S may be
wholly or partially bettable, and/or C/S may be iteration-dependent during a betting
sequence in which the player varies the type of game played or plays a single game
in which C/S varies: with time, with iteration, randomly, or with other circumstance.
Thus, the limiting scrip takehome L may differ from S/(1-C) if C/S is not constant.
[0023] In the preceding example, the player started with $1000 in cash and ended up with
1250v of relevant scrip. The player can redeem the relevant scrip at any vendor that
exists (e.g., an outside vendor that exists or a house vendor that exists). An outside
vendor may permit the holder of the relevant scrip to use the relevant scrip to purchase
items offered for sale by the outside vendor at a scrip-to-items exchange rate E
S→I, wherein E
S→I is a dollar value of 1 unit of relevant scrip when the relevant scrip is used to
purchase items offered for sale by the outside vendor at retail value (e.g., at a
market price that a willing buyer would pay for the item(s)). As a first example,
if E
S→I = 1.10 at a given outside vendor then the1250v of relevant scrip has a dollar value
of $1375 (i.e., 1.10x1250) for purchasing items offered for sale by the given outside
vendor. As a second example, if E
S→I = 1.00 at a given outside vendor then the1250v of relevant scrip has a dollar value
of $1250 (i.e., 1.00x1250) for purchasing items offered for sale by the given outside
vendor. As a third example, if E
S→I = 0.90 at a given outside vendor then the1250v of relevant scrip has a dollar value
of $1125 (i.e., 0.90x1250) for purchasing items offered for sale by the given outside
vendor. As a fourth example, if E
S→I = 0.80 at a given outside vendor then the1250v of relevant scrip has a dollar value
of $1000 (i.e., 0.80x1250) for purchasing items offered for sale by the given outside
vendor. As a fifth example, if E
S→I= 0.70 at a given outside vendor then the1250v of relevant scrip has a dollar value
of $875 (i.e., 0.70x1250) for purchasing items offered for sale by the given outside
vendor. In the preceding examples, the game of uncertain outcome is "profitable" for
the player if E
S→I > 0.80 and is "unprofitable" for the player if E
S→I < 0.80, but is neither profitable nor unprofitable for the player if E
S→I = 0.80.
[0024] A house vendor may permit the holder of the relevant scrip to use the relevant scrip
to acquire items from the house at a scrip-to-items exchange rate E
S→I0, wherein E
S→I0 is a dollar value of 1 unit of relevant scrip when the relevant scrip is used to
acquire items from the house at retail value (e.g., at a market price that a willing
buyer would pay for the item(s)). The preceding five examples involving an outside-vendor
with the associated scrip-to-items exchange rate E
S→I are applicable to a house vendor with the associated scrip-to-items exchange rate
E
S→I0, wherein E
S→I0 is analogous to E
S→I.
[0025] In general, E
S→I may be outside vendor-dependent, since different outside vendors may have a different
relationships with the house. For example, a relationship between a first outside
vendor and the house may be independent of a relationship between a second outside
vendor and the house. Thus if there are N outside vendors (N≥1) who have relationships
with the house, then the scrip-to-items exchange rate for outside vendor V
i may be E
S→Ii, wherein S units of relevant scrip is worth C
i dollars of cash if used to purchase items from the outside vendor V
i, and wherein C
i = S E
S→Ii (i=1, 2, ..., N). If the expected takehome for each dollar bet is C dollars and S
units of relevant scrip, then the "value" of the expected takehome associated with
outside vendor V
i is C + C
i. Since C
i = S E
S→Ii, the quantity C + C
i is equal to C+S E
S→Ii, and C + C
i represents the "expected return" to the player in relation to outside vendor V
i. Thus, the expected return in relation to outside vendor V
i is "profitable" to the player if C + C
i > 1, and is unprofitable to the player if C + C
i < 1. Generally, the game of uncertain outcome may be profitable to the player for
some outside vendors and unprofitable for other outside vendors. As a special case,
relationships between outside vendors and the house may exist such that the expected
return to the player is profitable to the player for all outside vendors (i.e., C
+ C
i > 1 each i of i = 1, 2, ..., N).
[0026] The are various types of such relationships between an outside vendor and the house.
For example, a given outside vendor and the house may have a contractual relationship
that establishes the scrip-to-items exchange rate associated with the given outside
vendor. As another example, an outside vendor may be a third-party vendor that has
no contractual relationship with the house. The house may be unaware of the existence
of the third-party vendor, and the third-party vendor may be unaware of the existence
of the house. The third-party vendor may be willing to exchange relevant scrip for
items that the third-party vendor possesses or has access to, The third-party vendor
may have no relationship with the house having to do with exchanging relevant scrip
for items, and the third-party vendor may have no relationship with the house that
would require the house to exchange for cash relevant scrip possessed by the third-party
vendor. Thus the third-party vendor is independent of the house and operates within
the framework of a virtual currency system (to be described
infra) such that the third party vendor may exchange relevant scrip for cash, cash for relevant
scrip, items for relevant scrip, and/or relevant scrip for items, or relevant scrip
for different relevant scrip.
[0027] For a house vendor, S units of relevant scrip is worth C
0 dollars of cash if used to acquire items from the house. If the expected takehome
for each dollar bet is C dollars and S units of relevant scrip, then the "value" of
the expected takehome associated with house vendor is C + C
0. Since C
0 = S E
S→I0, the quantity C + C
0 is equal to C+S E
S→I0, and C + C
0 represents the "expected return" to the player in relation to house vendor. Thus,
the expected return in relation to the house vendor is "profitable" to the player
if C + C
0 > 1, and is unprofitable to the player if C + C
0 < 1. As a first special case, the house may structure the entrance-exchange structure
such that: the expected return in relation to the house vendor is profitable to the
player; and the expected return in relation to outside vendors is profitable to the
player for each outside vendor that exists. As a second special case, the house may
structure the entrance-exchange structure such that: the expected return in relation
to the house vendor is unprofitable to the player; and the expected return in relation
to outside vendors is profitable to the player for each outside vendor that exists.
As a third special case, the house may structure the entrance-exchange structure such
that: the expected return in relation to the house vendor is profitable to the player;
and the expected return in relation to N existing outside vendors is profitable to
the player for each of M outside vendors such that 0≤M<N and N≥ 1. As a fourth special
case, the house may structure the entrance-exchange structure such that: the expected
return in relation to the house vendor is unprofitable to the player; and the expected
return in relation to N existing outside vendors is profitable to the player for each
of M outside vendors such that 0≤M<N and N≥ 1.
[0028] Simplification (especially for the holder of the relevant scrip) would be gained
if E
S→I has a constant value K (e.g., K=1.10) independent of outside vendor, and additional
simplification would be gained if K = 1. For the special case of E
S→I = K = 1, S units of relevant scrip is worth exactly S dollars if used to purchase
items (e.g., goods, services, real property, etc.) offered for sale by the outside
vendor. Said simplification of having E
S→I equal to the constant value K may be at the expense of having relationships between
individual outside vendors and the house tailored to the needs and requirements of
individual outside vendors. Accordingly, the scope of the present invention includes
both cases: i.e., the case in which E
S→I is variable and outside vendor dependent, and the case in which E
S→I is constant and outside vendor independent.
[0029] An outside vendor V
i who acquires relevant scrip in the aforementioned manner may redeem the relevant
scrip from the house for dollars of cash in accordance with a scrip-to-cash exchange
rate E
S→Ci, wherein each unit of relevant scrip may be redeemed for E
S→Ci dollars of cash. Thus if E
S→Ci = 0.70, then 1250v of relevant scrip could be redeemed by the outside vendor V
i for $875 (i.e., 0.70 x 1250).
[0030] As an example of how the present invention may benefit the player, house, and outside
vendor, assume as before that C= 0.80 and S=0.25, and that the player starts betting
with $1000 and converts the $1000 to 1250v of relevant scrip based on the limiting
scrip takehome L of 1.25. If E
S→Ii = 0.90 for the outside vendor V
i, then the player redeems the 1250v relevant scrip for $1125 (i.e., 0.90 x 1250) of
items (e.g., goods, services, real property, etc.) from the outside vendor V
i and thus gains $125 on the $1000 investment, which represents a 12.5% return on the
$1000 investment. If E
S→Ci = 0.70 for the outside vendor V
i, then the outside vendor V
i redeems the 1250v relevant scrip, which the outside vendor received from the player,
for $875 (i.e., 0.70 x 1250) from the house. If the outside vendor V
i paid a wholesale price of $675 for the item(s) sold to the player, which represents
a 66.7% markup to the retail price of $1125, then the outside vendor V
i achieves a profit of $200 (i.e., $875 - $675), which represents a percent profit
of 29.6% (i.e., 100 x 200/675). Thus the fractional markup U
i from wholesale price to retail price for outside vendor V
i is 0.667 (i.e., (1125-675)/675)), wherein U
i is defined as (retail price-wholesale price)/wholesale price. Lastly, the house received
$1000 from the player and returned $875 to the outside vendor V
i for a dollar profit of $125 and a percent profit of 14.3% (i.e., $125/$875) for the
house. Thus, the present invention may be beneficial to all parties: the player, the
house, and the outside vendor, as illustrated in FIG. 3 which will be described
infra.
[0031] Since the fractional markup U
i from wholesale price to retail price may vary among outside vendors, especially among
outside vendors of different industries or markets, an outside vendor-dependence of
E
S→Ii and E
S→Ci on outside vendor V
i provides flexibility that enables all outside vendors to profit from the present
invention. For example, agreements, if any, between the house and outside vendors
may be individually negotiated between the house and the outside vendors to arrive
at bargained-for values of E
S→Ii and E
S→Ci for each outside vendor V
i (i=1, 2, ..,N).
[0032] As stated
supra, the scope of the present invention also includes the possibility that the house functions
as a vendor (i.e., the house is a house vendor) by acquiring a capability to provide
items (e.g., goods, services, real property, etc.) to the player in exchange for relevant
scrip at a scrip-to-items exchange rate E
S→I0, which is analogous to the scrip-to-items exchange rate E
S→Ii relating to the outside vendors V
i as discussed
supra. See FIG. 2, to be described
infra, for a depiction of the house in the role of a house vendor. For example, the house
may purchase the goods at a bargained-for price and thus have such items available
to be exchanged for relevant scrip by the player. The bargained-for price may be lower
than the market price for an item; e.g., the house may purchase items in bulk quantities
and thus bargain for a discount due to the bulk purchase. Accordingly, a fractional
markup U
0 can be defined for the house vendor, wherein U
0 is calculated as a fractional increase from said bargained-for price actually paid
by the house vendor to the retail value (e.g., market price) of a single item. The
house vendor can exploit U
0 in various ways such as,
inter alia, using U
0 to generate or increase profitability in relation to paying the player relevant scrip,
or relevant scrip plus cash, when the player wins the game of uncertain outcome. The
house may also exploit U
0 by manufacturing items which may be exchanged for relevant scrip; e.g., said manufacturing
of items avoids a middleman which increases profitability for the house.
[0033] To illustrate an advantage of the present invention when the house functions as a
house vendor, consider the previous example of assuming as before that C= 0.80 and
S=0.25, and that the player starts betting with $1000 and converts the $1000 to 1250v
of relevant scrip based on the limiting scrip takehome L of 1.25. If E
S→I0 = 0.90 for the house vendor, then the player redeems the 1250v relevant scrip for
$1125 (i.e., 0.90 x 1250) of items (goods, services, real property, different scrip,
etc.) from the house vendor and thus gains $125 on the $1000 investment, which represents
a 12.5% return on the $1000 investment. If the fractional markup U
0 is 0.50 (i.e., 50% markup), then the house vendor has paid $750 for the $1125 retail
value of the items redeemable to the player with the 1250v of relevant scrip. Since
the house received $1000 from the player and paid only $750 for the items redeemed
to the player by the house, the house realize a dollar profit of $250 and a percent
profit of 33.3% (i.e., $250/$750). Thus, the present invention is beneficial to both
the player and the house when the house functions as a house vendor.
[0034] FIG. 1 depicts a entrance-exchange structure
10, as described
supra, in accordance with embodiments of the present invention. The word "exchange" in "entrance-exchange"
denotes any of the exchanges of the present invention such as exchanges between relevant
scrip and cash, cash and items, etc. The entrance-exchange structure
10 includes a house
30, a player
20, an outside vendor
40, and a game of uncertain outcome
50. The scope of the present invention includes the case in which the outside vendor
40 exists, as well as the case in which the outside vendor 40 does not exist.
[0035] The game of uncertain outcome
50 comprises at least one of: a game of chance and a game of skill, or a combination
thereof. A game of chance may include,
inter alia: a casino game such as Black-Jack, Craps, Roulette, or a slot machine; horse racing;
dog racing; a card game such as poker; a sporting event such as football; a lottery;
etc. A game of skill in the context of the game of uncertain outcome
50 may include,
inter alia: a game of chess, a card game of skill such as bridge, a game in which the player
20 is required to correctly solve a mathematical problem in a given amount of time;
a game in which the player
20 is required to drive a golf ball at least a given distance; a competitive carnival
game; billiards; darts; pool; a sporting event such as swimming, basketball, skeet
ball; a track competition in which the winner runs a given distance in less time than
the other competing players; a game in which the player
20 is required to correctly answer multiple choice questions on any topic (e.g., music,
economics, language, movie stars, sports heroes, geography, etc.); testing the result
of completely learning a task; etc. For the present invention, a "contest" is within
the scope of "game" in a game of uncertain outcome. For example, several fishermen
may compete in a contest, wherein the winner of the contest is the fisherman who catches
the largest number of fish within a given time interval on a given date.
[0036] The player
20 stands for at least one player who, in playing the game of uncertain outcome
50, may be engaged in betting or in another activity subject to an uncertain outcome.
The game of uncertain outcome may include one or more other of such players
20. Each such player
20 may be a person, an entity (e.g., an organization such as a corporation, church),
etc.
[0037] The house
30 may comprise a casino (e.g., a conventional casino, a computer casino), a race track,
an person, a plurality of persons, a business entity (e.g., a corporation), etc. Note
that a computer casino may include use of an Internet and/or Intranet. The player
20 may interact with the computer casino over a data communication medium such as,
inter alia, an Internet, an Intranet, a cable television network, a telephone network, a wide
area network, a satellite network, a short wave radio network, or a combination thereof.
The player
20 interacts with the house
30 by engaging in entering (e.g., wagering)
42 in the game of uncertain outcome
50, and by the house
30 engaging in management
44 of the game of uncertain outcome
50. The scope of "network" in the preceding list of data communication media include,
inter alia, a system of interconnected nodes, two directly-connected nodes or locations, etc.
Such engaging in management
44 of the game of uncertain outcome
50 may include establishing the game of uncertain outcome
50 and the rules thereof, executing the game of uncertain outcome
50, exchanging money of the player
20 for chips for playing the game of uncertain outcome
50, etc. The scope of the house includes,
inter alia, employees of the house, independent contractors with the house, physical facilities
of the house, etc.
[0038] The outside vendor
40 stands for N outside vendors of any type (e.g., vendors in a contractual relationship
with the house; vendors exchanging relevant scrip, items, and/or cash with the house;
third-party vendors; combinations thereof; etc.), wherein N≥0 (i.e., the outside vendor
40 stands for outside vendor V
i for i = 1, 2, ..., N). Additionally, a house vendor may exist (e.g., if N=0). Each
such outside vendor
40 sells items (e.g., goods, services, real property, different scrip, etc.), and each
such outside vendor
40 may have a relationship with the house
30 as described
supra. The outside vendor
40 may comprise any person, broker, merchant, business entity, the house
30, etc. As a special case, two or more outside vendors
40 may be such as to not provide a same or essentially similar item or items in exchange
for the relevant scrip. This special case may serve as an inducement for outside vendors
40 to participate in the entrance-exchange structure
10, since such outside vendors
40 do not have to face competition against other outside vendors within the framework
of the entrance-exchange structure
10.
[0039] The player
20 and outside vendor
40 exchange relevant scrip
26 for items
28 (e.g., goods, services, real property, different scrip, etc.) at a scrip-to-items
exchange rate E
S→I as described
supra. The outside vendor
40 and the house
30. may exchange relevant scrip
32 for cash
34 at a scrip-to-cash exchange rate E
S→C as described
supra. Other exchanges with and amongst outside vendors (e.g., third-party vendors) may
occur such as,
inter alia, items for relevant scrip, relevant scrip for items, etc.
[0040] An embodiment of the present invention is a cash-to-scrip exchange mechanism E
C→S in which a player of the game of uncertain outcome
50 receives a takehome in relevant scrip, or cash and relevant scrip, and in which the
initial cash of the player
20 may be converted to relevant scrip in the form of the limiting scrip takehome, or
alternatively more or less than the limiting scrip takehome.
[0041] If there are no outside vendors
40 (i.e., if N=0), then a house vendor must exist, as explained
supra, and FIG. 1 is replaced by FIG. 2 in accordance with embodiments of the present invention.
In FIG. 2, the house
20 is also represented as the house vendor
41, which demonstrates the dual role of house
20 as a provider of the game of uncertain outcome and as a vendor. Generally, the vendors
of the present invention may comprise one or more outside vendor
40 of FIG. 1, the house vendor
41 of FIG. 2, or both.
[0042] Based on FIG. 1, FIG. 2, and on the examples discussed
supra, various definitions and relationships of the present invention are as follows.
C = units of cash
S = units of relevant scrip
N = number of outside vendors, wherein N≥0.
V
i = i
th outside vendor(i=1, 2, ..., N)
E
S→Ii = scrip-to-items exchange rate for outside vendor V
i (for items provided by outside vendor V
i in exchange for relevant scrip)
E
S→I0 = scrip-to-items exchange rate for house vendor (for items provided by a house vendor
in exchange for relevant scrip)
E
S→Ci = scrip-to-cash exchange rate for outside vendor V
i (for cash provided by the house to an outside vendor V
i in exchange for relevant scrip)
E
S→C0 = scrip-to-cash exchange rate for house vendor (for cash provided by a house vendor
in exchange for relevant scrip)
L = limiting scrip takehome (equal to S/(1-C) if C /S if is constant)
U
i = fractional markup from wholesale to retail for outside vendor V
i
U
0 = fractional markup for the house vendor; e.g., fractional increase from bargained-for
price to market price or fractional increase from manufacturing items by house vendor
Φ
P,i = percent profit for the player
20 in relation to the outside vendor V
i
=100x(LE
S→Ii - 1)
Φ
p,0 = percent profit for the player
20 in relation to the house vendor
= 100x(LE
S→I0 - 1)
Φ
v,i = percent profit for the outside vendor V
i
= 100x[(1+U
i) E
S→Ci / E
S→Ii - 1]
Φ
H,i = percent profit for the house 30 in relation to the outside vendor V
i
=100x[(1/(LE
S→Ci) - 1]
Φ
H,0 = percent profit for the house 30 when functioning as a house vendor
= 100x[{(1+U
0)/(LE
S-I0)} - 1]
As a first check on the preceding formulas for the outside vendor example, discussed
supra, of L=1.25, E
S→Ii = 0.90, E
S→Ci = 0.70, U
i = 2/3 = 0.667, the percent profits are: Φ
P,i= 12.5%, Φ
v,i= 29.7%, Φ
H,i= 14.3%. As a second check on the preceding formulas for the house vendor example,
discussed
supra, of L=1.25, E
S→I0 = 0.90, U
0 = 0.50, the percent profits are: Φ
P,0= 12.5% and Φ
H,0= 33.3%.
[0043] Based on the preceding definitions, the entrance-exchange structure
10 is profitable for the player
20 in relation to outside vendor V
i if Φ
P,i >0. The entrance-exchange structure
10 is profitable for the player
20 in relation to the house
30 if Φ
P,0 >0. The entrance-exchange bstructure
10 is profitable for the outside vendor V
i if Φ
v,i >0. The entrance-exchange structure
10 is profitable for the house 30 in relation to the outside vendor V
i if
ΦH,i >0. The entrance-exchange structure
10 is profitable for the house 30 when the house 30 functions as a house vendor V
i if Φ
H,0 >0.
[0044] The game of uncertain outcome of the present invention is a "positive sum game" in
relation to at least one outside vendors if the composite investment of the player,
the house, and the at least one outside vendor increases. Thus the positive sum game
is defined in relation to a given group of outside vendors such as: in relation to
one specified outside vendor, in relation to all outside vendors, or in relation to
a specified group of outside vendors. For example, if three outside vendors V
1, V
2, and V
3 exist, then the game of uncertain outcome is a positive sum game: 1) in relation
to V
1 if the composite investment of the player, the house, and V
1 increases; 2) in relation to V
1 and V
2 if the composite investment of the player, the house, V
1, and V
2 increases; 3) in relation to V
1, V
2, and V
3 if the composite investment of the player, the house, V
1, V
2, and V
3 increases. An example of a positive sum game with one outside vendor, described
supra, is shown in FIG. 3. The example of FIG. 3 illustrates a positive sum game because
the composite Investment Capital of the player the house, and the outside vendor is
increased (i.e., from $2550 to $3000).
[0045] FIG. 3 also illustrates the game of uncertain outcome relating to a "positive participant
game" in relation to the outside vendor V
i. Generally, the positive participant is profitable to each participant, namely the
player, the house, and at least one outside vendor. Thus the positive participant
game is defined in relation to a given group of outside vendors such as: in relation
to one specified outside vendor, in relation to all outside vendors, or in relation
to a specified group of outside vendors. For example, if three outside vendors V
1, V
2, and V
3 exist, then the game of uncertain outcome is a positive participant game: 1) in relation
to V
1 if the investment of each of the player, the house, and V
1 increases; 2) in relation to V
1 and V
2 if the investment of each of the player, the house, V
1, and V
2 increases; 3) in relation to V
1, V
2, and V
3 if the investment of each of the player, the house, V
1, V
2, and V
3 increases. Mathematically, a positive participant game in relation to an outside
vendor V
i is characterized by: Φ
P,i > 0, Φ
H,i > 0, and Φ
V,i > 0. In FIG. 3, the positive participant game is demonstrated by the fact that the
Ending Capital exceeds the Investment Capital for each of the player, the house, and
the outside vendor. Thus, the entrance-exchange structure 10 may be profitable for
each of the player, the house
30, and the outside vendor V
i.
[0046] A positive participant game is a special case of a positive sum game. Thus, a positive
sum game may not be a positive participant game as illustrated in FIG. 4 in relation
to an outside vendor, but a positive participant game must be a positive sum game
as illustrated in FIG. 3 in relation to the outside vendor. The example of FIG. 4,
although a positive sum game, is not a positive participant game because the Ending
Capital of the Outside Vendor ($875) does not exceed the Investment Capital of the
Outside Vendor ($900) even though there was a 25% markup (i.e., 100x(1125-900)/900)
for the item(s) of the example of FIG. 4.
[0047] The scope of the present invention includes cases in which any two of (Φ
P,i, Φ
H,i, and Φ
V,i are each positive such that a remaining one of Φ
P,i, Φ
H,i, and Φ
V,i is not positive. The scope of the present invention also includes cases in which
any one of Φ
P,i, Φ
H,i, and Φ
V,i is positive such that a remaining two of Φ
P,i, Φ
H,i, and Φ
V,i are each not positive. The scope of the present invention further includes cases
in which each of (Φ
P,i, (Φ
H,i, and Φ
V,i is positive.
[0048] The game of uncertain outcome of the present invention is a positive sum game in
relation to the house vendor if the composite investment of the player and the house
increases. An example with a house vendor, described
supra, is a positive sum game as shown in FIG. 5. The example of FIG. 5 illustrates a positive
sum game because the composite Investment Capital is increased (i.e., from $1750 to
$2125). FIG. 5 also illustrates the game of uncertain outcome relating to a "positive
participant game" in relation to the house vendor. As stated
supra, in a positive participant game, the game is profitable to the each participant, namely
the player and the house vendor. Mathematically, a positive participant game with
a house vendor is characterized by: Φ
p,0 >0 and Φ
H,0 > 0. In FIG. 5, the positive participant game is demonstrated by the fact that the
Ending Capital exceeds the Investment Capital for each of the player and the house
vendor. Thus, the entrance-exchange structure
10 may be profitable for both the player and the house
30 when the house
30 functions as a house vendor.
[0049] As explained
supra, a positive participant game is a special case of a positive sum game. Thus, a positive
sum game may not be a positive participant game as illustrated in FIG. 6 in relation
to a house vendor, but a positive participant game must be a positive sum game as
illustrated in FIG. 5 in relation to the house vendor. The example of FIG. 6, although
a positive sum game, is not a positive participant game, because the Ending Capital
of the House Vendor ($1000) does not exceed the Investment Capital of the House Vendor
($1050) even though there was a 7.14% markup (i.e., 100x(1125-1050)/1050) for the
item(s) of the example of FIG. 6.
[0050] The scope of the present invention includes cases in which any one of Φ
P,0 and Φ
H,0 is positive such that a remaining other of Φ
P,0 and Φ
H,0 is not positive. The scope of the present invention also includes cases in both Φ
P,0 and Φ
H,0 are positive
[0051] If the game of uncertain outcome is said to relate to a positive sum game, without
reference to an outside vendor or a house vendor, then it is understood herein that
the game of uncertain outcome is a positive sum game in relation to either an outside
vendor or a house vendor.
[0052] Conventional games of chance are generally either negative sum games or zero-sum
games, in favor of the house
30 over the player
20; e.g., the game is profitable for the house
30 and unprofitable for the player
20 for both negative sum games and zero-sum games. Note, however, that although the
game of uncertain outcome of the present invention may be a positive-sum game as defined
supra, the scope of the present invention also includes cases in which the game of uncertain
outcome is a zero-sum game or a negative sum game.
[0053] Various special cases within the scope of the present invention include: E
S→Ii constant and thus independent of i, E
S→Ci is constant and thus independent of i, both E
S→Ii; and E
S→Ci are constant and thus independent of i, E
S→Ii = 1, E
S→Ci = 1, N = 0, N = 1, and N >1.
[0054] The entrance-exchange structure
10 may be configured such that the house
30 guarantees that the player
20 cannot lose more than P percent of the initial betting capital of the player
20. This means that if the player
20 converts substantially all of the initial betting capital of the player
20 into relevant scrip by playing one or more games of chance, then the house
30 permits the player
20 to exchange said relevant scrip of the player
20 into (100-P) percent of the initial betting capital of the player
20. Generally, P is any discrete integer, rational, or irrational value in a range of
P<100 (e.g., P = 1, 2, ..., 50, 51,.... or 99; P=15.40; P=35.6666666... , etc.). Thus
P can be constrained to any range P
1< P<P
2 subject to P
2<100 As an example, P can be constrained to 0<P<1, 0<P<2, ..., 0<P<50, 0<P<51, ...,
or 0<P<100. As another example, P can be constrained to 10<P<20, 10<P<30, ..., or
0<P<90). As still another example, P can be constrained to 10.25<P<33.3333333....
Other examples include 0≤P<100, -30≤P≤-10, etc.
[0055] Alternatively, the entrance-exchange structure 10 may be configured such that the
house
30 guarantees that the player
20 cannot come away from the betting with less F
1B units of cash and F
2B units of relevant scrip, wherein B is the initial betting capital of the player
20, and F
1 and F
2 are real numbers such that F
1≥0 and F
2≥0. As an example, if B=$1000, F
1=.20, and F
2 = .40, then with an initial betting capital of $1000, the player
20 cannot come away from the betting with less than $200 in cash and 400v in relevant
scrip.
[0056] The case of P=0 corresponds to a guarantee by the house
30 that the player
20 cannot lose any of the initial betting capital of the player
20. The case of P<0 corresponds to the house
30 guaranteeing that the initial betting capital of player
20 must increase by at least -P percent as a result of playing the game of uncertain
outcome. As an example if P= -10, then the house is guaranteeing that the initial
betting capital of player
20 the player must increase by at least 10 percent as a result of playing the game of
uncertain outcome. Note that for the case of P<0, one may introduce the variable Q=-P
whereby Q>0.
[0057] While the embodiments described
supra relate to a game of uncertain outcome, the scope of the present invention generally
comprises an activity of uncertain outcome, wherein an "activity" is a set of rules
used to classify, guide, affect or control, an action or series of actions. In conjunction
with an "activity," the following definitions, explanations, and examples are relevant
to the scope of the present invention. An "outcome" is a result or effect of the activity
at a specific time or condition. A "game" is a particular embodiment of an activity,
namely an activity with at least one potential outcome (e.g., a win by a player of
the game). Example of games include games of chance, a games of skill, etc. A "game
transaction" is any aspect or part of a game that has an outcome. A "subject" is anything
that can be said to act or be acted upon. A "participant" is a subject acting, or
being acted upon, in accordance with an activity. "Entrance" in relation to an activity
occurs when a subject becomes a participant in the activity. Examples of an entrance
include,
inter alia, a placing of a bet, a payment of a fee, an action such as an action that satisfies
one or more criteria (e.g., running a race in which the runner must satisfy a criterion
of weighing less than 150 pounds; completing an entry form). The action may be a predetermined
action, and the criteria may be predetermined criteria. "Entering" into an activity
is performing an entrance into the activity. A "player" is a participant in a game,
wherein the player may make one or more decisions potentially affecting at least one
outcome of the game or entrance into the game. Even a decision to enter and watch
may make one a player (e.g., in a lottery). A player is an example of a participant.
A participant or subject generally, or a player in particular, may comprise,
inter alia, a person, an organization, etc. "Playing" a game is being a participant in the game
and potentially affecting or having an interest in an outcome of the game. "Participating"
by a subject is acting by the subject, or the subject being acted upon, in accordance
with an activity. A "house" acts upon an activity, wherein "acts " comprises at least
one of: measures, judges, enforces, controls, creates, manages, administrates and
executes. Thus the embodiments of the present invention for a game with one or more
players, as described
infra, are generalizable to an activity with one or more participants such that the one
or more participants may enter the activity. "Takehome" is the actual amount of currency
received from a game after subtracting all commissions, fees and payments owed by
a player from entering and playing the game. An "expected net payoff" is an amount
of currency equal to the probability of a specific outcome of a game transaction,
multiplied by the payment potentially received upon achieving that outcome, summed
over all possible outcomes and game transactions, and subtracting all commissions,
fees and payments owed from playing the game.
[0058] If the relevant scrip becomes sufficiently circulated within a "geographical area",
such as,
inter alia, within a "real geographical area" (e.g., a geographical area with conventional geographical
boundaries such as all of the United States, North America, the state of New York,
all of the United Nations countries, etc.) or within a "virtual geographical area"
such as within a group of persons (e.g., within a corporation, an industry, an organization,
a database or list such as a mailing list, etc.), then the relevant scrip may become
generally valuable as a virtual currency and may be convertible to cash at a market
scrip-cash exchange rate R
S→C such that each unit of relevant scrip converts to R
S→C dollars of cash. Conversely, cash may be convertible to relevant scrip at a market
cash-scrip exchange rate R
C→S such that each dollar of cash converts to R
C→S units of relevant scrip. R
S→C and R
C→S is a function of the type of cash (e.g., American dollar, American cent, Japanese
yen, English pound, etc.).
[0059] Theoretically, R
S→C x R
C→S = 1. In practice, however, persons or businesses (e.g., banks) may perform such conversions
at a profit for themselves such that R
S→C x R
C→S < 1. Alternatively, R
S→C x R
C→S > 1 is possible for various reasons including,
inter alia: a time delay between a first location and a second location in synchronizing R
S→C and/or R
C→S to consistent values at the first location and the second location; labor or other
valuable consideration built into R
S→C and/or R
C→S; adding interest or other inducement(s) to motivate one to acquire a particular relevant
scrip or other currency; etc.
[0060] The scope of a virtual currency system of the present invention includes multiple
currencies denoted as K currencies C
1, C
2, ..., C
K such that K≥ 1. If K=1 then only one currency C
1 is relevant. If K≥2 then at least two currencies are relevant. At least one of C
1, C
2, ..., C
K may be a scrip currency (e.g., non-bettable scrip, absolutely bettable scrip, conditionally
bettable scrip, etc.). At least one of C
1, C
2, ..., C
K may be money. Money is defined herein as a cash (e.g., American dollar, American
cent, Japanese yen, English pound, etc.) or a cash equivalent (e.g., gaming tokens,
chips). Each such currency C
k (k=1, 2, ..., K) may be converted from the other currencies in accordance with an
exchange rate matrix [R] of order K such that

wherein R
jk denote the matrix elements of [R] such that indices j and k each vary from 1 to K,
and wherein Σ
k denotes a summation over k from k=1 to k=K. The matrix elements R
jk denote an exchange rate from currency C
k to currency C
j. Some currency exchanges may be forbidden (i.e., R
jk = 0 for said forbidden currency exchanges). For example, the diagonal matrix elements
may each equal zero (i.e., R
kk = 0 for k= 1, 2, ..., K) if transformations of a currency into itself is forbidden.
As another example, if C
1 represents a bettable scrip and if C
2 represents a dollar currency then the constraint of R
21=0 may be imposed to exclude the possibility of converting the bettable scrip into
the dollar currency. A simple example of the virtually currency system of the present
invention is the previously discussed R
S→C and R
C→S currency exchanges such that: K=2, C
1 represents a cash currency, C
2 represents a scrip currency, R
11 = R
22 = 0, R
12 = R
S→C, and R
21 = R
C→S.
[0061] Since the relevant scrip may emerge into circulation from execution of the entrance-exchange
structure
10, the entrance-exchange structure
10 is a source or generator of the relevant scrip or virtual currency. Alternatively,
the relevant scrip may be generated by a source other than from execution of the entrance-exchange
structure
10. For example, the relevant scrip may be manufactured by the house or by an outside
vendor and circulated outside of the entrance-exchange structure
10. Thus, the relevant scrip may be generated wholly or in part by the entrance-exchange
structure
10.
[0062] While particular embodiments of the present invention have been described herein
for purposes of illustration, many modifications and changes will become apparent
to those skilled in the art. Accordingly, the appended claims are intended to encompass
all such modifications and changes as fall within the true spirit and scope of this
invention.
1. A entrance-exchange structure, comprising:
scrip; and
a game of uncertain outcome adapted to be played by at least one player, wherein a
house is adapted to pay a player of the at least one player a takehome in a currency
for a win of the game of uncertain outcome by the player based on betting by the player,
and wherein the currency is selected from the group consisting of cash plus scrip
and scrip.
2. The entrance-exchange structure of claim 1,
wherein at least one vendor exists such that the at least one vendor is selected
from the group consisting of a house vendor, N outside vendors such that N is at least
1, and the house vendor plus the N outside vendors;
wherein if the at least one vendor includes the house vendor, then a player may
exchange a portion of the scrip at a scrip-to-items exchange rate ES→I0 for at least one item provided by the house vendor; and
wherein if the at least one vendor includes the N outside vendors, then
the player may exchange the portion of the scrip with the outside vendor Vi at a scrip-to-items exchange rate ES→Ii for at least one item provided by the outside vendor Vi such that i is selected from the group consisting of 1, 2, ..., and N, and
the outside vendor Vi may exchange a percentage of the portion of the scrip with the house for cash at
the scrip-to-cash exchange rate ES→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
3. The entrance-exchange structure of claim 2, wherein the at least one vendor consists
of the house vendor.
4. The entrance-exchange structure of claim 2, wherein the at least one vendor consists
of the N outside vendors.
5. The entrance-exchange structure of claim 2, wherein the at least one vendor consists
of the house vendor plus the N outside vendors.
6. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then two or more outside vendors of the N outside vendors do
not provide a same or essentially similar item or items in exchange for the scrip.
7. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then N is at least 2 and ES→Ii is independent of i such that ES→Ii is constant, for i = 1, 2, ..., and N.
8. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then N is at least 2 and ES→Ci is independent of such that ES→Ci is constant, for i = 1, 2, ..., and N.
9. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then ΦP,i > 0, and wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
10. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then ΦH,i > 0, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
11. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then Φv,i > 0, and wherein Φv,i is a percent profit for the outside vendor Vi, for i = 1, 2, ..., and N.
12. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then the game of uncertain outcome is a positive sum game in
relation to a subset of the N outside vendors.
13. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then the game of uncertain outcome is a positive participant
game in relation to a subset of the N outside vendors.
14. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then two and only two of ΦP,i, ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
15. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor then ΦP,0 > 0, and wherein ΦP,0 is a percent profit for the player in relation to the house vendor.
16. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor then ΦH,0 > 0, and wherein ΦH,0 is a percent profit for the house when functioning as the house vendor.
17. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor then ΦP,0 > 0 and ΦH,0 > 0, wherein Φp,0 is a percent profit for the player in relation to the house vendor, and wherein ΦH,0 is a percent profit for the house when functioning as the house vendor.
18. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor, then the game of uncertain outcome is a positive sum game in relation
to the house vendor such that ΦH,0>0.
19. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor, then the game of uncertain outcome is a positive participant game
in relation to the house vendor.
20. The entrance-exchange structure of claim 2, wherein the game of uncertain outcome
is a positive sum game in relation to each vendor of the at least one vendor.
21. The entrance-exchange structure of claim 2, wherein the game of uncertain outcome
is a positive sum game in relation to a first vendor of the at least one vendor.
22. The entrance-exchange structure of claim 2, wherein the house is adapted to guarantee
that the player cannot lose more than P percent of the player's initial betting capital,
and wherein P is in a range of 0≤P<100.
23. The entrance-exchange structure of claim 22, wherein P does not exceed 50.
24. The entrance-exchange structure of claim 2, wherein the house is adapted to guarantee
that the player's initial betting capital must increase by at least Q percent, and
wherein Q>0.
25. The method of claim 24, wherein if the at least one vendor includes the house vendor
then the house implements guaranteeing the Q percent by adjustment of a scrip-to-items
exchange ratio ES→I0.
26. The entrance-exchange structure of claim 2, wherein the house is adapted to guarantee
that the game of uncertain outcome is a positive sum game.
27. The entrance-exchange structure of claim 2, wherein the house is adapted to guarantee
that the game of uncertain outcome is a positive participant game.
28. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then the house is adapted to guarantee that two and only two
of Φp,i, Φv,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein Φv,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
29. The entrance-exchange structure of claim 1, wherein the game of uncertain outcome
is adapted for sequential betting by the player when the game of uncertain outcome
is played by the player, wherein the takehome to the player from the house is adapted
to provide the player with an expected takehome of C dollars of cash and S units of
scrip for each dollar bet such that 0≤C<1 and S>0.
30. The entrance-exchange structure of claim 29, wherein S/C is constant.
31. The entrance-exchange structure of claim 1, wherein the betting by the player comprises
betting by cash, cash equivalent, bettable scrip, or a combination of thereof.
32. The entrance-exchange structure of claim 1, wherein the betting by the player comprises
betting by bettable scrip.
33. The entrance-exchange structure of claim 32, wherein the bettable scrip is conditionally
bettable.
34. The entrance-exchange structure of claim 1, wherein the house comprises a casino.
35. The entrance-exchange structure of claim 1, wherein the house comprises a computer
casino.
36. The entrance-exchange structure of claim 35, wherein the player interacts with the
computer casino over a data communication medium selected from the group consisting
of an Internet, an Intranet, a cable television network, a telephone network, a wide
area network, a satellite network, a short wave radio network, and a combination thereof.
37. The entrance-exchange structure of claim 1, wherein the game of uncertain outcome
comprises a casino game.
38. The entrance-exchange structure of claim 1, wherein the game of uncertain outcome
includes an event selected from the group consisting of a lottery and a sporting event.
39. The entrance-exchange structure of claim 1, wherein the game of uncertain outcome
comprises a game of chance.
40. The entrance-exchange structure of claim 1, wherein the game of uncertain outcome
comprises a game of skill.
41. A method of executing a entrance-exchange structure, comprising:
participating in a game of uncertain outcome by a first party selected from the group
consisting of a player and a house, wherein the game of uncertain outcome is being
played by the player, wherein a house is adapted to pay the player a takehome in a
currency for a win of the game of uncertain outcome by the player based on betting
by the player, and wherein the currency is selected from the group consisting of cash
plus scrip and scrip; and
dealing with the scrip by the first party, wherein if the first party is the player
then the dealing by the player comprises receiving from the house the takehome for
the win, and wherein if the first party is the house then the dealing by the house
comprises giving to the player the takehome for the win.
42. The method of claim 41,
wherein at least one vendor exists such that the at least one vendor is selected
from the group consisting of a house vendor, N outside vendors such that N is at least
1, and the house vendor plus the N outside vendors;
wherein if the at least one vendor includes the house vendor, then a player may
exchange a portion of the scrip at a scrip-to-items exchange rate ES→I0 for at least one item provided by the house vendor; and
wherein if the at least one vendor includes the N outside vendors, then
the player may exchange the portion of the scrip with the outside vendor Vi at a scrip-to-items exchange rate ES→Ii for at least one item provided by the outside vendor Vi such that i is selected from the group consisting of 1, 2, ..., and N, and
the outside vendor Vi may exchange a percentage of the portion of the scrip with the house for cash at
the scrip-to-cash exchange rate ES→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
43. The method of claim 42, wherein the at least one vendor consists of the house vendor.
44. The method of claim 42, wherein the at least one vendor consists of the N outside
vendors.
45. The method of claim 42, wherein the at least one vendor consists of the house vendor
plus the N outside vendors.
46. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then two or more outside vendors of the N outside vendors do not provide
a same or essentially similar item or items in exchange for the scrip.
47. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then N is at least 2 and ES→Ii is independent of i such that ES→Ii is constant, for i = 1, 2, ..., and N.
48. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then N is at least 2 and ES→Ci is independent of such that ES→Ci is constant, for i = 1, 2, ..., and N.
49. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then ΦP,i > 0, and wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
50. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then ΦH,i> 0, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
51. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then ΦV,i > 0, and wherein ΦV,i is a percent profit for the outside vendor Vi, for i = 1, 2, ..., and N.
52. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then the game of uncertain outcome is a positive sum game in relation to
a subset of the N outside vendors.
53. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then the game of uncertain outcome is a positive participant game in relation
to a subset of the N outside vendors.
54. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then two and only two of ΦP,i, ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
55. The method of claim 42, wherein if the at least one vendor includes the house vendor
then ΦP,0 > 0, and wherein Φp,0 is a percent profit for the player in relation to the house vendor.
56. The method of claim 42, wherein if the at least one vendor includes the house vendor
then ΦH,0>0, and wherein ΦH,0 is a percent profit for the house when functioning as the house vendor.
57. The method of claim 42, wherein if the at least one vendor includes the house vendor
then ΦP,0 > 0 and ΦH,0 > 0, wherein Φp,0 is a percent profit for the player in relation to the house vendor, and wherein ΦH,0 is a percent profit for the house when functioning as the house vendor.
58. The method of claim 42, wherein if the at least one vendor includes the house vendor,
then the game of uncertain outcome is a positive sum game in relation to the house
vendor such that ΦH,0>0.
59. The method of claim 42, wherein if the at least one vendor includes the house vendor,
then the game of uncertain outcome is a positive participant game in relation to the
house vendor.
60. The method of claim 42, wherein the game of uncertain outcome is a positive sum game
in relation to each vendor of the at least one vendor.
61. The method of claim 42, wherein the game of uncertain outcome is a positive sum game
in relation to a first vendor of the at least one vendor.
62. The method of claim 42, wherein the house is adapted to guarantee that the player
cannot lose more than P percent of the player's initial betting capital, and wherein
P is in a range of 0≤P<100.
63. The method of claim 62, wherein P does not exceed 50.
64. The method of claim 42, wherein the house is adapted to guarantee that the player's
initial betting capital must increase by at least Q percent, and wherein Q>0.
65. The method of claim 64, wherein if the at least one vendor includes the house vendor
then the house implements guaranteeing the Q percent by adjustment of a scrip-to-items
exchange ratio ES→I0.
66. The method of claim 42, wherein the house is adapted to guarantee that the game of
uncertain outcome is a positive sum game.
67. The method of claim 42, wherein the house is adapted to guarantee that the game of
uncertain outcome is a positive participant game.
68. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then the house is adapted to guarantee that two and only two of ΦP,i,ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
69. The method of claim 41, wherein the game of uncertain outcome is adapted for sequential
betting by the player when the game of uncertain outcome is played by the player,
wherein the takehome to the player from the house is adapted to provide the player
with an expected takehome of C dollars of cash and S units of scrip for each dollar
bet such that 0≤C<1 and S>0.
70. The method of claim 69, wherein S/C is constant.
71. The method of claim 41, wherein the betting by the player comprises betting by cash,
cash equivalent, bettable scrip, or a combination of thereof.
72. The method of claim 41, wherein the betting by the player comprises betting by bettable
scrip.
73. The method of claim 72, wherein the bettable scrip is conditionally bettable.
74. The method of claim 41, wherein the house comprises a casino.
75. The method of claim 41, wherein the house comprises a computer casino.
76. The method of claim 75, wherein the player interacts with the computer casino over
a data communication medium selected from the group consisting of an Internet, an
Intranet, a cable television network, a telephone network, a wide area network, a
satellite network, a short wave radio network, and a combination thereof.
77. The method of claim 41, wherein the game of uncertain outcome comprises a casino game.
78. The method of claim 41, wherein the game of uncertain outcome includes an event selected
from the group consisting of a lottery and a sporting event.
79. The method of claim 41, wherein the game of uncertain outcome comprises a game of
chance.
80. The method of claim 41, wherein the game of uncertain outcome comprises a game of
skill.
81. A virtual currency system, comprising scrip and money,
wherein the money is at least one of cash and cash equivalent,
wherein the scrip is generated wholly or in part by a entrance-exchange structure,
wherein the entrance-exchange structure comprises a game of uncertain outcome adapted
to be played by a player,
wherein a house is adapted to pay the player a takehome in a currency for a win
of the game of uncertain outcome by the player based on betting by the player, and
wherein the currency is selected from the group consisting of cash plus scrip and
scrip.
82. The virtual currency system of claim 81,
wherein at least one vendor exists such that the at least one vendor is selected
from the group consisting of a house vendor, N outside vendors such that N is at least
1, and the house vendor plus the N outside vendors;
wherein if the at least one vendor includes the house vendor, then a player may
exchange a portion of the scrip at a scrip-to-items exchange rate ES→I0 for at least one item provided by the house vendor; and
wherein if the at least one vendor includes the N outside vendors, then
the player may exchange a portion of the scrip with the outside vendor Vi at a scrip-to-items exchange rate ES→Ii for at least one item provided by the outside vendor Vi such that i is selected from the group consisting of 1, 2, ..., and N, and
the outside vendor Vi may exchange a percentage of the portion of the scrip with the house for cash at
the scrip-to-cash exchange rate ES→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
83. The virtual currency system of claim 81, wherein the scrip circulates within a geographical
area.
84. The virtual currency system of claim 83, wherein the geographical area comprises a
real geographical area.
85. The virtual currency system of claim 83, wherein the geographical area comprises a
virtual geographical area.
86. The virtual currency system of claim 81, wherein:
the scrip is convertible to cash at a market scrip-cash exchange rate RS→C such that each unit of scrip converts to RS→C dollars of cash;
cash is convertible to scrip at a market cash-scrip exchange rate RC→S such that each dollar of cash converts to RC→S units of scrip; or
a combination thereof.
87. The virtual currency system of claim 86, wherein RS→C x RC→S = 1.
88. The virtual currency system of claim 86, wherein RS→C x RC→S < 1.
89. The virtual currency system of claim 86, wherein RS→C x RC→S > 1.
90. The virtual currency system of claim 81:
wherein the virtual currency system comprises K currencies C1, C2, ..., CK such that K is at least 1;
wherein at least one of C1, C2, ..., CK includes the scrip;
wherein each currency Ck may be converted into currency Cj in accordance with an exchange rate matrix [R] of order K such that Cj = Σk (RjkCk);
wherein Rjk denote the matrix elements of [R] such that indices j and k each vary from 1 to K;
wherein ∑k denotes a summation over k from k=1 to k=K; and
wherein Rjk denote an exchange rate from currency Ck to currency Cj.
91. The virtual currency system of claim 90, wherein Rkk = 0 for k= 1, 2, ..., and K.
92. The virtual currency system of claim 90, wherein Rjk = 0 for at least one combination of j and k such that j≠k.
93. A entrance-exchange structure, comprising a scrip-to-items exchange rate ES→Ii and a scrip-to-cash exchange rate ES→Ci, such that i is selected from the group consisting of 1, 2, ..., and N:
wherein N is at least 1;
wherein a game of uncertain outcome is adapted to be played by a player;
wherein a house is adapted to pay the player a takehome in a currency for a win
of the game of uncertain outcome by the player based on betting by the player;
wherein the currency is selected from the group consisting of cash plus scrip and
scrip;
wherein N outside vendors exist;
wherein the player may exchange a portion of the scrip with the outside vendor
Vi at the scrip-to-items exchange rate ES→Ii for at least one item provided by the outside vendor Vi such that i is selected from the group consisting of 1, 2, ..., and N; and
wherein the outside vendor Vi may exchange a percentage of the portion of the scrip for cash at the scrip-to-cash
exchange rate ES→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
94. The entrance-exchange structure of claim 93, wherein two or more outside vendors of
the N outside vendors do not provide a same or essentially similar item or items in
exchange for the scrip.
95. The entrance-exchange structure of claim 93, wherein N is at least 2 and ES→Ii is independent of i such that ES→Ii is constant, for i = 1, 2, ..., and N.
96. The entrance-exchange structure of claim 93, wherein N is at least 2 and ES→Ci is independent of i such that ES→Ci is constant, for i = 1, 2, ..., and N.
97. The entrance-exchange structure of claim 93, wherein ΦP,i > 0, and wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
98. The entrance-exchange structure of claim 93, wherein ΦH,i > 0, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
99. The entrance-exchange structure of claim 93, wherein ΦV,i > 0, and wherein ΦV,i is a percent profit for the outside vendor Vi, for i = 1, 2, ..., and N.
100. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
is a positive sum game in relation to the outside vendor Vi for i = 1, 2, ..., and N.
101. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
is a positive participant game in relation to the outside vendor Vi for i = 1, 2, ..., and N.
102. The entrance-exchange structure of claim 93, wherein two and only two of ΦP,i, ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
103. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
is a positive sum game in relation to each vendor of the at least one vendor.
104. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
is a positive sum game in relation to a first vendor of the at least one vendor.
105. The entrance-exchange structure of claim 93, wherein the house is adapted to guarantee
that the player cannot lose more than P percent of the player's initial betting capital,
and wherein P is in a range of 0≤P<100.
106. The entrance-exchange structure of claim 105, wherein P does not exceed 50.
107. The entrance-exchange structure of claim 93, wherein the house is adapted to guarantee
that the player's initial betting capital must increase by at least Q percent, and
wherein Q>0.
108. The entrance-exchange structure of claim 107, wherein if the at least one vendor includes
the house vendor then the house implements guaranteeing the Q percent by adjustment
of a scrip-to-items exchange ratio ES→I0.
109. The entrance-exchange structure of claim 93, wherein the house is adapted to guarantee
that the game of uncertain outcome is a positive sum game.
110. The entrance-exchange structure of claim 93, wherein the house is adapted to guarantee
that the game of uncertain outcome is a positive participant game.
111. The entrance-exchange structure of claim 93, wherein if the at least one vendor includes
the N outside vendors then the house is adapted to guarantee that two and only two
of ΦP,i ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
112. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
is adapted for sequential betting by the player when the game of uncertain outcome
is played by the player, wherein the takehome to the player from the house is adapted
to provide the player with an expected takehome of C dollars of cash and S units of
scrip for each dollar bet such that 0≤C<1 and S>0.
113. The entrance-exchange structure of claim 112, wherein S/C is constant.
114. The entrance-exchange structure of claim 93, wherein the betting by the player comprises
betting by cash, cash equivalent, bettable scrip, or a combination of thereof.
115. The entrance-exchange structure of claim 93, wherein the betting by the player comprises
betting by bettable scrip.
116. The entrance-exchange structure of claim 115, wherein the bettable scrip is conditionally
bettable.
117. The entrance-exchange structure of claim 93, wherein the house comprises a casino.
118. The entrance-exchange structure of claim 93, wherein the house comprises a computer
casino.
119. The entrance-exchange structure of claim 118, wherein the player interacts with the
computer casino over a data communication medium selected from the group consisting
of an Internet, an Intranet, a cable television network, a telephone network, a wide
area network, a satellite network, a short wave radio network, and a combination thereof.
120. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
comprises a casino game.
121. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
includes an event selected from the group consisting of a lottery and a sporting event.
122. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
comprises a game of chance.
123. The entrance-exchange structure of claim 93, wherein the game of uncertain outcome
comprises a game of skill.
124. A method of executing a entrance-exchange structure, comprising dealing with a scrip-to-items
exchange rate ES→Ii and dealing with a scrip-to-cash exchange rate ES→Ci, such that i is selected from the group consisting of 1, 2, ..., and N:
wherein N is at least 1;
wherein a game of uncertain outcome is adapted to be played by a player;
wherein a house is adapted to pay the player a takehome in a currency for a win
of the game of uncertain outcome by the player based on betting by the player;
wherein the currency is selected from the group consisting of cash plus scrip and
scrip;
wherein N outside vendors exist;
wherein dealing with the scrip-to-items exchange rate ES→Ii comprises permitting, by outside vendor Vi, the player to exchange a portion of the scrip with the outside vendor Vi at the scrip-to-items exchange rate ES→Ii for at least one item provided by the outside vendor Vi such that i is selected from the group consisting of 1, 2, ..., and N; and
wherein dealing with the scrip-to-cash exchange rate ES→Ci comprises exchanging a percentage of the portion of the scrip from the outside vendor
Vi for cash at the scrip-to-cash exchange rate ES→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
125. The method of claim 124, wherein two or more outside vendors of the N outside vendors
do not provide a same or essentially similar item or items in exchange for the scrip.
126. The method of claim 124, wherein N is at least 2 and ES→Ii is independent of such that ES→Ii is constant, for i = 1, 2, ..., and N.
127. The method of claim 124, wherein N is at least 2 and ES→Ci is independent of such that ES→Ci is constant, for i = 1, 2, ..., and N.
128. The method of claim 124, wherein ΦP,i > 0, and wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
129. The method of claim 124, wherein ΦH,i > 0, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
130. The method of claim 124, wherein ΦV,i > 0, and wherein ΦV,i is a percent profit for the outside vendor Vi, for i = 1, 2, ..., and N.
131. The method of claim 124, wherein the game of uncertain outcome is a positive sum game
in relation to the outside vendor Vi for i = 1, 2, ..., and N.
132. The method of claim 124, wherein the game of uncertain outcome is a positive participant
game in relation to the outside vendor Vi for i = 1, 2, ..., and N.
133. The method of claim 124, wherein two and only two of ΦP,i, ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
134. The method of claim 124, wherein the game of uncertain outcome is a positive sum game
in relation to each vendor of the at least one vendor.
135. The method of claim 124, wherein the game of uncertain outcome is a positive sum game
in relation to a first vendor of the at least one vendor.
136. The method of claim 124, wherein the house is adapted to guarantee that the player
cannot lose more than P percent of the player's initial betting capital, and wherein
P is in a range of 0≤P<100.
137. The method of claim 136, wherein P does not exceed 50.
138. The method of claim 124, wherein the house is adapted to guarantee that the player's
initial betting capital must increase by at least Q percent, and wherein Q>0.
139. The method of claim 107, wherein if the at least one vendor includes the house vendor
then the house implements guaranteeing the Q percent by adjustment of a scrip-to-items
exchange ratio ES→I0.
140. The method of claim 124, wherein the house is adapted to guarantee that the game of
uncertain outcome is a positive sum game.
141. The method of claim 124, wherein the house is adapted to guarantee that the game of
uncertain outcome is a positive participant game.
142. The method of claim 124, wherein if the at least one vendor includes the N outside
vendors then the house is adapted to guarantee that two and only two of ΦP,i, ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
143. The method of claim 124, wherein the game of uncertain outcome is adapted for sequential
betting by the player when the game of uncertain outcome is played by the player,
wherein the takehome to the player from the house is adapted to provide the player
with an expected takehome of C dollars of cash and S units of scrip for each dollar
bet such that 0 ≤ C<1 and S>0.
144. The method of claim 143, wherein S/C is constant.
145. The method of claim 124, wherein the betting by the player comprises betting by cash,
cash equivalent, bettable scrip, or a combination of thereof.
146. The method of claim 124, wherein the betting by the player comprises betting by bettable
scrip.
147. The method of claim 146, wherein the bettable scrip is conditionally bettable.
148. The method of claim 124, wherein the house comprises a casino.
149. The method of claim 124, wherein the house comprises a computer casino.
150. The method of claim 149, wherein the player interacts with the computer casino over
a data communication medium selected from the group consisting of an Internet, an
Intranet, a cable television network, a telephone network, a wide area network, a
satellite network, a short wave radio network, and a combination thereof.
151. The method of claim 124, wherein the game of uncertain outcome comprises a casino
game.
152. The method of claim 124, wherein the game of uncertain outcome includes an event selected
from the group consisting of a lottery and a sporting event.
153. The method of claim 124, wherein the game of uncertain outcome comprises a game of
chance.
154. The method of claim 124, wherein the game of uncertain outcome comprises a game of
skill.
155. An entrance-exchange structure, comprising:
scrip; and
an activity of uncertain outcome adapted for at least one participant, wherein a house
is adapted to pay a participant of the at least one participant a takehome in a currency
for at least one potential outcome of the activity of uncertain .outcome, based on
entrance by the participant in relation to the activity, and wherein the currency
is selected from the group consisting of cash plus scrip and scrip.
156. The entrance-exchange structure of claim 155, wherein the activity comprises a game.
157. The entrance-exchange structure of claim 156, wherein the participant comprises a
player.
158. The entrance-exchange structure of claim 156, wherein the entrance comprises a placing
of a bet.
159. The entrance-exchange structure of claim 155, wherein the entrance comprises a payment
of a fee.
160. The entrance-exchange structure of claim 156, where the at least one potential outcome
comprises a win of the game.
161. The entrance-exchange structure of claim 156, wherein the game comprises a game of
chance.
162. The entrance-exchange structure of claim 156, wherein the game comprises a game of
skill.
163. The entrance-exchange structure of claim 155, wherein the entrance comprises an action.
164. The entrance-exchange structure of claim 163, wherein the action satisfies one or
more criteria.
Amended claims in accordance with Rule 86(2) EPC.
1. A entrance-exchange structure, comprising:
scrip; and
a game of uncertain outcome adapted to be played by at least one player, wherein a
house is adapted to pay a player of the at least one player a takehome in a currency
for a win of the game of uncertain outcome by the player based on betting by the player,
and wherein the currency is selected from the group consisting of cash plus scrip
and scrip.
2. The entrance-exchange structure of claim 1,
wherein at least one vendor exists such that the at least one vendor is selected
from the group consisting of a house vendor, N outside vendors such that N is at least
1, and the house vendor plus the N outside vendors;
wherein if the at least one vendor includes the house vendor, then a player may
exchange a portion of the scrip at a scrip-to-items exchange rate ES→I0 for at least one item provided by the house vendor; and
wherein if the at least one vendor includes the N outside vendors, then
the player may exchange the portion of the scrip with the outside vendor Vi at a scrip-to-items exchange rate ES→Ii for at least one item provided by the outside vendor Vi such that i is selected from the group consisting of 1, 2, ..., and N, and 32
the outside vendor Vi may exchange a percentage of the portion of the scrip with the house for cash at
the scrip-to-cash exchange rate ES→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
3. The entrance-exchange structure of claim 2, wherein the at least one vendor consists
of the house vendor.
4. The entrance-exchange structure of claim 2, wherein the at least one vendor consists
of the N outside vendors.
5. The entrance-exchange structure of claim 2, wherein the at least one vendor consists
of the house vendor plus the N outside vendors.
6. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then two or more outside vendors of the N outside vendors do
not provide a same or essentially similar item or items in exchange for the scrip.
7. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then N is at least 2 and ES→Ii is independent of such that ES→Ii is constant, for i = 1, 2, ..., and N.
8. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then N is at least 2 and ES→Ci is independent of such that ES→Ci is constant, for i = 1, 2, ..., and N.
9. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then ΦP,i > 0, and wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
10. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then ΦH,i > 0, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
11. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then ΦV,i > 0, and wherein ΦV,i is a percent profit for the outside vendor Vi, for i =1, 2, ..., and N.
12. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then the game of uncertain outcome is a positive sum game in
relation to a subset of the N outside vendors.
13. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors, then the game of uncertain outcome is a positive participant
game in relation to a subset of the N outside vendors.
14. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then two and only two of ΦP,i, ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
15. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor then ΦP,0 > 0, and wherein Φp,0 is a percent profit for the player in relation to the house vendor.
16. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor then ΦH,0 > 0, and wherein ΦH,0 is a percent profit for the house when functioning as the house vendor.
17. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor then ΦP,0 > 0 and ΦH,0 > 0, wherein Φp,0 is a percent profit for the player in relation to the house vendor, and wherein ΦH,0 is a percent profit for the house when functioning as the house vendor.
18. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor, then the game of uncertain outcome is a positive sum game in relation
to the house vendor such that ΦH,0>0.
19. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the house vendor, then the game of uncertain outcome is a positive participant game
in relation to the house vendor.
20. The entrance-exchange structure of claim 2, wherein the game of uncertain outcome
is a positive sum game in relation to each vendor of the at least one vendor.
21. The entrance-exchange structure of claim 2, wherein the game of uncertain outcome
is a positive sum game in relation to a first vendor of the at least one vendor.
22. The entrance-exchange structure of claim 2, wherein the house is adapted to guarantee
that the player cannot lose more than P percent of the player's initial betting capital,
and wherein P is in a range of 0≤P<100.
23. The entrance-exchange structure of claim 22, wherein P does not exceed 50.
24. The entrance-exchange structure of claim 2, wherein the house is adapted to guarantee
that the player's initial betting capital must increase by at least Q percent, and
wherein Q>0.
25. The method of claim 24, wherein if the at least one vendor includes the house vendor
then the house implements guaranteeing the Q percent by adjustment of a scrip-to-items
exchange ratio ES→I0.
26. The entrance-exchange structure of claim 2, wherein the house is adapted to guarantee
that the game of uncertain outcome is a positive sum game.
27. The entrance-exchange structure of claim 2, wherein the house is adapted to guarantee
that the game of uncertain outcome is a positive participant game.
28. The entrance-exchange structure of claim 2, wherein if the at least one vendor includes
the N outside vendors then the house is adapted to guarantee that two and only two
of ΦP,i, ΦV,i, and ΦH,i are positive, wherein Φp,i is a percent profit for the player in relation to the outside vendor Vi, wherein Φv,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
29. The entrance-exchange structure of claim 1, wherein the game of uncertain outcome
is adapted for sequential betting by the player when the game of uncertain outcome
is played by the player, wherein the takehome to the player from the house is adapted
to provide the player with an expected takehome of C dollars of cash and S units of
scrip for each dollar bet such that 0≤C<1 and S>0.
30. The entrance-exchange structure of claim 29, wherein S/C is constant
31. A method of executing a entrance-exchange structure, comprising:
participating in a game of uncertain outcome by a first party selected from the group
consisting of a player and a house, wherein the game of uncertain outcome is being
played by the player, wherein a house is adapted to pay the player a takehome in a
currency for a win of the game of uncertain outcome by the player based on betting
by the player, and wherein the currency is selected from the group consisting of cash
plus scrip and scrip; and
dealing with the scrip by the first party, wherein if the first party is the player
then the dealing by the player comprises receiving from the house the takehome for
the win, and wherein if the first party is the house then the dealing by the house
comprises giving to the player the takehome for the win.
32. The method of claim 41,
wherein at least one vendor exists such that the at least one vendor is selected
from the group consisting of a house vendor, N outside vendors such that N is at least
1, and the house vendor plus the N outside vendors;
wherein if the at least one vendor includes the house vendor, then a player may
exchange a portion of the scrip at a scrip-to-items exchange rate ES→I0 for at least one item provided by the house vendor; and
wherein if the at least one vendor includes the N outside vendors, then
the player may exchange the portion of the scrip with the outside vendor Vi at a scrip-to-items exchange rate ES→Ii for at least one item provided by the outside vendor Vi such that i is selected from the group consisting of 1, 2, ..., and N, and
the outside vendor Vi may exchange a percentage of the portion of the scrip with the house for cash at
the scrip-to-cash exchange rate ES→Ci such that i is selected from the group consisting of 1, 2, ..., and N.
33. The method of claim 42, wherein the at least one vendor consists of the house vendor.
34. The method of claim 42, wherein the at least one vendor consists of the N outside
vendors.
35. The method of claim 42, wherein the at least one vendor consists of the house vendor
plus the N outside vendors.
36. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then two or more outside vendors of the N outside vendors do not provide
a same or essentially similar item or items in exchange for the scrip.
37. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then N is at least 2 and ES→Ii is independent of i such that ES→Ii is constant, for i = 1, 2, ..., and N.
38. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then N is at least 2 and ES→Ci is independent of i such that ES→Ci is constant, for i = 1, 2, ..., and N.
39. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then ΦP,i > 0, and wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
40. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then ΦH,i > 0, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
41. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then ΦV,i > 0, and wherein ΦV,i is a percent profit for the outside vendor Vi, for i = 1, 2, ..., and N.
42. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then the game of uncertain outcome is a positive sum game in relation to
a subset of the N outside vendors.
43. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors, then the game of uncertain outcome is a positive participant game in relation
to a subset of the N outside vendors.
44. The method of claim 42, wherein if the at least one vendor includes the N outside
vendors then two and only two of ΦP,i, ΦV,i, and ΦH,i are positive, wherein ΦP,i is a percent profit for the player in relation to the outside vendor Vi, wherein ΦV,i is a percent profit for the outside vendor Vi, and wherein ΦH,i is a percent profit for the house in relation to the outside vendor Vi, for i = 1, 2, ..., and N.
45. The method of claim 42, wherein if the at least one vendor includes the house vendor
then ΦP,0 > 0, and wherein Φp,0 is a percent profit for the player in relation to the house vendor.
46. The method of claim 42, wherein if the at least one vendor includes the house vendor
then ΦH,0 > 0, and wherein ΦH,0 is a percent profit for the house when functioning as the house vendor.
47. The method of claim 42, wherein if the at least one vendor includes the house vendor
then ΦP,0 > 0 and ΦH,0 > 0, wherein Φp,0 is a percent profit for the player in relation to the house vendor, and wherein ΦH,0 is a percent profit for the house when functioning as the house vendor.
48. The method of claim 42, wherein if the at least one vendor includes the house vendor,
then the game of uncertain outcome is a positive sum game in relation to the house
vendor such that ΦH,0>0.
49. The method of claim 42, wherein if the at least one vendor includes the house vendor,
then the game of uncertain outcome is a positive participant game in relation to the
house vendor.
50. The method of claim 42, wherein the game of uncertain outcome is a positive sum game
in relation to each vendor of the at least one vendor.